ya, I put it on here at the suggestion of axem actualy, and because this proably gets more traffic from a variety of people, thus more input. ok, because I am awaiting some feedback on the interceptor(also, I could use some comments on weapons placemnts types and amounts, we are somewhat free to chose on this because the ref game was never fully released, and I doubt, this the arwing, and the defender would all have the same weapondry, and laser locations were never specified) I think I will begin some work on the arwing defender. the defender like the interceptor has several design elements that are quite different than the main arwings, such as the interceptor having the split front. now the defender on the other hand, has a rather fat body, wiht the cockpit actualy part of a structure jutting out the front, as shown in my refs, but still has the tradematk g-diffusers and wings. also, yes I have thetranslated rom, and an emulator on which to use it as ref. also, like the interceptor, I plan to use the ingame model for hte basic shape, and the pixel art for detailing, and the mainstream mk1 and 2 arwing blueprints to determine a good g-diffuser and stablizer looks, again making it somewhat of mixed look, though I may go off the 64 version for the winngs on this one due to its size. also, I may attempt to make the g-diffusers actualy a merge of the SF64 and assualt g-diffuser designs, but maybe not, depends on how it turns out
also, I think I know at least part of my weapons decision on the interceptor. As it was in SF2 the only ship to start with twin lasers, I figure if you have the upgrade technicly 'double' the amount of usable lasers I will give it four lasers, however, these will likely be a bit weaker than the normal laser, but maybe weapon firing settings may be possible, but thats not a question to ask me
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