Currently the ML-16 is all ****ed up
Although if someone wants to help me out, replace the contents of your current TBM with this one, and tinker... I left of on the Avenger most recently, other than that and the ML-16 (now pretty) this is about the same, but those two and the Prometheus are the ones you see the most, and therefore are the most important to have pretty.
#Primary Weapons
$Name: @ML-16 Laser
+nocreate
@Laser Bitmap: Subach_AniBitmap
@Laser Glow: Subach_Glow
@Laser Color: 100, 120, 250
@Laser Color2: 100, 120, 250
@Laser Length: 4
@Laser Head Radius: 1
@Laser Tail Radius: 1.125
$Impact Explosion: Akheton_Impact
$Impact Explosion Radius: 2.5
$Decal:
+Texture: Tiny_decal
+Radius: 0.2
$Name: @Disruptor
+nocreate
@Laser Bitmap: Akheton_Bitmap
@Laser Glow: Kayser_Glow
@Laser Color: 0, 20, 150
@Laser Color2: 0, 0, 0
@Laser Length: 4.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 1.0
$Impact Explosion: Akheton_Impact
$Impact Explosion Radius: 3
$Name: D-Advanced
+nocreate
@Laser Bitmap: Akheton_Bitmap
@Laser Glow: Kayser_Glow
@Laser Color: 90, 20, 150
@Laser Color2: 0, 0, 0
@Laser Length: 4.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 1.0
$Impact Explosion: Akheton_Impact
$Impact Explosion Radius: 3
$Name: @Avenger
+nocreate
@Laser Bitmap: Subach_AniBitmap
@Laser Glow: Subach_Glow
@Laser Color: 255, 80, 0
@Laser Color2: 255, 80, 0
@Laser Head Radius: 1.0
@Laser Tail Radius: 1.0
$Impact Explosion: Maxim_Impact
$Impact Explosion Radius: 3.3
$Name: @Flail
+nocreate
@Laser Bitmap: Morningstar_Bitmap
@Laser Glow: Morningstar_Glow
@Laser Color: 250, 250, 0
@Laser Color2: 250, 250, 0
@Laser Head Radius: 1.3
@Laser Tail Radius: 1.3
$Flags: ("particle spew")
$Impact Explosion: MS_Impact
$Impact Explosion Radius: 1.2
$Pspew:
+Count: 1
+Time: 5000
+Vel: 1
+Radius: 0.75
+Life: 0.2
+Scale: 0.15
+Bitmap: Morningstar_Particle
$Decal:
+Texture: Tiny_decal
+Radius: 0.5
$Name: Prometheus
+nocreate
@Laser Bitmap: PrometheusR_AniBitmap
@Laser Glow: Prometheus_Glow
@Laser Color: 20, 150, 81
@Laser Color2: 20, 150, 20 ;;Not changed from original, but necessary for best effect look if campaign changes
@Laser Head Radius: 1.2
@Laser Tail Radius: 1.2
$Impact Explosion: Prometheus_Impact
$Impact Explosion Radius: 2.5
$Decal:
+Texture: Small_decal
+Radius: 1.0
$Name: Banshee
+nocreate
@Laser Bitmap: Kayser_AniBitmap
@Laser Glow: Kayser_Glow
@Laser Color: 0, 200, 255
@Laser Color2: 0, 0, 90
@Laser Head Radius: 0.9
@Laser Tail Radius: 0.9
$Flags: ()
$Impact Explosion: Kayser_Impact
$Impact Explosion Radius: 2
$Name: S-Breaker
+nocreate
@Laser Bitmap: Lamprey_Bitmap
@Laser Glow: Subach_Glow
@Laser Color: 250, 180, 50
@Laser Color2: 0, 5, 0
@Laser Length: 5.0
@Laser Head Radius: 1.0
$Impact Explosion: Circe_Impact
$Impact Explosion Radius: 3.0
$Name: Leech Cannon
+nocreate
@Laser Bitmap: Lamprey_Bitmap
@Laser Glow: Morningstar_Glow
@Laser Head Radius: 3.0
@Laser Tail Radius: 3.0
$Impact Explosion: Lamprey_Impact
$Impact Explosion Radius: 1.9
$Pspew:
+Count: 1
+Time: 24
+Vel: 0.32
+Radius: 0.95
+Life: 0.2
+Scale: 0.47
+Bitmap: Lamprey_Particle
#End