Author Topic: Sun Glow Proposed Change  (Read 11796 times)

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Offline Valathil

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Sun Glow Proposed Change
Proposed change by DaBrain. Sun glows and Lens flares are not obscured by objects anymore.
Whaddya think about it.

Build: http://www.mediafire.com/?tjjzmabwecsv94x

Patch: http://www.mediafire.com/?6iurgyyjjv5pdjv
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Offline Spoon

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Re: Sun Glow Proposed Change
I cant say I notice any difference
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Offline Commander Zane

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Re: Sun Glow Proposed Change
*Commander Zane hopes this doesn't turn into another near-ten hour posting spree on bug reports...*

I don't seem to notice any differences either.
Judging by the post it's supposed to make it so the star's aura doesn't disappear when shown behind ships?
Nevermind it does work.
« Last Edit: September 01, 2011, 12:42:42 pm by Commander Zane »

 

Offline DaBrain

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Re: Sun Glow Proposed Change
The sun glow and the lensflare actually work correct now!

Before the lens effects were behind the objects, which is wrong. Now they are in front of everything, like they are really in-camera or in-eye.

I love the effect. The bigger the sun is, the better the effect looks.





Now we can add really big glow sun glows.

That allows some nice screen tinting like this:

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Please PM me in case you want to apply
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(hosted by Game-Warden)
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Offline Nighteyes

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Re: Sun Glow Proposed Change
at last! I was asking for this for ages! truly awesome! :D
after the thruster heat distortion was implemented(looks great btw) the list of things left to do is pretty small!  :yes:

*I hope it also works for the small corona rings, as they were also obscured by the objects... I also recall that sun flares didn't react to cockpits(the way they are implemented in Diaspora), does this also fix this?

 

Offline mjn.mixael

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Re: Sun Glow Proposed Change
Well shoot. Now I need to learn how to add sun flows to the game.
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Offline Commander Zane

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Re: Sun Glow Proposed Change
Oh now I see it.

 

Offline Nighteyes

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Re: Sun Glow Proposed Change
can this also be added to specific effects? or even a way to tell the game to render certain effects as lens flares? the big orange glow when a capship explodes should really act as a lens flare, same for thruster glow, glow points on ships and the like...

another screenshot for the heck of it :)
« Last Edit: September 01, 2011, 01:16:58 pm by Nighteyes »

 

Offline MatthTheGeek

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Re: Sun Glow Proposed Change
Why don't I see thruster distortion in this pic ?
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Offline Commander Zane

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Re: Sun Glow Proposed Change
Are those thruster plumes different from what they usually are?

 

Offline Valathil

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Re: Sun Glow Proposed Change
Why don't I see thruster distortion in this pic ?

Probably cause you need to see a doctor
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Offline Nighteyes

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Re: Sun Glow Proposed Change
Are those thruster plumes different from what they usually are?
yes they are a bit different... the heat distortion is much more visible when in motion

 

Offline Commander Zane

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Re: Sun Glow Proposed Change
They remind me of the thruster effects that used to be on the first post of the Celebration of FreeSpace thread. Do you have a download for them with all three thrusters / afterburners or just for Terrans?

 

Offline Valathil

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Re: Sun Glow Proposed Change
Commited as per rev 7613
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Offline Rodo

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Re: Sun Glow Proposed Change
awesome!

also, what nighteyes mentioned is a good idea, some explotions might be able to glow as bright as stars when up close.
el hombre vicio...

 

Offline Nighteyes

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Re: Sun Glow Proposed Change
well, tested it some more, and as I feared it still doesn't interact with cockpits... I don't think its a rendering problem, more like the game doesn't recognize the cockpit model as an object, so the sun doesn't get blocked by it, and it renders on top of the sun flares...


 

Offline Aardwolf

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Re: Sun Glow Proposed Change
One problem I could foresee there is how to deal with transparency... actually, come to think of it, glass probably prevents lens already!

 

Offline chief1983

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Re: Sun Glow Proposed Change
I thought glass _caused_ lens flare?  The naked eye doesn't see it, I thought it was something caused by camera lenses usually?
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Offline Valathil

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Re: Sun Glow Proposed Change
Cockpit Test: http://www.mediafire.com/?y85dgaaioktfz8d

Try it please. Have got no cockpit ships. And try fullnebula mission could screw up suns there (meaning they may be too bright).

And no i cant check if the sun is behind the cockpit to remove the sun glow. Which is kinda bad. So what shall we do.

Can somebody write a collision test for the cokpit model cause i cant.
« Last Edit: September 02, 2011, 02:34:59 am by Valathil »
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Offline Nighteyes

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Re: Sun Glow Proposed Change
tested and the problem is still there... I'll also say that the cockpit in the screenshot has no glass, so it cant be because of that.
the flares work with full nebula(with no cockpit)
can someone test the flares with a cockpit that has glass?