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Off-Topic Discussion => Gaming Discussion => Topic started by: TechnoD11 on March 26, 2015, 04:05:29 pm

Title: World of Warships - Now Available
Post by: TechnoD11 on March 26, 2015, 04:05:29 pm
There has been some discussion in the "what have you been playing" thread about World of Warships and I figured I would create a place for that content here.
The game is currently in closed beta, and you can apply here
http://worldofwarships.com/
to get access.

I figure I'll also add my thoughts on the game here as well.

SHIPS AND SHIP CLASSES
In World of Warships, there are 4 classes of ships:
Destroyers - fast, maneuverable ships that have little to no armor, lack gun firepower, but have large quantities of torpedoes
Cruisers - Not as fast and maneuverable as destroyers, generally larger, and have more armor. Also have more guns, but less (or no) torpedoes
Battleships - Very large, very slow, very well-armored, and feature large caliber guns (300mm+) and no torpedoes.
Carriers - Largest ship class in the game, feature aircraft of various rolls (fighters, bombers, torpedo bombers), very slow, not maneuverable, poorly armored and armed.

GAMEPLAY
Each side consists of around 10-15 ships, and each side spawns opposite sides of the map. Depending on the game mode, you either have to capture one base, capture the enemy base, or hold any one of 3 center bases. Victory can be achieved by either destroying the enemy team, capturing an enemy base, or in what I believe is called assault mode, accumulate a specific number of points.

GRAPHICS
I play on max graphics with an i7 7970 build and it looks great (get about 60-80fps), especially given the shoddy history of the bigworld engine this is an impressive feat.

CRITICISMS
I personally think that Wargaming has a winner on their hands, but there are a few setbacks worth noting. First off, it is still beta and I find that my ship sometimes gets stuck in "invisible sand". Also, occasionally when aiming at targets at long range, I find the ships kinda lurching instead of moving seamlessly, which makes aiming more difficult and takes away from the realism.
Also, it seems to me like the battleship firepower is a little lackluster, given the size of the guns (but this could just be my crap aiming)

Overall, I am looking forward to an open release and getting my hands on an Iowa class battleship!

EDIT: List of current WoWS Players and servers!
TechnoD11         NA
NGTM-1R             NA
TheStarSlayer     NA
SpardaSon21     NA
Crizza                 EU
TrashMan           EU

Reply to this thread with your username and server and I'll add you!
 


Title: Re: World of Warships - Closed Beta
Post by: Spoon on March 26, 2015, 08:44:52 pm
Poi
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on March 26, 2015, 09:32:41 pm
Battleship firepower is far, far from underwhelming.  Nailing a fellow BB in the citadel with a round or two of AP will murder their hitpoint bar.  AP against a cruiser or destroyer will just overpenetrate, so smack them there with HE to also set them on fire.  If you want to know where the citadel on a ship is: center mass of the hull.  Nailing a ship dead center with a penetrating shot against their armor will hurt them bad.  That's the one serious advantage a BB has over something smaller: its armored citadels can't be critically hit by the much, much smaller cannons on destroyers and cruisers.  The biggest cruiser cannons on either current nation are just eight inch cannons, and the Yamato's armor belt is a tad over twice as thick, so good luck getting through its belt with those.

That being said, it needs to be seen whether or not the U.S. "all or nothing" armor protection schemes will actually be useful.  Against a BB, it probably would be very useful at preventing your major areas from being damaged, but against a cruiser in a hitpoint bar game...
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on March 27, 2015, 02:26:48 am
Uuuuuu..... got to check it out
Title: Re: World of Warships - Closed Beta
Post by: headdie on March 27, 2015, 02:39:24 am
HE = General purpose ammo which has added benefit of chance of fire but does not deal with armour very well
AP = Useful against Battleships due to armour rating but over penetrates everything else vastly reducing damage done
Torpedoes = Good damage against everything but slow refire and transit speed so need to lead your target being aware of land masses and friendly ships that might get in the way
Title: Re: World of Warships - Closed Beta
Post by: crizza on March 27, 2015, 05:13:27 am
So... will they add the Bismarck? :D
Title: Re: World of Warships - Closed Beta
Post by: headdie on March 27, 2015, 05:28:40 am
So... will they add the Bismarck? :D

of course, now get out troll!!!!!!

edit
also (https://worldoftanks.eu/dcont/fb/image/wows_bismarck_1024x600_del_001_eng.jpg)
http://worldofwarships.eu/en/news/common/mysterious-wallpaper/
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on March 27, 2015, 07:57:01 am
(http://i58.tinypic.com/axihhg.png)
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on March 27, 2015, 06:55:58 pm
Poi

Burning Love~!
Title: Re: World of Warships - Closed Beta
Post by: Rodo on March 27, 2015, 08:40:43 pm
Got the kongo unlocked the other day. But I'm just too sucky with BB's. Think I'll stick with destroyers and that will be it for me.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on March 28, 2015, 12:30:42 am
Cruisers are probably your speed too if you like DDs.

Launched two salvos of torpedoes from my Minekaze into a smoke cloud trying to get the destroyer. Got nine hits, more or less wrecked a Cleveland and an Omaha, and got the destroyer.

If it's got your name on it, it probably came from a torpedo bomber. But destroyer torpedoes are always addressed "To whom it may concern..."
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on March 28, 2015, 01:01:27 pm
Omaha 1v1 with a Pensacola. Figured out where his citadel was early; got 42 hits, most of them good, but some not.

He killed me when he was at 138 HP remaining. One more good round would have been enough to have walked away from a Tier V vs. Tier VII match the winner...

Just got my Cleveland, though, so I'll get him next time.
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on March 28, 2015, 03:28:51 pm
Yeah, don't underestimate the Cleveland.  Mine only has the first set of guns, but that's still 12 six inch rounds every 10 seconds.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on March 28, 2015, 04:14:15 pm
I pick fights with Nagatos and Fusos in the Cleveland.

I rarely win them, but the battleship typically regrets the fact they got involved in one.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on March 29, 2015, 11:29:59 pm
(http://i62.tinypic.com/vq2rys.jpg)

So I focused IJN DDs all weekend.

Embrace the suck, play the metal and look for lone OpFor BBs that you can make a head on pass with and fill them with fish on their disengaged side.

Seriously, you can't have a bad game in a Tin Can listening to this. (https://soundcloud.com/zakrahman/tie-fighter-interdictor)
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on March 30, 2015, 04:43:38 pm
Discussion about fighters being able to strafe ships in chat earlier.

Quote
An aircraft picking a close-range fight with a Gearing, which throws 12963 pounds of AA ordnance a minute, is not a sound tactical choice. It is an elaborate suicide attempt.
Title: Re: World of Warships - Closed Beta
Post by: Spoon on March 30, 2015, 05:25:11 pm
Quote
It is an elaborate suicide attempt.
On that subject, does this game allow Japanese carriers to order kamikaze strikes? (I would hope not)
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on March 30, 2015, 05:26:33 pm
Discussion about fighters being able to strafe ships in chat earlier.

Quote
An aircraft picking a close-range fight with a Gearing, which throws 12963 pounds of AA ordnance a minute, is not a sound tactical choice. It is an elaborate suicide attempt.

C'mon its not like they took a cruiser's worth of secondaries and crammed them on a 390.5 ft hull....


oh wait.


Spoon no kamikaze , they didn't launch from carriers historically anyway.
Title: Re: World of Warships - Closed Beta
Post by: headdie on March 30, 2015, 05:27:12 pm
Quote
It is an elaborate suicide attempt.
On that subject, does this game allow Japanese carriers to order kamikaze strikes? (I would hope not)

unknown atm as only US carriers implemented
Title: Re: World of Warships - Closed Beta
Post by: Trivial Psychic on March 30, 2015, 06:57:06 pm
Battle of Leyte Gulf anyone?
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on March 30, 2015, 09:02:01 pm
Quote
It is an elaborate suicide attempt.
On that subject, does this game allow Japanese carriers to order kamikaze strikes? (I would hope not)

No. Wargaming has been extremely definite on this, and has never said anything but no; at one point they threatened to ban someone who was insistent about having it in the game under the same rules which mean they don't tolerate swastikas (and sometimes maybe don't tolerate the Japanese Naval Ensign, but they go back and forth on that one). It's historically sensitive for obvious reasons, and none of the Tokkotai (the designated Special Attack squadrons) were carrier-based anyways.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on March 31, 2015, 02:21:27 pm
Pilots did occasionally try to ram enemy ship when hit.
You're gonna die either way, might as well do some damage.
Title: Re: World of Warships - Closed Beta
Post by: General Battuta on April 01, 2015, 10:12:03 pm
I don't know anything about boats and I am a ****ing idiot but so far I'm pretty good at clicking on bots (presumably some day I will graduate to fighting other men who stare at botes)

Tell me what to spend my warbucks on
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 01, 2015, 10:45:33 pm
Depends largely on what your playstyle is, though I'm kind of iffy about carriers because of their rather awkward playstyle at the moment. (Early tiers are heavily dependent on the finicky manual torpedo attack mode; divebombers are largely useless.)

Japanese DDs are a joy when they work if you like the torpedo ambush, but their lack of any useful guns and the general rise in player skill level with tiers makes them increasingly frustrating beyond Tier 6. American DDs after Tier 5 play radically different from general destroyer gameplay in their line below that and in the Japanese line, becoming tiny cruisers with the ability to alphaderp people who get too close with torps.

American cruisers are monster gun platforms but have a sharp playstyle break between Cleveland and Pensacola (Clevelands and below charge and overwhelm with rapid gunfire, Pensacolas snipe), with ships after Pensacola sliding back towards the Cleveland playstyle slowly as you advance. Japanese cruisers are generally weaker than their American counterparts but also have the torpedo alphaderp; the exception is Mogami, which plays like a giant Cleveland on speed.

Battleships stand off at range and should never accept close action, unless the only thing around is other battleships. Kawachi is okay but too-short-ranged, Myogi is suffering, Kongo is good, Fuso is amazing, Nagato is a bit of a downgrade in some respects and has to exploit its range to maximum effect against Fusos, Amagi is also amazing, Yamato is currently suffering from a bizarrely broken armor model that lets 6" guns knock its turrets out.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 01, 2015, 10:52:09 pm
+1

One of the best things going for WOWs is pretty much everything (aside from possibly carriers) can compete against the higher tiers it might face and even the grinds from stock configs aren't that bad.  None of the Tier VII 90mm on my Tier IX M46 type of shenanigans.
Title: Re: World of Warships - Closed Beta
Post by: Scotty on April 01, 2015, 11:18:09 pm
I feel like there's an exception to NGTM-1R's proclamation that BBs should not accept close action.

Get two BBs next to each other and all guns blazing Age of Sail style and it's ****ing beautiful
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 01, 2015, 11:34:10 pm
I feel like there's an exception to NGTM-1R's proclamation that BBs should not accept close action.

Get two BBs next to each other and all guns blazing Age of Sail style and it's ****ing beautiful

Like I said, if the only thing is other BBs. (I love having a chance to close with the Kongo, because nobody else seems to know how to citadel with flat-trajectory fire.)
Title: Re: World of Warships - Closed Beta
Post by: General Battuta on April 01, 2015, 11:48:57 pm
Right, that reminds me, I'm pretty much sticking to HE so fire (low tier cruisers) but I assume at some point I should figure out advanced placement (heh hoo ha heh) of AP rounds. When HE when AP
Title: Re: World of Warships - Closed Beta
Post by: Scotty on April 01, 2015, 11:55:50 pm
When HE: destroyers, battleships higher tier than you, setting carrier decks on fire
When AP: literally every other time.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 02, 2015, 12:22:11 am
At this point I even fire AP at destroyers when using a cruiser or DD. I usually get good hits.

In other news.

Beauty shot of a fully upgraded Clemson (I've kept it forever because it's fun).
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.03.30_20.17.09-0400_zpszpoxq3ad.jpg)

The Zombie Cleveland; secondaries did not respond to his presence, ships, shells, and torpedoes passed straight through him. But he wasn't dead, not really. Forced a draw.
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.04.01_22.10.46-0915_zpsw6fgxp4j.jpg)

Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 02, 2015, 08:18:54 am
Wow I've seen a friendly Mogami do that but he "died" off on one of the flanks.  It seriously wouldn't let you cap?

I am eagerly awaiting the adjustments to the IJN DDs.  I am lighting myself on fire all the time but she rarely burns for me  :blah:

(http://i60.tinypic.com/fa7k0n.jpg)
Title: Re: World of Warships - Closed Beta
Post by: The E on April 02, 2015, 08:47:29 am
Ugh, still waiting for my beta invite. I should probably stop reading this thread.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 02, 2015, 01:01:44 pm
Wow I've seen a friendly Mogami do that but he "died" off on one of the flanks.  It seriously wouldn't let you cap?

Yeah, we have six ships parked in the cap circle, but he's there too and the game still internally counts that as "alive enemy ship in cap", so can't get it to progress.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 02, 2015, 02:49:37 pm
That must have been the longest most frustrating 2 minutes of any match.  I bet the chat stream was very colorful.
Title: Re: World of Warships - Closed Beta
Post by: TechnoD11 on April 02, 2015, 04:09:22 pm
So I would like to retract my statement about BB's not doing enough damage. Been practicing my aim on the Kongo, had some great shots (learned where those citadels are  :D ).
Got myself a Fuso a few days ago. Fantastic ship, one of the most fun I've played so far.
Just played this match about 30 minutes ago, killed the twitch streamer Sidestrafe too!
(http://i.imgur.com/FQluVwn.jpg)
(http://i.imgur.com/ifcx5lK.jpg)
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 02, 2015, 11:48:24 pm
Cleveland-class beauty shots; if they ever let me put hull numbers or names on them, my Cleveland's going to be CL-57 for the record.
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.04.02_21.33.24-0464_zpsuubqkdxu.jpg)
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.04.02_21.33.09-0712_zpsnhobcwgl.jpg)

Only so much you can do, sadly. (If the Nagato hadn't engaged me at only 2000 health left, I probably could have killed him; he was down to 10k himself. That's only a couple good salvos for me, or five bad ones; only got off two, one bad and one good.)
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.04.02_21.44.32-0271_zpso415yrsg.jpg)
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 03, 2015, 07:23:23 pm
You know, I'm getting sick of not being able to carry hard enough. The Cleveland is a joy; I went 2v1 with a Kongo and a Mogami looping around an island for close action (I think at my closest approach I was 500 meters from the Kongo) sank the Mogami, messed up the Kongo, lived to tell, but the rest of the team let a battleship through the middle while I was busy trying to save our carrier by distracting the Kongo.

That didn't go so well. Ah well, I was dubbed "the most annoying Cleveland ever" by the Kongo driver.

(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.04.03_17.11.35-0657_zpstkvh1ouw.jpg)
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.04.03_17.12.17-0398_zps1ffpmepp.jpg)


Title: Re: World of Warships - Closed Beta
Post by: General Battuta on April 05, 2015, 09:10:46 am
Okay, I played a bunch! This game is not yet good, for fairly basic mechanical reasons. It could be a ton of fun with improvements to ship diversity and the citadel hit mechanic, though.
Title: Re: World of Warships - Closed Beta
Post by: Scotty on April 05, 2015, 04:42:29 pm
This is true.  The framework and foundation for a good game is there, though, which is more than one can say about anything else WG has ever done, and more than another fair few MMO type games, especially free ones.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 05, 2015, 08:57:12 pm
Okay, I played a bunch! This game is not yet good, for fairly basic mechanical reasons. It could be a ton of fun with improvements to ship diversity and the citadel hit mechanic, though.

Yeah, the things I could say about it if they'd take the Alpha NDA off.

Of course, if you examine the beta forums I've probably said them.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 05, 2015, 10:51:15 pm
Well, some of them; other stuff I can't say, although if you go through the first couple posts in the "Revert to 0.1.7" thread you'll probably get a sense of them.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 06, 2015, 10:32:32 pm
The Alpha NDA has been lifted.

Early versions of the game had actual long-range gunnery duels of the type you'd expect from a naval game; currently ranges on guns are compressed. This is the original Warships UI.
(http://img.photobucket.com/albums/v307/ngtm1r/post-711833-0-84991400-1394416504_zpspjkh4tac.jpg)
Note the overhead view with the line-and-CEP setup. Looks like it'd make things easy to hit, right?

At maximum range, your shell flight time was thirty seconds or more. With that kind of hang time, hitting a target meant guessing their maneuvers correctly; the only people who died easily were the people who didn't maneuver. The Russian fanbase, and a few vocal useful idiots on NA, decided however that zigzagging was hard, and this made the game too simple. (Or too complex, we got both arguments, often at the same time.)

Thus, in version 1.8, it was disposed of. Ranges were shortened to what we have now. Buoyancy, a separate hitpoint bar that tracked your torpedo and below the waterline damage, was removed, along with its unique effects. (You slowed down if you had less than 1/3 left.) They did not, however, and still have not, reworked the armor model; meaning that most ships are currently incapable of engaging from their immunity zone to their own guns.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 07, 2015, 01:27:09 am
It's  always the few loud idiots that spoil it for the rest of us, isn't it?
Title: Re: World of Warships - Closed Beta
Post by: Rodo on April 07, 2015, 10:23:56 am
That aiming aid looks so neat.
God dammit, I hate simplified stuff  :(
Maybe we'll have a chance to see it back when mods hit?
Title: Re: World of Warships - Closed Beta
Post by: General Battuta on April 07, 2015, 07:48:33 pm
Botettuta botes

(http://i.imgur.com/MBjeTXR.png)

The highlight space jam was killing a cruiser and a destroyer moving in opposite directions with the same spread :smugdog:
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 07, 2015, 09:41:57 pm
Minekaze is fun folded a thousand times into a perfectly tempered edge.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 08, 2015, 12:22:58 am
Minekaze is fun folded a thousand times into a perfectly tempered edge.

Just wait until Mutsuki, where you too will hurt.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 08, 2015, 07:35:18 am
Minekaze is fun folded a thousand times into a perfectly tempered edge.

Just wait until Mutsuki, where you too will hurt.

Funny enough according to my stats Mutsuki had my third highest kill count.  It's definitely a shock after Minekaze the high tier reload times and the 2km spotting on IJN 10k plus torps takes some getting used to. 
Title: Re: World of Warships - Closed Beta
Post by: General Battuta on April 08, 2015, 08:23:24 am
I'm just sticking with the Minekaze and the shorter-range torps.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 11, 2015, 05:09:11 am
USS Montpelier, battered but victorious after engaging an enemy battlecruiser and its escorts. Lost my aftermost turret and my 40mms, plus some other damage from fires is visible.

(http://img.photobucket.com/albums/v307/ngtm1r/ngtm1r068/shot-15.04.11_02.55.56-0219_zpsot4sfyrj.jpg)
Title: Re: World of Warships - Closed Beta
Post by: Spoon on April 11, 2015, 05:31:25 pm
I'm going to be honest here, the graphical fidelity doesn't really super impress me, from what I've seen from screenshots and vids. I'm interested in what Gaijin is going to do with their boats (I know they are a **** company, but graphicaly, they seem quite a few leaps ahead of Wargaming)

And yeah, since I don't have a close beta key, all I can do in this thread is **** post like this. Sorry
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 11, 2015, 07:48:09 pm
I'm going to be honest here, the graphical fidelity doesn't really super impress me, from what I've seen from screenshots and vids.

Space Battleship Yamato.

(http://img.photobucket.com/albums/v307/ngtm1r/ngtm1r069/shot-15.04.11_17.26.53-0867_zps8fa6b2zo.jpg)

Your argument is invalid.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 11, 2015, 08:04:23 pm
More seriously, though, I have to point out that while Gaijin's graphics were better for their aircraft because the studio that created World of Warplanes was apparently completely incompetent, their tanks graphics are equal to those of Wargaming, and probably inferior in terms of the HD models Wargaming's phasing in. Similarly, if you've ever actually looked at Gaijin's ship models...well, they're hilariously bad. Warships' are far better in every possible way, and have a level of detail to make the most obsessive of modelers happy. Christ, they even include the paravanes on most ships.
Title: Re: World of Warships - Closed Beta
Post by: Aesaar on April 11, 2015, 11:20:38 pm
More seriously, though, I have to point out that while Gaijin's graphics were better for their aircraft because the studio that created World of Warplanes was apparently completely incompetent, their tanks graphics are equal to those of Wargaming, and probably inferior in terms of the HD models Wargaming's phasing in. Similarly, if you've ever actually looked at Gaijin's ship models...well, they're hilariously bad. Warships' are far better in every possible way, and have a level of detail to make the most obsessive of modelers happy. Christ, they even include the paravanes on most ships.

Wow, you mean ships only meant to be viewed from a distance or for a second or so during a bombing or torpedo run look worse than those in a game where ships are the center of gameplay?  I'll bet careful comparison of screenshots was needed to figure that out.

But seriously, I find that War Thunder has much better lighting and explosion/fire effects than WoT does, and WG haven't significantly improved them in WoWS, judging by videos.  WT's models and WoT's HD models seem more or less equivalent, and I have seen more detail in suspension animation on WoT's models.  But to say WoT's non-HD models are the equivalent of WT's is objectively wrong.  WT's better tank models are probably one of the reasons why Wargaming is even making HD models.

Competition is a good thing.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 12, 2015, 01:11:15 am
Wow, you mean ships only meant to be viewed from a distance or for a second or so during a bombing or torpedo run look worse than those in a game where ships are the center of gameplay?

How 'bout that heavy cruiser that's a centerpiece of their pacific tanky map?

I mean, if that's the route you want to go, I want I really good explanation for why Warplanes went to vastly more trouble to create good-looking ground targets even in beta, because that'll be a really illuminating conversation.
Title: Re: World of Warships - Closed Beta
Post by: Aesaar on April 12, 2015, 01:32:14 am
Because WG sure as hell didn't spend the development time making the actual plane part of their plane game look good or play well.
Title: Re: World of Warships - Closed Beta
Post by: Spoon on April 12, 2015, 07:45:02 pm
Space Battleship Yamato.

Your argument is invalid.
Win.

their tanks graphics are equal to those of Wargaming, and probably inferior in terms of the HD models Wargaming's phasing in.
I think WT's ground forces graphics looks quite a bit better than WoT. I'm not just talking tank models. Unforunately I haven't been able find any good graphics comparison vids in my quick search for them.

Similarly, if you've ever actually looked at Gaijin's ship models...well, they're hilariously bad. Warships' are far better in every possible way, and have a level of detail to make the most obsessive of modelers happy. Christ, they even include the paravanes on most ships.
We haven't even seen any of the player controllable ships in WT yet. I'll just second what Aesaar said about this. Comparing targets/backdrops with player controllable ships is... silly.
Title: Re: World of Warships - Closed Beta
Post by: Scotty on April 12, 2015, 09:41:30 pm
their tanks graphics are equal to those of Wargaming, and probably inferior in terms of the HD models Wargaming's phasing in.
I think WT's ground forces graphics looks quite a bit better than WoT. I'm not just talking tank models. Unforunately I haven't been able find any good graphics comparison vids in my quick search for them.

I agree with NGTM-1R on this one.  Maybe it was just the last time I played, but everything was so damn shiny, and the particle effects while probably technically superior also felt much more like they got in the way of gameplay more than World of Tanks.  Graphics that get in the way of the game, however technically good looking or impressive, automatically lose to graphics that do not get in the way of the game.
Title: Re: World of Warships - Closed Beta
Post by: Spoon on April 12, 2015, 10:16:45 pm
Having looked up some WoT vids, it doesn't look as bad as I remembered. I still think the WT tonks is graphically better looking, but the difference isn't as... significant as I thought. WoT mostly just has really uninteresting looking maps. (Also they still have the same ****ing maps that I used to play on during the close beta...)
Title: Re: World of Warships - Closed Beta
Post by: Scotty on April 12, 2015, 10:18:25 pm
Having looked up some WoT vids, it doesn't look as bad as I remembered. I still think the WT tonks is graphically better looking, but the difference isn't as... significant as I thought. WoT mostly just has really uninteresting looking maps. (Also they still have the same ****ing maps that I used to play on during the close beta...)

No argument on the maps looking fairly uninteresting.  That said, they're also less aggravating to ****ing look at.  Maybe it's just the low tier matches, but most of what I remember from WT's tanks and the maps they were on was how the trees were ****ing irritating to play through and around.
Title: Re: World of Warships - Closed Beta
Post by: Aesaar on April 12, 2015, 10:45:02 pm
I agree with NGTM-1R on this one.  Maybe it was just the last time I played, but everything was so damn shiny, and the particle effects while probably technically superior also felt much more like they got in the way of gameplay more than World of Tanks.  Graphics that get in the way of the game, however technically good looking or impressive, automatically lose to graphics that do not get in the way of the game.
  What does "get in the way of the game" even mean?
Title: Re: World of Warships - Closed Beta
Post by: Spoon on April 13, 2015, 08:16:17 am
I agree with NGTM-1R on this one.  Maybe it was just the last time I played, but everything was so damn shiny, and the particle effects while probably technically superior also felt much more like they got in the way of gameplay more than World of Tanks.  Graphics that get in the way of the game, however technically good looking or impressive, automatically lose to graphics that do not get in the way of the game.
  What does "get in the way of the game" even mean?
Grass in warthunder tonks blocks your view, can be disabled to give you a vision advantage and a FPS one.
Grass aside, which he doesn't directly mention, I don't know what he is on about specifically.
Title: Re: World of Warships - Closed Beta
Post by: TechnoD11 on April 13, 2015, 03:31:40 pm
I've noticed that this thread seems to have derailed from the original subject. Allow me to "steer the ship back on course" (ba-dum-tshh)  :p
Here's a beauty shot of the new premium ship USS Sims:
(http://i.imgur.com/feMnuUJ.jpg)
And my second game in the ship, with my greatest result so far in WoWS. Pure fun to play:
(http://i.imgur.com/ttdJSFj.jpg)
Title: Re: World of Warships - Closed Beta
Post by: Aesaar on April 13, 2015, 03:49:07 pm
I agree with NGTM-1R on this one.  Maybe it was just the last time I played, but everything was so damn shiny, and the particle effects while probably technically superior also felt much more like they got in the way of gameplay more than World of Tanks.  Graphics that get in the way of the game, however technically good looking or impressive, automatically lose to graphics that do not get in the way of the game.
  What does "get in the way of the game" even mean?
Grass in warthunder tonks blocks your view, can be disabled to give you a vision advantage and a FPS one.
Grass aside, which he doesn't directly mention, I don't know what he is on about specifically.
Ah, yeah, low graphic settings giving you an advantage is a very annoying part of WT tanks.  One of its biggest problems, actually.  I still play with settings on high because I have self-respect and don't value winning that much, but I really wish doing so didn't put me at a disadvantage, because it really is a gorgeous game.
Title: Re: World of Warships - Closed Beta
Post by: The E on April 16, 2015, 04:40:41 am
Is this World of Warbotes? I think it is. http://www.rockpapershotgun.com/2015/04/15/uss-tlancy-free-game/#more-282289
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 16, 2015, 08:20:21 am
So... is it possible to buy more places for ships or am I stuck with one to three premium ships? :D
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 16, 2015, 08:29:19 am
You should get about 6 slots to start with, likely two are taken up by the 2 starter ships the Erie and Katori.  If you bought one of the Prem ships you would have some gold/piaster/tokens to buy more slots.
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 16, 2015, 01:28:29 pm
Well, I'll see it in about an hour I guess^^
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 16, 2015, 10:07:52 pm
Achievement Unlocked: Sank Yamato.

Special Type Destroyer is very special indeed.

(http://i61.tinypic.com/14d0jnk.jpg)
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 17, 2015, 05:55:16 am
Just did my first random match in the Kawachi... Although I was imideatly flamed that I won't survive the first salvo, I duked it out with a DD, a cruiser and a congo... and the last one was not able to hit me while I returned fire with my aft turret, steaming away... Great :D
Title: Re: World of Warships - Closed Beta
Post by: TechnoD11 on April 17, 2015, 04:19:44 pm
just played the most fun game of WoWS so far.
Beat this!:
(http://i.imgur.com/3LNlgOp.jpg)

1st 1v1'd a DD, sunk that and dodged his torps
then swung around an island and came face to face with a full health Kongo. Ate this first volley, but he ate all 6 torps, he died.
came around the large island and...ooo look a CV at 4kM lol, so set his flight deck on fire, got right up next to him, but far enough away to launch torps, and well you know the rest.
Proceeded towards the cap, knocked out an enemy destroyer.
Continued west, yet another 1v1 full health Kongo, dodged his first and second volleys while returning fire, eventually swung around to the opposite side of his guns and launched a full spread torps that he ate and died.
Finally came to another destroyer, but he was knocked out by an ally before my shots, which were already in the air, could hit him. He was the last enemy. Game over.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 17, 2015, 06:13:09 pm
Just started playing myself. Wonderfull
Title: Re: World of Warships - Closed Beta
Post by: bigchunk1 on April 17, 2015, 11:22:28 pm
Are there world war 1 Dreadnoughts and Cruisers/Destroyers?

I'm just wondering if I can start fantasizing about reenacting the battle of Jutland.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 18, 2015, 12:32:17 am
Are there world war 1 Dreadnoughts and Cruisers/Destroyers?

I'm just wondering if I can start fantasizing about reenacting the battle of Jutland.

The game's rough timeframe parameters are 1906-1954. There are ships from before 1906 in the game, but they were at least in service at that date and have a fairly uniform battery.

Kawachi is WW1 purely, because she was scrapped before 2; Myogi would probably have been the same if the B-40 project had gone to production. Kongo is World War 1; Fuso is World War 1+. Even Nagato is a direct result of the Japanese trying to apply the lessons of Jutland to a battleship design. The fact these ships are associated with the Second World War is not surprising considering they lasted in service that long. It isn't until A-140 at Tier 9 and and Yamato at Tier 10 that there's something which really represents post-WW1 design on the Japanese tree; even Amagi is just a really big version of Nagato in some ways.

When the USN line hits, South Carolina actually predates HMS Dreadnaught in conception, and every battleship up to Tier 6 will have either been completed during or immediately after WW1, and Colorado is basically the American Nagato in regards to design. The first really "World War 2" design on the USN tree is at Tier 8 with North Carolina.

The ships we think of as iconicly "World War 2" start at Tier 7 or Tier 8 on most battleship lines. They're in earlier on cruiser and destroyer lines, at Tier 6 or Tier 7. Before that point it's basically World War 1 or early interwar.

For details, there's always this thread on what we know about the tech trees. (http://forum.worldofwarships.com/index.php?/topic/1697-what-we-know-about-ships-updated-16042015/) Some of the information on the front page is old, though.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 18, 2015, 05:00:52 am
Weird sidenote: I find myself flashing back to Alpha, during which it was common for people to "attack" enemy scout planes (we had controllable scouts back then) by closing them to shoot them down.

I comment on this because I find myself doing the same thing with the Cleveland; when I see an enemy attack squadron incoming these days my first thought is usually not to my own defense, but how to best to ensure they fly directly over me so my 20mms get in on the action.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 18, 2015, 07:15:56 am
B.t.w - username is THE_TrashMan, so add me.

would be nice to play a few rounds with you guys.
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 18, 2015, 10:25:34 am
Just did my first coop with the Langley... can this bucklet launch only two squadrons at once?^^
Title: Re: World of Warships - Closed Beta
Post by: headdie on April 18, 2015, 11:05:10 am
Just did my first coop with the Langley... can this bucklet launch only two squadrons at once?^^

the two fighter "upgrades" in the first column are more options for a 3rd squardon, one runs it as a fighter squadron, the other as a torp squadron
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 18, 2015, 11:13:32 am
Ah, thx.
That match was intense... I got hit 42 time by HE shells and ate 10 torpedos... after evading three additional waves :D

[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: TechnoD11 on April 18, 2015, 05:28:39 pm
What's this you say? Cleveland is a good ship you say? Best ship in game you say?
I do believe you are correct   :D
(http://i.imgur.com/kOs9l2o.jpg)
Title: Re: World of Warships - Closed Beta
Post by: Spoon on April 18, 2015, 05:30:32 pm
178 targets hit, only 1 hit to a citadel  :p
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 18, 2015, 05:54:43 pm
Damn shame though.

[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on April 18, 2015, 06:07:03 pm
Who else has Clevelands, and what are your names?  We'll need to get a full division of three Clevelands with voice comms working at some point.
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 18, 2015, 07:13:25 pm
My my...


[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 18, 2015, 09:22:15 pm
What's this you say? Cleveland is a good ship you say? Best ship in game you say?
I do believe you are correct   :D

I like this human! He understands!

Who else has Clevelands, and what are your names?  We'll need to get a full division of three Clevelands with voice comms working at some point.

NGTM_1R.
Title: Re: World of Warships - Closed Beta
Post by: TechnoD11 on April 18, 2015, 10:34:57 pm
Well Spardason, if you have one, and I have one, and NGTM-1R has one, I do believe that makes 3   ;)
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 18, 2015, 10:36:39 pm
TheStarSlayer

Proof of Ownership:
(http://i58.tinypic.com/21mvhuc.jpg)
Title: Re: World of Warships - Closed Beta
Post by: TechnoD11 on April 18, 2015, 11:18:07 pm
Where does one get such beautiful camo for their cleveland?
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 18, 2015, 11:46:26 pm
Behold the works of Tanz: 

http://forum.worldofwarships.com/index.php?/topic/22352-tanzs-new-shipyard-ijn-us-soviet-skins/

Just note certain ships share sub component textures so changes for the Cleveland will show up on other ships and may look a little weird. 
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 19, 2015, 12:48:16 pm
How come none of you has added me yet?

Aren there any plans to get a few games going as a team?
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 19, 2015, 03:37:17 pm
Can't add you if you are not on the NA CBT
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 19, 2015, 03:40:19 pm
Crizza on CBT EU :D
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 19, 2015, 03:47:37 pm
How come none of you has added me yet?

Aren there any plans to get a few games going as a team?

You're EU, looks like.
Title: Re: World of Warships - Closed Beta
Post by: TechnoD11 on April 19, 2015, 07:43:23 pm
Hey guys, on second thought, everyone who is currently in the WoWS beta test, reply to this thread with your username and server. I'll create a list in the original post of all the players and servers.

As of right now, I only know 3 people and what server they are on, I'll need servers from those of you who have already posted WoWS stuff in this thread if you want to be added to the list.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 20, 2015, 07:52:35 am
It's been a long grind, but she is finally mine.  Type A Destroyer Amatsukaze.

(http://i62.tinypic.com/2vvrp0o.jpg)
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 20, 2015, 08:14:11 am
OK, all of you glorious EU faggots, sound off, so I can add you.

The sound of screetching metal and burning ships will be our symphony.
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 20, 2015, 10:01:20 am
Still: Crizza EU
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on April 20, 2015, 06:43:24 pm
SpardaSon21, NA.
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 21, 2015, 11:56:26 am
Wuhu :D


[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 21, 2015, 03:24:40 pm
(http://geargods.net/wp-content/uploads/2015/03/vader-impressive.jpg)
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 22, 2015, 09:58:46 pm
That moment when your Type 93 miss their intended target and 30 seconds later kill another unspotted enemy as they motor along on their merry 20km way.
(http://big.assets.huffingtonpost.com/bcgif31.gif)

Long Lance you so funny.
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 23, 2015, 03:51:15 pm
I can't hit absolutely nothing with my Fuso... even at 16miles or so I'm missing and when closing to 10miles or so I'm getting murdered...
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 23, 2015, 05:13:28 pm
They're the same guns as the Kongo, could you hit anything with that?

So, next patch is soonish. They've not said when, yet, sadly. USN BBs and IJN CVs. Also A-140, the Tier 9 Japanese BB. Think of it as Evil Japanese Nelson Clone if it helps, Warspite, and maybe Bismarck. Also, and this is the important part, they're going to start phasing shallows back in; soon StarSlayer and I will be lurking where none can follow and chucking torps at passing hostiles. It's only visual, but the patch notes explicitly state that's a first step.

Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on April 23, 2015, 06:02:58 pm
The Fuso has some nasty problems over the Kongo, namely its cannons turn and reload for crap and all the extra armor just slows it down and does nothing else due to the lack of proper immunity zones.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 24, 2015, 01:28:15 am
They're the same guns as the Kongo, could you hit anything with that?

So, next patch is soonish. They've not said when, yet, sadly. USN BBs and IJN CVs. Also A-140, the Tier 9 Japanese BB. Think of it as Evil Japanese Nelson Clone if it helps, Warspite, and maybe Bismarck. Also, and this is the important part, they're going to start phasing shallows back in; soon StarSlayer and I will be lurking where none can follow and chucking torps at passing hostiles. It's only visual, but the patch notes explicitly state that's a first step.

Can't wait for the patch..and the Iowa.
That should have been Tier X, since it was the Yamatos counterpart during the war, but whatever. Wargaming always did put experimental/only in blueprints stuff.
But it better be the best Tier IX ship.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 24, 2015, 01:42:16 am
It was Tier 10 at one point (it was going to lead the fast battleship line), but the problem was most players couldn't handle it well enough to go 1v1 with Yamato without ridiculously ahistorical buffs. Now, the ranges even shorter, there's no way it can take a top slot.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 24, 2015, 02:28:33 am
Hmmm... Iowas advantages over Yamato are speed, mobility, torpedo and AA protection and fire control (best fire control).
When it comes to range and penetration power, the US used better shells so the difference was not that big, despite Yamatos larger caliber.
But Yamato did have thicker armor and more mass - hence simply more things that one needs to blow up.

Closing in for a slug fest against Yamato is not how one should play with an Iowa. Keeping it at max range and using your speed and accuracy to dish out more than you get is the way.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 24, 2015, 08:21:39 am
So an Omaha and my Farragut chased a Kongo on the west side of North map all the way from our base back to his.  I pelted him with 200+ 5" inch shells, near the end he insinuated I was cheating because hitting a BB at 7km is hard :P  Course the after action report pops up and I only had 19 pens that round so all those hits counted for jack squat in XP, next time I'm going to fling HE.
Title: Re: World of Warships - Closed Beta
Post by: crizza on April 24, 2015, 10:33:07 am
They're the same guns as the Kongo, could you hit anything with that?

So, next patch is soonish. They've not said when, yet, sadly. USN BBs and IJN CVs. Also A-140, the Tier 9 Japanese BB. Think of it as Evil Japanese Nelson Clone if it helps, Warspite, and maybe Bismarck. Also, and this is the important part, they're going to start phasing shallows back in; soon StarSlayer and I will be lurking where none can follow and chucking torps at passing hostiles. It's only visual, but the patch notes explicitly state that's a first step.

Yeah, I need several salvos for finding the range, but I won't use this aiming mod, that's a given...
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 24, 2015, 11:32:25 am
They're the same guns as the Kongo, could you hit anything with that?

So, next patch is soonish. They've not said when, yet, sadly. USN BBs and IJN CVs. Also A-140, the Tier 9 Japanese BB. Think of it as Evil Japanese Nelson Clone if it helps, Warspite, and maybe Bismarck. Also, and this is the important part, they're going to start phasing shallows back in; soon StarSlayer and I will be lurking where none can follow and chucking torps at passing hostiles. It's only visual, but the patch notes explicitly state that's a first step.

Yeah, I need several salvos for finding the range, but I won't use this aiming mod, that's a given...

Until you consistently connect or straddle on the first shots I would not recommend using salvos to zone in.  Cruisers have the RoF to waste full savlos but BBs are all big alpha slow reload.  You only get so many chances a match to unload and wasting an entire broadside hurts.  Fire the turrets in sequence to firm up the range and lead, then switch to salvo fire.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 24, 2015, 07:50:29 pm
US DDs are hilarious

If IJN DDs are Kyudo specialists, USN DDs are Eskirma champs pummeling enemies with kali sticks.

So many hits so little damage
(http://i58.tinypic.com/2u79g2h.jpg)
(http://i62.tinypic.com/302cqx0.jpg)

Hopefully the changes coming in 3.1 will up the effectiveness, while non penning AP will be losing damage HE is getting a buff, or so the story goes.  Until then I'll entertain myself by being the biggest pain in the ass on high seas.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 25, 2015, 06:10:33 am
hell yes!

(http://s8.postimg.org/cgz3r8wc1/Victory.jpg) (http://postimg.org/image/cgz3r8wc1/)
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 25, 2015, 08:08:33 am
I'm on fire today

Took one 1 enemy carrier and 2 battleships:
(http://s16.postimg.org/790bmxgy9/Victory2.jpg) (http://postimg.org/image/790bmxgy9/)


Done a frakton of damage, then engaged 2 battleships. Got destroyed, but my last torpedo spread got one.
(http://s16.postimg.org/3qobqjg29/Victory3.jpg) (http://postimg.org/image/3qobqjg29/)
Title: Re: World of Warships - Closed Beta
Post by: Rodo on April 25, 2015, 10:07:18 am
Which jap cruiser would you recommend as keeper? Aoba any good?
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on April 25, 2015, 10:14:19 am
Which jap cruiser would you recommend as keeper? Aoba any good?

Mogami.

Or Tatsuta (Tenryu but you try getting Wargaming to listen), at earlier tiers.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 25, 2015, 02:11:44 pm
LOOK AT THIS INCOMPETENCE!

I captured one point alone (while fighting and killing 2 enemy warships), then proceed to hunt down the enemy carrier, killing 2 more on the way. When I finally cornered the carrier I got swarmed the the entire enemy team (what was left of it) while my allies where busy sitting pretty and doing nothing.

(http://s16.postimg.org/jfqvn7d75/Defeat.jpg) (http://postimg.org/image/jfqvn7d75/)

Look at this score!
We still lost.....
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on April 25, 2015, 02:48:20 pm
Same as with tanks, some days you just can't carry hard enough...
Title: Re: World of Warships - Closed Beta
Post by: Sololop on April 26, 2015, 12:09:33 pm
This game looks so fun! Any idea if they're going to open the beta up again to applications?
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 26, 2015, 12:44:10 pm
Buy a premium ship, you get beta access, port dock, 3000 gold.
That's the cheapest package.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 26, 2015, 07:40:22 pm
Wow, I'm not sure why Pepsicola gets a bad rap.   Perhaps its because I have been running IJN cruisers that the jump from the Cleveland hasn't been so jarring, this thing flings 203mm lazer beams.

(http://i60.tinypic.com/1znaqud.jpg)
Title: Re: World of Warships - Closed Beta
Post by: ssmit132 on April 26, 2015, 08:27:00 pm
Buy a premium ship, you get beta access, port dock, 3000 gold.
That's the cheapest package.
Ah, so that's the only way to start participating in the beta now? I went on the World of Warships Asia page and it had a "pre-order" button directing me to the premium shop.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on April 27, 2015, 09:48:44 am
4900????

Was it x5 today or something?

I know I got 100+ hits and got less XP than that.
Title: Re: World of Warships - Closed Beta
Post by: TechnoD11 on April 27, 2015, 10:41:11 am
Sorry guys, been away for a while.
Username's have been added to first post. If i missed you please let me know. If you play and haven't posted yet, post your username and server here.

Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on April 30, 2015, 06:13:10 pm
God I love the Kongo class, so swift, so comfortable.

The only way she could be better is if she was actually modeled on Kongo or Haruna instead of Hiei.

I mean look at this piece of nastyness.
(http://www.finewaterline.com/images/battleships/kkkongo2/kkkongo%20(9).jpg)
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 01, 2015, 01:13:00 pm
OOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooo

(http://s21.postimg.org/ebv234nk3/Victory5.jpg) (http://postimg.org/image/ebv234nk3/)

Title: Re: World of Warships - Closed Beta
Post by: crizza on May 04, 2015, 04:19:53 am
So far, the only two EU CBTs, Trash and me have a very bad timing when it comes to play together :D
Title: Re: World of Warships - Closed Beta
Post by: Sololop on May 04, 2015, 02:24:23 pm
Sometimes it feels like you're the only one doing any legwork xP

(http://s13.postimg.org/3n2v9x8o3/Untitled.jpg) (http://postimg.org/image/3n2v9x8o3/)

Title: Re: World of Warships - Closed Beta
Post by: Rodo on May 04, 2015, 03:35:43 pm
Welcome to "any of WG products" message is due here.
Nice game anyway, I've been trying to get some more games in but there's so few ppl playing. They should put this on obt at least.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 04, 2015, 04:40:51 pm
Given how they moved from Alpha to Beta only days after releasing what was unanimously regarded as a very bad patch and they've spent every patch since slowing undoing it, one should not say those things in conjunction with the arrival of a major patch adding two new lines.

Since the next one is USN BBs and IJN CVs.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 04, 2015, 07:31:03 pm
HIJMS Amagi is a ravenous beast. She carries within her the blood of a beast who wanders, hunting for the blood of others.

I've never skippered anything who's naval rifles just make Fusos melt away their HP like her.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 04, 2015, 10:18:45 pm
3.1 sneak peek

(http://i.imgur.com/2OfCOst.png)

Dat Cage Mast
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 05, 2015, 04:13:10 am
Sometimes it feels like you're the only one doing any legwork xP

(http://s13.postimg.org/3n2v9x8o3/Untitled.jpg) (http://postimg.org/image/3n2v9x8o3/)

How?
Seriously, HOW?
Even with premium?

Compare that with my image above. More hits, more kills, more enemies shot down...


HOW?
Title: Re: World of Warships - Closed Beta
Post by: crizza on May 05, 2015, 05:51:52 am
Any idea when 3.1 will be launched?
Title: Re: World of Warships - Closed Beta
Post by: Rodo on May 05, 2015, 09:08:04 am
How?
Seriously, HOW?
Even with premium?

Compare that with my image above. More hits, more kills, more enemies shot down...

It's probably because you where playing a Co-Op, Random Battle will yield a lot more xp.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 05, 2015, 10:04:57 am
Nope, no co-op

random battle
Title: Re: World of Warships - Closed Beta
Post by: DragonClaw on May 05, 2015, 11:57:44 am
Nope, no co-op

random battle

Your screenshot says "New Dawn -- Co-op battle"
Title: Re: World of Warships - Closed Beta
Post by: crizza on May 05, 2015, 12:07:35 pm
Aye, a defeat in my Fuso yieled more than your coop battle Trash, no offence intended.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 05, 2015, 01:16:58 pm
Nope, no co-op

random battle

Your screenshot says "New Dawn -- Co-op battle"

That's odd...
I don't recall playing co-op with anyone. The only one I have ATM on my list is Crizza and we haven't played together yet...
Title: Re: World of Warships - Closed Beta
Post by: DragonClaw on May 05, 2015, 01:22:17 pm
That's odd...
I don't recall playing co-op with anyone. The only one I have ATM on my list is Crizza and we haven't played together yet...

Co-op means you're playing against AI opponents with random other players, not that you're in a division with someone else.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 05, 2015, 01:48:17 pm
PvP matches generate a considerably larger income and XP gain than battling bots.  Next to the Battle button should be the drop down to select Random Battles.  The much larger pool for Random Battles should also mean quicker queue times as well.
Title: Re: World of Warships - Closed Beta
Post by: crizza on May 05, 2015, 05:11:23 pm
Finally


[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 06, 2015, 12:38:49 am
You know, one would hope ArdRaiess would stop posting, given he's proved to be poison-tongued and historically uneducated whenever he pops up to defend the balance decisions he was a part of.

But no, he keeps turning up to do so and it's all that's the stupidest thing I've ever heard SHOTS FIRED
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/fvn8BOX_zpsz44f9174.gif)
for everyone on the forum with an ounce of knowledge of the actual subjects he's trying to use to justify the game design decisions he and the other devs made.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 06, 2015, 03:47:43 am
Aye, a defeat in my Fuso yieled more than your coop battle Trash, no offence intended.

What you on about?
What offense?


Hm..I could swear I always just click Random Battle.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 06, 2015, 03:53:20 am
You know, one would hope ArdRaiess would stop posting, given he's proved to be poison-tongued and historically uneducated whenever he pops up to defend the balance decisions he was a part of.

But no, he keeps turning up to do so and it's all that's the stupidest thing I've ever heard SHOTS FIRED
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/fvn8BOX_zpsz44f9174.gif)
for everyone on the forum with an ounce of knowledge of the actual subjects he's trying to use to justify the game design decisions he and the other devs made.

I see I'm not the only one who watched Zipang

(http://wonderduck.mu.nu/images/zipangkaga.jpg)

(http://chroniques-d-un-newbie.fr/blog/wp-content/uploads/2012/10/mirai.jpg)
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 06, 2015, 08:03:26 am
You know, one would hope ArdRaiess would stop posting, given he's proved to be poison-tongued and historically uneducated whenever he pops up to defend the balance decisions he was a part of.

But no, he keeps turning up to do so and it's all that's the stupidest thing I've ever heard SHOTS FIRED
for everyone on the forum with an ounce of knowledge of the actual subjects he's trying to use to justify the game design decisions he and the other devs made.

From the posts I've seen, he's always maintained an amicable professional attitude given the cringe worthy **** posts that some of the forumers seem to spew constantly.  Being able to respond calmly in well typed English was probably more important than his naval credentials.  Not to mention as a developer I need to have a working knowledge of the business problem but not necessarily be a subject matter expert.  In the end I'd rather have the window into the dev team then none at all.

Title: Re: World of Warships - Closed Beta
Post by: Sololop on May 06, 2015, 10:49:14 am
I think you get a better score if you don't do co-op vs ai, but do random battles vs players.
Sometimes it feels like you're the only one doing any legwork xP

(http://s13.postimg.org/3n2v9x8o3/Untitled.jpg) (http://postimg.org/image/3n2v9x8o3/)

How?
Seriously, HOW?
Even with premium?

Compare that with my image above. More hits, more kills, more enemies shot down...


HOW?
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 07, 2015, 06:21:30 am
I would just click "Battle", assuming it always takes me to a Random Battle, unless I select a different type.

Now I know why I've been getting so little XP... :(
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 07, 2015, 08:56:41 am
Grinding up to Cleveland with Co-Op income must have taken a long ass time.

Title: Re: World of Warships - Closed Beta
Post by: crizza on May 07, 2015, 12:17:05 pm
The fun starts with the Pepsicola... first time I lost creds :D
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 07, 2015, 01:28:02 pm
Grinding up to Cleveland with Co-Op income must have taken a long ass time.

Not really.
Not to brag, but I'm good.

The fun starts with the Pepsicola... first time I lost creds :D

Hm...I love my Cleveland and am not interested in going higher.
Waiting on US battleship tough.


Speaking of which, is there a battle mode that ignores tiers?
I kinda want to play with ships from the same time period and that could (and did) meet in WW2, even if they are 5 tiers higher
Title: Re: World of Warships - Closed Beta
Post by: Sololop on May 07, 2015, 04:01:20 pm
Speaking of the Pensicola, or however it's spelt, the running consensus I'm seeing online is that although it is a higher tier than the Cleveland, it is overall, not as capable a warship. Is this due to players not using it correctly, or should it be placed in a different tier?
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 07, 2015, 04:47:22 pm
Speaking of the Pensicola, or however it's spelt, the running consensus I'm seeing online is that although it is a higher tier than the Cleveland, it is overall, not as capable a warship. Is this due to players not using it correctly, or should it be placed in a different tier?

Neither. It's a problem with Cleveland's tiering. Cleveland is as well-armored as the New Orleans and her fire rate is murderously high even in her nerfed state. She is not a Tier 6 ship, and with her guns restored to historical stats could easily live at Tier 8.

That said, Pensacola's a very big change from Cleveland; its guns fire slowly and it has minimal armor, and thus rewards a standoff combat game and good marksmanship much more than Cleveland, which lives to charge and overwhelm the enemy with short-range rapid fire.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 07, 2015, 07:42:02 pm
Pensacola is a good ship, she's a little fragile but those 8" guns will take other ships apart when properly employed.  The Cola has the accuracy, pen and damage to reliably get citadels and put enemy ships down quick rather than just DPMing things to death like the Cleveland.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 08, 2015, 02:24:24 am
Yeah, Cleveland is a spammer. 12 shots, fast reload...if you fire all explosives and have good aim you can cripple an enemy ship with the first few salvos.
Then switch to AP and finish the job.


But looking at some stats got me thinking.
Yamato's gun have a dispersion/accuracy of 357m .. most ships have around 200.
Iowa has (historically) 100m or less.
Sniper battleship?
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 09, 2015, 10:51:35 am
The 3.1 public test is...is...

Okay, what genius decided they should give IJN top-tier 5 squadrons of torpedo bombers and each individual torp hits harder than a Type 93?
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 09, 2015, 10:28:15 pm
The 3.1 public test is...is...

Okay, what genius decided they should give IJN top-tier 5 squadrons of torpedo bombers and each individual torp hits harder than a Type 93?

Are they B6Ns dropping Kaitens?
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 10, 2015, 06:28:16 pm
Seriously though 3.1 is a trainwreck, everything has gotten worse except for how AP shells are handled.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 10, 2015, 10:26:28 pm
That's too bad, 3.1 looked really good on paper at least.  Am I still going to be able to be terror of the high seas in my Group I Special Type Destroyer Fubuki and Type A Destroyer Amatsukaze or did IJN DDs get screwed over more?
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 10, 2015, 10:33:02 pm
Your torpedo reload times have actually been improved. They decided the problem with torpedo spotting was that aircraft were spotting them, though, not ships; expect your actual hit rate to remain as it was.

Also, HE will do terrible, terrible things to you, far more than it did before, but you might be slightly safer from AP.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 10, 2015, 10:49:34 pm
I've gotten pretty comfortable using the high tier IJN Tin Cans, so long as they haven't been nerfed or other classes received  buffed to screw them over then I'll still be happy.  Is Kongou Desu still going to burn with love?
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 11, 2015, 12:41:59 am
Kongo ironically finds it much easier now, with a speed and range advantage over every USN ship before Tier 8.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 11, 2015, 07:11:19 am
The IJN carriers thing is probably due to be fixed, the Russian forums have...exploded may not adequately convey the issue.
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on May 11, 2015, 02:06:55 pm
The Kongo was already one of the finest ships in the game and it got buffed?
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 11, 2015, 06:05:29 pm
Not...exactly.

You see, if you've noticed how Warspite plays ingame now, that's how USN battleships play; slow, short-ranged, but highly maneuverable. One of the reasons I got rather annoyed with ArdRaiess earlier was his contention that this was justified by the position of the main battery directors and the Japanese use of pagoda masts; hence they could supposedly see and range targets further. (This is obviously bull**** compared to many USN Cage Mast/Tripod Mast early battleships and isn't historically born out by either practice shoots or wartime experience.)

Basically until Tier 8 and North Carolina the USN battleships have a significant range deficit against their Japanese counterparts, along with worse shell dispersion. Spotting planes do not appear until Tier 7 for some reason as well (called out on this there is a claim it's a technical problem).

Kongo wasn't buffed. They introduced an entire line she is ideally suited to kite.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 11, 2015, 07:04:34 pm
Have you had a chance to try out the new Minimagi Tier IV Prem?
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 11, 2015, 07:36:19 pm
No. Couldn't get a game at that Tier by the time I tried.
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on May 11, 2015, 09:34:24 pm
Wait a second.  We're slow and short ranged and with worse shell dispersion than the Japanese BB's?  Slow I can sort of understand.  Short-ranged and with poor accuracy?  We had some of the best fire direction in the entire war, if not the best.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 11, 2015, 09:49:28 pm
Wait a second.  We're slow and short ranged and with worse shell dispersion than the Japanese BB's?  Slow I can sort of understand.  Short-ranged and with poor accuracy?  We had some of the best fire direction in the entire war, if not the best.

Like I said, they've tried to justify it by the placement of the main battery directors; though it's very obvious that this A: ignores radar direction and B: ignores the actual placement of USN main battery directors in Sky Control on many ships, which is well over 135 feet over the waterline, making them every bit as long-ranged as Fuso by that logic and C: ignores reality, as there are multiple recorded cases of ships with low director placement engaging accurately at 20000 yards or more (c.f. Prince of Wales vs. Bismarck, Scharnhorst vs. Glorious).

We did have some fun with someone trying to assert New York's main battery director was on her second turret at the time of Pearl Harbor, though, rather than in Sky Control.

The dispersion, though? No justification at all so far. No reason why we're inaccurate.

Also ArdRaiess at one point tried to rebut a comment on non-Allied radars by linking to a page on Russian radar, so apparently Wargaming doesn't believe the Russians were part of the Allied powers.
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on May 11, 2015, 10:38:09 pm
I'm trying hard to find the logic behind making the most accurate and best-ranged cannons in WW2 short-ranged and inaccurate, and I'm not seeing it.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 12, 2015, 04:54:28 am
Wait a second.  We're slow and short ranged and with worse shell dispersion than the Japanese BB's?  Slow I can sort of understand.  Short-ranged and with poor accuracy?  We had some of the best fire direction in the entire war, if not the best.

True.
Yamato has a dispersion of 350m at max range.
Most larger caliber guns have around 200m+
By comparison, Iowa has only 100m of dispersion! (and faster shells, resulting in shorter flight time and less leading necessary)
That was scarily good. Such accuracy was unheard of and it's the reason Iowas were still used for precision bombardment decades later.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 13, 2015, 09:24:56 am
3.1 dropped today. It's not ready, of course.

This...is unfortunately becoming a habit for the designers, of creating a patch that is extremely ill-received by testers and then quickly releasing it to the public. They did it moving from alpha to beta, they've done it since beta started twice now.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 13, 2015, 12:21:52 pm
I'll check it out after work, sounds like I will need to adjust to the extended hash marks in the gun sight.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 13, 2015, 01:58:27 pm
South Carolina is a ridiculously maneuverable ship; even at 8km it's possible to turn into incoming shellfire and cause a significant proportion of misses.

In other news, everybody in lowtier battleships again means a good time to evangelize for the One True Church of the Mark 15 Torpedo.

And then...the madness, stop the madness...

(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.05.13_11.39.49-0404_zpsclevdzaz.jpg)
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.05.13_11.40.24-0535_zpsbzhqz6as.jpg)
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.05.13_11.40.06-0043_zpsxkkctub6.jpg)

Five kills, four BBs and a carrier; two by torpedoes outright, two by torpedoes and finished with guns, and a South Carolina by gunfire outright.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 13, 2015, 02:06:40 pm

So does this mean the nightmares of ships in 3.1 doing donuts inside my torp spreads was unfounded?
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 13, 2015, 02:22:08 pm
Well, frankly they could have, but they chose not to. Or didn't realize they should have. I mean, the first two literally lined themselves up so I could torpedo them, and the only reason I didn't kill both instantly was one of them ran aground.

SoCar should totally be able to turn inside a spread at 5.5km and at least minimize damage. They didn't even try. The Kawachi...well he came around the island at 2km and at that range there's nobody who can turn inside a spread. Not him, not Jesus, not David Farragut himself.
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on May 13, 2015, 03:44:55 pm
I'm about to head into the U.S. BB line.  Any tips on how to play them?
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 13, 2015, 07:11:22 pm
Dodge a lot, even if it seems hopeless; your maneuverability before Tier 8 will surprise even you. Angle your armor as much as you can; your belt's lacking a certain something in the early tiers. This is usually accomplished more easily by putting a target more astern. You're very maneuverable and you have long reloads for the most part; don't be afraid in early tiers to turn off broadside while your guns reload and turn back to fire.

Also, use HE against other American BBs when at range. The new armor system means you will not penetrate their deck most of the time. Japanese decks can still be penetrated, but don't expect citadels at range like you used to get. You'll only see that when you're firing flat-trajectory into people's sides.

HE damage, and fire damage, has been buffed; beware of cruisers who spray your superstructure with HE.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 13, 2015, 09:22:16 pm
Well Nagato is still a beast.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 14, 2015, 05:13:52 am
Forums are on fire with talk about a aimbot that's used.

Reliable citadel hits at 20km.

Taking out higher tier BB in just 3 salvos.

They better ban this sh**.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 14, 2015, 08:44:41 am
Forums are on fire with talk about a aimbot that's used.

Reliable citadel hits at 20km.

Taking out higher tier BB in just 3 salvos.

They better ban this sh**.

The majority of non cosmetic mods have been iced with 3.1 including the aim assist mod.  Modders may eventually adapt to the new system but in the meantime its out of commission.  It'll be nice getting a break from all the butt hurt accusation crap flying around when players actually have good gunnery. 
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 14, 2015, 10:22:33 am
There is not and has never been an aimbot; an aim assist doesn't work like that. My screenshots upthread show you what it looks like; WG never properly removed that prediction feature, they just hid it. The Aim Assist reactivated it.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on May 15, 2015, 05:15:34 pm
WoooooooooWOOOOOOOOOOO

On a role.

South Carolina turns like crazy.
It took 1 destroyer and 4 torpedo bomber wings to kill me with torps.

Wyoming is a beast, if slow.
(http://s11.postimg.org/5syvbne73/Victory6.jpg) (http://postimg.org/image/5syvbne73/)

(http://s11.postimg.org/5roxi8cdb/Victory7.jpg) (http://postimg.org/image/5roxi8cdb/)

(http://s11.postimg.org/siy04mxen/Victory8.jpg) (http://postimg.org/image/siy04mxen/)
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on May 15, 2015, 07:13:38 pm
The New York is a good ship, too.  Has a good AA screen, 10 14" inch cannons, and keeps the turning radius of the earlier ships.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 15, 2015, 09:09:24 pm
/me unlocked the lady who shares his name, together they sow fire and mayhem.

(http://i59.tinypic.com/zkjyub.jpg)
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on May 15, 2015, 11:00:25 pm
Some more pretty stuff.

Wyoming 1942 showing her teeth.
(http://images.akamai.steamusercontent.com/ugc/546404240006881615/AF78EDE0B877DFEC4ED6179411B40C7CBECB8167/)

Closeup of the midships area showing off secondaries and AA. Check out the paravane hanging off number two turret.
(http://images.akamai.steamusercontent.com/ugc/546404240006880387/B7A719B52781469F74C25E08D4B146408D94934C/)

As I told the Myogi "***** I HAVE MORE AFT BATTERY THAN YOUR WHOLE SHIP"
(http://images.akamai.steamusercontent.com/ugc/546404240006879133/B6DEB29BCE72D7CF51B41C0813D7CFF4D5D052CE/)
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on May 15, 2015, 11:25:16 pm
I just killed an North Carolina with my Amagi's 140mms on Ocean.  We were both top tier BBs and I headed over to engage him but before I got there he must have had a connection drop or something because he was AFK.  So I cruised over and let the secondaries at him while I engaged active OpFor with my main battery.  A half a minute later I'm still chucking rounds down range at the last enemy Nagato when I get the notification the NoCar is toast.

Remember kids unattended fires are bad.
Title: Re: World of Warships - Closed Beta
Post by: crizza on May 17, 2015, 12:12:45 pm
BBs... so many BBs...
I capped and won the battle... Haters gonna hate :lol:

[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on June 01, 2015, 03:37:56 am
So I've been pushing the US BB line.

Up to Tier 8 (North Carolina)
Impressions so far:
- overall their BB's have shorter gun range, but are good. Lots of firepower, small turning circle. Early lack of AA and scout don't start till tier 7.
So far the worst ship in the line is Colorado (tier 7). While you can be deadly in it, the combo of slow turning guns, slow fireing guns, slow speed (20knt) and short range make it less fun that the others.

NC is a beast.
Next is the Iowa, and from what I've seen so far, it is a beast on steroids.

Title: Re: World of Warships - Closed Beta
Post by: ssmit132 on June 05, 2015, 09:45:57 pm
Since I got my new computer assembled I've been playing this (bought the Yubari package) and have had a good time so far, but currently I'm getting a bit frustrated with my Kongo. I want to keep going up the Japanese BB line, but I'm still confused as to how to play them properly. :confused:

At the moment, either I cautiously stay at mid to long range and don't get much damage (because of my mediocre aim), or try to play a bit aggressively and more often than not get swarmed and cut to pieces, usually by torpedoes from DDs or torpedo bombers. So... how should I be playing the Kongo and the later BBs?
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on June 05, 2015, 10:51:06 pm
If your on NA, look for guides by Higgle on the forums.  Kongo is a very comfortable blend of speed and firepower.

In general try to stay around 15km, she can reach out to 21km but connecting gets a bit iffy, 15-10 km is the the sweet spot for her guns.  Her 14" have a long flight time due to the arc but once you get enough reps with her guns you should get the feel for the lead required.  When you can consistently judge the lead and hit the target then you want to refine it further so you can get citadel shots by hitting under turrets or stacks near the waterline.  Because or her origins as battlecruiser her armor is dependable but not really great try to angle it to maximize thickness and deflections.  On the plus side she is pretty damn fast for a battle wagon, especially at her Tier you can use that speed to evade shots with a little zig zag action.

If you have any specific questions let us know.
Title: Re: World of Warships - Closed Beta
Post by: Sololop on June 06, 2015, 03:59:08 pm
(http://s16.postimg.org/7kn402ir5/Notbad.jpg) (http://postimg.org/image/7kn402ir5/)

I'm slowly improving, I have a bad habit of constantly being overexposed and taking the brunt of the damage that BB's shell out at the start of the match. Playing cruiser, I've determined a good strategy is to hang back, and move up and pick off isolated, damaged, ships. Or, hunt DD's hiding in their fog, as you can usually maneuver away from their torpedoes and a good few hits of HE will disable their pods anyway so they are highly outclassed to yourself.
Title: Re: World of Warships - Closed Beta
Post by: Blue Lion on June 13, 2015, 09:56:09 am
Got enough battles for my Arkansas now
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on June 17, 2015, 12:48:45 am
In my first ever real battle, in a stock Erie, I got three kills, three fires, and my team won 8-0.

This is a fun game.

EDIT: Oh, it's all bots at starting tiers. Still fun though.
Title: Re: World of Warships - Closed Beta
Post by: ssmit132 on June 18, 2015, 04:06:29 am
If your on NA, look for guides by Higgle on the forums.  Kongo is a very comfortable blend of speed and firepower.

In general try to stay around 15km, she can reach out to 21km but connecting gets a bit iffy, 15-10 km is the the sweet spot for her guns.  Her 14" have a long flight time due to the arc but once you get enough reps with her guns you should get the feel for the lead required.  When you can consistently judge the lead and hit the target then you want to refine it further so you can get citadel shots by hitting under turrets or stacks near the waterline.  Because or her origins as battlecruiser her armor is dependable but not really great try to angle it to maximize thickness and deflections.  On the plus side she is pretty damn fast for a battle wagon, especially at her Tier you can use that speed to evade shots with a little zig zag action.

If you have any specific questions let us know.
Thanks for this. I haven't played that often since I saw this so I haven't had much of a chance to really put some practice into mastering Kongo, and I've moved its commander into my new Fuso, but since I intend to keep it, I have plenty of time.

Also, I've had a bit of fun in aircraft carriers too. They're easier than I thought they would be, though I guess it gets harder to manage them as you get more planes on board. Unfortunately when I moved from Hosho to Zuiho my first (and so far only) three matches ended in losses. I felt I personally didn't too do badly, though.

Still am rubbish with the Yubari though. Guess I need to practice cruiser combat a bit more.

EDIT: Oh, it's all bots at starting tiers. Still fun though.
Yeah, you have to level up before you can play random battles. You can always go back to co-op, though, which is a good way to blow off steam if you've had one too many losses in random. :p
Title: Re: World of Warships - Closed Beta
Post by: The E on June 20, 2015, 01:35:00 pm
Got a beta key off of the humble bundle thing. Am now up to the Wyoming.

This game is so much fun.
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on June 20, 2015, 02:39:14 pm
(http://i.imgur.com/NRkG32M.png)

This was an amazing battle for me. I sunk a cruiser with three hits to the citadel and a torpedo strike, then I sunk a battleship with a hit to the citadel and a full broadside of torpedoes fired from 4km out. I sunk before they hit, but it was beautiful watching that bb go down.
Title: Re: World of Warships - Closed Beta
Post by: Droid803 on June 20, 2015, 07:22:40 pm
I hate battleship gameplay. Slow, boring, and aiming is too hard, cannon fodder for absolutely every other ship class.
I don't respect BBs at all.

Destroyer? Torp him.
Cruiser? Spam HE, set him on fire and run away if he's at range. Torp him if he's close.
Carrier? Send some torpedo bombers his way. He's ****ed if he isn't cowering behind a cruiser.

Meanwhile in cruisers...

(http://i.imgur.com/rwFA00K.jpg)
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on June 20, 2015, 07:49:29 pm
The 4.0 public test has been...very dissapointing so far. AA effectiveness is more than halved. (They said we'll buff heavy-caliber AA by 50% and cut medium and small-caliber AA by 50%, but the problem is your automatic AA weapons were doing all the damage to begin with...)

Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on June 20, 2015, 08:29:51 pm
That Tier X Taiho Kai seemed pretty brutal in the current iteration...

Has anything bad happened to the cans?

So long as my Lady Kagero makes it to prod with her capabilities intact I can stomach the other ridiculousness.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on June 20, 2015, 09:59:49 pm
That Tier X Taiho Kai seemed pretty brutal in the current iteration...

Has anything bad happened to the cans?

So long as my Lady Kagero makes it to prod with her capabilities intact I can stomach the other ridiculousness.

Two smoke charges without the skill for extras, cruisers now have a "radar" skill available that lets them see through your smoke. It'll probably hurt American DDs more than you in most situations.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on June 21, 2015, 08:05:48 pm
(http://i57.tinypic.com/2lid2qv.jpg)


Domination Mode on Hotspot, skippering my Tier VII IJN cruiser sporting HIJMS Ashigara markings courtesy of Tanz.  Moved to protect the center cap, heavily damaged a Furutaka, shredded a Sims and started working over a New York with my 203s...


Oh? A sneaky OpFor Kongo is planning to whip round that island to starboard at 5 klicks and let me have it?  Type 90 Mod1s away.

(http://lh6.ggpht.com/-SRlscwuoA0Y/VLwBn9fKMKI/AAAAAAAFUo8/ESlcIWD2DgA/s288/OmakeGifAnime-KantaiCollection-Episode2-StrictTeacherAshigara_zps66db721e.png)
Just who the hell do you think I am?!




The Myōkō class really benefited from the new armor scheme and swapping Tiers with Mogami.  Even though I wanted to love her dearly she was just made out of Citadel last patch, now she's an efficient killing machine.
Title: Re: World of Warships - Closed Beta
Post by: The E on June 22, 2015, 07:04:17 am
Am now up to the New Mexico.

Gotta say, nothing beats going into battle accompanied by the Black Sails soundtrack.

Specifically, this piece:
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on June 22, 2015, 03:07:13 pm
Well Atago is coming as a Prem...

there goes all my tokens.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on June 22, 2015, 06:04:45 pm
The weird thing is they've had the Takaos modeled since Alpha; they were the original Japanese Tier 8 cruiser.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on June 22, 2015, 09:18:57 pm
Well the Takao class can probably make more dinero as a Prem than the Myōkō would have.  I'm not terribly miffed though, I love IJN CAs and if I can have the skipper the Takao and make bank on matches it will be a good deal as far as I am concerned.

I watched a video compiling all the patch notes for 4.0 and they really stuck it to the Cans huh?  Cruisers, which really didn't need a buff, got the olfactory search to negate smoke and increase surface and torp detection.  DD smoke got nerfed in duration, deployment and number of charges.  Situation Awareness, probably one of the most important DD skipper traits, got moved to a five level Captain skill.  That's pretty bad in general but the American Aluminum especially is going to be hurting.  I'll need to reevaluate how I play Sims and Benson.

Title: Re: World of Warships - Closed Beta
Post by: TrashMan on June 24, 2015, 08:41:54 am
I hate battleship gameplay. Slow, boring, and aiming is too hard, cannon fodder for absolutely every other ship class.
I don't respect BBs at all.

Destroyer? Torp him.
Cruiser? Spam HE, set him on fire and run away if he's at range. Torp him if he's close.
Carrier? Send some torpedo bombers his way. He's ****ed if he isn't cowering behind a cruiser.

HE is way to powerful on CR's ATM.

A CR can go 1 on 1 with a battleship and hope to win if he starts enough fire.
the way the fire works or HE shells work needs fixing.
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on June 24, 2015, 11:12:41 pm
BBs are getting an HE shell buff and close-range accuracy buff in the next patch, should bring them more even with an equivalent CA.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on June 25, 2015, 10:11:38 pm
Drop this game.

Drop every Wargaming game.

Right now.

They did a deal with Humble Bundle which would give Beta access, but also, among other things, a premium ship, 7 days premium, gold, five port slots, etc.

The original post by Gunlion, promising it would all still be available when the game went open beta. (http://forum.worldofwarships.com/index.php?/topic/32639-e3-humble-bundle-murmansk-faq/#topmost)

Turns out Gunlion's a complete incompetent and that was never true. But we're not telling you until a week later. (http://forum.worldofwarships.com/index.php?/topic/34287-important-humble-bundle-e3-digital-ticket-information/)

I know that Gaijin are bunch of sub-literate morons but if you must play a tanks or planes game GO PLAY WARTHUNDER OR WAIT FOR ARMORED COMBAT because these people are such completely useless ****s they didn't tell the community for a whole week about this when they decided or found out or whatever that it wasn't going to happen, and they not only ****ed themselves over doing it, they managed to catch the Humble Bundle guys in the blast-radius of their suicide vest.
Title: Re: World of Warships - Closed Beta
Post by: Scotty on June 25, 2015, 10:44:40 pm
Fraud on a charity package.  Pro-level Wargaming stuff right there. (http://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif)
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on June 26, 2015, 01:11:17 am
Fraud on a charity package.  Pro-level Wargaming stuff right there. (http://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif)

I personally had nothing really invested in the bonus stuff (I specifically wanted closed beta access, which I technically still have). BUT learning that they basically scammed all of us who bought the humble bundle, and that they used such a great charity/service to do so, reallly bugs me. They're not getting another penny, ever, even if they do fix this. Which there's even odds that they won't, even with everybody yelling at them now.
Title: Re: World of Warships - Closed Beta
Post by: The E on June 26, 2015, 03:31:41 am
I guess someone got screamed at enough (http://forum.worldofwarships.com/index.php?/topic/34445-humble-bundle-e3-digital-ticket-update-murmansk-will-be-credited/).

(They're giving everyone who got the Humble Bundle key the Murmansk back)
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on June 26, 2015, 07:58:40 pm
(They're giving everyone who got the Humble Bundle key the Murmansk back)

That's a step in the right direction, but I can't let it go. I tried to play today, but couldn't launch a battle because of the bad feeling in my gut. Even if it was just a mis-communication, it's still wrong what they did. It'll cost them nothing to give the originally promised digital goods out to everyone who deserves them, and that's the only way that they'll be able to keep any good-will.

Edit: I made a thing: http://imgur.com/gallery/sKJ2xZT
Title: Re: World of Warships - Closed Beta
Post by: deathfun on June 28, 2015, 01:31:10 am
For those who want it (figured this is a great place to give you folks the keys)
F93KD-XVZCC-7PHB3-C94R8 - Warships Closed Beta
RMSZG-VZREK-BPS58-6PT66 - World of Tanks Invite
M5399-BWKGB-9U7FS-25MNV - World of Warships Bonus

Had no use of them, none of these games really interested me
Title: Re: World of Warships - Closed Beta
Post by: Venicius on June 28, 2015, 08:53:37 am
wow...cool! grabbed the beta code. Thanks!
Title: Re: World of Warships - Closed Beta
Post by: crizza on June 28, 2015, 03:05:41 pm
Well... almost hit an island... reversed and by the time I was free, he rammed me...
But that poor guy I killed with my secondaries :D

[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on June 29, 2015, 12:19:55 am
1st Stage Reclamation Objective Minekaze acquired.  I had hoped to complete Objective Aoba and Objective Kongō before going away on vacation but alas it will have to wait till I get back.  Kuma and Myogi are competitive enough that they should not be outclassed even though I'm losing a week.  Once Kongō and Aoba are achieved I can slow grind towards 2nd Stage objectives Nagato and Mogami while focusing the Reclamation of My Lady Kagerō and beyond.  3rd Stage will include continuing up the IJN CA and BB lines while also starting up American Steel.

On the bright side I should be able to start taking Atago out when I get back.

(http://i58.tinypic.com/5y4xaf.jpg)
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on June 29, 2015, 09:36:49 pm
wow...cool! grabbed the beta code. Thanks!

Let us know if the codes work, people on the forums are saying that the bonus codes don't work after the 24th. But it should be in open beta in a matter of days.
Title: Re: World of Warships - Closed Beta
Post by: Venicius on June 30, 2015, 08:40:30 am
I couldn't get the bonus code to work, but the beta code was fine.
Title: Re: World of Warships - Closed Beta
Post by: Rodo on June 30, 2015, 09:01:18 am
A game in which almost every torp hit. Gotta love those games..

(http://i61.tinypic.com/11j6kgy.png)
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on June 30, 2015, 07:56:11 pm
I couldn't get the bonus code to work, but the beta code was fine.

Try the bonus code again, they re-enabled activation.
ALSO! Wargaming finally came through and gave everybody what was initially promised. I guess we did make enough noise :)
Title: Re: World of Warships - Closed Beta
Post by: Venicius on July 01, 2015, 08:39:55 am
Still won't activate the bonus code.
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on July 01, 2015, 08:32:27 pm
Still won't activate the bonus code.

Huh, strange. You may want to submit a support ticket then.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on July 02, 2015, 09:32:29 am
We be open beta, now.
Title: Re: World of Warships - Closed Beta
Post by: DragonClaw on July 02, 2015, 10:30:06 am
Still won't activate the bonus code.

It's possible someone else may have used it since it wasn't a private message.

In other news, Carriers are probably a bit too strong right now, at least in lower tiers where there's hardly any AAA. It's the only ship that can carry an entire team of bads if played well.  Doesn't help that battleships are basically XP pinatas right now, since cruisers are able to 1v1 them due to their absolutely terrible dispersion. Breaks the whole rock paper scissors balancing. Oh well, balancing is what open beta is for, right?
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on July 03, 2015, 12:40:12 am
The St. Louis is a good boat. 200 hits and 4 kills because she's made of guns :)

(http://i.imgur.com/y5yNAfP.png?1)
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on July 03, 2015, 03:06:48 pm
Re-setting of everytihng????


FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Wargaming, you **** ***** ***** ****** ***** *****!!!!
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on July 03, 2015, 04:15:52 pm
What from CBT to OBT?  That was expressely stated from the outset.  Depending on how much work you did in closed beta they gave out a bucket load of bonuses at the start of open.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on July 03, 2015, 05:59:30 pm
I didn't get anything.

What bonuses and when?
Title: Re: World of Warships - Closed Beta
Post by: Rodo on July 03, 2015, 06:04:55 pm
Another in the wakatake, I like this bugger.
It's a shame I got taken by the last cruiser, I barely escaped but it was not meant to be.

(http://i61.tinypic.com/2w4jy80.jpg)
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on July 03, 2015, 06:37:00 pm
Re-setting of everytihng????

Another one, or the one that happened about 2 weeks ago?
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on July 03, 2015, 10:06:25 pm
Should be detailed in the beta rewards thread.  Besides the Arkansas that was the 50 minimum their were extra stuff based on what you did in beta.   I ended up with two mill in credits, a couple thousand in free exp plus a bunch of flags.   That said I got a lot of PvP reps and was a pretty good hand with a Can.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on July 04, 2015, 04:01:12 am
I got 2 mill (meh), 3000 credits (which is LESS THAN NOTHING) and no flags whatsoever

Also, my interent was dead for a while so I must have missed the frist re-set?
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on July 04, 2015, 02:26:51 pm
Also, my interent was dead for a while so I must have missed the frist re-set?

That's probably it. It reset about 2 weeks ago, and there should not be any further resets. Are you on the NA server? Are there others in beta?
If you are, and got 50 PvP battles before the reset, you should also have a tier 4 bb in port, the Arkansas. Also, whatever doubloons you spent before the wipe should have been refunded to you.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on July 08, 2015, 09:25:53 pm
Minekaze still super boss.

I preferred grinding to Tier VI through Kuma to skippering Furutaka.

Not sure if they changed something or I forgot how bad sub Kongo BBs are because it seems like getting citadels is a random slot machine favoring bounces.
Title: Re: World of Warships - Closed Beta
Post by: crizza on July 09, 2015, 08:19:09 pm
Best. Match. Ever :D


[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on July 13, 2015, 11:46:55 pm
Objective Kongō Achieved.  I still need to upgrade her to Hiei spec, but initial BB objective achieved.  Minekaze is a little over halfway to Mutsuki but Furutaka has a long ways to go.  Once I trade in for the Aoba I can focus grind the IJN DDs and reclaim my lady Kagerō.
Title: Re: World of Warships - Closed Beta
Post by: The E on July 14, 2015, 02:39:27 pm
Last outing in the New York before switching to the mighty New Mexico. A defeat, yes, but a very hard fought one.

(http://i.imgur.com/pq8z2BC.jpg)
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on July 14, 2015, 04:46:41 pm
Normally, when you let a destroyer close within three klicks of your battleship, you are a dead man. For some reason I spent last night disproving that with the Kawachi, culminating in getting swarmed by two Watatakes and a Wickes, and not taking a single torpedo.

I got two of them with main and secondary battery fire, and my secondaries chewed up the last guy, but it was a good distraction for the guy in the Omaha I'd been trying to fight previously and...well, Kawachi ain't really equipped to gunfight anything two tiers up.

Title: Re: World of Warships - Closed Beta
Post by: The E on July 15, 2015, 02:04:01 am
Normally, when you let a destroyer close within three klicks of your battleship, you are a dead man. For some reason I spent last night disproving that with the Kawachi, culminating in getting swarmed by two Watatakes and a Wickes, and not taking a single torpedo.

I got two of them with main and secondary battery fire, and my secondaries chewed up the last guy, but it was a good distraction for the guy in the Omaha I'd been trying to fight previously and...well, Kawachi ain't really equipped to gunfight anything two tiers up.



One of my most memorable incidents in the game (this was before the open beta wipe) was getting ambushed by a Destroyer at close range, eating a couple torpedoes (going from full health to pretty much nothing), waiting several interminable seconds for my turrets to turn around and then blasting that DD with a full broadside from a New Mexico at under a kilometer.
Title: Re: World of Warships - Closed Beta
Post by: Deathsnake on July 15, 2015, 02:59:50 pm
Last Battle of my Wyoming

(http://abload.de/img/shot-15.07.14_20.40.1jmuk9.jpg)

Is it nice or not?

(http://abload.de/img/shot-15.07.12_09.37.24xuui.jpg)
(http://abload.de/img/shot-15.07.14_20.27.4anus2.jpg)
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on July 15, 2015, 08:22:54 pm
Wyoming's a good boat. I'm having fun in mine :)
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on July 15, 2015, 10:53:04 pm
Hiei Spec Kongō Achieved

(http://i60.tinypic.com/219bce1.jpg)

Just need to grind out Aoba and first round objectives will be complete.
Title: Re: World of Warships - Closed Beta
Post by: The E on July 18, 2015, 04:44:19 am
Who's a nice little murderboat? Yes, little Furutaka, you are!

(http://i.imgur.com/OUZLQdq.png)
Title: Re: World of Warships - Closed Beta
Post by: Admiral MS on July 19, 2015, 09:02:36 am
Driving around the map in a circle with my Minekaze killing everything on the way. 160k torpedo damage and only 4k flooding damage. Luckily going as close as 2-3km to hostile CAs and BBs didn't kill me.

(http://fs1.directupload.net/images/user/150719/nn3cugk4.jpg)
Title: Re: World of Warships - Closed Beta
Post by: crizza on July 19, 2015, 10:09:49 am
It started so good... whats the deal with torpedo runs conducted by DDs? The leading one has to watch for the following DDs?



[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on July 19, 2015, 11:00:52 am
There are a lot of novices running cans these days.  They have no idea what their torp ranges are, the ship concealment values nor how to turn off AA and make a silent approach.  Though I still wonder at the number of BB skippers either sailing all back astern or even stationary, even at mid tiers.
Title: Re: World of Warships - Closed Beta
Post by: The E on July 19, 2015, 11:18:55 am
Speed is life, and sniping rarely works out well. Those are the lessons every skipper needs to learn.
Title: Re: World of Warships - Closed Beta
Post by: crizza on July 19, 2015, 11:36:06 am
Yeah, when I sail a DD and another one is in front of me, I rarely launch torps because of the danger of hitting them... but that doesn't rarely work both ways^^
Title: Re: World of Warships - Closed Beta
Post by: Spoon on July 19, 2015, 11:40:55 am
I started playing like two days ago, Tenryu and Kuma are both a lot of fun. Japanese battleships are not. I haven't reached burning love yet, and it feels like such a grind to get there.
Stupid Myogi and Kawachi and their 1000 useless secondary guns. Destroyers seem like a lot fun too, haven't played a lot them yet. The Wakatake's gun's have such a slow turn rate, they can't keep up with the ship's turning speed, making them feel incredibly useless 90% of the time. It's all torpedoes babe.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on July 19, 2015, 12:17:35 pm
Saint Louis game. 147 hits. Kill a battleship and cripple another in 1v1s before getting sunk.

The remaining three ships on my team each get blown to bits by magazine hits from the last battleship.

->Incoherent screaming.
Title: Re: World of Warships - Closed Beta
Post by: crizza on July 19, 2015, 12:35:35 pm
Just fended off an airwing of torp and dive bombers, while shelling two cruisers and two BBs... needless to say, I got sunk...
But why do people feel the urge to go totally ballistic when you reply politely to an insult? :D
Title: Re: World of Warships - Closed Beta
Post by: Spoon on July 19, 2015, 12:51:47 pm
Sometimes I think I am a boat.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on July 19, 2015, 01:58:58 pm
Sometimes I think I am a boat.

Poi?
Title: Re: World of Warships - Closed Beta
Post by: Spoon on July 19, 2015, 03:30:08 pm
I am the poi-est
(http://i1054.photobucket.com/albums/s490/kingspoon/Junk/poi_zps2lirqqfb.jpg~original)
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on July 19, 2015, 03:53:23 pm
Ah, mods. Wonderful, beautiful mods.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on July 19, 2015, 05:06:42 pm
I am the poi-est

I see a Pacific character there. You are indeed sufficiently Poi.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on July 19, 2015, 10:20:39 pm
Domination Map, OpFor has six Cans to our two...

Time to get to work.

(http://i61.tinypic.com/35i6nut.jpg)
 
Title: Re: World of Warships - Closed Beta
Post by: crizza on July 20, 2015, 04:42:09 pm
Best match ever :D
St. Louis is a HE monster  :lol:

[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on July 20, 2015, 09:21:54 pm
All first round objectives achieved, IJN Aoba acquired.  She may not be Master of Ceremonies at the Viking Funeral like the Cleveland but she is a dependable 8" heavy cruiser (not to mention being quite the looker).  Thus completing the Minekaze/Kongo/Aoba trio which will form the economic foundation for further expansion.
Title: Re: World of Warships - Closed Beta
Post by: Spoon on July 21, 2015, 08:24:24 pm
(http://ibin.co/29SHIFH86Of5)
It's like a nerd mating call

and for some e-penis showing
(http://ibin.co/29SHbunb8z3a)
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on July 21, 2015, 11:40:56 pm
Myogi in a Tier 6 match. Clevelands. Clevelands everywhere. Clevelands all up in your grill, Clevelands at long range, Clevelands setting you on fire, Clevelands penetrating your side armor with AP at couple of kilometers, Clevelands stealing your socks, Clevelands tactical genius'ing out of your underwear.

The moment when the stars align, you drop three 14" shells into one guy's citadel and blast him in half, that almost makes it worth it. Almost.
Title: Re: World of Warships - Closed Beta
Post by: Spoon on July 22, 2015, 04:09:44 pm
My favorite part of today was slaying Admiral_MS

(http://ibin.co/29Y40x11EDBF)

With my ****ty DD cannons

When he was nearly dead

He nearly killed me too.

I'm the best.
Title: Re: World of Warships - Closed Beta
Post by: Admiral MS on July 23, 2015, 04:27:30 am
I really should take a better look at other player names. Didn't notice I got mauled by Spoon Poi. I do remember one game yesterday where I was being shot at and thought it's coming from one of the cruisers far away. After some time I noticed none of them is firing at me and I'm still eating shells. Add a surprised look on the minimap to see a DD sneaking through on the border of the map followed by me trying to kill him. Needless to say I was very unhappy to be sunk by japanese DD cannons.

Well, I prefer burning down BBs at point blank range (14km +).

Spoon, you are the best!

And I will get my revenge!
Title: Re: World of Warships - Closed Beta
Post by: crizza on July 23, 2015, 01:11:58 pm
"Crizza are you shooting with your eyes actually open?!"
I mean... what's his problem? :D


[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: Spoon on July 23, 2015, 01:13:52 pm
I was actually pooping my pants so hard, I missed my torpedoes badly and I was missing shots at pointblank range, and even though you only had 2000ish hp left, the first volley you hit in retaliation hurt me so bad. I was scared you would take me with you into a watery grave  :p
Title: Re: World of Warships - Closed Beta
Post by: Admiral MS on July 24, 2015, 06:47:00 am
As I usually play DDs myself I can really understand that feeling, especially when engaging Cruisers on short range. If you miss your torpedoes you are in a very bad spot the moment the enemy starts to shoot at you (it hurts so much). Then panic mode comes up and you miss even harder with the cannons... :ick:

Well, I hope I'll see you again on my side or as a target to shoot at. Got to add you to the friend list :D
Title: Re: World of Warships - Closed Beta
Post by: Enioch on July 25, 2015, 08:58:40 am
"Minekaze is the best DD in the game. After that, the IJN DDs just suck."

Not really. It's not the ship, it's how you drive it. Coldly calculating sniper into opportunistic, merciless ganker instead of 'close' range invisible torp DPS guy.

(http://s27.postimg.org/q8b7d3myb/shot_15_07_25_16_46_12_0387.jpg)

(http://s27.postimg.org/zg2xmw0kz/shot_15_07_25_16_46_21_0855.jpg)

Only 20k XP to the Fubuki. Oh, Fubuki, you beautiful little thing, I'm only a breath away.
Title: Re: World of Warships - Closed Beta
Post by: crizza on July 25, 2015, 09:18:05 am
Four against one, praise the lord the CV seemed to have no planes left :D


[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: Admiral MS on July 25, 2015, 11:57:17 am
"Minekaze is the best DD in the game. After that, the IJN DDs just suck."

Not really. It's not the ship, it's how you drive it. Coldly calculating sniper into opportunistic, merciless ganker instead of 'close' range invisible torp DPS guy.

Only 20k XP to the Fubuki. Oh, Fubuki, you beautiful little thing, I'm only a breath away.
I started playing the Mutsuki yesterday and due to a lack of Free-XP I'm stuck at stock config. This is by far the worst ship I ever had to play. 6km torpedo range and those horrible cannons. No other choice than to go into short range duels where everyone can see you. Still was the best player in my team more than once just by doing a suicide run towards an enemy CV or BB sinking them while going underwater myself...

Now looking at Fubuki and higher it gets much better. Three launchers with 3-5 torpedoes and high range. You get the capability to sink a BB with one launcher instead of needing all three like on the Minekaze.  ;7

Ok I'm back in the game dying in my Mutsuki  :banghead:
Title: Re: World of Warships - Closed Beta
Post by: Enioch on July 25, 2015, 10:11:17 pm
Mutsuki really needs the upgraded torps, and then it becomes a monster.

Seriously, I don't get the bad rap this thing gets. What people hate, apparently, is that they wanted a better Minekaze but they get something that forces a completely different playstyle. The Mutsuki is trollish in a whole host of other respects and it is the BEST trainer for the way the top-tier IJN DDs need to be played.

I'm thinking of writing a guide for the top-tier IJN DDS.

Title: Slayers Olde Guide to IJN High Tier DDs
Post by: StarSlayer on July 26, 2015, 09:59:32 pm
The Art of the High Tier IJN Destroyer

"The warmth of summer
 an arrow floats on the breeze
 bringing with it death."

 
I've noticed a lot of folks have concluded that the Minekaze is the pinnacle of the IJN line and that the upper tiers are complete tripe.  While I also initially found the change after Tier V to be jarring I decided to embrace the suck and eventually found the upper tier IJN DDs to be my most enjoyable and statistically some of my most potent platforms.  Instead of the Minekaze being the pinnacle of the line I see it as the culmination of a certain play style.  That of the stealthy shinobi, adept at assassinating the lone and unwary.  From Mutsuki onward I feel the line instead represents the mounted skirmisher, astride a swift pony whittling down the enemy battle line with deadly arrows and throwing it into disarray.  In this way high tier IJN Destroyers can be used to telling effect.
 
(http://i59.tinypic.com/wjcgvc.jpg)
 
This is not, for the most part, going to be a tutorial on basic destroyer skills but a discussion of what I find to be the best tactical employment of high tier IJN Cans.  If you want to learn about torpedo ranges, use of concealment, best equipment and so on I would recommend checking out Mr_Jc's informative video on the subject:
 

It is true that Minekaze offers a very generous blend of speed, concealment, number of launchers and rate of fire.  These attributes make her very forgiving of mistakes and supremely suited to stalking lone OpFor, getting in close and sliding a blade in between their ribs.  In short she is a Seal Clubber's dream capable of brutally punishing opponents making mistakes.  Subsequent tiers see those swift reloads disappear, with fewer launchers(with the exception of Fubuki and Shimakaze) and a slight downgrade in concealment and speed.  In place of these attributes we get long range torpedoes with powerful warheads.  As a result attempting to prison shank OpFor like you are apt to do in Minekaze generally becomes very hazardous and less productive.  That said a continuation of the close action strike style, even with the attributes of Minekaze would not necessarily be as successful at higher tiers.  As you up tier heavy capital ships gain ever larger health pools, better armor, more potent secondaries and ideally more adept skippers.  Ships like Nagato can often absorb most of a spread, remain afloat while its secondaries shred your fragile Can.  Even optimal ambushes can result in a loss of your HP, and doing so repeatedly will steadily degrade your destroyer.  Additionally because of the increasing costs to rearm and repair the results required to still turn a profit or even break even demand a more measured approach.  Ideally you should aim for matches roughly averaging 8-11 torpedo strikes and 80-100K in damage.  To achieve this means staying alive and delivering as much damage as possible. 

Thus we come to the skirmish style of play.  You want to do everything to maximize the IJN DD's defining traits: concealment and powerful long range torpedoes.  Instead of culling the loners I prefer to ply the waters were the main battle lines are engaging.  This deployment renders five important benefits. 


Now let's discuss the use of fish themselves.  The long range strike offers the highest risk of failure and requires the most finesse to pull off.  Often maneuvers OpFor executes while oblivious to your launch can spoil your spread.  It is also  true that current spotting mechanics and the increased maneuverability in the latest patch do torp runs no favors.  Still I often find a good spread, barring dramatic enemy maneuver before hand, stands a pretty good chance of connecting 1-2 strikes even with the current mechanics.  First off you want to select the best target and have good positioning.  Look for tight enemy concentrations and select the least maneuverable ships to start with.  This typically means BBs in close formation, preferably wider turning IJN ones before the dime turning USN types.  As for position try to avoid chase shots, fish coming in roughly broadside or ahead have the best closure rate and least opportunity to be outrun.  I like to operate similar to the Cantabrian circle of old, launching on an arc closest to the opponent while putting distance between us during the reload.  Unless your initial target appears to be particularly inept it's often beneficial to select a new unsuspecting target for the next spread.  For the actual launch itself the key for me is to try and make a trap, casting as wide a net as possible but retaining a mesh fine enough to not let them slip through.  This is why, for distance launches I always employ the tight spread setting, launching the first spread a little ahead and a few seconds after the second a little behind.  Ideally this means that the target will first detect the torps ahead of them and slow thus placing them in sweet spot were the spreads overlap for the highest concentration.  While sometimes you get a big multi hit, more often only one or two will connect.  While that is not as satisfying as laying out a target with a single blow, you are playing the long game.  Instead of risking it all on close attack you are accumulating strikes and whittling down the opponent.  Furthermore its directly contributing to the main engagement and increasing your battle line's chance of success.

As the match progresses the other benefit of the skirmish style comes into play, specifically that you have husbanded you hp pool for the late game.   Now you can utilize the concealment and ability to flex native to the destroyer class to pick off the remaining wounded enemies.  This is the time you can make those HP trades in close action for telling effect.  By staying alive most of the match I've often found I've racked up 8-11 torpedo hits by the end.  With 80K to 100K damage even when losing your ship you can still turn a tidy profit.

A few side notes before we wrap up.  I personally reserve smoke specifically for concealment upon detection, close action on aware enemies, or if a friendly really needs the cover.  When using long range torpedoes I want OpFor to have no forewarning of the likely approach vector.  A big old fog bank states your intentions pretty clearly.  IJN DD Guns are not the best, especially compared with the superlative Mark 12 5"/38s mounted on US DDs.  Still high tier IJN DDs mount a strong battery of six 127mm barrels, while they traverse and reload a little slow its still a powerful salvo.  If the opportunity to presents itself and you are not opening yourself up to return fire don't be afraid to use them.  They hit hard enough to finish a cripple and a otherwise engaged enemy can do little to stop you.  USN Tin Cans present one of the most difficult challenges you can face.  They are fast, powerful platforms mounting the deadly Mark 12 mentioned above.  You can't often win a DPS game with a US DD but aside from Gearing you do outgun him, getting the first shot off and connecting can swing the duel in your favor.  Whats more from Fubuki on upward you have a two turret rear battery.  That means even in retreat, displaying your tiniest profile you can still shoot with more barrels then they can often present.  Whats more is getting gunnery kills, especially on US DDs, are always an absolute hoot.

I can't say this will work for everyone and other members may have developed superior tactics, but so far this methodology has served me well.  You will still have matches that are complete duds.  Your fish just can't seem to connect, you run into a USN DD or CA and get gunned down, heck your team can be so good they wipe the floor with OpFor while you are still reloading your tubes.   Still, achieving good matches in high tier IJN Cans are some of the most exhilarating and satisfying experiences I've had in World of Warships.  When utilized effectively, high tier IJN DDs like the Group I Special Type Destroyer Fubuki and Type A Destroyer Kagerō can achieve feats Minekaze can only dream of.

You are the Samurai of old, with a good horse beneath you, a fine yumi in hand and a quiver of deadly arrows ready to fell your foe.
 
Make Hara Sensei (https://en.wikipedia.org/wiki/Tameichi_Hara) proud.
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on July 27, 2015, 12:28:25 am
In my Langley (Tier IV US CV), I dodged a Umikaze and all of its torpedoes for about 5 minutes. I only ate 2 of them. Finally, mine and the Hosho's torp bombers finally cornered and killed it. It was great fun.
Title: Re: World of Warships - Closed Beta
Post by: Hades on July 28, 2015, 04:50:29 pm
Battleships seem really ****ty in this game. I can beat a South Carolina or the Japanese BB of the same tier with same tiered cruisers without any real issue. They also seem to be completely unable to deal with destroyers in close range as well. Is this just a low tier issue or is it like trying to fire shotguns with long reload timers at all tiers?
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on July 29, 2015, 12:38:04 am
BBs are definitely tricky to use. At close range, just a few good hits can put down a DD, and two good volleys can sink a cruiser or at least scare it away. Ideally, you don't want to LET ships get close enough for that, but if they do, a BB can put some hurt on.

It seems that they're best at medium to long range, lobbing big chunks of doom and relying on the cruisers to keep the rabble away. Sort of like a mix of heavy tanks and SPGs from Tanks.
Title: Re: World of Warships - Closed Beta
Post by: Darius on July 29, 2015, 12:55:30 am
A good cruiser driver who escorts and screens well is worth his weight in gold.
Title: Re: World of Warships - Closed Beta
Post by: The E on July 29, 2015, 01:37:28 am
Things I learned as a BB driver:

1. A lonely BB is a dead BB. Always stay within mutual support range of other ships. Until you get to Tier VI or so, your AA is going to suck, and so having Cruisers around to do the flyswatting is crucial to your continued survival. On higher tiers, your AA gets better, but it will still not be good enough to allow you to go alone.
2. Always use AP ammo. The BBs natural prey are Cruisers and other BBs, and given that your guns generally have reload times upward of 25 seconds, your chances of causing fires are minimal. Now, HE isn't completely useless; it always gives you a predictable damage output which isn't nothing while you're still getting used to the intricacies of BB gunnery, but once you're comfortable enough that you can score hits on most salvoes, switch to AP and go for those sweet sweet Citadel hits.
3. DDs are for your Cruisers and DDs to deal with, not you. While it is obviously important to keep an eye on those little devils to dodge their torpedoes, you should not be expending main battery salvoes on them. Yes, if you hit them, they will blow up real pretty. But while you're concentrating on getting a firing solution on that little bastard, his buddies will lock you up and kill you real quick.
4. Remember that you have a lot of hitpoints, and save your Repairs for the important stuff. A fire or two won't kill you, and you can regenerate some health through the DC Party consumable. Wait with the Repairs until you get flooded or your engine/steering dies.
Title: Re: World of Warships - Closed Beta
Post by: Hades on July 29, 2015, 01:47:18 am
Yeah, I do those already because going off on your own is a bad thing to do, same as WoT. It's just the two US battleships I've played have absolute dick for accuracy, whereas the destroyers of the same tier are incredibly accurate and feel much better for actually projecting fire at range onto other ships.

e: To be honest it's probably just the main guns on the South Carolina and Wyoming, from what I've seen higher tiers tend to have fairly accurate guns.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on July 29, 2015, 09:16:53 am
I find BB guns are the finickiest to use in game, big alpha, low RoF and tough dispersion.  I need to get a bunch of reps with a particular gun type before I get the feel for using them effectively.  Because of the long reload you need to master the guns and hit pretty much every salvo, unlike cruisers that can simply walk their fire to the target.  Heck, even if I take a break from BBs I need to spend a little time to reacclimate to their guns.  That said once you get nuances of the naval rifles, especially with relatively accurate platforms like Kongo or Nagato, BBs can be absolutely brutal.  Multiple citadels in a single salvo and suddenly cruisers and even other BBs just start evaporating.  Mag detonating an Atlanta on the first salvo salvo of a match or taking out a Mutsuki trying to make a run for your CV at maximum range are they types of hilarious things you can pull off when you get the hang of those guns.

I think a lot of folks expect BBs to be an easy "I win" class but they are subtly difficult to master.  They demand foresight to navigate to effective positions, good situation awareness to react to problems before they develop, require an understanding of angling to get the most out of their armor and you need to know their guns in and out because you can't afford to waste shots.

The people who just drive around thinking they are a badass battlewagon are fodder for my Tin Cans, but the folks who focus BBs and learn their ins and outs get crazy awesome results.  I spread my playtime around to the different classes too much to commit to BBs but I know when I get enough reps in Kongo, Nagato or Amagi to get into the groove they are a lot of fun and very effective.
Title: Re: World of Warships - Closed Beta
Post by: Rodo on July 29, 2015, 12:21:02 pm
Not as good as the St Louis but hey! It's not a bad grind towards the Cleveland.
(http://i60.tinypic.com/34hymo6.jpg)
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on July 29, 2015, 06:55:13 pm
The early tier battleships are slower than everything else and don't have the guns to to fight it off in a rapid manner. The US line in particular is a bit of a grind, as it's not really good until New Mexico. The Japanese can actually get tolerable at Myogi, as long as you're willing to exploit your range and your ability to run away while still using two out of three turrets.

Remember that dispersion in the game is not proper Circular Error Probable, but actually flattened out in such a way as to make targeting a broadside-on ship easier. Myogis get to exploit this in a way no other ship really does.
Title: Re: World of Warships - Closed Beta
Post by: Rodo on July 30, 2015, 08:44:32 am
The Kawachi is a pos, and I started haiting the Myogi. But then, as the grind progressed I started to like it a little, now I've sold it for the Kongo and I'm missing it.

Not that the Kongo is a bad ship, I just need to grind all the modules up again and that's kind of a pain in a tier 5 bb.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on July 30, 2015, 10:39:50 am
Kawachi is actually the battleship I've been most likely to survive destroyers in. It has a quick rudder response and the hexagon turret layout lets you unmask a decent number of turrets without turning so hard you expose yourself to torpedo fire before you can turn back. It's pretty easy to keep your stern on them, weave to avoid incoming, and get hits as they close within 5km or less.

Never killed another BB, and only a few cruisers, but it was very effective as a torpedo sump. I was killing three or four enemy destroyers in some matches, despite they fact they closed within 3km.
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on August 01, 2015, 12:48:54 pm
Promo code for a free ship and slot:
Spoiler:
ALBANY

It's a tier 2 American Cruiser.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 02, 2015, 04:05:25 pm
It's also pretty bad, so think of it as a free port slot and 375000 silver if you want.
Title: Re: World of Warships - Closed Beta
Post by: Spoon on August 02, 2015, 05:14:15 pm
I don't know why you think its bad, it has blazing speed, amazing gun coverage, endless range, armored beyond believe. Truely an epoch of american naval engineering
(http://ibin.co/2AnYFnAizgjw)

(I sold it after)
Title: Re: World of Warships - Closed Beta
Post by: Gray on August 03, 2015, 04:33:51 am
Started playing this yesterday, and it's a quite entertaining timesink.

The St. Luis is my favourite ship so far, the upgrades make it a drive by killer with 2-4 kills per game.
Slowly getting used to the first Battleship, requires different kind of playstyle, but still fun.



Title: Re: World of Warships - Closed Beta
Post by: Hades on August 03, 2015, 07:16:56 am
To be honest, my big issues with the game so far are battleship gun RNG (for god's sake, normalize it so it's more fun for both parties - potentially getting oneshotted by a battleship isn't fun but missing most of your aimed shots isn't either), how overloaded torpedoes or destroyers seem to be, not entirely sure which, and HE spamming on cruisers and how often it sets fires (but maybe that's just a low tier thing?)
Title: Re: World of Warships - Closed Beta
Post by: Gray on August 03, 2015, 09:40:57 am
I kinda like it that way.

At first, i felt kinda annoyed be the fact, that Battleships unlike Cruisers can only fire twice a minute but once i adjusted my playstyle, it was actually quite fun.

Either circle the enemy and pound them from afar ( requires leading the Target cursor) or, if only one or two ships are nearby, get to point blank range and say hello with a broadside or two. 

I have to admit that Destroyers are quite annoying with their Torpedos, but unless they perform a close range driveby, you can get away in a cruiser that has decent maneuverability.
Either by hiding behind an Island, Team member ( they love that) or by turning your ship towards the Torpedos.
In case of the latter, chances are that the Torps miss, worst case Scenario is that you get hit by a single one which will not sink the ship unless your hitpoints are really low.

Sofar, i've been sunk 4 times by Torps, and only half of them were launched by Enemys, the other half by Teammates who think the shortest way to the enemy is right through my hull...
I don't mind providing cover for smaller/ weaker ships, or ships that have been shot to hell, but it certainly wont be any Torpedo carrying ships anymore.
Title: Re: World of Warships - Closed Beta
Post by: The E on August 03, 2015, 09:47:47 am
HE spamming on cruisers and how often it sets fires (but maybe that's just a low tier thing?)

It's also a high-tier thing.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 03, 2015, 12:25:38 pm
Actually destroyers and torps have undergone nearly a dozen rounds of nerfing since Alpha and at the moment have the lowest win rate of ships by class. Torpedo damage is very high, yes, but on the other hand you sink ships by making holes that let water in, not by making holes that let air in; they ought to be.

Part of the issue with people's perceptions of them being ridiculously powerful is the things that normally protected the heavies from getting torpedoed, like a screen, simply do not exist with this level of teamwork. We're recreating a confused melee off Guadalcanal more than we are the Battle of Jutland; and unlike Laffey, our torpedoes run hot, straight, and normal every time. This is part of the much shorter games' need to have things be more lethal for the time limit.

Accuracy has actually been significantly buffed from realistic dispersion and ships are significantly larger than they should be; North Carolina, for example, is nearly 700m long ingame. This is to allow more than occasional hits.
Title: Re: World of Warships - Closed Beta
Post by: ssmit132 on August 03, 2015, 10:16:09 pm
ships are significantly larger than they should be; North Carolina, for example, is nearly 700m long ingame. This is to allow more than occasional hits.

Quote from: Wikipedia article on USS North Carolina (BB-55)
Length: 728.8 ft (222.1 m)

Wait, really? :eek2:
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on August 03, 2015, 10:40:17 pm
Really Really.
Title: Re: World of Warships - Closed Beta
Post by: Deathsnake on August 03, 2015, 11:52:29 pm
Take this!!!!!

https://www.youtube.com/watch?v=t2dE1LkrkPM

Cannot wait for the german tree ;)

Maybe the Odin too? Battleshipcarrier ;D

(http://www.german-navy.de/pics/smb/odin0.jpg)
Title: Re: World of Warships - Closed Beta
Post by: The E on August 04, 2015, 02:08:56 am
Those ships were bad ideas when the Japanese tried to make them work (look up Hyūga), and I don't quite see how they'd fit into the paradigm that has been established for Carriers in WoWS.
Title: Re: World of Warships - Closed Beta
Post by: Melon on August 04, 2015, 05:13:48 am
Personally, I can't wait for the Royal Navy - it might even get me to play more than 3 or 4 matches every few days again.
Title: Re: World of Warships - Closed Beta
Post by: crizza on August 04, 2015, 01:05:01 pm
People seem not be able to simply write "GG"...
Quote of the guy I killed with torps: "Retarded lucker"... but if a ship goes straight ahead towards an island... it is pretty obvious that torps fired along the coastline might hit :D

[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on August 04, 2015, 03:14:56 pm
Those ships were bad ideas when the Japanese tried to make them work (look up Hyūga), and I don't quite see how they'd fit into the paradigm that has been established for Carriers in WoWS.

There is a lot of demand for the Hyūga/Ise conversions, as well as Mogami and Tone.  I don't know how they will implement them, but supposedly they are on WG's todo list.  Tone aught to be fun, from what I've read the concentrated nature of her guns forward approach allowed for the best protection of the IJN CAs.  One less 203 turret might be an okay trade for a tough compact Citadel.
Title: Re: World of Warships - Closed Beta
Post by: Gray on August 04, 2015, 04:20:40 pm
I like the Japanese Cruisers.



[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on August 07, 2015, 11:55:00 pm
Two Minekazes and my Omaha launched all our torpedoes at a single New York, all at once. That makes 18 fish in the water, by my count.
He couldn't do anything but sink.

I typed in all-chat, "Torpedoggeddon". He swore at us. It was a good day.
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on August 08, 2015, 11:06:31 pm
I've gotten both the Sampson, then the Wickes today.  I acknowledge Bliss-Leavitt as my lord and savior already.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 09, 2015, 04:55:20 am
Good man.

Random news:
EU currently has Mikasa as a Tier-2 premium BB. No word on it coming to the US server.
Bismarck or Tirpitz as a premium is expected for a patch SoonTM.
Title: Re: World of Warships - Closed Beta
Post by: crizza on August 09, 2015, 08:08:39 am
According to a vid from the GC the Bismarck will be part of the german tree as tier 8, while the Tirpitz will be a premium BB.
Invalid YouTube URL: http://worldofwarships.eu/de/news/common/gc-announcements/
Title: Re: World of Warships - Closed Beta
Post by: Spoon on August 09, 2015, 08:42:31 am
Yeah, I've seen the Tirpitz a while back
(http://ibin.co/2B6OL2eWqzCK)


Edit:
(http://ibin.co/2BYOytS1jayd)
3x XP feels pretty gud
Title: Re: World of Warships - Closed Beta
Post by: crizza on August 09, 2015, 09:28:24 am
I'm wondering if the Tirpitz torpedo launchers will actually come in handy or not^^
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 09, 2015, 11:15:36 pm
I'm wondering if the Tirpitz torpedo launchers will actually come in handy or not^^

Probably not on. They said BBs wouldn't get torps as a rule. Tirpitz is the only one that doesn't have fixed launchers, so...it's got a slim chance.
Title: Re: World of Warships - Closed Beta
Post by: crizza on August 10, 2015, 06:35:42 am
Guess the Bismarck will loose her launchers with another hull.
But I'm asking myself what will the upgrades of the Bismarck be...
Title: Re: World of Warships - Closed Beta
Post by: Melon on August 10, 2015, 06:56:01 am
More than likely any upgrades Tirpitz may have received - similar to Wyoming down at tier 4. Wyoming's upgrades are actually the ones Arkansas received, since Wyoming had all of her main batteries replaced with twin-mount 5" guns for training purposes by 1935.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on August 10, 2015, 10:00:45 am
Part of the issue with people's perceptions of them being ridiculously powerful is the things that normally protected the heavies from getting torpedoed, like a screen, simply do not exist with this level of teamwork. We're recreating a confused melee off Guadalcanal more than we are the Battle of Jutland; and unlike Laffey, our torpedoes run hot, straight, and normal every time. This is part of the much shorter games' need to have things be more lethal for the time limit.

Normally, a battleship secondaries don't have **** for range, damage and accuracy and no DD would survive coming close to a BB either.


Quote
Accuracy has actually been significantly buffed from realistic dispersion and ships are significantly larger than they should be; North Carolina, for example, is nearly 700m long ingame. This is to allow more than occasional hits.

Ranges have been condensed, but that's about it.
Iowa had 220m dispersion at max range.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 11, 2015, 01:00:49 am
Iowa had 220m dispersion at max range.

During Gulf One, but not at any timeframe covered by this game.

In combat conditions during early 1944, at 35000 yards Iowa's dispersion was well over a half-mile. This compares favorably to reported dispersions of the Center Force against Gambier Bay and to Hiei against USS Edsall. At 25000 yards dispersion was expected to be small enough to obtain a first-salvo hit against a battleship, but probably not with multiple shells.

Normally, a battleship secondaries don't have **** for range, damage and accuracy and no DD would survive coming close to a BB either.

Scharnhorst's last battle, the British destroyer attacks on Bismarck. And these are against ships that have fairly modern secondary batteries. A ship with casemate mounts, simple and unstabilized? Laffey vs. Hiei and Hoel vs. Kongo both provide instructive examples where destroyers literally approached so close the casemates couldn't depress to hit them. The second of those happened in broad daylight.

tl;dr: You're wrong and you don't know what you're talking about.
Title: Re: World of Warships - Closed Beta
Post by: Hades on August 11, 2015, 05:10:32 am
To be fair, expecting this level of realism from a Wargaming game is unrealistic and unreasonable, especially when you have things like destroyers disappearing out of thin air 4 kilometers away in the open.
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on August 11, 2015, 08:01:48 am
One of the things that was pointed out to me by a friend is that U.S. battleship ranges are for the most part, at a .5 ratio compared to IRL, versus .75 to 1 for Japanese battleships.  Cruisers for both sides are at a 1-1 range ratio.  Even the Iowa by my math is around .59 of its actual max range.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on August 11, 2015, 09:20:00 am
IIRC WG has some weird height of range finder/gun director logic limiting gunfire rather than the capabilities of the particular naval rifle.  Since Japan invested in towering Pagoda masts they get to out range the USN.
Title: Re: World of Warships - Closed Beta
Post by: Spoon on August 11, 2015, 10:45:50 am
I'm miffed how it seems impossible to actually fire your mainguns at planes. Something that did actually occure quite a bit in WWII.

(http://ibin.co/2BmpjWmvY0T6)
Finally had my first battleship on destroyer ram. At least made 1 kill before their own team brutally ravaged my nubile kongo body.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 11, 2015, 01:20:54 pm
I'm miffed how it seems impossible to actually fire your mainguns at planes. Something that did actually occure quite a bit in WWII.

Not directly, but you can actually hit planes with main battery fire. I've seen it happen a couple of times.
Title: Re: World of Warships - Closed Beta
Post by: crizza on August 11, 2015, 01:47:50 pm
Why?
Six against three... Three BBs, two cruisers(whats the shortform anyway?) against a single Fuso, an Aoba and a CV...
While my team rushed north to cap, their Aoba managed to sneak on our CV and fired torps the moment before my salvos sunk it...
Five against two... we still can win this...
But no, our Kumas start to cap instead of going for the CV and got sunk by planes and their Fuso...
Allright, three against two, we can do this...
While one of our BBs started to cap, the other decided to circle outside the cap circle...tada


[attachment deleted by nobody]
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on August 11, 2015, 04:04:33 pm
Iowa had 220m dispersion at max range.

During Gulf One, but not at any timeframe covered by this game.

In combat conditions during early 1944, at 35000 yards Iowa's dispersion was well over a half-mile. This compares favorably to reported dispersions of the Center Force against Gambier Bay and to Hiei against USS Edsall. At 25000 yards dispersion was expected to be small enough to obtain a first-salvo hit against a battleship, but probably not with multiple shells.

I distinctly remember reading reports of Iowa accuracy made in 1945 and it sure as hell wasn't half a mile.


Quote
Normally, a battleship secondaries don't have **** for range, damage and accuracy and no DD would survive coming close to a BB either.

Scharnhorst's last battle, the British destroyer attacks on Bismarck. And these are against ships that have fairly modern secondary batteries. A ship with casemate mounts, simple and unstabilized? Laffey vs. Hiei and Hoel vs. Kongo both provide instructive examples where destroyers literally approached so close the casemates couldn't depress to hit them. The second of those happened in broad daylight.

tl;dr: You're wrong and you don't know what you're talking about.

Stranger things have happened in war. 1 in a million scenarios are not something one should use as a base for anything.
But that doesn't change the fact that secondaries are nerfed to hell on BB's
Title: Re: World of Warships - Closed Beta
Post by: Scotty on August 11, 2015, 05:49:11 pm

Thank you for once again demonstrating you don't know what the **** you're talking about.

Rest of the thread, please continue.
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on August 11, 2015, 06:00:00 pm
IIRC WG has some weird height of range finder/gun director logic limiting gunfire rather than the capabilities of the particular naval rifle.  Since Japan invested in towering Pagoda masts they get to out range the USN.
That has to be the most ass-backwards thing ever considering we didn't need giant towering pagoda masts to accurately direct our cannon fire at those ranges.
Title: Re: World of Warships - Closed Beta
Post by: Admiral MS on August 11, 2015, 07:10:12 pm
Did you ever play Tier 7 or higher DD and tried to engage a Yamato or Izumo? I got ripped apart at > 7 km by their secondary guns while a full spread of 6 torpedoes from Hatsuharu may reduce their hitpoints by less than 40%. So secondary batteries are doing exactly what to expect: Sink DDs.

Mainguns are part of the flak for many ships, though there is no animation and you can still use the same gun on other ships while it is firing on planes. The maingun AA fire is represented by the flak aura with the highest range.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 11, 2015, 08:34:49 pm
That has to be the most ass-backwards thing ever considering we didn't need giant towering pagoda masts to accurately direct our cannon fire at those ranges.

You haven't even heard ArdRaiess ranting on how radar FC sucks yet. The WG devs are either terrified of or hate USN fire control.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 11, 2015, 10:42:00 pm
I distinctly remember reading reports of Iowa accuracy made in 1945 and it sure as hell wasn't half a mile.

Whatever you read, I'm going off her sole combat performance.

Since I've already written it up once, I'll quote the relevant portion of the Truk fight here.

Quote
At 1300, with Katori back underway and showing very little sign of damage according to American observers, over the horizon comes a surface sweep for escaping warships, centered on Iowa-class battleships USS Iowa and USS New Jersey. Maikaze, Katori, and Shonan Maru No. 15 charge the American battlewagons.

New Jersey engages Maikaze with her secondary and primary battery at the short range of only 7000 yards; the destroyer's torpedo salvo passes between the American battleships, and heavy cruisers USS Minneapolis and USS New Orleans are detailed to finish Maikaze off. A shell from one of them detonates the destroyer's aft magazine, and she sinks by the stern. Her forward gun is still firing as she goes under. New Jersey's portside secondary battery leisurely finishes off Shonan Maru No. 15 while the heavy cruisers deal with Maikaze.

Iowa engages Katori with 46 rounds 16" HC in eight salvos (indicating she wasn't firing full salvos) and 124 5" rounds. All salvos are reported to straddle the target, and Katori is observed to be listing heavily after the fourth salvo. It is believed Katori took at least sixteen major-caliber shell hits, a surprisingly respectable total for a ship built to merchant standards. Katori's own torpedo retaliation misses Iowa astern. Fire is checked when Katori sinks.

Nowaki, showing more sense, runs for her life. The two American battleships crank their throttles open and pursue at 32.5 knots, in what must be an unpleasant surprise for the the Japanese destroyer. Nowaki is straddled by the first American salvos at 35000 yards, and attempts to hide in the sunglare on the water, causing both US ships to switch over to pure radar fire-control at 38000 yards. The last salvo is fired at range of 39000 yards and is still a straddle at nearly 22 miles, but Nowaki somehow avoids being hit directly, though badly hurt by fragments and fire they started.

A salvo dispersion of only 220m would have never allowed Nowaki to escape alive considering the number of salvos fired. According to Iowa's action report her salvo dispersion was never less than a half-mile firing against the destroyer. New Jersey did better (her guns had been more carefully maintained in alignment) but her dispersion was still reported as never better than 350 yards, well over 300 meters, and sometimes reached the same size as Iowa's.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on August 11, 2015, 10:54:48 pm
That has to be the most ass-backwards thing ever considering we didn't need giant towering pagoda masts to accurately direct our cannon fire at those ranges.

You haven't even heard ArdRaiess ranting on how radar FC sucks yet. The WG devs are either terrified of or hate USN fire control.

Select Boise, press X, let microwaves lay the guns, close firing key, profit??
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on August 12, 2015, 01:42:01 am
That has to be the most ass-backwards thing ever considering we didn't need giant towering pagoda masts to accurately direct our cannon fire at those ranges.

You haven't even heard ArdRaiess ranting on how radar FC sucks yet. The WG devs are either terrified of or hate USN fire control.
I'm inclined to think its both, given their native market's contempt if not outright hatred of anything American these days.  I would not want to be their Russian PR rep telling those forums that American naval quality was the best in the world in WW2.
Title: Re: World of Warships - Closed Beta
Post by: Melon on August 12, 2015, 07:19:31 am
Honestly, I wouldn't even bother taking ArdRaeiss seriously, it's bad for your brain cells.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on August 12, 2015, 04:19:04 pm
People complained about Mutsuki being a step down from Minekaze

"Minekaze, a too effective, elusive, and dangerous Japanese destroyer, will lose her top torpedoes and three kilometers of range with them.The traversing angles of her torpedo tubes were reduced a little, while the detection distance was increased by almost one kilometer. It's cool to be a ninja, but it's time to draw a line."

WG heard your complaints. :P
Title: Re: World of Warships - Closed Beta
Post by: Spoon on August 12, 2015, 06:49:10 pm
People complained about Mutsuki being a step down from Minekaze

"Minekaze, a too effective, elusive, and dangerous Japanese destroyer, will lose her top torpedoes and three kilometers of range with them.The traversing angles of her torpedo tubes were reduced a little, while the detection distance was increased by almost one kilometer. It's cool to be a ninja, but it's time to draw a line."

WG heard your complaints. :P
Please tell me they will buff the furutaka in some kind of meaningful way.
What a piece of **** that is compared to the Kuma. I want to move past it so badly but every game played with it feels like suffering.

I'm inclined to think its both, given their native market's contempt if not outright hatred of anything American these days.  I would not want to be their Russian PR rep telling those forums that American naval quality was the best in the world in WW2.
Well, it was in the later part of WWII, when 'murica finally got their heads out of their isolated asses and joined the war, only to realized they didn't actually had much of a proper navy to begin with, and just build a new modern one in a few years time  :p
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on August 12, 2015, 10:46:48 pm
Keep in mind the only reason we called the Pensacolas heavy cruisers is because the rest of the world called anything with a 203mm cannon bore a heavy cruiser.  We were just fine classing them as eight inch light cruisers due to the lack of armor. :P
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 13, 2015, 12:14:40 am
Well, it was in the later part of WWII, when 'murica finally got their heads out of their isolated asses and joined the war, only to realized they didn't actually had much of a proper navy to begin with, and just build a new modern one in a few years time  :p

It's not our fault nobody else had a world-class navy to start with and could also build a completely new one twice as powerful as anyone elses'.

Or put another way, if it had been the Royal Navy's Pearl Harbor, they wouldn't have been able to keep fighting the war. The USN not only did, but what was left afterwards was able to go blow-for-blow with what was at the time the most powerful navy in the world.
Title: Re: World of Warships - Closed Beta
Post by: crizza on August 13, 2015, 07:02:09 am
The japanese were fools for not destroying the supplies at Pearl...
Title: Re: World of Warships - Closed Beta
Post by: Hades on August 13, 2015, 09:39:11 am
The Japanese were fools for drawing the US into war in the first place. Supplies gone or not, the US would have eventually recuperated and sent Japan to slam-town New Jersey.
Title: Re: World of Warships - Closed Beta
Post by: crizza on August 13, 2015, 10:40:16 am
I disagree somewhat...
Pearl Harbor was the only place west of the mainland were ships could be supplied and thanks to the naval yard be repaired.
Destroying these two things would have meant ships would have to return for even minor repairs to the westcoast.
I agree that the industrial potential of the USA was greater than those of any other major power in WWII, but the japanese hoped to achieve their conquests without interference of the pacific fleet.
Title: Re: World of Warships - Closed Beta
Post by: Spoon on August 13, 2015, 11:56:33 am
It's not our fault nobody else had a world-class navy to start with and could also build a completely new one twice as powerful as anyone elses'.

Or put another way, if it had been the Royal Navy's Pearl Harbor, they wouldn't have been able to keep fighting the war. The USN not only did, but what was left afterwards was able to go blow-for-blow with what was at the time the most powerful navy in the world.
Nonsense.
The losses the USN incured during pearl harbor was like 2 sunk battleships, and 6 battleships that got damaged, repaired and rejoined the fleet after.  And like 3 cruisers sunk cruisers and destroyers.

Now take a look at what the british had just at the start of the war:
Quote
At the start of Second World War in 1939, the Royal Navy was still the largest in the world, consisting of 15 battleships and battlecruisers with five under construction, seven aircraft carriers, 66 cruisers with 23 more under construction, 184 destroyers with 52 under construction, 45 escort and patrol vessels with nine under construction and one on order, and 60 submarines with nine under construction
The kriegsmarine was basically nothing but submarines, something battleships aren't going to be hunting.
If the RN suffered the exact same losses during their fictional pearl harbor attack, as the USN suffered, they would still have so many ships left. It might have affected their naval battles against the Regia Marina for a bit and they might have needed to redraw some ships from the pacific for a while, but it ultimately wouldn't have affected the outcome of the war by a lot.

The Japanese were fools for drawing the US into war in the first place. Supplies gone or not, the US would have eventually recuperated and sent Japan to slam-town New Jersey.
America sort of forced the Japanese hand.
If everything worked out as the Japanese had hoped (destruction of a few carriers at pearl, a decisive fleet battle at midway), they definitely had a chance of 'winning'. Ergo, make a favorable peace treaty with the USA while they held naval superiority over the pacific.
They were fully aware they had not a snowballs chance in hell if they let the US get to buildin'.
Title: Re: World of Warships - Closed Beta
Post by: TrashMan on August 13, 2015, 12:14:45 pm
A salvo dispersion of only 220m would have never allowed Nowaki to escape alive considering the number of salvos fired.

Actually, it could happen. (but it was 260-270m, not 220)
There are two things to consider: the randomness of the dispersion and the accuracy of gunfire (leading)
Unlikely, but well...stranger things have happened.


Quote
I'm inclined to think its both, given their native market's contempt if not outright hatred of anything American these days.  I would not want to be their Russian PR rep telling those forums that American naval quality was the best in the world in WW2.

I'm dying to see the glorious russina navy, known for it's many "heroic" exploits.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 13, 2015, 06:43:59 pm
The losses the USN incured during pearl harbor was like 2 sunk battleships, and 6 battleships that got damaged, repaired and rejoined the fleet after.  And like 3 cruisers sunk cruisers and destroyers.

Couple of points you're missing: the actual total was more like 6 sunk battleships and 2 damaged. The fact they could be raised and repaired by the US doesn't necessarily follow for the British, which is rather the point. In fact it's doubtful they they could have even repaired the badly damaged ships. The industrial capacity isn't there in combination with their wartime efforts to address the U-boat threat and maintain the rest of their fleet at combat readiness.

The UK had actually built beyond the ability of its industry to maintain a fleet in wartime conditions. Witness the fate of the majority of the RN's heavy ships, as they start getting laid up circa 1943 due to their increasingly poor condition. If they take major damage in combat, no solution is going to be forthcoming.

If the RN suffered the exact same losses during their fictional pearl harbor attack, as the USN suffered, they would still have so many ships left. It might have affected their naval battles against the Regia Marina for a bit and they might have needed to redraw some ships from the pacific for a while, but it ultimately wouldn't have affected the outcome of the war by a lot.

It would have broken them. You're ignoring quality for numbers. The RN barely had enough ships available to meet all its missions. It had to maintain a defensive posture in the Indian Ocean, have enough force to counter the Italians, and maintain enough ships at Scapa Flow to counter German raiding. While on the surface their panic about Bismarck seems strange given how badly the RN outnumbered her, examined more closely it becomes clear that the RN realistically only had seven battleships which had any business being in a fight with a modern fast battleship such as Bismarck or the Littorios: Hood, Nelson, Rodney, and the four KGVs. With the loss of Hood and Prince of Wales preordained, that turns it down to five. With this they have to guard against Tirpitz, what they think are four Littorio-class ships, and the possibility of the Vichy French stirring from their ports with at least one fast battleship of their own, plus the two Dunkerques which will be difficult to effectively counter without a fast battleship.

Older battleships are still of use, but it must be expected they will have to both counter the older battleships of the enemy and be present in at least two-to-one numbers to counter fast battleships; not so much because they are at a disadvantage in a one-to-one fight, but because they must be in the right place at the right time and so operationally more of them need to be deployed to intercept the enemy rather than allow them to slip by. After doing the math, it becomes obvious the British do not have quite enough ships. And this is all to merely hold the enemy at bay; the chances of winning any individual engagement are up in the air and a few runs of bad luck could make things even less appealing.

The mob of old battleships that held the Italians at bay is now greatly reduced, and the Italians have reason to be more bold knowing that defeating this set of enemies will actually matter. The threat of British naval power which along with American diplomacy held the Vichy French to lukewarm alliance at best with Germany is gone, with unpredictable results. The British cannot turn to their carrier arm for answers either; their carriers do not have the modern aircraft, the doctrine, or just the numbers (despite their apparently high number of ships, each individual British ship carries fewer planes than American or Japanese ones do) to fight major fleet battles.

If everything worked out as the Japanese had hoped (destruction of a few carriers at pearl, a decisive fleet battle at midway), they definitely had a chance of 'winning'. Ergo, make a favorable peace treaty with the USA while they held naval superiority over the pacific.
They were fully aware they had not a snowballs chance in hell if they let the US get to buildin'.

The Vinson Bill was passed when Japan refused to join the Second London Naval conference in 1936, the Two-Ocean Navy Act in 1939. The ships that would destroy Japan were, very literally, already building by the time the bombs fell on Pearl Harbor.

Combine that with the fundamental logistic inability of the Japanese to seize Hawaii or mount effective attacks against the West Coast, much less the East Coast where most of the major warship construction yards are, and there is no win condition.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on August 13, 2015, 06:47:54 pm
The Japanese were fools for drawing the US into war in the first place. Supplies gone or not, the US would have eventually recuperated and sent Japan to slam-town New Jersey.
America sort of forced the Japanese hand.
If everything worked out as the Japanese had hoped (destruction of a few carriers at pearl, a decisive fleet battle at midway), they definitely had a chance of 'winning'. Ergo, make a favorable peace treaty with the USA while they held naval superiority over the pacific.
They were fully aware they had not a snowballs chance in hell if they let the US get to buildin'.

The Pearl Operation galvanized the US population for extended industrial warfare, something that Japan had zero capacity of stopping, Kantai Kessen or no.  Defeat in detail at Pearl, IJN naval victory at Midway (funny enough their ground force component was likely incapable of actually taking the island) was not going to force the US to the negotiation table, the US was committed to forcing unconditional surrender.  Furthermore, despite whatever delusions Combined Fleet may have harbored, the IJN completely lacked the logistics and doctrine to have followed through in taking Hawaii.  They may have delayed US offensive operations for 18 months, but they would not have had an answer for the forces the USN was able to field by November 1943 at the Gilberts, even with Kido Butai fully intact.
Title: Re: World of Warships - Closed Beta
Post by: Spoon on August 13, 2015, 07:00:19 pm
I uh, guess I'll go do some more reading up next time I'll take part in these discussions.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on August 13, 2015, 07:11:16 pm
For superb analysis of the IJN at Midway read Shattered Sword, it is mad awesome. :yes:

NGTM-1R do you have any suggestions on the ETO?  I'd be interested in looking at something similar for the Atlantic.
Title: Re: World of Warships - Closed Beta
Post by: StarSlayer on August 13, 2015, 11:20:34 pm
Reacquired the Cleveland class, specifically coated in CL-57 USS Montpelier's colours.

(http://i60.tinypic.com/mmr03r.jpg)

Seems like the shell flight time and arc has gotten pretty ungainly from what I remember from CBT.  Still at mid ranges and below those 6"/47 Mark 16 still wrecks faces.
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 14, 2015, 12:51:30 am
For superb analysis of the IJN at Midway read Shattered Sword, it is mad awesome. :yes:

NGTM-1R do you have any suggestions on the ETO?  I'd be interested in looking at something similar for the Atlantic.

Honestly, no, I don't know of any comparable work for the Atlantic. If you're interested in the U-boat war there's always Micheal Gannon's duology on Operation Drumbeat and Black May, but most of my feel for British naval operations came from having to learn it as part of the year I spent doing the Today In History project for the Warships forums. Broad detail resolved by getting a lot of lesser detail.
Title: Re: World of Warships - Closed Beta
Post by: Gray on August 14, 2015, 04:20:04 am
Ohhh Kuma, my most precious Boat among all of my Fleet and Terror of all DDs and BBs on all the Oceans we sailed, why don't they allow me to upgrade you further?  :(


Awesome boat is awesome.
Title: Re: World of Warships - Closed Beta
Post by: crizza on August 14, 2015, 07:00:28 am
Researched the New York yesterday... planned on using free XP to get the second hull, but dunno.
Title: Re: World of Warships - Closed Beta
Post by: Spoon on August 15, 2015, 07:59:46 pm
(http://ibin.co/2CHbCROgOyu9)
And they still had some planes left in the end...
Title: Re: World of Warships - Closed Beta
Post by: NGTM-1R on August 16, 2015, 12:02:28 am
The Phoenix: Not actually a Cleveland, but like one.

(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.08.03_18.59.32-0364_zpsqgzumv19.jpg)
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.08.07_16.37.31-0319_zpspczuwjpg.jpg)
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/shot-15.08.12_01.46.25-0676_zpsq3xfhzz3.jpg)

(naturally I've made a complete hash of my Omaha games so far)

Title: Re: World of Warships - Closed Beta
Post by: Scourge of Ages on August 16, 2015, 03:20:08 pm
It's ridiculous what kind of advantage you get from just a little bit of leadership and coordination. My team just won "Hotspot" (the map with 5 cap points, and both teams start split up) by 8 kills to 2.
Title: Re: World of Warships - Closed Beta
Post by: SpardaSon21 on August 16, 2015, 04:09:51 pm
If there's anything I've learned from online gaming, its that teamwork wins every time.
Title: Re: World of Warships - Closed Beta
Post by: crizza on August 16, 2015, 07:04:52 pm
Yeah, especially if three of the enemy team are AFK and instead of focusing on those who actually play, half of my team took the easy targets -.-
Title: Re: World of Warships - Closed Beta
Post by: Rodo on August 21, 2015, 08:23:09 pm
This thing needs a nerf.

(http://i58.tinypic.com/vqr810.jpg)

(http://i62.tinypic.com/4lr406.jpg)

And my last game on the Omaha, I feel bad selling it to get the Cleveland.. but it was the plan all along.

(http://i61.tinypic.com/95seqb.jpg)
Title: Re: World of Warships - Closed Beta
Post by: Spoon on August 22, 2015, 04:42:45 am
8 kills  :eek2:
Title: Re: World of Warships - Closed Beta
Post by: crizza on August 22, 2015, 06:36:38 am
Oh my... while I managed to land over 100 hits I nver sunk more then three ships in one game -.-
Title: Re: World of Warships - Closed Beta
Post by: Rodo on August 22, 2015, 10:23:01 am
Yeah well, most of my kills where either destroyers or hopelessly noobish chikuma drivers.
Bless them for sailing in straight line :D

The real fight was right at the end when I was almost half health and a full health st. louis came at me, I guess he was also a new player cause I chewed him up receiving minor damage, and then the game was won by cap.

It's a shame I don't have the replay saving active, cannot be arsed to fiddle with the game files... and I never thought I'd get a game to show around honestly.
Title: Re: World of Warships - Closed Beta
Post by: crizza on August 22, 2015, 10:35:46 am
I think I'm in love with my Kuma :D


[attachment deleted by nobody]
Title: Re: World of Warships - Open Beta
Post by: TechnoD11 on August 22, 2015, 11:38:55 pm
Changed Thread name to Open Beta - because we're in open beta  :p
Also I decided to keep my Kongo when I got the Fuso - I like it to much
Title: Re: World of Warships - Open Beta
Post by: NGTM-1R on August 23, 2015, 10:13:05 am
Technically we're not even open beta, we're just soft-launched.
Title: Re: World of Warships - Open Beta
Post by: Axem on August 25, 2015, 08:33:29 pm
Oh whats this post battle shot about? Battleship with 3 kills, that's nothing special...

(http://lazymodders.fsmods.net/axemart/wows/wows-nodraw1.jpg)
(http://lazymodders.fsmods.net/axemart/wows/wows-nodraw2.jpg)
(http://lazymodders.fsmods.net/axemart/wows/wows-nodraw3.jpg)
(http://lazymodders.fsmods.net/axemart/wows/wows-nodraw4.jpg)

Victory saved. :cool:
Title: Re: World of Warships - Open Beta
Post by: Rodo on August 26, 2015, 08:59:04 am
Damn! that's a close one indeed.

BTW, I'm having troubles with the Cleveland... I feel like the shell velocity is quite low.. could it be because I don't have the upgraded turrets?
Anyways, I hope it gets better when upgraded.
Title: Re: World of Warships - Open Beta
Post by: StarSlayer on August 26, 2015, 09:58:22 am
They introduced some nerfs to the Cleveland in order keep it somewhat manageable at its tier.  One of those is the shell velocity/arc pretty much simulates if the guns shot whiffle balls.  At range expect accuracy to be dubious due to the hang time and focus on slow targets if possible.  She will still rip things up at mid ranges and below, just don't overextend.
Title: Re: World of Warships - Open Beta
Post by: NGTM-1R on August 26, 2015, 11:28:13 am
Damn! that's a close one indeed.

BTW, I'm having troubles with the Cleveland... I feel like the shell velocity is quite low.. could it be because I don't have the upgraded turrets?
Anyways, I hope it gets better when upgraded.

Cleveland has been significantly nerfed due to her placement at Tier 6 where she does not belong. The ship would have historically made a good Tier 8.
Title: Re: World of Warships - Open Beta
Post by: The E on August 26, 2015, 01:40:49 pm
St Louis OP plz nerf

(http://i.imgur.com/sjWATEb.png)
Title: Re: World of Warships - Open Beta
Post by: Admiral MS on August 26, 2015, 02:33:09 pm
I had one of those close calls myself some days ago. Played in my Fubuki and there was still a hostile BB and a DD alive, both close to me and too far away from the rest of my team. So I sent all of my torpedoes in the bath of the BB (with one launcher permanently disabled that's not as good as it sounds) and tried to get the last 3k HP of the DD (running away) with my single front turret. Got a double strike at 19 min 55 sec  :cool:

Murmansk can make the world burn just as good as St. Louis or Cleveland!
(http://fs2.directupload.net/images/user/150826/mu5m7wed.jpg)
(http://fs1.directupload.net/images/user/150826/h8pxe3hw.jpg)

Also high tier DDs are rarely fun. The first result much more common than the second (which also features a nice looking Tirpitz that was in my team).
(http://fs2.directupload.net/images/user/150826/qpspj2n8.jpg)
(http://fs2.directupload.net/images/user/150826/xso3ny85.jpg)
Title: Re: World of Warships - Open Beta
Post by: Rodo on August 26, 2015, 03:01:56 pm
I hate those bloddy Murmansks.
And yes, DD gameplay has steadily become difficult as playerbase starts to get an idea of how to play correctly.
I used to pwn ass on the Wakatake back in the day, now I rarely get a torp hit... never mind my luck on the Minekaze.

There's a contest going on that involves playing t5-7 BB's. I guess it's Kongo fun time!
Title: Re: World of Warships - Open Beta
Post by: crizza on August 29, 2015, 06:58:13 am
So... the Tirpitz appeared in premiumshop... but honestly... 59.99€?
I bought my premium CBT package at the same prize...
They should sell it as the ship only and give the option for all the goodies...
Title: Re: World of Warships - Open Beta
Post by: Enioch on August 29, 2015, 08:36:02 am
They won't. There's a massive number of people who will buy the package, just to get their hands on the ship (and people can always rationalise that all the goodies aren't 'useless', so they're worth the money). So, WG will feel vindicated and make a lot of money out of this.

Then, they'll pull the Tirpitz out of the shop, like they did with the Warspite, and only put it up (as a package), in the future, during e.g. holiday periods or similar.

After, say, 5 months of people in Tier 7-9 ships being rapid-fire sniped at or torped by Tirpitzes, there will be another massive number of people willing to buy it (because it's a good ship and clearly the fact that their WR is at 49% is due to the fact that they have only bad ships to play with, down in Tier 5).

TL;DR: I suspect the Tirpitz will only become available to buy on its own when the Kriegsmarine tech tree gets in the game, and people need a captain trainer ship. Until then, it's gonna be like the Warspite: always sold as part of a goodie package, to make the gods of WG some more money.

Which is all fine and dandy. They're a company. They're here to make money. If you don't like their methods, don't give them any money. If that means it's gonna take a year or so before you can play the Tirpitz, so be it. That's what I'm doing.
Title: Re: World of Warships - Open Beta
Post by: Rodo on August 29, 2015, 11:31:02 am
Frak the Tirpitz, I want the bloddy Bismark.

In other news, upgraded the Cleveland. Didn't like it. Sold it and bought back the Omaha.
I like the underdogs.
Title: Re: World of Warships - Open Beta
Post by: Spoon on August 29, 2015, 12:43:13 pm
(http://ibin.co/2DpinT71AGUw)
¯\_(ツ)_/¯ 
Title: Re: World of Warships - Open Beta
Post by: Rodo on August 29, 2015, 05:52:34 pm
Brace yourselves, wallet warriors are coming.
How did that end?
Title: Re: World of Warships - Open Beta
Post by: Spoon on August 29, 2015, 08:34:04 pm
Rather uneventful, my team won and I didn't do a whole lot. I managed to score 6 hits on the Iowa in one salvo and dealt only 1000 damage to it.
One of our Tirpitz torp'd a destroyer. Talking about a role reversal.

Almost every game I played after that one had at least 4 Tirpitz in it.
Title: Re: World of Warships - Open Beta
Post by: Deathsnake on August 30, 2015, 12:52:17 am
And I get one

(http://abload.de/img/shot-15.08.30_07.22.3zvkna.jpg)

(http://abload.de/img/shot-15.08.30_07.26.3smk45.jpg)

(http://abload.de/img/shot-15.08.30_07.26.59fj9l.jpg)

(http://abload.de/img/shot-15.08.30_07.41.06rk5r.jpg)

Title: Re: World of Warships - Open Beta
Post by: The E on August 31, 2015, 01:27:10 am
Always be torpin'

(http://i.imgur.com/vizsECC.png)

(http://i.imgur.com/4BPyst0.png)
Title: Re: World of Warships - Open Beta
Post by: Enioch on August 31, 2015, 03:51:00 am
21 torp hits? Holy moly. Was the enemy team full of straight-driving BBs?
Title: Re: World of Warships - Open Beta
Post by: The E on August 31, 2015, 04:55:58 am
It was pretty weird. The map was Big Race, I started north and went southwest into the corner of the map I lovingly call Destroyer Country. On approach, I saw an enemy DD light off his moke generator, so I fired a brace of torps into the cloud and turned away, earning me the first kill. Cruising around further, I got good angles on the Furry Taco and Clemson, so I torped them. And then, to my big surprise, I saw a Wyoming stuck inside one of those narrow channels, so torpedoing ensued.

Done with that, I exited Destroyer Country heading West, immediately spotting both enemy CVs. After those got torped, I got killed by a full-health Furry Taco which was racing back to defend his CVs, which was only fair.

TL;DR: Praise the Torp! Also, never ever drive BBs down narrow channels.
Title: Re: World of Warships - Open Beta
Post by: Admiral MS on August 31, 2015, 01:28:52 pm
So it seems they don't want me to play the game anymore...
A month ago I started having huge FPS drops all the time and generally low FPS. It looks like the game doesn't work well with mobile nvidia cards anymore. Even the nvidia control panel is bugged for WoWs, though it does use the nvidia card and not the intel one. I was able to get back to playable levels by modifying some stuff in engine_config.xml. Sadly it since last weekend I'm back to horrible FPS drops and I'm out of ideas how to fix it  :mad: :sigh: :(

Title: Re: World of Warships - Open Beta
Post by: crizza on August 31, 2015, 03:02:45 pm
These Tirpitz...
played North in my Cleveland and two Tirpitz asked to screen them, which I did.
End of the story, while I fended of a DD, one of them fired his torps, almost killing me and disabling the steering and engine, while the enemy DD launched his torps.

Several battles after this, I wondered about the name of a CV skipper, which was hunted by two DDs. I managed to shield the CV with the hull of my New York, earning several compliments.
Turned out the CV skipper was was the one who torped me with his Tirpitz :D

Sidenote:


[attachment deleted by nobody]
Title: Re: World of Warships - Open Beta
Post by: Melon on September 04, 2015, 10:56:19 am
Warships is scheduled to launch on September 17 (at least for NA). I would talk about how it's too early, but this isn't the first time they've done this. :doubt:
Title: Re: World of Warships - Open Beta
Post by: Spoon on September 04, 2015, 03:00:03 pm
Literally the only thing that will change is getting rid of the 'beta' label.
'Launch' means effectively nothing in this day and age for f2p games.
Title: Re: World of Warships - Open Beta
Post by: Melon on September 04, 2015, 09:55:08 pm
Yeah, but you'd think Wargaming would be reluctant to drop the beta tag with all of the balancing issues and other problems the game currently has.
Title: Re: World of Warships - Open Beta
Post by: NGTM-1R on September 04, 2015, 10:08:50 pm
Yeah, but you'd think Wargaming would be reluctant to drop the beta tag with all of the balancing issues and other problems the game currently has.

We moved to closed beta on what was regarded as one of the worst patches the game has ever put out.
Title: Re: World of Warships - Open Beta
Post by: Melon on September 05, 2015, 09:42:40 am
Oh yeah, I remember, I was an alpha tester too. That's why I'm not particularly surprised the game was rushed into OBT/Soft Release, and now they think it's polished enough to be in full release - when the game (at least in my experience) has only gotten worse since the alpha. I'll have to see what's new with this latest patch though.
Title: Re: World of Warships - Open Beta
Post by: Scourge of Ages on September 05, 2015, 02:56:42 pm
I'll have to see what's new with this latest patch though.

What's in the latest patch, you ask?
(https://i.imgflip.com/qmem2.jpg)

Also some balance changes, mostly concerning visibility, carriers being balanced (against each-other at least), and some torpedo nerfing.
Title: Re: World of Warships - Open Beta
Post by: Melon on September 05, 2015, 03:57:26 pm
Sweet Jesus! When I was sitting there being burned to death by cruiser gunfire, I was just thinking "Man, those islands need some trees on them!" I am boarding the hype train now. (I'll probably play a little later though.)
Title: Re: World of Warships - Open Beta
Post by: Gray on September 07, 2015, 03:54:28 pm
Well, lots of Boats have been nerfed, while others have been buffed.
Not sure if i like the buffs the IJN Cruisers did get, maybe it takes just time adjusting to flying Furutakas...

 :p

(http://abload.de/img/flyingfurutakasslbc.png)
Title: Re: World of Warships - Open Beta
Post by: Droid803 on September 10, 2015, 02:46:17 pm
Well, lots of Boats have been nerfed, while others have been buffed.
Not sure if i like the buffs the IJN Cruisers did get, maybe it takes just time adjusting to flying Furutakas...

Quite a simple buff, you can see exactly what's going on.
It's flying, so now it's immune to torpedoes.
Very strong buff all around.
Title: Re: World of Warships - Open Beta
Post by: Spoon on September 10, 2015, 05:39:53 pm
That one plane on the catapult is actually whats keeping the whole thing up in the air, strong little zero!  :p
Title: Re: World of Warships - Open Beta
Post by: Melon on September 10, 2015, 11:07:36 pm
So yeah, I took out the Omaha a few days ago and kinda derped around the battlefield shooting and torping things. Farmed damage off an AFK Kongo with my torps while simultaneously bending their carriers over with the 6" guns. I also dodged some torpedoes from a Clemson and then torpedoed him with my remaining launchers. Overall I think I did well.

(http://i.imgur.com/3Hl8jok.jpg)

(http://i.imgur.com/IA5YtJa.jpg)

(http://i.imgur.com/2vIJ7Yy.jpg)
Title: Re: World of Warships - Open Beta
Post by: Scourge of Ages on September 11, 2015, 12:43:52 am
Omaha is a sexy, deadly beast.
Title: Re: World of Warships - Open Beta
Post by: Rodo on September 11, 2015, 09:21:15 am
Damn, 10 torp hits.
Which hull are you using on the Omaha? I kept the C one and mounted AA buff upgrade to tag along, but I guess the B variant is also a good option.
Title: Re: World of Warships - Open Beta
Post by: Melon on September 11, 2015, 09:54:27 am
I use the B hull, I never liked the idea of giving up some of my guns when the C hull became a thing.
Title: Re: World of Warships - Open Beta
Post by: CKid on September 11, 2015, 12:07:22 pm
Using the C hull. I don't mind losing a single gun on both sides and I find that I never get close enough to enemy ships to use torpedoes anyway.
Title: Re: World of Warships - Open Beta
Post by: Sololop on September 11, 2015, 09:43:33 pm
I don't have a screenshot, but the only time I got 10 torp hits was when I was trying to sink an Iowa. It lived, and I died. (Tier V torps not the best when you don't hit anything important)
Title: Re: World of Warships - Open Beta
Post by: crizza on September 17, 2015, 08:40:00 am
Lol, thought that sometimes you couldn't carry hard enough... but then this Myogi must've taken a stimpack :D
On a sidenote: At first I hated the Minekaze... same torp range, earlier detection... but now I'm in love with her :D



[attachment deleted by nobody]
Title: Re: World of Warships - Open Beta
Post by: Melon on September 17, 2015, 11:34:06 am
(http://i.imgur.com/oGcjQln.jpg)

Welcome to NA Server Launch Day. :lol:
Title: Re: World of Warships - Open Beta
Post by: NGTM-1R on September 17, 2015, 12:01:32 pm
God, I wish I still had a Sampson or a Wickes. The tears I could harvest...
Title: Re: World of Warships - Open Beta
Post by: StarSlayer on September 17, 2015, 12:43:01 pm
God, I wish I still had a Sampson or a Wickes. The tears I could harvest...

You would need to fail division pretty hard to get them up to Tier VIII  :P
Title: Re: World of Warships - Open Beta
Post by: NGTM-1R on September 17, 2015, 08:29:46 pm
If it looks like that there, imagine what the newbies are doing.

(Actually they're all driving Phoenixes)
Title: Re: World of Warships - Open Beta
Post by: crizza on September 18, 2015, 07:16:30 am
Nothing kicks off your gaming day better than a BB ramming an island... fodder for my torpedos :D
Title: Re: World of Warships - Now Available
Post by: TrashMan on September 29, 2015, 10:04:42 am
Frak the Tirpitz, I want the bloddy Bismark.

In other news, upgraded the Cleveland. Didn't like it. Sold it and bought back the Omaha.
I like the underdogs.

Cleveland has been nerfed because of how godly it was.
Title: Re: World of Warships - Now Available
Post by: Deathsnake on September 29, 2015, 02:05:54 pm
(http://abload.de/img/shot-15.09.27_18.14.16zky5.jpg)

Play one round and get a nearly perfect one. Aiming on the 5. kill - carrier with less then 10% HP...and a teammate cap... :( :( :(
Title: Re: World of Warships - Now Available
Post by: Rodo on October 02, 2015, 01:14:50 pm
So I'm starting to consider calling this one "the noob punisher".

(http://i59.tinypic.com/2uj59c5.jpg)

(http://i61.tinypic.com/htwhtd.jpg)
Title: Re: World of Warships - Now Available
Post by: The E on October 02, 2015, 01:29:59 pm
Gods yes. A well-piloted St Louis is a complete monster.
Title: Re: World of Warships - Now Available
Post by: Spoon on October 02, 2015, 01:45:13 pm
Tier 8 gets bollocks with repair costs. If you don't score at least 60k damage and survive with an Amagi, the ship will cost you credits... a lot of it.
I can only imagine what Tier 9 and 10 will be like.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on October 02, 2015, 08:12:54 pm
Tier 8 gets bollocks with repair costs. If you don't score at least 60k damage and survive with an Amagi, the ship will cost you credits... a lot of it.
I can only imagine what Tier 9 and 10 will be like.

Intentional. The idea is to keep the middle and low tiers populated so nobody joins the game and then has nobody to play with.
Title: Re: World of Warships - Now Available
Post by: Spoon on October 05, 2015, 02:56:56 pm
Its working then, a lot of the higher end queue's are not exactly densely populated. It frequently puts me in 8v8 matches with the amagi because it cant find anyone else.
Also the whole ranked queue is pretty much dead at this point.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on October 06, 2015, 12:54:33 pm
Ranked battles were a hilariously bad idea to begin with, so I'm not terribly surprised. Tanks has never made its non-random modes work well either.
Title: Re: World of Warships - Now Available
Post by: Melon on October 06, 2015, 03:38:39 pm
It's like they were trying to get a semi-competitive game mode in, but basically made a clone of random battles with less ships and a ranking system that strangles the already sparsely populated queue for it.
Title: Re: World of Warships - Now Available
Post by: Rodo on October 06, 2015, 05:25:42 pm
Maybe it would have been better to implement historical battles, done right of course.
Title: Re: World of Warships - Now Available
Post by: crizza on October 12, 2015, 05:43:57 pm
That battle netted me the Königsberg :D

[attachment deleted by nobody]
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on October 13, 2015, 02:18:53 pm
That battle netted me the Königsberg :D

Explanation: kill four ships in a Japanese ship Tier IV or higher in one match, get to try out Königsberg.

Kill four ships in an American ship Tier IV or higher in one match, get to try out Ognevoi (the Russian tier VI DD).
Title: Re: World of Warships - Now Available
Post by: crizza on October 13, 2015, 07:05:35 pm
All right... that... Ognevoi is also mine...


[attachment deleted by nobody]
Title: Re: World of Warships - Now Available
Post by: Gray on October 14, 2015, 03:28:48 am
Don't have them yet.  :blah:

While i usually don't have any probs getting 4 kills in a Kuma, New Mex, Cleve or some of the other ships, i can't seem to get them now.
Last few games, no matter what ships i play it's always 3 kills.
It's not that i wouldn't be able to as i did a lot of damage, the last game with New Mex would have scored me 7 kills and in the Kuma i did over 120k damage, but there are those little weasels that stay outside range as long the target has plenty of HP and when i shred the tagerts HP bar, they move in and do the last bit of damge required to get the kill.

Even though i haven't managed yet to get those new boats, i'm still kinda happy, as those last games where pretty much the best i had sofar - damage and xp wise.

Title: Re: World of Warships - Now Available
Post by: Rodo on October 14, 2015, 07:53:01 pm
awwwww, they are not permanent?

I've been digging the Königsberg.
Title: Re: World of Warships - Now Available
Post by: crizza on October 15, 2015, 11:01:23 am
AFAIK the xp gained on both of them will be converted towards the T1 ships of their trees... so you'll need gold to convert... -.-
Title: Re: World of Warships - Now Available
Post by: TrashMan on October 15, 2015, 11:45:52 am
All right... that... Ognevoi is also mine...


New Mexico is a beast.
The Colorado is s*** tough.

The grind to the Iowa is a long one.
Title: Re: World of Warships - Now Available
Post by: Gray on October 16, 2015, 03:35:48 am
All right... that... Ognevoi is also mine...


New Mexico is a beast.
The Colorado is s*** tough.

The grind to the Iowa is a long one.

True, New Mexico is in fact a beast had awesome games with her and i got Ognevoi with her (5 kills could have been 8 but those lil' weasels...).

I don't get why people say that Colorado is a bad ship, it's not at least for me. I would go as far and say, she's better then the Nagato - judging by my results.
While she's lacking HP, she can dish out and **** up anyones day when played to her strength - which is brawling.
I had yesterday three games, where most BBs and CLs where Tier 8/9, and i managed to go toe to toe with a Iowa and a Baltimore and sink both.
Yeah, i had less then 200HP left afterwards but i could repair some of it and sink a North Carolina before get smashed by a second Iowa.
This ship is awesome and i'll continue to play her even after i get the NoCa.

Long Range sniping doesn't work very well however, not her strongsuit and most LR shots are spray and pray.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on October 19, 2015, 09:19:12 pm
This thing is a bunch of fun

(http://i59.tinypic.com/21ojsj.jpg)

(http://i58.tinypic.com/2cr7m1x.jpg)

The Dresden and Kolberg are fun shooty low tier cruisers.
Title: Re: World of Warships - Now Available
Post by: Melon on October 20, 2015, 02:11:07 am
I've been having a good time in the Warspite since the patch hit, unfortunately, I'm just not winning many games - despite my best effort.

(http://i.imgur.com/SmI0seD.jpg)

(http://i.imgur.com/fXkOhc8.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on October 22, 2015, 10:24:37 pm
Nürnberg **** yeah...

11.1 rounds a minute with captains skills, she just flings sheets of 150mm 16.5km down range.  Just avoid BB AP rounds and keep those naval rifles humming.

(http://i58.tinypic.com/2zejb7q.jpg)
(http://i62.tinypic.com/jil3za.jpg)

I'll eventually push up to the Hipper I think, especially since the word in the pipe is she is getting a Prinz Eugen model update.  For now though I am satisfied with this lovely lady, I think I will concentrate on IJN CAs or DDs.
Title: Re: World of Warships - Now Available
Post by: Rodo on October 22, 2015, 10:43:01 pm
I'm feeling the brunt of the noobs attack, this game is going south pretty fast now it's out of beta.
Shame, I was really diggin' it... now I can't seem to get a frikking win, which just blows the game for me unfortunately.
Title: Re: World of Warships - Now Available
Post by: Gray on October 23, 2015, 03:28:19 am
It's not just the "noobs", it's the general lack of teamplay throughout all Tiers that's annoying me.
The noob influx with all it's consequences will get better when people learn how to play the ships ( German line in particular) and get used to the game mechanics, the high Tiers won't change anytime soon i'm afraid.
Too much long range sniping, everyone is "the chosen" one judging by their playstyle.

I played 10 games yesterday, of which only two were Victories. And six of these games were lost due to people ignoring the CAP and then with comments like "capping is for DDs, i go for the kill!" "...but they already capping and all it takes is a couple of shots to reset..." "shut up noob, we'll win". 45 secs later the defeat screen pops up.

I have some hope that the announced tutorials will help here somewhat, as there's supposed to be a 'tactical tutorial' too.
And WG should force all players to go through that tut.

Title: Re: World of Warships - Now Available
Post by: crizza on October 23, 2015, 09:23:49 am
Those german cruisers :D
But I couldn't even make a dent into a Wyoming...

[attachment deleted by nobody]
Title: Re: World of Warships - Now Available
Post by: StarSlayer on October 23, 2015, 10:14:49 am
The Dresden and Kolberg are pretty fun and shooty but they just don't hit that hard.  Even hitting into the 100s they only net around 25K Damage.  I really didn't care for the Karl though, it seemed to have short reach and anemic guns without the speed to be dynamic enough to compensate.  I think HE in general is pretty poor in the German lines, so in Königsberg and Nürnberg I've been utilizing AP almost exclusively.  They are kinda fragile, but when you can play the shoot and stay ignored game they can really rack up the pain.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on October 23, 2015, 08:12:26 pm
Early German cruisers are "small", not light, cruisers, and 4" gunned. They're just not going to hit very hard.
Title: Re: World of Warships - Now Available
Post by: Spoon on October 23, 2015, 08:41:04 pm
Those 105mm are terrible and can't citadel hit anything worth a damn. Grinding through the Kolberg was about (but yet, not nearly) as bad as the Kawachi.
Koningberg beta testing was good fun though, so im trying to regain it.
Also, the introduction of the german cruisers really hilights how absurd the st louis really is.

I'm like 80% underway to the Izumo, here's hoping its not going to be Too bad...
Title: Re: World of Warships - Now Available
Post by: Melon on October 23, 2015, 10:22:28 pm
I hated the Izumo back in CBT. I never found its armor to stop any rounds, it's not particularly mobile, and the guns are placed in a configuration that make your life miserable. There are not many ships that I will just write off as bad ships, but Izumo is one of them. It's quite ugly as well.

This is just my opinion, but I certainly hope she does better for you than she did for me.
Title: Re: World of Warships - Now Available
Post by: Spoon on October 24, 2015, 06:44:36 pm
Thats what I keep reading...
It's not making me hopeful. I'm hoping it'll at least be fun to have 10km range secondaries...
Title: Re: World of Warships - Now Available
Post by: Deathsnake on October 26, 2015, 04:11:15 pm
Yea, the Königsberg is good for its Tier... if you using AP only.
(http://abload.de/img/shot-15.10.25_22.09.04csia.jpg)

Next stop - my hometown - Nürnberg! :D
Title: Re: World of Warships - Now Available
Post by: crizza on October 27, 2015, 10:11:32 am
A shame there is no Kassel-class around :D
Title: Re: World of Warships - Now Available
Post by: StarSlayer on October 28, 2015, 10:23:04 pm
Glass armor and modules she may have, but this fair lady loves to throw 150mm downrange like sheets of rain.

(http://i65.tinypic.com/5pe5g8.jpg)
Title: Re: World of Warships - Now Available
Post by: Spoon on October 29, 2015, 10:00:04 am
(Stock) Izumo is as bad as everyone says. What an incredible expensive piece of junk. I'm bleeding credits playing it and it's nearly impossible to achieve results with it. The fact that its slow big and fat and doesn't have AA that cant even stratch midway planes doesn't help either.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 01, 2015, 12:09:17 am
Myoko, best Tier VII IJN DD

Had to turn around assassinate a New Mex, New York and Hatsuharu in order to DeCap

(http://i66.tinypic.com/nqzpmo.jpg)

Title: Re: World of Warships - Now Available
Post by: Rodo on November 02, 2015, 09:28:08 am
Would you pick the Myoko over the Aoba every time?
I'm in position to progress over to the Myoko, but I kinda love the Aoba.
I have a soft spot for the "underdogs", but if it is a super noticeable upgrade then...
Title: Re: World of Warships - Now Available
Post by: TwentyPercentCooler on November 02, 2015, 10:04:05 am
(Stock) Izumo is as bad as everyone says. What an incredible expensive piece of junk. I'm bleeding credits playing it and it's nearly impossible to achieve results with it. The fact that its slow big and fat and doesn't have AA that cant even stratch midway planes doesn't help either.

Quote
scratch Midway planes

Don't feel bad about THAT, the Skillway planes don't die until the Skillway player deliberately puts them into hostile AA cover after expending their ammo for the faster turn-around.

Absolutely ludicrous.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 02, 2015, 11:26:25 am
Would you pick the Myoko over the Aoba every time?
I'm in position to progress over to the Myoko, but I kinda love the Aoba.
I have a soft spot for the "underdogs", but if it is a super noticeable upgrade then...

Unless you are short harbor slots you could always hold onto the Aoba, you will want to keep some fun mid tiers for commander training and profit generation since the high tier economy is not going be printing credits.  If you can't then Myōkō represents substantial jump in capabilities over Aoba and will still generate good income.  Do you like the accurate, low arcing, hard hitting 203mm naval rifles on the Aoba?  Well sending ten rounds of 203mm down range is absolutely brutal, that much HE will do terrible things to battleships and her AP will completely wreck other CAs.  The turret arrangement can take a little getting used to at first since the third turret is rear facing.  Turning while engaging frontally can leave only the front two turrets in play, on the other hand maneuvers while engaging astern can keep the three stern turrets easily traversing.  Standard IJN CA rules obviously apply: stay angled, don't expose a flat broadside, avoid becoming the center of attention, etc.

Funny enough originally in CBT at Tier VIII she was kinda of meh.  Completely made of citadel and a dubious improvement in firepower over the Mogami.  After the armor/pen changes and the drop to VII she became extremely potent.  If you maintain angles properly and keep those 203s humming all match Myōkō will deliver, definitely one of the best ships in the range.

Plus she is a looker:

(http://i68.tinypic.com/b6tve9.jpg)
Title: Re: World of Warships - Now Available
Post by: Rodo on November 02, 2015, 11:33:19 am
Well then I'll probably sell the Aoba and get the Myoko then, if I don't like it that much I can always go back I guess.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 02, 2015, 09:20:06 pm
Minekaze Mayhem

(http://i65.tinypic.com/104s0tk.jpg)
Title: Re: World of Warships - Now Available
Post by: TwentyPercentCooler on November 02, 2015, 11:19:55 pm
Finally got the one ship I'd been wanting since I heard about the game, the Admiral Hipper. Stupid sexy Germans.

The awful HE damage makes it dubiously effective at killing DDs, and 8" guns don't have the chops to engage BBs unless you're close enough to just say **** it and use torpedoes. Objectively, this shouldn't really be a great ship, but it absolutely ****s on other cruisers, even the higher-tiered IJN and USN cruisers, and looks incredibly stylish while doing it.

The (hilarious) problem I have is switching between German and Japanese cruisers, I get used to the massive torpedo firing arcs on the Germans, play a match in an IJN cruiser (only at Aoba at the moment), and forget that the IJN arcs are mostly sternward at the most inopportune moments.

We're supposedly getting German BBs, and Russian BBs/cruisers Q1 2016. Where the hell Wargaming is pulling all of these Russian ships from, besides the obvious, is beyond me, but some more diversity will be nice anyway.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on November 03, 2015, 11:50:07 am
There's actually a pretty good Russian pre-Revolution design history, though they still fly the flag of the Soviet Navy rather than the IRN. Russian dreadnoughts, at least the Black Sea Fleet ones, have a surprisingly good reputation and won their combat actions during the First World War with ease.

The high-tier ships are less well-founded, though there were detailed plans for them up to the early '50s.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 03, 2015, 12:05:49 pm
Didn't they commission some design studies from the Italians in the interwar years?
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on November 03, 2015, 01:56:10 pm
Didn't they commission some design studies from the Italians in the interwar years?

Those too. There were several Littorio-like designs there.
Title: Re: World of Warships - Now Available
Post by: Rodo on November 03, 2015, 03:36:52 pm
MY GOD.
I probably hate the Karlsruhe even more than I did the Kolberg.
If I didn't already know that the Konigsberg was worth it...
Title: Re: World of Warships - Now Available
Post by: Axem on November 03, 2015, 05:56:58 pm
There there bro. It's okay, we here at the Karlstrudel Support Network know your pain. I just bought the B Hull and have 32 XP on it. 18k XP seems more like 180,000 at this point.
Title: Re: World of Warships - Now Available
Post by: Gray on November 04, 2015, 04:05:47 am
The Konigsberg is a good ship, even with the permanent Module (Engine) damage.
Nurnberg however...holy ****ing jumping ****ball, What a awesome ship!


I also have the York now, not sure how to play her yet as she's more a fast BB (like Kongo) then a Cruiser.
The Guns pack quite a punch but turn painfully slow.
Title: Re: World of Warships - Now Available
Post by: Rodo on November 04, 2015, 02:13:27 pm
Wuv the Omaha.
(http://i.imgur.com/ksdis4x.jpg)

(http://i.imgur.com/yKPWtV1.jpg)

(http://i.imgur.com/kWMVb0b.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 04, 2015, 07:17:30 pm
So myself and a Mogami both received High Cals.  Yeah, the IJN CAs pulled their weight.

(http://i66.tinypic.com/351h6s3.jpg)
(http://i64.tinypic.com/2dshbg9.jpg)
(http://i64.tinypic.com/2wcnx9v.jpg)
Title: Re: World of Warships - Now Available
Post by: crizza on November 06, 2015, 07:00:01 am
That BB freaked me out, but I got him good in the end :D
Ne screen, but I killed another BBi with a single salvo of my NewMex... four citadels in a row.

[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 09, 2015, 02:05:53 pm
How are so many people getting to high tiers with their engine order telegraph stuck on All Back Astern the whole match? 
Title: Re: World of Warships - Now Available
Post by: Melon on November 09, 2015, 03:58:02 pm
Because intelligence is not a prerequisite for unlocking the next tier in World of Warships. :)
Title: Re: World of Warships - Now Available
Post by: Rodo on November 09, 2015, 03:59:06 pm
Because live servers, that's why.

Anyone tried or had the Mikasa? is it any good?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 09, 2015, 07:49:34 pm
Its just Tier IX and VIII is such a long ass grind to not have figured out how to conn your boat.  I suppose CBT must have skewed my expectations, lord knows there are plenty of bads in WoT driving E100s and IS7s.  Not that I am complaining, Tin Cans do revel in punishing stupid.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on November 09, 2015, 09:31:32 pm
Because live servers, that's why.

Anyone tried or had the Mikasa? is it any good?

It hasn't been released NA yet, for reasons that they won't tell us.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 09, 2015, 11:23:45 pm
Mikasa? Heck...

(http://api.worldofwarships.eu/static/1.3.2/wows/encyclopedia/vehicle/PJSC018.png)
I want Tone Po!
(https://lostabarnacos666.files.wordpress.com/2014/01/ca763-9.jpg)
Gimme Tone Po!!

Anyway while it wasn't a high damage game (It looked promising until I looked at the minimap and used my brain), I managed to keep the cap reset against a Cleveland, Penny and Myoko with the OpFor CV providing air support for half the damn match while the massive lemming train that was my team finally managed to cap the OpFor zone.  Not bad Hatsuhara not bad at all.
Title: Re: World of Warships - Now Available
Post by: Gray on November 10, 2015, 04:04:58 am
Because live servers, that's why.

Anyone tried or had the Mikasa? is it any good?

It hasn't been released NA yet, for reasons that they won't tell us.

It seems, that ship is so bad and caused a ****storm, so they decided to not sell it for a long while...if ever again.
I'd still like to add it to my collection, as well as the Marblehead which wasn't on sale on EU yet and the Tirpitz.

Maybe someday...
Title: Re: World of Warships - Now Available
Post by: Rodo on November 10, 2015, 07:05:57 am
I'm about to finish the grind on the Fuso and I decided not to progress any further. So that captain is... useless let's say.
I wanna stick it into a prem to make credits, but there's not much of an offer in terms of prem ships available and I'm not sold on the ishizuchi.
Title: Re: World of Warships - Now Available
Post by: DrewToby on November 10, 2015, 12:36:39 pm
Y'all here are making me real jealous of your XP gain. 5k? Even 10k? I was ecstatic to get 9k on a 2x game running the XP boost signal flag... think I had invite premium going too. Any tips for a budding Tier 3 driver? I was working up the battleship line but I'm switching over to destroyers (maybe cruisers? God, the St. Louis is so slow) until the current issues with AP get worked out.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 10, 2015, 02:07:59 pm
WG was running a special Halloween camo that boosted xp gain, which I abused to maximum effect with Equal Speed Charlie London signals in order to unlock and kit out a few ships I wanted. 

I think cruisers are solid generalist lines to start out on, everything that cruisers can teach will carry over to the other classes.  The IJN starts with DD esq CLs up to Tier IV.  They get accurate 203mm guns starting at Tier V and hulls that demand good ship handling to survive.  Aoba, Myōkō, Mogami, Senjo Zao are all powerful platforms when skippered well.  You can learn a lot of important skills like proper aiming, correct ammo usage and protecting your citadel via angling with the IJN CA line.  The USN has fun rugged CLs like the Omaha and Cleveland to derp around and spam 155mm before switching over to 203s at Tier VII.  The play style swap can be a jarring transition for a lot of players if they don't have experience in the IJN line. The Germans are pretty mediocre/terribad at Tier III and IV.  They get accurate high rate of fire 150mms on paper mache hulls for Tier V and VI, these are fun support ships but not forgiving if you slip up.
Title: Re: World of Warships - Now Available
Post by: Melon on November 10, 2015, 02:36:01 pm
"Rugged" isn't the word that comes to mind (for me, at least) when I think of the Omaha's durability. I usually think "free citadels" when looking at one.
Title: Re: World of Warships - Now Available
Post by: DrewToby on November 10, 2015, 03:34:16 pm
Cheers, Starslayer, thanks for the tips. I wish I'd played a bit more over the special, but I only just discovered the game during that special and didn't have Camo unlocked yet.

My time in cruisers so far has been pretty frustrating, between the slow St. Louis and the floating zippo lighter Tenryu, but I'll keep at it. I think I do prefer IJN CAs so far because of the torpedoes. They're just about the only way I can ever deal with an enemy St. Louis. Also, the Tenryu's got enough speed to competently play objectives. Just lost a game but still got 1k XP for two base captures and a couple kills. Including a snapshot single shell detonation on a Chester. God, this game can be crazy.

Playing the objective in general is much more valuable for XP gain right now, so the St. Louis is getting neglected for a little bit.
Title: Re: World of Warships - Now Available
Post by: Rodo on November 10, 2015, 07:57:02 pm
St Louis is a beast, you just need to play it to it's strengths.
-Use choke points.
-Follow the team.
-Do not deviate.
-Avoid changing goals mid-way through.
-Burn those dd's up!

Play it as you'd play a slow BB.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on November 10, 2015, 08:15:58 pm
Saint Louis is basically the best Tier 3 BB.
Title: Re: World of Warships - Now Available
Post by: Gray on November 11, 2015, 03:00:01 am
Saint Louis is basically the best Tier 3 BB.

...and with the update that "fixed" the armour/ penetration, you can Citadel BBs with 127mm Guns and shred them to bits...if you can get close enough.
And the St. luis with her huge amount of Guns becomes the BB killer.

Too bad, most players switched to CLs till the DEVs fix the fix, you can barely find BBs in higher Tiers... ^^
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 11, 2015, 08:25:33 am
Just be sure to keep varying speed and direction like you would a BB.  St. Louis is pokey enough that I consider it a valid target for fish if I'm running a Tin Can. 
Title: Re: World of Warships - Now Available
Post by: Rodo on November 11, 2015, 11:21:37 am
How's that? what fix?
Is there a problem with cruiser AP and BB armor?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 11, 2015, 12:02:17 pm
WG fixed an existing issue regarding ricochets off the top of Citadels counting as Citadel pens.  My understanding is that a lot of the balancing was based around the previous setup and now that large caliber naval rifles are no longer getting those extra citadels BBs are having a difficult time racking up damage.  WG does not want to roll back and reintroduce the bug but in the meantime as they address the new state of the game BBs in particular are having a un-fun time of it.
Title: Re: World of Warships - Now Available
Post by: Rodo on November 11, 2015, 02:38:08 pm
Ahhhh... no wonder it's nearly impossible to get a citadel with my Kongo and Fuso as of late.
I felt a little cheated a few dozen times yesterday.
Title: Re: World of Warships - Now Available
Post by: DrewToby on November 11, 2015, 06:30:31 pm
There's also some sort of bug killing HE damage from certain ships using certain guns. I know the Mogami running 153mm is particularly badly hit, with on-target salvos sometimes doing literally 0 damage. Some other medium Cruisers as well.

I've noticed my games splitting into two player types: those who know about the bugs and adjust (abuse?) them, and those who don't. The latter's at a pretty severe disadvantage -- like most people playing BBs right now, or using HE on the Mogami. So I think I'm taking a short break until this is ironed out and playstyles return to normal.

On the bright side, Destroyers are almost totally unaffected by the problems, so torp away!
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 11, 2015, 11:33:27 pm
Get ready cause this ain't funny
My name's Myōkō Hull C And I'm about to get money.


Seriously this ship never fails to perform.  CBT Cleveland had a strong case for being the best CA at her tier (before they decided her shell arcs should be high enough you need to file a flight plan with the FAA), but post release?  Myōkō has to be a shoe in, she is a huntress with roughly the offensive potential of the following two tiers worth of IJN CAs and gets Tier VII match making.
(http://i64.tinypic.com/9vfncz.jpg)


Still grinding the Hatsuharu, she seems to be comfortably returning about 46K in damage a match.  Not particularly spectacular compared to Minekaze clubbing or the mayhem I could pull with Fubuki and Kagerō in CBT but enjoyable non the less.  Of course OpFor considering bumper-cars a suitable combat formation and a Tier IX Iowa that apparently couldn't shift gears out of reverse always helps: 
(http://i66.tinypic.com/kbsqz5.jpg)


This game was hilarious, last ship on my team with a three quarter health Tirpitz and a Lex on OpFor.  Roll into the control zone and blapped the Tirpitz in the face with a full spread of fish, just scraped through his post mortem torpedo spread then managed to weave my way through the Lex's angry birds and win the cap.
(http://i63.tinypic.com/2chxdmh.jpg)
Title: Re: World of Warships - Now Available
Post by: Gray on November 12, 2015, 05:02:26 am
WG fixed an existing issue regarding ricochets off the top of Citadels counting as Citadel pens.  My understanding is that a lot of the balancing was based around the previous setup and now that large caliber naval rifles are no longer getting those extra citadels BBs are having a difficult time racking up damage.  WG does not want to roll back and reintroduce the bug but in the meantime as they address the new state of the game BBs in particular are having a un-fun time of it.

According to the DEVs, they fixed a bug with AP and armour layers which allowed lots of Citadels.
It seems, that one armour layer was ignored when calculating wheter or not a shell would penetrate.
With the fix, they introduced another bug, which rendered heavy shells unable to penetrate the citadel.

Basically, the smaller the caliber of a gun, the more Citas you get - if the shells hit at an low angle that is and tests by players showed that it was perfectly doable to achieve up to 5k damage per shell on a BB.
This means secondary range for DDs, but when you get close...oh boy, the HP bar of an BB melts like Icecream in an oven.
Several other bugs were introduced too, dispersion on BB guns, HE damage calculations aso.
That's why there are barely any BBs in the game.

Like the new Flooding mechanic though^^...was sailing yesterday in my Blyskawica and gunned down a Cleveland, an Mahan and fired a spread of Torps into an BB.
Over 40k flooding damage, he was put out of his misery by a teammate though.

Title: Re: World of Warships - Now Available
Post by: Rodo on November 12, 2015, 07:25:11 am
The HE was reworked yes. I think you need to hit the structures or the deck in order to cause significant damage with it.
It's probably related to the introduction of German cruisers, they are basically AP spammers cause their HE is horrible. They probably wanted to accentuate it and ****ed some **** up.

For now, I'm just grinding my way to the Fubuki steadily, and yesterday sold the Fuso as I reached max xp and unlocked the Nagato.. which I'm not buying I must say. Will get the Myoko next thing, but these things are expensive!
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 12, 2015, 08:00:57 am
Word on the forum vine is that they dropped a patch today that fixed the AP situation.
Title: Re: World of Warships - Now Available
Post by: Rodo on November 12, 2015, 10:09:06 am
Two teams in a row that made me want to quit, then switched to Koni for this.

(http://i.imgur.com/b7cquTm.jpg)

(http://i.imgur.com/94FFWQP.jpg)

(http://i.imgur.com/9R2lsNT.jpg)

Koni feasts on low tier ca's.

Title: Re: World of Warships - Now Available
Post by: DrewToby on November 12, 2015, 10:59:42 am
Seconding the AP fix, it seems to have gone a long way in making AP viable again. Citadel hits under the waterline weren't registering properly, now they are. I can speak personally to that effect because my Phoenix took a broadside for the team. On the bright side, the Phoenix is so long it works as a great bullet shield for cheeky destroyers.

StarSlayer, please tell me those are all abusing the 3x bonus, I don't think I can live in a world where someone can reliably break 7k on ordinary matches. You are a magician. Is that all coming from base capping and defense?
Title: Re: World of Warships - Now Available
Post by: Melon on November 12, 2015, 03:19:01 pm
I had this match a few days ago in my Warspite.

(http://i.imgur.com/In3bRSn.jpg)

(http://i.imgur.com/UBUiMxr.jpg)

(http://i.imgur.com/yawHV6Y.jpg)

I managed to briefly hold a place in the top 20 Warspite players on NA as well. :D
Title: Re: World of Warships - Now Available
Post by: Rodo on November 16, 2015, 02:20:40 pm
Kill stealer scumbag!!!

(http://i.imgur.com/sFpYoCq.jpg)

(http://i.imgur.com/k4dncvy.jpg)

(http://i.imgur.com/qW62BFX.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 16, 2015, 02:35:01 pm
Nürnberg and Königsberg tend to do that too.  High RoF ships are especially adept at ninja'ing the kills since they just drum out a hit parade of shells.   :P
Title: Re: World of Warships - Now Available
Post by: Rodo on November 16, 2015, 03:06:51 pm
Damn! I'm on fire today.

Aoba, RAMBO MODE ON:

(http://i.imgur.com/ddYgvp5.jpg)

(http://i.imgur.com/l9ZSCDj.jpg)

(http://i.imgur.com/Ekkzyxk.jpg)

I sent the replay file to jingles, might get lucky and get me some spotlight :D
Title: Re: World of Warships - Now Available
Post by: Axem on November 24, 2015, 10:20:48 pm
Look ma, I'm the MVP.

(http://lazymodders.fsmods.net/axemart/wows/shot-15.11.24_21.35.45-0768.jpg)
(http://lazymodders.fsmods.net/axemart/wows/shot-15.11.24_21.35.48-0148.jpg)
(http://lazymodders.fsmods.net/axemart/wows/shot-15.11.24_21.35.56-0319.jpg)
Title: Re: World of Warships - Now Available
Post by: Admiral MS on November 25, 2015, 01:49:32 am
So the DDs of your team rushed to cap while everyone was sailing happily along the opposite map border out of range to shoot anything? Never expected that to happen on Ocean ;)
Title: Re: World of Warships - Now Available
Post by: Gray on November 25, 2015, 04:53:19 am
At least you shot down 4 planes, plus it was a decisive victory. :P
Title: Re: World of Warships - Now Available
Post by: Axem on November 25, 2015, 08:25:03 am
Well it was a Zone map, with that giant huge cap point in the middle. A bunch of us got into the cap as soon as the timer started to count down, and I kept watching the capture progress to stop as soon as an enemy ship crossed into the zone but... it never happened. Neat to see what everyone gets as a "thanks for coming" XP reward.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 25, 2015, 09:09:40 am
They buffed Cap XP last patch but apparently not for Zone?  Still its pretty derpy if OpFor seriously didn't contest at all.
Title: Re: World of Warships - Now Available
Post by: Admiral MS on November 25, 2015, 09:57:32 am
They buffed Cap XP last patch but apparently not for Zone?
Did they? I didn't notice getting any reasonable amount of XP in the last few games where I played DD and capped stuff - then died anyway without hitting a single torpedo. Curse those speedboat BBs that can evade my spread even when fired from 2 km distance.

It seems odd that no one went into the big circle. Usually people seem to like going into it...
Title: Re: World of Warships - Now Available
Post by: Axem on November 25, 2015, 10:22:08 am
I've found a good number of people like the skirt the outside edge of the zone, so they can hypothetically surround the ships the skirt just inside the zone with the ships that dive straight in the middle.

However that doesn't work if everyone stays outside...
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 25, 2015, 12:11:21 pm
They buffed Cap XP last patch but apparently not for Zone?
Did they? I didn't notice getting any reasonable amount of XP in the last few games where I played DD and capped stuff - then died anyway without hitting a single torpedo. Curse those speedboat BBs that can evade my spread even when fired from 2 km distance.

It seems odd that no one went into the big circle. Usually people seem to like going into it...

Reddit Article (https://www.reddit.com/r/WorldOfWarships/comments/3roujd/considerably_lower_xp_gain_after_patch/) since I can't be arsed to shift through the forum and patch notes.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on November 25, 2015, 05:25:15 pm
You wouldn't find patch notes on the forum anyways. They don't usually post them there.

If this makes you think that their communication is very bad, it indicates only that you are still sane.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 27, 2015, 09:47:44 pm
She's a Brick... House

(http://i65.tinypic.com/4xvk.jpg)

Took her out for the first time, initial salvo blew up an Omaha.  Tasty.

Terrible turret rotation with meh range, still the guns are accurate and punchy with nice flat trajectories.  Between the pokey speed and anemic range you need to plan your route but once you get into the fight she can nab the citadels, just don't expect to quickly reengage on a new vector with those slow ass turrets.  Luckily her secondary guns are reliable and they all shoot HE, with the whim of RNGesus they can punish things up close while the Jack Tars hand crank the main guns around.  Dependable AA and impressive maneuverability combine to foil a surprising number of torpedo attacks.  The crown jewel though is the CBT era Damage Control Party, her obscene HP recovery means with careful application she has a lot of endurance that isn't obvious from her basic stats.  All in all while I still wished they they offered the Tone, Warspite isn't a bad consolation prize. 

A few matches with her and Kongo and I managed to wrap up the Clear the Way BB mission for much loot and profit.  Now I just need to find some CV drivers to feed my cruisers a 100 planes, given the rate I see carriers lately that'll be a streach goal :P
Title: Re: World of Warships - Now Available
Post by: Spoon on November 28, 2015, 06:13:30 pm
https://youtu.be/4dVBMGZequQ?t=11m34s
Tone class cruiser?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 28, 2015, 06:22:36 pm
Thats the one, if you run the tech tree mod you can actually look at it in port.  Because they showed it off in the Dev Diary the rumor mill was thinking Soon tm but who knows.
Title: Re: World of Warships - Now Available
Post by: Spoon on November 28, 2015, 07:05:33 pm
Looks like an Izumo class disaster to me.
Ask me how much I'm enjoying the Izumo  :p
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 28, 2015, 07:46:04 pm
If the capabilities posted on warship stats site are accurate "on paper" Tone seems like she should be competitive.  None of the Tier VII & VIII IJN Cruisers in 203mm config flat out outstrip her in all respects.  She looks to be really tough for a cruiser, which is historically accurate since the designers were able to concentrate her armor layout due to the gun positioning.  Her AA is very good and her main battery has tight dispersion, good rate of fire, burn capability, and rotation.  Atago and Myōkō sometimes have to mask a battery anyway to protect the citadel so four turrets isn't the end of the world.  It will really come down to how awkward her gun arrangement is to use in practice.  If the guns are not an absolute pain in the ass to use I think Tone will be fun and seeded at VII she won't be getting sucked up into Tier X battles like Atago

Anyway a wild Group I Special Type Destroyer appears! 

(http://i64.tinypic.com/1zb3se9.jpg)

A step away from Milady Kagerō and an absolutely lovely Tin Can in her own right.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on November 29, 2015, 01:35:37 am
Looks like an Izumo class disaster to me.
Ask me how much I'm enjoying the Izumo  :p

Izumo is a fundamentally bad design, honestly. Tone was not; never had a combat opportunity to shine, but she was at least as capable as any of her sisters in the Japanese heavy cruiser stable, and definitely the best of them if they're compared as-built.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 30, 2015, 10:59:51 pm
Okay Spite, Signal Close Action! Tis Glory we Steer:

(http://i63.tinypic.com/2i8tzib.jpg)

(http://i67.tinypic.com/1075p5e.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 04, 2015, 11:08:19 pm
So I tried out the rank battles, I kinda wanted the Kure Naval Base flag and it seemed like a fast way to make credits and lots of signal flag loot.  Started off with the Nürnberg, had two high damage battles but in the end she proved too fragile for the necessary carry and without a solid HE round she couldn't cut it when I was left trying to whittle down Tier VI BBs with AP.  So screw that, pulled out the Spite and seven matches and some high calibers later made it to rank XIV and the Kure flag I wanted.  Warspite is pretty adept at this mode, the maps are typically small enough she doesn't get outranged, she can reliably wipe +90% of the hp off every cruiser she faces in one salvo save Cleveland, she can absolutely tackle New Mex and Fuso on equal terms and that CBT repair party just keeps your carry pants belted on tight. 

Should be a cake walk to Rank X at which point I will need to look at whether I want to venture beyond with Atago or Tirpitz, I have a Fubuki but much to my chagrin she and I have been having a difficult time getting reacquainted.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 09, 2015, 03:26:59 pm
The most painful thing ive done in wows
(http://ibin.co/2POVXccN6fSZ)
Not sure if I wanna go through this again next season.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 09, 2015, 10:58:09 pm
Nice one Spoon!

I managed to snag second place in the NA Forum design a CA or DD contest.  Won an Impy Nick, a little prem time and some flags, not to shabby.  The NA team are thinking about making more of these so I guess I'll need to brush up on the art skills.

Mostly been getting reps in the Atago, I want to pull her stats up to around Myoko's level.  Like all IJN CAs she just excels at slamming 203mm salvos into broadside exposing cruisers for maximum citadels and profit.  I also bought Yorck on sale and but I think I should have saved the credits and just free XP'd to Hipper.
Title: Re: World of Warships - Now Available
Post by: Gray on December 10, 2015, 03:30:59 am
York ain't a bad ship, she's rather slow with thin armour and an atrocious turret rotation time, but she packs a hell of a punch.
Playing her as a light BB instead as a CA, helps in getting used to her ( well, it worked for me).

She eats other Cruisers for breakfast and poses quite a threat to BBs of the same or lower Tiers.



 
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 10, 2015, 10:04:33 am
The rotation I can mitigate for the most part, but the shell trajectory and velocity is absolute pants.  Its the same problem as post CBT Cleveland, I can send the shells faster via post and save myself from needing to file a flight plan with the FAA.

It's a nice looking boat and I will still give it a fair shake but unless it suddenly clicks then it isn't going to be a keeper.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 10, 2015, 03:49:19 pm
Its the same problem as post CBT Cleveland, I can send the shells faster via post and save myself from needing to file a flight plan with the FAA.
  :lol:

So we had a bit of fun with two very fat ships and a umikaze
Watch it drown (https://www.dropbox.com/sh/vhy02frfb943g0s/AACl7uwp1lfFNrPSnLGwImrEa?dl=0&preview=worldofwarships+2015-12-10+21-04-10-22.png)
Title: Re: World of Warships - Now Available
Post by: Axem on December 10, 2015, 05:00:52 pm
Admins, pls ban that sick flith
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 10, 2015, 11:27:01 pm
I think some of those shots would be great posting fodder the next time I see a "I wanna Submawhine in WoWs" thread.

Anyway there was a Clearing the Way mission on NA requiring you grab 1000 ribbons...

Light Cruisers, Roll Out!

After a bunch of matches with Murmansk and the König i was pretty close and decided to take the Cleveland out even though her arcs have been giving me fits.

(http://i65.tinypic.com/efmgky.jpg)

Who needs to spam HE? AP always worked in CBT:
(http://i66.tinypic.com/2eclyk1.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 12, 2015, 09:26:48 pm
(http://i65.tinypic.com/24ooxl5.jpg)

Eighteen battles in and made it to Rank X, I'm sad to give up wrecking things with Warspite, she has been an absolute champ.  I'll have to think on whether to continue or not, this run gave me the credits and XP to reclaim the Nagato so aside from nabbing more loot there isn't a pressing need to continue.  Looking at the stables Myōkō has been tearing it up in randoms but taking a Tier VII is kinda frowned on, that leaves Atago, Tirpitz and Fubuki.  If this were CBT I wouldn't hesitate to play Fubuki but since I got her back we just haven't been clicking at all.  I'm thinking Atago might be the best bet. 

Is Rank 10 and up significantly different than before or are there still plenty of plebs who don't bother with angling and like handing out citadels like party favors?
Title: Re: World of Warships - Now Available
Post by: Gray on December 14, 2015, 03:27:30 am
Well, one reason to continue could!? be the rewards given out to Rank 1.
The last time it was the Kitakami ( for a while) and the rewards for this season are ( according to Posts on the RU Forum) even better.

Title: Re: World of Warships - Now Available
Post by: Spoon on December 14, 2015, 08:58:59 am
Is Rank 10 and up significantly different than before or are there still plenty of plebs who don't bother with angling and like handing out citadels like party favors?
Rank 10 to 5 is pretty tame. Its from rank 5 upward that the skill level becomes significantly higher. Though I would imagine that by now the really good players have already reached rank 1, and that the 'above average, but not incredible' players are still around that area right now.
Either way, the difference between rank 6 and 5 is significant.

Having gone to rank 1 with a Nagato myself, I'd recommend against it  :p
She's just too soft at most angles, and will get regularly penetrated for 4000 damage hits even at 'good angles'. Tirpitz and Atego (the repair really helps) are both acceptable, but I don't know about bucky. What mostly dominates the DD matchups are russian and american destroyers. The gunboats that can beat any IJN destroyer mano o mano, and can invoke pure cancer on every other ship. With that I mean, they can pop smoke, sit still in the middle of it and just constantly pour out a rain of fire on anything in range. No counterplay possible against it in a battleship.
Every matchup I've been in, in which my team had Hatsu's or Fubuki's vs Bensons and Kiev's was lost during matchmaking.
Also, most players at those ranks will generally be pretty good in avoiding long range torpedoes.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 14, 2015, 01:06:55 pm
http://worldofwarships.eu/en/news/common/ranked-battles-season2-update/
Find the poi
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on December 14, 2015, 08:59:55 pm
Congrats, Spoon Empire! May you sink many botes in the battles to come!
Title: Re: World of Warships - Now Available
Post by: crizza on December 15, 2015, 11:31:43 am
:D
Just played a match in my Kongo, Tier5 I guess, as I was toptier and range king...
A Furu thought it was clever to move only after taking damage and then camped behind an island.
As my shots struck home and sunk it, I simply typed "All hail the spotting planes"
That rage...
Title: Re: World of Warships - Now Available
Post by: Spoon on December 16, 2015, 05:59:08 pm
Yamato~ Yamato~
(http://ibin.co/2QC8RKtkNTBi)
(Detonation with a secondary on a fletcher at 4km)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on December 16, 2015, 10:05:10 pm
Minekaze-chan
Deadly ninja, poison arrows
Vanishes in smoke

-Scourge of Ages
Title: Re: World of Warships - Now Available
Post by: Rodo on December 17, 2015, 08:07:48 am
Unlocked the Fubuki.
Having such terrible matches  :(

I'll have to learn how to handle a destroyer, yet again.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 17, 2015, 08:47:24 am
I feel your pain, I loved high tier IJN Cans in CBT but since I reacquired the Fubuki I've been playing like a complete ****ter in it.


Okay, so the Ranked grind is real.  Took the Atago out first but I felt I wasn't contributing enough so I switched to Tirpitz.  I was concerned she couldn't hang with Nor Carls and Amagis but Tirpitz really is a very competitive platform.  While I've been consistently having high damage games and printing credits, I can't seem to string enough wins together to progress.  I'm still settling into using these guns at range against cruisers but I think they really need to be the priority target going forward.  They are the squishiest targets and killing them early ought to start the momentum shift plus free up our own Tin Cans.
Title: Re: World of Warships - Now Available
Post by: Rodo on December 17, 2015, 02:21:24 pm
It's probably because higher tier players are not dumb enough to eat a full torpedo salvo.
It's just luck right now... either you get a noob player and you do things right, or you get good players and get lucky while doing things incorrectly.

And the fact that IJN dds are bad with guns does not help at all.

You went hull C or kept the B one for the extra turret?
I'm thinking of keeping the B one and using it as a pseudo gun boat.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 17, 2015, 02:35:32 pm
Well next patch supposedly the torpedoes will be stealthier and high tier battleships will have a slower ruddershift time so
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 17, 2015, 02:55:22 pm
Considering how unpofitable the high tier economy is the skill spread may be skewed heavily compared to CBT.  As Spoon mentioned, there are some torpedo concealment buffs and BB turning nerfs in the pipe so it might improve.  Once I finish with the ranked season I think I will probably concentrate on the Fubuki and see if I just was having a bit of a funk.  Kagerō was my absolute favorite platform in CBT, I will be sad if she is pants in the current meta.

As for upgrades I always kept the extra turret, AA on IJN Cans is useless, stealth is everything.  If a CV decides keep you lit the extra AA isn't going to scare him away.  While you lack the traverse and RoF of the USN DDs their shells only come back down due to orbital decay while yours shoot nice and straight.  With the full turret arrangement you throw more shells in a salvo than similar tier US Cans save Gearing and can kite very effectively due to the arrangement.  Played right you can win gun duels with US cans, and its extremely satisfying.  In addition the extra guns are useful when you need to finish off a wounded ship that your fish haven't quite kill.

I haven't faced enough VMF cans but on paper they appear to be scary as **** though.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on December 18, 2015, 07:31:52 am
Soviet high-tiers can fire their guns from stealth, and hit like light cruisers. They are indeed scary.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 18, 2015, 07:46:53 am
Soviet high-tiers can fire their guns from stealth, and hit like light cruisers. They are indeed scary.
I would go so far as to call them cancer.
Soviet destroyers from kiev onward have literally zero counterplay to them if you are in a battleship. It's just a constant stream of being set on fire by russian laser guns that are firing while under the effects of a cloaking device. Not every player in random knows this and abuses it, but in ranked it was a 100% thing each battle.
The very definition of not fun.
Title: Re: World of Warships - Now Available
Post by: Gray on December 18, 2015, 08:05:34 am
Soviet high-tiers can fire their guns from stealth, and hit like light cruisers. They are indeed scary.

True, they are scary and that's why i enjoy them so damn much. :P
However, they can not fire from stealth, this was nerfed before they got released to the public.
Which is a good/ bad thing, depending on if you sit in one or have to face one. ^^

And with the next patch they get nerfed again from Kiev upwards, which makes them less of a threat 'cause you can sink them faster.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 18, 2015, 08:31:09 am
However, they can not fire from stealth, this was nerfed before they got released to the public.
Except, you are wrong. And they can.

Title: Re: World of Warships - Now Available
Post by: NGTM-1R on December 18, 2015, 09:17:36 am
However, they can not fire from stealth, this was nerfed before they got released to the public.

A nerf is not an elimination. The fact Tier 5 and 6 ships can't do it doesn't mean none of them can.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 18, 2015, 11:36:37 am
Wow, I keep pulling High Calibers and Confeds out of my ass but cannot string victories together to save my life.  If this was PVP I'd fricken love this consistency of purple results but when its tied to not progressing up the ladder it's enough to pull your hair out.

In any case Tirpitz is a good boat.  I figured she wouldn't hold a candle to Amagi or the NorCal but I'm really surprised how fantastic both her and Warspite turned out.  At the very least I will be able to bankroll some new boats when this is done because these gals have been showering the credits.
Title: Re: World of Warships - Now Available
Post by: majorvader111 on December 22, 2015, 04:57:35 am
If anyone wants to start a new account for wows i have a free invite code to give

This Invite Code includes

Premium Warship
In Game Gold
Premium World of Warships in game time
Special Signal Flag 4 Pack for this Intel® Bundle!

Special Offer: New users receive $50 worth of content!

if anyone is intrested give me a pm
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on December 22, 2015, 10:09:16 am
Invite taken, thanks :)

I didn't follow the whole thread, but is there something like a HLP channel/group/clan?
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on December 22, 2015, 10:13:04 am
Clans are not a thing yet, for some reason.
Title: Re: World of Warships - Now Available
Post by: Melon on December 22, 2015, 04:45:14 pm
Honestly, there's a lot of little extra features that were mentioned to be there upon "release" that still aren't. Oh well, I imagine they'll add that stuff at some point.
Title: Re: World of Warships - Now Available
Post by: Enioch on December 27, 2015, 11:10:36 am
I feel so dirty...  :lol:

(http://s14.postimg.cc/v3kixne7l/shot_15_12_27_17_35_56_0598.jpg)
(http://s14.postimg.cc/mb3k9yt2p/shot_15_12_27_17_35_57_0075.jpg)
(http://s14.postimg.cc/6ocawlfap/shot_15_12_27_17_36_00_0637.jpg)
Title: Re: World of Warships - Now Available
Post by: crizza on December 27, 2015, 11:13:35 am
That 3x XP event is great: yesterday I made 5k xp with the Tirpitz :D
Title: Re: World of Warships - Now Available
Post by: Enioch on December 27, 2015, 11:22:18 am
The 3x XP is not active in that game. Already used it up on the Shima. :-P

That's ~3.4k base XP, and 5k with premium.  :lol:
Title: Re: World of Warships - Now Available
Post by: Spoon on December 27, 2015, 04:02:13 pm
Shimakaze's, the bane of my existence
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 27, 2015, 07:48:50 pm
Hipster Hipper

(http://i66.tinypic.com/23jfmso.jpg)

These Kraut 203s are pretty are sick, I'm still adjusting for how fast the shell travel time is.  The lack of decent HE can be a pain though, the high explosive option on the IJN 203s can be a little more consistent when nothing is showing you a flat surface to pen.  Still once I master these guns this Hipper is going to be great platform.
Title: Re: World of Warships - Now Available
Post by: Rodo on December 28, 2015, 07:13:59 am
I sux so bad with carriers.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on December 28, 2015, 09:50:07 pm
I sux so bad with carriers.

CVs are tough to do damage with, and tougher to keep your planes alive, and toughest to do both. Do you captain American or Japanese carriers?
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on December 28, 2015, 10:26:55 pm
I sux so bad with carriers.

Carriers have largely been nerfed into unworkablity.
Title: Re: World of Warships - Now Available
Post by: Deathsnake on December 29, 2015, 04:27:29 am
Last Battle with Königsberg
(http://abload.de/img/shot-15.12.28_19.36.4o2qtz.jpg)
after this I get the Nürnberg :D
(http://abload.de/img/shot-15.12.28_20.30.5f0qsw.jpg)
and one match with my Tirpitz - not really good but get near 7k :D
(http://abload.de/img/shot-15.12.28_21.05.2urosl.jpg)
Title: Re: World of Warships - Now Available
Post by: ssmit132 on December 29, 2015, 06:34:25 am
CVs are tough to do damage with, and tougher to keep your planes alive, and toughest to do both. Do you captain American or Japanese carriers?

Carriers have largely been nerfed into unworkablity.

Not Rodo, but this is disappointing... after I saw the requirements for the Arpeggio Kongo (http://worldofwarships.asia/en/news/common/wows_arpeggio_collabnowlive/), I thought it would be a good idea to get a Tier V carrier to help with the "shoot down 150 aircraft" mission.

Doesn't help that I'm in the Japanese tree and so my Hosho's fighters are more or less useless against American fighters. Haven't had any luck with the fighter barrage yet either, but I only just figured out that was something I could try, too. :(
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on December 29, 2015, 07:37:21 am
I sux so bad with carriers.

Carriers have largely been nerfed into unworkablity.

I'm also curious about carrier gameplay. I'm currently pewpewing around in German and Russian cruisers, but have been wondering which way to go in the US tree.
From videos the gameplay in CVs looks very different but the carrier nerd in me is lusting for a Lexington.
So, are any of you veterans here playing CVs regularely and having fun with them? Or should I rather go down the DD line?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 29, 2015, 09:03:35 am
Shoot down 150 aircraft...  Silly WG how about posting a requirement that isn't dependent on a class that hardly gets played.  The only times I see carriers is Tier X or IX MM and good luck shooting down their birds.

Title: Re: World of Warships - Now Available
Post by: Rodo on December 29, 2015, 10:21:08 am
I got the jap cv's first, it's true my planes die like they are not even there when I'm faced with another cv player.
I'm just not used to this, keeping focus on multiple squadrons is what eventually gets me killed and all because I take too much time trying to land hits manually.

Being such an elitist comes back to get you in the form of a steep and painful learning curve.

Also, is it me or the Hosho is just plain BAD, feel like I really should move up to the next one and just camp my life there.
Top tier CV's do not look quite as fun.... well nothing really looks that fun in upper tiers.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on December 29, 2015, 12:23:27 pm
From videos the gameplay in CVs looks very different but the carrier nerd in me is lusting for a Lexington.
So, are any of you veterans here playing CVs regularely and having fun with them? Or should I rather go down the DD line?

I did, but by now there's no point. Carriers have to be matched against carriers, people whined, but almost nobody plays carriers, so that's a problem. Torpedo bombers are your primary weapon, but they've been heavily nerfed, so that's a problem.
Title: Re: World of Warships - Now Available
Post by: Mikes on December 29, 2015, 06:18:14 pm
From videos the gameplay in CVs looks very different but the carrier nerd in me is lusting for a Lexington.
So, are any of you veterans here playing CVs regularely and having fun with them? Or should I rather go down the DD line?

I did, but by now there's no point. Carriers have to be matched against carriers, people whined, but almost nobody plays carriers, so that's a problem. Torpedo bombers are your primary weapon, but they've been heavily nerfed, so that's a problem.

Despite all that, ... I was having a blast playing Carriers.

Even ranked up to Rank 10 in the Independence. Had a blast with the Strike Load Out Ranger ... and actually pretty much hated the Lexington afterwards.

Essex though........ YUMMMMM. Now Essex is awesome all around again. You can do very very evil things with 2 Torp Squads with the American style Torp Spread.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on December 29, 2015, 09:02:37 pm
Even though I'm only up to tier 5 CVs, I've gained some good tips if you're having trouble:

1: Move yo' carrier. Stick behind the main battle group. You'll be closer to service your planes faster, and be better protected from DD sneak-sniping.

2: Use friendly cruisers for air cover. Know how your fighters can match up. If your fighters would lose an engagement, try to draw enemy fighter squads into range of at least one cruiser or battleship. (Though sometimes it's worth sacrificing a wing to possibly save a wing of bombers.)

3: Don't send bombers out without cover, unless you're positive they'll be safe. Send your fighters out to at least discourage attack, and be prepared to drop bomber squads back under cover of friendly AAA.

4: 4 out of 5 ships will turn into a torpedo spread to dodge it. Use this information to set up your first strike to pin it against an island, or to divert a ship toward friendly fire, or into a second salvo of torps.

5: Carriers tend to have pretty good AAA. If you're out of options, consider sailing in to cover your own planes. And remember that you can still capture points.
Title: Re: World of Warships - Now Available
Post by: Axem on December 29, 2015, 10:25:55 pm
I was so on fire... alas my team was not.  :(

(http://lazymodders.fsmods.net/axemart/wows/shot-15.12.29_20.11.16-0377.jpg)
Title: Re: World of Warships - Now Available
Post by: Mikes on December 30, 2015, 06:22:19 am
4: 4 out of 5 ships will turn into a torpedo spread to dodge it. Use this information to set up your first strike to pin it against an island, or to divert a ship toward friendly fire, or into a second salvo of torps.

If he turns towards you ... use manual aim to drop the torps exactly inside his turning circle aiming for where he ll be in a few seconds = kaboom, dead Battleship.

If he turns away from you and you can get ahead of him, again, drop directly in his path, ... if he s turning too fast and the before method would lead to prolonged aa exposure, flip sides and drop inside his turning circle again and also: kaboom.


Also ... always drop close to the hull ... but not too close, or you will see a perfect torp spread make nothing more but "dud dud dud" instead of "kaboom" lol. :P

Practice makes perfect. Against a good BB, CA or CV skipper it can be a bit of a mindgame .... your goal being to drop your torps with a perfect firing solution in the minimum amount of time, his goal being to deny you your firing solution long enough to shoot down as many planes as possible while you get into position.

Took me a while to get it right, but now I'm pretty good at it. ;-) The biggest "duh" moment was that it took me until "Bogue" to find out that there is an "alt" fire to aim manually :P Not sure how usuable the above is for japanese carriers with multiple squadrons, but only 4 planes per squad and  a different spread, but it does work wonders for the american carriers. And a double drop from Essex's squadrons with 12 torps is a sight to behold when it hits home. Averaging 8-10 hits against most BB or CV skippers when i get it right ;) Not easy mind you ... and there s so many things that can mess up your run and so many other players that will try to mess up your run, but practice does indeed make perfect.  Also, picking the right target(s) to begin with is crucial to have maximum effect on the battle and not end up merely with a lot of shot down planes. heh.

Finally ... from Tier 7 onwards you have a lot of more spare planes and can actually afford to sacrifice a couple of squadrons, as long as it allows you to get good hits in, without it hurting you for the rest of the match in any way.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 30, 2015, 10:05:44 pm
VISTULA LANCER of the SEA

(http://i68.tinypic.com/29mb09t.jpg)
(http://i63.tinypic.com/34fhb2a.jpg)

You see other Can? You Wrecks It,
You see Atlanta?  You Wrecks It,
You see Battlewagon?  You can sneaky sneak with the Fish or Wrecks it with Fire.

I need to work a little more with integrating the fish because guns alone won't fetch obnoxious damage, but they are good guns.  Everything that makes the Gremlin great only at Tier VII.
Title: Re: World of Warships - Now Available
Post by: Deathsnake on December 31, 2015, 08:04:23 am
Just Need about 1 day :D

(http://abload.de/img/shot-15.12.31_14.58.2p9smt.jpg)
The Yorck Class. But only in the way to get the Hipper :)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 31, 2015, 09:41:55 am
Post buff Yorck isn't too bad, the AP arcs still suck but the better traverse opens up more tactical options.  Hipper is a lot of fun, though being dependent on AP has me in fits sometimes.  When stuff obliges and shows flat surfaces to pen she is an absolute joy, but when everything is angling not having good HE really stinks. 
Title: Re: World of Warships - Now Available
Post by: ssmit132 on December 31, 2015, 11:13:05 pm
I don't even care if this is due to the carrier nerfs or to my inexperience at carriers, this is demoralising...

(http://imgur.com/yvhmzae.jpg)

Now that I have Zuiho unlocked, though, Hosho can just go...

(http://imgur.com/Mu0lMCM.jpg)

Hopefully I'll have better luck with Furutaka and Kongo while cruiser hunting for the first Arpeggio mission.
Title: Re: World of Warships - Now Available
Post by: Rodo on January 01, 2016, 03:25:52 pm
Use those AP shells on the Furu, the Kongo is it's own breed of a beastly heavy cruiser disguised in the shape of a BB.
You'll have fun with them both.
Title: Re: World of Warships - Now Available
Post by: ssmit132 on January 03, 2016, 08:13:11 pm
Use those AP shells on the Furu, the Kongo is it's own breed of a beastly heavy cruiser disguised in the shape of a BB.
You'll have fun with them both.

I've played Kongo in the beta, so I know a bit about its potential, but I'll have to get used to it again. Looking forward to it, though.

As for Furutaka, I've looked up a bit about it, and it seems to be a cruiser that should be played a bit like a battleship? Accurate and heavy hitting AP, but slow loading and slow-to-traverse guns? Since I like BB play somewhat, I feel I might like it.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 03, 2016, 09:43:09 pm
Guess what Red Team?  Doesn't matter that our BBs decided to ignore the mini map and support requests to instead sail all the way down the other side of the flipping map from the engagement.  Hipper, Baltimore and Kagerō are more than enough to kite the shiitake mushrooms out of your two tier IX BBs and ample cruiser support.
(http://img.photobucket.com/albums/v202/paintballeskimo32k2/OHSNAPcopy.jpg)


Deutschland Engineering Ja

(http://i66.tinypic.com/1zgdncn.jpg)
(http://i68.tinypic.com/6qa3q0.jpg)

I was wicked pumped with the result because it looked like we were totally boned from the outset all the way through to the last third of the game.  Luckily the Mogami got greedy and decided to show his broadside which I promptly multi citadeled, I finally pelted the Pensacola to death despite having a crap angle for the entire match and then went man mode on the Izumo and gave him a pointed lesson in German CA fish.
Title: Re: World of Warships - Now Available
Post by: crizza on January 04, 2016, 04:30:16 pm
I was going to brag about the "sometimes you can't carry hard enough ad than you post something like this dude.
Anyways, got my first kill the moment our AFK CV burned down.
But the bloody Murmansk should be T6 IMHO.


[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on January 04, 2016, 07:56:40 pm
Just got my hands on my beautiful Amagi. Had it in CBT, always wanted it back. She always holds up when I need her most.
(http://i.imgur.com/PJ3y1zz.jpg)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 04, 2016, 08:54:02 pm
Aaaaaaaargh...
5 kills in my Konigsberg, and we still lost by points. I would have gotten SO MUCH EXP if we had won...

EDIT: The next chapter in "Can't Carry Hard Enough"

(http://i.imgur.com/u1gRPKe.jpg)
Title: Re: World of Warships - Now Available
Post by: Spoon on January 16, 2016, 04:29:23 pm
Training room is loads of fun
Title: Re: World of Warships - Now Available
Post by: crizza on January 17, 2016, 07:59:48 am
Which mod is that btw?
Title: Re: World of Warships - Now Available
Post by: Spoon on January 17, 2016, 08:37:08 am
This one (http://aslain.com/index.php?/topic/2020-0521-aslains-wows-modpack-installer-wpicture-preview-v52107-11012016/)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 17, 2016, 06:57:35 pm
Aw, yusssss

(https://photos-3.dropbox.com/t/2/AABi2HwC_r1ALZkZCuwp-jx9ZnCHnbGitd1lLN6s4FL9kw/12/265367789/png/32x32/3/1453093200/0/2/Screenshot%202016-01-17%2016.44.42%20(3).png/EJbth_kBGJcbIAcoBw/UzhTEqo2upK4Q9OlUkA6pyXfX0TK_OFhcgKP-zNLsZg?size_mode=5&size=32x32)
Title: Re: World of Warships - Now Available
Post by: Melon on January 18, 2016, 05:50:07 am
...and this could have been a x2 xp game if we had won... :(

(http://i.imgur.com/XMnu7Vp.jpg)
(http://i.imgur.com/3gBc1P5.jpg)
(http://i.imgur.com/MUSMTTK.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 18, 2016, 08:55:48 am
Nice one Melon, that's a sweet spread of cheevos.

I love Nagato, certainly one of the best BBs in the IJN line.  Reliable armor when angled, superlative secondaries and those brutal 16" naval rifles all combine into a very comfortable package.  Not to mention she seems to provide me with the most hilarious gunnery moments including eating a Cleveland purely on secondaries, first salvo detonation of an Atlanta barely out of the cap circle on North and pegging a Mutsuki making a run at our carrier from max range on Fault Line.
Title: Re: World of Warships - Now Available
Post by: Melon on January 24, 2016, 12:58:08 am
Not sure why all of my best games have to be defeats, but it's happened again.

(http://i.imgur.com/UINT65f.jpg)
(http://i.imgur.com/pbfLGs6.jpg)
(http://i.imgur.com/mAAlwz2.jpg)
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on January 24, 2016, 11:21:37 am
So, after a month of derping around in warbotes, I'm having a lot of fun, but still I'm not sure which line to level up first.

- US DDs: They are a lot of fun. The fully buffed Clemson does evil things to other DDs with its guns and the torps have decent range. If I survive the inital clash with other tin cans, lobbing torps at BBs results in lots of XP.

- US BB: While I can see the fun of the slower and more tactical gameplay in battleships, the dispersion of Wyoming's guns has be regularly frustrated (maybe I'm spoiled from the Königsberg), and from what I've read it doesn't get much better at higher tiers? The shotgun style dispersion is useful when shooting at DDs though, it's fun to watch them go pop from a single HE round. But maybe I should play Japanese BBs instead, since they have a bit better accuracy?

- CVs: Is just unlocked the Langley and played a few games with it... but I'm still more fighting with the control interface than against enemy ships :/

- German cruisers: After suffering through Kolberg/Karlsruhe, the Königsberg is a joy to drive around. The ability to touch people out at 16.5 km with highly accurate AP fire with a ridiculous ROF is great. Like its lower tier sister, it still pulls aggro like crazy. If spotted, everybody and his mother is shooting at you expecting an easy kill. This bloodlust it creates in others is useful for kiting though... they seem to get serious tunnel vision when hunting after me, happily ignoring my BB team mates are suddenly much closer than me, until they get a nice broadside from them.

- Japanese: I haven't played much yet past Chikuma. The stealth DDs sound kinda fun, but maybe the BBs are more enjoyable?

- Aurora cruiser: This was part of the invite code I got. It's a fun shooty tier III flamethrower with good range and decent armor.

So, my fellow HLP skippers... what are your recommendations for further boat grinding?
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 24, 2016, 11:26:34 am
Japanese DDs are a lot of fun, if you like the psychological warfare aspect of the game. The Mutsuki has torps with a range of 10km. 10! If you can accurately predict where a BB or CA is going to be in 40 seconds, you can reach out and smack them. Or drop a spread to scare them or drive reds away from an area. They fail pretty badly against other DDs, unless you can land a torpedo, but in general can be a lot of fun.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 24, 2016, 12:34:30 pm
Both IJN and German cruiser lines are very solid and cap off with the best Tier X CAs(which is a joke considering Des Moines would wipe the floor with them in reality).  That said cruisers lose some utility in high tier meta but are very fun and competitive otherwise.

Starting at Tier V IJN BBs are equal  to or superior to the USN with the ecception of Iowa.  Yamato is regarded as the best gun ship in game and will typically stomp anything if played well.

CVs are kind of messed up right now and don't get a lot of play.  Basically making one of USN cruisers great AA moot. Even so the high tiers are very scary platforms.

Can lines all play pretty different.   USN are close range gunboats, IJN torp snipers and VMF are more like pocket CLs.  Choose your flavor they all can be fun.
Title: Re: World of Warships - Now Available
Post by: crizza on January 24, 2016, 01:06:46 pm
The IJN DDs are a dead end to me.
I cannot cope with the Mutsukis torps, so I'll switch back to the US line.
Other than that, the Colorado is fun, while I'm in love with the Fuso.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 24, 2016, 02:25:50 pm
Tier VI and VII are a little meh but the line picks up again at Fubuki
Title: Re: World of Warships - Now Available
Post by: Enioch on January 24, 2016, 02:32:31 pm
The IJN DDs are a dead end to me.
I cannot cope with the Mutsukis torps, so I'll switch back to the US line.
Other than that, the Colorado is fun, while I'm in love with the Fuso.

Heretic.

Seriously, I can understand why you'd feel this way. IJN DDs suffer from a very spaced-apart payback on effort invested. You may spend an entire game chucking torps and get no hits.

It helps if you realise how much you're spoiling the other guys' game, if they need to swerve around like drunk drivers every fourty seconds or so. BBs especially will not appreciate it.

And also, keep in mind that even though your torpedo range is 10+ km, that doesn't mean you should launch at max range. The Mutsuki is the second stealthiest ship in the game (right behind the Kagero with a Concealment Expert captain and equal to the Minekaze). I routinely closed to 6.2-6.4 km with my Mutsuki to launch. Risky (especially if there are enemy DDs around to spot you) but the payoffs are huge. The extra range just gives you more early game options.

Title: Re: World of Warships - Now Available
Post by: Gray on January 24, 2016, 05:23:11 pm
So, after a month of derping around in warbotes, I'm having a lot of fun, but still I'm not sure which line to level up first.

- US DDs: They are a lot of fun. The fully buffed Clemson does evil things to other DDs with its guns and the torps have decent range. If I survive the inital clash with other tin cans, lobbing torps at BBs results in lots of XP.

- US BB: While I can see the fun of the slower and more tactical gameplay in battleships, the dispersion of Wyoming's guns has be regularly frustrated (maybe I'm spoiled from the Königsberg), and from what I've read it doesn't get much better at higher tiers? The shotgun style dispersion is useful when shooting at DDs though, it's fun to watch them go pop from a single HE round. But maybe I should play Japanese BBs instead, since they have a bit better accuracy?

- CVs: Is just unlocked the Langley and played a few games with it... but I'm still more fighting with the control interface than against enemy ships :/

- German cruisers: After suffering through Kolberg/Karlsruhe, the Königsberg is a joy to drive around. The ability to touch people out at 16.5 km with highly accurate AP fire with a ridiculous ROF is great. Like its lower tier sister, it still pulls aggro like crazy. If spotted, everybody and his mother is shooting at you expecting an easy kill. This bloodlust it creates in others is useful for kiting though... they seem to get serious tunnel vision when hunting after me, happily ignoring my BB team mates are suddenly much closer than me, until they get a nice broadside from them.

- Japanese: I haven't played much yet past Chikuma. The stealth DDs sound kinda fun, but maybe the BBs are more enjoyable?

- Aurora cruiser: This was part of the invite code I got. It's a fun shooty tier III flamethrower with good range and decent armor.

So, my fellow HLP skippers... what are your recommendations for further boat grinding?

The US DDs are quite good, had 2k+ base XP game in a Clemson yesterday.
With the Benson TVIII, they even get good Torps, which can be used to stealth torp BBs or as area denial measure.

US BBs are quite good actually, the New Mexico is an awesome ship and if played as she was meant to be played (as a brawler), a leathal opponent even to higher Tier BBs - as long you angle your armour. Same goes for the Colorado, deadly at shorter ranges though the ~10k armour disadvantage can be a problem at times.
The NoCar at Tier VIII is quite decent and the Iowa that follows it, is just as good. However, the long range sniping that's going on on higher Tiers can suck the fun out of it.

IJN BBs are good from the Kongo onwards, the Izumo might be an letdown after the awesome Amagi, but you'll get used to it.

IJN CLs are quite good and with the Aoba onwards it only gets better, though their rather "exposed" Citadel can give you head aches.
The Mogami at T VIII is sofar my personal favorite in that line, and i enjoy the grind towards the Ibuki.

 The US CL line is good with the Cleveland standing out - what a ship. You are competetive even against Cruisers two tiers higher, so enjoy her as long as you can, cause rumor has it, that she will get replaced and later reintroduced once/ if the Cruiser lines get separated into CL/ CA.
Pensacola onwards there wont be much of a difference between the ships.

If you like the US DD line, you may also like the Russian DD line, it's almost the same gunboat playstyle minus the Torpedo range.
They can take more damage, can dish out real good and are fast as hell. And with the higher Tiers, the torps are halfway decent.
Always keep moving, and watch other DDs and BBs burn. You can even go toe to toe with some cruisers, which is always a plus.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 25, 2016, 12:18:49 am
I got one-shot in my Nurnberg today by a trio of lucky citadel hits from a Kongo 14km out. I figure they came right through the deck and just exploded everything. I wasn't even mad though, it was pretty amazing.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on January 25, 2016, 06:10:33 am
Thanks for the tips so far.

CVs are kind of messed up right now and don't get a lot of play.  Basically making one of USN cruisers great AA moot. Even so the high tiers are very scary platforms.

I play on the EU server, and on tier V there are usually 1-2 CVs per team (sometimes there are none, but it's quite rare). Were there more during CBT, or does it thin out at higher tiers?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 25, 2016, 08:00:25 am
On NA I can go a few days without seeing them depending on the tier I am playing, this makes missions involving shooting down aircraft a major PITA.  I think the Tier IV and Vs still get play since people are trying CVs out but VII-VIII are pretty rare.  Folks who ground out their IX-Xs early still take them out since they are still scary platforms.  I haven't played CVs but my understanding is that balance between Tiers is pretty bad, WG has consistently nerfed the class and the equal number of CVs in a match requirement makes MM wait times redonk.

I think in general this has pissed off the majority of NA CV skippers and driven down the numbers, I can't speak for EU though.
Title: Re: World of Warships - Now Available
Post by: crizza on January 25, 2016, 04:18:58 pm
Ok, I finally got the hang of the Mutsuki.
While I'm not the ninja, I manage to get several torps home.
But the last game with the Derpitz was pure dope.
Two North Carolinas shot the crap out of me, supported by a Fuso, a Yorck and a Nürnberg, so I turned tail.
Another Tirpitz stole my Fuso kill, because I thought waiting for my torps to got it... well.
However after killing the two cruisers i thought the battle lost and went toe to toe with the two North Carolinas.
Dunno what was their problem, although being in a division, only one fired at me, so I was able to get torps in and when my Derpitz went down, I realized that only the North Carolinas were left afloat :D

And that last match with the Aoba...


[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 28, 2016, 10:56:54 pm
I love Hipster Hipper, this grind to Roon has been smooth as butter.  I didn't even notice it and the ship is nearly unlocked.

(http://i68.tinypic.com/zwg9s3.jpg)
Deutschland Engineering Ja

This was a fun match.  Shot up a bunch of stuff with AP, picked off the Fuso with a surgical fish strike while he was dueling our Nor Carl then island torp ambushed a nearly full health enemy Nor Carl at 4 klicks.

(http://i65.tinypic.com/mb065d.jpg)

(http://i63.tinypic.com/2lyq0y.jpg)

They just need to give her the damn 1939 Refit, lady needs her Atlantic bow and raked funnel cap for dank German sexiness.
Title: Re: World of Warships - Now Available
Post by: crizza on January 29, 2016, 06:54:11 am
I think of finnaly getting a CV... now the question is IJN or USN?
Title: Re: World of Warships - Now Available
Post by: Rodo on January 29, 2016, 06:57:51 am
Right now... USN or burst. AA power is all there is sadly.
Title: Re: World of Warships - Now Available
Post by: crizza on January 29, 2016, 07:11:50 am
Ok, started that line during CBT but I was horrible -.-
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 29, 2016, 09:55:20 pm
HIJMS Suzuya
Most 155mm fun you can have until they add the Brooklyn (unless of course they still insist on making her shells do their best Kerbal Space Program impressions).

(http://i65.tinypic.com/316mczq.jpg)


(http://i64.tinypic.com/n6xefs.jpg)
(http://i65.tinypic.com/13za4ib.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 31, 2016, 11:53:51 pm
Armor Piercing is my mistress, in her name shall I smite my foes.  Upon her alter I offer flat surfaces as tribute and so shall she cast her implacable favor upon me.

Abusing AFT and HE in Suzuya is certainly effective.  That said, fifteen rounds of 155mm AP hammering out 6.7 times a minute will easily shred anything, even Tier VIII BBs, at close range.  It also will illicit maniacal laughter as it does so.
(http://i64.tinypic.com/vnnfgh.jpg)

(http://i63.tinypic.com/119qjuq.jpg)

Why yes I will citadel Fuso at max range with Hipper 203mm, thank you very much:
(http://i63.tinypic.com/2eobon7.jpg)

(http://i65.tinypic.com/2mera0h.jpg)

Coming up on a difficult set of decisions.  Hipper has already unlocked Roon while Nagato is but a few matches away from the Amagi, "grind" is such an inadequate word to describe the process with these two ladies, more like a glide.  In addition sales on Tier VII and below is in the pipe and I'm tempted to use some free xp to jump into the Russian DD line.  Amagi was such a lovely beast in CBT but I've heard great things of Roon not to mention Kiev is supposedly a big barrel of Russian laughs.

 Too many opportunities, not enough credits  :blah:
Title: Re: World of Warships - Now Available
Post by: Gray on February 01, 2016, 04:20:38 am
If you liked the Nagato, you'll love the Amagi. Sailing her and raining destruction upon the enemy...pure joy! Not a second felt like a Grind.
I had very few games with her in Random, and she carried me well in Ranked.

I unlocked the Izumo and she's...dunno, it feels like taking 5 steps back.
Not a bad ship per se, as she's quite capable to dish out, however the rather weird turretplacement and the fact that the third turret rotates the other way around makes her somewhat difficult to play in certain situations.

After the recent patch, the York seems to has lost it's bite as the AP shells have been nerfed to oblivion, and i can't wait to get the Hipper.

The Russian DD line is quite good actually - starting with Tier IV. The Gnevny is a good boat, while the Ognevoi is pure joy. The Kiev however beats them by large margin, and she and the Ognevoi are quite capable to penetrate even higher Tier CLs.
While the shells are made of Stalinium, her Modules and Turrets are made of wet paper. AFT is a must, constantly maneuvering is necessary and keeping the distance to avoid losing turrets.
Those gunboats eat DDs for breakfast, CLs for lunch and can hunt BBs.

I got myself the Lo Yang, which is a Benson - sadly with the C hull. The Benson is quite a good ship, i just don't like having my firepower reduced.
The fact that she can carry the Hydoaccustic search makes her more versatile, however the missing gun is quite noticeable in knife fights with US and RU DDs.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 01, 2016, 09:17:53 am
Sexy German engineering, ja.

Hipper is a gorgeous beast, she's the main reason I'm leveling up the German line. But how did you experience the grind up to her?
I'm currently still plonking around in the Königsberg and have almost unlocked the Nürnberg.
But today I had a match that scared me of the future that awaits me. I was placed with my Königsberg in a mostly-Tier-VI match, with two Yorcks in the enemy team, into both of which I ran into during the match.
The first one was about to engage one of our BBS, so he was ignoring me and presenting his flanks nicely. He had around 90% health when I started shooting at ~12km, my first volley cut that in half and the 2nd volley made him go pop, and there was only one citadel hit involved.
The second Yorck I encountered alone, so it was a fair 1:1. We both closed in on each other and started firing roughly simultaneously. I was expecting to loose that duel, but I could land more hits while dodging most of the return fire... he exploded after the sixth volley.

This match made we wonder how painful Yorck will be. I mean in the Königsberg I know that I have cardboard for protection, but at least I have the speed and maneuverability to dodge most of the nasty stuff coming my way. Nünrnberg seems to be roughly on equal terms from what I gathered with my duels with them. But Yorck just seems to be a big lumbering slouch with a kick-me sign on the back :/
Also in other matches, where I didn't murder them myself, they always seem to be dead latest 5 minutes into the match.
Title: Re: World of Warships - Now Available
Post by: ssmit132 on February 01, 2016, 09:19:35 am
So, thought I'd give an update, since I talked about working towards getting the ARP Kongou. It didn't take me as long as I would have thought to complete the missions - just over a week, and that's a couple of weeks ago now. Destroying the cruisers was probably the mission I found most annyoing. :p

Anyway, I was happy to get ARP Kongou in my port.
Hidden Text: Screenshot • Show
(http://imgur.com/iwakM7s.jpg)

Amusingly, by far the MVP of the missions sans the "shoot down 150 aircraft" was the regular Kongou I already owned. Unfortunately, I don't remember how well I did with it during the beta days, but I absolutely enjoy using this lovely lady. It makes me glad that the prize ship was the same class. That being said, I haven't unlocked Fusou yet, and even when I do, I'll feel bad selling this Kongou, so she'll stay in my port alongside the Battleship of the Fog.
Hidden Text: Screenshot • Show
(http://imgur.com/5lhmYpg.jpg)

Furutaka - I have mixed feelings about her. She pulled some of the weight as well and so she has my thanks too, but I also definitely find her unforgiving and hard to master. I think her AP shells are excellent, but she's really sluggish when I came from the agile Kuma. Her slow-reloading, slow-traversing turrets also mean a lot of planning ahead, too. Which I am used to, playing with battleships, but I feel Furutaka demands more care, too. Nonetheless, with the pressure of missions off, I should have plenty of time to make her work for me. :)
Hidden Text: Screenshot • Show
(http://imgur.com/6r63UEy.jpg)

And Zuiho, the aircraft carrier I got specifically for the aircraft mission. Well... I think you might know how that went, considering the opinion that CVs are not that good now. That's not to say the aircraft mission was a struggle, though... Zuiho managed to do that quicker than the other two missions, even with the inferior IJN fighters. Unfortunately, though, I still need quite a bit of practice at using my torpedo bombers, especially with manual aiming.
Hidden Text: Screenshot • Show
(http://imgur.com/eA8Xw7v.jpg)

I'm not planning on trying to unlock the ARP Myoukou, since I don't have a Tier VI ship yet, and even if I had got up to, say, Fusou, I'm not sure I'll be able to pull that off.

However, and I may be crazy to consider this, but I was thinking of trying to unlock the ARP Kongou again on my NA account ("Typhlomence_NA" is my username there), as I sometimes play with a Steam friend on there. I am yet to get to Tier V yet, but the closest ship to it is Isokaze, which I've had fun with even though I'm inexperienced with destroyers. I'm also considering purchasing Murmansk for my NA account, since I'm not sure I'll be able to complete those missions in time with Minekaze alone. Using Murmansk should also help me get free EXP to use to bypass Langley after I unlock it, so I can go straight to Bogue for the aircraft mission.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 01, 2016, 10:49:39 am
Nürnberg is pretty much a straight upgrade of the Tier V, the increased RoF is really sweet but her MM sometimes sees things that are a little harder to pen with the 15 cm SK C/25.  Even so her AP can slap even Standard BBs for solid damage with good shot placement.  If you are effective with Königsberg then it should be more of the same with the Nürnberg, just look at the MM spread and plan your aggression/conservatism accordingly.  She is also quite the looker when accoutered with Tanz's skin:

(http://i67.tinypic.com/117cjdj.jpg)

They buffed Yorck last patch so the turret traverse is acceptable for most situations and the RoF is pretty good.  Her main sticking point is the shell flight time, if I'm not mistaken her guns were originally spares for SMS Blücher that were later used in WW2 as shore battery guns when the Yorck project never came to fruition.  Because of the quirks of WG and history the ship has WWI AP that just hangs for days and WW2 HE with decent flight performance.  In short you should rely on HE at range and switch to AP when the distance closes.  To be honest I would have preferred keeping the crap traverse for better AP arcs.  The armor is serviceable when angled appropriately, it can bounce cruiser rounds and occasionally BB caliber shells.  If you expose a flat surface you will get punished but that is true for everything, in fact punishing flat surfaces with AP is German CA's raison d'etre.  While Yorck is not a complete turd, I did not particularly like this ship and used some free XP to speed the process along.  If you have some available, applying XP boosting signals and camo to grind faster would not be a bad idea.  The following three cruisers Hipper, Roon and Hindenberg are by all accounts some of the best CAs in game and are totally worth it.
Title: Re: World of Warships - Now Available
Post by: Gray on February 01, 2016, 10:59:47 am
Sexy German engineering, ja.

Hipper is a gorgeous beast, she's the main reason I'm leveling up the German line. But how did you experience the grind up to her?
I'm currently still plonking around in the Königsberg and have almost unlocked the Nürnberg.
But today I had a match that scared me of the future that awaits me. I was placed with my Königsberg in a mostly-Tier-VI match, with two Yorcks in the enemy team, into both of which I rant into during the match.
The first one was about to engage one of our BBS, so he was ignoring me and presenting his flanks nicely. He had around 90% health when I started shooting at ~12km, my first volley cut that in half and the 2nd volley made him go pop, and there was only one citadel hit involved.
The second Yorck I encountered alone, so it was a fair 1:1. We both closed in on each other and started firing roughly simultaneously. I was expecting to loose that duel, but I could land more hits while dodging most of the return fire... he exploded after the sixth volley.

This match made we wonder how painful Yorck will be. I mean in the Königsberg I know that I have cardboard for protection, but at least I have the speed and maneuverability to dodge most of the nasty stuff coming my way. Nünrnberg seems to be roughly on equal terms from what I gathered with my duels with them. But Yorck just seems to be a big lumbering slouch with a kick-me sign on the back :/
Also in other matches, where I didn't murder them myself, they always seem to be dead latest 5 minutes into the match.

York has seen a buff to her turret traverse speed which was ~50seconds. In turn, they nerfed her AP shell velocity ( and arc?).
People not used to it, will have trouble hitting things not in range of 5km as you have to lead nearly as much as with the Atlanta.
Personally, i think the York was better off with her terrible turret traverse speed.
Her HE shells remaind untouched, which can lead to some confusion.

She's best played in situations were you are not the main focus, so you can give supporting firepower.
When i sail her, i do either give long range HE support and try to start fires or try to hunt down DDs.
When engaging CLs/CAs, i keep her angled as long as possible.

Nürnberg is an improvement over the Königsberg and requires a similar playstyle, can dish out but she's about as fragile as the KB though.

Ninja'd by Starslayer.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 01, 2016, 01:49:51 pm
Nürnberg
They buffed Yorck last patch so the turret traverse is acceptable for most situations and the RoF is pretty good.  Her main sticking point is the shell flight time, if I'm not mistaken her guns were originally spares for SMS Blücher that were later used in WW2 as shore battery guns when the Yorck project never came to fruition.  Because of the quirks of WG and history the ship has WWI AP that just hangs for days and WW2 HE with decent flight performance.  In short you should rely on HE at range and switch to AP when the distance closes.  To be honest I would have preferred keeping the crap traverse for better AP arcs.

Is there some way to check any stats about shell arcs and flight time ingame? I know I can check flight time by pressing Alt ingame, but I never paid much attention about any potential differences between HE and AP flight time... do I need to in general, or does this mostly apply to the Yorck?

Do they take air drag into account, meaning do shells with lower muzzle velocity and higher arcs have less oomph on impact?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 01, 2016, 03:23:45 pm
Yorck and maybe the Nor Carl? are the only two ships I can think of where the HE flies better than AP.  Yorck exhibits this because the Germans created a new HE shell in WW2 when the 210mm guns were used for shore emplacements while the AP shells still date from WW1.

If you have played US Cans, Atlanta or Cleveland you will notice they tend to arc shells so high they occasionally lose some in orbit, which makes pinning down an enemy at range an exercise in frustration at times.  Yorck suffers some of the same issues with her AP which is why its useful to sling the better HE until the arcs flatten out and then switch to the AP.  If this is your first Tier VII CA then it may not even be a noticeable issue but after running IJN 203s for so long her guns can be annoying.  Again she isn't terrible but she wasn't a keeper for me and certainly isn't Myōkō.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 01, 2016, 04:32:38 pm
If you have played US Cans, Atlanta or Cleveland you will notice they tend to arc shells so high they occasionally lose some in orbit, which makes pinning down an enemy at range an exercise in frustration at times.  Yorck suffers some of the same issues with her AP which is why its useful to sling the better HE until the arcs flatten out and then switch to the AP.  If this is your first Tier VII CA then it may not even be a noticeable issue but after running IJN 203s for so long her guns can be annoying.  Again she isn't terrible but she wasn't a keeper for me and certainly isn't Myōkō.

I haven't played the US Cans yet, but I noticed when playing again Clevelands, that they can't hit me at 13+ km while I happily let the 150mm rain fall on them. Any closer and they shred me to tiny bits though.
Title: Re: World of Warships - Now Available
Post by: Gray on February 01, 2016, 05:28:32 pm
Love my Warspite, grand old lady indeed.
The Kutuzov ain't bad, considering that ship can take slightly more then an Atlanta.

[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: crizza on February 02, 2016, 08:06:47 am
I don't understand DDs firing from smoke without breaking stealth...
Some guys say, they have to stop moving, so staying in place...
Just yesterday, a Lo Yang fired a full spread, of which my Col took three or four torps, repaired, fixed the hull, while that little bugger dropped smoke and I swear by god, the DD was gliding backwards into the smoke, blasting away merily, at a range of 4,6km and I could not detect him.
Granted, blind firing hit him once or twice.
Title: Re: World of Warships - Now Available
Post by: Spoon on February 02, 2016, 09:18:03 am
(http://i.imgur.com/bVukARj.jpg)
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on February 02, 2016, 09:28:55 am
I don't understand DDs firing from smoke without breaking stealth...

You are bad and should feel bad. Literally every ship in the game can fire from or through smoke without breaking stealth. The fact he can still see you is either because he's smart enough to know where you are since you don't move much or someone else is spotting you.
Title: Re: World of Warships - Now Available
Post by: crizza on February 02, 2016, 09:50:12 am
THere are contradicting information on this topic.
Whenever I ask ingame it's either a "They need to stay still", "firing increases detection range" and so on.
I'm not complaining that he hit me, cause a Tirpitz was homing in anyway, just the fact that he was moving, while firing at very close range.
But thanks anyway for your kind reply.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 02, 2016, 10:06:55 am
The stopping bit is for staying inside your smoke screen, speed has no effect on concealment values.  Smoke is deployed astern so gun dependent DDs tend to stop, reverse or creep along to get the maximum use out of the screen.  You have a base concealment range subject to flags/upgrades/skills, firing guns decreases your concealment range.  A few ships can pull of invisi-firing, that is their max gun range is farther than their concealment radius while firing.  Smoke screen reduces visibility to a few km unless you are running a cruiser with active Hydro Acoustic. 

The long and short of it is if you are a BB stay the frak away from smoke screens.
Title: Re: World of Warships - Now Available
Post by: Gray on February 02, 2016, 10:48:36 am
THere are contradicting information on this topic.
Whenever I ask ingame it's either a "They need to stay still", "firing increases detection range" and so on.
I'm not complaining that he hit me, cause a Tirpitz was homing in anyway, just the fact that he was moving, while firing at very close range.
But thanks anyway for your kind reply.

Spoon posted already the sheet with the Invisifiring ranges.
Ideally, a DD should slow down to ~50% before popping the smoke when sailing parallel to the enemy, as the smoke is layed in clouds every 5 seconds.
When you  can see them pop in and out of visibilty while laying a smoke screen, they are moving to fast.
When sailing away from the enemy, the DD can keep full speed as the smoke is layed behing him.

Some players will drive slowly forward and backward in the smoke screen, first off to avoid possible blind shots fired into the smoke and more importantly, to avoid getting torped.

Can't speak for others, but it helps me a lot to check what DDs are on the enemy team, and follow the battle progression.
Which DD got already nailed, and which is still alive.
While i do not actively steer my ship in every smoke screen i can find, i tend to do so under certain circumstances.
If i see a smoke screen ahead and a wave of torps just came out of it, i check which of the DDs is still in play.

Recently, i had a game where two DDs were still alive, a Shimakaze and a Fletcher.
A quick peek on the minimap revealed that the Fletcher was far away running from our CAs, while the Shima was nowhere to be seen until the smoke screen popped up.
I managed to dodge the waves of torps (apart from one ) and i knew the Shima has to wait until the Torps reload.
Because the screen was nearby, i headed straight into the screen and while my salvo didn't kill him, i managed to ram him. 

Would there have been more DDs on the enmy team left, i would have turned away from the screen, as sometimes, and this is more common when DDs are in Divisions, they share each others smokescreens which prolongs the time they can hide, to either invisifire or spam torps. 
Title: Re: World of Warships - Now Available
Post by: crizza on February 03, 2016, 11:48:22 am
And there goes nothing :D
The Königsberg performed just great today.
Apart from being called an RNGwhore from a Kongo, which was not able to citadel my ship, the battle was great, managed to kill an Ishizuchi, took one torp from the enemy CV and torched him enough to sink him via fire, after his secondaries killed me :D
If the Nürnberg is as much fun as that bugger, I'm satisfied :D

[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 03, 2016, 11:29:11 pm
I imagine it was mildly disconcerting for the reds when Atago erupted from their Fubuki's smoke screen and proceeded to go full Pan Paka Pan Death Blossom mode in the middle of their formation.  Punched the tickets for the Fubuki, New Mex and New Orleans in under 30 seconds then took a chunk out of the Cleveland's hide before they took me down.  If I had realized quicker that the repair party was mapped to Y instead of the usual T as for BBs I may have kept enough in the tank to have taken him as well.  Between securing B and the kills, especially removing both DDs, I gave the team a solid lead on points and allowed our two Fusos and Lex to clean up the remaining to CAs with impunity.  Even if one Fuso thought he was going to go find the enemy Lex instead of securing the cap, cause yeah he totally was going to chase a converted battlecruiser hull down.

(http://i68.tinypic.com/35mmk49.jpg)
Title: Re: World of Warships - Now Available
Post by: crizza on February 04, 2016, 11:44:58 am
I'm feeling dirty :D
A cruiser torched a Fuso and I had four kills, but because I wanted the Kraken unleashed achievement, I stole the kill.
Apart from that the day went pretty well, torped a DD with my Mustsuki without knowing that there was an enemy, barely survived a battle with my Tirpitz against an enemy Colorado, Myoko and Hatsuharu.


[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: Enioch on February 04, 2016, 04:50:41 pm
Oh, YOU feel dirty? Look at that delicious 3.7k base XP.

Opened the game by closing within 6 km of an oblivious North Carolina and dumping the entirety of my torpedo loadout into its broadside. Then, turned my attention to its screen: killed two enemy Shimakazes and a Benson with guns. Nuked an Ibuki that was scarpering off with its tail between its legs. Then hunted down an Amagi that had somehow managed to slip by and was harrying our BBs.

I soloed the entirety of the enemy push down A in Shattter and then moved to B for extra caps and my well-deserved cocktail.

Kekkon ****e kudasai, Shimakaze-chan?



[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 05, 2016, 08:33:18 pm
(http://vignette1.wikia.nocookie.net/kancolle/images/a/ad/Fog_Enemy_Kongou_01.png/revision/latest?cb=20131226040837)

Purple Glow Battleship achieved.  The 150 planes objective proved a major roadblock, I was going nowhere with that objective until I started maining Nagato and the planes started coming to me.  Slap on the cat fighter and the AA signal flag and she actually proved pretty adept at swatting down planes.  She of course punched out the final million points of damage objective in a couple nights' sessions.

Nagato is such a superlative BB, she ticks off all the qualities you could want in a battleship so long as it doesn't involve going fast.  Those 41cm guns just reach out and wreck whatever you aim for.
Title: Re: World of Warships - Now Available
Post by: ssmit132 on February 05, 2016, 10:14:19 pm
*snip*
Purple Glow Battleship achieved.  The 150 planes objective proved a major roadblock, I was going nowhere with that objective until I started maining Nagato and the planes started coming to me.  Slap on the cat fighter and the AA signal flag and she actually proved pretty adept at swatting down planes.  She of course punched out the final million points of damage objective in a couple nights' sessions.

Nagato is such a superlative BB, she ticks off all the qualities you could want in a battleship so long as it doesn't involve going fast.  Those 41cm guns just reach out and wreck whatever you aim for.
No carrier, StarSlayer? Not that I would blame you if you had none. :blah:

I'm glad to hear Nagato is really good, though - I have a long way to go before getting her yet (haven't even unlocked Fusou yet) but there's no question I want her in my port.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 05, 2016, 11:22:42 pm
I picked up a Zuiho but I had not schooled up enough on it to feel comfortable taking it out of PVE.  I wasn't willing to screw over a team with subpar CV work purely for strafing planes. 

Nagato is great, I absolutely love her to bits.   Some folks get miffed at first since they are accustomed to Fuso scoring hits because she blunderbusses 14" rounds all over the place.  Nagato is a rifle and if your aim isn't true the shots won't connect but once you master her guns she is an absolute terror.  I can jacknife CAs at range with single salvos and if the BBs within her typical MM show a flat surface she will cleave off massive amounts of HP.  I've smacked up Standards and Fusos and had them turn tail and even go hide behind an island the rest of the match.  Her armor when angled is fairly dependable and her casement secondaries are absolutely brutal if a soft-skin gets in range(seriously they will eat a Cleveland if they are dumb and overextend).  In Nagato I'm confident in squaring off against any other battleship or cruiser her MM typically sees knowing if I get jacked up its because the other player was better or I screwed the pooch, not because Nagato was outclassed.  If you can though free XP to her best hull, the base hull is terrible both the accuracy and shell pen are crap, she comes into her own when she's fully kitted out.
 
Finally she leads into Amagi which has ten of the same 41cm guns on a 30 knot platform.  As I mentioned Nagato can't flex, I've lost games because I couldn't waddle back and reset a cap.  Back in CBT I've run down DDs after they screwed a torp launch with Amagi.


Title: Re: World of Warships - Now Available
Post by: Rodo on February 06, 2016, 09:18:31 am
Ahhh the Derpzki. Such a bliss when things go smoothy in this funny little dd, I'm seriously thinking not going up the line... this is just too much fun, even if my team manages to lose the match after my sinisterly crafted suicide runs.
Title: Re: World of Warships - Now Available
Post by: Axem on February 07, 2016, 06:44:05 pm
What a fitting final battle for my Myoko. Brought me close enough to go grab the Mogami. (Well I'll get to play with it again as soon as the ARP Myoko mission is done...)

[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on February 07, 2016, 09:20:52 pm
Fuso is odd. I don't think I like being out-ranged by cruisers. Even a Blyskawica can out-range me! Hit's hard though, but I don't like getting so close.
Title: Re: World of Warships - Now Available
Post by: Axem on February 07, 2016, 09:37:44 pm
The A Hull is hilariously embarrassing. Everything can out range and out drive you. When I was starting out, I went an entire match without being able to hit anything at all, and we still won. But it all changes after the first hull upgrade, range goes up significantly (goes from 13km to 20km range!). You'll be in love in no time.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on February 07, 2016, 09:55:26 pm
Ooooooooh. I like the sound of that.
Title: Re: World of Warships - Now Available
Post by: Spoon on February 07, 2016, 10:17:27 pm
And the Fuso isn't the only ship with a terrible A hull. The Amagi is pretty terrible, because it gets ****ty AP shells that can't penetrate properly. It also has an amazing AA rating of close to nothing. Izumo suffers from exactly the same issues, except, the Izumo never actually gets good, even with hull upgrades.
Nagato is not great at its stock hull, but its not glaringly handicapped like the Fuso is at stock.

(http://ibin.co/2WDdjCYPtb2f)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 08, 2016, 12:47:53 am
Karma Karma Karma Karma Karma Kamikaze R
You come and go
You come and go

260 Pearls collected.  Can't wait to get this little Tier V with the torpedo arcs Minekaze had before the nerf.
Title: Re: World of Warships - Now Available
Post by: ssmit132 on February 08, 2016, 07:54:39 am
I think I might be able to get the hang of DDs... probably should have signed up to Project R, but oh well, I'm almost up to Minekaze.

(http://imgur.com/xO9w9zs.jpg)

(http://imgur.com/pJVJGne.jpg)

(http://imgur.com/Arfpvm9.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 08, 2016, 09:13:09 am
These ship mission/projects that WG has been spooling up recently are definitely worthwhile, even if you are not interested in the end ship reward.  They typically can be easily achieved with normal game play and have a ton of worthwhile milestone prizes.  Project R jump started my Roon credit drive with an easy five million, not to mention all the flags, camo and consumables it handed out.  Stupid entitled people have complained that the Emden or Tachibana are poor rewards for all their "hard work" but seriously most of these missions have been participation level difficulty and the secondary prizes are not trivial.

My understanding is that originally the Kamikaze clones were not as good as Minekaze but after they took away her 10km fish and nerfed her launch arcs they are likely on par.  I anticipate I might find the Kamikaze R a little more flexible with the wider arcs, which for me was the much more painful nerf.  That's not to say Minekaze isn't still a great boat, if you're a good hand in a can she is absolutely devastating.
Title: Re: World of Warships - Now Available
Post by: Gray on February 09, 2016, 04:01:24 am
These ship mission/projects that WG has been spooling up recently are definitely worthwhile, even if you are not interested in the end ship reward.  They typically can be easily achieved with normal game play and have a ton of worthwhile milestone prizes.  Project R jump started my Roon credit drive with an easy five million, not to mention all the flags, camo and consumables it handed out.  Stupid entitled people have complained that the Emden or Tachibana are poor rewards for all their "hard work" but seriously most of these missions have been participation level difficulty and the secondary prizes are not trivial.

My understanding is that originally the Kamikaze clones were not as good as Minekaze but after they took away her 10km fish and nerfed her launch arcs they are likely on par.  I anticipate I might find the Kamikaze R a little more flexible with the wider arcs, which for me was the much more painful nerf.  That's not to say Minekaze isn't still a great boat, if you're a good hand in a can she is absolutely devastating.

Indeed, those events are quite good even on EU despite being treated like an unwanted stepchild. ^^

Got both ARP ships weeks ago, even though not much of Anime fan, and the Japanese high pitched girl voices are hilarious.
Collected the Max number of Pearls, all that's left now is waiting 'till EU hits the 10Million mark.

Ranked is also quite a XP and Goodie provider, both my Amagi and Benson accumulated basically all the needed XP to give me the Fletcher ( holy jumping ****ing ****ball - what a ship, i fell instantly in love during the first game) and the Izumo. The only thing i regret is, that i stopped playing for a while - job related - and now it's near impossible to climb to the higher Ranks.
I'm stuck at Rank 10, will try however to get at least to Rank 8 if at all possible. Way to many people who play with stock ships "just for fun" and YOLO around.

The Kamikaze is a copy of the Fujin, which is in some regards better then the Minekaze.
The better Torpedo firing arcs can be a life saver in some situations, as i recently found out. Narrow channels become a deathtrap for other ships without the risk of taking too much return fire since i could keep my profile very small.
The Kamikaze will be a nice addition to my Fujin and Minekaze, and make the Trinity of Torpedo doom.

 
Title: Re: World of Warships - Now Available
Post by: ssmit132 on February 10, 2016, 08:27:15 am
(http://i.imgur.com/HqqajAw.png)

Poor Murmansk took hold of the bad luck ball today. That's not to say that none of these battles were fun, though - I'd read quite a few times about how good Murmansk was, and she didn't disappoint. I put the main turret upgrade that increases accuracy on her, and I've had a ball shooting super accurate shots at everything, especially masses of HE shells at distant cruisers and battleships. She's definitely worth the ~$20 (AUD) I spent on her. :)
Title: Re: World of Warships - Now Available
Post by: crizza on February 10, 2016, 10:04:24 am
I hate the Murmansk :D
Had a lot of fun today, somehow I ended up with either the Aoba, Cleveland or Nürnberg in T8 games.
While I use the Aoba offensively with her torps, I ran CV escort missions.
Not that they excell in that role, but I managed to keep the CVs alive long enough and the plane challenge for the Kongo goes pretty well.
15 to go, I just hope, the damage mission goes faster :D
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 10, 2016, 06:07:58 pm
Could not quite carry hard enough, was about 10 seconds away from getting a Kraken off yonder Colorado and had started on the cap.  Still Polish Can is pretty awesome, great guns and decent fish.

(http://i68.tinypic.com/21kgf48.jpg)

(http://i68.tinypic.com/sg1vfa.jpg)
Title: Re: World of Warships - Now Available
Post by: Axem on February 10, 2016, 08:56:43 pm
Only a Russian destroyer could manage to grab a Die Hard achievement.

(Note I survived with 20 hp and died to flooding 1 second later)



[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 11, 2016, 03:11:58 pm
Oh Nürnberg you sexy lady, why are you built from explodium?! Today I had my fastest death ever in any match. Right at the beginning of the match I had to hit the breaks to avoid a collision with a friendly BB that decided to cut right in front of me. Then I see incoming shells that were either aimed at the BB or just fired blindly (I wasn't detected)... they miss the BB but not me. Two shells make contact and I blow up immediately. Turns out the shells were fired from some Fuso driver 18km away  :sigh:

On the other hand, during the times when she doesn't suffer from rapid unplanned disassembly, faces are being wrecked with a ridiculous rate of fire.



[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 13, 2016, 11:51:55 pm
Nagato will flex back and defend the Cap, Nagato will citadel all the things when she gets there. 

Enemy New Mex actually had the temerity to lob HE at me, such behavior is unacceptable and must be dealt a swift lesson in 41cm/45 Type 91 Armor Piercing Capped.


(http://i64.tinypic.com/f3b5ol.jpg)

(http://i64.tinypic.com/6ycg3c.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 14, 2016, 08:10:43 pm
(http://orig06.deviantart.net/4221/f/2009/231/d/7/rorschach_in_prison___wallpape_by_lysamashi.jpg)

None of you Cans seem to understand.  I'm not locked in here with you, you're locked in here with me.

I had their last Mutsuki dead to rights and then I would have eaten their New Mex alive.  Seriously my back is up to the task, just give me a few more minutes!

(http://i66.tinypic.com/20771ao.jpg)

(http://i65.tinypic.com/24wvn7r.jpg)

I love this ship.
Title: Re: World of Warships - Now Available
Post by: Gray on February 15, 2016, 05:06:08 am
We are mighty Battleships, they said. We are Legion, they said. We will destroy your kind, they said.

Challenge accepted, i said.


(http://i65.tinypic.com/fn8cjq.jpg)
(http://i64.tinypic.com/33av5kz.jpg)
Title: Re: World of Warships - Now Available
Post by: crizza on February 15, 2016, 06:55:43 am
It annoying how many people are flooding thechat with questions about the Kamikaze...
I know that I'll most likely not get her, but looking forward to sink some of them with my Nürnberg :D
Title: Re: World of Warships - Now Available
Post by: Axem on February 15, 2016, 07:17:33 am
None of you Cans seem to understand.  I'm not locked in here with you, you're locked in here with me.

I had their last Mutsuki dead to rights and then I would have eaten their New Mex alive.  Seriously my back is up to the task, just give me a few more minutes!

I love this ship.

Yeah, its pretty awesome, and it's going to get better. Nagato (and other high tier IJN battleships) is due to get some serious buffs in the upcoming patch. You can already extend her secondary range into the 7km range with the right upgrades, flags and skills, but the magic will come when they add the new captain skills. Including one where secondary accuracy increases immensely at the cost of being forced to manually designate targets.

https://www.youtube.com/watch?v=VJHIsOFl2tk
Title: Re: World of Warships - Now Available
Post by: Gray on February 15, 2016, 09:18:57 am
None of you Cans seem to understand.  I'm not locked in here with you, you're locked in here with me.

I had their last Mutsuki dead to rights and then I would have eaten their New Mex alive.  Seriously my back is up to the task, just give me a few more minutes!

I love this ship.

Yeah, its pretty awesome, and it's going to get better. Nagato (and other high tier IJN battleships) is due to get some serious buffs in the upcoming patch. You can already extend her secondary range into the 7km range with the right upgrades, flags and skills, but the magic will come when they add the new captain skills. Including one where secondary accuracy increases immensely at the cost of being forced to manually designate targets.

https://www.youtube.com/watch?v=VJHIsOFl2tk

My Tirpitz is awaiting this feat with impatience. ^^
Title: Re: World of Warships - Now Available
Post by: Enioch on February 15, 2016, 11:14:53 am
It annoying how many people are flooding thechat with questions about the Kamikaze...
I know that I'll most likely not get her, but looking forward to sink some of them with my Nürnberg :D

Kamikaze is good. Played 2 games in it so far and netted almost 700k profits with no flags used at all.

Using my 17-point Shima captain in it, of course.



[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 15, 2016, 12:52:41 pm
It's pretty much a slightly pokey Minekaze but with the pre-nerf torpedo arcs, which for me was a much bigger pain in the ass than the loss of the 10km fish.  I'm still going to see if I can nab the ARP Myokou but once that's out of the way I will probably give this Can some attention.

I'm a little nervous about the manual designation.  Being able to have the secondaries target different targets on different bearings can be pretty important.
Title: Re: World of Warships - Now Available
Post by: crizza on February 15, 2016, 01:07:11 pm
I'm more concerned with the Pensacola-grind... Being outranged by lower tier ships is so frustrating and maneuvering between ****loads of fire *sigh*
The Myoko challenge proceeds just smoothly.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 15, 2016, 01:56:11 pm
Unfortunately the USN CA tree is widely regarded the weakest of the lines.  Their one in game "strength" is AA which given the CV pop is rendered moot a majority of the time.  That said in CBT I didn't find the Pensacola to be particularly onerous and was actually quite successful with her.  I was already well versed in the 203mm from the IJN CAs and didn't have the "Cleve Shock" most folks suffer when the 155mm are taken away.  I'd like to get some of the ships for their historical contributions (CA-38 Frisco!) but the other lines are just more fun.  I'll get their someday.
Title: Re: World of Warships - Now Available
Post by: Gray on February 16, 2016, 03:16:15 pm
Admiral Hipper, after the rather weak York, a highlight for sure.
The AP pens even BB armour from close range, which i could figure out in this very game.
I deleted a Pensacola, right afterwards a Cleveland and then took on a half health Tirpitz from 8km away.
Sadly, at that point i was already down to 40% of my HP, so i opted for a Torp run.

Didn't pay off, as the Tirpitz managed to evade both spreads. I'm pretty sure, that one of the Torps scratched off the paint as he passed her by.
But it gave me the chance to get a last salvo off before his secondaries finished me off, which resulted in quite an impressive amount of damage.
He was left with less then 2k, from that short engagement. Only 1.2 seconds before i could have fired another time and made him my sixth kill, but it should not have been.

Sadly, my teammates did not fire while i was engaging him, maybe they didn't want his attention?

Anyway, a beauty and certainly a deadly opponen she is, the Admiral Hipper.

(http://i68.tinypic.com/2qtl4yu.jpg)
Title: Re: World of Warships - Now Available
Post by: Axem on February 17, 2016, 07:50:22 pm
So the new patch is out with amazing changes (my Cleveland now has an 81 AA rating, (rip every plane)).

They also added a new team battle mode, so we could actually get together now and help rule the seas.

So I started the Hard Light Bravos team, message OmegaAxem in game if you're interested!

(Oh note, I'm on the NA server, so if you're in another server, you'll probably have to make some other team there)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on February 17, 2016, 08:05:51 pm
Yussss.
Title: Re: World of Warships - Now Available
Post by: ssmit132 on February 17, 2016, 11:39:52 pm
So the new patch is out with amazing changes (my Cleveland now has an 81 AA rating, (rip every plane)).
I have bad memories of Clevelands massacring my squadrons using that AA consumable, so I generally avoided them anyway in a carrier.

Also I'm pretty sure there's some changes to aircraft too? More fragile but faster?

They also added a new team battle mode, so we could actually get together now and help rule the seas.

So I started the Hard Light Bravos team, message OmegaAxem in game if you're interested!

(Oh note, I'm on the NA server, so if you're in another server, you'll probably have to make some other team there)
I wouldn't mind joining an HLP team, but since I'm in Australia it might be hard to actually play with you guys (except on weekends). Plus I'm only at Tier V on NA so far.

EDIT: If you get a message/request from a "Typhlomence_NA", that's me. :)
Title: Re: World of Warships - Now Available
Post by: Spoon on February 18, 2016, 06:34:36 am
You're 1mb off, wargaming
(http://ibin.co/2XOGDdmgvKis)
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 18, 2016, 11:14:58 am
They heard you ;)



[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: Spoon on February 18, 2016, 01:05:20 pm
Haha nice  :D
Title: Re: World of Warships - Now Available
Post by: Enioch on February 18, 2016, 02:13:57 pm
Sooooo.

Any EU-server Hard-Light based team around? That wants an avg. ~1300-1500 WTR  player for tender sailing and long trips to Hotspot?

Contact 'Enioch' in the EU server.
Title: Re: World of Warships - Now Available
Post by: Spoon on February 18, 2016, 04:48:50 pm
A friend of mine invited me into this team that got recruited off the wows reddit, the team maker selected members based on their stats, so we got this team of really competent people. We won every match except one due to a combination of getting slightly careless and bad luck. I'm not sure how many people a team can have though, if there's still a spot open by tomorrow I can ask him to invite you, Enioch.

Most games were complete stomps too, almost kind of boring  :p
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 18, 2016, 08:18:55 pm
So yeah, just had my best match in Atago.  Which was surprising considering the MM was mostly Tier X and not conducive to Tier VIII CA survival.  We're talking Yamatos, Montanai, Zaos; real here there be dragons ****.

Now Atago and I don't click as well as my other CAs, the performances I typically coax from Hipper, Myōkō and Mogami all outstrip her by a wide margin.  So after perusing some guides by Little White Mouse and Voulezvous I retooled her to max out stealth and ambush Cans.  Guess what? DD Jäger spec Atago is good at hunting Cans. 

Early game was kinda meh, trying to get some shots in without getting insta gibbed for my trouble when lo a Gearing and Tashknet roll up our flank pretty much uncontested and threaten our cap.   Being the only one in position to respond I immediately rung up flank and assumed an attack posture.

I was able to steam up fairly close before they took notice, popped hydro to null the smoke and extend torp detection.  Then proceeded to thread through the subsequent torpedo spreads while I launched fish back to keep them on their toes.  Atago's inherent speed augmented with the Sierra Mike meant they couldn't open the distance and flee and Atago's 20.3cm HE with Demo Expert just did terrible things to soft skin DDs.   Whittled most of the HP off the Gearing first and then wrecked the Tash

These are both dangerous shooty DDs so between the two and some supporting fire from up south I was down to around half health with one of their Atago's bearing down with near full health.  I kited him a little before coming about and switching to AP.  Sorry bud IJN HE is nice but 20.3cm Armor Piercing Capped is Citadel City, good night.  At this point it looks like this one is in the bag, our team is closing in on their cap and I'm not in any position to flex back.  Bout a third of my health left and catching my breath when a bloody great big Iowa suddenly comes up between the islands...

Well ****, it's a good day to die.  I abuse concealment to get into torp range undetected and loose the fish.  His turrets are oriented away from me so I open up with HE and light him up.  He promptly extuiguishes the fires just in time to eat two Type 90 Mod.1s.  Between the flooding and the fires I restarted with my guns this Iowa just shed all his HP. 

(http://i67.tinypic.com/2uqlic1.jpg)

(http://i66.tinypic.com/34g8yf5.jpg)

Pan Paka Pan indeed.
Title: Re: World of Warships - Now Available
Post by: Spoon on February 19, 2016, 10:04:20 am
A friend of mine invited me into this team that got recruited off the wows reddit, the team maker selected members based on their stats, so we got this team of really competent people. We won every match except one due to a combination of getting slightly careless and bad luck. I'm not sure how many people a team can have though, if there's still a spot open by tomorrow I can ask him to invite you, Enioch.

Most games were complete stomps too, almost kind of boring  :p
Alas, team has been filled already. :(
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 19, 2016, 10:45:35 am
That sounds like an epic match you had in Agato  ;7

In other news, after a meh warming-up phase with the Nürnberg, we are slowly becoming BFFs.

I had this fun match yesterday on the Strait map.
Shortly after starting in the south-sest corner, I receive a stray shell from a Fuso that instantly robs me of 60& of my HP, so I hang back and see a lone Omaha steaming into the middle of the strait connecting north/south. He receives 2 salvos of AP greetings and I receive first blood. Then I spot two enemy DDs approaching from north through this little maze of island on the west side, but they seem focused on getting to our CV. They ignore me too long... the first one gets completely crippled by my first HE salvo, the second dodges better and starts sending torps my way. As I try to dodge and pummel him with burning love, I manage to ram into an island. This is were I get really lucky, as his torp spread impacts just front/aft of me into the beach, while I'm still stuck. As he dies a lone burning death, and I'm backing out of the beach, a wild Murmansk appears from behind at 10km. At this moment I have around 15% health left and am thinking it's game over, so I just keep my boat in reverse and steer my aft end at him while firing AP rounds. It takes the Murmansk driver around 5 of his own volley to realize that I'm in reverse, as all his shots fly over me. By the time he realizes his mistake, it's too late and he get's citadeled into oblivion.
By then some friendlies spot the enemy Bogue just at the edge of my 16.5km range. My stream of HE nets me 2 citadels and unleashes the Kraken, gg.

Which rises the question, is it normal that I can get citadel hits on CVs and DDs? I thought they had no citadels? Or is the achievement just triggered by doing X amount of damage with one round?



[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: Axem on February 19, 2016, 12:14:39 pm
DDs don't have a citadel, though you might get a message saying "Target penetrated!" if you do a ton of damage. CV's do have a citadel, and on some of them, the armor protecting it is so thin that a Minekaze's peashooter can pen it with HE shells.
Title: Re: World of Warships - Now Available
Post by: Enioch on February 19, 2016, 06:52:37 pm
Yeah, it's impossible to citadel a DD but quite possible to citadel carriers.

...

So, I unlocked the Ibuki, fully pimped pimped her up with the 10m credits I got from [Ranked 1] and am ~50k XP in.

She's a beauty. I don't understand why people hate this ship. 19km range with pinpoint-accurate 203s, a good heal (which I bring up to 4 charges with Superintendent and Premium consumable) and 20% fire chance on HE shells (I net a minimum of 8-10 fires a game). And I still haven't unlocked my T5 captain skill (obviously stealth for a 9.something spotting range, omnomnom DDs).

I liked the Mogami before the AFT nerf, but this, in my opinion, is an upgrade in every way imaginable. OK, her armor is still paper, but in a random map where you can scootch behind friendly BBs and 'convince' them to tank for you, she's a monster. Consistently Unicum results on her.

I'm in love again. Zekamashi-chan will always be my favourite, but Ibuki has taken my heart by storm and I now have dreams of threesomes under the sakura blossoms.

....

Spoon, any news on that team?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 19, 2016, 07:47:36 pm
Enioch see below:

A friend of mine invited me into this team that got recruited off the wows reddit, the team maker selected members based on their stats, so we got this team of really competent people. We won every match except one due to a combination of getting slightly careless and bad luck. I'm not sure how many people a team can have though, if there's still a spot open by tomorrow I can ask him to invite you, Enioch.

Most games were complete stomps too, almost kind of boring  :p
Alas, team has been filled already. :(

You can be on multiple teams so there is nothing stopping you guys from forming a Hard Light Bravos EU.
Title: Re: World of Warships - Now Available
Post by: Spoon on February 19, 2016, 08:50:30 pm
You can be on multiple teams so there is nothing stopping you guys from forming a Hard Light Bravos EU.
Yeah, but with the limited times at which you can do team battles, it'll be a chore to juggle time between multiple teams.

I'm in love again. Zekamashi-chan will always be my favourite, but Ibuki has taken my heart by storm and I now have dreams of threesomes under the sakura blossoms.
L-lewd..!
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 19, 2016, 09:41:23 pm
I'm in love again. Zekamashi-chan will always be my favourite, but Ibuki has taken my heart by storm and I now have dreams of threesomes under the sakura blossoms.
L-lewd..!

I don't want anybody else
When I think about you
I Tachibana myself...

(http://cdn-frm-us.wargaming.net/4.5/style_emoticons/wows/Smile_trollface.gif)

Slowly getting used to Roon, I hate the break in period with new ships especially when I know they are good.  After Hipper I figured I'd hit the ground running but I'm still adjusting to the chase oriented armament.

Oh and apparently making racial slurs based on your ship is a thing.  Though the ignorant stupidity is compounded when they choose a Korean oriented slur because I'm skippering Myōkō.

(http://gif-finder.com/wp-content/uploads/2015/09/Charlie-Day-WTF.gif)

Title: Re: World of Warships - Now Available
Post by: Enioch on February 20, 2016, 05:42:24 am

Oh and apparently making racial slurs based on your ship is a thing.  Though the ignorant stupidity is compounded when they choose a Korean oriented slur because I'm skippering Myōkō.

Whut.

Which server is that? I've seen nothing like that in EU.
Title: Re: World of Warships - Now Available
Post by: Rodo on February 20, 2016, 08:30:38 am
Mmm... invisible nerf hand! My koni is suspiciosly failing to pen cits on omahas and other yummy softy targets.
Might be me just getting horrible luck, but damn! How much bad luck can one have before pressing that exit button?
Title: Re: World of Warships - Now Available
Post by: Spoon on February 20, 2016, 08:42:11 am
Mmm... invisible nerf hand! My koni is suspiciosly failing to pen cits on omahas and other yummy softy targets.
Might be me just getting horrible luck, but damn! How much bad luck can one have before pressing that exit button?
a Lot
This game frequently infuriates me. My last bout of incoherent rage against bull**** rng was when a nagato parked himself fully broadside exposed infront of me (also in a nagato), at 7km. After the nagato a new mexico did the same. That game I scored 39 hits out of 139 shots fired, with only 1 citadel.
I think you can figure out from those numbers how my shot dispersion went that game.
Title: Re: World of Warships - Now Available
Post by: Enioch on February 20, 2016, 12:12:28 pm
Given your stats, Spoon, I assume fully upgraded Nagato with accuracy mod?

If so, yeeesh.

EDIT re RNG: This is why IJN DDs are my favourite class. Torpedoes do not suffer from RNG. You can miss because your enemy outlayed you, or because you made a mistake, but you cannot miss because a random bit was flipped somewhere in a mainframe.

IJN cruisers a close second because base accuracy + Accuracy mod = laser-like shells.

What does it say that my highest average WTR (http://warships.today/player/507733980/eu/Enioch) is with Battleships ? :nervous:
Title: Re: World of Warships - Now Available
Post by: Spoon on February 20, 2016, 01:46:21 pm
Did you just flatout skip the Kagero? (I'm relieved to see your Bucky win rate is as bad as mine though :p)
Title: Re: World of Warships - Now Available
Post by: Enioch on February 20, 2016, 01:58:25 pm
Yup.

I hadn't reached the SHima when the CBT ended, and I couldn't wait to get my hands on it, so I splurged on some Free-XP. Will probably go back to it at some point, just for the pleasure of having 5.4 detection range.

Bucky win rate is probably non-representative, as I was still learning at that point and had no T5 commander. With the concealment skill, Bucky is a beast at T8 and can carry. Again, I might re-buy her for next Ranked season (or skip ranked completely, because it's not good for my stress levels, we'll see).
Title: Re: World of Warships - Now Available
Post by: Spoon on February 20, 2016, 02:11:42 pm
Everyone I speak about ranked seems to suffer from some sort of PTSD. ****'s is bad for one's bloodpressure.  :p
The rewards can be nice though, if you have the luck to keep getting winning teams.
And yeah, my snowstorm suffers from a lack of T5 commander too (and my lack of credits to the get the concealment module installed), running into bensons that can detect you before you can spot them is almost certain doom...
Title: Re: World of Warships - Now Available
Post by: Enioch on February 20, 2016, 02:39:46 pm
What.

You're taking Bucky out without the Concealment module?

This is inexcusable and equivalent to shooting yourself in the foot (similar to taking a DD out without stealth camo). Play low-tiers until you get the money. Seriously, stop playing her now.

Without the concealment module, you're forced to play Fubuki like a fleet destroyer (a la mini-Shima), sniping from max range with the OMGslow top torps. As soon as you get all stealth modules, you can play it like a ganker, which, i believe, is how it should be played. Close in to ~6.5 km and blap a BB with 9 torpedoes point-blank.

Look at the stat differences. You survive more games, because you don't get as close and take fewer risks, but I have a huge advantage in damage and XP earned.
Title: Re: World of Warships - Now Available
Post by: Enioch on February 20, 2016, 03:04:30 pm
Zekamashi-chan with her wedding flags.

(http://s30.postimg.org/jmb28vda9/shot_16_02_20_20_58_32_0636.jpg)

And pics of our honeymoon:

(http://s30.postimg.org/qx1z794ap/shot_16_02_20_20_56_38_0844.jpg)
(http://s30.postimg.org/b2rob44xt/shot_16_02_20_20_56_43_0256.jpg)
(http://s30.postimg.org/otw5dbtvl/shot_16_02_20_20_56_46_0634.jpg)

We got two compliments out of that match too. Apparently the team appreciated Zekamashi-chan leading and coordinating her bridesmaids (the other Shima and the Benson) on a terror run that completely gutted the enemy east flank.
Title: Re: World of Warships - Now Available
Post by: Enioch on February 20, 2016, 04:14:07 pm
'Eeeeeeeeeh!' said Ibuki. 'I want to go have fun with Enioch-kun too!'

'What can you do?' said Shimakaze-chan. 'You are so slooooow and my torpedoes are bigger!'

'Shimakaze-chan no baka!' said Ibuki. 'I'll show you what I can do! Take the wheel, Enioch-kun!'

Soundtrack (https://www.youtube.com/watch?v=Jt0mg8Z09SY)

(http://s15.postimg.cc/9eljcqviz/shot_16_02_20_22_11_20_0743.jpg)
(http://s29.postimg.cc/ocf0cgjhz/shot_16_02_20_21_43_53_0518.jpg)
(http://s29.postimg.cc/4j2wjr647/shot_16_02_20_21_43_55_0332.jpg)
(http://s29.postimg.cc/xvop5x707/shot_16_02_20_21_43_58_0969.jpg)

'OK,' said Shimakaze-chan, 'that was pretty awesome.'
Title: Re: World of Warships - Now Available
Post by: Spoon on February 20, 2016, 09:36:34 pm
What.

You're taking Bucky out without the Concealment module?
Too plain for such fancy cloaking devices! (I did buy one just now, making me broke once again)

This is inexcusable and equivalent to shooting yourself in the foot (similar to taking a DD out without stealth camo). Play low-tiers until you get the money. Seriously, stop playing her now.

Without the concealment module, you're forced to play Fubuki like a fleet destroyer (a la mini-Shima), sniping from max range with the OMGslow top torps. As soon as you get all stealth modules, you can play it like a ganker, which, i believe, is how it should be played. Close in to ~6.5 km and blap a BB with 9 torpedoes point-blank.

Look at the stat differences. You survive more games, because you don't get as close and take fewer risks, but I have a huge advantage in damage and XP earned.
I don't think too many conclusions should be drawn yet from my 20 something games sample size. (Though amazingly, my winrate went down to 30% now :p )
I didn't find Hatsuharu did very well as a ninja DD, so I played her as a fleet destroyer, and with bucky's higher detection range I was kind of forced to play similar to that. Even so, I don't think I quite agree Fubuki should be played as a ganker, or at least, I don't think thats how I'll ever play her. Something like a Benson with 10x9km torpedoes and mean guns seems far more suited for that to me. What I feel makes Bucky mostly a poor ganker is her slowness. 35kts  :blah:
I've already been in two-three situations where I was going to have alone time with an enemy carrier, just for them to outrun me and kill me with bomber rng. Which made me feel very sad.


Now... only 7 fires to go before this grueling myoko challenge part 2 is finally over...
Nurnberg, you are so outclassed for your tier, but I need you for these stupid fires...
 
Edit: My bucky stats right now actually make me one of the single worse player of this class  :lol:
Title: Re: World of Warships - Now Available
Post by: ssmit132 on February 21, 2016, 12:09:54 am
Thanks for adding me to the team, Axem. :)

What kind of times do you NA guys usually play at? As I'm GMT +10, playing during the week is tricky (I'm at uni during NA night time).
Title: Re: World of Warships - Now Available
Post by: Enioch on February 21, 2016, 05:27:42 am
I don't think too many conclusions should be drawn yet from my 20 something games sample size. (Though amazingly, my winrate went down to 30% now :p )

Fair enough. :p

Quote
I didn't find Hatsuharu did very well as a ninja DD, so I played her as a fleet destroyer, and with bucky's higher detection range I was kind of forced to play similar to that.
Hatsu is very definitely NOT a good Ninja, especially since she often goes against the super-stealth Mutsukis. Anything can out-spot you at that tier. Hatsu needs to be played as a fleet destroyer / gunship (!) early on in the game, until the enemy DDs are cleared and then switch to ninja.

Quote
Even so, I don't think I quite agree Fubuki should be played as a ganker, or at least, I don't think thats how I'll ever play her. Something like a Benson with 10x9km torpedoes and mean guns seems far more suited for that to me. What I feel makes Bucky mostly a poor ganker is her slowness. 35kts  :blah:

I've already been in two-three situations where I was going to have alone time with an enemy carrier, just for them to outrun me and kill me with bomber rng. Which made me feel very sad.

Fair enough - but it's all circumstantial. The Benson can engage from a distance (even stealthtorp, now) and cause huge damage but she's mostly dependent on guns / fires. Her torps are slow and do less damage than Bucky's - and if you engage with guns before the torps hit, the enemy knows there's a DD around.

Take everything I write with a grain of salt, because I haven't played her in a while:

Bucky is meant to stop pushes - not push back (because, as you pointed out, she's slow as molasses). You make a swooping run across the front of the enemy advance and see whether you can spot enemy DDs (Bucky is the stealthies thing at her tier) and then a) spot for your cruisers, if enemy DDs are present or b) pick an enemy BB and close to ~6.5 km and launch everything. If all goes well, you've eliminated ~50% of BB firepower in that flank and made the rest very very jumpy. What she's got for her is that huge Alpha of the original torpstrike.

Then you pop an offensive smoke and start raining down fire. She's got good guns - 7% fire chance and +300 HE damage compared to the Benson. DPM is less, but shells are less affected by BB armour, so it evens out. Launch torps as you see fit during that time.

The moment the enemy starts retreating, that's it - you immediately break off and relocate to another cap point. You've done your job. You are not supposed to follow / harry them - that's for the CAs and the BBs in your team.
Title: Re: World of Warships - Now Available
Post by: Enioch on February 21, 2016, 11:14:18 am
Rage. Impotent, seething rage. (Good showing by the enemy team, though).

Not shown in the damage dealt tab: an Iowa which I soloed. Literally. Full damage to zero, no friendly assists. He never went under two fires burning.

(http://s21.postimg.cc/fq9dgid1j/shot_16_02_21_16_23_44_0665.jpg)
(http://s21.postimg.cc/689mggrd3/shot_16_02_21_16_23_47_0935.jpg)
(http://s21.postimg.cc/uaqgbc807/shot_16_02_21_16_23_49_0291.jpg)

Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 21, 2016, 11:32:43 pm
Myōkō: swift as the wind, silent as the forest, fierce as the fire and steady as the mountain.  Still one of the best CAs for her tier, Onna-bugeisha mine.

(http://i63.tinypic.com/dcv6gy.jpg)
(http://i66.tinypic.com/1zpqryv.jpg)
Title: Re: World of Warships - Now Available
Post by: Enioch on February 22, 2016, 04:52:06 am
*Slow clap*

Yup, she's a beauty. Those 10*203 AP shells at T7... Omnomnom.
Title: Re: World of Warships - Now Available
Post by: crizza on February 22, 2016, 04:29:36 pm
I took the faster torp, decreased range skill for my myokos skipper :D
But she certainly performs.
But the Yorck... oh my gosh... dunno howmany battle I took an opening salvo, which nearly crippled her, but she never failed me.
Off to ARP Myoko grind.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 22, 2016, 09:21:49 pm
Milady Roon, it has taken some effort to gain your favor but now obtained let us dance together you and I.

(http://i67.tinypic.com/35jl4x4.jpg)

(http://i64.tinypic.com/np4a3q.jpg)

(http://i67.tinypic.com/2elf2is.jpg)

Seriously this ship murderates flat surfaces.
Title: Re: World of Warships - Now Available
Post by: crizza on February 23, 2016, 04:43:43 am
Sometimes you win, sometimes you loose...
Those Two DDs thought my Fuso was easy prey :D
At first I thought torpedo acc was a mistake for the Myoko, but after a Udaloi decided to come too close, the DD never stood a chance, he started to turn and that's it.
67knots is a fair tradeoff for the loss of 1km range^^

[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: Gray on February 23, 2016, 07:49:13 am
Milady Roon, it has taken some effort to gain your favor but now obtained let us dance together you and I.

(http://i67.tinypic.com/35jl4x4.jpg)

(http://i64.tinypic.com/np4a3q.jpg)

(http://i67.tinypic.com/2elf2is.jpg)

Seriously this ship murderates flat surfaces.

Where is that skin from? Could you pls provide a link?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 23, 2016, 09:51:41 am
Tanz's skins (http://forum.worldofwarships.com/index.php?/topic/22352-tanzs-shipyard/), I can't imagine playing vanilla visuals.  Most of the newer packages can pretty much just be dropped into the res_mods but some of older ones need a little more manual input.  I run 10x20's camo stripper  (http://forum.worldofwarships.com/index.php?/topic/41980-mod050x-invisible-camouflage/)to remove WG's from showing up.  I'd also recommend Jim_Kong_Il's US cruiser skins, his Omaha and Cleveland skins are top notch, you can find the links at the bottom of Tanz's first post. 
Title: Re: World of Warships - Now Available
Post by: Gray on February 23, 2016, 01:12:27 pm
Thx m8, much appreciated!
Title: Re: World of Warships - Now Available
Post by: Gray on February 24, 2016, 07:07:25 pm
The fight in the Atago was close until the last moment, but in the end her 203mm guns rained death and destruction upon the two heavy cruisers pushing our cap and secured the victory.

The fight with the Kutuzov started quite good for us, as we were able to deny the enemy team cap A and B, while C was contested.
I pushed through B, destroying a DD and capping, while being under constant fire from a Tirpitz and a ARP Myoko.
When i arrived at C my guns shredded an Atlanta with two salvos, then i continued to push the NoCar out of the cap while keeping her burning.

By the time i finished her off, most of my team was destroyed, the rest was scattered all over the map.
The enemy had the numerical superiority, but switching fire between a NAgato and two ARP Myokos slowed them at least down.
When the Tirpitz removed my last 1k-ish HP, the game was effectively lost. The one brave DD that was defending B got focusfired and destroyed.
The rest got mopped up rather quickly afterwards. Too bad, with more teamplay this could have been an victory.

(http://i68.tinypic.com/sw7ajr.jpg)

(http://i66.tinypic.com/2ccm8oh.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 25, 2016, 05:02:04 pm
Why yes Roon citadeling an Amagi at max range for a 15000 damage salvo sounds like a lovely idea.  With 6.8 rounds a minute and 5900 max damage AP this ship just tears apart anything that shows a flat.  Can't wait for the Hindie.

(http://i68.tinypic.com/2qi38fc.jpg)

(http://i64.tinypic.com/15qdgy1.jpg)

(http://i64.tinypic.com/2mqmdrc.jpg)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on February 29, 2016, 11:29:42 pm
I've made a minor, silly mod. But I'm kind of proud of it:
http://forum.worldofwarships.com/index.php?/topic/71157-mod-converting-arpeggio-captains-to-kantai-collection-girls/
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on March 01, 2016, 12:47:27 am
I've made a minor, silly mod. But I'm kind of proud of it:
http://forum.worldofwarships.com/index.php?/topic/71157-mod-converting-arpeggio-captains-to-kantai-collection-girls/

This is not minor or silly at all. It is the Lord's work.
Title: Re: World of Warships - Now Available
Post by: Mammothtank on March 01, 2016, 01:41:44 am
I've made a minor, silly mod. But I'm kind of proud of it:
http://forum.worldofwarships.com/index.php?/topic/71157-mod-converting-arpeggio-captains-to-kantai-collection-girls/

I like minor and silly mods! :)
Title: Re: World of Warships - Now Available
Post by: crizza on March 01, 2016, 05:51:34 am
BTW:
http://worldofwarships.eu/de/news/special/sse-sisters-of-fog/
Title: Re: World of Warships - Now Available
Post by: ssmit132 on March 01, 2016, 08:03:55 am
BTW:
http://worldofwarships.eu/de/news/special/sse-sisters-of-fog/
Translation: the second set of Arpeggio missions have gone up for the EU server, as well as the SEA server.

On SEA (http://worldofwarships.asia/en/news/common/wows_arpeggio_collabsneakpeek_2/), the mission set runs until the end of March and rewards you with the Kirishima Kongou variant, as well as Iona as a commander (I'm not sure whether you get Kirishima's Mental Model as well at this stage). The four missions are pretty straight forward "deal damage" tasks, starting at 200,000 damage and increasing by 200,000 each time (not cumulative, so you will have to deal a maximum of 2,000,000 damage - hardly that difficult). There is also no Tier limit for these missions either. If you start a new account during March, all you have to do is research your first Tier V ship to get the Kirishima ship and Iona commander - you'll get reimbursed in credits if you complete the missions too.

On EU (http://worldofwarships.eu/en/news/special/sse-sisters-of-fog/), it's actually different this time, and there's two sets of missions lasting until the end of April.

The first is a set of four missions that alternates between damage dealing and making hits with your main guns (a high ROF ship will be best for those latter ones, obviously). The sequence is 1,000,000 damage, 2,000 hits, 2,000,000 damage and 3,000 hits (not cumulative). Your rewards for each mission will be Haruna's Mental Model, Haruna herself, Hiei's Mental Model, and Hiei herself in that order. Haruna's missions have a minimum requirement of Tier V, and Hiei's missions have a minimum requirement of Tier VII.

The second is a set of three missions - destroy 100 enemy ships, deal 10,000,000 damage and then get into the top 2 EXP earners in a successful battle. Minimum Tier is VII. Your reward for this is Hiei's Mental Model with sixteen free skill points!

No news yet on what NA's next set of Arpeggio missions are.
Title: Re: World of Warships - Now Available
Post by: Spoon on March 01, 2016, 08:45:08 am
These missions are so much easier than the previous set. Mostly just dealing damage, and also no longer restricted to just random battles. GJ wargaming, its almost like you are learning.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 01, 2016, 09:45:05 am
I wish they actually had the correct ships modeled instead of just dressing up Hiei in different colors.  Hell I'd take a late war Kongō or Haruna at Tier VI if they tightened the dispersion a bit.
Title: Re: World of Warships - Now Available
Post by: Spoon on March 01, 2016, 10:04:58 am
As I have complained before, wargaming is taking the absolute lowest amount of effort possible for this arpeggio crossover event.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on March 01, 2016, 08:42:31 pm
Ooooh, so that explains it! Neat. I've edited the mod post, thanks!
Title: Re: World of Warships - Now Available
Post by: Axem on March 01, 2016, 09:43:01 pm
Good mod. Am using it. :yes: :yes:
Title: Re: World of Warships - Now Available
Post by: Gray on March 02, 2016, 07:12:59 am
BTW:
http://worldofwarships.eu/de/news/special/sse-sisters-of-fog/
Translation: the second set of Arpeggio missions have gone up for the EU server, as well as the SEA server.



No news yet on what NA's next set of Arpeggio missions are.

Most likely something similar to the SEA event, considering that events are usually not the same between EU and NA.
Which not only lead to discussions regarding the ARP missions, far more important is the - sofar - NA only announcement that the Saipan will be available. 
Didn't follow the threads regarding Prem CVs that closely, but i think there will be a second ****storm ( the Kamikaze R event was the first) should the Saipan for whatever reasons be NA only.
Reason for this is, that there were rumors about a testrun on one server only. Folks are already collecting logs of wood and sharpen their pitchforks.

This gonna be interesting, as there are a lot of people on the opposite side who don't want a Premium CV at all and are afraid it might be OP.

I'll gonna stack up my supplies of popcorn, this will certainly be entertaining.^^
 
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 02, 2016, 08:08:20 am
Saipan was a standard tree ship in the US CV line before they added Bogue and bumped up the Indy.  I don't recall it being particularly overpowered or anything, its the same cruiser hulled carrier conversion as Indy.   I think the majority of the opposition to the Prem CV concept isn't because they would be OP but rather that they have a bit of a learning curve to use effectively and the prospect of a bunch of complete noobs ineffectually flailing about with a medium or high tier CV doesn't bode well for your team. 
Title: Re: World of Warships - Now Available
Post by: Gray on March 02, 2016, 08:33:32 am
Saipan was a standard tree ship in the US CV line before they added Bogue and bumped up the Indy.  I don't recall it being particularly overpowered or anything, its the same cruiser hulled carrier conversion as Indy.   I think the majority of the opposition to the Prem CV concept isn't because they would be OP but rather that they have a bit of a learning curve to use effectively and the prospect of a bunch of complete noobs ineffectually flailing about with a medium or high tier CV doesn't bode well for your team. 

That of course too, but the majority of people opposing this, fears that the Saipan may come with two TB squads, which would clearly have an advantage over other US CVs with their 1TB setup.
There is of course a lot of fear mongering going on, and i highly doubt that WG will sell the Saipan with a 2TB setup, but you never know.

Intriugingly enough, there were 2 DEV Q&As with conflicting information regarding the Premium CV, which only pured more gasoline in an already brisk fire.
The one statement was, that the DEVs don't know yet if they gonna sell Premium CVs at all.
The other one stated they are considering it and had a poll about Premium CVs, but don't know how exactly they going to approach that as they don't want noobs or people who never played CVs or can't play them good, to buy one and then screw up the games, as you mentioned above.

Two or three days later someone posted the news announcement from NA...

So yeah, there are preparations on both sides to lit up a bonfire, which eventually will become a funeral pyre - as it in most occasions does.
And WG is at the receiving end.
Title: Re: World of Warships - Now Available
Post by: Gray on March 09, 2016, 02:59:44 am
Sometimes, no matter what you do, it just isn't enough.
Our DDs didn't quite get the meaning of "...pls cap B...", "...CAP B..." and "CAP B ffs...".  :(


(http://i67.tinypic.com/33advt5.jpg)
Title: Re: World of Warships - Now Available
Post by: crizza on March 09, 2016, 02:45:35 pm
Heard something about the germans won't get a CV line.
Any news about that?
I mean, apart from the Graf Zepellin and B, no CVs had started construction and the Kriegsmarine planned only four CVs, two 20.000ton and two 12.000ton ships.
According to this, it would be plausible to scratch the german CV-line.
But then again...
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on March 09, 2016, 07:09:15 pm
I mean, apart from the Graf Zepellin and B, no CVs had started construction and the Kriegsmarine planned only four CVs, two 20.000ton and two 12.000ton ships.
According to this, it would be plausible to scratch the german CV-line.
But then again...

... Wargaming has done entire tank trees based on purely speculative and prototype designs.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 09, 2016, 07:15:21 pm
My understanding is the problem isn't just ships but aircraft.  Both the VMF and KM had a few ship prospects they never really fleshed out the aviation assets.
Title: Re: World of Warships - Now Available
Post by: Gray on March 10, 2016, 02:38:26 am
My understanding is the problem isn't just ships but aircraft.  Both the VMF and KM had a few ship prospects they never really fleshed out the aviation assets.

True, but in one of the recent Q&As, one of the Devs mentioned that the RU Navy will eventually get CVs at some point in the future, while the KM will not.
I can't see a problem here - giving the Km the same treatment as the RU Navy -, as the number of paperships already ingame and upcoming is quite huge.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on March 10, 2016, 10:26:23 am
I think the basic problem is Hermann Goering. (Now there's a non-surprise.)

The KM simply didn't have interest in carriers because of Herr Goering, so even in terms of paper ships there are only a few viable designs. (Four or so, realistically.) That's counting paper. WG would have to completely make up more than half the line, and would lack aircraft for the majority of it as well. That's just too much.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 10, 2016, 01:50:22 pm
Preview of the new top tier VMF CA:

Title: Re: World of Warships - Now Available
Post by: crizza on March 12, 2016, 07:06:00 pm
I think the basic problem is Hermann Goering. (Now there's a non-surprise.)

The KM simply didn't have interest in carriers because of Herr Goering, so even in terms of paper ships there are only a few viable designs. (Four or so, realistically.) That's counting paper. WG would have to completely make up more than half the line, and would lack aircraft for the majority of it as well. That's just too much.
THe Z-Plan inclouded exactly four CVs, like I wrote, so there are not any other paper ships.
While I habe seen drawings about hibrid Battlecruiser/carriers, thats it...
Germany had no need for CVs, their whole Navy was for convoiraiding or kepping the soviets out of the baltic sea...
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on March 13, 2016, 01:55:16 pm
THe Z-Plan inclouded exactly four CVs, like I wrote, so there are not any other paper ships.

It authorized four CVs but not four designs.

There are also the GFKs but those are in the same boat as Ise and Haruna in that nobody knows if they're even doable.
Title: Re: World of Warships - Now Available
Post by: Spoon on March 13, 2016, 02:15:58 pm
There are also the GFKs but those are in the same boat as Ise and Haruna in that nobody knows if they're even doable.
I think you mean Hyūga and not Haruna?
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on March 14, 2016, 06:49:45 pm
There are also the GFKs but those are in the same boat as Ise and Haruna in that nobody knows if they're even doable.
I think you mean Hyūga and not Haruna?

Yes. In other news, don't latepost.
Title: Re: World of Warships - Now Available
Post by: crizza on March 16, 2016, 06:02:51 am
Finally got the Hipper, neat ship :D
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on May 01, 2016, 09:03:15 am
*bump*

So, the latest patch 0.5.5 (http://worldofwarships.eu/en/news/updates/update-0-5-5/) brings quite a lot of changes.
Amongst all the balance buffs/nerfs/etc., there are finally some weather effects. For now, on most maps they are just eye candy during the pre-battle countdown and they gradually disappear when the battle starts.
But on "North" they have implemented a cyclone that passes over during the match that reduces visibility to 8km.

It comes with it's own soundtrack and sound effects for the proper moody experience.



[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: jr2 on May 01, 2016, 12:45:30 pm
Schweeet!
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on May 29, 2016, 11:36:00 am
*another bump*

New patch 0.5.6.0, lots of updates, but most importantly Hipper finally got her proper refit hull (plus some buffs to her HE shells and AAA).
So now she has her atlantic bow, enclosed bridge and the funnel cap. Look at that sexy piece of german metal:

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3reEdxY2RnUWhjcnM)
Title: Re: World of Warships - Now Available
Post by: TwentyPercentCooler on May 29, 2016, 11:55:54 am
That sexy Atlantic bow, finally. It's a shame the C hull ruins her firing arcs.

Won the Blyskawica from a stream a while back, finally went up the Russian DD line enough to be comfortable in gunboat DDs. Didn't want to be that guy that gets a high-tier premium and jumps directly into it having no idea how to play it, especially considering how influential DDs are on the meta right now.

God damn, what a fun ship.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on May 29, 2016, 12:58:10 pm
They finally fixed Nagato as well.  I might need to take a break from my frigate and partake in a little death in the machine age.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on May 29, 2016, 03:57:32 pm
That sexy Atlantic bow, finally. It's a shame the C hull ruins her firing arcs.

Oh, that's why she felt a bit strange when firing from narrow angles. Is there a way to downgrade back to the B hull?

Russian DDs are a ton of fun after you get used to them. I had a painful learning phase coming from the US DDs, but from Derzky upwards I had ridiculous win rates and now I just acquired the Gnevny. Awesome ship.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on May 29, 2016, 04:21:33 pm
The modules tab  should allow you to change configs.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on May 29, 2016, 07:33:17 pm
I think I will need to run the B hull as well for the ungimped arcs.

(http://i66.tinypic.com/bhbpnb.jpg)
Title: Re: World of Warships - Now Available
Post by: Darius on May 30, 2016, 03:00:43 am
The Furutaka got its Second World War hull refit, which pleases me. It's like hitting the Aoba early.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on May 31, 2016, 11:40:12 am
Looks like they will be dropping a Patch 6/2 that will clean up the gun arcs on the Hipper B and C hulls. (http://worldofwarships.asia/en/news/announcements/ver-0561-patchnotes/)
Title: Re: World of Warships - Now Available
Post by: TwentyPercentCooler on May 31, 2016, 11:55:31 am
Glad to see someone was listening about the Hipper.

And yeah, new Furutaka's amazing. Might even be the best T5 cruiser now, assuming an experienced captain.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on May 31, 2016, 09:47:31 pm
Crawled back up to Tier X:

(http://i66.tinypic.com/be7d3m.jpg)

Haven't had much chance to take her out but she flings metric shed tons of AP down range every 8.8 seconds.  Though a brace of Type 93s taught me she turns like battleship.
Title: Re: World of Warships - Now Available
Post by: Rodo on May 31, 2016, 10:38:13 pm
Yeah, noticed it too. Furrutaka is brutal now, I got chewed up by it while cruisin' around on my Louis, and I'm beast when on it so...
At least the final fire brought him down too :D

Ohh I love the dreaded vengeful hand from hell.
Title: Re: World of Warships - Now Available
Post by: Enioch on June 05, 2016, 09:01:21 am
Kamikaze R is on sale, apparently.

I had it from the pearl project a while back and it's so fun when I put my Shima captain on it.

5.4 detection range. Extra 2k health. Great arks on the guns. Plus I don't have the torp accelleration on my torps, so I don't lose on that front.

Plus, it prints money. Quarter- to half-million credit games are routine.

It's so fun it should be illegal. /sealclub

Also: Furutake was best T5 cruiser ever since turret rotation buff.

Title: Re: World of Warships - Now Available
Post by: Enioch on June 05, 2016, 06:28:54 pm
So, I came back home and found my waifu waiting for me, with a bouquet of Type 93s.

(http://s33.postimg.cc/q97zcq6of/1465158375897.jpg)

And then we went out for a romantic walk in the Atlantic and encountered ten Yamatos, without any air cover.

It's safe to say that our relationship is as healthy as ever.

(http://s33.postimg.cc/d2ijd7az3/shot_16_06_06_00_20_57_0965.jpg)
(http://s33.postimg.cc/fmirl1nwv/shot_16_06_06_00_21_00_0291.jpg)

Seriously, this wasn't even fun. The Kagero and I went for a scouting run and shook our asses in front of the Gearing and the Khaba; they came after us like rabid idiots and got annihilated by our cruisers (unfortunately they got the Kagero). Then I had seven enemy BBs to play with, essentially alone.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on June 06, 2016, 05:24:52 pm
That's scary. I've come to hate the T10 DDs when driving around in my Hipper, Shimakaze for its high speed and deadly long lances, and Gearing because it can do painful stealth shooting at a incredible ROF.

In other news, I took the plunge and started playing USN CVs (I need $$$ to buy Benson). The UI is still pants, but once you get used to it, it can be awesome. It's most fun when there are 2 CVs per team because you can do some devastating attack runs when pooling all planes. Langley was unimpressive, Bogue has much more potent planes (I use the stock loadout because I find the upgrades take away too much flexibility) but is horribly slow itself. But I just unlocked Independence for some 31knot action.
Also, it's a money-printing scheme, because you get to reliably dish out huge damage and have very often almost no repair costs.
Title: Re: World of Warships - Now Available
Post by: Enioch on June 06, 2016, 05:54:32 pm
I've learned to hate USN CVs in my IJN CVs, because most USN CVs run Air-superiority packages. There is very little you can do when the other guy has specced his ship for the one purpose of f***ing up your game - and there is no valid answer to a USN airsup spec in the IJN line.

That said, if you're willing to cruelly sacrifice your fighters to 'bind' the enemy fighter groups, you can usually sneak by one or two full torp/dive squad hits. Eight to twelve torp hits are a decent turnout for me in my Ryujo / Hiryu.

Yeah, not a good CV player. I think I'm missing some of the basic tactics of the line. I usually output more (and more consistent) damage in my DDs and CAs.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on June 06, 2016, 06:15:20 pm
Yup, running into an air-sup USN CV when it's 1vs1 CVs is painful. In that case I try to focus on spotting DDs and maybe lure the enemy fighters over a friendly BB and wait for an opportunity to sneak my TBs through. A well placed strafe run can also turn the tides a bit, but I believe that's not available for the IJN fighters?
Luckily, on the EU server the IJN carriers seem to be the majority, so in most of my Bogue games I have to deal with a Zuiho. My fully upgraded Wildcats can eat his fighters fast enough to still kill 1 or 2 TB squadrons on their way back form the first run. That way he's usually running out of planes after the 3rd attack run.

My favorite combination is when I have a Zuiho/Hosho on my team, and we have 2 IJN carriers opposite. In that setup I can dominate the skies while my buddy has free reign to torp everything into oblivion, while I can still land some torps of my own. Good times.
Title: Re: World of Warships - Now Available
Post by: Spoon on June 06, 2016, 08:26:52 pm
Carrier gameplay is ****ing awful for so many reasons.
And I say this as one of the top carrier players on the eu server.

So glad I quit, this game infuriates me with nothing but terrible game designs decisions.
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on June 07, 2016, 01:43:10 am
Eh, they borked carrier aircraft in the most recent patch.

And I'm taking a break after repeatedly watching Nooblets run into my torpedoes or get hit by torpedoes DESPITE ALL CAPS IN THE CHAT.

After a few weeks, feck it, gonna go cruisers and try my luck there.
Title: Re: World of Warships - Now Available
Post by: Enioch on June 09, 2016, 07:40:56 pm
Some people would call Ibuki my cèshì. Shimakaze would slap them over the head and ram a Type 93 up their stern. All three of us know there's no hierarchy in this relationship - I love them both so dearly and all of us contribute something different to our marriage.

For instance, Ibuki once in a while gets this...look on her. And then she grabs me by the necktie, puts her 203s in my hand and 'come hithers' me around a corner, right into a full-health Atago and Baltimore, at under three kilometres. And we both emerge a short while later, with rather tousled hair and goofy grins on our faces and a ****ton of *ahem* 'citadel penetration' *ahem* ribbons. And we seem to have misplaced a few torpedoes and AP shells.

Not today, *****es.

Props to the Blyska, too. Ballsy as all hell.

(http://s33.postimg.cc/8qb72s7gf/shot_16_06_10_01_26_56_0655.jpg)
(http://s33.postimg.cc/wg0mrh5tr/shot_16_06_10_01_26_58_0533.jpg)
Title: Re: World of Warships - Now Available
Post by: TwentyPercentCooler on June 10, 2016, 07:10:17 pm
Quest for all the ARP ships almost completed. Although I see Ashigara is on the PTS, so that'll be another to add.

I wish we could have an ARP battle mode or something. You know, with the supergravity cannons and all.
Title: World of Warships - Tournament vods
Post by: Spoon on June 17, 2016, 12:36:32 pm
http://forum.worldofwarships.eu/index.php?/topic/54485-deep-sea-tournament-how-do-tx-teambattles-actually-work-out/#topmost

I was the carrier player for Tora Tora Tora.
Title: Re: World of Warships - Now Available
Post by: Enioch on June 21, 2016, 07:11:48 pm
Best cruiser in the game? No. Zao has her beat in everything. Favourite cruiser in the game? Yes. No doubt.


(https://s31.postimg.cc/tqo1pfjdn/shot_16_06_22_01_07_22_0155.jpg)
(https://s31.postimg.cc/m9eua7tuj/shot_16_06_22_01_07_25_0886.jpg)
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on June 22, 2016, 04:51:51 pm
Best cruiser in the game? No. Zao has her beat in everything. Favourite cruiser in the game? Yes. No doubt.

Which reminds me of something I've been wondering... why does the Zao do so significantly more average damage (according to Warships Today (https://warships.today/vehicle/4259231440/eu/Zao)) than the Des Moines and Hindenburg?
Is it because of the massive torps?

Moskva does similarly well, but I guess it is still so new that not any people have it yet, and the ones that do are really good with it?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on June 22, 2016, 05:54:47 pm
Hindie is AP all the time which takes more finesse than invisifiring HE, Des Moines has American Shell Arcs and Moskva has guns that don't know the definition of balance.
Title: Re: World of Warships - Now Available
Post by: Enioch on June 23, 2016, 05:02:06 am
Which reminds me of something I've been wondering... why does the Zao do so significantly more average damage (according to Warships Today (https://warships.today/vehicle/4259231440/eu/Zao)) than the Des Moines and Hindenburg?
Is it because of the massive torps?

It's because of:


The torpedos are actually not that important. If you're firing them, it means you're spotted and the firing arcs mean that your broadside is very much exposed (worst firing arcs for an IJN cruiser); if you're spotted, the entire enemy team is shooting at you (if they've got half a brain). Torpedoes are very much a last-resort weapon in the Zao, in my experience. Sure, they can give you a ~ 20k damage 'spike' at the end, but you're usually dead seconds after firing them. It's better to stay at distance and keep them burning - it'll only take you about a minute to do the same amount of damage and you'll still be in the game.
Title: Re: World of Warships - Now Available
Post by: Rodo on June 23, 2016, 01:05:46 pm
Frikking budyonny! how tough are it's cits anyway? Shot him like 3 full salvoes on an almost flat trayectory 6ks out with my omaha and could not even pen it properly with most shells.

I feel scammed, seriously scammed. Aren't soviet ca's supposedly made of paper armor?
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on June 23, 2016, 02:47:02 pm
Ah, I didn't notice the short spotting range of Zao

Hindie is AP all the time which takes more finesse than invisifiring HE, Des Moines has American Shell Arcs and Moskva has guns that don't know the definition of balance.

Hold on, when using your Hindie, do you use AP even on T10 BBs at range?
Hipper, Roon and Hindenburg all use the same guns (just different turret layout), right? Is the penetration capability of the AP shells identical on all 3 ships?

I'm still derping around in my Hipper, where I'm often thrown into T9/T10 matches, and I'm having trouble doing serious AP damage against higher tier BBS.
When getting closer (<10km), damage output is better, but it's maybe 4-5k damage per salvo at best. And I think I never citadeled any T9/T10 battleship. Am I doing it wrong?

In contrast, Hipper nicely citadels Colorados at max range. But especially since the last patch, where Hipper got a HE buff, I find myself using HE shells against the higher tier BBs, and I seem's do be doing more damage together with the fires.

But I would love to go back to the all-AP-days of Königsberg/Nürnberg. Teach me your ways, Sensei!

Title: Re: World of Warships - Now Available
Post by: StarSlayer on June 23, 2016, 04:26:11 pm
Just to be clear if there are CAs and DDs available to shoot at I'd go for them first.  A good BB player should be looking to tank damage for their team, they've got the armor, health pools and heal to absorb cruiser gunfire and stay in the game.  On the other hand Roon and Hindie can wipe out an exposed CA before they know what the hell happened, removing those guns from the board. 

As far as far as the 20.3 cm SK C/34 naval gun goes, so long as something is showing a flat I throw armor piercing.  Always be on the lookout for pen opportunities and prioritize them, you almost need to think like a BB when choosing targets.  When shooting high tier BBs citadels are not necessary, punching AP salvos into the flank above the belt armor can deliver very high yields.  Both the Roon and Hindie have absurd 8.8 second reloads with mods, that rate of fire can trash anything even with normal pens.

I'd check out Flamu or Voulezvous TV on youtube, they do some ridiculous damage with the Roon and Hindie.
Title: Re: World of Warships - Now Available
Post by: Rodo on June 24, 2016, 08:40:44 pm
When your team is slacking off and you do ABSO-LUTELY everything to win.

(http://i.imgur.com/szpqwJi.jpg)
(http://i.imgur.com/70A63Cj.jpg)

At least, this time me breaking my ass got me something nice in return.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on June 24, 2016, 09:28:27 pm
(http://cdn-frm-us.wargaming.net/4.5/style_emoticons/wows/look.gif)

(http://cdn-frm-us.wargaming.net/4.5/style_emoticons/wows/hmm.gif)

Not to shabby, not too shabby at all. :yes:
Title: Re: World of Warships - Now Available
Post by: TwentyPercentCooler on June 25, 2016, 06:06:59 pm
Lots of exciting stuff going on these days. I've been seeing a few Arizonas around, Sims and Yuubari are back, someone had a Tone the other day (somehow, probably hacking, RIP that guy's account), Flint stats are leaked and it looks amazing, and USS Black, DD-666, a T9 premium...that should cause some salt avalanches.

Been playing through Gnevny. This would be a great ship if the turrets weren't so stupid slow.
Title: Re: World of Warships - Now Available
Post by: Blue Lion on June 26, 2016, 09:47:33 am
It's been released? I guess I can start playing again. Time to slowly catch up to everyone again.
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on June 26, 2016, 03:22:55 pm
Yubari: still too easy to citadel.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on June 27, 2016, 06:56:55 pm
I'd check out Flamu or Voulezvous TV on youtube, they do some ridiculous damage with the Roon and Hindie.

Thanks for the tip. They make very helpful videos (not just bragging videos like oh so many other WOWS youtubers)
Title: Re: World of Warships - Now Available
Post by: Blue Lion on June 28, 2016, 09:21:30 am
So started playing again. I'm dying a lot. I guess I forgot a bunch or they changed a lot of things since Alpha.
Title: Re: World of Warships - Now Available
Post by: Rodo on June 29, 2016, 05:06:15 pm
(http://i.imgur.com/E9QkWLo.jpg)
(http://i.imgur.com/uCzZdsp.jpg)

Trying to get to the kiev. Good little floating rat this is, as fun as the derpzki, but with MOAR guns.
Title: Re: World of Warships - Now Available
Post by: Rodo on July 01, 2016, 07:39:56 pm
Omaha, spiffy as always.

(http://i.imgur.com/CIeBj1D.jpg)
(http://i.imgur.com/6XzHTOb.jpg)

Also got to the Gnevy, and damn!

(http://i.imgur.com/gUjJjW6.jpg)
(http://i.imgur.com/gUjJjW6.jpg)

DAT turret rotation speed thou.
Title: Re: World of Warships - Now Available
Post by: Blue Lion on July 03, 2016, 12:30:23 pm
You'll have to help me out. Why do you have little anime characters on yours.
Title: Re: World of Warships - Now Available
Post by: Rodo on July 03, 2016, 08:05:17 pm
It's a mod, easy to install. Just copy-paste some folders from a few .zip files you can get on the net.

IIRC, these particular ones were the ship icons, ship preview and flags from "garfield" mod.

You can find them here if you want: http://www.modsworldofwarships.com/0-5-7-0-garfield001s-mod-collection/
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on July 03, 2016, 11:00:22 pm
Still love the Omaha <3

And how did you get 11 torp hits with an Izyaslav??
Title: Re: World of Warships - Now Available
Post by: Rodo on July 04, 2016, 08:28:58 am
Well in that match I happened to come across an oblivious Omaha, full health emerging from two islands. He didn't even turn and ate like 8 torps alone. The rest where against two BBS I charged.

There's only one way of using torps in Russian dds really, and that's being a sneaky and fast (preferably fast) little rat.

The great thing about the iza is that it's got the teeth to fight back a full fledged cruiser by himself. And more.

I'm seriously considering replacing my derpzki with it, even thou I love the derpzki because it's a great ship, and the name is just awesome trolling material.

edit:

and this happened friday.

(http://i.imgur.com/sDtRAjo.jpg)
(http://i.imgur.com/Hx3m9lM.jpg)

Gotta say, not a bad send-off for the York. It's a temperamental ship, but I learned to love it so much I had troubles selling it.
But whatever.. onto new things, already got the hipper which was the objective altogether so..
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on July 11, 2016, 11:50:55 am
A wild Scharnhorst appears!
The guy skippering her couldn't tell us any stats, but she appeared to have around 15s reload time.

She's a sexy lady.

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rdzRMVDMxT1RoM0U)

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rdHl0NGw5bWI0OFE)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on July 11, 2016, 12:56:45 pm
And waaay down at Tier III

SMS König Albert

(https://i.ytimg.com/vi/zJ3WlPWv30c/maxresdefault.jpg)


I typically wouldn't be interested in a Tier III but it is a WWI German Dreadnought so maybe the wallet might open a little.

By squinting hard at the tech tree icons it looks like they have modernized the Kaiser, König and Bayern classes but I might have to run stock on principle :P  least in CoOp.

Title: Re: World of Warships - Now Available
Post by: crizza on July 15, 2016, 08:24:00 am
I love my NC :D
I went for close combat with a single Tirpitz, then into a brawl with another Tirpitz supported by an NC... Had to choose between getting broadsided by the enemy NC or taking a full spread of torps while the ship was burning...took the torps, ran repair, killed the Tirpitz and destroyed the NC with secondary fire :D

[attachment DELETED!! by Strong Bad]
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on July 18, 2016, 06:38:59 am
It's a strange day when you carry a game alone in a CV.

I was the last survivor, facing a New York, Indy, Furutaka and a Clemson.
Luckily my already dead Indy buddy had cleared out all the enemy fighters, so I had free reign of terror.
Also, the enemies were overconfident and/or stupid. They came at me in a big lemming train and each of them ate a bomb/torp sandwich. The New York was even dense enough to pop his repair between the bombs and torps.

Well, thanks for all the $$$

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3reVpwTVNJWFRjVjA)
(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rakMwX29CX2tMZEE)
Title: Re: World of Warships - Now Available
Post by: Deathsnake on July 19, 2016, 02:00:07 pm
Tier 10 - Großer Kurfürst - no - thats not the WW1 Battlecruiser - it is the H-44 Class ;)

https://youtu.be/LGGrgfTmVWQ


Scharnhorst Tier 7 in Action :)
https://www.youtube.com/watch?v=9u3R_zTPN1s
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on July 19, 2016, 02:37:09 pm
Tier 10 - Großer Kurfürst - no - thats not the WW1 Battlecruiser - it is the H-44 Class ;)

Nope. Actually that video's really bad, confusing Tier 9 and Tier 10 for the same ship when it comes to guns. That's H41, sort of.

Title: Re: World of Warships - Now Available
Post by: Rodo on July 19, 2016, 04:02:49 pm
Yeah I want my Bismarck!
Title: Re: World of Warships - Now Available
Post by: Deathsnake on July 20, 2016, 12:55:47 am
Tier 10 - Großer Kurfürst - no - thats not the WW1 Battlecruiser - it is the H-44 Class ;)

Nope. Actually that video's really bad, confusing Tier 9 and Tier 10 for the same ship when it comes to guns. That's H41, sort of.



Yea. My Mistake. The Tier 9 is the H39 and the Tier 10 H41. H44 has 50cm guns, the H-41 "only" 42cm ;) Between the Montana and the Yamato.

Some stats
https://www.youtube.com/watch?v=Ca4JQzJ3QKA
Title: Re: World of Warships - Now Available
Post by: Deathsnake on July 20, 2016, 03:39:16 pm
And waaay down at Tier III

SMS König Albert

(https://i.ytimg.com/vi/zJ3WlPWv30c/maxresdefault.jpg)


I typically wouldn't be interested in a Tier III but it is a WWI German Dreadnought so maybe the wallet might open a little.

By squinting hard at the tech tree icons it looks like they have modernized the Kaiser, König and Bayern classes but I might have to run stock on principle :P  least in CoOp.



Sure Tier 3? Thats a Kaiser Class
https://en.wikipedia.org/wiki/SMS_K%C3%B6nig_Albert
And it is in the Tier 4 line. I missing the Definger Class. Not in the Battleship and not in the Cruiser Line?
https://en.wikipedia.org/wiki/SMS_Derfflinger
Much bigger then the the Kaiser and König Class - short behind the Bayern class.

Title: Re: World of Warships - Now Available
Post by: StarSlayer on July 20, 2016, 07:59:39 pm
Starting with the Tier IV BB I think WG is adding "what if" refits so that the High Seas Fleet dreads can compete in an aviation rich environment.  König Albert obviously is in its WWI configuration and I believe is "slated" as coming in a Tier below the tree version.  Quite frankly I hope they eventually add a "Jutland "limited MM mode so we can play these in Great War ships stock.  Regardless I will probably take these ladies out in CoOp stock on principle.

Both Germany and the RN have enough BCs to split off an actual line so I imagine Derfflinger will show up in there. 
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on July 20, 2016, 10:49:40 pm
Yeah, WG has indicated desire to build "fast" and "slow" lines for most nations eventually. They're giving a mixed one first, they say, and shuffle things later.
Title: Re: World of Warships - Now Available
Post by: crizza on July 21, 2016, 05:46:04 am
I realy love my Farragut :D


[attachment deleted by admin]
Title: Re: World of Warships - Now Available
Post by: Deathsnake on July 21, 2016, 01:22:13 pm
https://youtu.be/V7RCKI54q6M

here a Video of all new german BB. Interessting - the Premium Scharnhorst had the guns in the War - 3 x 3 28cm Guns. The Gneisenau has the Update they never taken - 3 x 2 38cm guns from the Bismarck.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on July 21, 2016, 02:10:29 pm
Yeah see the "stock" Kaiser class is a projected post war refit.  Even the Konig has some weird conning tower going on and capped funnels.  Funny enough the Bayern at Tier VI actually is in her WWI fit while the previous two tiers are not.

Not a huge fan of their interpretation of the H series though with a coat of Tanz camo I might change my mind.
Title: Re: World of Warships - Now Available
Post by: TwentyPercentCooler on July 21, 2016, 02:12:06 pm
I'm really looking forward to Dunkerque going on sale. It may even be reasonably priced at T6.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on July 22, 2016, 12:56:20 am
Dunkerque is sexy-smexy, my wallet might be tempted by her quadruple turrets.
Title: Re: World of Warships - Now Available
Post by: Deathsnake on July 22, 2016, 02:03:15 am
My Collection of Warships are quite well. In Germany we have the "Kriegssschife-Sammlung". Every month 2 new ships. All in the size 1:1250.

Already done is my WW2 - Kriegsmarine
(https://abload.de/img/wp_20160717_16_56_55_rmuxu.jpg)
(https://abload.de/img/wp_20160717_16_57_03_4quci.jpg)
(https://abload.de/img/wp_20160717_16_57_08_oxuzw.jpg)

Just put the Submarine 1000 times and the destroyers Z1 4 times and the other 2 15 times.

The Imperial German Navy - Hochseeflotte from WW1 is not complete but here
(https://abload.de/img/wp_20160722_08_42_03_zhont.jpg)
(https://abload.de/img/wp_20160722_08_42_11_n4re0.jpg)
(https://abload.de/img/wp_20160722_08_42_15_04pae.jpg)

I get only 1 ship for the Kaiser class - Friedrich der Große, the flagship. But from the weapons and all the Moltke is near to the Kaiser too.

From other countrys the Collection has atm only the Missouri, Hood, Yamato, Essex and Illustrious
(https://abload.de/img/wp_20150710_001s1qat.jpg)
Essex vs. Graf Zeppelin vs. Illustrious
(https://abload.de/img/wp_20150731_0045sps4.jpg)
Hood vs. Yamato

Title: Re: World of Warships - Now Available
Post by: crizza on July 22, 2016, 04:59:56 am
And here I had hoped, that apart of the Bismarck, they would give the german high tier BBs torps :D
Title: Re: World of Warships - Now Available
Post by: The E on July 27, 2016, 01:32:26 pm
I think I'm finally getting the hang of this ship....
(http://i.imgur.com/Q7xbXv4.png)

(http://i.imgur.com/3WxRgoP.png)
Title: Re: World of Warships - Now Available
Post by: crizza on July 27, 2016, 02:47:37 pm
Tell me, if you wanna run a division :D
Title: Re: World of Warships - Now Available
Post by: StarSlayer on July 27, 2016, 02:58:30 pm
Tanz was able to drop a preview of his skins for the german BBs and they look superb. (http://forum.worldofwarships.com/index.php?/topic/22352-tanzs-shipyard/page__st__1360__pid__2170210#entry2170210)
Title: Re: World of Warships - Now Available
Post by: The E on July 27, 2016, 03:00:47 pm
Tell me, if you wanna run a division :D

I would, but I am on the US server and not really inclined to start a new account on the EU one.
Title: Re: World of Warships - Now Available
Post by: crizza on July 27, 2016, 03:17:10 pm
Realized this just now, so it's ok.
Title: Re: World of Warships - Now Available
Post by: Admiral MS on July 27, 2016, 04:42:35 pm
I'm really starting to regret having spent so much time to grind IJN DDs up to tier 10. Even more so as this is the only line where I got above tier 8. I mean after all the nerfs I rarely hit any torpedo and usually there are so many gunboats on the sea, or worse a CV, that I'm often among the first to die. I even went back to use the slower 20km torpedoes cause with them there I have at least a chance to hit some unsuspecting BB or CA in the back.
Title: Re: World of Warships - Now Available
Post by: Rodo on August 04, 2016, 04:12:57 pm
(http://i.imgur.com/IsY3sgY.jpg)
(http://i.imgur.com/Do4RFUI.jpg)

Not bad Ogni... not bad.

I almost feel sorry about switching u for the Kiev, but that was the plan all along.
Title: Re: World of Warships - Now Available
Post by: Rodo on August 07, 2016, 10:12:29 pm
(http://i.imgur.com/lt11xOq.jpg)
(http://i.imgur.com/FizINor.jpg)

Goodbye Ogni, I'll always remmember you fondly.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on August 07, 2016, 10:59:29 pm
Nice win!

In other news, I've just purchased a Nagato, and haven't won a single PvP battle in it yet. Is there something about it obvious that I'm missing?
Title: Re: World of Warships - Now Available
Post by: Rodo on August 07, 2016, 11:16:26 pm
I struggle with it too. It's that bloody tier VII curse. Against tier VIII and IX bbs you will just melt away, try avoiding confrontation with those.
Also, I tend to get too far away from my team with it, seems it's quite agile for a bb, even if it's not immediately apparent.

Don't quote me on that thou. I'm not a stellar bb player.. I prefer rof over alpha all day long.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on August 08, 2016, 03:41:28 am
How do you play the Ognevoi properly?
I was doing pretty ok in the Gnevny, but now I'm having a terribad time in the Ognevoi. Is there a different playstyle required or do I just suck in it?
Title: Re: World of Warships - Now Available
Post by: The E on August 08, 2016, 04:49:23 am
I've finally managed to acquire the ship I always wanted since starting the US BB line: The Iowa.

Now to figure out how to be actually good with it.
Title: Re: World of Warships - Now Available
Post by: crizza on August 08, 2016, 05:22:18 am
Iowa is a beast.
She is rather fast, her guns are capable and with the B hull her AA becomes good.
I currently have a win ratio of 57.88 with her, but I tend to end up brawling with her way to often.
And trust me, against cruisers it can work but don't repeat my cardinal mistake: Never try to WASD a lone DD at close range with her :D
Title: Re: World of Warships - Now Available
Post by: Rodo on August 08, 2016, 09:28:44 am
The Ogny is better than the Gnevy. It's guns turn so much quicker, use that to your advantage.

Just pray on other dds and lightly armored cruisers.
Get close, to at least 8-9k from dds and 10k-11k from cruisers and then turn to escape, once you are in retreat position just fire away and keep wiggling that butt like your salary depended on it!

At 10k or more, EVERY - SINGLE - SHOT will probably miss. You just need to get the timing right, a few games will give you the practice you need.

Also, try avoiding being the only target, or engaging large quantities of cruisers together. Getting focused will get you killed fast with that strategy.

That said, it's a risky but rewarding way of playing. While focused, the enemy gets to waste shots on you, you get to NOT ONLY inflict damage, but also soak some that would undoubtedly go to your teammates.


And OH BOY. The kiev is just glorious. Even with a 50% commander I'm already feeling the upgrade from the Ogny... that third turret is all I was hoping it was gonna be.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on August 08, 2016, 01:37:30 pm
Thanks for the tips, it sounds similar to the Gnevny style.
But now that I have all the upgrades and have suffered through the 50% captain, I had actually some good games with it.
It still doesn't seem like much of an upgrade over Gnevny, while facing tougher opponents.

Dat Kiev though! Good to know that she'll be worth the grind, let us know how she fares.
Title: Re: World of Warships - Now Available
Post by: Gray on August 09, 2016, 04:58:08 pm
I've finally managed to acquire the ship I always wanted since starting the US BB line: The Iowa.

Now to figure out how to be actually good with it.

Well, following advise is based on my experience with the Iowa.
The grind to the Montana was rather short as it brings boatloads of money and credits which reduces the grind significantly.
The premium camo helps too and looks pretty stylish.

I play her like a big cruiser, constantly moving, changing speed and heading.
Don't make the mistake of tanking against BBs of same tier and higher.
While you can use this tactic against lower tier BBs, higher tier BBs will pen your front. Cruisers will burn you down and the superstructure of the Iowa is a big shoot me sign.
Not to mention, that if a sneaky DD manages to flank you, you will eat fish.

Use the Iowas speed and (relatively) good mobilty to weave between shots and bring your rear turret to bear.
Try to stay at around 15km after the initial exchange of long range shots.
Iowa and the Montana are exceptional Cruiser killers, so focus those first.
After the recent buff to their sigma, they punish broadsides and it doesn't matter what ship it is.
The last game i had in the Iowa was a citadel fest, sank a Yamato in three salvos.
Title: Re: World of Warships - Now Available
Post by: crizza on August 10, 2016, 11:11:49 am
Is it just me or is the "Großer Kurfürst" based on the H-41?
Very H-class battleship was designed with two guns per turret and yet, she has three per turret...
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 10, 2016, 11:44:24 am
I recall seeing some mention of a triple turret design that was commissioned by the Russians being used for this ship.
Title: Re: World of Warships - Now Available
Post by: crizza on August 10, 2016, 05:03:03 pm
Why would the Soviets commision turrets for german battleship design/concept studies?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 10, 2016, 05:20:27 pm
Why would the Soviets commision turrets for german battleship design/concept studies?

From what I understand preliminary sketches for a 40.6 cm triple turret were part of the German–Soviet Commercial Agreement (1940).  The developers made the logic leap that since the studies existed and they were made by the Germans they could be slapped on one of the H series hulls.
Title: Re: World of Warships - Now Available
Post by: crizza on August 11, 2016, 07:06:28 am
Ah, well, this is utterly new for me, since I only read about the H-class ships being planned with twin turrets, as ze germans were the only ones planning such things...
Well, more firepower, fine by me.

On a side note:

The cyclone on Sea of Fortune netted me a surpise kill:
Moved between two island to take B, I knew there was a DD somewhere and since I expected him to move through the islands as well, to take... uh... C I guess, I had HE loaded.
So that Fletcher appeared in front of me and tried desperatly to turn and torp, but the moment he started to turn I blasted him at a range of 800m... point blank with my Iowa, his comment made my day "Sir, a new set of pants if you please" :D
Title: Re: World of Warships - Now Available
Post by: The E on August 11, 2016, 12:32:15 pm
This will do, Iowa, this will do.

(https://i.imgur.com/cfTeev2.png)
Title: Re: World of Warships - Now Available
Post by: Spoon on August 11, 2016, 06:46:22 pm
I like Iowa's too
(https://ibin.co/2quWrKkCmTuk.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 11, 2016, 10:12:53 pm
Well we're bottom tier Nagato, its time to Onna-bugeisha up.

(https://s9.postimg.org/p7t2lixbj/shot_16_08_11_22_41_56_0989.jpg)

(https://s10.postimg.org/utxjnpri1/shot_16_08_11_22_42_04_0666.jpg)

That's my girl.

(https://s10.postimg.org/b0q18r3i1/shot_16_08_11_22_46_10_0608.jpg)

Props to the Cans, they were in the thick all match sowing havoc.
Title: Re: World of Warships - Now Available
Post by: Admiral MS on August 12, 2016, 05:21:09 am
I wish I had the Iowa instead of my stock North Carolina that gets dumped into Tier 10 matches way too often. Actually doing a Citadel on a Yamato or Montana happens like once in a month. Also I always end up doing melee duels against Tirpitzes (or whatever the plural of that thing is) who at least show their broadside for glorious damage while trying to torpedo me (and often end up missing them anyway). Or having short range duels with whatever flavor of Tier 9-10 IJN or US DD decides to show up and thinks I will shoot that cruiser 12 km away instead of wasting my AP on them. Overpenetration damage on a DD gives more XP and money than on a CA... :D Now if it could turn like a Colorado and shared its 39% torpedo damage reduction instead of a mere 19% that might work out better.

Well, I like my Colorado and just couldn't sell it, or remove my only US captain close to 15 points from it.

I like Iowa's too
(https://ibin.co/2quWrKkCmTuk.jpg)
What kind of stuff do you feed your pilots for this damage?
Title: Re: World of Warships - Now Available
Post by: The E on August 12, 2016, 05:48:33 am
I wish I had the Iowa instead of my stock North Carolina that gets dumped into Tier 10 matches way too often. Actually doing a Citadel on a Yamato or Montana happens like once in a month. Also I always end up doing melee duels against Tirpitzes (or whatever the plural of that thing is) who at least show their broadside for glorious damage while trying to torpedo me (and often end up missing them anyway). Or having short range duels with whatever flavor of Tier 9-10 IJN or US DD decides to show up and thinks I will shoot that cruiser 12 km away instead of wasting my AP on them. Overpenetration damage on a DD gives more XP and money than on a CA... :D Now if it could turn like a Colorado and shared its 39% torpedo damage reduction instead of a mere 19% that might work out better.

Well, I like my Colorado and just couldn't sell it, or remove my only US captain close to 15 points from it.

Stock North Carolina is a pain, especially when you get crapped on by the matchmaking. Not only do you have to deal with guns that do not follow the same ballistics profile as the other US guns, you're also stuck in a ship that has relatively low health combined with a low top speed that wants to go into brawling matches with other ships. Your best bet in this ship is to exploit angling at all times; your rear turret will not be doing much damage, but at least you'll have a chance to get into range of the enemy (well, into ranges where you can hit people, anyway).
Title: Re: World of Warships - Now Available
Post by: Spoon on August 12, 2016, 05:52:35 am
What kind of stuff do you feed your pilots for this damage?
Battleships
Title: Re: World of Warships - Now Available
Post by: crizza on August 12, 2016, 07:06:27 am
I wish I had the Iowa instead of my stock North Carolina that gets dumped into Tier 10 matches way too often. Actually doing a Citadel on a Yamato or Montana happens like once in a month. Also I always end up doing melee duels against Tirpitzes (or whatever the plural of that thing is) who at least show their broadside for glorious damage while trying to torpedo me (and often end up missing them anyway). Or having short range duels with whatever flavor of Tier 9-10 IJN or US DD decides to show up and thinks I will shoot that cruiser 12 km away instead of wasting my AP on them. Overpenetration damage on a DD gives more XP and money than on a CA... :D Now if it could turn like a Colorado and shared its 39% torpedo damage reduction instead of a mere 19% that might work out better.

Well, I like my Colorado and just couldn't sell it, or remove my only US captain close to 15 points from it.

Stock North Carolina is a pain, especially when you get crapped on by the matchmaking. Not only do you have to deal with guns that do not follow the same ballistics profile as the other US guns, you're also stuck in a ship that has relatively low health combined with a low top speed that wants to go into brawling matches with other ships. Your best bet in this ship is to exploit angling at all times; your rear turret will not be doing much damage, but at least you'll have a chance to get into range of the enemy (well, into ranges where you can hit people, anyway).

I skipped stock NC with a ****load of free xp, but as with my Iowa, I never researched the range upgrade :D
Title: Re: World of Warships - Now Available
Post by: Admiral MS on August 12, 2016, 07:43:03 am
What kind of stuff do you feed your pilots for this damage?
Battleships
I don't know what to say. Guess your pilots are badasses not matter what you give them to chew on :lol:

Stock North Carolina is a pain, especially when you get crapped on by the matchmaking. Not only do you have to deal with guns that do not follow the same ballistics profile as the other US guns, you're also stuck in a ship that has relatively low health combined with a low top speed that wants to go into brawling matches with other ships. Your best bet in this ship is to exploit angling at all times; your rear turret will not be doing much damage, but at least you'll have a chance to get into range of the enemy (well, into ranges where you can hit people, anyway).

I skipped stock NC with a ****load of free xp, but as with my Iowa, I never researched the range upgrade :D
I also won't research it as the gunnery module already adds more range than needed. I mean I rarely hit anything past 20 km distance - even a BB can evade shots at 15+ seconds flight time. One way or another I'll have many more matches with the NC until I can get my hands on the Iowa. It could be worse, my results with the NC are ok and I'm pretty good at anticipating torpedo attacks and generally fighting DDs (having played IJN DDs a lot in high tier matches until they got nerfed).

So what do you think is the best tier 5 skill to take with a US BB? Just concealment like for all the other ships?
Title: Re: World of Warships - Now Available
Post by: crizza on August 12, 2016, 01:21:47 pm
Concealment, I'm angry with myself that I got that exoensive gun upgrade instead of the concealment upgrade.
Had an enemy Iowa firing concealed from 12.8km range... took me completly by surprise, as I had just fired a broadside at a Roon 12.9km away -.-
Title: Re: World of Warships - Now Available
Post by: Rodo on August 12, 2016, 01:49:06 pm
(http://i.imgur.com/1vd18H1.jpg)

This thing's got secondaries. It's ridiculous :p
Title: Re: World of Warships - Now Available
Post by: The E on August 13, 2016, 07:19:08 am
(http://i.imgur.com/SK4BEVD.jpg)

well, at least I think it wasn't my fault.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 15, 2016, 07:26:44 am
Scharners just dropped on NA.  While I did pick one up I will probably skipper my Nagato during the new ship bubble in order to farm damage and bounce 11" shells.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on August 15, 2016, 03:49:28 pm
Scharners just dropped on NA.  While I did pick one up I will probably skipper my Nagato during the new ship bubble in order to farm damage and bounce 11" shells.

How? You free-XPd straight up to Tier7?
Title: Re: World of Warships - Now Available
Post by: TwentyPercentCooler on August 15, 2016, 06:51:08 pm
Scharners just dropped on NA.  While I did pick one up I will probably skipper my Nagato during the new ship bubble in order to farm damage and bounce 11" shells.

How? You free-XPd straight up to Tier7?

Scharnhorst is the premium with the historical 280 mm main battery.

Gneisenau will be the tech tree ship, with only the planned upgrade to the 380 mm that never actually happened.

So, if you want the ship as it actually existed...WG says "**** you, pay me."
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 15, 2016, 08:08:14 pm
Scharners just dropped on NA.  While I did pick one up I will probably skipper my Nagato during the new ship bubble in order to farm damage and bounce 11" shells.

How? You free-XPd straight up to Tier7?

Considering all the unconverted free XP I have stocked up if I spent profligately I probably could unlock most of the line but as was mentioned Scharners is a Prem.  Funny enough not quite the flood of new boats I was expecting, I remember when the Tirpitz dropped it choked the MM.

Still she's a looker:
(http://i64.tinypic.com/14kd2yo.jpg)
Title: Re: World of Warships - Now Available
Post by: TwentyPercentCooler on August 15, 2016, 09:11:32 pm
Oh hell yes she's a looker. I personally find the Scharnhorsts to be the most aesthetically pleasing battleships ever made.

Seems to be a decent ship, too. T7 is at a nice spot where you don't have to face the totally balanced Yamato.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 15, 2016, 10:51:11 pm
So I gave in and took her out for a couple rounds and she definitely offers a unique experience. 

Scharners has the speed to flex easily around the map, offers turtle back BB toughness and a robust secondary suite but the 28cm SK C/34 naval guns are the real wildcard.  The closest approximation I can think of is big derpy cruiser guns, I find I'm relying on DPM through the match as opposed to simply blotting out things like I do with Nagato

On the plus side the guns cycle in a blistering (for a battlewagon) 20 seconds, the turret traverse will make some cruisers blush with 180 degrees every 22.8 seconds, shell velocity is nippy 890 m/s and finally the range is a solid 19.9km.  On the other hand the dispersion hails from the Church of RNGesus Of Battleship Saints, so you can't count on tight groupings when you want them.  The second hitch is the pen on the 11" is not reliable against angled targets, even heavy cruisers can bounce when well angled and even moderately angled BB armor is often going to be proof against your shells.  This requires CA esq swapping of ammunition types, if you know you can't pen then switch to HE because Scharners can't just AP her way through everything.  Also she has fish, so making a Torpitz run on enemy BBs is certainly viable.

(http://i68.tinypic.com/mkx1c8.jpg)

(http://i65.tinypic.com/2ihmjns.jpg)

I will need to get more reps but my initial impression is that folks who maximize her speed, durability and DPM will find her fun and rewarding, if you play her against her strengths expect to be disappointed. 
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on August 16, 2016, 02:21:15 am
Ah I see, i didn't notice that they put both Scharnhorst an Gneisenau in. She looks mighty fine!

When does the full German line get unlocked? During Gamescom?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 16, 2016, 11:41:55 am
Looks like the 5.10 patch drops tomorrow.  I'm actually pretty hipped for the Kaiser's Dreads, I'll run König and Bayern stock in PVE to sate the Jutland itch.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on August 16, 2016, 04:06:51 pm
I'm actually pretty hipped for the Kaiser's Dreads

I c wut u did there.
But I must say I'm also excited for the arrival of deutscher Wertarbeit. The German BB line might be the one where I will grind all the way up, especially since they seem to be more like heavy cruisers on steroids.

A Jutland-mode would be awesome if/when the RN shows up.
Title: Re: World of Warships - Now Available
Post by: TwentyPercentCooler on August 16, 2016, 11:08:10 pm
For the actual line, I am excited for Gneisenau and Bismarck. Everything else...eh. Grody Bratwurst looks awful. 1050 m turning circle, 23% (?) torpedo protection, it's basically an indirect buff to destroyers that can see T10s.  :confused:

Nothing challenges Yamato-senpai!
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 17, 2016, 07:39:56 am
Royal Navy CL line teased:

(http://worldofwarships-na.gcdn.co/dcont/fb/image/tmb/14cea5d4-63d9-11e6-a2ea-d89d6715223c_1200x.jpg)
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on August 17, 2016, 11:09:43 am
>Edinburgh at Tier 8.

So why's Cleveland at 6 again?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 17, 2016, 08:38:55 pm
This thing is a hoot.  Granted it was only PVE but top tier König confirmed for dope.

(http://i68.tinypic.com/2ekrq74.jpg)

(http://i67.tinypic.com/21e6c7o.jpg)


Title: Re: World of Warships - Now Available
Post by: Spoon on August 18, 2016, 06:29:13 am
well, they are definitely here now:
(https://ibin.co/2rz8xOdpfmqu.jpg)
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on August 18, 2016, 06:48:38 am
Whoah, that's a lot of SMSes. I think before I buy one myself I'll get my Aurora out for a spin to see how well they burn.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 18, 2016, 07:19:50 am
More Kaiser Dreads
(http://i66.tinypic.com/1jxc3t.jpg)
Title: Re: World of Warships - Now Available
Post by: Deathsnake on August 19, 2016, 12:28:13 pm
Lot of Free XP with the Tirpitz ;)

Go up to the Bayern Tier 6 fully equip
(https://abload.de/img/shot-16.08.19_11.01.475q8c.jpg)
(https://abload.de/img/shot-16.08.19_15.29.1c8oji.jpg)

And the Shiny Horst ;)
(https://abload.de/img/shot-16.08.18_19.43.1zlom8.jpg)
(https://abload.de/img/shot-16.08.18_20.20.14sovg.jpg)
(https://abload.de/img/shot-16.08.18_21.27.36rq8t.jpg)

Without any XP Boost or Flags ;)
(https://abload.de/img/shot-16.08.19_19.21.2wtrpf.jpg)

How to
https://www.youtube.com/watch?v=4t-j1Kaeg4w
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on August 19, 2016, 01:00:39 pm
Bayern is surprisingly tiny for a Tier 6.
Title: Re: World of Warships - Now Available
Post by: Rodo on August 19, 2016, 01:57:28 pm
AAGGGH!

Dirty teamkiller. I shall not read your posts ever again. :p

Related:
I've been having SUCH a hard time on wows lately.
A combination of bad luck, good enemy players and poor decisions have utterly trashed my confidence.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 19, 2016, 01:58:27 pm
I took a brief look and it seems Kaiser, König and Bayern were all a bit more stubby than their RN counterparts.  Still she's a good looking ship.
(http://i63.tinypic.com/4fzy3d.jpg)
(I am aware of the wonky flags WG keeps fooling with the file and breaking historical ensign mods)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 19, 2016, 09:57:37 pm
Is it Gneisenau?  No its G'nice all the time!

(http://i68.tinypic.com/20u6gcl.jpg)

(http://i66.tinypic.com/2n9deup.jpg)

(http://i65.tinypic.com/16ln3w8.jpg)

(http://i65.tinypic.com/c5f94.jpg)

The other half of the Twins, the Gneisenau flips the bird to historical load outs and comes with six 38 cm SK C/34 naval guns standard.  As has been mentioned if you want the 11 inch guns prepare to pony up for the Scharnhorst.  This main battery configuration was a planned refit that never came to fruition.  In addition to the 38 cm guns Gneisenau's secondary batteries are better geared for AAA than Scharnhorst and she boasts an extra speed, topping out at a brisk 32.0 knots.

In essence Gneisenau trades sheer volume of fire for pen and higher alpha per shell.  Where Scharners' 28 cm SK C/34 naval guns will often bounce Gneisenau's 38s can punch through BBs and angled CAs.  However, she can only fire six rounds per broadside and coupled with meh German dispersion she can be dealt some frustrating straddles by RNG.  Unlike Nagato where I can comfortably stagger fore and aft batteries or split them between targets I find myself going for full broadsides whenever possible to maximize my chance of having shells connect.  Still its nice that Gneisenau can AP her way through situations where Scharnhorst would need to switch to HE and while the guns can be derpy they still cycle in a respectable 26 seconds.

Like her sister Gneisenau can use her speed and armor to dictate range and setup situations where her dispersion no longer matters.  In addition she can make Torpitz runs, just note the Twins don't have the troll bow armor of Tirpitz, you want to show a steeply angled side when closing in.  The Twins both seem to excel at these drive by situations on other battleships; their combination of speed, fast turret traverse and fish offers some high risk reward in CQB.

The later she lasts into the match the more dangerous Gneisenau becomes, the map opens up for her use her speed to flex around and targets are often weakened enough for her to assassinate with her smaller broadside.  I think she will have a lot of synergy when divisioned up with Scharnhorst, each complementing the other's weapon load outs.

Overall while her guns can sometimes be troll, i]Gneisenau[/i]'s combination of strengths really make for a fun experience when played correctly.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on August 25, 2016, 07:37:51 am
While everybody was busy getting German dreads, I used the 3xXP weekend to make the final push with Hipper to unlock Roon.

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rZ1Rnb0RQNmx2S1k)

After watching some instructional Flamu videos I specced her for maximum ROF and stealth. And sweet zombie jesus does she perform! As StarSlayer stated earlier in the thread, this thing murderates anything that shows a flat side.
With the concealment module you can sneak up to 13km on unsuspecting cruisers and BBs who are already engaged in long range sniping duels, and when you get detected you let loose with the AP lazor barrage that makes their HP bars melt away faster than they can rotate their turrets.

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rYlF1WG5zb21pWnM)

Especially same/lower tier battleships get rekt, the BB skippers in this match severely underestimated the DPM potential of Roon, they kept on sailing broadside for 3-4 of my volleys until they started to angle their buckets.
(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rbDdkUWhlaDBGVEE)

I short, this ship is gud :yes:
Title: Re: World of Warships - Now Available
Post by: Spoon on August 25, 2016, 07:54:50 am
My favorite part of Flamu is when he gets turbosalty and makes an ass of himself.

This happens not infrequently.

He's kind of a rear end in a tophat at times.
Title: Re: World of Warships - Now Available
Post by: Spoon on September 01, 2016, 05:32:38 pm
(http://i1054.photobucket.com/albums/s490/kingspoon/Junk/dontdoxxmebro_zpsn2jfj8ay.jpg)
Okay speak up, who of you tophats is this?  :p
Title: Re: World of Warships - Now Available
Post by: NGTM-1R on September 01, 2016, 06:13:43 pm
Not me. (No seriously, it's not.)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on September 02, 2016, 01:06:01 am
Not me, but I recognize that signature...
Title: Re: World of Warships - Now Available
Post by: AdmiralRalwood on September 02, 2016, 01:56:02 am
Not me, but I recognize that signature...
It's a quote from Firefly.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on September 02, 2016, 08:03:22 pm
It's a quote from Firefly.

Well yes, but I also recognize it in signature form, probably from somewhere around here...
Title: Re: World of Warships - Now Available
Post by: Gray on September 11, 2016, 02:32:26 am
(http://i1054.photobucket.com/albums/s490/kingspoon/Junk/dontdoxxmebro_zpsn2jfj8ay.jpg)
Okay speak up, who of you tophats is this?  :p

I may or may not know that guy, it really depends what you are going to do with me...him. ^^
Title: Re: World of Warships - Now Available
Post by: Spoon on September 13, 2016, 02:56:56 pm
Nothing... yet


Heh heh heh


Title: Re: World of Warships - Now Available
Post by: Gray on September 15, 2016, 02:00:07 pm
Nothing... yet


Heh heh heh

uh ohhh  :nervous:
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on September 18, 2016, 12:13:36 pm
NAGATO.

That is all.

EDIT: Went toe-to-toe with an Izumo, and took it down thanks to a lucky citadel hit. Also kited another Izumo and a Roon and did enough damage for teammates to take them out.
Title: Re: World of Warships - Now Available
Post by: Rodo on September 18, 2016, 09:16:22 pm
First game on the Bayern.
Stock.
50% cap.
derpicenter.

(http://i.imgur.com/IfQch1l.jpg)
(http://i.imgur.com/DisQzrY.jpg)

Way to make a first impression.

Also, last game on the Nagato, still keeping her thou.

(http://i.imgur.com/KGrrgkv.jpg)
(http://i.imgur.com/VcLWM5o.jpg)
(http://i.imgur.com/8yIoxtX.jpg)

And some more old stuff from my beloved russian rats.

(http://i.imgur.com/l9B8Twl.jpg)
(http://i.imgur.com/sI2w5Dx.jpg)
(http://i.imgur.com/JyOOG2N.jpg)
(http://i.imgur.com/Xr8GmWa.jpg)
Title: Re: World of Warships - Now Available
Post by: Admiral MS on September 20, 2016, 04:44:58 am
This game seems to want me to stop playing. After roughly 50 games my Ibuki has a winrate of 32% (tendency downwards) while the other stats are around or slightly above average according to warships today. Most of my other ships are around 50-60% winrate. It also doesn't feel like I'm playing that bad to warrant falling below afk/bot levels of winrate while things are much better for most of my other ships. I completely at a loss why this is happening :(

So how can you play this ship to actually win instead of just doing it the normal like with any other ship?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on September 20, 2016, 08:15:07 am
I know Einoch and her really clicked so he probably is the best resource.  Are you running stealth build and invis firing all the things?  Preferably Cans>CA>BB in order of importance?
Title: Re: World of Warships - Now Available
Post by: Rodo on September 20, 2016, 09:56:00 am
When a ship gets the curse, the only way to lift the bad luck is to play other things.
Quitting the game for a few days also seems works.

And no, I'm not being delusional or trying to be funny.
At that point you are probably losing just because MM decided you'd get a team full of cowards, newbs or just bad players... or any combination of those.
It can happen one time, it can happen 3 times in a row. If it happens any more then your patience is just being put to test.
Title: Re: World of Warships - Now Available
Post by: Enioch on September 20, 2016, 12:03:53 pm
This game seems to want me to stop playing. After roughly 50 games my Ibuki has a winrate of 32% (tendency downwards) while the other stats are around or slightly above average according to warships today. Most of my other ships are around 50-60% winrate. It also doesn't feel like I'm playing that bad to warrant falling below afk/bot levels of winrate while things are much better for most of my other ships. I completely at a loss why this is happening :(

So how can you play this ship to actually win instead of just doing it the normal like with any other ship?

Hey, MS. I think I've figured her out. By no means a purple, but I'm among the top 25% in her in the EU server.

(http://s21.postimg.org/yws7aay5z/Ibuki.jpg)

Let me know how you've set her up and send me some replays and I'll give feedback if I can. Before anything else, be aware that you'll need to fully kit her out with equipment / upgrades and have a 15-point captain with Concealment Expert for her. If you don't, she can perform, but nowhere near her top capabilities.
Title: Re: World of Warships - Now Available
Post by: Admiral MS on September 20, 2016, 02:36:16 pm
When a ship gets the curse, the only way to lift the bad luck is to play other things.
Quitting the game for a few days also seems works.

And no, I'm not being delusional or trying to be funny.
At that point you are probably losing just because MM decided you'd get a team full of cowards, newbs or just bad players... or any combination of those.
It can happen one time, it can happen 3 times in a row. If it happens any more then your patience is just being put to test.
I know and I never played Ibuki more than maybe 3-4 times per day but it seems the curse is stuck to her - contrary to the other two ships I'm currently playing which have a winrate of above 60%. Maybe the MM just compensates for that...

Hey, MS. I think I've figured her out. By no means a purple, but I'm among the top 25% in her in the EU server.

...

Let me know how you've set her up and send me some replays and I'll give feedback if I can. Before anything else, be aware that you'll need to fully kit her out with equipment / upgrades and have a 15-point captain with Concealment Expert for her. If you don't, she can perform, but nowhere near her top capabilities.
I'm not sure I have saving replays enabled cause that folder ended up being annoyingly full and for some reason my client often crashes while running replays. I'll check that and see if I can produce some meaningful replays.

Though I can tell you my captain skills and module setup now:
The captain on her has Basic Firing Training, Last Stand, Superintendent, Advanced Firing Training and Concealment Expert. The first two are relics from good old low tier times cause changing skills costs dubloons :rolleyes:
Modules are Main Armament 1, Aiming Systems 1, Gun Fire Control System 2, Damage Control System 1, Stearing Gears 2, Concealment System 1.
Title: Re: World of Warships - Now Available
Post by: Enioch on September 20, 2016, 03:36:54 pm
Though I can tell you my captain skills and module setup now:
The captain on her has Basic Firing Training, Last Stand, Superintendent, Advanced Firing Training and Concealment Expert. The first two are relics from good old low tier times cause changing skills costs dubloons :rolleyes:
Modules are Main Armament 1, Aiming Systems 1, Gun Fire Control System 2, Damage Control System 1, Stearing Gears 2, Concealment System 1.

I...what? :nono:

No, dude. You're not playing her to her strengths.

For captain skills:

Basic firing training is OK, because there is no better T1 alternative; Last Stand is a big NO, because if you're taking enough fire in the Ibuki to overwhelm the premium damage control party (because you are running premium damcon and damrepair...aren't you?  :nervous:) you're doing it very wrong. Get Marksman for 31sec traverse, or even torpedo rearm (yes, it helps!). Superintendent is a no-brainer (although I could understand Vigilance, given where you'll be spending most of the match). AFT is just...why? Secondaries are non-existant and IJN AA builds are inferior to their USN counterparts. Get DemoExpert and burn everything with 10x20% fire chance every 15 seconds. And yeah, CE is obviously the only choice for T5.

Modules are OK, but you might want to consider swapping GFC2 for MBM3. Personally, I'm setup as you are, but if you're having trouble hitting targets at beyond 16 km, it might be that the FULL INVISIFIRE build is not for you. The HEEEEERE'S JOHNNY build (i.e. sneak close, blast them, re-stealth in 20 seconds) is also good, though and I'm closely leaning in this direction lately. Still trying to decide which is better.

Premium Damcon, Premium AA, Premium Heal, Normal Fighter.

You spend the first few minutes of the game shadowing a friendly battleship. You do NOT drive forward into caps with friendly DDs to support them, unless there's a big rock to hide behind and unless you're absolutely sure that your team will follow and not leave you hanging when the DD you're escorting invariably dies. You're stealthy as all hell (9.7 detection with the right camo), but you're still outspotted by most DDs and you're made of paper. If you get caught in the cap at the start of the game with a competent IJN DD spotting for the enemy team, you're going to die VERY fast.

Since you're escorting a BB, you can dull a carrier strike at this point, with your AA cooldown.

AFTER the DDs have started slinging torps around and choking the caps with smoke, THAT'S when you move forward, with your Fighter airborne, to spot stupid shooting BBs and to deal with DDs who sit in smoke and shoot. You rain fire on BBs from inside / behind friendly smokes, from behind islands and you fall back to your fleet (NEVER park in smoke, you're not a Flint or a Kutuzov). If you can go 'PAN PAKA PAN!' from behind an island / smokescreen and catch a DD unawares, that's perfect. If you see a smokescreen with shells coming out of it, turn and torp it.

You never fire full broadsides. You fire sequentially, and walk the shells over the entirety of the enemy ship you're shooting at (for cruisers or BBs) for multiple fires.

You fire at an enemy if they're occupied with your allies. You light multiple fires (hopefully). If he turns for you, you stop firing and you're invisible five seconds after you've reloaded. Then, once he turns back, you fire again.

Don't forget you have 16 torps in your tail. Don't forget you can stealthtorp. The Ibuki is AMAZING at running away, going stealth and then dumping all her fish on the pursuing enemies - relatively good arcs, BTW and definitely better than the Zao's.

Lategame, you can duel with cruisers. The Ibuki can reliably bounce 203 AP at 12-9 km when she shows a knife-like bow and Russian and KM captains INSIST on firing that crap at me all the time and I just laugh my ass off. Then I burn their superstructures clean off. Your rudder shift is more than good enough to shake your ass out, fire with all guns and re-shadow to receive fire. I've also taken loading expert for my second T1 skill, which allows me to quickly swap for AP if enemy cruisers show broadside at this point. IJN AP is GOOD. As in 4+ cits on Moskvas and and Hindies good.

NEVER duel a Des Moines fairly, of course.

I still recommend you send a few replays over, if you can. Play the Ibuki five times and send those five times over - don't cherrypick. Also, add me if you like. I'll have some free sailing time tomorrow evening.
Title: Re: World of Warships - Now Available
Post by: Admiral MS on September 20, 2016, 05:10:40 pm
(http://fs5.directupload.net/images/user/160920/howttvyd.jpg)

I rarely hit stuff at long range and every BB decided to move away from the caps at the beginning so I followed a DD and use the cover of islands to not get wrecked. Failed at torpedo evasion and hugged an island which brought some glorious BB AP fire on my boat for big damage. Then proceeded to actually shoot and torp stuff while praying not to get another citadel hit (<8000 hp left). As usual a loss.

Anyway played two matches with Ibuki which gives two replays:
http://www.mediafire.com/download/vmv93n91n33q35p/20160920_224713_PJSC012-Ibuki-1944_44_Path_warrior.wowsreplay
http://www.mediafire.com/download/77m5rfcgubrx2d1/20160920_231849_PJSC012-Ibuki-1944_00_CO_ocean.wowsreplay


I...what? :nono:

No, dude. You're not playing her to her strengths.

For captain skills:

Basic firing training is OK, because there is no better T1 alternative; Last Stand is a big NO, because if you're taking enough fire in the Ibuki to overwhelm the premium damage control party (because you are running premium damcon and damrepair...aren't you?  :nervous:) you're doing it very wrong. Get Marksman for 31sec traverse, or even torpedo rearm (yes, it helps!). Superintendent is a no-brainer (although I could understand Vigilance, given where you'll be spending most of the match). AFT is just...why? Secondaries are non-existant and IJN AA builds are inferior to their USN counterparts. Get DemoExpert and burn everything with 10x20% fire chance every 15 seconds. And yeah, CE is obviously the only choice for T5.

Modules are OK, but you might want to consider swapping GFC2 for MBM3. Personally, I'm setup as you are, but if you're having trouble hitting targets at beyond 16 km, it might be that the FULL INVISIFIRE build is not for you. The HEEEEERE'S JOHNNY build (i.e. sneak close, blast them, re-stealth in 20 seconds) is also good, though and I'm closely leaning in this direction lately. Still trying to decide which is better.
As I said I'm not happy to invest money besides premium account so I rarely reskill a captain though I might do it once cause he is supposed to command the Zao in the end. I can't remember the last time engine or rudder were destroyed on Ibuki so I do know that Last Stand is kinda wasted. This IJN captain is the only one with 15 points who isn't stuck on a DD and he has AFT since last year when CVs where still a thing :lol:
Being notoriously broken and currently not motivated to play lower tiers I usually don't use premium consumables. At least on my BBs I didn't feel much difference between using them or not besides seeing the price tag after the match.

About the gameplay recommendations - will try to follow them for the next rounds. The torps are great and I often find myself playing "DD" waiting behind an island to ambush someone coming around or doing borderline stealth torp runs on BBs.
I can't seem to win cruiser duels unless the other side is another IJN CA besides Zao. Especially those Roons I'm matched against all the time are horrible and seem to penetrate no matter the angle  :nervous:

Also added you as a contact.
Title: Re: World of Warships - Now Available
Post by: Enioch on September 21, 2016, 03:25:31 am
If your captain is meant to go to the Zao afterwards, I suggest you retrain him. Captain setup for both ships is exactly the same and demolition expert is more important in the Zao, for that sweet 22% fire chance.

So, I had a look at your replays. Main problem I see is target prioritization and positioning, which, for the Ibuki, is a huge part of the playstyle. We can probably take this to PMs, if you like and there I can be as nitpicky / nasty as you like.

EDIT: In that Ocean replay, you engaged that Bismarck in a textbook fashion. It's telling that you got like 70% of your damage done in that match in almost a minute.  :yes:
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on September 21, 2016, 02:33:55 pm
Scharnhorst is best Horst, because:

- Blapping DDs with AP rounds for full damage and great justice.
- Circle-strafing other BBs at <1km distance so their turrets can't keep up with you while massaging them with guns/torps/secondaries
- Eurobeat: https://www.youtube.com/watch?v=4t-j1Kaeg4w

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rMzhlTnB2YnhrblU)

In the post battle screen I can see that my secondaries shoot both HE and AP (I thought it was only HE?).
How do they select ammo type? It seems to be unaffected by what I have loaded in my main guns.
Title: Re: World of Warships - Now Available
Post by: Enioch on September 21, 2016, 03:16:09 pm
It's hardcoded and not related to the ammo of your main weapons.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on September 21, 2016, 03:41:02 pm
But hardcoded to what? Do certain guns always shoot HE and others always shoot AP?
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on September 21, 2016, 03:47:41 pm
As a Nagato captain, I can confirm that the Scharnhorst is one of my most dreaded foes, and I learned very fast to NOT close to brawling range against them.
I also noticed that secondaries fire both types of shells, I just assumed it was based on the specific cannon, but have no source for this.

EDIT: this thread: http://forum.worldofwarships.eu/index.php?/topic/50723-secondary-guns-issue-complete-analysis-and-possible-fix/
Indicates that the ammo type is tied to caliber and also nation/ship:
Quote
In game as it is, the size of the secondary gun more-or-less defines what shell type it will fire, but it is a somewhat blurry line as guns between 1mm-150mm fire HE, however guns between 140mm-155mm fire AP. that small overlap is more or less picked by balancing. This shell type issue is why USN BBs, of which ALL secondary guns on them are 127mm, all fire HE shells. As opposed to all the casement guns lining IJN bbs till tier 8 which are 140mm-152mm all fire AP shells. This is the probable reason as to why USN BBs get shorter ranges on their secondary armament. This theme is quirked by the fact that Izumo and Yamato switch over to primarily 127mm guns, and in addition receive even farther range on them.
Title: Re: World of Warships - Now Available
Post by: Enioch on September 21, 2016, 04:06:58 pm
^This

Which is why the NAgato, despite its huge secondary battery, does relatively little damage with them. No fires and lots of bounces.
Title: Re: World of Warships - Now Available
Post by: Spoon on September 21, 2016, 04:41:24 pm
Depends what its firing on. Nagato's secondary batteries are perfectly capable of scoring citadel hits on cruisers.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on September 21, 2016, 08:23:14 pm
She can delete a Cleveland in close action on secondaries alone. :cool:
Title: Re: World of Warships - Now Available
Post by: Enioch on September 22, 2016, 04:14:32 am
Oh yeah, no argument there. I was talking about, y'know competent cruiser drivers. Who don't drive their cruisers broadside-onto ten 140mms firing AP at under 7.6km.

The slightest angle can defeat those secs if you're driving a cruiser. Interestingly, they do more damage to angled destroyers, because they don't overpen. What I find they're relatively useless against are BBs, because they just bounce off unless you're close and they give you a broadside. And with all the Scharns and Gneises sailing around, you can't really close the range like you used to because torps.

Meanwhile, HE-firing secondaries on other ships can give you insane fire damage. Don't get me wrong, I love my Nagato and I acknowledge she would be OP at T7 if she fired a full HE secondary broadside.
Title: Re: World of Warships - Now Available
Post by: Enioch on September 26, 2016, 05:36:46 am
So, there's a BB special. And there's like 900+ BBs in queue right now. You know what that means.

(http://i.imgur.com/Vr53tDz.gif)

Ibuki, deploy!

(http://s14.postimg.cc/v9hn5tub5/shot_16_09_26_13_32_41_0768.jpg)

(http://s14.postimg.cc/8yts5ux0x/shot_16_09_26_13_32_32_0310.jpg)
Title: Re: World of Warships - Now Available
Post by: Spoon on September 26, 2016, 06:51:26 am
The normal response to "There's a lot of battleboats in queue" is not "Let's bring out a cruiser"  :p
Title: Re: World of Warships - Now Available
Post by: Enioch on September 26, 2016, 07:41:19 am
Then you're not cruisin' hard enough.
Title: Re: World of Warships - Now Available
Post by: Rodo on September 26, 2016, 09:43:29 am
Really? I'm not taking my CA's out this week then. Well maybe the Clev, I have to end that horrible grind someday.
Title: Re: World of Warships - Now Available
Post by: Enioch on September 26, 2016, 09:49:04 am
...he says, on his way to the Pepsi   :lol:
Title: Re: World of Warships - Now Available
Post by: Rodo on September 26, 2016, 09:53:12 am
I'd LOVE to have the pepsi instead of the Clev.

I'd much rather be nuked in a second than wait an eternity for my frikkin shells to come down from the stratosphere.
Choosing the Clev is choosing a slow and improductive death.

I can fight insta-deletions with awareness, I cannot fight poor shell velocity with anything :(
Title: Re: World of Warships - Now Available
Post by: StarSlayer on September 26, 2016, 10:31:47 am
The weapon performance on the post CBT Cleveland is pretty aggravating.  It's still pretty lolsy in close action when the arcs flatten out, she can chew up even a Standard BB yard arm to yard arm but at range its a joke.  I'd be curious if running a concealment build and abuse islands to get into favorable range would be a better play style

I didn't have a bad time with Penny Cola in CBT but nowadays they always seem to be the first ship lit up and then eat a freight train of AP.
Title: Re: World of Warships - Now Available
Post by: Enioch on September 29, 2016, 05:08:56 am
Sooooooo. Ranked season 5

I'll be starting along the high T6 / low T8 bracket, given the multitude of stars I gathered last season. I'm mostly concerned about my T8 roster.

I've been steadily grinding to the Benson and I should have a T5 captain ready relatively shortly (thank you Dragon Flags!). Do you think the gunship meta will still be viable for this season?

How do you think the Amagi will stand up to the influx of Tirps and Biskos?

Title: Re: World of Warships - Now Available
Post by: Spoon on September 29, 2016, 03:52:50 pm
When you torpedo beat in a competitive game just right.
https://my.mixtape.moe/zslukt.webm

and earlier that game: https://my.mixtape.moe/zilrxs.webm
Title: Re: World of Warships - Now Available
Post by: StarSlayer on September 29, 2016, 09:56:29 pm
I think I would have to sell my Can if that happened...

Not to take away from your Beats cuz they was Dank but why stop in front of your DP guns?  :nono:
Title: Re: World of Warships - Now Available
Post by: crizza on September 30, 2016, 06:59:23 am
Thats a serious cluster**** :D
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on September 30, 2016, 08:13:57 pm
Not to take away from your Beats cuz they was Dank but why stop in front of your DP guns?  :nono:

My guess is that no destroyer captain actually EXPECTS secondaries to do anything, and he didn't want to give up his torpedo angle. That's my only guess.
Title: Re: World of Warships - Now Available
Post by: Enioch on October 01, 2016, 01:48:37 pm
Wow. Just wow. Yeah, I'll just sit here and let the Crane shoot me herpaderp. Still, dank beats.

On another topic, WHY DID I NOT PLAY GUNSHIPS in previous ranked seasons? Holy crap, it's .... SO much easier.
Title: Re: World of Warships - Now Available
Post by: crizza on October 17, 2016, 01:24:34 pm
I think I just stumbled upon Slayer in his Friedrich der Große?


[attachment deleted by admin]
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on October 17, 2016, 01:39:24 pm
No, I think he's called "TheStarSlayer" (and plays on NA)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on October 17, 2016, 01:42:14 pm
Not me, I play on NA and while its unlocked I am still collecting the monies to buy one. 
Title: Re: World of Warships - Now Available
Post by: crizza on October 17, 2016, 01:49:47 pm
A shame, I asked him and he said he's on HLP board.
Anyway, just wrecked a Bismarck with my Derpitz, so satisfying :D
Title: Re: World of Warships - Now Available
Post by: Rodo on October 17, 2016, 09:15:33 pm
Just sold the Clev and bought the Pepsicola.

First game with 50% commander and I'm like... "not bad". Though shell flight time still feels a little on the slow side.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on October 17, 2016, 09:49:16 pm
Just sold the Clev and bought the Pepsicola.

First game with 50% commander and I'm like... "not bad". Though shell flight time still feels a little on the slow side.

When I first started sailing the 'cola, I was entirely underwhelmed. Until about this past Saturday, when I watched a certain youtube video that revealed a certain ability of a certain tier VII US Cruiser... Basically your AP shells have a massive advantage over other ships', because they penetrate where other AP auto-bounces.

Title: Re: World of Warships - Now Available
Post by: Rodo on October 17, 2016, 09:53:11 pm
Yeah knew that, I've been following Chase for a while now.

Still, mostly tried to fight dds and burn bbs, not sure why but there seem to be fewer ca's around as of late. Or maybe it's just my luck.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on October 17, 2016, 10:23:27 pm
The trade off between Cleve and Cola is that Cleve's shells loft into orbit while Cola is spotted from it.  Seems like its always the first ship spotted right before I send her a freight train of tasty citadel hits from Nagato.  They seriously need to fix that ship's concealment.
Title: Re: World of Warships - Now Available
Post by: Enioch on October 19, 2016, 12:41:43 pm
Reached Rank 1

It's anti-climactic, despite the MONSTER 10/2 W/L run I got once I reached Rank 3. There's an interesting amount of metagaming involvged in picking the time you're doing your ranked matches (when there's actual people with brains playing) and picking the ship based on the queue stats (i.e. don't play DDs when a good CV player is on the prowl - just wait for them to stop playing and go back in).

Also, teamwork OP.

Just one more Rank 1 for #getship. Waiting for next season.
Title: Re: World of Warships - Now Available
Post by: crizza on October 19, 2016, 07:35:20 pm
I hate the fact that you need a T6 ship to even start playing ranked.
And that a Kiev zigzagged at extrem range, torching my Gneisi to death.
And that I held the line in my Mogami against two Tirpitz, a Gneisi and a Scharnhorst... I zigzagged, torched them, used torps to keep them at bay... and then my BBs decided to shred them... lucky me :D
Title: Re: World of Warships - Now Available
Post by: Enioch on October 20, 2016, 12:57:55 pm
So, after twenty or so days of forced interaction with Miss Benson, I got back home and found my darling(s) waiting for me.

(https://s17.postimg.cc/evcm6jg0f/2016_09_11_859591.jpg)

There was some heated discussion but eventually my transgressions with the ga̸iji̸n̨b҉o̷a͞t͘  were forgiven and we took a small trip around North. My first game in her in a while.  Holy ****, is Shimakaze still an amazing ship. Note the 2.4k base XP without a single cap.  ;)

Including the replay, because I really wanted that Kraken.  :lol:

http://wowreplays.com/Replay/19754

(http://wowreplays.com/Replays/images/30800425367a44c4a8cce423fb3238db.jpg)
(http://wowreplays.com/Replays/images/b68d5be276e0459aa3233d7303893c4d.jpg)
Title: Re: World of Warships - Now Available
Post by: Spoon on October 20, 2016, 02:43:34 pm
noice
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on October 20, 2016, 05:27:19 pm
That's impressive.

In other news, the RN cruisers were just released, yay for 12vs12 Black Swan melee fights.
Did I see that right that they have only AP shells on all tiers, and not very impressive looking AP from the stats?
Title: Re: World of Warships - Now Available
Post by: Enioch on October 20, 2016, 05:46:28 pm
Yes, no HE on the RN cruisers

Also no AA consumable. But heal since at least Tier 6 (possibly earlier), haven't checked yet, good radar and smoke

And the AP might not be amazing on a per-shell basis, but it encourages aggressive target seeking (to find those broadsides) and the guns have very good ROF.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on October 20, 2016, 06:25:38 pm
Some of the vids Flamu put up indicate that Fiji upwards its seems pretty solid when played correctly.
Title: Re: World of Warships - Now Available
Post by: Enioch on October 20, 2016, 06:31:11 pm
Oh, they're pretty good ships. I've fought some of them at T6-7 and they're a bloody nuisance to hit
Title: Re: World of Warships - Now Available
Post by: Enioch on October 21, 2016, 05:45:13 pm
Seething rage.

138k. 7 kills, none of them killsteals. And it's still. Not. ****ing. Enough.

Full credit to that Kongo, he played it perfectly, the bastard. I was chasing him, at under 7km, firing HE into his superstructure and he was under 5k health when the game ended.

(https://s21.postimg.cc/dkaa3fdjr/shot_16_10_21_23_37_38_0049.jpg)

(https://s21.postimg.cc/c3yrlaamv/shot_16_10_21_23_37_43_0895.jpg)
Title: Re: World of Warships - Now Available
Post by: Rodo on October 21, 2016, 09:31:56 pm
Damn good game. Nicely done!
Title: Re: World of Warships - Now Available
Post by: Droid803 on November 02, 2016, 04:05:56 pm
so i picked up this game again (haven't touched it since cbt) because i want an arp takao
but i need a tier 6 and my highest tier is 5
and i suck
and my minekaze doesn't have the long range slowtorps anymore so i can't easymode cheese
help
how do you play this thing now i forgot everything ahhh
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on November 03, 2016, 12:47:27 am
how do you play this thing now i forgot everything ahhh

I'd recommend getting a BB if that's feasible... a good BB game gets a ton of experience (you might get more damage in a CV, but they have an exp nerf last I checked).

As for destroyer tactics, somebody else will be along shortly to help you. I find them fun, but inconsistent for me since I'm not good enough.
Title: Re: World of Warships - Now Available
Post by: Enioch on November 03, 2016, 04:20:21 am
T6 is worst tier. Because MM favours T7 matches ATM, so you'll be mid- to bottom-tier all the time.

That said, you can't go wrong with a Bayern, a Fuso or (if you like DDs) a Farragut. Your main problem is going to be grinding to those ships before the deadline.
Title: Re: World of Warships - Now Available
Post by: Droid803 on November 03, 2016, 11:10:12 am
I was trying to grind t5 and I'm permanently bottom tier (in about two days of grinding several hours each in t5 and I haven't so much as seen a single t4 ship on either team), so I'm inclined to agree about that t7 MM bias.

I don't think I can grind those out in a month *and* get the exp needed in them seeing as I'd have to start at t1 for those pretty much.  :sigh:
Well I kind of dug myself into this hole I guess.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 03, 2016, 01:32:25 pm
If you don't mind opening your wallet get a Scharnhorst, watch the following:


Then profit.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on November 03, 2016, 02:13:33 pm
This man speaks truth. Since I got Scharnhorst I practically stopped playing my other mid-tier farming ships. She is just so much fun to drive and prints money/freeXP like a boss.
Title: Re: World of Warships - Now Available
Post by: Spoon on November 03, 2016, 02:24:17 pm
https://www.twitch.tv/izolate/v/98615830
onward to the finals my team goes
Title: Re: World of Warships - Now Available
Post by: Droid803 on November 03, 2016, 10:28:32 pm
Where can you even get a Scharnhorst? I don't see it in the NA premium/gift shop, only the Derpitz, and I don't think I saw it in-game for dubloons either.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 04, 2016, 07:18:12 am
I thought I saw it up again on the Prem shop just recently but I don't see it now.  Well Belfast just dropped and if its anything like the build Flamu reviewed then its broken as hell.  I think WG decided that after Prinz Eugen ended up being a boring dud the next Prem would come with every bell and whistle in the game.

Title: Re: World of Warships - Now Available
Post by: crizza on November 04, 2016, 08:58:04 am
Where can you even get a Scharnhorst? I don't see it in the NA premium/gift shop, only the Derpitz, and I don't think I saw it in-game for dubloons either.
Looks like the Scharnhorst is currently not up for sale.
Guess she'll come up around Christmas.
Title: Re: World of Warships - Now Available
Post by: Enioch on November 04, 2016, 10:17:32 am
Re: Belfast, if that ship ever shows up in the Premshop again, I'll be very surprised. I've fought against them and this looks like an Imperator Nikolai repeat.

@Spoon: Gratz man, wp. Will be rooting for you guys! When's the finals?

And for our weekly Ibuki shenanigans:

Do you see the CV in the background of the end-of-game screenshots? That's the enemy Crane. He's full health. I'm at under 2km range, with my torpedoes in the water and they're five seconds away from blowing him to smithereens.

Team reaches 100 points.  :banghead:

(https://s3.postimg.org/5kppy8t77/shot_16_11_04_15_11_48_0187.jpg)
(https://s3.postimg.org/bkdh1wdzn/shot_16_11_04_15_11_51_0692.jpg)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on November 04, 2016, 10:52:44 pm
I was driving my Independence, full health, and one second from ramming a Gneisenau, and he dumped a full broadside and sunk me at point-blank range.  I was SO close.

Anyway, with the carrier missions up, and that we get exp for spotting and for shooting down planes, playing CV is not a bad choice for the Takao missions. And you'll pick up Steven Segal on the way!
Title: Re: World of Warships - Now Available
Post by: Admiral MS on November 05, 2016, 02:52:05 pm
So I guess I also have to add an Ibuki round  :D

Most of my team ended up dead early on but we got more caps. During the last 5 minutes I prevented a bunch of cruisers and a BB from getting a second cap while evading most of their fire. Went better than expected and netted me a kraken.

(http://fs5.directupload.net/images/user/161105/hfo5g8gr.jpg)
(http://fs5.directupload.net/images/user/161105/27rd92id.jpg)
Title: Re: World of Warships - Now Available
Post by: Enioch on November 05, 2016, 03:53:28 pm
 :D

Well played. Those 12 fires. And 23 decaps. In Ocean.

 :yes:

Looks like you've mastered the ship. So proud.  ;)
Title: Re: World of Warships - Now Available
Post by: Spoon on November 05, 2016, 04:36:04 pm
You know you are getting uncomfortably close when you've got secondary hit ribbons in an Ibuki.

Finals are going to be thursday 10 november at 20:30 european time
Title: Re: World of Warships - Now Available
Post by: Enioch on November 05, 2016, 04:40:16 pm
You know you are getting nice and cozy when you've got secondary hit ribbons in an Ibuki.

FTFY

Quote
Finals are going to be thursday 10 november at 20:30 european time

Check. Thanks mate.
Title: Re: World of Warships - Now Available
Post by: Admiral MS on November 05, 2016, 05:30:05 pm
:D

Well played. Those 12 fires. And 23 decaps. In Ocean.

 :yes:

Looks like you've mastered the ship. So proud.  ;)

It was Okinawa so there were islands. The last 5 minutes and the decaps happened on the open sea and I was visible most of the time cause the map border didn't allow me to move further. I also had to stay in range and distribute shots between up to 3 ships to keep them from capping. A very odd late game but I managed to wear down the other cruisers and that Mogami was also pretty low...  ;)

You know you are getting nice and cozy when you've got secondary hit ribbons in an Ibuki.

FTFY
It means you are close enough to actually hit something with the torpedoes  :p
Title: Re: World of Warships - Now Available
Post by: Enioch on November 06, 2016, 07:16:10 am
I...have no idea why I thought that was Ocean. There's even islands on the pic. Seriously, Enioch, look at things.

Title: Re: World of Warships - Now Available
Post by: AtomicClucker on November 09, 2016, 07:26:08 pm
Weeeeeeeeelp, I need fellow human shi- ahem, I mean, friends to play on World of Warships. I quit playing on my original account and have moved to my secondary because I've been having to much fun lighting BBs on fire.

That and someone with a strong battleship to take torps for me while I run away in my explosives packed Soviet cruiser.
Title: Re: World of Warships - Now Available
Post by: Spoon on November 09, 2016, 09:36:48 pm
Odds are that this is going to be the stream https://www.twitch.tv/odemmortis
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on November 10, 2016, 12:22:33 pm
Welp, gonna quit grinding on the Pensacola for now... and not on two accounts.

Of all the ships I've played... that thing is a nightmare.

Even the Kirov, which exploded just as much, gave me a hella lot of fun with long range arty duels with Derpitz captains. I might stick with the Soviet line though, as I've pulled the same weight I did with the Cleveland. I had a pretty crazy battle last night where a Scharnhorst and I burnt each other to death while driving the Buddy. Schors and Chapayev looks great despite giant powder kegs to the Pensacola.
Title: Re: World of Warships - Now Available
Post by: Spoon on November 10, 2016, 01:25:13 pm
Is about to start yo
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on November 10, 2016, 01:35:10 pm
You are in TTT right? How many rounds is this gonna be?
Title: Re: World of Warships - Now Available
Post by: Spoon on November 10, 2016, 01:48:30 pm
Yes, my ingame name is Dawn of the Poi Empire, playing carrier. It's a best of five, so we'll finish it in 3 games  :p
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on November 10, 2016, 02:02:38 pm
Watching the first game now, nice torpedo drop on the Tirpitz Bismarck there  :pimp:
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on November 10, 2016, 02:20:12 pm
hahaha, fun stream so far.

I took a break and promptly got bahleeted by AN OMAHA in the Pensacola.

Yes, an Omaha.

F************************************************************************************CK.

Edit: Welp, I think I should play a Pepsi with you guys in the future. You'll love my survival rate of less than 5 minutes in each match, or the very fact that even island humping I will usually get the short end of the stick. I don't claim to be a good player nor a bad one, but the Pensacola is the worst ship I've ever played and seems cursed. The 8-inch guns aren't in any way a blessing for an otherwise terrible ship that must take island humping into account.
Title: Re: World of Warships - Now Available
Post by: Spoon on November 10, 2016, 02:40:35 pm
Welp, its not going to end in 3 games it seems  :nervous:
Title: Re: World of Warships - Now Available
Post by: Spoon on November 10, 2016, 03:49:08 pm
Rip
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on November 10, 2016, 04:05:13 pm
You put up a good fight, but in the last match the Fubukis messed up your team hard.
Title: Re: World of Warships - Now Available
Post by: Enioch on November 10, 2016, 04:05:25 pm
Rip

Sorry mate. Good fight. :yes:

Only caught that last game; the torpedo spam against your smoked BBs/CAs was real. I think you guys lost once that Atago swung around and started pushing gr0pah out of B.  :(
Title: Re: World of Warships - Now Available
Post by: Spoon on November 10, 2016, 05:00:17 pm
Cheers.
I honestly thought we would get this ezypzy, so I'm pretty disappointed to be honest! But hey, **** happens, they played well.
Title: Re: World of Warships - Now Available
Post by: MP-Ryan on November 11, 2016, 01:19:10 pm
So..... is this something that's easy to get into now without spending hoards of money?
Title: Re: World of Warships - Now Available
Post by: Spoon on November 11, 2016, 01:38:44 pm
Sure.
Getting to higher tiers is kind of grinding from T8 onward but you never have to spend a dime.
Title: Re: World of Warships - Now Available
Post by: Enioch on November 11, 2016, 01:52:29 pm
Premium time makes things easier and faster, but you can buy everything that provides an in-game advantage with in-game currency. So, as Spoon said, you don't have to spend a single real-world dime.

On another note, I unlocked the Yamato. She's amazing. But I find myself overextending and dying and very angry. Because if, say, those two BBs that are cowering two clicks behind me would just move up and contribute their firepower, I would still be alive. Or if that Khaba that is coasting 'round and 'round me would just use his bloody smoke after I specifically asked him to three times I would stay alive to nuke that Kurfurst and Amagi showing me broadsides, instead of being focus-nuked by the enemy team.

TL;DR: She's amazing, and she can take a beating. But, even though I want to take her forward and use that armour and 18.1 inchers at, say, 12-8km range, I can't because I get focused immediately, while my team discuss pie and cake. Must I snipe?
Title: Re: World of Warships - Now Available
Post by: Spoon on November 11, 2016, 02:13:04 pm
Keep a reasonable distance for the first 8-10 minutes, then bring her fat ass to the front and pepper your foes with a silly amount of secondaries and her massive **** you guns. Everybody loves to shoot at the yam, getting in close early almost always results in what you described. Because you can't count on your random team members to join you in the fray.
Her massive guns are actually kind of a disadvantage against cruisers, expect a lot of overpens at closer ranges. If the shots don't plunge, they just make small airholes.
I usually like to shoot at battleboats over cruisers with yammy, but then again I am a massive scrublord.
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on November 11, 2016, 03:06:46 pm
I hear lots of scrub whine about Premium.... hate to tell them, premium doesn't mean ****. The grind is horrible regardless, but if you be patient, you find the right ships that make your day...

Speaking of day... Notser showed up in one of my games... and usually Youtubers ARE on the enemy team and I fall victim to their guns, torps, and planes with a vengeance. But he showed up in a Belfast and worked magic.

(https://i.imgur.com/91JMbWs.jpg)

And Notser

(https://i.imgur.com/rzBZQOm.jpg)
Title: Re: World of Warships - Now Available
Post by: Enioch on November 11, 2016, 07:31:46 pm
Keep a reasonable distance for the first 8-10 minutes, then bring her fat ass to the front and pepper your foes with a silly amount of secondaries and her massive **** you guns. Everybody loves to shoot at the yam, getting in close early almost always results in what you described. Because you can't count on your random team members to join you in the fray.
Her massive guns are actually kind of a disadvantage against cruisers, expect a lot of overpens at closer ranges. If the shots don't plunge, they just make small airholes.
I usually like to shoot at battleboats over cruisers with yammy, but then again I am a massive scrublord.

Hmm. Tried it.

Rather better success. And then the entire team screams at you for not pushing in. It's maddening. The entitlement and all. Urgh.

Anyway, do you have any suggestions on a build? Currently running accuracy / reload / double damage control / concealment for my equipment and BoS / EM / SI / AFT for my Captain. I'm a dozen games or less away from my T5 Captain skill. I can easily retrain / re-equip.

Is a full secondary build viable? Or should I stick with what I have and try to maximize what I can get out of the 18 inchers? If so, what's my T5 skill?

Title: Re: World of Warships - Now Available
Post by: Spoon on November 11, 2016, 08:36:19 pm
Ignore teammates, 90% of the time its some 800 WTR scrubcommander telling you how to play the game. It gets especially bad when playing carrier, I just instantly mute people that start complaining about not getting aircover. Yes, the enemy cv has planes too, shocking! Even more shocking, he has fighter planes, they can tie up my fighter planes, meaning I can't help you with bombers! Your personal wellbeing is not my responsibility! Shut up.
It's funny how in this team game, deliberately ignoring team mates and just concentrating on your self playing well seems to be the actual road to success.
Anyway I digress.

My Yamato build is old and from different patch days, secondaries / reload / double damage control / target acquisition (back when T10 was swarming with shima's). My captain is identical to yours except level 16 with BoS and manual fire control for secondaries.

I do think a secondary build is viable, its definitely the most fun build. Having an extra st louis shooting at targets at 10,5km is good times. And it wards off cheeky underaged boats.
 Going the concealment route is probably more viable though, getting CE is the way to go with if you want to get more out of your 460's. Not being spotted means not getting shot at. Means more opportunities to delete a unsuspecting victim that shows you broadside.
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on November 11, 2016, 11:49:30 pm
Lesson Learned?

Angling in a Pensacola doesn't work. Angling against 6 ships after supposed support 'vanishes' doesn't help either.

**** You Explodicola. I'll at least stick with the Soviet cruisers.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 12, 2016, 12:20:56 am
So finally picked up the Friedrich der Große:

(http://i65.tinypic.com/2ef7zar.jpg)

This thing can seriously tank.  I solo BB pushed the flank on Two Brothers and bounced a metric frak ton of shells from RN cruisers and their BB support.  She can also hit like a freight train, those 420mm naval rifles so far seem like pretty reliable guns and when they connect they do really terrible things to the recipient.  With the reload module they cycle every 28.2 seconds which is pretty fun.  I might try out the 406s since they can be brought down to 24.6 seconds.   

On the other hand it accelerates and turns like a tractor trailer which coupled with the prodigious length and breadth makes it hard to not get hit.  At range with the hydro you can torpedo beat fairly well but even bow in at close range shes just too fat to dodge.  You also lose a little bit a reach on the secondaries compared to the Bismark which is a little sad.

Overall though Friedrich der Große seems promising.

Title: Re: World of Warships - Now Available
Post by: AtomicClucker on November 12, 2016, 02:28:47 pm
Welp, you've got a bigger ass than the Yamato. And torps are always an issue with that sucker.

On the other hand, I've seen crack players single handedly tank and ***** slap Yamatos and Montanas.
Title: Re: World of Warships - Now Available
Post by: Droid803 on November 13, 2016, 01:51:12 pm
(https://puu.sh/sh4y5/362a99bc25.png)

(https://puu.sh/sh52a/4eb1735105.png) ふふっ、わらわには見える~

Capping in domination is for winners.
Title: Re: World of Warships - Now Available
Post by: Enioch on November 14, 2016, 12:05:36 pm
Hey, Spoon, I hear there's a new tournament vs the Americans?

Make us proud, dude! *fingers crossed*
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on November 14, 2016, 01:28:54 pm
Started giving the Japanese tree another look, as the Pensacola has almost killed desire to advance up the American cruiser tree.

Schors and Chapayev may explode, but those guns are delicious. I managed to pull 4k XP last night in a pretty crazy match with my Budy.
Title: Re: World of Warships - Now Available
Post by: Spoon on November 14, 2016, 04:48:07 pm
Hey, Spoon, I hear there's a new tournament vs the Americans?

Make us proud, dude! *fingers crossed*
Cheers, it's going to be a showmatch against the russians not the yanks though. I may or may not be playing in it, depending if anyone else in my clan would like to try his hand at competitive for a change.
Title: Re: World of Warships - Now Available
Post by: crizza on November 15, 2016, 11:20:35 am
Started giving the Japanese tree another look, as the Pensacola has almost killed desire to advance up the American cruiser tree.

Schors and Chapayev may explode, but those guns are delicious. I managed to pull 4k XP last night in a pretty crazy match with my Budy.
Dunno about the AP on soviert cruisers, but as soon as a soviet cruiser fires HE at my ships, they usually burn merily remainder of the match.
This is also the reason I hate soviet ships and while end up priotising them above any other ship :D
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on November 16, 2016, 04:01:33 pm
Oh sheesh, demolished two Scharnhorsts... only to have my kills stolen by a cheeky destroyer team.

*Shakes Fists*

Oh well, I'd say without doubt my two strongest ships so far are the Cleveland and Budyonny. I intend to work on getting myself an Iowa for a chief BB while I'll play around with German/Japanese cruisers. Overall, I may cashier the other cruisers and do a mashup of British/Soviet/American ships. So far, while hard to play, I'm seeing the definite strengths of the British cruisers are dedicated DD killers and super-destroyers. Nothing is pleasing than to stop in a point, butcher the DDs with torps then cap via smoke.
Title: Re: World of Warships - Now Available
Post by: Rodo on November 17, 2016, 09:17:19 am
Goodbye Bayern, it was fun. Hello sweet sweet Gnessy.
(http://i.imgur.com/cmXsng6.jpg)
(http://i.imgur.com/Ib5Kopd.jpg)

Some pepsicolaPOP!
(http://i.imgur.com/jz6e7mk.jpg)
(http://i.imgur.com/EQb4WmE.jpg)

And beautiful Kiev being OP as always.
(http://i.imgur.com/acTaLQJ.jpg)
(http://i.imgur.com/kUYsS2t.jpg)

(http://i.imgur.com/7sLontP.jpg)
(http://i.imgur.com/6XPZwp0.jpg)
Title: Re: World of Warships - Now Available
Post by: Enioch on November 17, 2016, 11:06:43 am
I loaded into the match an entire 5 minutes late because of a faulty connection. Still proceeded to kick ass and take names.

Not. Enough.

Seeeeeeethe  :mad:

(https://s12.postimg.cc/w4gmyhw99/shot_16_11_17_17_04_01_0292.jpg)
(https://s13.postimg.cc/6u8s5ms2v/shot_16_11_17_17_04_04_0520.jpg)
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on November 18, 2016, 11:43:22 am
Good Riddance to the Pepsicola.

x5 games, wiped out in the first two minutes.

 - Citadeled by a long range shot from Takao
 - Citadeled by a Kongo and rammed by a friendly Cleveland on 20 hp
 - Citadeled by a Scharnhorst and Bismarck with another Pepsi.
 - Torpedoed by both a friendly and enemy DD while capturing a flank because our destroyers went stupid.
 - Uber Citadeled by a Bismark, Warspite, N.Carolina. Apparently each ship scored 2 or more.

I seriously hate this f**king thing. The faster I get a New Orleans, the better, even then, going full Soviet.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on November 18, 2016, 07:46:52 pm
Good Riddance to the Pepsicola.

x5 games, wiped out in the first two minutes.

The ol' Cola is definitely the trickiest cruiser I've played. I've found that more than any other, you really need to stick with the battleship group for cover, and rain AP from relative safety. Even then, staying super alive is not guaranteed, but it does help.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 18, 2016, 11:43:58 pm
I seriously hate this f**king thing. The faster I get a New Orleans, the better, even then, going full Soviet.

Everybody knows you never go full Soviet.

Had an abject reminder of how ****ing effective a well driven Hakaryu is.  He singled out my Fredrick at the beginning of the match and pummeled the **** out of it before I got five salvos off, then ran ruck shod over rest of our fleet.  This was exacerbated by the fact that our Midway driver had failed his way up to a Tier X and didn't do **** to stop the enemy CV or damage the enemy ships. 

Still closing in on the Bluetago.
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on November 21, 2016, 11:33:13 pm
Secured the Takao/Bluetago with an evil winning streak in the Budyonny.

More like Budzilla. Think I raked in a hearty 10k of XP  today due to 7 bloody and downright insane matches with some flags to boost XP.... but one match I walked away with 2k even after being dived bombed to 15 hp by an angry Lexington I failed to kill. Ruddershift at first seemed like a pricey purchase... but now I'm not regretting the module, as it allows me to angle harder and faster. Looking forward to the Schors and Chapayev... big downsides though as they're still big firebombs, but hey, play hard, burst into flame at the end.

Using a Demolitions Expert build and signals.... you can kinda figure I am a pyro.

Managed a hilarious Pensacola win for the team by ramming the enemy carrier when it was trying to dodge torpedoes from our destroyers. That poor Independence didn't expect to see a burning Pepsi and scream in chat of "BANZAI!" Angled correctly at high speeds, the Pensacola can even become a torp it lacks. Still some 90k of XP to grind for though.

Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on November 25, 2016, 06:08:41 pm
So I reached my personal goal in the USN carrier line, the Lexington class.

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rTHBnRXIzdk55YWc)

I know that her ingame stats are nothing spectacular, but I have a soft spot for her.
A 270m converted battlecruiser hull with a huge hangar that was not matched until the Forrestal class, turbo-electric propulsion that made her 36'000 tons sail at 34 knots.... and all of this in 1925. She was quite a bit ahead of her time.

Getting her also means saying goodbye to Ranger, a ship that gets a lot of hate on the WOWS forums and reddit, but I don't really know why. I found Ranger to be a very solid performer which gave me a ridiculous win rate.

If only there were some good looking skins for the USN carriers to remove some of the excess rust. Unfortunately Tanz doesn't do USN CVs :(
I only found the "Defender of the fleet" pack on modsworldofwarships.com, but it just makes everything dark blue and adds hull numbers. Anybody has something better?
Title: Re: World of Warships - Now Available
Post by: Spoon on November 25, 2016, 06:23:17 pm
Because USN CV loadouts are ****awful.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 25, 2016, 10:28:27 pm
Bluetago achieved.

Had quite a bit of fun with the Friedrich, Scharners and Hindie doing it. 

Hindie is a hoot, anything gives this ship a flat surface to shoot and it will melt it.  Not to mention her 203 rail guns do are great at wrecking Cans.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on November 25, 2016, 11:06:29 pm
Just did 86k damage in an Independence. Annnnd lost the battle.
Title: Re: World of Warships - Now Available
Post by: crizza on November 26, 2016, 10:57:30 am
I really asking myself "what am I doing wrong?"
I take easy kills and then I fail to pull things off.
Just like that battle:


[attachment deleted by admin]
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 26, 2016, 01:45:23 pm
On the bright side unlike WoT its a lot easier in WoWs to still pull off good personal results despite having a team of baked potatoes.
Title: Re: World of Warships - Now Available
Post by: crizza on November 27, 2016, 06:58:28 am
Got the Bluetago... any advice for skipper skills?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 27, 2016, 08:27:26 am
The Stealth build is considered the strongest for Atago.

Basics of survivability
Expert marksman
Moar consumables
Pyromania
Concealment

The lack of camo on ARPs means it wont be as sneaky as the normal one but it still probably good in this config.

Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on November 27, 2016, 09:04:28 am
Aoba is a pretty cool gal,  she kills 3 BBs plus change and doesn't afraid of anything.

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rUHUyUkE1TElFNzA)
Title: Re: World of Warships - Now Available
Post by: Deathsnake on November 30, 2016, 12:44:24 pm
Well a few citadel hits :D

(https://abload.de/img/shot-16.11.30_19.36.41ssd0.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 30, 2016, 06:24:35 pm
POI?

(http://i64.tinypic.com/mr61hh.jpg)
Title: Re: World of Warships - Now Available
Post by: Droid803 on November 30, 2016, 06:27:04 pm
all hail our new poi overlords
Title: Re: World of Warships - Now Available
Post by: Spoon on November 30, 2016, 08:41:59 pm
My empire has finally dawned
Title: Re: World of Warships - Now Available
Post by: Deathsnake on December 01, 2016, 01:20:05 am
No post yet?

https://www.youtube.com/watch?v=vGlZ2DQRgLc
Premium Tier 6 Cruiser - The Graf Spee! Pocket Battleship :)
Title: Re: World of Warships - Now Available
Post by: Rodo on December 01, 2016, 07:27:00 am
Preetyyy little toy ship, mhh mhh.

I'm having such a hard time playing as of late. I seem to have forgotten how to aim ffs.

PS: new ijn dds changes... I was hoping to get a good akatsuki, but she seems to underperform in comparison to other dds. Oh well..
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on December 01, 2016, 11:47:57 am
So, new IJNs were a bit of a surprise to me. While playing the Farragut... little bastards fired back.

However, they're truly terrifying in the hands of good players and harassers.

But..... nothing beats a Soviet's guns and a helping hand of Stalin!

Ahem.

So, roughly 5k away from the Schors, and since I've had such a great run, I'm keeping the Budyonny in my ship list. The Cleveland is a frontline brawler that I've gone head on against N.Carolina and survived a firefight with an angry Iowa. The Budyonny? It's a tricky ship to play, but after some of the good XP pulls and fire damage, I adore this vermin.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 01, 2016, 08:39:22 pm
I am Yūdachi Squallborn and I will take what is mine with Fire and Flood!

(http://i67.tinypic.com/2cmlx10.jpg)

(http://i65.tinypic.com/25z5bo0.jpg)

(http://i67.tinypic.com/xkyo2u.jpg)

Getting a Double Strike on a Bismarck and Nor Carl was pretty sweet, the reload booster is a real force multiplier when you need it.

Still getting back into the groove with Destroyers but this is a fun little Can.
Title: Re: World of Warships - Now Available
Post by: TwentyPercentCooler on December 01, 2016, 08:57:18 pm
I've been having fun picking on the hordes of potatoes playing IJN DDs in my Blyskawica today. They are much more dangerous in gun battles than before but not enough to make me afraid of hunting them.

Saw a Missouri earlier, too. Got radar'd. Nothing else happened, because radar on a BB is kind of a stupid gimmick. I can't see it being nearly as helpful as hydro on the German BBs.

Meanwhile, I'm drooling over the German DD previews in the client.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on December 02, 2016, 12:31:46 am
So the IJN DD update swapped my tier 6 and 7 destroyers for two 5s, a 6, and a 7, and I got two free commanders. So I've got that going for me, which is nice.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 02, 2016, 07:16:11 pm
Hey Akatsuki I'm going to POI you away with my twelve centimeter cannons

(http://i68.tinypic.com/302uwz4.jpg)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on December 03, 2016, 12:21:43 am
All right, Starslayer. I'll see your Shiratsuyu and raise a Mutsuki:

(http://i.imgur.com/F41Mqxh.jpg)
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on December 04, 2016, 11:58:54 am
So, I'm thinking of putting a little 'love' and by that I mean explosions into the Pensacola. Earning credits to get myself a Schors, but I'll probably pickup a Konigsberg first.

And what have I learned about the Pepsi? Nothing.

In fact, I get exploded because most of the games I'm pushing because the battleship captains are either to scared or being wet rags to push. I like to use a 'rolling wall' analogy for good battleship players, creeping forward and sniping. But not all BB drivers are good, and when the squishy Soviet/American cruisers are pushing and tanking  with destroyers, there's something wrong. Either way, won a few hard matches as a Pepsi and tanking because the battleship captains were more busy sniping than driving a steel wedgie into the enemy team's arse.
Title: Re: World of Warships - Now Available
Post by: Droid803 on December 04, 2016, 01:15:29 pm
Potato teammates have to be expected
You'll always get those destroyers who drive off into a corner of the map fruitlessly trying to stealth-torp enemy cruisers instead of spotting/contesting capture points, or that smoke up preemptively before they even come across anything thus ensuring that nothing gets spotted by anyone because of the damn smoke cloud in the way.
You'll always get those battleships that snipe the whole match at 20km and never hit anything, and complaining about ****ty teams while their cruisers are getting shot up and killed because they're too scared to push up.
You'll always get those cruisers who sail straight into caps, turn broadside, and immediately get citadel'd.

Not much you can do about it but to act as if they're not on your team...
Maybe division up with a destroyer that can smoke you up as you push into caps so you don't have to rely on useless allied BBs to draw fire?
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on December 04, 2016, 04:40:28 pm
I should really be moaning less about battleship captains... but god-damn since the update with the new IJN destroyers, there's a spike of terrified BBs afraid of a destroyer sneezing on them.

On the other hand... yes, DDs paired with rapid fire cruisers are dangerous. Get two Fijis and a pair of escorting Minekazes for smoking AP love. I bore witness to a failed pincer with scared Tirptiz captains fleeing from DDs when they're essentially a giant destroyer and armed with torps, watched my flank get chewed up alive. Want to see a Derpitz melt? That's the way to do it. Minekazes torp to harass, but also scout while they rotate with Fiji smoke screens. Rapid fire AP shells into the superstructure. I got lucky and crashed into the hull of sinking Tirpitz and was able to run away in a burning Pepsi XP

I'm developing a new found respect for British cruisers with smart players. Combine stealthy DDs with British AP fire and you've got a kill team.

Still gonna be a while before I get the Leander, and it's meh till the Fiji.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 04, 2016, 10:52:00 pm
Shiratsuyu is a lot of fun, get this Can before WG decides its too much fun and nerfs the **** out of it.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on December 05, 2016, 12:18:51 pm
Ran into TechnoD11 in a battle this morning (not collided, but saw and chatted with). First time either of us has seen anybody from HLP on the NA server.

It was fun! there was a big squadron with a Yamato in it, and our side won.
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on December 05, 2016, 02:11:32 pm
Can confirm. I sacrificed myself so as to ensure minimal damage to Scourge's Atago.
Was playing the Kagero, which I must admit I am absolutely loving! Can't wait to get concealment expert for a 5.2km detection range (!).
Title: Re: World of Warships - Now Available
Post by: Spoon on December 06, 2016, 05:48:38 pm
5.4
Title: Re: World of Warships - Now Available
Post by: crizza on December 07, 2016, 08:07:38 am
I added Spoon to my friend-list, but I would never dare to play with him :D
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on December 07, 2016, 03:58:01 pm
Fletcher OP, plsnrf.

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rUk5WdnpFZUlySnM)

Seriously, this thing is such a mean mean little bully.
I'm running a captain with torpedo acceleration, demolition expert and concealment expert. Together with all the upgrade modules this results in fish that go 8.5km at 71knots and reload in 90 seconds.
Plus invisifiring starts at 9.4km to pester battelwagons and cruisers to no end. The ability to mount defensive AA fire is the cherry on top, for those moments when a CV driver gets too determined.

Not all games yield that much damage, but it's a ship that wins games.

Title: Re: World of Warships - Now Available
Post by: Spoon on December 07, 2016, 04:48:18 pm
I added Spoon to my friend-list, but I would never dare to play with him :D
I wouldn't either, he's a very mean and unfriendly person!  :p
Title: Re: World of Warships - Now Available
Post by: crizza on December 07, 2016, 05:17:43 pm
I added Spoon to my friend-list, but I would never dare to play with him :D
I wouldn't either, he's a very mean and unfriendly person!  :p
Nah, I never play in divisions,'cause I play for fun.
If a battle is all about trading salvos over long distance, you can count on me to break away and charge the enemy... in a BB, with enemy DDs most surely screening their line :D
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 07, 2016, 11:15:50 pm
Poi

(http://i65.tinypic.com/30v2edv.jpg)

(http://i65.tinypic.com/2qsnznc.jpg)

This tub shows some promise:

(http://i67.tinypic.com/30msrp2.jpg)

(http://i68.tinypic.com/2du9nhc.jpg)

Granted it was just a little CoOp match to kick her tires, but the Type 3 showed me some nice traits despite aesthetically being my least favorite of the Special Type Destroyers (Type 2 is the purdiest).   Hibiki quite simply hauls ass, within a hairsbreadth of 40 knots with the speed signal, coupled with decent IJN guns and a versatile three launcher outfit.  With a skilled captain you probably could get her setup for yolo close action torping like a boss.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on December 08, 2016, 03:47:41 am
Can you comment on how the newly split IJN DD tree works? I've read WG's intention that one keeps the stealth-torp focus while the other gets  better guns.
But they moved the ships and stats around so much that I'm a bit confused when running into IJN cans, as to which ones are dangerous in what way?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 08, 2016, 08:01:33 am
That one line is "torp boats" and the other "gun" is a bit of a misnomer.  Currently you have the main line ending in the Shima who has torpedoes akimbo and a sub branch that ends in Akizuki which happens to be a gunslinger.  Right now the tiers VI and VII are setup where the ships that are more geared towards stealthy torping are in the Akizuki line while the more aggressive Special Types are leading to the Shima.  Word on the grapevine is WG is going to be doing some tweaks to them in the near future, hopefully that means restructuring the trees more sensibly and not nerfs.  (PLZ not nerfs, how better turret traverse instead? k thanx)

Historically and gameplay wise Hatsuharu>Shiratsuyu> Kagerō>Yūgumo>Shimakaze would be the logical progression of destroyers.  These all represent an unbroken line of development of the IJN's torpedo destroyer concept with each a refinement of the predecessor.  Having Fubuki>Akatsuki>Akizuki also represents a better progression.  Fubuki and Akatsuki both are Special Type Destroyers, fast heavy fleet units built to operate with heavy cruisers, while the Akizuki was conceived to be a fleet escort/AA boat.

Though take this with a grain of salt, none of these IJN DDs sans the Akizuki are real gunboats.  You aren't going to be reliably winning knife fights with the USN with just guns.  That said overall the guns on all the IJN cans are a little better and they can be integrated into your gameplay, especially at mid to long ranges were they prove accurate and the slow traverse is mitigated.  I've been working out a good 20-30k in gunfire in the Shiratsuyu even though Akatsuki has a better gun load out and arrangement.



Title: Re: World of Warships - Now Available
Post by: crizza on December 08, 2016, 06:44:16 pm
First game Akatsuki... surprise torpedo run on a Friedrich der GRoße... 68.784 damage with six torp hits... point blank...
Although his fighter plane spotted me, he was to busy and said "scared the **** right out of me"
Wonder if I would have sunk him with the upgraded torps...
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 08, 2016, 09:33:28 pm
So after two tough games bottom tier against Tier IX gunboats (though with a couple more degrees of turret traverse I could have beaten that Udaloi) got top tier and decided to make it count...

(http://ddn.i.ntere.st/p/16084167/image)

Yoshi! Ikuzo!

(http://i65.tinypic.com/34eb3tc.jpg)

(http://p3.i.ntere.st/3b7f844b24c97729f5939dbe74b8610d_480.jpg)
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on December 09, 2016, 01:04:48 am
So, beginning of December was strange...

(https://i.imgur.com/XFVbpJs.jpg)

And the Budy and Cleve are ever faithfully supplying my credit stream:

(https://i.imgur.com/RBqsVlt.jpg) (https://i.imgur.com/uowACDl.jpg)

New ships? Konigsberg, Kuma, and the Schors.

Remind me to hook up with you guys on the new social features..... I just want to see how long I'd last in a Pepsi though. 2-5 minutes, unless I get lucky.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 09, 2016, 11:50:13 pm
Sadly I wasn't particularly lucky with the fish this match, however, I decided to try using some AP out on a Shchors and Leander...

(http://i67.tinypic.com/1zbc9kk.jpg)

(http://ddn.i.ntere.st/p/13124575/image)

Also took the Akatsuki out for reals and had a good result:

(http://i68.tinypic.com/9u9l42.jpg)

I'm becoming more convinced this boat has the potential to be a big Fubooty Minekaze at Tier VII
Title: Re: World of Warships - Now Available
Post by: Spoon on December 11, 2016, 06:31:35 am
https://www.reddit.com/r/WorldOfWarships/comments/5hpnpl/crowning_the_winter_king_tournament_has_started/

Of course, Tora Tora Tora will be taking part. So should you have absolutely nothing better to do today, tune into one of the streams or something.

https://www.twitch.tv/izolate
Title: Re: World of Warships - Now Available
Post by: Spoon on December 11, 2016, 01:41:42 pm
Well, my team didn't exactly get the top contenders to deal with. Next sunday is going to be the semi and real finals.

https://www.twitch.tv/flamuu/v/106761850?t=05h24m27s this was easily the most entertaining series of today, both game 2 and 3 are good.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 14, 2016, 03:22:12 pm
So anybody watching the march of the entitled ****ters on the NA forum?

(http://i63.tinypic.com/zloi6q.jpg)

So WG decided to exclusively reward Supertesters the USS Alabama for their work and now the community is flipping the **** out because of the "injustice" of it all.  Seriously you would think WG just personally shot their dog or something its pretty horrendous.
Title: Re: World of Warships - Now Available
Post by: Enioch on December 14, 2016, 04:14:22 pm
But muh museum-senpai.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on December 14, 2016, 04:22:13 pm
I haven't followed the drama. But what exactly is the problem... that they get a premium ship for free?
I got a free Aurora with my invite code and I didn't even do anything for it, so I deserved that even less.
Title: Re: World of Warships - Now Available
Post by: Enioch on December 14, 2016, 04:55:12 pm
The problem is that Alabama will be exclusive to supertesters. It will be impossible for regular players to purchase or otherwise acquire her.

That of course, triggered all the Alabama fanboys who had visited the museum ship every summer with their boy scout club and couldn't wait to get their hands on it. They're not angry that the supertesters will get the ship. They're angry that they never will
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 14, 2016, 07:16:42 pm
Actually a lot of them are complaining about the "Elitists Supertesters" as well.  I dunno, it seems like every time there is something to complain about a chunk of the community goes ape and treats it like its a goddamn war crime. 
Title: Re: World of Warships - Now Available
Post by: Spoon on December 14, 2016, 07:34:39 pm
Rewarding supertesters is fine, in fact, I would say that should be encouraged. But giving them a T8 premium exclusively, a ship apparantly a lot of people adore, is just a really bad move.
Give them the ship, with an exclusive different supertester camo and/or flag or something. Then make the ship available for normal people in a normal manner after. Shouldn't be that hard...
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 14, 2016, 09:41:03 pm
Oh WG certainly could have come up with a better idea and if a SoDak doesn't otherwise become available it would be pretty disappointing, but the community reaction is just cringe worthy.  There is actually an entire side argument on the respective merits of the USS Massachusetts vs USS Alabama based on some suggestion that the other be released as a regular premium.

I like the forums, there are some fun discussions, useful guides and cool mods to be had but seems like every month some stupid mole hill triggers the Great Crusade and its just tiresome.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 14, 2016, 10:55:21 pm
I get tired of Wargaming repeatedly doing dumb **** too. People wouldn't constantly be getting their panties in a bunch if WG had a trackrecord of good community management.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 15, 2016, 12:09:55 pm
https://my.mixtape.moe/tjtjcm.webm
I'm skycancer
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on December 15, 2016, 12:32:15 pm
https://my.mixtape.moe/tjtjcm.webm
I'm skycancer

OMG don't sail in straight lines when there's bombers coming, you guys! geeeze!
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 15, 2016, 01:01:42 pm
Against a Taihō and above it doesn't matter, a good CV skipper will still zipper you up if they want to.  Worst feeling in game is loading in to a match and the reds have a purple Hakuryuu and your team gets the potato who unlocked a Midway after failing their way to Tier X.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 15, 2016, 01:28:42 pm
Applying ASWD hacks helps a lot, having to turn your bombers with the target to get a good drop off prolongs the time they spend in the AA aura's. But mostly its just about making yourself an unattractive target. Stick with a CA at all times instantly lowers your appeal on the cv dating market. Covering yourself with a mountain on one side really limits the angle a cv can drop you from too, especially if the not mountain side has multiple aa bubbles.
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on December 16, 2016, 01:22:21 pm
Don't want to be nailed to a wall by a good CV player? Stick to a cruiser or BB with good AA rating. Pairing, tripling, and even quadrupling with AA loaded ships can repel or wipe planes out. I see a good carrier skipper intentionally avoiding ship groupings of 3 or more vessels. Signals that boost AA range and rating help too. Even as a Soviet cruiser, I can help blunt AA attacks by getting in flight paths or stick close by. I think one of my more memorable RAEG moments was watching a Lexington captain quit the game after our cruisers coordinated ambushing returning planes.
Title: Re: World of Warships - Now Available
Post by: Droid803 on December 16, 2016, 06:52:19 pm
(http://i.imgur.com/HkWQ8XO.jpg)

Well, this is nice...finally making some headway in getting to the Shiratsuyu.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 18, 2016, 06:38:37 am
Semi's happening soonish today, as a heads up for the zero people interested in this.
Title: Re: World of Warships - Now Available
Post by: Droid803 on December 18, 2016, 01:05:14 pm
(http://i.imgur.com/xgcopBV.jpg)

First game. I can already tell...fun times ahead.
Poi.
Title: Re: World of Warships - Now Available
Post by: Enioch on December 18, 2016, 01:26:42 pm
There is no way she's not getting nerfed. She's better tier-by-tier than the old Minekaze.

Enjoy her while she lasts, guys.  :(
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 18, 2016, 02:21:27 pm
I hope they really think about it when they do.  Shiri has some weaknesses built in already that are negated by the entire package but if they simply take away without giving back in a few places they will break it.
Title: Re: World of Warships - Now Available
Post by: Enioch on December 18, 2016, 02:27:45 pm
What weaknesses are those?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 18, 2016, 02:57:08 pm
The real killer is she's dog slow, many cruisers can run her to ground even when flying the speed signal.   Coupled with the HP pool being the lowest of the Tier VII Cans if you get caught out of position things go bad fast.  With IJN turret traverse you can't knife fight without your ship out turning your guns.  The fish are pretty slow with high detection ranges, granted every six minutes you can lay down 16 of them but in general a competent opponent with the WASD hacks work pretty well against them. 

Now overall its a great little platform and played right is very powerful but if they aren't careful on how they trim its claws they can knacker her pretty hard.  Akatsuki is actually a really powerful platform in her own right and it would be real easy to make her the dominant IJN VII Can in all respects if they botched nerfing the Shiri.
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on December 19, 2016, 07:34:06 pm
Started playing carriers.

And I think it was a mistake to start the American branch, but I want to at least get a Lexington before I call it quits.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 19, 2016, 08:45:59 pm
You made a mistake.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on December 20, 2016, 01:41:05 am
Don't listen to the Feindpropaganda.

US carriers are a lot of fun, except Langley... she can (and will often) go and die in a fire.
The US playstyle is basically more like Protoss rather than Zerg, so get ready to micromanage a lot.
Title: Re: World of Warships - Now Available
Post by: The E on December 20, 2016, 02:23:45 am
Had the best moment yesterday (and forgot to take screenshots, blergh) where I was facing a Yamato in my Iowa. The match was seconds from ending, but I had enough time to get one last salvo in. Imagine my surprise when I land two citadels, reducing the Yamato to a burning wreck just as the end of game screen pops up.

Kinda makes me feel sorry for the Yamato Captain tho. Getting killed in a Tier X does bad things for your bottom line.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 20, 2016, 07:21:58 am
Actually last time I checked they standardized the servicing fees, you pay the same if you sink or swim.
Title: Re: World of Warships - Now Available
Post by: The E on December 20, 2016, 07:48:20 am
I think you're right.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 20, 2016, 10:00:20 am
Don't listen to the Feindpropaganda.

US carriers are a lot of fun, except Langley... she can (and will often) go and die in a fire.
The US playstyle is basically more like Protoss rather than Zerg, so get ready to micromanage a lot.
Bad analogy. The Protoss are known for A+rmb in terms of micro. Deathball it (or at least, they still were, two expansions in). The zerg is a lot more microintensive.
And suprise suprise, the IJN CV line is a lot more micro intensive than the USN one.

The Langley is the best experience the USN CV line has to offer until the Essex. This line of carriers is plagued with really ****ty loadout options. With the exception of the Bogue, every carrier either has 1-1-1, 2-0-2 or 0-1-3 loadouts. So you either accept that you will do a small amount of damage with a small amount of fighter killing. Or you'll do nothing but fighter killing because the damage from two divebomber groups is laughable. Or you'll do nothing but damage and hope your CV opponent is also a USN running strike, or just a potato who doesn't care about your bombers or is too slow to react with his fighters. If he isn't, you're going to have a bad time.
USN fighter groups generally **** all over IJN ones. It's especially bad on the ranger and independence. If you run 1-1-1, your single fighter group is just a big bully to all IJN fighter squads.
Divebomber damage is a ****ing slotmachine, its horribly unfun to play with. Even a perfectly placed manual drop over the length of the whole ship can result in just 1-2 bomb hits. If you run strike, this is going to be happening a lot. Every game, again and again, you just pray rng throws you a bone. it frequently won't. Then, you'll be spending 2 minutes waiting for your, absurdly slow to rearm, bombers to get back in the air again.
It's really boring, the amount of active time vs passive time with the USN CV line is poorly balanced. Badly designed really. It's a lot of waiting around until you finally get to hit the lever of the slot machine again.

The IJN CV line has a lot more uptime, with 2-2-2, there's just much more to do and less waiting around.
Either way, wargaming absolutely hosed the CV economy and refuse to acknolwedge or fix it. With constant buffs to AA and repeated nerfs to CV's in one form or another, it's really just a good idea to not play CV at all. Wargaming seems to be trying really hard to get them out of the game after all.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on December 20, 2016, 11:39:54 am
Well yes, IJN is more multitasking-intensive. What I meant with the Protoss-analogy is that US carriers have fewer but tougher units, which you need to micromanage a lot to be effective. Fighter barrage is essential when coming up against a 2/2/2 IJN carrier.

I almost always run the 1/1/1 setup, since the others are trash. I fully agree on the uselessness of DBs as damage dealers, so I mostly use them as scouts, DD terrorizing and bait for enemy fighters (so that my TBs can do their business undisturbed).
Title: Re: World of Warships - Now Available
Post by: Spoon on December 20, 2016, 01:08:50 pm
But you need to micromanage a lot with IJN squads too. And you have more of them, so you have to micromanage even more. The USN is a lot more fire and forget, fighters can win their matchups generally pretty easily with just attack clicking, divebombers will always be divebombers and you only have to bring one TB squad into position instead of two.
I'd argue that USN CV's require distinctly less micromanagement than the IJN line up to be effective. The amount of extra effectiveness you get out of divebombers with manual dropping with USN is a lot less than with the IJN. Ergo, you can get away with just auto dropping and on average lose out on a lot less damage than with IJN DB's.
If you want to do maximum fire damage on a large battleship with IJN DB's, you're gonna have to manually place your 2-3 squads over the length of the ship, because else you'll only get 2 fires at best. This is never going to be the case with the USN, the circles will pretty much always cover most of the ship.

What I'm basically getting at is, you're wrong and I'm right  :p
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on December 20, 2016, 03:51:12 pm
What I'm basically getting at is, you're wrong and I'm right  :p

Well, if you put it that way, and since I don't play IJN carriers myself, you're probably right and my analogy is wrong.

All I'm saying is that I'm having fun and good games with the US carriers :p

On that note, the WOWS forums is full of salty threads about how carrier gameplay has been nerfed into oblivion. Since I only started playing CVs this year I don't know what the fuss is all about.
How was carrier gameplay in those mystical pre-nerf days? Paint me a word picture.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 20, 2016, 05:03:19 pm
Back when I started playing, the Midway had jet planes. They were, as you can no doubt imagine, absurdly fast with really high survivability. Before I started playing, the raw damage output of carriers was significantly higher even, so they'd get kills left and right without fire&flooding stacking even.
Since then, AA all across the board has been significantly buffed, to the point of ridiculousness. While at the same time, survivability of planes was lowered or rebalanced across the tiers, and pure strike damage on bombs and torpedoes has been cut significantly. In basically every patch, they add some more AA gun mounts to some ship here and there because 'historical accuracy', which is the dumbest way to balance an arcade rng ship simulator, but hey. Each new shipline keeps adding more ships with amazing AA, while the latest economy changes completely ****ed over CV's. I used to make 200-300k on an average shokaku game. Now I barely make 50k.
And wargaming keeps trying to encourage AS loadouts, which literally adds nothing to the game but make carriers even less fun to play. Because fighter on fighter combat is ****e.

They don't play their own game.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 20, 2016, 06:02:13 pm
If you can believe it DBs were actually quite a bit worse in early CBT, even on the rare occasions when they hit it didn't do squat for damage.  Before the DBs got some teeth and players figured out how to manual drop on Cans about the only thing CVs could do to destroyers was nuisance spot.  Which is kind of funny considering CVs eventually evolved into probably the best counter for destroyers.

Back in their heyday Carriers (notice the plural) used to be in nearly every match, mid tier CVs had a much stronger influence on the game and the US line wasn't a complete joke.  While the tier IX and X CVs are still very powerful and influential units, WG really took the piss out of the other tiers.  Between Tiers V and VIII you hardly ever see them anymore and even when they are on the board I typically only care when I am in a Can.  This dearth of carriers also made one of the selling points of the US Cruisers a complete non entity.



BTW are Cans weighted differently than other classes for WTR?  I went on a long stretch playing IJN and KM BBs and despite wracking up higher than average stats in every category with them my WTR just kept sliding.  I switched back to IJN cans for the line rework and its fricken purple all the time.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 20, 2016, 06:47:44 pm
What's a can?
Title: Re: World of Warships - Now Available
Post by: Droid803 on December 20, 2016, 07:04:39 pm
Underaged boats I presume, since that's the only IJN line that's gotten a rework recently?
Title: Re: World of Warships - Now Available
Post by: BlueFlames on December 20, 2016, 08:01:57 pm
What's a can?

Tin can - Destroyers or destroyer escorts.  They got the nickname (in the US Navy at least) owing to how little armor they had.
Title: Re: World of Warships - Now Available
Post by: Droid803 on December 20, 2016, 09:32:51 pm
BTW are Cans weighted differently than other classes for WTR?  I went on a long stretch playing IJN and KM BBs and despite wracking up higher than average stats in every category with them my WTR just kept sliding.  I switched back to IJN cans for the line rework and its fricken purple all the time.

So I was curious and took a look at my WTR for the day...

(https://puu.sh/sWblY/1fd82cc0ef.png)
 :wtf:

...and I'm just as confused as you are...
Somehow doing 25k damage in an Aoba is purple. What. I was completely useless that Aoba match.
57k in a Konig is blue - this seems reasonable at least.

I don't understand WTR.
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on December 20, 2016, 11:51:42 pm
So far, I've been playing in Co-Op to learn CV ropes. And oh boy, AI pileups are still a thing.

But I may switch between the IJN and the USN to see what plays best... but I'm inclined to say I'd like to see more variety in carrier planes... imagine the terror of DD captains if you've a radar equipped Skyraider squadron?

Pretty much the CVs have been nerfed for the battleship players, and I think adding a versatility component could make the CV more useful due to the extreme buffs against those poor little planes. To put it in perspective, I think not merely scouting, but additional features such as radar and hydro acoustic drops on planes might work, and hell, certainly not historical, how about planes armed with rockets? HVAR 5-inch rockets are nasty little bastards. Since many carrier players are terrified of AA envelopes, hell, giving them improved scouting abilities might work.

But still, I like my Soviet cruisers - fast, good guns, a bonfire waiting to happen. Budyonny is still my bread and butter producer, though I think the Schors will gain a leg up after I get the ruddershift module.

So..... is the Chapayev a better Tier 8 choice for cruiser? So far, I've managed to win more battles in the Pensacola recently by being a road runner and sniping at weakened ships, but I've yet to unlock the New Orleans (50k away).
Title: Re: World of Warships - Now Available
Post by: Admiral MS on December 21, 2016, 03:56:25 am
I only ever played Langley and Bogue like a year ago so my CV experience is rather limited. I was pretty bad and knew soon that I won't be able to micromanage 5+ squads properly.

So usually being on the receiving side of CV attacks I can see one problem: The huge difference in skill of CV players in high Tier matches. The more abilities for CVs to shine, the worse the tomatoes will be compared to good players. I can't see such a huge problem for other classes cause bad players usually still tank/draw fire and hit something every now and then. RNG also mitigates some differences by making good players miss and bad players hit. A bad CV player (or two of them like on low Tier and high Tier in the past) pitted against a top CV player often dooms your whole team. Only DBs have RNG involved and everything else is about positioning and micromanagment.
I think high Tier CVs are too relevant for winning or loosing a match. A good example are afk players. Your Tier X BB/CA/DD is afk: Well you can still win with halfway decent teamplay as he might have been that idiot who always goes alone to A to die. Your Tier X CV is afk (had that one a few times recently): lol have fun :shaking:

In the end I don't like rounds with CVs Tier 8 and above. As a DD I get super cautious and won't stick my nose out during the first half of the round unless I know for sure there won't be any planes above my head spotting and/or killing me. Even in other ships I play more careful to make sure I won't be the first or second potential target the enemy CV sees and only move forward if the CV is really bad or busy somewhere else.
Now lower Tier CVs are a different story and from my non CV playing point of view they don't feel that unbalanced. Sometimes they are good, sometimes bad, but usually not the single deciding factor. Some ships have horrible AA and can be easily killed, some don't. What I see is that AA dps and plane HP progression are too steep which causes a lot of frustration when being bottom Tier CV in a match.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 21, 2016, 08:24:31 am
Whelp the NA Holiday program doesn't look too bad actually. (https://worldofwarships.com/en/news/common/graficviolence/)

There are going to be a set of campaigns to earn the Spee, some 10 point captains, fancy camo and a set of tier VIs. 

While I was interested in the Spee for a historical perspective her stats just didn't justify buying one so being able to pick her up in game is pretty cool.  I also don't mind getting a headstart on the USN DD, VMF and RN CA lines.
Title: Re: World of Warships - Now Available
Post by: Spoon on December 21, 2016, 09:09:56 am
I don't understand WTR.
WTR should be pretty easy to understand. It takes the average damage players do, the average kills and the average winrate of each ship. Damage is weighted 50%, kills 30% and winrate 20%. To be a unicorn in a Hakuryu you're gonna have to do like 150k damage and get 2 kills and win the game. Whereas for a koningsberg just having 50k average damage with 1 kill probably already is enough.

Not really getting why slightly below average damage in the Aoba and a win gave you 1500+ wtr either though... Did you secretly also get a kraken that game? :p
Title: Re: World of Warships - Now Available
Post by: Droid803 on December 21, 2016, 10:45:08 am
I definitely did not get a Kraken. Nowhere close. Just like 1-2 kills. Which is why I'm confused because that doesn't seem to follow the advertised formula...unless the average kils/wins is actually quite low?
Title: Re: World of Warships - Now Available
Post by: Spoon on December 21, 2016, 11:15:31 am
Aoba has a 49.94% winrate and 0.7 average kills on the NA server. Definitely not very high.
But warships today does have a habit of randomly bugging out on some days. Like suddenly spiking certain ships massively in WTR, like my hakuryu stats can some times vary by 100 wtr for absolutely no apparant reason. Or the Yamato's leaderboard disappearing for several days. etc
Title: Re: World of Warships - Now Available
Post by: The E on December 25, 2016, 12:39:05 pm
(https://i.imgur.com/DVy6FHk.png)
Title: Re: World of Warships - Now Available
Post by: Spoon on December 25, 2016, 01:59:49 pm
Team killer
Title: Re: World of Warships - Now Available
Post by: Enioch on December 25, 2016, 02:03:56 pm
No Mercy
Title: Re: World of Warships - Now Available
Post by: Droid803 on December 25, 2016, 02:30:32 pm
Avoid the beams torps and you won't get hit, pilot cap'n.
Title: Re: World of Warships - Now Available
Post by: crizza on December 25, 2016, 07:49:58 pm
First time division in ages :D


[attachment deleted by admin]
Title: Re: World of Warships - Now Available
Post by: Spoon on December 25, 2016, 07:54:12 pm
Guys, can I just say as a general thing that posting result screenshots is really boring?
Title: Re: World of Warships - Now Available
Post by: Spoon on December 25, 2016, 07:54:29 pm
Even if I can't, I just did.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on December 25, 2016, 09:08:27 pm
Guys, can I just say as a general thing that posting result screenshots is really boring?

Please don't say it!

EDIT: Spoon, you devil!
Title: Re: World of Warships - Now Available
Post by: Spoon on December 25, 2016, 09:14:58 pm
 ;7

And now to make the thread less boring: https://streamable.com/lpql0

https://my.mixtape.moe/surnil.webm
Title: Re: World of Warships - Now Available
Post by: Droid803 on December 26, 2016, 12:56:30 am
That second one.
Lewd!
Title: Re: World of Warships - Now Available
Post by: Deathsnake on December 29, 2016, 03:10:12 am
Not the best result I make a pic but the Graf Spee is very well for T6

(https://abload.de/img/shot-16.12.29_10.03.50euhg.jpg)

Guns are 11 Inch with a AP DMG of 8400. Range 16km
For a cruiser I have the Defensiv AA, a Fighter and! Repairabi like a Battleship
Torps have a range of 8km with 65knots - 2 Launcher each 4 torps
AA Guns are at 42
(https://abload.de/img/shot-16.12.29_10.08.11nuu4.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 29, 2016, 11:23:32 pm
(http://i63.tinypic.com/1232loh.jpg)

(http://i67.tinypic.com/m75501.jpg)

After starting north spawn, I moved into the eastern islands while being very careful to not overextend and made sure that I could bail out if I lost a spotting match up.  The initial torps scored some hits on the New Mex while the second salvo wiped the Ashigara while she was coming round an island.  Once the the fish reloaded I sent another set to finish the New Mex and then partook in some smoke n' shootin at their Omaha for giggles.  At that point the enemy had worked around the west and threatened the cap so I went back and gun dueled the Farragut and Murmansk.  With the cap secured I then moved south, ganked the König and finally shot up the Ryūjō.

(http://i67.tinypic.com/w0nfv4.jpg)

Most elephant indeed.

Shiri definitely is the more popular choice with the 16 fish spread the TRB offers but I think the Akatsuki is a bit of a hidden gem.  I suspect a lot of folks are overextending at the outset, getting wiped and that is dragging down her stats.

You need to be a bit circumspect in the early game and not get mauled in the initial skirmish but once the map opens up this boat is a 40 knot murder machine.  The guns are good enough to to engage USN Cans at their rainbow range, the three Type 90 mod 1 launchers can do the usual IJN stealth torp thing and that speed...

That speed is just brutally effective.  You can just flex around the map and exploit lone enemy heavies with near impunity, even with the meh concealment you're just too fast for them to do anything about it.  In an optimal head on approach your looking at a combined closure of 60-70 knots.  That König did everything right when I popped into view range, he immediately turned away and engaged with his XY turrets but I still ran him down and shanked him with zero ****s given.
 
(https://pbs.twimg.com/media/CQi0kQvXAAAiRYO.jpg)

Until the new captain skill system throws everything on its ear, if you have one of these boats in port after the tree split and can work around the concealment I really think Akatsuki is worth a try, especially while VII is most favored by the MM Gods. 
Title: Re: World of Warships - Now Available
Post by: The E on December 30, 2016, 05:00:23 am
(https://i.imgur.com/gB9uFed.png)

Tier X achieved.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 30, 2016, 05:13:59 pm
Cool beans are you going stealth build?  After watching some content from Flamu it seems Iowa/Missouri and Montana seem to do best with that fit.

Whelp finished the ARP Campaign.  My port now is stacked with more Mental Models, Hiei and Myōkō clones than I know what to do with.  Its actually a little too bad having so many 10 point captains locked away that can't be used on the main lines.  Granted a lot of them are a bit grating to listen to, but the seiyū for Kongou?  I'd throw her on my Nagato or Amagi in a heartbeat, she's one classy lady.

(http://i.imgur.com/Y2Q8ilX.gif)
Title: Re: World of Warships - Now Available
Post by: Droid803 on December 31, 2016, 02:36:08 pm
You can set her to be the announcer voice, at least.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on December 31, 2016, 10:15:11 pm
Look at this thing!

(http://i.imgur.com/WotfgO5.png)

My first (non-ARP) tier VIII, and it's the beautiful Amagi battleship.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 01, 2017, 06:43:59 am
Best T8 BB and don't  listen to the Bisko lovers.
Title: Re: World of Warships - Now Available
Post by: crizza on January 01, 2017, 07:49:21 am
Up to debate :D
Title: Re: World of Warships - Now Available
Post by: Enioch on January 01, 2017, 08:00:10 am
In my experience, she feasts on all other T8 BBs in anything resembling a fair fight.  :P

My favourite lunch in the last Ranked season were Biskos and their deliciously chewey upper belts.
Title: Re: World of Warships - Now Available
Post by: crizza on January 01, 2017, 08:43:04 am
What is a fair fight for you?
For me it is up close ad personal.
The accuracy of my Bismarck leaves something to be desired, since I run the secondary build.
So after trading opening salvos, I end up charging any ship at the same tier or below.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 01, 2017, 09:43:23 am
Why would I allow a Bismarck to close within 10km? I like my ship not-burning, thankyouverymuch. :p

Angled running fights at ca. 11-13km is best for me, where I can bring her main broadside to bear. And speed flags and knowing when to switch between HE and AP is critical. After 2-3 salvos of 10x16'' HE on her superstructure, Bisko is lucky to have half her secondaries left, so if I'm going for a jousting pass, I'll open fire with HE early on, burn their superstructures to the waterline and switch to AP after I've softened her up.
Title: Re: World of Warships - Now Available
Post by: crizza on January 01, 2017, 01:45:05 pm
I know, results are boring, but we won by one point due to timeout :D



[attachment deleted by admin]
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on January 02, 2017, 11:16:57 am
Using the $$$ from the holiday specials I could finally afford the battleship heavy cruiser Hindenburg, thus concluding my grind up the German cruiser line.
(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rOW8tbUpVdnhRSFU)

All in all, it was totally worth it. After the horrible Kolberg/Karlsruhe, every ship from Königsberg upwards is a lot of fun.
Now I'm thinking about which cruiser to re-acquire for permanent fun. I already kept Königsberg and I'm thinking Hipper, but the current MM rules are probably more in favor or Yorck.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 02, 2017, 03:49:55 pm
Best Tier VIII DD confirmed.

(http://i64.tinypic.com/2426bg2.jpg)

(http://i63.tinypic.com/whzhjl.jpg)

This entire match was completely nuts.  Down to the wire 1v1 with a cap point disadvantage and less than a thousand HP left I managed to get the jump on the last Benson in close range gunfight and gunned him down.  It was glorious.

(http://bdn.i.ntere.st/p/17335269/image)

Go home US Cans, you can't handle this.
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on January 04, 2017, 07:20:39 pm
Ladies and Gentlemen, my best game (Damage) to date:
(https://s24.postimg.org/ph2gikycl/2017_01_02_1.png)
(https://s28.postimg.org/5d3lgiue5/2017_01_02_2.png)
(https://s24.postimg.org/56hssfcut/2017_01_02_3.png)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 04, 2017, 07:29:53 pm

Welp, I've pretty much met all my grind goals for the time being, time to start outfitting boats and vetting skippers.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 14, 2017, 11:42:02 am
Yes, I'm boring as f**k.

(https://s29.postimg.cc/ckhthg7t3/shot_17_01_12_21_09_26_0604.jpg)

I still get this gem of a game. And then, I discover that the replay is corrupted and I'm like  :banghead:

Funny thing is, I'm still not sure how much I like the Akizuki. I've found that, as counter-intuitive as it may be, you must not go looking for enemy DDs early game. HE does no damage to them, because T8+ DD armor lolnopes the 4-incher HE, unless you hit the tiny superstructures and any angling defeats the AP.

Instead, you need to burn cruisers and BBs to the waterline with demo expert and AFT, because you can stealthfire from 9.7 km.

I'm looking forward to trying out the new HEAP ammo - it should turn the Aki into a veritable buzzsaw at close range, even vs higher-tier DDs. And if I have to sacrifice some fire chance to survive getting killed by a Tashkent while doing literally no damage in return, I'll take it.
 
Title: Re: World of Warships - Now Available
Post by: Spoon on January 14, 2017, 12:31:17 pm
The HEAP ammo is only going to be useful to the Mogami and Akizuki, according to a clan mate of mine who has done some extensive math on the matter.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 14, 2017, 12:42:04 pm
I believe him.

Superficial testing has indicated to me that HEAP will mostly affect 155s and below. I think IEarl did a quick thing where he gained like +100 average damage per shot (including fire damage) on the Cleveland, but actually lost effectiveness on higher-caliber ships.

And I remember Aerroon posting a video where he did consistent 4-5k damage salvoes with HEAP 155 Mogami vs a Donskoi.
Title: Re: World of Warships - Now Available
Post by: Droid803 on January 14, 2017, 03:02:20 pm
(https://puu.sh/tmnuH/99ab4b694a.png)

This poor enemy team.
13 v 8.  3AFKs and a team killer all in once. So this is the power of weekend potatoes.
It's amazing they lasted as long as they did.
Farmed 135k damage on those 3 AFK BBs since I had them all to myself somehow.
I need to take a shower.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 14, 2017, 10:48:54 pm
Time to take the Twins out.

(http://i67.tinypic.com/opu70w.jpg)

(http://i66.tinypic.com/ade1xf.jpg)

Gneis actually has been on the bench for quite a while due to not having a decent skipper available (her captains were poached for Bismarck twice)but the Christmas campaign gave me a spare 10 pointer for the Spee.  Was a pretty fun match though I was verrrry close to the Karaken. (https://wowreplays.com/Replay/27264)

Also got this thing:
(http://i68.tinypic.com/1tlylg.jpg)

Boy does she makes the monies.  I find radar more team dependent than German Hydro.  When solo the consumable duration/RoF ratio only gives you one or two salvos to delete whatever you uncover while hydro gives you plenty of opportunity to gun them down and torpedo beat through any response.  That said if you have some competent CAs or DDs in company the extra range on the microwaves does pay off.
 
All and all I thinks she is a pretty good ship, the guns are very satisfying if you are accustomed to German Derpspersion and the arrangement suits her armor profile.  I personally do not care for stationary bow tanking meta so I try to plot out a course so I can advance without exposing her flanks.  The concealment is also pretty useful, I am still speccing out the skipper but already I can often leverage it to ambush the unwary and conduct any risky turns. The overall squishiness does limit your ability to extricate yourself from a failing situation or simply brawl through it like the FDG but hey, you can always just drive German.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on January 15, 2017, 04:18:44 am
I got the Spee through the Chistmas campaign. What upgrade/captain build suits her best... long range/accuracy or moar secondaries?
Title: Re: World of Warships - Now Available
Post by: crizza on January 15, 2017, 10:19:50 am
Had a Mighty Mo in a battle yesterday.
He hid behind islands and got smoke by his DDs and a british cruiser... did him no good:



[attachment deleted by admin]
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 15, 2017, 12:35:03 pm
I got the Spee through the Chistmas campaign. What upgrade/captain build suits her best... long range/accuracy or moar secondaries?

Doesn't the Spee have like only three secondary guns? I'd say that since it's main advantage is the big cannons, and it's main weaknesses are it's speed and armor, focus on those.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 15, 2017, 12:58:13 pm
I got the Spee through the Chistmas campaign. What upgrade/captain build suits her best... long range/accuracy or moar secondaries?

Doesn't the Spee have like only three secondary guns? I'd say that since it's main advantage is the big cannons, and it's main weaknesses are it's speed and armor, focus on those.

It has a decent suite of secondary guns but the range isn't anything to write home about and she lacks the speed to force a secondary engagement with anything light enough for them to make a difference.  I would go for anything to wrangle better performance out of her derp guns and buff the concealment. 
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 15, 2017, 03:18:36 pm
For my 10-point Graf Spee commander, I chose: Basics of Survivability, Last Stand, Superintendent, and Demolition Expert. I'm kitting her out like a big destroyer gunboat that can heal itself. 5-point skill will definitely be Concealment Expert.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 16, 2017, 08:29:58 am
Uchuu Senkan etc etc </tired meme>

(https://s28.postimg.cc/xxvhmlv4d/shot_17_01_16_13_57_39_02272.jpg)

(https://s24.postimg.org/wyh4qm16d/shot_17_01_16_13_57_44_0696.jpg)

Holy crap she's amazing when you actually engage your brain. Also, there was a glorious moment where I fired at a broadside Montana with my forward turrets (3 citadels) and gave my rear turret to a broadside, reversing Iowa halfway across the map for another two citadels. :D

F**k it, I'm saying it:

Uchuu (http://www.youtube.com/watch?v=BLo3Cw6z-uM&t=7m4s). Senkan (http://www.youtube.com/watch?v=8ep6big0Vc0&t=6m27s). Yamato (http://www.youtube.com/watch?v=EfO5j76y3IU&t=3m20s).
Title: Re: World of Warships - Now Available
Post by: crizza on January 16, 2017, 11:58:27 am
Everytime such results are posted I check if I'm part of the opposing team :D
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 18, 2017, 08:27:30 pm
So I was trying out a new 6.0 captain build and...

(http://i64.tinypic.com/15s6m80.jpg)

(http://r1.ykimg.com/05100000577634C767BC3D346B0B0CBF)

I mean she makes money hand over fist in Randoms but breaking 700K in CoOp is just silly.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on January 19, 2017, 01:51:02 am
Noice!

I'll update to 6.0 later today, are there any obvious wrong choices in the new skills that I should avoid or must haves that I need to get?
Or can I roughly keep my captains trained in a similar manner?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 19, 2017, 08:04:21 am
I'd do a little research first, its really not as cut and dry as it used to be.  In fact their are a few skills that really might influence the meta, but its a little early at this stage to get a clear view.  On the boats I am not sure of the build I am holding of for now.
Title: Re: World of Warships - Now Available
Post by: Spoon on January 19, 2017, 10:35:01 am
Expert
Tail
Gunner

If you ever need to sum up how good wargaming is in game design, you can sum them up with that skill.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 19, 2017, 12:15:16 pm
All right. I have enough XP for the New Orleans. Do I upgrade and sell the 'Cola? I've not particularly enjoyed the US CA line since the Cleveland, though I've rather come to appreciate the 'Cola. How does the New Orleans compare? Is it worth it from a 'fun' standpoint or damage potential?

EDIT: same question for the Independence/Ranger
Title: Re: World of Warships - Now Available
Post by: Enioch on January 19, 2017, 12:54:22 pm
Haven't played american cruisers, but I imagine the improved concealment and radar result in a much better ship. I know for a fact that I fear NOrleans a lot more thna the Pepsi.

Dunno how the different matchmaking affects things tho. NOrleans can see Yamatos.
Title: Re: World of Warships - Now Available
Post by: Spoon on January 19, 2017, 02:36:28 pm
Ditch the Independence. The Ranger is almost literally the same ship in playstyle, its often put into the same matchmaking bracket but it doesn't have torpedo bombers that drop at the slightest hint of AA fire.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 19, 2017, 03:34:33 pm
Haven't played the NO since closed Beta, however, I do not recall it being terribly memorable.  Its certainly better than the Pepsi if only for not being the first thing lit every match to every battleship's delight.  If I recall its a bit tougher than the Pepsi and can fight at better angles due to the turret arrangement.  Radar is obviously useful in the anti destroyer role.



I will probably try and reacquire her at some point but that's mostly due to the historic achievements of the class and the San Francisco in particular.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 19, 2017, 05:36:27 pm
Just tried Akizuki with HEAP ammo.

Holy ****.
Title: Re: World of Warships - Now Available
Post by: Admiral MS on January 20, 2017, 03:18:43 am
Well, I'm finally thinking about selling my first Tier X ship: Shimakaze. When I started playing I really wanted to get that boat and I played IJN DDs like crazy to get it. And while my results were already pretty bad before 0.6.0 (CVs, radar cruiser got closer than 10 k, met random US/RU DD) yesterday I got one of these rounds where I was radio detected the moment I tried to even get into reasonable torpedo range and then only running away until eventually getting killed. Guess I might just dump DDs altogether, sell my Fletcher instead of getting a Gearing and play more BBs. Need to get a Kurfürst cause brawling in a Montana often ends up rather disappointing  :lol:

On the other hand, besides certain detection skills I don't want to take, I do like the new skill tree. At least for CAs and BBs with 16/17 point captains it feels more like I got a choice between useful skills depending on how I want to play the ship instead of having more or less one set of skills for a given ship that are best no matter what.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 20, 2017, 07:18:38 am
I don't think I would sell a Tier IX or X honestly.  You never know what buffs or meta shifts might come down the line later and the initial investment in buying them is steep.  Not to mention gunboat DDs like the Fletch arguably benefit from having RPF.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 20, 2017, 07:31:57 am
I'd argue that non-gunboats benefit even more - for you have the chance to see the DD-killer coming. My Shima has Radio Location and she works better than ever just fine (2 games yesterday, 107k damage average).
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 20, 2017, 10:53:38 am
I'd argue that non-gunboats benefit even more - for you have the chance to see the DD-killer coming. My Shima has Radio Location and she works better than ever just fine (2 games yesterday, 107k damage average).

I haven't taken any cans out since the patch dropped so I haven't had a chance to asses the impact.  I am a little worried for the Shiri, she's just too damn slow if there are too many enemies running around with Dowsing sticks. 

I will say getting concealment expert as a fourth skill is pretty rad, a lot of my skippers are around the 10 point marker so huzzah.  Missouri is down to about 12 klick detection range which is pretty brutal.
Title: Re: World of Warships - Now Available
Post by: Admiral MS on January 20, 2017, 11:15:12 am
I'd argue that non-gunboats benefit even more - for you have the chance to see the DD-killer coming. My Shima has Radio Location and she works better than ever just fine (2 games yesterday, 107k damage average).
I'm usually getting spotted somewhere and then killed by a radar cruiser.  It's just no fun always being forced to run away from everything while being slower and turning like a cruiser. Half of my last 10 Shima rounds were below 10k damage. Well maybe I became bad with IJN DDs over the last year and in turn better with CAs/BBs... I mean its funny to see how I don't care much about Shimas in my Montana cause they are easy to hit and I can see their torps pretty early contrary to US and RU DDs which are a pain in the ass.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 20, 2017, 11:17:02 am
May I ask what torps you're running? And do you have any replays you could send over? NVM, I wouldn't be able to play old replays anyway.
Title: Re: World of Warships - Now Available
Post by: Admiral MS on January 20, 2017, 11:22:46 am
Would like to use 8 km but then I can often spent the first half of the round twiddling thumbs cause the only stuff I get into that range is likely to evade and/or kill me, even worse with radio location as I can't flank anymore without being detected. So currently I use 12 km but I tried 20 km and actually got more hits, mostly on unsuspecting enemies in the back.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 20, 2017, 11:25:54 am
...How.

I mean, seriously, the 20km torps get spotted halfway across the map. I play with the 8km ones and get 5-10 torp hits a game.

Anyway, if you like, send me a couple of 0.6.0 replays and I'll see if something screams 'misplay!' at me or if your luck is just horrible.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 20, 2017, 11:56:11 am
Here's  (https://wowreplays.com/Replay/27792-Enioch-Shimakaze-Tears_of_the_Desert)my most recent game. I consider it a rather bad run, given the uncontested air superiority of the opponents. Note how I hooked up north to attack the BBs from a different angle (mid-lategame), all the while using my RPF to confirm that the enemy gunships wouldn't intercept me.

Frankly, I hate carriers with a burning passion (because they can instadelete any DD they find separated from the pack, and IJN DDs need to separate from the pack occasionally). Radar cruisers aren't that much of a problem, really.

In a game with no CVs, my baseline expectation is minimum of 8 torp hits.

[attachment deleted by admin]
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on January 20, 2017, 12:01:23 pm
Some interesting points regarding HEAP ammo:

http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/ (http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 20, 2017, 12:55:33 pm
Some interesting points regarding HEAP ammo:

http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/ (http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/)

Interesting! I just skimmed it though, and read the TL;DR. I have HEAP on my Amagi (IJN Tier 8 bb) Captain, is this a good choice, or pointless? It seems like it would still be beneficial.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 20, 2017, 02:02:45 pm
Some interesting points regarding HEAP ammo:

http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/ (http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/)

Interesting! I just skimmed it though, and read the TL;DR. I have HEAP on my Amagi (IJN Tier 8 bb) Captain, is this a good choice, or pointless? It seems like it would still be beneficial.

Most of the secondaries on Amagi and Nagato shoot AP in which case HEAP isn't really contributing to their performance.  German secondary monsters like Bismarck would benefit, though using that many 4 pointer slots may lead to a compromise build.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 20, 2017, 03:56:48 pm
Ah, so the debate is more about secondaries, then. What are the advantages/disadvantages of using it on the main guns?
Title: Re: World of Warships - Now Available
Post by: Enioch on January 20, 2017, 04:02:54 pm
No, the debate is about gun caliber.

TLDR: HEAP, essentially, gives a net improvement to HE shells fired from guns that are of smaller caliber than 155mm (with the extent of the net gain varying between ships and tiers). Those can be main or secondary guns, as you see fit. But the gun needs to fire HE in the first place.

So, it doesn't really make sense to use them in T7-8 IJN BBs, because those ships mostly fire AP from their secondaries. So, you're using a 4-point skill for no actual gain. And it doesn't make any sense to use HEAP on the massive main guns of those ships anyway.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 20, 2017, 10:05:32 pm
No, the debate is about gun caliber.

TLDR: HEAP, essentially, gives a net improvement to HE shells fired from guns that are of smaller caliber than 155mm (with the extent of the net gain varying between ships and tiers).

Ah, there's the source of confusion. I didn't notice that there was a maximum caliber.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 21, 2017, 03:24:26 am
There's no hardcoded limit. But it makes no sense to use the skill on high calibre because the drawbacks outweigh the benefits.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 21, 2017, 03:24:37 pm
Capping wins games. (https://wowreplays.com/Home/Download?filePath=61d6d0c4-302b-4c51-b50e-70ac1f3ebfcc&filename=Enioch-Shimakaze-Open%20Ocean.wowsreplay)

(https://wowreplays.com/Replays/images/0d3d29bbe7fb42a08307150bec83be65.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 21, 2017, 08:59:29 pm
This map back in CBT, skippering Kagerō with the original Type 93s?  It was a glorious.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 21, 2017, 09:04:04 pm
It was, wasn't it?

Ah, the old days of the T9 ghost...  :sigh:
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 23, 2017, 05:50:32 pm
With support from a Mahan, I took out A Kongo, a Myoko (with a lucky pair of citadel hits), and finished off a Leander. I was captaining a New York.

Somehow, the Gniesenau, Konig, and Myoko on my team not only failed to repel the red push into our territory, but managed to get wiped out. "There's no way they could lose this," I though as I returned to port, "I'll have a pile of xp and credits when this battle finishes."

Can't carry hard enough.
Title: Re: World of Warships - Now Available
Post by: crizza on January 23, 2017, 06:02:45 pm
Speaking of Leander :D
I realy like ending up in T8 battles.

[attachment deleted by admin]
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on January 24, 2017, 02:11:36 pm
Well that Didn't take long. Ladies and Gentlemen, I present my new Best game of all time:
(https://s23.postimg.org/p17kixsnf/shot_17_01_24_15_00_17_0073.jpg)

(https://s27.postimg.org/6rq07wxvn/shot_17_01_24_15_00_20_0449.jpg)

(https://s28.postimg.org/7lkps993x/shot_17_01_24_15_00_23_0170.jpg)

(https://s30.postimg.org/5deiwmw81/shot_17_01_24_15_00_27_0539.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 24, 2017, 02:16:58 pm
Good returns for a mine layer.  :p
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on January 25, 2017, 11:04:59 am
Holy **** I'm on fire guys!
(https://s29.postimg.org/5106ewqfb/shot_17_01_25_11_57_37_0753.jpg)
(https://s30.postimg.org/9s3v01xhd/shot_17_01_25_11_57_41_0347.jpg)
(https://s30.postimg.org/6x6mdiz9d/shot_17_01_25_11_57_46_0923.jpg)
(https://s30.postimg.org/i7kc16skx/shot_17_01_25_11_57_50_0176.jpg)
Title: Re: World of Warships - Now Available
Post by: Enioch on January 25, 2017, 12:48:15 pm
That is actually very impressive. WP mate. :yes:
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 25, 2017, 01:12:15 pm
I found some of the replay footage from the match!

(https://media.giphy.com/media/5nYPWRFqKLXd6/giphy.gif)

(https://49.media.tumblr.com/312e243666f6ddcc1c60d3af76aace7f/tumblr_n0tcl6eiIb1s3e0fwo2_400.gif)
Title: Re: World of Warships - Now Available
Post by: Enioch on January 26, 2017, 06:06:51 am
Not as impressive as Techno's game but, still, what a match! (https://wowreplays.com/Home/Download?filePath=edd9a8f1-0acb-4996-9980-fc5319559ad8&filename=Enioch-Ibuki-Sea%20of%20Fortune.wowsreplay)

(https://wowreplays.com/Replays/images/f12c220676634f1d90ff7ff8cc663dff.jpg)

(https://wowreplays.com/Replays/images/0316f9d1bc0742fd8a5ab0051a46d157.jpg)
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on January 26, 2017, 07:59:52 pm
Very nice Enioch  :)
In other news I just read that the next ranked season will be tier 7.
My Sims is ready and I nearly have my ranger (not sure how effective it will be in ranked vs Hiryu and Saipan).

I'm predicting a large number of ARP Myoko clones, belfasts, and scharnhorsts this season.

Title: Re: World of Warships - Now Available
Post by: Enioch on January 26, 2017, 08:44:11 pm
I'm skipping this season, probably, unless it starts like a month from now.

But if I did play, I'd take out my Shiri and laugh maniacally while dropping 16 torp salvoes in the general direction of smokecamping noobs.

My darling Nagato and her 19-point captain would also have considerable fun.
Title: Re: World of Warships - Now Available
Post by: crizza on January 27, 2017, 05:28:00 am
Guess I participate in ranked battles then :D

Edit: Some guys just said that Tier7 will be toptier?
Title: Re: World of Warships - Now Available
Post by: Enioch on January 27, 2017, 06:21:33 am
Yeah. Just like Season 3.

Hooray for no Concealment modules.  :doubt:
Title: Re: World of Warships - Now Available
Post by: Spoon on January 27, 2017, 08:28:53 am
This may have been posted already, may not have been. Just to be sure: https://www.reddit.com/r/WorldOfWarships/comments/5ordcb/datamined_list_of_ifhe_penetration_changes/
Title: Re: World of Warships - Now Available
Post by: Enioch on January 27, 2017, 12:48:06 pm
Hey, Spoon, will you be playing this Sunday?

If yes, gl.
Title: Re: World of Warships - Now Available
Post by: Spoon on January 27, 2017, 02:29:11 pm
I am indeed. Not super confident about passing the semi finals, but we'll see. It'll probably the last time for me though, I've grown pretty disinterested in the game and having to put up with wargaming's ineptness at game design.
Title: Re: World of Warships - Now Available
Post by: Admiral MS on January 27, 2017, 03:09:04 pm
I guess if I have time I'll be watching the stream like last weekend when your team trashed them. Anyway gl to you :)

Though it's a bit sad I won't have any more chances to meet you in a match when you stop playing. Happened only a handful of times but it was fun ;)
Title: Re: World of Warships - Now Available
Post by: Enioch on January 27, 2017, 03:35:27 pm
What MS said.

Exactly what MS said.
Title: Re: World of Warships - Now Available
Post by: Spoon on January 29, 2017, 07:03:22 am
https://www.twitch.tv/izolate
First semi starts now
Title: Re: World of Warships - Now Available
Post by: Enioch on January 29, 2017, 08:45:11 am
Woooo, first blood.

EDIT: :-/

Did the plan call for Zumochi to enter B, or did he overcommit, I wonder?
Title: Re: World of Warships - Now Available
Post by: Spoon on January 29, 2017, 10:10:20 am
Well, about what I expected, time to uninstall at last.
Title: Re: World of Warships - Now Available
Post by: Enioch on January 29, 2017, 10:29:06 am
(https://s28.postimg.cc/444jmk9t9/shoukaku_kantai_collection_drawn_by_shigemitsu.jpg)
Title: Re: World of Warships - Now Available
Post by: Admiral MS on January 29, 2017, 11:06:35 am
I couldn't see the match cause I was outdoor skiing the whole day but judging from that comment it didn't go well at all  :banghead:

The picture Enioch posted sums it up - I got nothing more to add :/
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on January 29, 2017, 12:45:33 pm
Love this boat! Ready for ranked

(https://s27.postimg.org/xkvx2h2ur/shot_17_01_29_13_44_17_0959.jpg)

(https://s24.postimg.org/w37r6g9b9/shot_17_01_29_13_44_21_0463.jpg)

(https://s27.postimg.org/qdoec297n/shot_17_01_29_13_44_24_0596.jpg)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 29, 2017, 01:26:01 pm
Well, about what I expected, time to uninstall at last.

(http://i.imgur.com/FaQQoKq.jpg)
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on January 29, 2017, 09:04:29 pm
Any recommendations for recording software on WoW?

I need to start capping some of my mundane turned stupid gameplay.....

Wished I managed to record my Kraken in the Ognevoi.... but I find it utterly entertaining that two of my five kills were scored on helpless destroyers in the smoke while I was fidgeting with shooting a battleship.

I didn't deserve it... but not often you've a battleship back into a torpedo cluster, and kill two destroyers in the same smoke screen while trying to shoot said battleship.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 29, 2017, 09:39:36 pm
Any recommendations for recording software on WoW?

I need to start capping some of my mundane turned stupid gameplay.....

For starters, make sure you have replay recording turned on (tutorial) (http://forum.worldofwarships.com/index.php?/topic/19170-enabling-wows-replays/). Then, you can record the replays using whatever you want. I use FRAPS, it's pretty cheap. If you have a NVidia graphics card, there's recording software that I think comes free with that.
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on January 30, 2017, 02:52:02 pm
Any recommendations for recording software on WoW?

I need to start capping some of my mundane turned stupid gameplay.....


First, you need replays to be enabled. See this post:
http://forum.worldofwarships.com/index.php?/topic/19170-enabling-wows-replays/

Second, you'll need a recording software (if you want to record the video).
I'm going to guess you have either an AMD or an NVidia Graphics Card. If you have an Nvidia Graphics card you can enable shadowplay. If you have an AMD card, you can enable ReLive. Both of these are available from the GPU driver homepage.

Hope this helps
Title: Re: World of Warships - Now Available
Post by: AtomicClucker on January 31, 2017, 01:48:46 am
Ooh, nice.

Now I can capture all of the **** I suffer from, especially from "Fun and Engaging" mechanics in play.

Oh... and battleship drivers. Potato players, now I have a legit way to record them and my screeching at them at the same time!
Title: Re: World of Warships - Now Available
Post by: crizza on January 31, 2017, 06:50:05 am
Apart from CV I play them all.
I have been in the position of defending a flank alone in my trusty ol' battleships, being called a noob while trying to guard the rear.
Using a DD I'm called ****noob 'cause I don't do what the team wants.
So you cannot simply say "all BB-drivers are potatos", I end up being a DD hunter in my BBs more often than not.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 06, 2017, 10:09:48 pm
Holy crap I can't put together a good game in Yūgumo to save my life :P

I'm a little puzzled since I hit the ground running with with every other IJN Can, but pretty much every round I take her out its been an intense bout of  FML.
Title: Re: World of Warships - Now Available
Post by: Rodo on February 09, 2017, 06:37:04 am
Unlocked the Bismarck last week.
God how long have I waited for this ship... this...soulmate, it's a complete BEAST. It's like it was made for me and I was made for her.

She feels so comfortable chocking up damage, it can really soak everything!
I tend to put my ships through a ton of risk just so I can feel the rush of adrenaline that only a suicidal push can give, normally this would be the last thing you'd do in a game....but not in the mighty Bismarck!

Oh damn, I think I'm in love.

In other news, latest patch hit yesterday and guess what.... Pensacola feels even MORE inadecuate now. Not sure how they did it.
Or maybe it's me, after not playing her for the longest time, and using other things... this just feels like a floating coffin.
Title: Re: World of Warships - Now Available
Post by: crizza on February 09, 2017, 06:55:25 am
Nothing is better than plunging the Bismarck strait into the enemy, secondaries wreaking havoc.
Though the Hydro-nerf makes smoke charging a little bit difficult.
But the imagination of bewilderment by smoke users, when you don't give a **** :D
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 09, 2017, 08:29:50 pm
Out jousted a Kurrywurst in my Friedrich, it was the memes.

Also drowning in credits after selling all the obsolete modules in the inventory depot.

(http://stream1.gifsoup.com/view6/3376055/chow-yun-fat-o.gif)
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on February 12, 2017, 08:52:08 pm
Here is a brief summary of my time playing ranked this weekend:

(https://s32.postimg.org/9ekoy50jp/shot_17_02_11_12_29_49_0241.jpg)

(https://s32.postimg.org/g6b40zpj9/shot_17_02_11_12_42_47_0191.jpg)

Also this:
(https://s32.postimg.org/kcvygbp51/shot_17_02_10_11_18_41_0939.jpg)

And here is one of the many AFKers that were on my team this weekend. This one though is special because i took this screenshot after getting torpedoed by a friendly mahan.
(https://s32.postimg.org/e30otbpqd/shot_17_02_11_12_47_58_0196.jpg)

On the bright side, I got 48 hours of premium (paid for 24 + 24 reward) so I made 10m credits and 100k XP this weekend. So that's nice.
Probably going to give it a few days before I have another go. Also going to rebuy my Nagato cause it seems to me there are a lot of really bad BB (especially Scharnhorst) captains in ranked and I could easily beat these guys.


Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 13, 2017, 01:08:41 pm
I also did some ranked battles over the weekend. By lucky coincidence I'm currently at Nagato, Myoko, Gneisenau and Kiev in my various tech tree grinds, so I have plenty of T7 ships to choose from.

Unfortunately, it turns out I suck in Nagato (which is sad, because I know she can be a terrifying ship). Initially I went with the secondary-buff build, but since T7 is currently swamped with Gneisenaus/Scharnhorsts, there's rarely an opportunity to brawl. So I switched to the accuracy module to increase my oomph at long range which seems to help a bit.
But still, after the shotgun-drive-by-fun-tiems in Fuso, I'm struggling a bit  on how to properly use Nagato (also being told so by 133t cl4n playorz in the chat).
Should she be played more like a bigger badder Kongo?

In the meantime I'm doing my heroic ranked deeds with Myoko... much burn, such love.
Title: Re: World of Warships - Now Available
Post by: Enioch on February 13, 2017, 08:06:05 pm
Not the best Nagato player myself but, in my experience, it's all about positioning in such a way as to be always 1v1 in mid-range.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 13, 2017, 10:08:07 pm
It's been a little while since I gotten reps in her but she's always been a favorite.  The selling point are the 41 cm/45 3rd Year Type naval rifles, they are fantastic guns with nice tight groupings and can punch through anything so invest in the primary gunnery.  The armor is usable if angled well but squishy if not, she can easily get dreadnoughts if you play her right but she certainly isn't German(take special care of the rudder, it is easily disabled even by cruiser HE).  I prefer pushing up to support and maintain pressure on the front line, working the 10-15km range for fights.  Focus on making cruisers and DDs regret queuing up unless some bakayaro BB driver is is offering a flat broadside, then obviously reward their efforts with a compound citadel.  Before the Twins dropped I don't think there was anything that a well skippered Nagato at top tier couldn't handle but obviously Gneis and Scharners have the speed and armor to angle rush into torp range and ruin your day.  The secondaries are good and can certainly punish any DDs or CLs that get into range but they are mostly AP and less useful against armored opponents.

It bears repeating, use her great guns to kill the opponents' light units and tank for your own as much as possible.  Its better to be a quarter health late game and still have DDs and CAs alive then a bunch of full health BBs.

(http://i67.tinypic.com/2vwbg28.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 15, 2017, 10:19:17 pm
Made a pass at skinning the Belfast in GIMP.  Started from zFireWyvern's 1962 skin for her, changed the primary color to the same RN Light Grey as Warspite and added a blue and green dazzle pattern.  Not historical, but it was a fun experiment.

(http://i64.tinypic.com/124cubn.jpg)

Also Amagi is still a boss, ten 41 cm/45 3rd Year Type naval rifles at 30 knots?  Yes please.

(http://oi65.tinypic.com/x5zghc.jpg)
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on February 19, 2017, 12:59:47 am
So i figured I would try fitting out my Sims with full AA in ranked. I feel sorry for the enemy CV. so much carnage, not to mention the total utility role that I was able to play.
(https://s13.postimg.org/6piy05dnb/shot_17_02_19_01_58_17_0899.jpg)
Title: Re: World of Warships - Now Available
Post by: Enioch on February 19, 2017, 08:18:56 am
Yeah, but how often do you run across a CV in ranked?

Don't get me wrong - good game and two thumbs up for teamplay.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 20, 2017, 07:39:51 am
Speaking of planes, Flamu posted a vid pointing out that by using Spotter Planes instead of Cat Fighters you can leverage the top down view to reliably smack stationary boats in smoke.  I may need to take out Nagato with the E13A "Jake" and nuke some Belfasts.
Title: Re: World of Warships - Now Available
Post by: The E on February 20, 2017, 07:52:10 am
Feels kinda weird playing ranked in a Colorado. All those Scharnhorsts and Gneisenaus are far too tasty targets.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 24, 2017, 12:30:39 pm
So I decided to start poking around with creating custom skins and picked my old favorite to start, here is a preview:

(http://i63.tinypic.com/ftpord.jpg)

First I updated the paint to IJN Kure Grey, lightened the wood decking and adjusted the weathering.  I've always been irked with the bridge windows on the WG version being much too large so I scaled down the size(this included fixing the normal maps).  Out of all the changes I personally think it improves to overall look of the ship the most.  Blast bags were changed to the brown canvas that was used in wartime and the lower port holes have been covered over to match her late war refit.  The IJN sometimes painted the main fire control director white on their heavy units as a recognition feature and I felt it adds a little character to the otherwise grey ship.  Finally I recolored the Chrysanthemum to look a little more like gold and adjusted the anchors to be grey instead of black.

I'm waiting on the okay from Tanz to use some of his shared components and then I will look into releasing it to the community.  I also have an Amagi, König Albert and Mikasa(1905) in the pipe.
Title: Re: World of Warships - Now Available
Post by: ssmit132 on February 24, 2017, 09:29:55 pm
Nagato is looking nice and fresh. :yes:

I'm waiting on the okay from Tanz to use some of his shared components and then I will look into releasing it to the community.  I also have an Amagi, König Albert and Mikasa(1905) in the pipe.

As someone who has all three of those ships and Nagato up there, I look forward to seeing what you come up with. :)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 24, 2017, 09:58:18 pm
Thanks, as soon as I hear back from Tanz I will be compiling some packages to release them.

Also I've been busy:

(http://i65.tinypic.com/1zn2a95.jpg)

Not enough of a rivet counter to do exact Measure 30s schemes but I think I can mock up some pretty good stand ins.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 25, 2017, 08:05:24 am
Oh yes! Finally a reason to re-buy Bogue :) Looking good!
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 25, 2017, 10:21:46 am
Got the green light from Tanz so I will be putting together a set for initial release.  Does anyone have any suggestions for file hosting?
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 25, 2017, 11:26:10 am
Google drive + direct link generator?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 25, 2017, 01:32:24 pm
Can someone please test the below package for the Nagato?

Nagato (https://1drv.ms/u/s!Aq7BdoP4j3sYgRxUwCXiWAGxWAUd)

The unzipped file should include a content folder and camoflages.xml file that are placed into the latest resmods folder (0.6.1.1).  Note camoflage.xml stops camouflages from being displayed the game so that custom skins are displayed. 

Let me know that the link and files work, Thanks.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on February 25, 2017, 04:13:28 pm
Can someone please test the below package for the Nagato?
Let me know that the link and files work, Thanks.

The link works, and I downloaded it successfully. All the files are present, but I can't really test them at the moment. But the download works.

Anyway, to answer a previous question, I use mediafire for hosting this sort of thing, personally.
Title: Re: World of Warships - Now Available
Post by: Spoon on February 25, 2017, 04:35:18 pm
Oh yes! Finally a reason to re-buy Bogue :) Looking good!
But why though? You never look at your carrier during gameplay  :confused:
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 25, 2017, 05:16:53 pm
Okay, I started a thread with the initial run of skins on the NA WoWs Forum (http://forum.worldofwarships.com/index.php?/topic/117054-mod-slayers-skins-mostly-historical/)

So far I have Nagato, Amagi, Mikasa, König Albert and Bogue.   hopefully everything works  :nod:
Title: Re: World of Warships - Now Available
Post by: Enioch on February 25, 2017, 07:25:33 pm
Oh yes! Finally a reason to re-buy Bogue :) Looking good!
But why though? You never look at your carrier during gameplay  :confused:

How do you know?

Things have changed since you left the game Spoon.  :nono: Now everybody plays carriers and the UI has changed radically. All has been fixed. It's really a pity that you've left.  :p
Title: Re: World of Warships - Now Available
Post by: Spoon on February 25, 2017, 07:48:31 pm
How do you know?

Things have changed since you left the game Spoon.  :nono: Now everybody plays carriers and the UI has changed radically. All has been fixed. It's really a pity that you've left.  :p
(http://i.imgur.com/0KRRs82.png)
Title: Re: World of Warships - Now Available
Post by: Enioch on February 26, 2017, 08:45:00 am
(I think he knows I'm messing with him)  :nervous:
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 26, 2017, 08:55:50 pm
I've added the USS Saipan to my skin thread.

(http://oi63.tinypic.com/27xfdvt.jpg)
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 27, 2017, 06:27:22 pm
Okay, I started a thread with the initial run of skins on the NA WoWs Forum (http://forum.worldofwarships.com/index.php?/topic/117054-mod-slayers-skins-mostly-historical/)
So far I have Nagato, Amagi, Mikasa, König Albert and Bogue.   hopefully everything works  :nod:

Took her out for a spin in ranked. She looks great, keep it up :)

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rWUg5Sk9hbjRTeGc)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 27, 2017, 07:18:54 pm
Thanks, with the amount of feedback on the WoWS forums I was getting nervous something was wrong :P

Anybody have an Arkansas Beta?

(http://i64.tinypic.com/280k27t.jpg)

Based on an experimental scheme seen on the USS Nevada:

(http://i.imgur.com/lame8zZ.jpg)

The turret deflection markers were also something used on interwar BBs, though typically on just the super firing turrets.  Since this skin shares components with the Wyoming I will include a basic stock hull to match.  Once complete I'll put together a download.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on March 01, 2017, 01:30:09 pm
Speaking of planes, Flamu posted a vid pointing out that by using Spotter Planes instead of Cat Fighters you can leverage the top down view to reliably smack stationary boats in smoke.  I may need to take out Nagato with the E13A "Jake" and nuke some Belfasts.

Btw, I watched that video and tried it out. It works surprisingly well (I never thought of using the spotting craft in that way) and it's so satisfying to obliterate Belfasts/Fijis hiding in the smoke.
Title: Re: World of Warships - Now Available
Post by: Enioch on March 02, 2017, 06:40:02 am
Oh Darling, my Darling, I've missed you so...

(https://s3.postimg.cc/55pvlt5r7/shot_17_03_02_12_35_42_0859.jpg)

Dem 19 fires, topkek.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 02, 2017, 08:34:45 pm
The Yellow Rose of Texas has been added in MS 31.

(http://i67.tinypic.com/2a9e6c6.jpg)

Feel free to leave a comment on the WoWs thread if you're on NA so I can break up the double posting.  Honestly there is such a dearth of feedback I have no idea if anybody is using them :P
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on March 03, 2017, 04:56:16 pm
Feel free to leave a comment on the WoWs thread if you're on NA so I can break up the double posting.  Honestly there is such a dearth of feedback I have no idea if anybody is using them :P

Yep, that happens with mods. Can you check the download numbers? That might give a better idea of if anybody is using it.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 05, 2017, 07:37:10 pm
Feel free to leave a comment on the WoWs thread if you're on NA so I can break up the double posting.  Honestly there is such a dearth of feedback I have no idea if anybody is using them :P

Yep, that happens with mods. Can you check the download numbers? That might give a better idea of if anybody is using it.

I actually thought about that but One Drive doesn't display those metric, thanks Microsoft :P  At least traffic to the thread seems to be picking up even if nobody bothers to post.

Anyway Fusō is available:

(http://i67.tinypic.com/2mxkbvt.jpg)
Title: Re: World of Warships - Now Available
Post by: Spoon on March 06, 2017, 04:21:54 pm
French techtree leaked
(http://i.imgur.com/mRzcsZd.png)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 06, 2017, 04:29:18 pm
I'm sad the heavy cruiser Zut Alors didn't make the cut. :P
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on March 07, 2017, 02:00:17 am
New Kriegsmarine side-branch incoming, honhonhon.
Title: Re: World of Warships - Now Available
Post by: ssmit132 on March 07, 2017, 04:46:36 am
Hadn't actually got a chance to download your skins yet; doing it now. But...

Anybody have an Arkansas Beta?

The Yellow Rose of Texas has been added in MS 31.

Anyway Fusō is available:

Damn it, how do you know which ships I have? :P Literally the only one I don't have is Saipan (though I don't own Bogue at the moment on my NA account, I've used it before)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 07, 2017, 07:51:33 am
New Kriegsmarine side-branch incoming, honhonhon.

I was tired of all the flogged to death surrender tropes on the WoWs forum but that was actually clever.

Hadn't actually got a chance to download your skins yet; doing it now. But...

Damn it, how do you know which ships I have? :P Literally the only one I don't have is Saipan (though I don't own Bogue at the moment on my NA account, I've used it before)

Do you have a Leander?  That's what I'm playing with ATM.

I'm mostly trying to plug the holes left by Tanz and other folks whose work I use. 
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on March 07, 2017, 11:37:13 am
New Kriegsmarine side-branch incoming, honhonhon.
I was tired of all the flogged to death surrender tropes on the WoWs forum but that was actually clever.

I shamelessly stole that joke from the comments section of the EU WoWs page. Slightly tasteless but I LOLed nonetheless.
Quote
Do you have a Leander?  That's what I'm playing with ATM.

Leander skin, yes please! I just unlocked and bought Fiji, but I think I keep Leander in my port. She is just too much fun, it's like driving a roadster with a heavy machine gun mounted on top :)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 09, 2017, 08:22:37 pm
HMS Ajax (22) Leander Class added to my skins thread:

(http://i63.tinypic.com/28qs1g9.jpg)
Title: Re: World of Warships - Now Available
Post by: ssmit132 on March 11, 2017, 08:12:37 am
Do you have a Leander?  That's what I'm playing with ATM.

I do, actually - I got it from the Santa Convoys. :)
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on March 11, 2017, 09:13:14 am
Looking fine and ready to dance with Graf Spee at the River Plate :)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 13, 2017, 11:28:33 pm
HMS Minotaur added:
(http://i68.tinypic.com/fmlzkk.jpg)

Kongou sama added:
(http://i64.tinypic.com/2zdzwcy.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 20, 2017, 09:02:10 pm
Don't call me Junior! It's USS Independence!

(http://i67.tinypic.com/27zvtdj.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 25, 2017, 12:19:39 am
Whatever could this be?

(http://i64.tinypic.com/idsmqa.jpg)

(http://cdn-messrm-na.gcdn.co/static/4.7/style_emoticons/wows/look.gif)
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on March 25, 2017, 07:16:21 am
Based on the redness it could be Alabama ST, but it looks too small?
Title: Re: World of Warships - Now Available
Post by: Enioch on March 25, 2017, 10:09:16 am
Seriously, Slayer. Did you think I wouldn't recognise my darling under that red paint?  :wtf:

(https://s15.postimg.cc/l38d0mror/2014-05-19-650247.jpg)

I know that red wunz go fastah (http://i.imgur.com/zM8HkQ2.jpg), and that 5 kills equal a Kraken, but I can't identify the A12 logo and if there's any other reference here, it's gone way over my head.  :p
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 25, 2017, 11:54:47 am
Seriously, Slayer. Did you think I wouldn't recognise my darling under that red paint?  :wtf:

Correct on the Chassis

I know that red wunz go fastah (http://i.imgur.com/zM8HkQ2.jpg)

Triple normal speed, a veritable red comet? (http://cdn-messrm-na.gcdn.co/static/4.7/style_emoticons/wows/hmm.gif)
Title: Re: World of Warships - Now Available
Post by: Enioch on March 25, 2017, 01:52:57 pm
A cursory Google search points me towards a specific well-known anime series, which I unashamedly admit I have never seen.

Explain the Joke pls, in PMs if you dont want to spoil it for others.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 25, 2017, 02:37:08 pm
I think you got it right


Shimakaze, Red Comet Special available on the NA WoWs forum:

(http://oi65.tinypic.com/2mx35u9.jpg)
Title: Re: World of Warships - Now Available
Post by: Torchwood on March 25, 2017, 04:40:47 pm
It's three knots faster than a normal Shimakaze.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 28, 2017, 05:32:13 pm
Howdy,

If someone with a fully upgraded Ranger can do me a solid, please test the below:

Ranger (https://1drv.ms/u/s!Aq7BdoP4j3sYgTVQ17KMNJKi2ctU)

Top hull should look something like this:

(https://www.ibiblio.org/hyperwar/OnlineLibrary/photos/images/g230000/g236719.jpg)

If everything looks ship shape please take some nice screenies for me to use for my thread (Black Sea Port typically has good lighting), otherwise let me know if a texture is borked or missing.

Cheers,

-JB
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 29, 2017, 01:57:17 pm
(https://i1.wp.com/booklikes.com/upload/post/7/d/7d851c768839e2825d1c0313293fecbc.jpg)

Seriously I'd like to release Ranger Danger but I don't have USN CVs to test the top hulls or get screenies. :P
Title: Re: World of Warships - Now Available
Post by: Enioch on March 29, 2017, 02:08:59 pm
I think that's the problem. Nobody does.  :p

Go make some moonrune ships or something. I can test those.  :D
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 29, 2017, 02:39:34 pm
Whelp Tanz has already run through nearly all the IJN and KM ships, so I am trying to focus those lines that haven't been covered as much. 

Also while I don't play CVs the US Carriers in the MS series dazzle cams were sexy AF:

(http://www.steelnavy.net/sitebuilder/2016August/saraKK13.jpg)

Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on March 29, 2017, 03:14:43 pm
I sold my Ranger to get $$$ for Lexington :(

Will gladly test Lexington skins when you get to it :)
Title: Re: World of Warships - Now Available
Post by: CKid on March 29, 2017, 04:01:49 pm
I got a ranger, just need to patch warships first. Will update post soon.

Update

Well... I installed the skin mod, however there is no change to the ranger ingame.

(http://i.imgur.com/4wnKPwW.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 29, 2017, 06:26:32 pm
Okay, well that's what I get for building it on the 41 hull, lucky its just needs a filename fix.  Please try this one. (https://1drv.ms/u/s!Aq7BdoP4j3sYgTVQ17KMNJKi2ctU)
Title: Re: World of Warships - Now Available
Post by: CKid on March 29, 2017, 06:49:18 pm
Much better, looks sharp.

(http://i.imgur.com/x1J6P1q.jpg)
(http://i.imgur.com/KdqVddc.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 29, 2017, 06:52:26 pm
Great!  If you hold down the Right Mouse Button it drops the UI, if you could take a couple like that it would be fantastic.
Title: Re: World of Warships - Now Available
Post by: CKid on March 29, 2017, 07:29:49 pm
Here you go.

(http://i.imgur.com/CBxl0SB.jpg)
(http://i.imgur.com/HL0J0JV.jpg)
(http://i.imgur.com/F93bcZa.jpg)
(http://i.imgur.com/PwwqiUA.jpg)
(http://i.imgur.com/vzaczDR.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 29, 2017, 07:35:09 pm
Excellent thanks!
Title: Re: World of Warships - Now Available
Post by: crizza on March 30, 2017, 11:40:47 am
Totally missed info about italien ships.
Just watching Flamuu testing them.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 30, 2017, 11:51:51 am
Totally missed info about italien ships.
Just watching Flamuu testing them.

Ships plural? Do you mean the French Cruisers?  I thought only the Duca d'Aosta was in the pipe for the Regina Marina.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 30, 2017, 02:18:55 pm
I checked out Notser's stream while he was previewing the Baguettes and the Duca.  The Duca looked like a pretty fun little Tier VI, very VMF which makes sense since the Italians provided much of the advisory support for the Soviet naval programs.  While aesthetically they are attractive the Baguettes though don't look like my cup of tea, at least in this iteration.  Pretty much very fragile long range gunfire support.  AA was terrible (Essex DBs just trashed the Tier X while DAA was active :nervous:)and the unboosted speeds were anemic.  From what I saw they don't appear to be carry boats by any means and come apart if they get any kind of focus. 
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on April 03, 2017, 03:16:23 am
Yeah, I watched one of Flamu's streams when he was testing the Baguette cruisers, and I was not too impressed.

On the other hand, radar-equipped RN speedboats seem intriguing:

Title: Re: World of Warships - Now Available
Post by: TechnoD11 on April 05, 2017, 02:22:46 pm
(https://s24.postimg.org/b5kqvpcb9/shot-17.04.05_15.20.43-0962.jpg)
Ranger's still got it.
Also, Slayer's Ranger skin looks fantastic!
Title: Re: World of Warships - Now Available
Post by: Enioch on April 05, 2017, 02:35:37 pm
Pffffft. Carrier players.

I see your Ranger. And raise you an AA destroyer.

Akizuki's still got it.

(https://wowreplays.com/Replays/images/274d6ef374b5484c85bdc359d1c6aaa0.jpg) (https://wowreplays.com/Replay/33757-Enioch-Atlantic)
Image is hyperlink to replay
Title: Re: World of Warships - Now Available
Post by: Spoon on April 05, 2017, 02:47:53 pm
Yeah, wow. Look at all those planes you didn't shoot down. Amazing!  :p
Title: Re: World of Warships - Now Available
Post by: StarSlayer on April 05, 2017, 03:04:39 pm
Working on Sara at the moment
(http://i65.tinypic.com/2q0vret.png)

The Measure 32 11A she sported in 44 is probably my favorite all time scheme so I am pretty exited about this.  Though once I finish her and the Bama I need to take a break and actually well play the game :P

Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on April 05, 2017, 04:35:56 pm
Working on Sara at the moment

(https://68.media.tumblr.com/243cb525debd8a5364a026aee830aeb9/tumblr_inline_n9gkowgqrB1qlv6jf.gif)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on April 05, 2017, 10:29:24 pm
Well port side is done-ish, so far there was only a few incidents of annoying texture mirroring on the conning tower that I've had to adjust for. 
 
I really do love this scheme on this ship and wanted to share a WIP:

(http://i66.tinypic.com/2vtrvcp.jpg)

The starboard torpedo bulge was separated out as its own texture file, which may prove a pain when aligning the dazzle but other than that it should be smooth sailing texturing the other side.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on April 06, 2017, 01:52:07 am
Thats looks great!
Btw, can you export the UV layout from the models somehow, or do you need to go all trial&error? (paint stuff on the texture and then check where it ends up on the model)
Title: Re: World of Warships - Now Available
Post by: Enioch on April 08, 2017, 04:54:56 am
That is an excellent Dazzletoga. :yes:

Meanwhile, I hate hate hate my team. Seriously, go die in a fire. :mad:

(https://s29.postimg.cc/5gyu0g4uf/shot-17.04.06_20.50.49-0897.jpg)

(https://s29.postimg.org/l167qzeyv/shot-17.04.06_20.50.52-0497.jpg)

Props to the enemy Ibuki, who survived on ~500HP after our final encounter. Mother****er
Title: Re: World of Warships - Now Available
Post by: StarSlayer on April 10, 2017, 09:39:57 pm
Thats looks great!
Btw, can you export the UV layout from the models somehow, or do you need to go all trial&error? (paint stuff on the texture and then check where it ends up on the model)

The client needs to be unpacked so there maybe resources I haven't noticed.  Currently there are four files for each texture.  First is the primary texture file, two files I think correspond to the bump and shine maps( I had to modify these when I changed the bridge windows on Nagato and Amagi) and the last is a gray scale stencil file that might correspond to the UV layout? There typically are two "sections" per ship corresponding to the "deck house" and "hull" though some ships have three (Lexington) and I think the more modern ships are only a single section.  Since I use the default WG skin as the starting point its not that difficult working on the major sections but chasing down all the little gun tubs and details usually requires me to do a bit of trial and error.   That said this whole process has been learning as I go so it;s likely there are better methods to go about it than I am doing.

That is an excellent Dazzletoga. :yes:

Meanwhile, I hate hate hate my team. Seriously, go die in a fire. :mad:

How is the Ibuki post 6.3?  Did she suffer much from the loss of her stealth firing envelope?  Since 155 Mogami is getting a big traverse buff in 6.4 I think I may partake in some IFHE memes and finish the grind to the Tier IX.


Also this project ship has become my pride and joy:
(http://i65.tinypic.com/11813ye.jpg)

(http://i66.tinypic.com/302zaf5.jpg)

The stock config is complete, however, the fully upgraded deck house is different enough that I will have some problems getting everything lined up and tested correctly. 

I know its a lot to ask but if somebody on NA with a fully upgraded Lex would not mind letting me borrow their credentials for an evening to wrap this up please send me a PM.

Thanks a bunch.
Title: Re: World of Warships - Now Available
Post by: Enioch on April 11, 2017, 11:28:44 am
How is the Ibuki post 6.3?  Did she suffer much from the loss of her stealth firing envelope?  Since 155 Mogami is getting a big traverse buff in 6.4 I think I may partake in some IFHE memes and finish the grind to the Tier IX.

Stealthfiring in the Ibuki gave me maybe 2k-10k damage per game, in the opening phases. The important thing about her stealth, imho, was never her stealthfire capability (you can't hit **** at 16+ km) but her ability to disappear 20 seconds after lighting the enemy BB up from stem to stern.

(or, you know, going 'Pan-Paka-Pan!' and making an appearance @ under 10km in a destroyer furball. The Atago can do that better, but the Ibuki is no slouch either).
Title: Re: World of Warships - Now Available
Post by: StarSlayer on April 13, 2017, 06:05:37 pm
I know its a lot to ask but if somebody on NA with a fully upgraded Lex would not mind letting me borrow their credentials for an evening to wrap this up please send me a PM.

Thanks a bunch.

Okay Indecent Proposal time, 3000 Doubloons to spend a night with your Lexington.  Prospective Woody Harrelsons please send me a PM.  :P

(https://s-media-cache-ak0.pinimg.com/736x/f6/71/bf/f671bff0a58bd9a871cf05f009a0ea9b.jpg)

Otherwise I will need to guesstimate a bunch of splinter shields for the top hull.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on April 14, 2017, 08:08:57 am
Does WG lock out accounts from regions based on IP or something?
If not , can you borrow my credentials on the EU server for some hot Lexington action? No doubloons requried ;)
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on April 17, 2017, 09:17:22 am
PM sent.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on April 21, 2017, 11:11:51 pm
Saratoga Project is complete!

(http://i65.tinypic.com/24d4z6d.jpg)

You can find her on my Skins thread on the NA forum, I'd like to thank Col.Fishguts for helping me with testing the top hull!
Title: Re: World of Warships - Now Available
Post by: The E on April 22, 2017, 10:41:46 am
Playing Tier X is, more often than not, a losing proposition (as in, if you're not paying for premium, you're losing money; even if you do, making money isn't guaranteed).

Sometimes, however, sometimes it's a bit different.

(https://i.imgur.com/Rtr602z.png)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on April 22, 2017, 01:20:23 pm
Continued excellent work, StarSlayer! Looks sweet.

And nice Kraken, E! But... how only 7 secondary hits? What kind of sniping monster is the Montana?
Title: Re: World of Warships - Now Available
Post by: The E on April 23, 2017, 02:51:00 am
It's pretty great.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on April 24, 2017, 06:17:12 pm
(https://fedora.digitalcommonwealth.org/fedora/objects/commonwealth:0p096j751/datastreams/access800/content)

Paint in progress:

(http://i68.tinypic.com/dp6znt.jpg)
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on April 26, 2017, 02:18:10 pm
Saratoga Project is complete!


She's totally hawt!
(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rem1nVjJwaS1MY2s)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on April 26, 2017, 08:29:57 pm
South Dakota class in MS32/11D is available on the NA forum

(http://i65.tinypic.com/91ch3l.jpg)
Title: Re: World of Warships - Now Available
Post by: Enioch on May 13, 2017, 08:37:18 am

Grey Ghost teased.
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on May 22, 2017, 10:06:25 pm

I am not one for usual YT drama but **** seems to have really hit the fan with this one.
That statement from WG NA...What were they thinking?
Title: Re: World of Warships - Now Available
Post by: Enioch on May 23, 2017, 04:51:51 am
Could have been a simple miscommunication. And/or the need to offload blame. And /or what people in other forums hilariously called exploiting the current "political and public relations meta".

Unfortunately, WG does NOT do PR. Period. They cannot comprehend the term.
Title: Re: World of Warships - Now Available
Post by: The E on May 23, 2017, 04:55:48 am
Also check out Jim Sterling's coverage:
Title: Re: World of Warships - Now Available
Post by: StarSlayer on June 01, 2017, 10:24:07 pm
Got this on the skids:

(https://preview.ibb.co/co0aFv/shot_17_06_01_23_06_05_0007.jpg) (https://ibb.co/bH8j8F)

Roughly based on a scheme worn by the QE in 43.

Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on June 04, 2017, 06:48:42 am
Roughly based on a scheme worn by the QE in 43.

That's very nice, did the real Hood never get her own camo pattern?

On a related note, I recently upgraded from Fiji to Edinburgh, but I cannot find any decent looking skin for her.
Neither Tanz nor Wyvern seem to have anything for her. Are there other places to look for, or are can the Belfast skin be repurposed?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on June 05, 2017, 07:42:46 am
Not to my knowledge, Hood being the showboat of the RN got the short end of the stick on yard time.  She was due up for a major refit and was still sporting a plain gray paint when she had her fated encounter with Bismark.  Had she survived Denmark Strait she likely would have been given the same treatment as the Renown and the Elizabeths:

(http://www.hmshood.com/history/construct/hood42t.jpg)

Title: Re: World of Warships - Now Available
Post by: Darius on June 05, 2017, 08:02:58 am
I'm a little torn.

On one hand that refit would have made a pretty sweet fast battleship, if a bit long in the tooth.

On the other she would have likely faded into obscurity during the war and ended up as a scrap at wars conclusion without being as famous as she is now.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on June 07, 2017, 09:57:17 am
I missed most of the Bismarck missions, until I started playing again on Monday. I thought I would have time to finish them and get the ship, but I only made it to the last part of stage 6 this morning before basically falling asleep in my chair. So no massive battleship for me, this time :(

EDIT: I'm dumb. I just now realized that the Bismarck is a regular tier VIII BB that I'll get eventually anyway. So I've got that going for me, which is nice.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on June 13, 2017, 08:18:09 pm
Soooooo... Is anybody else playing the PvE mode? Because it's a whole lot of fun, and highly challenging.

And I'm consistently getting good and sunk, and was hoping for some moral support :)
Title: Re: World of Warships - Now Available
Post by: Blue Lion on June 14, 2017, 09:10:38 am
I'm getting destroyed but it's mostly because I only am up to 5 in destroyers and they suck for that. It's also hard to convince people not to cowboy out but to hold and focus fire. If it gave more exp or money I would be more interested but for now it's just fun to do every now and then.
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on June 14, 2017, 07:25:43 pm
Perhaps a few of us HLPers should get a division together to really get those stars.
I'll be online Friday evening (eastern time), anyone else up for a good run of PVE?
Title: Re: World of Warships - Now Available
Post by: Blue Lion on June 15, 2017, 06:35:21 am
What exactly is the reward for winning? I've never won one so I don't know.
Title: Re: World of Warships - Now Available
Post by: CKid on June 15, 2017, 04:38:47 pm
Signals Flags, camo, a 10 skill Commander, and 1 day of premium depending on the number of secondary objectives you complete. The 2nd operation way less difficult compared to the 1st. Having played it several times, I haven't lost yet. Major keys to winning is having one member of the team playing CV and focus fire.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on June 27, 2017, 12:10:03 pm
I had a fun battle in my Gneissenau yesterday.

The other team had gotten a Bismarck and Tirpitz into our cap, with a North Carolina on the way.

We had a badly wounded New Mexico trying really hard to escape. Our whole team was a little too far away to defend. I was the only one in range to do anything until they got turned around.

So I charged headlong at three tier 8s. I was going to get to torpedo range and hopefully hit the Tirpitz. But at least I could buy some time and reset until friendly bbs could get in range, while our cruisers capped.

And it worked! I got sunk pretty hard and missed the torps, but I scared the Bismarck out of the cap circle and badly hurt the NorCar. And then our two bbs came in slowly and kept resetting, and we won!
Title: Re: World of Warships - Now Available
Post by: Gray on August 25, 2017, 07:22:03 am
Another of Greedgamings frak-ups.

The Graf Zeppelin disaster! WG EU already started removing iChases review video from threads.
Nice way of making money WG, EU CC are silent ( or have to be), while the few american get censored on the EU forums. 

It would be nice if players would spread the word to other forums and platforms.  long version on NA and EU forums, short version: Do NOT Buy Graf Zeppelin, it is an utter broken piece of garbage and according to an post by the DEVS(!) intended this way!!!


https://forum.worldofwarships.eu/topic/85549-graf-zeppelin-is-an-insult-to-paying-customers/?page=13
Title: Re: World of Warships - Now Available
Post by: crizza on August 25, 2017, 09:32:09 am
Had a Zeppelin in one battle, it devasted DDs with her secondaries :D
Title: Re: World of Warships - Now Available
Post by: Enioch on August 30, 2017, 02:06:09 pm
This ****ing team. I've never (successfully) carried so hard.

(https://s26.postimg.cc/jehgiekex/shot-17.08.30_22.02.53-0249.jpg)

(https://s26.postimg.org/f6mo9nizd/shot-17.08.30_22.02.50-0191.jpg)

Look at that ****ing base XP. LOOK AT IT.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on August 30, 2017, 05:12:31 pm
Queue for battle: 2 CVs, 167 BBs, 5 CAs, 4 DDs

Love a new ship line launch <3
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 30, 2017, 09:56:19 pm
Holy minollies, put Enioch down for a spine replacement cause he used up all the carry potential of the current one :P
Title: Re: World of Warships - Now Available
Post by: Enioch on August 31, 2017, 02:35:54 am
Queue for battle: 2 CVs, 167 BBs, 5 CAs, 4 DDs

Love a new ship line launch <3

EU still hasn't brought her servers back online, but yeah, that seems reasonable. I think I'll be taking my second boatwaifu out this weekend, farm some fire damage on the XP pinatas.

Holy minollies, put Enioch down for a spine replacement cause he used up all the carry potential of the current one :P

Pretty much. I've got Shimakaze and Ibuki on massage duty overtime, and my back still hurts. :pimp: :P
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 31, 2017, 08:05:41 am
Just a heads up Tanz released skins for KGV trough Conq and they look great. (https://forum.worldofwarships.com/topic/22352-tanzs-shipyard/#comment-643758)

(https://frm-wows-us.wgcdn.co/wows_forum_us/monthly_2017_08/59a56ed915b03_KingGeorgeV1.jpg.49db0e2d0135274732fc989a68a5fb91.jpg)
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on August 31, 2017, 10:20:53 am
Also the new weapons/damage graphic effects look fidelitous!

[attachment stolen by Russian hackers]
Title: Re: World of Warships - Now Available
Post by: Spoon on September 03, 2017, 04:56:15 am
Also the new weapons/damage graphic effects look fidelitous!
The same old weapon effects, they're just scaled up.
Title: Re: World of Warships - Now Available
Post by: Enioch on September 03, 2017, 10:27:12 am
Wow, the salt, Poi-senpai... :p

Come back to the game and then say that. There's a new premium wehraboo T8 carrier I'm hearing the absolute best about.  ;)

In all fairness, the new effects look big and impressive and the dynamic lighting is very nice, but they sometimes give me the impression that they're low-FPS or something.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on September 04, 2017, 10:02:30 pm
I'm still hankering for more dynamic wakes...

(http://pwencycl.kgbudge.com/images/K/a/Kagero_class__fq_fulres.jpg)

That and update the tree Kagerō with the ultra Weeb HD version.  Course it will be like the EZ8 and remain low rez for years despite the Fury being around.
Title: Re: World of Warships - Now Available
Post by: Spoon on September 05, 2017, 05:35:46 am
Wow, the salt, Poi-senpai... :p

In all fairness, the new effects look big and impressive and the dynamic lighting is very nice, but they sometimes give me the impression that they're low-FPS or something.
I'm just speaking the truth though. WoWS uses explosion spritesheets, most of these sheets don't exceed more than 60 frames. I know because I extracted them. They're just reusing the same explosion sprite effects but upscaled them. The impact effects on the water are all exactly the same sprite, so it looks kind of weird and fake to have every shell throw up the exact same splash of water.

I'm not saying its not an improvement over what it previously was. But I'm far from impressed. It just highlights to me how old russian rubbish the game engine is.

Come back to the game and then say that. There's a new premium wehraboo T8 carrier I'm hearing the absolute best about.  ;)
  :lol:
I've been following the graf zeppellin debacle, quite hilarious.
Title: Re: World of Warships - Now Available
Post by: Deathsnake on September 05, 2017, 07:49:50 am
https://youtu.be/qJstuENPcaM

if you can Play with it - very dangerous - if the enemy carrier Player is a noob :D
Title: Re: World of Warships - Now Available
Post by: Enioch on September 06, 2017, 08:24:15 am
0.6.11 is being tested. (https://worldofwarships.eu/en/news/public-test/base-builder/)

Remind me why I should be smoking up my BBs as a DD again?
Title: Re: World of Warships - Now Available
Post by: Flaser on September 06, 2017, 04:58:29 pm
After Enioch's excellent "Rule the Waves LPs" I couldn't hold back anymore and decided to spruce up my life with some naval action.
WoWS has been a pretty nice experience so far (unlike the last FTP game I played... cough MW:O), my only complaint is the lack of decent communication in-game. For the life of me I can't seem to be able to get VoIP to work.

That said, I enjoy getting my own set of ship-girls DDs and CLs, I'm up to Tier V on the Japanese branch.

PS.: Looking for group, I'm playing on the EU server.
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on September 29, 2017, 04:50:51 pm
The most epic game i have ever played in WoWS...
...but I forgot to re-enable replays when i reinstalled WoWs  :mad:
(http://i63.tinypic.com/23kb0oy.jpg)
https://imgur.com/a/os09H
Title: Re: World of Warships - Now Available
Post by: Jeryko on September 29, 2017, 10:17:15 pm
Any former JBX (FS1/2/EvE) or HRV (EvE) members playing? Myself and JBX Skywalker (original founder, the 'J', goes by another name now) have been playing for a few months and have created [JBX] in game. Started off as a private thing for just us, but with this new Clan Battle and Clan port thing, we figured we'd throw around the idea of inviting others. 

Now, we're pretty casual - my work schedule prevents play 7 days at a time (7 on, 7 off) and he has got work and kids and such. But if anyone is interested in some respectful gaming, former JBX or not, we'd be happy to have you, even if we are casual.

EDIT: We're on NA server
Title: Re: World of Warships - Now Available
Post by: Mikes on October 04, 2017, 05:47:20 am
WoWS has been a pretty nice experience so far (unlike the last FTP game I played... cough MW:O)

Don't worry. It gets worse the longer you play.  ;7
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 29, 2017, 09:37:37 pm
If anyone is looking for a skin for the Gallant or HSF Harekaze check out my thread. (https://forum.worldofwarships.com/topic/117054-mod-slayers-skins-mostly-historical/?page=3)

(http://i64.tinypic.com/2w3422c.jpg)

(http://i67.tinypic.com/ofzis.jpg)

Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 05, 2018, 05:58:05 pm
If you were running Tanz's VMF cruiser skins and wished you had one for Kutuzov the Burninator then look no further...

Well look on my WoWs forum skin thread. (https://forum.worldofwarships.com/topic/117054-mod-slayers-skins-mostly-historical/?tab=comments#comment-2835116)

(http://i63.tinypic.com/6zvaqq.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 11, 2018, 06:18:35 pm
Unlocked La Glassicannon through the winter campaign and made a simple Measure 22 skin for her:
(http://i67.tinypic.com/1214ja0.jpg)

Initial impression is that this is a zero margin for error (Woops there went all my HP in a single angle penetrating salvo :eek2:) non carry boat.  But if you stay in a position were you can leverage teammates as ablative shields and DPM farm for all she's got she can do alright.  Plus she is a pretty french girl and I can forgive some of her faults because of it.

(http://i64.tinypic.com/15i5gld.jpg)

 
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on January 11, 2018, 07:01:03 pm
I do like the La Gal.

And I've been meaning to say it before, but your skins are all very well-done and nice looking, Starslayer.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 16, 2018, 09:10:52 pm
Thanks man, well my Skin Thread is in some kind of review purgatory on the WoWs forum bit I have skins for a few ships ready to go.  Including:
(http://i67.tinypic.com/madwn5.jpg)

Also that feel when you zipper up a domination win but the remaining three members of your team are baked potatoes and all decide to Charge of the Lightheaded Brigade instead of letting the Caps win.  Seriously two of them were in Cans and the Reds only had BBs left.  I don't understand.

(http://i64.tinypic.com/xmlb9y.jpg)
Title: Re: World of Warships - Now Available
Post by: Blue Lion on January 18, 2018, 02:10:00 pm
I got my Missouri and just the Nelson. Now to grind up to the Mushashi.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on January 19, 2018, 08:04:52 pm
Tier X Match making?  Tears of the Players? My Lady Amatsukaze cares not.
(http://i68.tinypic.com/nn0co9.jpg)

Amagi still the besto BB.  Also the blaring your horn Pacific Rim style as you close into man fight and whip Musashi and Bismark is a hoot.
(http://i66.tinypic.com/iejtz8.jpg)
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on January 19, 2018, 11:58:10 pm
https://imgur.com/a/LyneI
Couldn't Carry hard enough  :mad:
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 05, 2018, 09:22:46 pm
Okay finally managed to spin up a new thread on the WoWs forum. (https://forum.worldofwarships.com/topic/149179-0702-slayers-skins-20-mostly-historical/)  Their forum moderation frankly sucks.  Anyway things that are new/updated since the last thread:

IJN:
(http://i67.tinypic.com/149cfvr.jpg)
(http://i63.tinypic.com/33a82rq.jpg)
(http://i66.tinypic.com/2nqa74k.jpg)
(http://i65.tinypic.com/2qw1z44.jpg)

RN:
(http://i67.tinypic.com/2449jr5.jpg)
(http://i65.tinypic.com/2m26jck.jpg)

Kaiser Zerstörer:
(http://i65.tinypic.com/s4ngqd.jpg)
(http://i65.tinypic.com/149ozsj.jpg)
(http://i66.tinypic.com/f0d7a0.jpg)

Get em before the forum bug eats another thread  :nervous:
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on February 05, 2018, 11:17:49 pm
I'll take that Izumo, I think, yes.

In other news: got a kraken award in my Furutaka, thanks in part to a pair of Atlantas who insisted on focusing me with HE while a New York and Schors dismantled them. I managed to citadel one of the Atlantas which felt really good (to me, probably not to him).
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 06, 2018, 04:38:52 pm
Those are some nice paint jobs, the Kaiser boats look hawt with their red funnel.
Do you do the weathering yourself, or is that already present in the original maps?

In case you ever feel like doing more US CVs and need to borrow an account, PM me.
I used the recent ranked season to level up the Lexington (AP bombs on German BBs = topkek) and now have a brand new Essex sitting in port.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 07, 2018, 07:34:10 am
Those are some nice paint jobs, the Kaiser boats look hawt with their red funnel.
Do you do the weathering yourself, or is that already present in the original maps?

In case you ever feel like doing more US CVs and need to borrow an account, PM me.
I used the recent ranked season to level up the Lexington (AP bombs on German BBs = topkek) and now have a brand new Essex sitting in port.

The weathering comes on the base texture file, I'll sometimes tone it down or add some back in during the process.  Thank you very much for the Essex offer.  She, Enterprise and Midway are the remaining USN CVs I need to complete and the Essex class had a lot of gnarly MS 32 schemes.  Let me know when you have the Hull upgrades all available and I will probably start up on that project. 
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 07, 2018, 11:59:16 pm
(http://i63.tinypic.com/34jei4p.jpg)

I'll have this Fräulein available tomorrow if you like to club in your Kaiser Schlachtschiff
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 10, 2018, 09:05:30 pm
New stuffs now available:

(http://i64.tinypic.com/51a3c3.jpg)
(http://i65.tinypic.com/11hz09l.jpg)
(http://i63.tinypic.com/33ufv5f.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 11, 2018, 02:37:39 pm
Baguette contre-torpilleur:
(http://i64.tinypic.com/2h6tspl.jpg)
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on February 13, 2018, 01:58:27 pm
these are some beautiful skins, starslayer! I admire your dedication.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 15, 2018, 11:56:05 pm
Have three French BBs in the works, including Fusil à Pompe:
(http://i64.tinypic.com/2ymang8.jpg)
Title: Re: World of Warships - Now Available
Post by: The E on February 17, 2018, 06:33:19 am
(https://i.imgur.com/IRuJaGy.jpg)

look who i found
Title: Re: World of Warships - Now Available
Post by: General Battuta on February 17, 2018, 10:23:22 am
Nnggg Tim oner
Title: Re: World of Warships - Now Available
Post by: StarSlayer on February 23, 2018, 05:45:17 am
This Tin Can just rips it up:
(http://i64.tinypic.com/n4k4ut.jpg)

Also new Textures de Baguettes available:
(http://i64.tinypic.com/zuwx1.jpg)
(http://i67.tinypic.com/w2bptk.jpg)
(http://i68.tinypic.com/11k9qtk.jpg)
(http://i63.tinypic.com/312d53m.jpg)

Have not managed to bag a Richelieu but fingers crossed.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on February 25, 2018, 08:21:33 am
Let me know when you have the Hull upgrades all available and I will probably start up on that project. 

I have the Essex fully pimped out now, in case you feel like painting CVs.
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on February 27, 2018, 05:15:19 am
Fun game in the Sims

[attachment stolen by Russian hackers]
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 02, 2018, 04:24:09 pm
Le Dakka Monsewer, Le Dakka all the things...

(http://i64.tinypic.com/2q8rbev.jpg)

Seriously this homely tub is abusive to things that can't bounce 30.4cm

Also Croiseur Neil deGrasse Tyson available:
(http://i63.tinypic.com/2zfq140.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 06, 2018, 12:00:52 am
Au pas camarades, au pas camarades,
Au pas, au pas, au pas,
Au pas camarades, au pas camarades,
Au pas, au pas, au pas.

(http://i67.tinypic.com/2u5g9ch.jpg)

Needs some more tweaks and a stock hull, but it will be ready this week I judge.
Title: Re: World of Warships - Now Available
Post by: Enioch on March 06, 2018, 02:48:33 am
OK, that is utterly beautiful. I might be tempted to grind the baguettes just to see that camo in-game.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 06, 2018, 08:43:22 am
The best is it went together like a new tool Tamiya kit, probably the easiest dazzle scheme I've had to work on.  The texture files for this one were really well laid out.

I think its a pretty decent line overall.  Lyon is "Quantity has a quality all its own" made manifest.  Alsace looks pretty awesome-sauce in most of the footage I've seen.  I have not had an opportunity to take the Richie out in PVP but she looks like a good blend of flanker/bow tanker.

Speaking of kits I picked up the new 1/350 Seydlitz from Hobby Boss, will post some pics as I go.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 06, 2018, 06:11:10 pm
And she is available:
(http://i68.tinypic.com/qx9cpi.jpg)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on March 06, 2018, 11:24:14 pm
Possibly silly question: how do you override a camouflage (for example, Type 5) with your pretty custom camo? Is it something to do with that .xml file? What and where do we do with it?
Title: Re: World of Warships - Now Available
Post by: StarSlayer on March 07, 2018, 07:47:15 am
Yep, the camoflages.xml is used to suppress the appearance of the WG camos.  If you are feeling adventurous there is an content unpacker somewhere on the forums that you can download and extract the raw file and edit specific ships.  Since I've been using this since CBT and pretty much have edited textures for most lines I just blanket suppress the lot(no skittles barf ships for me).  You do need to be a little more cognizant of your camo stocks though since it will not be readily apparent if you are running nekkid.

Both the content folder and xml go into the latest mod folder, in this case 7.2.1 and will need to be moved to the latest when a patch drops:
(http://i64.tinypic.com/2exlifa.png)
Title: Re: World of Warships - Now Available
Post by: The E on April 13, 2018, 12:04:44 pm
That moment when you Montana and manage to sneak up on someone

(https://i.imgur.com/ERAoJUa.png)

(I have seen Cruisers or Destroyers disappear after one perfect salvo. BBs, however? Not once. Until today.)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on June 04, 2018, 03:42:48 am
Soon...


(http://i68.tinypic.com/2589smo.jpg)

(https://frm-wows-us.wgcdn.co/wows_forum_us/emoticons/cap_look.gif)
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on June 17, 2018, 02:23:42 am
(https://s8.postimg.cc/7pe0jsiat/shot-18.06.16_21.48.50-0407.jpg)

This is the most fun ship I have ever played.

Title: Re: World of Warships - Now Available
Post by: StarSlayer on June 27, 2018, 03:13:48 pm
(http://i67.tinypic.com/r08ao6.jpg)

Helena skin is available.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on June 28, 2018, 04:25:10 am
Just keep slinging fifteen rounds of 155mm HatE down range.

(http://i68.tinypic.com/35i808z.jpg)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on June 28, 2018, 06:02:53 am
Flippin' heck, 274 main battery hits!
Title: Re: World of Warships - Now Available
Post by: StarSlayer on June 28, 2018, 03:01:47 pm
The shells still need to log their flight plans with NASA and she can get squished when focused, but if you can leverage islands and friendlies to stay ignored and keep those guns humming she can rack up the DPM.
Title: Re: World of Warships - Now Available
Post by: Enioch on June 28, 2018, 06:08:19 pm
Mfw Scourge thinks that 274 hits is a lot.

(https://s15.postimg.cc/5gcti82zf/akagi_and_akizuki_kantai_collection_drawn_by_hinata_yuu_e1c6e.jpg) (https://postimages.org/)

(https://s15.postimg.cc/5gcti70ej/shot-18.06.25_18.11.41-0623.jpg) (https://postimg.cc/image/w1fcdr2rr/)

(https://s15.postimg.cc/pnq9ahq63/Dakkadakka.jpg) (https://postimages.org/)

Title: Re: World of Warships - Now Available
Post by: StarSlayer on June 28, 2018, 06:37:28 pm
How many shattered?  ;7
Title: Re: World of Warships - Now Available
Post by: Spoon on June 28, 2018, 06:52:10 pm
Akiducky is cheating, that's a no count!
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on June 29, 2018, 12:32:41 am
Oh yeah, I did see that earlier, but forgot to register my mind-blowed-ness at the time.
Title: Re: World of Warships - Now Available
Post by: Enioch on June 29, 2018, 09:53:11 am
@Spoon: She's a ship, she has guns. No cheating here. Go play her and do better  :p

@StarSlayer: Surprisingly few, actually. That game involved me mostly farming AP damage off broadsides. My HE usually shatters around 50% of the time when shooting CAs and BBs (Ducky is accurate, but not accurate enough to land all hits on superstructures) but when you have e.g. a Musashi at c. 7 km giving you full broadside, you just pump AP into his upper belt and score about 3k damage every 3 seconds.

I did a calculation after the game. Assuming my average hit ratio of ~50% in the Aki is representative of the game, and given Aki ROF, I was holding down the fire button for a total duration of 11 in-game minutes.

...

Also, I've been trying a cheeky new build (http://shipcomrade.com/captcalc/1100000000000001000010000010110019) on her, a build that I call 'Dissuade Unwanted Carrier CAPs' ('D.U.C.C.'). I usually div up with a friendly CV and we go facerolling enemy randoms.

These are my stats after I switched from the 'orthodox' gunship build to the new build, in which you embrace your inner CL and laugh at all the other CLs for having a citadel.

(https://s8.postimg.cc/tjpj44yvp/Aki_Stats.jpg) (https://postimages.org/)

As you can see, she can now Protecc
she can Attacc
but mostly, she can DUCC.

Nobody expects a DD with a permanent 79 AA rating, a no-fly zone 14.4 kilometres across and a gun range of 15 km (and yes, I can consistently land HE on stupid bowtanking BBs at that range, usually over two islands. Burn, mother****ers, burn).

I've had to bench her for a bit and play the Zao, because the new US CLs with their radars and AA are ****ing up my meta, but she'll be back soon enough.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on June 29, 2018, 07:21:25 pm
Nice! I am tempted to move my Yugo skipper over and respec since I only have a 10pt available and Akizukini needs more than that to click.

Also Big Mamie available:
(http://oi67.tinypic.com/2cmx7cn.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on July 10, 2018, 01:07:23 pm
Haida

(http://i64.tinypic.com/33ky5nl.jpg)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 12, 2018, 03:22:18 am
USS Boise

(http://i65.tinypic.com/25z58ig.jpg)

In most ways its just a crappier Helena, but that heal just lets you crank out that much more DPM and bully other ships one on one:
Spoiler:

(http://i65.tinypic.com/6tiuts.jpg)
(http://i67.tinypic.com/5y702v.jpg)


Barcaza de la Prisión

(http://i65.tinypic.com/25fq8t1.jpg)

Pan Asian DDs VIII-X in MS 22

(http://i66.tinypic.com/9ko1t0.jpg)
(http://i64.tinypic.com/1r6iz7.jpg)
(http://i64.tinypic.com/6oeliu.jpg)
(http://i65.tinypic.com/28aui5y.jpg)


Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on August 12, 2018, 12:26:28 pm
Pan Asian DDs VIII-X in MS 22

Those look very sexy :yes:
My Pan-Asia grind stopped at Jianwei because that ship is so underwhelming. Maybe your nice skins motivate me to grind up further.
Title: Re: World of Warships - Now Available
Post by: Enioch on August 14, 2018, 06:03:25 am
My clanmates tell me that they are exceptional from T8 upwards. The Gadjajajajajaja Madraraja, in particular seems to be a gem.
Title: Re: World of Warships - Now Available
Post by: Spoon on August 16, 2018, 10:37:57 pm
https://www.reddit.com/r/WorldOfWarships/comments/97gmda/the_damage_farm/
Enoich spotted in a screenshot in this thread.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 17, 2018, 12:56:22 am
He did everything he could...
Title: Re: World of Warships - Now Available
Post by: Enioch on August 22, 2018, 01:14:58 pm
I actually remember that game.

I did.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 22, 2018, 01:27:39 pm
I assume you are looking forward to the tier IX and X Sugoi-zuki?  :drevil:
Title: Re: World of Warships - Now Available
Post by: Enioch on August 22, 2018, 01:44:27 pm
I have 2.5million XP saved up on the Duck

That is all.

EDIT: That is not all.

I am on YT (regarding the Duck):


If you feel like it, please subscribe to my dear clanmate StatsBloke. He's trying to be a CC and he needs subs and discussion!
Title: Re: World of Warships - Now Available
Post by: HLD_Prophecy on August 22, 2018, 02:33:58 pm
Anybody play World of Tanks? :P
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 22, 2018, 05:11:20 pm
I occasionally feel the urge to play again, but then I think of having to re-hone my skill set on top of all the frustrating teams.  I find in WoWs that it is much easier to turn out a good personal result in spite of how dross the team is, so I don't get pissed like I would playing WoT.

btw
I have Iowa, Buffalo and Ibuki all unlocked and enough Free XP and creds to deck out one.  Any suggestions?
Title: Re: World of Warships - Now Available
Post by: Enioch on August 22, 2018, 07:14:21 pm
My personal preferences say Ibuki.

Common sense says Iowa.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 22, 2018, 11:18:17 pm
Yeah I am kinda leaning towards the Iowa, I enjoy the Missouri and I'd like to get my hands on the Montana as my first Tier X BB. 
Title: Re: World of Warships - Now Available
Post by: Enioch on August 23, 2018, 06:29:36 am
I do not have the Iowa, but my clanmates tell me that Iowa =!!!!!! Missouri

Something about guns in the Iowa being a lot better.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on August 24, 2018, 06:20:23 am
Enioch!

Are you on the EU or NA server?

Also, watching that video and reading your posts are really helping my Akizuki game. Got like 160 main battery hits and 50k damage last battle (which is really good for me).
Title: Re: World of Warships - Now Available
Post by: Enioch on August 24, 2018, 04:13:47 pm
Scourge!

I am on EU.

Glad to hear you're learning to enjoy the Ducky. That is still less than what she can offer you, though. Aim for a solid 250-300 hits per game, and don't be afraid to use AP against broadsiding DDs at 7-10km. Ducky AP melts them.

BTW, if anyone cares, StatsBloke (the clanmate who hosted me) is aiming to become a Community Contributor and has a Discord channel here: https://discord.gg/HFwQn5j

Join us for stats, whining, and whining about stats. Stay for the jokes and the alcohol.

Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on August 28, 2018, 12:28:34 am
I had a phenomenal game yesterday in my Friedrich der Große. I feel it was a fitting send-off for the ol' girl before she gets retired for a Großer Kurfürst tomorrow. Unfortunately, I didn't realize that I had forgotten to re-enable replays in June, so this screenshot is all that remains of the battle:

(https://i.imgur.com/6Ce3NFB.png)

(Please ignore Kantai Collection UI mod...  :nervous:)

EDIT: Also, that XP income is with a LOT of flag and camo bonuses applied.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on August 28, 2018, 05:07:28 pm
I had a phenomenal game yesterday in my Friedrich der Große. I feel it was a fitting send-off for the ol' girl before she gets retired for a Großer Kurfürst tomorrow. Unfortunately, I didn't realize that I had forgotten to re-enable replays in June, so this screenshot is all that remains of the battle:

I also enjoy Fat Freddy a lot. Like many other T9s it enjoys a certain inconspicuousness when thrown into T10 matches. The T10 ships pull all the aggro on them, so you get to pull of some bold moves and survive.
And Freddy is just so damn tanky that I often just pop hydro and follow friendly DDs into the cap, attention-whore around, blap some cruiser, endure all the hate and then retreat to heal up, only to repeat the same move 2 minutes later.

209 secondary hits, resulting in 2x close quarters experts, kek.

[attachment stolen by Russian hackers]
Title: Re: World of Warships - Now Available
Post by: StarSlayer on August 29, 2018, 02:12:52 pm
Tanz has some nice skins (both camo and Kure grey) up for the new IJN Cans: https://www.facebook.com/TanzShipMods/
 (https://www.facebook.com/TanzShipMods/)

(https://scontent.fbed1-2.fna.fbcdn.net/v/t1.0-9/40361901_330263514205335_5910083979519721472_o.jpg?_nc_cat=0&oh=3210955a7bd865654ae6a44049b91206&oe=5C369BF5)

I ended up springing for the Iowa, the shell flight times seem different to what I expect but otherwise its been a beast both times I've taken her out.
Title: Re: World of Warships - Now Available
Post by: TechnoD11 on September 19, 2018, 04:47:19 am

 :D
Title: Re: World of Warships - Now Available
Post by: Enioch on September 19, 2018, 09:03:54 am
<all the submarine memes>

WG lost a massive opportunity by not including this steampunk design in the halloween event:

(https://i.postimg.cc/k5dvpdB0/PGB_yellow_Submarine.gif)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on September 19, 2018, 01:35:11 pm
Welp, that's one way snuff out the upset over the Wee Vee. (https://frm-wows-us.wgcdn.co/wows_forum_us/emoticons/cap_hmm.gif)

It will be dumb if they try to shoe horn them into PvP but I guess its finally happening.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on September 25, 2018, 01:03:57 pm
So 7.9 pulled an Operation Crossroads on pretty much all custom skins.  I chatted with another modder, zFireWyvern, and he had snooped out the fix on the RU forums:

https://forum.worldofwarships.ru/topic/26291-0780-шкурки-на-корабли-от-vikingrdd-anime-warhammer-darksiders/?page=117&tab=comments#comment-4995758 (https://forum.worldofwarships.ru/topic/26291-0780-шкурки-на-корабли-от-vikingrdd-anime-warhammer-darksiders/?page=117&tab=comments#comment-4995758) (note you want XnView Classic)

I tested it first with just Haida first and it worked, I then started running the process in country sized batches.  I am writing a note here huge success.

I still need to go through the process of converting my skins and bundling them all up, but if you are itching to get your stuff squared away the above appears to be the way forward.
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on September 26, 2018, 02:31:57 pm
Grinding my way to Hindenburg's legendary upgrade module.
The meta may have changed with all the new T10 HE spammers and other gimicky ships, but Hindy is still a hard carry boat.

Triple Hindy = DPM-steamroll (if you have competent DD team mates that keep the reds spotted)
(https://drive.google.com/uc?export=download&id=1NZ4QgMSn1621Uj7HBg2FgmK6tst4YlIM)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on September 26, 2018, 07:12:05 pm
How does one counter a decent Hindenburg, in say, a Grosser Kurfurst? In, hypothetically, a ranked situation?
Title: Re: World of Warships - Now Available
Post by: Col. Fishguts on September 27, 2018, 01:58:30 am
How does one counter a decent Hindenburg, in say, a Grosser Kurfurst? In, hypothetically, a ranked situation?

Not easily. Hindenburg's big weakness is battleship AP from ranges where its turtleback cannot protect it. So I fear sniping Yamatos/Republiques the most, ships with accurate big guns that can easily citadel me through the deck regardless of my angling. The GK on the other hand does not make me nervous in general.

As for what to do in a GK vs Hindenburg: Don't try to brawl, that's where Hindy excels. Instead angle and start kiting away. That way you protect your upper belt/bow/stern from those juicy 10k AP volleys the Hindy likes to pump out. Your superstructure will eventually be damage saturated, which should help your survival. You still have to either kill the Hindy or get undetected before it burns you down with HE.
So in short, you're not well suited to counter the Hindenburg, but in ranked you can still contribute to the team by tanking and luring the Hindy in a position where your teammates can blap it.
Title: Re: World of Warships - Now Available
Post by: Enioch on September 27, 2018, 04:06:29 am
Also, if the *ahem* hypothetical situation that you're describing, the Hindy is focusing you in a GK (i.e. the damage sponge par excellence) instead of using her amazing DPM vs your cruisers. That is good.

As Fishguts says, angle sharply away, try to keep him within secondary range so as to make him sweat (this is not necessary), F3 him and shoot something else. If he's pushing you, he's making himself a target for the rest of your team.

Title: Re: World of Warships - Now Available
Post by: StarSlayer on October 19, 2018, 10:37:50 pm
Some RN Cans:

(http://i64.tinypic.com/2ymatnc.jpg)

(http://i67.tinypic.com/28wf1xu.jpg)

(http://i66.tinypic.com/osri55.jpg)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on October 19, 2018, 11:54:07 pm
Aww yeah, those are some niiice cans.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 17, 2018, 03:19:52 am
The following are available:

(http://i65.tinypic.com/wcbm3b.jpg)

(http://i67.tinypic.com/so8k6u.jpg)

(http://i63.tinypic.com/2rgg7j9.jpg)

(http://i63.tinypic.com/b541no.jpg)

(http://i64.tinypic.com/214p75y.jpg)

Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 21, 2018, 03:39:59 am
The remaining RN Cans:

(http://i66.tinypic.com/mii8ig.jpg)

(http://i64.tinypic.com/ff60pu.jpg)

(http://i64.tinypic.com/imknlf.jpg)

(http://i66.tinypic.com/9uxnw8.jpg)

(http://i66.tinypic.com/33a8inp.jpg)

(http://i66.tinypic.com/6rhgeo.jpg)

(https://media1.tenor.com/images/27bde18699cb681000d01e97a5315995/tenor.gif?itemid=10215059)
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on November 21, 2018, 11:22:39 pm
Fine lookin' skins, as always
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 29, 2018, 06:58:36 pm
Frisco:
(http://i65.tinypic.com/2vbtu6b.jpg)

The  Schwarze  Husaren...
(http://i68.tinypic.com/1z2nmkz.jpg)
(http://i66.tinypic.com/hrc64g.jpg)
(http://i68.tinypic.com/veccpw.jpg)

The above is the traditional black scheme sported by Hochseeflotte Zerstörer.

Also they buffed all IJN 203 CAs to the same sigma as Zao, which coupled with a increase in traverse for the Tier VII means I've rediscovered my love for the Myōkō.
Title: Re: World of Warships - Now Available
Post by: Enioch on November 29, 2018, 07:03:52 pm
They also buffed Ibuki DPM, which makes her, hands down, imo, the best T9 CA (not BC, ofc)

I'm in the CV rework test server. It is radically different, and I'm sure the old guard will have conniptions, but I like it. There's a surprising amount of depth in the new gameplay - although multitasking is utterly gone.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on November 29, 2018, 07:40:38 pm
I have her unlocked but have yet to pull the trigger, I'm slowly working on nabbing the Montana atm.  Though I suppose I could just tag team Iowa and Missouri and be drowning in credits. 
Title: Re: World of Warships - Now Available
Post by: Buckshee Rounds on December 02, 2018, 02:52:15 pm
I finally got round to downloading this yesterday. Really enjoy speeding about as a destroyer - farting smoke and pooping torps.
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 03, 2018, 01:26:24 pm
Low Tier Battleships need lovin too:

(http://i67.tinypic.com/1zyzrp.jpg)

(http://i.imgur.com/EfSOdiA.jpg)

Also RN Cans (Jervis, Lightning, Cossack) are a lot of fun.    You roll into a cap, dig in like a tick and challenge folks to fite me for it!

(https://bl3302files.storage.live.com/y4pClpNzAxZjAGExWkB_ZhQ8bvK7IeyfiO1GUOqm8yAtohf96mzrij_XRQ7xRG-VyFIZw7bZ5rsspEEigNwHHZyoX2b9wlBFesIEsz-8B6et50RdPbklTJcG6mUvTxop2G2gBSqFzskzjTrjSmiGqwFNNPyEkL7UFJ4tHvZRdSP3ibkVCOBc0XWjalpyekUd-nr/shot-18.11.14_23.11.26-0563.jpg?psid=1&width=1565&height=880)
Title: Re: World of Warships - Now Available
Post by: Buckshee Rounds on December 04, 2018, 06:23:38 pm
Anyone still in the low tiers? I unlocked the Hosho today and dear god it is savage! I know tier IVs can't manual drop, but you can still pick your bombing direction. Had a lot of fun pincering some poor BBs.
Title: Re: World of Warships - Now Available
Post by: Scourge of Ages on December 05, 2018, 12:17:09 am
Anyone still in the low tiers? I unlocked the Hosho today and dear god it is savage! I know tier IVs can't manual drop, but you can still pick your bombing direction. Had a lot of fun pincering some poor BBs.

I've kept a good few low tiers, mostly premiums that I've gotten from various missions over the years. I kept a few 5s and 6s that I especially enjoyed, as well. And yeah, Hosho is pretty great, even without manual drop :)
Title: Re: World of Warships - Now Available
Post by: StarSlayer on December 19, 2018, 08:03:21 am
Kaiserliche Marine Schlachtkreuzer SMS Prinz Eitel Firedrich added:

(http://i63.tinypic.com/1zgrofn.jpg)