Author Topic: RELEASE - Renegade Resurgence v1.44  (Read 5352 times)

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Offline TopAce

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Re: RELEASE - Renegade Resurgence v1.44
Okay, after three attempts I managed to run the mod via Knossos, except this time it downloaded the April 12 build despite having clearly set it to RC2 at first, then I realized it also forgot I added the MediaVPs as a dependency (for the seventeenth time in the past 24 hours), so I readded that, but a clear whole delete -> redownload from Knossos -> "Play" successfully ran the mod, with the April 12 build, but it runs.

Thanks for the help. I appreciate it, even if I'm entirely worked up over this.

Can someone check if they can run the mod, with MediaVPs and a new FSO build?

I'll add the Knossos link to the OP once someone confirms it works as intended.
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Offline ngld

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Re: RELEASE - Renegade Resurgence v1.44
It works fine for me.

 

Offline ngld

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Re: RELEASE - Renegade Resurgence v1.44
@ShivanSlayer: Make sure you've updated to 1.0.1 before testing. Mission 4 is "Strike In Vain" (M04_RR.fs2), right? That mission launches just fine for me (although I only tried to launch it from the tech room).

 
Re: RELEASE - Renegade Resurgence v1.44
Mission 4 finally starts

 

Offline TopAce

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Re: RELEASE - Renegade Resurgence v1.44
Techroom or not, the problem was caused by the turret-set-inaccuracy SEXP, which was added some time in March.
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Re: RELEASE - Renegade Resurgence v1.44
Another issue present in this version present in the other one is that in the mission "Abduction," sometimes the allied transport that is supposed to board the transport you disable collides with the station and gets stuck.  This can make for an endless mission

 
Re: RELEASE - Renegade Resurgence v1.44
Beat the last mission, but I get failure music and it tells me I failed even though I completed every objective

 

Offline TopAce

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Re: RELEASE - Renegade Resurgence v1.44
Okay, that's a blast from the past. Yet another thing I fixed 70 times during development that kept coming back and somehow made it into the Knossos release. Now I spent my whole morning and early afternoon making every paranoid precaution to make sure no traces of the old campaign file remained. Fixes uploaded and I actually replayed the whole campaign to test just this,with fresh install, and a new pilot just to see if this finally works.

It does.

I don't know if it will work for you or those that download the fix AFTER beginning the campaign, since this related to the campaign file, which I believe is loaded either in the campaign room after "Select" or the launch of the first mission.
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Re: RELEASE - Renegade Resurgence v1.44
I replayed the final mission and it was recorded properly as successful

 
Re: RELEASE - Renegade Resurgence v1.44
Strange problem here:

My ship is taking no damage, no matter if ships or beems are hitting me. The mod is good but I don´t like flying with godmode  :-)

 

Offline TopAce

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Re: RELEASE - Renegade Resurgence v1.44
Which version did you download and which mission is this?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: RELEASE - Renegade Resurgence v1.44
I dl with Knossos and played the first 3 missions. All did have the same issue.

 

Offline TopAce

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Re: RELEASE - Renegade Resurgence v1.44
Can't reproduce, sorry.

First I ran through the xwLauncher version, all 31 missions up until the first point I could realistically hurt myelf, and I was always vulnerable. Second, the first three missions with the same method on the Knossos version. Still vulnerable. Third, I figured I'd try it with the newest (unpromoted and minor) MediaVPs updates because "Why not?" Still could hurt myself.
« Last Edit: April 19, 2021, 07:15:41 am by TopAce »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: RELEASE - Renegade Resurgence v1.44
doublepost, sorry

 
Re: RELEASE - Renegade Resurgence v1.44
Well I play on medium. Do I have very strong shields than? To test this I was flying nere a cruiser an it beems hit me 3 or 4 times with no damage on my ship. The shield indicator reacts but it don´t seem to harm me.

 

Offline TopAce

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Re: RELEASE - Renegade Resurgence v1.44
AAA turrets in Renegade Resurgence don't pierce shields. If there's a red flash, then you are taking damage, but you are careful enough not to move too slowly, too close near the AAAs. In the first couple missions, they are rather weak, but there will be missions later where you will feel the hurt, trust me.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: RELEASE - Renegade Resurgence v1.44
Okay, will test again this evening. Thanks so far.

 

Offline CT27

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Re: RELEASE - Renegade Resurgence v1.44
Can I make a suggestion for mission 6 "A Champion"?


I would suggest making the Phobos' beams invulnerable (like they were a few missions earlier when the Phobos came in to attack a station and you had to escort an Argo away) and removing the directive to destroy the Phobos beams from the directives list.  If you destroy them too quickly it can break the mission (I don't think your allied destroyer is supposed to survive).  At least, when I destroyed the Phobos' main beams quickly, the destroyer you're protecting never jumped out.

However, when I tried the mission later and let the Phobos destroy the capships I was supposed to protect, I was able to progress in the campaign. 

  

Offline TopAce

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Re: RELEASE - Renegade Resurgence v1.44
Spoiler tags! Spoiler tags!

Spoiler:
There's also an Aeolus that arrives as a reinforcement if the Phobos's main guns are destroyed quickly. Did it not show up or did you manage to disarm it, too?


Also what difficulty were you playing on?

Another thing: If I go about your solution, which I considered of course, but decided to go about the non-guardianed way, then someone else might come along and complain about that. I made my choice and it's final.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: RELEASE - Renegade Resurgence v1.44
I reinstalled the mod yesterday and played the first 7 missions.

Everything works fine so far! Great mod.