Second Reality plays here and brings grim feel about unavoidable defeat, while there are only few wings of shivan fighters.
Highlighted, because I can!
I stopped lurking just to ask you, what is dusk wars? It certainly sounds interesting.
Yeah, Anshari are just... Too shivan. I have this awkward feel when I'm fighting them. When I want to feel that I fight Anshari, I feel like during ordinary fight with classic shivans. Bal'ran are better in that case. Windu beams rlz :D.QuoteSecond Reality plays here and brings grim feel about unavoidable defeat, while there are only few wings of shivan fighters.
All in a learning experience, wasn't exactly an atmosphere I was trying to go for :)
Also...my attempt to create a unique race using a Shivan backbone has clearly failed...will need to make them more unique in future releases :D
Too many beam sections for weapon SVas - max is 5That's a Warning, not an Error; if you hit "no" on the window that pops up, it will continue onwards, and if you run a Release build instead of a Debug build, it won't even mention it to you (Debug builds are really not recommended for normal gameplay).Code: [Select]Too many beam sections for weapon SVas - max is 5
Also, a nitpick if you care about them, the tech room doesn't display all the ships, like the demon,scorpion and shaitan, and some bal'ran ships
That's a Warning, not an Error; if you hit "no" on the window that pops up, it will continue onwards, and if you run a Release build instead of a Debug build, it won't even mention it to you (Debug builds are really not recommended for normal gameplay).Code: [Select]Too many beam sections for weapon SVas - max is 5
[launcher]
image255x112 = dusk.bmp;
modname = Dusk_Wars Act II
infotext = As the Bal'ran begin to push the Anshari Empire back beyond the Perseus Veil, a dark weapon will soon be unleashed.
[multimod]
secondarylist = Dusk_Wars,mediavps_3612;
Alright, three things:
1. Did you extract Dusk Wars Act 1 and Act 2 into your Freespace 2 folder?
2. Is the mod.ini in the Dusk Wars Act 2 folder set up like this:Code: [Select][launcher]
image255x112 = dusk.bmp;
modname = Dusk_Wars Act II
infotext = As the Bal'ran begin to push the Anshari Empire back beyond the Perseus Veil, a dark weapon will soon be unleashed.
[multimod]
secondarylist = Dusk_Wars,mediavps_3612;
3. Are you using Media VP 3.6.12?
Good to see that your problem has been solved :D
Bug report: "Fall of Rome 1" doesn't end after all enemies die. Only the 1st primary objective is acknowledged. Sorry to burst your bubble man :(
If I may make a minor suggestion:
Since it seems to be DWA2 people are having trouble with, maybe just re-release that instead of the whole package (DWA1 and DWA2) so people don't have as much to redownload?
Need testers?
should the current build be deleted from our FS2 directories? or just overwrite?
I downloaded your complete package (DWA1 and DWA2).
I know DWA2 will be fixed so I shouldn't use that folder, but should I be able to keep the DWA1 folder and still get the upgraded DWA1 experience?
I downloaded your complete package (DWA1 and DWA2).
I know DWA2 will be fixed so I shouldn't use that folder, but should I be able to keep the DWA1 folder and still get the upgraded DWA1 experience?
DWA1 adds graphical improvements that is essential for DWA2 to run, it is recommended to get the DWA1 folder that is currently available for download.
Really man, the fact that you've made this all on your own indicates you can make something *amazing*, like Spoon did with WoD.
Meh, I deleted WoD from my HD after first launch of intro and I've never seen menu to be honest :P.Nooooooooooo... :shaking:
The description and opening movie make the game look silly and half-baked. And the ship models in the opening are far inferior to their models in the game. Anyone reading should not be fooled by these.I knew that intro was dangerous... :(
Is the Dusk Wars Act I listed on this thread that same as the 3/3/2013 thread? (Dusk Wars Act I Take 2?)
I've downloaded the DWA1 in the OP and will try it out soon.
Looking forward to the fixed DWA2 to see the story continue.
How's progress on the DWA2 fixes going?
Within the DWA2 fix folder there should be a folder simply titled "DWA2".
But its only 64mb.
I PM'ed you about this but I figured it wouldn't hurt to post it here too:
In the mission "7 Demon Gates" (I think that was the title, sorry I can't remember it exactly) where you're supposed to destroy the shield generators and the weapon subsystems of the enemy superdestroyer before it jumps out the mission says you should have Nova bombs, but when I started the mission all I had in secondaries were Spirit swarm missiles.
Well maybe if this was more detailed in the PM...
I didn't mean to be rude. Sometimes people have said they don't check PMs so I sent it two ways to have more chances of getting a response.
Uploaded on: 13.12.2018
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Wed Dec 12 22:49:18 2018 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.8 (compiled with 2.0.8)...
FreeSpace 2 Open version: 3.8.1.20181107_0396d56
Passed cmdline options:
-no_emissive_light
-3dshockwave
-soft_particles
-post_process
-fxaa
-fxaa_preset 9
-fb_explosions
-fb_thrusters
-enable_shadows
-ballistic_gauge
-dualscanlines
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-stretch_menu
-mod DWA1-2.0.0-A,MVPS-3.8.2
-parse_cmdline_only
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_CBAnims.vp' with a checksum of 0xc571891d
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Effects.vp' with a checksum of 0x761b52dd
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_HUD.vp' with a checksum of 0x7f51628c
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Interface.vp' with a checksum of 0xc51576f1
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Maps.vp' with a checksum of 0x959dd671
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Missions.vp' with a checksum of 0x46608a0b
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Models.vp' with a checksum of 0x1b399ea7
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Music.vp' with a checksum of 0x91942a99
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Sounds.vp' with a checksum of 0x1c864655
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Tables.vp' with a checksum of 0xf7330faa
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Voices.vp' with a checksum of 0xe6208bcf
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Advanced.vp' with a checksum of 0xaa083400
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_animglows.vp' with a checksum of 0x59d9b456
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets.vp' with a checksum of 0x040bf9ff
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_s.vp' with a checksum of 0x09bf6875
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_t.vp' with a checksum of 0xbf6bf3ee
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_v.vp' with a checksum of 0x28766e56
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_cb_ani_1.vp' with a checksum of 0xe74894ce
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_2.vp' with a checksum of 0x704bef0b
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_3.vp' with a checksum of 0x4dd494ae
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Compatibility.vp' with a checksum of 0x8e4d6abc
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_effects.vp' with a checksum of 0x6ad58327
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_music.vp' with a checksum of 0x12918c9a
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_radaricons.vp' with a checksum of 0xb29bee49
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_root.vp' with a checksum of 0xf04deb91
Found root pack 'C:\Games\FreespaceOpen\FS2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreespaceOpen\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreespaceOpen\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\DWA1-2.0.0-A\' ... 0 files
Searching root 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.8.2\' ... 0 files
Searching root 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 1 files
Searching root 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_CBAnims.vp' ... 5 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Effects.vp' ... 715 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_HUD.vp' ... 54 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Interface.vp' ... 1149 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Maps.vp' ... 391 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Missions.vp' ... 9 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Models.vp' ... 102 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Music.vp' ... 166 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Sounds.vp' ... 21 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Tables.vp' ... 21 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Voices.vp' ... 6 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_animglows.vp' ... 1735 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets.vp' ... 1106 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_s.vp' ... 190 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_t.vp' ... 333 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_v.vp' ... 209 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_2.vp' ... 31 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_3.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Compatibility.vp' ... 943 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_effects.vp' ... 2080 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_music.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_radaricons.vp' ... 24 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_root.vp' ... 688 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 3 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 57 files
Found 44 roots and 19205 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.8.1
TBM => Starting parse of 'DWA1-mod.tbm' ...
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Speakers (ASUS Xonar DG Audio Device)
Capture device: OpenAL Soft on Microphone (ASUS Xonar DG Audio Device)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 950/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 388.13
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA Prepass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50 NVIDIA
Max uniform block size: 65536
Max uniform buffer bindings: 84
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: default-material-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
Joystick name: CH COMBATSTICK USB
Joystick GUID: 030000008E060000F400000000000000
Joystick ID: 0
Joystick device ID: 0
Using 'CH COMBATSTICK USB' as the primary joystick
Number of axes: 3
Number of buttons: 10
Number of hats: 1
Number of trackballs: 0
Initializing Haptic...
Available haptic devices:
<none>
ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp2-mus.tbm' ...
TBM => Starting parse of 'Dusk-mus.tbm' ...
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'ASW_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (bomb_flare.eff) with 100 frames at 25 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
ANI Kratos_impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (ParticleExp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (sup.eff) with 109 frames at 25 fps.
BMPMAN: Found EFF (ScythImpact.eff) with 4 frames at 30 fps.
WARNING: "Couldn't load effect 'Kayzer_Impact' for weapon 'Quasar'." at weapons.cpp:1637
Interestingly, whether I am in the debug build or the regular build, I'm not getting past the slash screen before I'm sent back to my desktop. There is an instance of FS2Open still running on the task bar. Whenever I click on it, I get an error message popping up asking me to either debug or exit. But I cannot click anywhere on that window, let alone one of the buttons! If I try, my screen flashes and the window disappears back into the taskbar.That is a known SDL issue. You could revert to an older version but the easiest solution is running in windowed mode.
Wait, people are still interested in this?
Sure! Being uploaded to Knossos makes it so darn easy to try something new there's little excuse not to. I've been working my way through quite a large back-catalog of campaigns I didn't have time for previously. You know. Bit by bit. This had the sound of something a bit more novel than yet another post-Capella campaign, so sure I'm interested! Especially since you went to the trouble of making a sequel.
Awesome news!
Does this mean that further down the road there's a chance for the DWA3 you talked about?
On the mission "Enemy Of My Enemy Is My Friend" I ran into a technical error.
It seems you're not allowed to change the default ship for that mission. I tried changing to the Aether assault fighter but the game crashed after I tried to click the button to begin the mission. It's a pity because the Aether is much better than the interceptor that's default for that mission.
Huh? There is no Dusk Wars on Knossos. :wtf:
On the mission "Enemy Of My Enemy Is My Friend" I ran into a technical error.
It seems you're not allowed to change the default ship for that mission. I tried changing to the Aether assault fighter but the game crashed after I tried to click the button to begin the mission. It's a pity because the Aether is much better than the interceptor that's default for that mission.
Which version are you playing? Knossos or the original?
Sorry to necro, but is Dusk wars act 2 available somewhere? The link on the first page is not working for me. On another note, is dusk wars going to be returning to knossos?
So basically, if we have a copy/download of DW2 that works for the most part...hold on to it?
That's a bummer, but real life always trumps video games! Thank you for sharing the campaigns you've made, and I hope your IRL is fantastic!
Interestingly it seems that Act 2 managed to disappear entirely; it's neither on SG nor FSMods, even I don't have a copy.
It is presently not available and Dusk Wars won't be returning to Knossos for the foreseeable future.