Author Topic: Imperial II-class Star Destroyer Reborn  (Read 175555 times)

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Re: Imperial II-class Star Destroyer Reborn
You out-drank an Irishwoman?  Props, man.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline headdie

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Re: Imperial II-class Star Destroyer Reborn
Silly Irish girl thought she could outdrink me, but that probably wasn't a battle I should have fought.

Either way you still loose
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Offline chief1983

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Re: Imperial II-class Star Destroyer Reborn
No she 'loose' ;)

j/k
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
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Offline LordMelvin

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Re: Imperial II-class Star Destroyer Reborn
I have a new desktop background! Yay!
Error: ls.rnd.sig.txt not found

 

Offline Raiden

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Re: Imperial II-class Star Destroyer Reborn
Oh what's this?  An update?



 :eek: Fantastic!
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Re: Imperial II-class Star Destroyer Reborn
It's a real good sign when the Vader theme starts playing in my head when I look at that picture. Nice work! :yes:
Did you hear that fellas? She says I have a Meritorious Unit.

 

Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
And another update

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
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I love you with a highly symbolic torpedo up the exhaust port"
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Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
And yet another!

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Sololop

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Re: Imperial II-class Star Destroyer Reborn
Superb!

 

Offline swashmebuckle

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Re: Imperial II-class Star Destroyer Reborn
The unfinished areas are swallowed up in a wave of awesome!

 

Offline Pred the Penguin

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Re: Imperial II-class Star Destroyer Reborn
Really beautiful engines.

What kind of engine flares will FotG be using?

  

Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
Default FS ones.

Haha! kidding...
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline LordMelvin

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Re: Imperial II-class Star Destroyer Reborn
Error: ls.rnd.sig.txt not found

 

Offline starlord

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Re: Imperial II-class Star Destroyer Reborn
sweet! can we trenchrun?

 

Offline Luis Dias

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Re: Imperial II-class Star Destroyer Reborn
If only FSO could render it so beautifully as your renderer does....

 

Offline TopAce

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Re: Imperial II-class Star Destroyer Reborn
How do you know what it looks like in game?
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Offline newman

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Re: Imperial II-class Star Destroyer Reborn
Those renders are basically simple clay renders with ambient occlusion. This is something you can bake into a texture easily and depending on texture resolution, the ship in the game can look just as well. Better, actually, once you introduce proper diffuse textures with applied ao, speculars and normals into the mix. Long story short, it can and most probably will look better than this in the game.
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Offline zookeeper

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Re: Imperial II-class Star Destroyer Reborn
Looking at the engines it doesn't seem like the geometry was smoothed for the renders, but there's still some other lighting and shadows besides AO used there so pretty surely the game won't render it as nicely. However, it'll still look much nicer in-game than it'd really ever need to, so who cares, really?

 

Offline chief1983

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Re: Imperial II-class Star Destroyer Reborn
The only thing that doesn't usually translate as nicely to in game is normal maps.  Once brand starts working on those, he makes height maps, which his renderer can do much more with than FSO can with normal maps.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
These last couple renders have been done using what's called a studio lighting setup, which is a real world photography technique designed for advertising, where the product is photographed with a couple of large, diffuse lights (meaning large and soft, not the texturing use of the word Diffuse) of slightly different temperatures in order to still allow it to have some shadowing and detail showing, as well as contouring, but also to minimize the amount of the product that's hidden in shadow.  The only real major difference that you won't get in game is the soft shadows, but once in game it'll have normal maps and baked in AO (Which I include the normal maps in, making them a bit more realistic) so all in all it'll probably look better in game than these particular renders.  Once I get it mapped and lit of course, a professional renderer will look better for sure, but you can take your pick, a model that looks pretty damn good in game and is playable, or a quad core processor spending 10-15 minutes chugging away at each frame (That's about 0.07 FPS =P)
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport