Author Topic: FSPort 3.3 Discussion!  (Read 36437 times)

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Offline Klaustrophobia

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I'm a little late to the party, but I just completed playthrough of FSport 3.3.  I downloaded the files just a couple of days ago from the release thread, so I would assume I should have the most up-to-date files.  Couple of bug reports.  I am also getting the Typhon with holes and the opaque canopies.  I didn't think anything of the canopy thing, and only realized it was a bug when I saw a post about it here.  Finally, in the final mission in subspace, the white bit at the end of the tunnel goes "on top" of everything else, covering whatever is visually in line with it up.  I have a screenshot if someone can tell me how to turn the TGA into something standard.  Using nightly 7776.
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Offline mjn.mixael

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There's a patch in the release thread for the Typhon issues.

IIRC, the opaque canopies were narrowed down to an ATI issue.

As for the subspace thing.. I've never heard of that before. I would need you to reproduce with a debug build and post the debug log before anyone could do anything about it.
« Last Edit: September 25, 2011, 08:29:35 pm by mjn.mixael »
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Offline Klaustrophobia

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log and screenshot attached.  i accidentally started the cutscene mission first, you can probably skip ahead in the log a bit.

on an unrelated note, the opening cutscene reverted to the fs2 one and the flickering black bars that i though i killed with the complete reinstall came back when i used the 7776 debug build.  anyone ever seen that before?
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Offline mjn.mixael

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Offline Klaustrophobia

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woops

[attachment deleted by ninja]
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Offline Mongoose

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Heh...I noticed that too, but I completely forgot about it until right now.  I can grab an additional log if it's needed.

 

Offline mjn.mixael

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 :wtf:

Log tells me nothing apparent... I'm going to have to try to reproduce this one.
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Offline CaptJosh

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Well, as I recall from just originally playing through FS1, when you're first coming up on the Lucy in that mission, mostly what you can see are engine glows. Might that blend with the glow at the "end" of the hyperspacial "tunnel" some, possibly?
« Last Edit: September 26, 2011, 09:06:38 am by mjn.mixael »
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Offline mjn.mixael

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Well, as I recall from just originally playing through FS1, when you're first coming up on the Lucy in that mission, mostly what you can see are engine glows. Might that blend with the glow at the "end" of the hyperspacial "tunnel" some, possibly?

No, it's definitely not blended glows.
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Offline MatthTheGeek

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IIRC there's supposed to be a "sun" at the end of the tunnel. Looks like he's seeing it through the Lucy.
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Offline Mongoose

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Yeah, that's exactly what's happening.  I know I could easily see it moving in relation to the Lucy as I flew around in that mission.

 

Offline Klaustrophobia

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it's not just the lucy, the white spot goes on top of everything.  there's a herc partially behind it in the screenshot, but it didn't come out as clearly as it was in-game.  potentially related, the subsace tunnel seems different than what i remember, although it's been a LONG time since my last playthrough.  could i possibly have the effect somehow?
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Okay, I'm confused about something.

In the past, we'd put the fsport media vp's into fsport-mediavps

However, in this thread for the release of 3.3:

http://www.hard-light.net/forums/index.php?topic=76733.0

I see in the top part saying to put EVERYTHING into the fsport directory, however, at the bottom, it says to the contrary, rather and to put them in fsport and the mediavps into fsport-mediavps.

Which is it?  :)  One one of the two choices is the right one, yet the thread specifies two different ways.

 

Offline mjn.mixael

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The downloads are quite clearly split into sections. Under each header is a line that tells you where those downloads should be installed. I'm not sure it could be any more clear.

Nonetheless, to answer your question... it's the same as it's always been. Main downloads to 'freespace2/fsport' and mediavps downloads to 'freespace2/fsport-mediavps'.
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Hmm, yes, I misread it... I'll chalk that up to lack of sleep due to my toddler being sick all weekend.  Thanks. :)

 

Offline Kolgena

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it's not just the lucy, the white spot goes on top of everything.  there's a herc partially behind it in the screenshot, but it didn't come out as clearly as it was in-game.  potentially related, the subsace tunnel seems different than what i remember, although it's been a LONG time since my last playthrough.  could i possibly have the effect somehow?

A new patch was made in the nightlies a week or two back that drew sun/lens flares above all foreground objects. If the subspace "sun" is rendered as one of these flares, then it might be what's causing the issue.

 

Offline Klaustrophobia

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that sounds like a winner. 

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Offline mjn.mixael

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it's not just the lucy, the white spot goes on top of everything.  there's a herc partially behind it in the screenshot, but it didn't come out as clearly as it was in-game.  potentially related, the subsace tunnel seems different than what i remember, although it's been a LONG time since my last playthrough.  could i possibly have the effect somehow?

A new patch was made in the nightlies a week or two back that drew sun/lens flares above all foreground objects. If the subspace "sun" is rendered as one of these flares, then it might be what's causing the issue.

The best thing you could do is run some tests and mantis it. Start with older builds (before the patch you mentioned) and then the newer builds to try and narrow down when the issue first appears.
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Q: What are the -subglow maps in the FSPort MVPs, and does the engine recognize them?

Also, about the patch - the cache file doesn't match up with the model on 3.6.14 RC4, log provided.

[attachment deleted by a ninja]
« Last Edit: January 30, 2012, 04:45:37 am by FreeSpaceFreak »

 

Offline mjn.mixael

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the subglows are used for subspace missions, we execute them with texture replace. No the engine doesn't recognize them as anything special.

As for the cache. Woops. Just let it build a new one then.
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