Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 14, 2021, 01:49:08 am
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Here is the nightly for 14 October 2021 - Revision 08548ea51
Group: Linux
nightly_20211014_08548ea51-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-Linux.tar.gz))
Group: Win32-SSE2
nightly_20211014_08548ea51-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20211014_08548ea51-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-x64-SSE2.zip))
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commit 08548ea51
Author: Brian Hernandez
Commit: GitHub
Scale distant combat related effects so they stay visible (#3656)
code/mod_table/mod_table.cpp | 26 +++++++++++++++++++
code/mod_table/mod_table.h | 5 ++++
code/model/modelrender.cpp | 62 +++++++++++++++++++++++++++++++++++++++-----
code/model/modelrender.h | 2 ++
code/weapon/beam.cpp | 9 ++++---
code/weapon/muzzleflash.cpp | 20 +++++++++++---
code/weapon/trails.cpp | 4 ++-
code/weapon/weapons.cpp | 29 ++++++++++++++++++---
8 files changed, 139 insertions(+), 18 deletions(-)