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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: sigtau on June 06, 2009, 09:40:23 pm

Title: Olympus Burning
Post by: sigtau on June 06, 2009, 09:40:23 pm
(http://img341.imageshack.us/img341/4554/olympusburning.png)

A Campaign and Mod Pack Presented by
Sigma Tau Productions



When the Great War ended, I was just a small child.
A small child with much potential.

The ancient Shivan race that nearly annihilated Earth
Cannot be silenced in sorrow.

And this I knew, even as a small child.

At the age of 20, I knew it was time.
I knew it was time for it to happen.

Society was to pristine, too orderly.
The GTA had a grip on the nations of the world

But after what they did to my father
I could never forgive them.

The McCarthy name will be avenged.
And in this, I dub my vengeance.
Project Olympus.



Olympus Burning is another post-Capella campaign developed entirely by myself, and possibly in the future, a few others.  It is planned to be fully voice acted and its anticipated demo release date is around June 30th (but this is not set in stone).

The story is set twenty two years after the Capella supernova.  A jump gate to Sol has been built in Delta Serpentis, restoring contact between the GTVA and the original GTA.  Or at least what you thought was the GTA.

After an Orion jumps through the gate from Sol immediately following the successful test of the gate, the GTVA attempts to investigate, but the investigation went awry--and this was the start of a new age of war.

The Orion destroyer, better known as the TSD Eurysilas, is armed with AWACS technology similar to the technology found in the GTA Charybdis, and is also armed with extremely powerful beam cannons, electric in nature.  These modifications are invisible to our sensors, however.  The Eurysilas is capable of taking down an Arcadia in a matter of one minute and thirty seconds.  It can store 8 fighter and bomber squadrons within its fighterbay, and has more advanced subspace technology, allowing it to open a subspace node anywhere, provided that the system being jumped to is linked with a naturally occurring node.

And as for the reason behind "Project Olympus?"  I'll leave that for later, after releasing the demo. ;)

Features:
~ Entirely new soundtrack
~ New storyline continuing where FS2 left off
~ New ships and weapons, as well as ships and weapons dating all the way back from FS1
~ FULLY VOICE ACTED! (and no, I'm not using my voice anywhere in the campaign)
~ The Olympus, which will continue to remain a secret until after the demo release!

~ OFFICIAL TRAILER ~
http://www.youtube.com/watch?v=psuGk26Mq2I

~ Gameplay Videos ~

- http://www.youtube.com/watch?v=mTR9r6IIJeo&feature=channel_page
- http://www.youtube.com/watch?v=7I1ZeFtZtqo&feature=channel_page
- And of course, remember to subscribe to the YouTube channel (http://www.youtube.com/sigmatauproductions) to recieve updates and gameplay videos as soon as they're posted!

~ Screenshots ~
All available on the official site: http://www.simulationnation.com/solar
At this point, most of those screens are ancient history, and need to be updated, but it's all I've got in the screenshot department for now!

~ Subscribe to Us! ~
Twitter: http://www.twitter.com/olympusmod
Youtube: http://www.youtube.com/sigmatauproductions
Official site: http://www.simulationnation.com/solar



Well, that's pretty much all I have to say.  

Discuss.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Dilmah G on June 06, 2009, 10:22:51 pm
Starting to sound pretty good, full voice acting is a big ask though :P

EDIT: Just watched the trailers... DAYUM THAT LOOKS AWESOME!
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: colecampbell666 on June 06, 2009, 10:39:50 pm
Looks great.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 06, 2009, 11:04:11 pm
We've got a twitter feed now.

http://www.twitter.com/olympusmod

Also added to the first post.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Rodo on June 06, 2009, 11:20:30 pm
commendable job man... and voice acted ah? great... looking forward to getting a taste of this...

but for the love of god, please don't you forget to add the starfield on the missions before you release the demo.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Goober5000 on June 07, 2009, 01:15:34 am
We've got a twitter feed now.
:wtf: :lol:

I think that's a first for a FS project.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Dilmah G on June 07, 2009, 01:18:09 am
 :lol: I think it's kind of cool
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Snail on June 07, 2009, 05:00:38 am
Wow that voice acting is brilliant.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Dilmah G on June 07, 2009, 05:06:08 am
I concur.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 07, 2009, 10:46:02 am
I've informed my voice actors of what you guys think about it.  They're all going a bit  :eek2:  over it because they thought they weren't doing a good job.

Well, now they're ecstatic about the feedback. :D
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Mobius on June 07, 2009, 10:51:38 am
On a side note, who are those actors? :)
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 07, 2009, 10:57:03 am
Nobody from the HLPBB.  They all came from another community, because it appears that every time I ask for voice acting around here no one really bothers to do it.

However, when I showed off some gameplay videos and screenshots over on another forum, I received about 10 different auditions.  Most of them were suitable for a small part somewhere.  The ones you're hearing belong to two of my star voice actors.

One of them is under the alias "Zemious," and you can find his youtube page here (http://www.youtube.com/zeemis) and his website (http://www.simulationnation.com/zeemis) here.  He typically likes to focus on stuff about the Final Fantasy series, and only recently entered the voice acting field.  He was the first to volunteer and plays the role of Command.  He's mine right now, so don't overwork him. :P

The other one you've been hearing is under the alias of "The Satellite."  I don't think he has a website, I mostly talk to him over IRC.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Mobius on June 07, 2009, 10:59:16 am
You got that voice acting done relatively quickly... impressive... :yes:
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: FoxtrotTango on June 07, 2009, 12:04:42 pm
Maybe it's only because people rely on HLPers for voice acting that voice acting takes years on end to finish. Cause this is proof positive that it can be done fairly quickly with the right people.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: colecampbell666 on June 07, 2009, 12:12:02 pm
Well look at ST:R. They went to outside help and VA'd their project quite quickly by HLP standards, and it sounds as good or better (owing to age as well as skill) than the main FS1/2 campaigns.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Mobius on June 07, 2009, 12:12:34 pm
Are you sure? ST:R's VA took about two years to complete and I'm pretty sure Goober and Galemp did not rely on HLPers... at least, not that much.

EDIT: colecampbell666 preceeded me...
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 07, 2009, 02:03:43 pm
I may not be able to fit all of the FS1 ships in with the FS2 ships, plus the custom ships that weren't in either game.  I might remove some unused FS2 ships, such as the Iceni, Boadicea, SSG Trident, SJ(D) Sathanas, etc.

But in doing so it leaves room for the new stuff.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: General Battuta on June 07, 2009, 02:09:15 pm
That's the procedure most mods use, yes.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Rick James on June 07, 2009, 02:10:22 pm
God-damn. The GTCv Voyager is hawt.

WANT
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Snail on June 07, 2009, 02:40:22 pm
God-damn. The GTCv Voyager is hawt.

WANT
It's already released, it's the GTCv Reyena. It might be on FSMods.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Droid803 on June 07, 2009, 02:45:24 pm
God-damn. The GTCv Voyager is hawt.

WANT
It's already released, it's the GTCv Reyena. It might be on FSMods.

It is on FSMods: http://freespacemods.net/download.php?view.156
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 07, 2009, 02:58:05 pm
Yep.  I think a lot of user-made ships available on FSMods haven't  been put to good use, so this would be it.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Mobius on June 07, 2009, 03:05:22 pm
I wholeheartedly agree. The Reyena is a very good design and I'd really like to see it in action. I wanted to use it in a campaign... :)

Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: ShadowGorrath on June 07, 2009, 03:14:49 pm
Well, I guess you missed the other campaign that uses it...
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Mobius on June 07, 2009, 03:18:16 pm
Which one?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Droid803 on June 07, 2009, 03:21:11 pm
I think he's talking about FS:End War.
BUT...let's not derail this further.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 07, 2009, 03:30:55 pm
As a word of warning, the Media VPs are REQUIRED in order to play.  You'll get some nasty background quirks and some ships might not even be visible without them.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: eliex on June 07, 2009, 11:08:18 pm
Wow. Those trailers are awesome not to mention the voice-acting. I'm going to keep an eye out for this campaign.  :D
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 08, 2009, 01:02:03 am
Those videos aren't trailers, more than they are just promo vids or demonstrations.

Anyway, I've posted the real trailer.  Here's the link (also available in the first post):

http://www.youtube.com/watch?v=psuGk26Mq2I
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: eliex on June 08, 2009, 01:40:42 am
Sorry, my mistake. Just curious, what was the music you used in the real trailer?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 08, 2009, 11:39:07 pm
I use tracks from Newgrounds Audio (don't kill me, I'm very selective).

Sometimes I compose myself, since I'm a musician also, but I prefer not to, since compositions take more time than FREDing 5 missions.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Molybdenum on June 09, 2009, 02:54:42 pm
Very nice promotional material! I can tell your serious about this project. Are you planning on recruiting help from here(FREDers modellers heck even more voice actors)?

Also I hope you don't mind I nitpick a bit about mission 2. I know its probably far from finished. From what I see in the video a couple of details bothered me.

1. The music was monotone. It would hardly psych anyone up more than retail music. Look at Blue Planet for some hints on how to get that right. The music there followed the flow of the mission and changed dynamically.

2. Just a thought: if the TSD Eurysilas is so special.(it leads the charge alone in front of 3 other Orions) then why not make it a custom ship that fits the Orion theme. Like an Orion Mk.2(Trashmans?) or the Sanctuary model.

3. The Orion looks like it has weaker AA than the ones in the original campaign. No anti-fighter beams but even with them Orions are very vulnerable to bombers. Blob turrets are useless in retail state. I suggest making them spam shot like in Procyon Insurgency or replacing them with faster, more accurate weapons.

4. I bet that if I were to play this mission without seeing the video first, with my luck I would get bashed by the warping out destroyer. Warn the player that a large ship is powering up its jump drives so that he can clear its front before it jumps. Thats a very frustrating way to fail a mission.

Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: TrashMan on June 09, 2009, 04:28:25 pm
Looks very good. Me likes  :yes:


Regarding the TSD Eurysilas - there are several Orion models out there IIRC.
Both variations of the "stock" one and modified versions.

IIRC there are two or three different varations of the Bob's one, then there's 3 variations of mine (FS1 armament, Fs2 armament, improved armament)

Then there's Hamanos Orion Phase 2, my Orion Mk2, and I believe I've seen a few more for download.
He certanly has a lot to choose from with the Orion being so popular and all :)
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 09, 2009, 09:16:58 pm
Does TrashMan's OrionMkII have a nameplate texture?  If so, grand.  If not, the ship stays the same UNLESS I can find an Orion-like ship that stays true to the original design for the most part.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: General Battuta on June 09, 2009, 09:49:58 pm
Why not consider the up-gunned Trashman versions? Or Hamano's Phase 2?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 09, 2009, 10:50:22 pm
I can only seem to find TrashMan's OrionMkII.  Could you link me to the "up-gunned" Orion I've heard mentioned here?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: General Battuta on June 09, 2009, 10:56:21 pm
Trashman, I believe he's interested in the improved armament version.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 09, 2009, 11:21:07 pm
Improved armament is not an issue here, I'm experienced enough to table-rig my own version of the Orion with the Eurysilas nameplate on its side by default.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: General Battuta on June 09, 2009, 11:28:18 pm
You can't add additional turrets by table editing.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 09, 2009, 11:44:21 pm
Oh.  More turrets.   :wtf:

Well, in that case, I'll take it.  As long as it has the nameplate texture as similar to the Orion#Bastion ship.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: General Battuta on June 09, 2009, 11:45:50 pm
If you want the model, PM Trashman. You can ask about the nameplate too.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: TrashMan on June 10, 2009, 06:58:10 am
Both the Orion mk2 and the upgunned Orion are in the Flames of War ship pack. both have nameplates and are the latest versions.

bot hare also on Freespacemods, but I don't think those are the latest versions



http://www.hard-light.net/forums/index.php/topic,58162.0.html

COTS1 is the file you want.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 10, 2009, 11:58:38 am
I opened the RAR up, I'm assuming that Orion_FS2.pof is what I'm looking for?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Dragon on June 10, 2009, 12:04:34 pm
Yes.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 10, 2009, 12:08:36 pm
Great.  I'll be table-hacking if you need me.

EDIT: Where's the table files?  I'll probably be able to rig one myself, but it'd be nice to have.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Dragon on June 10, 2009, 12:21:28 pm
It should be in the text file.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: TrashMan on June 10, 2009, 12:22:19 pm
Table files are in FOW_COTS_C.rar

It's a small file and you can also get it for the COTS release thread.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 10, 2009, 12:24:27 pm
It should be in the text file.

I've added custom ships before using TBMs, so that wasn't the issue--it's just that the RAR didn't contain said text file.

I just needed to know where the table templates are (because they must have been in a separate file) because writing the table for a ship I didn't even make is a pain in the rear.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Dragon on June 10, 2009, 12:39:58 pm
Wait ,you're extracting it from FOW: COTS ,right?
http://freespacemods.net/download.php?view.363
Try this one ,it has a text file and two more Orion models.
I thought you're using this.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 10, 2009, 01:35:50 pm
TrashMan, the Orion_FS2.pof file appears to be a bit broken.  It works just fine, but the nameplate texture (when given a custom texture) flickers a bit in FRED and possibly in FSO.


Can this be fixed?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Titan on June 10, 2009, 02:41:16 pm
TrashMan, the Orion_FS2.pof file appears to be a bit broken.  It works just fine, but the nameplate texture (when given a custom texture) flickers a bit in FRED and possibly in FSO.


Can this be fixed?


Never trust FRED. Let me guess: it flickers when you move?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 10, 2009, 02:44:03 pm
Indeed. AND I tested it in FreeSpace.  Also a flicker.

Ideas?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: TrashMan on June 10, 2009, 04:04:16 pm
It shouldn't happen.

Tell me, the nameplate texture you are using - is just white text on pure black (transparent backgound)?
Cause if it's the regular orion nameplate thing (that has the blue panelling in the background nad not transparent) then that might happen.

Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 10, 2009, 04:27:49 pm
I GIMP'ed a nameplate up, and placed it all on one layer, with a transparent background.

Is that a bad thing?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: TrashMan on June 10, 2009, 05:40:10 pm
Shouldn't be.
I believe there are several nameplates among the textures together with the models in that .rar
You can use them as reference, but it's simple enough.

I did notice that nameplates sometimes act weird - and not just on my ships.

Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 10, 2009, 06:51:10 pm
If it becomes a regular problem, I'll file a bug report on Mantis.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Droid803 on June 10, 2009, 06:53:54 pm
I've seen it happening on any nameplate that is a transparent texture overtop of the original mapping.
It's a transparency thing.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 10, 2009, 07:00:11 pm
Then would changing said transparent background to a pure green (00FF00; 0,255,0) fix the problem?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Titan on June 10, 2009, 07:23:43 pm
Uhm... I'm pretty sure it doesn't matter if it's a dds. transperent or green will work, but green gives you that stupid green outline over everything.  :ick:
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 10, 2009, 07:26:08 pm
Hm.  Seems that regardless of what I use I get that strange flicker.

I never had this problem with the original Orion.  I wish I could actually open up the Orion's POF from the MediaVPs and add additional turrets, but I don't know if that's possible.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Droid803 on June 10, 2009, 08:06:39 pm
The original Orion's nameplate is a single layered texture.
All other nameplates are a texture over top of the base texture.
And yes, it is possible to just add turrets. That's how I got the extra turrets onto the NTD Tyrant.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 10, 2009, 08:46:13 pm
It's not possible without exporting the model and re-importing it.  Or is it?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: TrashMan on June 11, 2009, 06:45:52 am
I think I know a way around it.

Instead of a transparent nameplate, try using a regular Orion nameplate (the one with the blue panneling background). Without transparency, there shouldn't be a problem and it should still look good.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: TrashMan on June 11, 2009, 06:47:57 am
If it becomes a regular problem, I'll file a bug report on Mantis.

IIRC, this could be a z-fighting or a transparency problem. I recall it used to work OK before but not in the several latest builds. Could be a FSO thing.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 11, 2009, 07:27:59 am
I tried the "blank blue nameplate" idea, which did not work--the nameplate does not match the area around it, it has a border not fitting (because the logo is squashed slightly anyway, giving an odd effect).

Not only that, the flicker didn't go away.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Droid803 on June 12, 2009, 02:52:02 pm
did you set the top one to "Invisible"?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 12, 2009, 03:15:39 pm
Could you please define what you mean by "setting the top one invisible".
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Droid803 on June 12, 2009, 04:19:05 pm
You know, there are two textures overlayed.
One is the bottom texture, capital01-05, the orion nameplate texture.
The other one, the top texture, is usually the nameplate text.

In this case though, you should try setting 'capital01-05' to your TSD Eurylias texture, whatever it is, and the top one to 'invisible'.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 12, 2009, 05:33:23 pm
Ah, thanks.  I see what you're saying, but that would require that I give a table entry to every ship that is similar to the Eurysilas (there are 4 including the Eurysilas).
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: General Battuta on June 12, 2009, 06:49:16 pm
Can't you just use texture replacement in FRED?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Mobius on June 12, 2009, 06:54:57 pm
Here you are... (http://www.hard-light.net/wiki/index.php/Texture_Replacement) :)
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 12, 2009, 07:00:08 pm
If you were to look back on the past few posts, you'd see we've been talking about texture replacement the whole time.  Doing so seems to cause a flicker.  Droid803 made a suggestion that I should just change the texture to my Eurysilas texture in the POF file for the Orion, but that would mean creating a table entry for every single ship that I would normally use texture replacement on.

I've been using texture replacement for the normal Orion nameplates (the Orion that isn't the one that Trashman made) and I haven't got the strange flicker effect--it only seems to affect Trashman's model.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Mobius on June 12, 2009, 07:15:20 pm
What's causing the flicker? I've never had problems with texture replacements...
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 12, 2009, 07:52:50 pm
I know about as much as you do about it.  I think I'll just stick to the good ol' FS2 Orion for now.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: TrashMan on June 13, 2009, 05:21:10 am
I did some testing. Flicker can be caused by not properly transparent background.

Strangely enough, mild flicker does seem to happen sometimes, under very specific angles. Is it that big of a issue?


I don't know what procedure you're using to make nameplates.
I open photoshop and name a 512x128 image, pure black background.
Then, in pure white I write the ship name with the Stop font. I try painting over it, so the layer with the name gets rasterized. Select all + copy, then create an alpha channel and paste into alpha.
Then I go back to the layers and make the texts a bit darker/smudgier and save.


EDIT: Here, try this nameplate. Just rename it to nameplate.dds and it will be used as a default.

[attachment deleted by Tolwyn]
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 18, 2009, 10:07:34 pm
Nah, I'll just stick to a really heavy table edit.

Anyway, these ships are on the blacklist to be removed from the mod:

SSG Trident
NTF Iceni
NTF Boadicea
SpaceHunk
SJD Sathanas
GTF Myrmidon

These ships could POSSIBLY be removed:

SF Mara (terrans)   -- Would possibly be replaced by another Terran-outfitted Shivan ship
GTD Orion#2(Bastion)


If there are any ships you guys would recommend removing from the retail ships, then by all means, let me know.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Droid803 on June 18, 2009, 10:11:56 pm
Well, the Bastion's like...destroyed.
Why keep it around?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 18, 2009, 10:15:02 pm
Because it has a nameplate texture.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Droid803 on June 18, 2009, 10:53:58 pm
...you can have any orion have a nameplate texture...
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: TrashMan on June 19, 2009, 05:58:00 am
Nah, I'll just stick to a really heavy table edit.

You know, there is a relatively easy way to MAKE it work...requires PCS2 and Truespace. Just make the nameplate a fixed fact on the surface, instead of floating above another texture.
It takes 5 minutes to do.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Col. Fishguts on June 19, 2009, 07:44:18 am
Intriguing.... where does the music for the trailer come from? I must have it ;)
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: General Battuta on June 19, 2009, 09:33:13 am
Adagio for Strings? It was in Homeworld, as well as a lot of other stuff. It's one of those pieces (Requiem for a Dream, O Fortuna, whatnot) that gets used all over.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Col. Fishguts on June 20, 2009, 07:25:14 am
No it's not Adagio for strings.

I'm talking about the music in the official trailer (first link in first post) that is played when the ingame footage starts.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Thadeus on June 21, 2009, 10:14:11 pm
The Eurysilas seems overpowered, to say the least. I hope there's a good storyline reason for why Sol doesn't use that setup on every Orion and wtfpwn.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: TrashMan on June 22, 2009, 06:52:46 am
Hm...I've gone and imported my FSOrion model back into Truespace, edited the nameplates and exported it back. They are now part of he hull and use the stock capital01-05 texture.

For some strange reason, the size during exporting and importing changes slightly. Ended up a tad (200m)  bigger than the normal Orion

Try it out:
http://www.mediafire.com/?sharekey=2c937bcb38ef65c1d2db6fb9a8902bda
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on June 23, 2009, 08:56:36 pm
The Eurysilas seems overpowered, to say the least. I hope there's a good storyline reason for why Sol doesn't use that setup on every Orion and wtfpwn.

Every Orion from Sol uses that setup.  This is what makes them such a powerful foe--the GTVA can no longer rely on raw power anymore, they have to use a lot of tactical approaches.

I did this because I want to include beams in Olympus Burning, and have them play a prominent role.  However, I wanted to return to the old FreeSpace 1 style of tactics where the Alliance can't resort to raw power (i.e. a huge capital ship like the Colossus).  So for the missions in the campaign involving enemy Orions, we won't be beaming them to death.

There was a mission in FreeSpace 2 where I saw maybe two or three NTF Orions blown up, one after another.  You know how they were killed?  They were beamed to death by Mjolnir sentry guns--and if I remember correctly, the Mjolnir beam is the most powerful beam cannon available to the GTVA.


Hm...I've gone and imported my FSOrion model back into Truespace, edited the nameplates and exported it back. They are now part of he hull and use the stock capital01-05 texture.

For some strange reason, the size during exporting and importing changes slightly. Ended up a tad (200m)  bigger than the normal Orion

Try it out:
http://www.mediafire.com/?sharekey=2c937bcb38ef65c1d2db6fb9a8902bda

I'll be happy to--on Sunday.  I'm on holiday in Charleston, South Carolina, typing this on a wireless connection from a neighboring townhouse.   I'll have to give it a try in a few days when I have access to my main computer back.

Thanks for being so willing to help, TrashMan.  From what I've seen so far, you seem intent on making your contribution, and I commend you for that.  :)
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Thadeus on June 23, 2009, 11:12:30 pm
The Eurysilas seems overpowered, to say the least. I hope there's a good storyline reason for why Sol doesn't use that setup on every Orion and wtfpwn.

Every Orion from Sol uses that setup.  This is what makes them such a powerful foe--the GTVA can no longer rely on raw power anymore, they have to use a lot of tactical approaches.

I did this because I want to include beams in Olympus Burning, and have them play a prominent role.  However, I wanted to return to the old FreeSpace 1 style of tactics where the Alliance raw power (i.e. a huge capital ship like the Colossus).  So for the missions in the campaign involving enemy Orions, we won't be beaming them to death.

There was a mission in FreeSpace 2 where I saw maybe two or three NTF Orions blown up, one after another.  You know how they were killed?  They were beamed to death by Mjolnir sentry guns--and if I remember correctly, the Mjolnir beam is the most powerful beam cannon available to the GTVA.

So this campaign will feature lots of cunning tactics against an overwhelming enemy?

I am intrigued and wish to subscribe to your newsletter.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on August 13, 2009, 07:55:24 pm
This project is still very, very alive.  The demo release is actually edging on around September or October, if I continue working at my current pace.

In other news, part one briefing music (http://simulationnation.com/briefing2.mp3).  And more briefing music (http://simulationnation.com/special.mp3).
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Commander Zane on August 13, 2009, 09:01:35 pm
Oh damn, I've never seen this campaign before, looks like it'll be fun. :D
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: eliex on August 14, 2009, 12:56:56 am
In other news, part one briefing music (http://simulationnation.com/briefing2.mp3).  And more briefing music (http://simulationnation.com/special.mp3).

I like that music, especially the second one's distinctive theme. Did you compose these yourself?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on August 14, 2009, 10:55:55 am
Mostly assembled out of loops, but the presentation and arrangement of the work is entirely my own.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: carbine7 on August 16, 2009, 08:02:57 pm
I must say, I've played at least 75% of all FS and FS2 campaigns ever made and Olympus seems extremely promising. Excellent work!

On a side note though, what does TS stand for? Terran-Shivan? :eek: That wouldn't make much sense....
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Droid803 on August 16, 2009, 08:11:22 pm
Terran Solar I would presume.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Titan on August 16, 2009, 08:27:33 pm
I think FS2 had a really stupid approach to cap-ships in general. They were just thrown away left and right. Destroying a capship should be a daunting task.

Also, why the hell doesn't anyone withdraw?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: sigtau on August 16, 2009, 09:35:36 pm
I must say, I've played at least 75% of all FS and FS2 campaigns ever made and Olympus seems extremely promising. Excellent work!

On a side note though, what does TS stand for? Terran-Shivan? :eek: That wouldn't make much sense....

Thank you for the compliment, very appreciated!  And to answer that question of yours...

Terran Solar I would presume.

Correct. :)

I think FS2 had a really stupid approach to cap-ships in general. They were just thrown away left and right. Destroying a capship should be a daunting task.

Also, why the hell doesn't anyone withdraw?

TSA doesn't need to.  Their fighters are pure hell to deal with (I've been killed by Valkryies in test runs all too many times) and their beam cannons... well, that's a different story.   :drevil:

The GTVA on the other hand has to learn their lesson, you know?  They can't go in all-out every single time--and with four Orion destroyers--'scuse me, SUPERPOWERED Orion destroyers--invading their systems, they have a problem equating to about the same as the Taranis gave them with its constant harassment of their cruisers and destroyers... only about 5x worse.

Demo release is expected to be around September or October at the current rate of work.

Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: General Battuta on August 16, 2009, 11:24:44 pm
Any FREDder not any idiot will make damaged enemy warships withdraw.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Akalabeth Angel on August 17, 2009, 01:09:56 am
Any FREDder not any idiot will make damaged enemy warships withdraw.

But with subspace tracking how useful is withdrawing?
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: NGTM-1R on August 17, 2009, 06:16:00 am
Any FREDder not any idiot will make damaged enemy warships withdraw.

Beg differ. :P You can't always do that. Plot demands it. The supposition that the player is making a difference also demands it.
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: Dilmah G on August 17, 2009, 06:50:05 am
Any FREDder not any idiot will make damaged enemy warships withdraw.
Or any FREDer who doesn't forget. :P
Title: Re: ANNOUNCEMENT - Olympus Burning
Post by: General Battuta on August 17, 2009, 08:24:14 am
Any FREDder not any idiot will make damaged enemy warships withdraw.

Beg differ. :P You can't always do that. Plot demands it. The supposition that the player is making a difference also demands it.

With the caveat 'if possible', yes.

I'm going to edit the thread title. Capslock should probably be reserved for release threads.
Title: Re: Olympus Burning
Post by: sigtau on August 17, 2009, 06:32:32 pm
I'm going to edit the thread title. Capslock should probably be reserved for release threads.

Assuming that means I can use caps when I open the demo release thread.
Title: Re: Olympus Burning
Post by: Akalabeth Angel on August 17, 2009, 06:37:30 pm
I'm going to edit the thread title. Capslock should probably be reserved for release threads.

Assuming that means I can use caps when I open the demo release thread.

Anything playable can use caps as far as I know.
Title: Re: Olympus Burning
Post by: General Battuta on August 17, 2009, 07:37:10 pm
If it's a RELEASE go for it. I haven't seen caps used in anything else.
Title: Re: Olympus Burning
Post by: Droid803 on August 17, 2009, 07:49:19 pm
I've seen it used for ANNOUNCEMENT and TRAILER multiple times. (ie. http://www.hard-light.net/forums/index.php/topic,57037.0.html)
Title: Re: Olympus Burning
Post by: General Battuta on August 17, 2009, 07:53:47 pm
Hrmph!  :p

Shouldn't be a problem if people want to put it back in the titles, then, but goodness, if every nub with a campaign idea starts going all ANNOUNCEMENT on us...
Title: Re: Olympus Burning
Post by: Droid803 on August 17, 2009, 07:59:34 pm
Well, it hasn't happened in the past, it shouldn't suddenly happen now...

Everything that went ANNOUNCEMENT currently has at least got somewhere.

Unless of course, mentioning this cursed it.
Title: Re: Olympus Burning
Post by: sigtau on August 17, 2009, 08:13:28 pm
Well, it hasn't happened in the past, it shouldn't suddenly happen now...

Everything that went ANNOUNCEMENT currently has at least got somewhere.

Unless of course, mentioning this cursed it.


Damn it!   :shaking:

Just kidding.
Title: Re: Olympus Burning
Post by: sigtau on August 23, 2009, 12:02:06 pm
Ah, ****.

I've been debating very, very much as to whether or not I should expand the size of the demo.  At this point, I'm thinking it may need to include Part 1, 2, and 3, and...

Spoiler:
The first SOC loop!
Title: Re: Olympus Burning
Post by: carbine7 on August 24, 2009, 01:18:55 pm
oooh, SOC. I always loved them, mostly because they get all the fun toys. Especially missiles with subspace warheads....ah, too much to hope for.
Title: Re: Olympus Burning
Post by: The E on August 24, 2009, 01:27:35 pm
....Missiles with subspace warheads?
Title: Re: Olympus Burning
Post by: General Battuta on August 24, 2009, 03:11:36 pm
SSMs? Easy enough...
Title: Re: Olympus Burning
Post by: sigtau on August 24, 2009, 03:23:36 pm
Either he's talking about something as destructive as the subspace weapon on the Sathanas or a subspace artillery strike.
Title: Re: Olympus Burning
Post by: General Battuta on August 24, 2009, 03:51:42 pm
Those are SSMs, and they're easy enough. Either local SSMs, Shivans!-style, or from a remote artillery platform.
Title: Re: Olympus Burning
Post by: sigtau on August 24, 2009, 04:07:21 pm
Doesn't that basically enable the player to use unlimited ammo, since the player's fighter doesn't literally produce the missile.
Title: Re: Olympus Burning
Post by: Droid803 on August 24, 2009, 04:15:07 pm
Yes, which poses a bit of a balancing problem.
Well, it could.
Title: Re: Olympus Burning
Post by: General Battuta on August 24, 2009, 04:22:26 pm
No, not at all; you can use TAG-Cs to call in the SSM strikes, which are ammo limited like anything else.
Title: Re: Olympus Burning
Post by: Droid803 on August 24, 2009, 04:39:41 pm
I thought SSMs used Targeting Laser.
Title: Re: Olympus Burning
Post by: General Battuta on August 24, 2009, 05:26:02 pm
They can use that as well.
Title: Re: Olympus Burning
Post by: Droid803 on August 24, 2009, 05:29:55 pm
The whole thing overall isn't very well documented IMO...especially the difference between the normal SSM and "local SSM".
Title: Re: Olympus Burning
Post by: General Battuta on August 24, 2009, 05:31:38 pm
Local SSMs are launched by the player, jump out, and then jump in at the target. Artillery SSMs jump in from out-mission and attack the designated target.
Title: Re: Olympus Burning
Post by: Droid803 on August 24, 2009, 05:53:11 pm
Ah, I see now. Thanks. I presume local SSMs can be fired from warships as well.
Title: Re: Olympus Burning
Post by: General Battuta on August 24, 2009, 05:59:43 pm
Believe so. Flaming_Sword pioneered them in the Shivans! mod, and credit should go to him (I think?) or whichever coder made it possible.
Title: Re: Olympus Burning
Post by: carbine7 on August 29, 2009, 05:44:59 pm
Sorry for unintentionally setting off a storm and then leaving, but stuff happens. What I meant was more along the lines of the missiles with SS warheads from, I think it was, Into the Depths of Hell. The missiles [EDIT: Bombs would be correct] were really powerful and had the subspace vortex effect for the explosion. But the artillery SSMs would be fun. I was just reading about Inferno's  SSMs the other day on Moddb.
Title: Re: Olympus Burning
Post by: Droid803 on August 29, 2009, 05:54:48 pm
Oh, those subspace bombs.
Didn't make too much sense IMO, would have bought it more if they said it was meson torpedoes.

I'm no subspace physicist, but I don't think you can use subspace to cut stuff/damage stuff (at the very least, I wouldn't like the idea coming from any race but the Shivans, who are messed up enough to make that logical). Otherwise, ships would be blown up a lot going in and out of subspace, see... I mean, it's just n-dimensional vibration...
Title: Re: Olympus Burning
Post by: carbine7 on August 31, 2009, 07:06:36 pm
It would definitely be a bad day if you're just cruising through subspace, and wham! Orion to the face [or cockpit... :lol:]
But in all seriousness, they were great fun to use.
Title: Re: Olympus Burning
Post by: sigtau on August 31, 2009, 08:05:59 pm
I already have some fun ideas for weapons, some of which I stole from here... SSMs for one thing (although they'd take up a lot of cargo space and would have to have an MX-50 quality turn time to compensate for their awesomeness), missiles that explode into a shower of Heavy Flak (and they only take up the cargo space of a Stilletto II!), beams on bombers for use against cruisers, a better Synaptic/Clusterbomb, among other things.
Title: Re: Olympus Burning
Post by: Titan on September 01, 2009, 10:09:30 am
How about a gun that shoots shurikens and lightning?

No, seriously!
Title: Re: Olympus Burning
Post by: Commander Zane on September 01, 2009, 06:16:08 pm
lol Electro-Driver.
Title: Re: Olympus Burning
Post by: [EP]TheEmperror on September 02, 2009, 01:49:16 pm
How about a gun that shoots shurikens and lightning?

No, seriously!
You've been watching too much Zero Punctuation...  :rolleyes:
Title: Re: Olympus Burning
Post by: sigtau on September 02, 2009, 03:08:13 pm
You've been watching too much Zero Punctuation...  :rolleyes:

Hey, glad to see you posted!

Oh, by the way--did you get my PM response with the sample line?
Title: Re: Olympus Burning
Post by: sigtau on September 05, 2009, 11:06:55 am
Pssssssst.

I'm looking for Part 1 beta testers.  (Testers with proven experience, if at all possible.)
Title: Re: Olympus Burning
Post by: General Battuta on September 05, 2009, 11:14:59 am
Yeah, I'll do it.
Title: Re: Olympus Burning
Post by: sigtau on September 05, 2009, 11:38:27 am
Anyone else? (Doesn't have to be immediate, it's just that I'm almost done with Part 1 and once I am, getting testers would be well worth it.)
Title: Re: Olympus Burning
Post by: Hades on September 05, 2009, 11:39:28 am
As I said on IRC, I will do it for your tester if not already too busy.
Title: Re: Olympus Burning
Post by: carbine7 on September 13, 2009, 02:34:05 pm
If you are short on testers, I'll be happy to. I know I don't seem as experienced as GB or Hades, which is probably true, but I have played tons of campaigns and done lots of beta test work, most notably on Droid803's Tides of Darkness. I hate to sound like I'm begging, but if you come up short on testers, I would be more than happy to help.
Title: Re: Olympus Burning
Post by: NGTM-1R on September 13, 2009, 09:30:58 pm
For the absolute, painful, your campaign sucks truth... :P

Hi.
Title: Re: Olympus Burning
Post by: General Battuta on September 13, 2009, 09:46:14 pm
For the absolute, painful, your campaign sucks truth... :P

Hi.

Get him.
Title: Re: Olympus Burning
Post by: sigtau on September 13, 2009, 09:47:22 pm
I don't follow.

/me tackles him anyway
Title: Re: Olympus Burning
Post by: Droid803 on September 13, 2009, 10:57:31 pm
NGTM-1R is awesome tester. :yes:
Title: Re: Olympus Burning
Post by: General Battuta on September 13, 2009, 11:02:18 pm
He's an excellent tester.
Title: Re: Olympus Burning
Post by: sigtau on September 14, 2009, 06:17:48 am
Alrighty then.

I reserve him until Part 1 is tested and as bug-free as painlessly possible.

I'm thinking it'll be finished within the next week or two, and it will probably be able to enter the testing stages right after that.

(Unless someone else's campaign needs him, but don't hog him if so, I called him first! :P )
Title: Re: Olympus Burning
Post by: NGTM-1R on September 14, 2009, 08:47:39 am
I can test more than one campaign at a time, fear not. :P
Title: Re: Olympus Burning
Post by: General Battuta on September 14, 2009, 10:22:11 am
He's already doing testing for BP but it's not really a full-time job.
Title: Re: Olympus Burning
Post by: sigtau on September 14, 2009, 03:00:18 pm
My use of "reserve" is redundant here.
Title: Re: Olympus Burning
Post by: Snail on September 15, 2009, 04:11:40 pm
He's already doing testing for BP but it's not really a full-time job.
When's the next batch coming anyway? :P
Title: Re: Olympus Burning
Post by: General Battuta on September 15, 2009, 07:56:38 pm
He's already doing testing for BP but it's not really a full-time job.
When's the next batch coming anyway? :P

We're one mission away. Two, I guess, if we rework one of them a bit. Maybe three.

Pace has slowed down since the summer rush, but Darius has a break coming up.
Title: Re: Olympus Burning
Post by: NGTM-1R on September 15, 2009, 08:15:06 pm
After you fix the existing ones.

Right? :P
Title: Re: Olympus Burning
Post by: General Battuta on September 15, 2009, 09:08:46 pm
There weren't any in need of major fixes, but yeah, definitely been some tweaks. Still, this is a discussion for someplace else.
Title: Re: Olympus Burning
Post by: sigtau on October 14, 2009, 07:59:37 pm
Possible briefing tune. (http://users.sephiroth.ws/TheMasterSwordsman/briefing-maybe.ogg)

My briefing songs sound like they'd fit into a CSI episode.  Not as if they don't follow the feel I'm trying to get at, though...
Title: Re: Olympus Burning
Post by: Goober5000 on October 14, 2009, 08:14:08 pm
That sounds a lot like something out of Mystery of Time and Space (http://en.wikipedia.org/wiki/MOTAS).
Title: Re: Olympus Burning
Post by: Cobra on October 19, 2009, 11:21:25 pm
Sounds Metal Gear Solid 1/2-ish.
Title: Re: Olympus Burning
Post by: sigtau on December 20, 2009, 09:16:11 am
HAI GUYS

I DIDN'T DUMP THIS PROJECT, I JUST GOT SWAMPED WITH REAL LIFE 'N **** LIKE THAT.

So anyway, yeah, I haven't released much content for this lately.  Mostly, this is because the built-in voice acting needs to be finished (it's a real pet peeve when you can't hear your own wingmen inside missions to fill in the monotony... FreeSpace itself was made awesome simply by having this kind of wingman system).

But if you want to apply, there's our voice acting thread (http://www.hard-light.net/forums/index.php?topic=62681).
Title: Re: Olympus Burning
Post by: starlord on September 17, 2010, 09:42:23 am
Hey sigtau: is there any news on your pet project?
Title: Re: Olympus Burning
Post by: sigtau on September 24, 2010, 11:08:24 am
This is basically dead.  When I get back into FS modding (probably when FSO 3.7 comes out) maybe I'll do this mod the right way.
Title: Re: Olympus Burning
Post by: starlord on September 24, 2010, 12:25:27 pm
oh, poopy!

Very much a pity considering the way the campaign was nice looking...

if it's voice acting that's bothering you, why not bypass it altogether?
Title: Re: Olympus Burning
Post by: sigtau on September 25, 2010, 11:55:42 am
More like other, much more ambitious non-FS projects that I am (legally) bound to finish (via contract).

Besides, I'd change the hell out of the presentation and storyline of this campaign given the chance.
Title: Re: Olympus Burning
Post by: SpardaSon21 on September 25, 2010, 12:02:06 pm
You know, if you don't get this done, eventually, we're going to have to make you play SGWP2 until you finally agree to finish this.
Title: Re: Olympus Burning
Post by: starlord on September 25, 2010, 12:28:21 pm
sgwp2? what's that?
Title: Re: Olympus Burning
Post by: Scourge of Ages on September 25, 2010, 12:30:42 pm
sgwp2? what's that?
http://www.hard-light.net/wiki/index.php/SGWP2
Title: Re: Olympus Burning
Post by: starlord on September 26, 2010, 03:09:35 am
oh yeah, of course!

 :lol: :lol:
Title: Re: Olympus Burning
Post by: Dragon on September 26, 2010, 04:18:45 am
If it's complete except for VA, I'd suggest you to release it without VA.
VA is a nice thing to have, but if it delays the release so much, then I think it should be ommited in the first release and added in the second.
Title: Re: Olympus Burning
Post by: General Battuta on September 26, 2010, 08:40:03 am
It's not.
Title: Re: Olympus Burning
Post by: sigtau on September 26, 2010, 10:36:52 am
It's not.

Quite far from it, actually.

It needs to be redone from the ground up.
Title: Re: Olympus Burning
Post by: woutersmits on December 01, 2016, 04:05:46 pm
status?
Title: Re: Olympus Burning
Post by: Nyctaeus on December 01, 2016, 05:13:19 pm
status?
Dead since 2010?