Thanky you all for your input... I'll deal with some right here and other will wander directly into the campaign
I'll bring dwon a fixed up beta release tonight
Is this "beta-all missions are done, just not fully bug tested" or "Beta-campaign is not fully freded yet"?
all mission are done... there was already one beta testing phase which helped to remove major bugs
Not bad, but there are bugs.
1. First mission can't load since it tried to add an unexisting "Second Great War Intel"
sorry I'll remvoe that intel stuff from the mission ... that belonged to the alpha testing for the some surrondings on another campaign (silly me must have forgotten about it)
1.) Don't use fake system names. All the system names in Freespace2 are using the real names of actual stars, and using made up names provides a poor contrast and hurts suspension of disbelief.
[...]
3.) Spell check and grammar check your briefings better.
4.) Provide a working mod.ini with the campaign and have the logo be the correct size for the launcher.
1.) I found non of the exisiting FS2 system sufficent for the course of this campaign and the following events (You will perhaps soon enough) ; but to make it easier for you I added the starmap...
[actually this Jump corridor form Regulus to anywhere beyond the map exists... (like the one form altair to nowhere which was used in Derlict to attach certain systems)]
3.) Since this is a beta release this was not necessarey ... but someone form here wanted to spel-check everything since mid december, so expect I'll get the results soon
4.) mod.ini should not be needed since I'm not modding yet (the logo is just there because I wanted it to be there.)