So... will they add the Bismarck? :D
Poi
An aircraft picking a close-range fight with a Gearing, which throws 12963 pounds of AA ordnance a minute, is not a sound tactical choice. It is an elaborate suicide attempt.
It is an elaborate suicide attempt.On that subject, does this game allow Japanese carriers to order kamikaze strikes? (I would hope not)
Discussion about fighters being able to strafe ships in chat earlier.QuoteAn aircraft picking a close-range fight with a Gearing, which throws 12963 pounds of AA ordnance a minute, is not a sound tactical choice. It is an elaborate suicide attempt.
QuoteIt is an elaborate suicide attempt.On that subject, does this game allow Japanese carriers to order kamikaze strikes? (I would hope not)
QuoteIt is an elaborate suicide attempt.On that subject, does this game allow Japanese carriers to order kamikaze strikes? (I would hope not)
I feel like there's an exception to NGTM-1R's proclamation that BBs should not accept close action.
Get two BBs next to each other and all guns blazing Age of Sail style and it's ****ing beautiful
Wow I've seen a friendly Mogami do that but he "died" off on one of the flanks. It seriously wouldn't let you cap?
Okay, I played a bunch! This game is not yet good, for fairly basic mechanical reasons. It could be a ton of fun with improvements to ship diversity and the citadel hit mechanic, though.
Minekaze is fun folded a thousand times into a perfectly tempered edge.
Minekaze is fun folded a thousand times into a perfectly tempered edge.
Just wait until Mutsuki, where you too will hurt.
I'm going to be honest here, the graphical fidelity doesn't really super impress me, from what I've seen from screenshots and vids.
More seriously, though, I have to point out that while Gaijin's graphics were better for their aircraft because the studio that created World of Warplanes was apparently completely incompetent, their tanks graphics are equal to those of Wargaming, and probably inferior in terms of the HD models Wargaming's phasing in. Similarly, if you've ever actually looked at Gaijin's ship models...well, they're hilariously bad. Warships' are far better in every possible way, and have a level of detail to make the most obsessive of modelers happy. Christ, they even include the paravanes on most ships.
Wow, you mean ships only meant to be viewed from a distance or for a second or so during a bombing or torpedo run look worse than those in a game where ships are the center of gameplay?
Space Battleship Yamato.Win.
Your argument is invalid.
their tanks graphics are equal to those of Wargaming, and probably inferior in terms of the HD models Wargaming's phasing in.I think WT's ground forces graphics looks quite a bit better than WoT. I'm not just talking tank models. Unforunately I haven't been able find any good graphics comparison vids in my quick search for them.
Similarly, if you've ever actually looked at Gaijin's ship models...well, they're hilariously bad. Warships' are far better in every possible way, and have a level of detail to make the most obsessive of modelers happy. Christ, they even include the paravanes on most ships.We haven't even seen any of the player controllable ships in WT yet. I'll just second what Aesaar said about this. Comparing targets/backdrops with player controllable ships is... silly.
their tanks graphics are equal to those of Wargaming, and probably inferior in terms of the HD models Wargaming's phasing in.
I think WT's ground forces graphics looks quite a bit better than WoT. I'm not just talking tank models. Unforunately I haven't been able find any good graphics comparison vids in my quick search for them.
Having looked up some WoT vids, it doesn't look as bad as I remembered. I still think the WT tonks is graphically better looking, but the difference isn't as... significant as I thought. WoT mostly just has really uninteresting looking maps. (Also they still have the same ****ing maps that I used to play on during the close beta...)
I agree with NGTM-1R on this one. Maybe it was just the last time I played, but everything was so damn shiny, and the particle effects while probably technically superior also felt much more like they got in the way of gameplay more than World of Tanks. Graphics that get in the way of the game, however technically good looking or impressive, automatically lose to graphics that do not get in the way of the game.What does "get in the way of the game" even mean?
Grass in warthunder tonks blocks your view, can be disabled to give you a vision advantage and a FPS one.I agree with NGTM-1R on this one. Maybe it was just the last time I played, but everything was so damn shiny, and the particle effects while probably technically superior also felt much more like they got in the way of gameplay more than World of Tanks. Graphics that get in the way of the game, however technically good looking or impressive, automatically lose to graphics that do not get in the way of the game.What does "get in the way of the game" even mean?
Ah, yeah, low graphic settings giving you an advantage is a very annoying part of WT tanks. One of its biggest problems, actually. I still play with settings on high because I have self-respect and don't value winning that much, but I really wish doing so didn't put me at a disadvantage, because it really is a gorgeous game.Grass in warthunder tonks blocks your view, can be disabled to give you a vision advantage and a FPS one.I agree with NGTM-1R on this one. Maybe it was just the last time I played, but everything was so damn shiny, and the particle effects while probably technically superior also felt much more like they got in the way of gameplay more than World of Tanks. Graphics that get in the way of the game, however technically good looking or impressive, automatically lose to graphics that do not get in the way of the game.What does "get in the way of the game" even mean?
Grass aside, which he doesn't directly mention, I don't know what he is on about specifically.
Are there world war 1 Dreadnoughts and Cruisers/Destroyers?
I'm just wondering if I can start fantasizing about reenacting the battle of Jutland.
Just did my first coop with the Langley... can this bucklet launch only two squadrons at once?^^
What's this you say? Cleveland is a good ship you say? Best ship in game you say?
I do believe you are correct :D
Who else has Clevelands, and what are your names? We'll need to get a full division of three Clevelands with voice comms working at some point.
How come none of you has added me yet?
Aren there any plans to get a few games going as a team?
They're the same guns as the Kongo, could you hit anything with that?
So, next patch is soonish. They've not said when, yet, sadly. USN BBs and IJN CVs. Also A-140, the Tier 9 Japanese BB. Think of it as Evil Japanese Nelson Clone if it helps, Warspite, and maybe Bismarck. Also, and this is the important part, they're going to start phasing shallows back in; soon StarSlayer and I will be lurking where none can follow and chucking torps at passing hostiles. It's only visual, but the patch notes explicitly state that's a first step.
They're the same guns as the Kongo, could you hit anything with that?
So, next patch is soonish. They've not said when, yet, sadly. USN BBs and IJN CVs. Also A-140, the Tier 9 Japanese BB. Think of it as Evil Japanese Nelson Clone if it helps, Warspite, and maybe Bismarck. Also, and this is the important part, they're going to start phasing shallows back in; soon StarSlayer and I will be lurking where none can follow and chucking torps at passing hostiles. It's only visual, but the patch notes explicitly state that's a first step.
They're the same guns as the Kongo, could you hit anything with that?
So, next patch is soonish. They've not said when, yet, sadly. USN BBs and IJN CVs. Also A-140, the Tier 9 Japanese BB. Think of it as Evil Japanese Nelson Clone if it helps, Warspite, and maybe Bismarck. Also, and this is the important part, they're going to start phasing shallows back in; soon StarSlayer and I will be lurking where none can follow and chucking torps at passing hostiles. It's only visual, but the patch notes explicitly state that's a first step.
Yeah, I need several salvos for finding the range, but I won't use this aiming mod, that's a given...
Which jap cruiser would you recommend as keeper? Aoba any good?
Buy a premium ship, you get beta access, port dock, 3000 gold.Ah, so that's the only way to start participating in the beta now? I went on the World of Warships Asia page and it had a "pre-order" button directing me to the premium shop.
That's the cheapest package.
Sometimes it feels like you're the only one doing any legwork xP
(http://s13.postimg.org/3n2v9x8o3/Untitled.jpg) (http://postimg.org/image/3n2v9x8o3/)
How?
Seriously, HOW?
Even with premium?
Compare that with my image above. More hits, more kills, more enemies shot down...
Nope, no co-op
random battle
Nope, no co-op
random battle
Your screenshot says "New Dawn -- Co-op battle"
That's odd...
I don't recall playing co-op with anyone. The only one I have ATM on my list is Crizza and we haven't played together yet...
Aye, a defeat in my Fuso yieled more than your coop battle Trash, no offence intended.
You know, one would hope ArdRaiess would stop posting, given he's proved to be poison-tongued and historically uneducated whenever he pops up to defend the balance decisions he was a part of.
But no, he keeps turning up to do so and it's all that's the stupidest thing I've ever heard SHOTS FIRED
(http://img.photobucket.com/albums/v307/ngtm1r/Everything%20not%20LP%20or%20Ships/fvn8BOX_zpsz44f9174.gif)
for everyone on the forum with an ounce of knowledge of the actual subjects he's trying to use to justify the game design decisions he and the other devs made.
You know, one would hope ArdRaiess would stop posting, given he's proved to be poison-tongued and historically uneducated whenever he pops up to defend the balance decisions he was a part of.
But no, he keeps turning up to do so and it's all that's the stupidest thing I've ever heard SHOTS FIRED
for everyone on the forum with an ounce of knowledge of the actual subjects he's trying to use to justify the game design decisions he and the other devs made.
Sometimes it feels like you're the only one doing any legwork xP
(http://s13.postimg.org/3n2v9x8o3/Untitled.jpg) (http://postimg.org/image/3n2v9x8o3/)
How?
Seriously, HOW?
Even with premium?
Compare that with my image above. More hits, more kills, more enemies shot down...
HOW?
Grinding up to Cleveland with Co-Op income must have taken a long ass time.
The fun starts with the Pepsicola... first time I lost creds :D
Speaking of the Pensicola, or however it's spelt, the running consensus I'm seeing online is that although it is a higher tier than the Cleveland, it is overall, not as capable a warship. Is this due to players not using it correctly, or should it be placed in a different tier?
The 3.1 public test is...is...
Okay, what genius decided they should give IJN top-tier 5 squadrons of torpedo bombers and each individual torp hits harder than a Type 93?
Wait a second. We're slow and short ranged and with worse shell dispersion than the Japanese BB's? Slow I can sort of understand. Short-ranged and with poor accuracy? We had some of the best fire direction in the entire war, if not the best.
Wait a second. We're slow and short ranged and with worse shell dispersion than the Japanese BB's? Slow I can sort of understand. Short-ranged and with poor accuracy? We had some of the best fire direction in the entire war, if not the best.
Forums are on fire with talk about a aimbot that's used.
Reliable citadel hits at 20km.
Taking out higher tier BB in just 3 salvos.
They better ban this sh**.
If your on NA, look for guides by Higgle on the forums. Kongo is a very comfortable blend of speed and firepower.Thanks for this. I haven't played that often since I saw this so I haven't had much of a chance to really put some practice into mastering Kongo, and I've moved its commander into my new Fuso, but since I intend to keep it, I have plenty of time.
In general try to stay around 15km, she can reach out to 21km but connecting gets a bit iffy, 15-10 km is the the sweet spot for her guns. Her 14" have a long flight time due to the arc but once you get enough reps with her guns you should get the feel for the lead required. When you can consistently judge the lead and hit the target then you want to refine it further so you can get citadel shots by hitting under turrets or stacks near the waterline. Because or her origins as battlecruiser her armor is dependable but not really great try to angle it to maximize thickness and deflections. On the plus side she is pretty damn fast for a battle wagon, especially at her Tier you can use that speed to evade shots with a little zig zag action.
If you have any specific questions let us know.
EDIT: Oh, it's all bots at starting tiers. Still fun though.Yeah, you have to level up before you can play random battles. You can always go back to co-op, though, which is a good way to blow off steam if you've had one too many losses in random. :p
That Tier X Taiho Kai seemed pretty brutal in the current iteration...
Has anything bad happened to the cans?
So long as my Lady Kagero makes it to prod with her capabilities intact I can stomach the other ridiculousness.
I hate battleship gameplay. Slow, boring, and aiming is too hard, cannon fodder for absolutely every other ship class.
I don't respect BBs at all.
Destroyer? Torp him.
Cruiser? Spam HE, set him on fire and run away if he's at range. Torp him if he's close.
Carrier? Send some torpedo bombers his way. He's ****ed if he isn't cowering behind a cruiser.
Fraud on a charity package. Pro-level Wargaming stuff right there. (http://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif)
(They're giving everyone who got the Humble Bundle key the Murmansk back)
wow...cool! grabbed the beta code. Thanks!
I couldn't get the bonus code to work, but the beta code was fine.
Still won't activate the bonus code.
Still won't activate the bonus code.
Re-setting of everytihng????
Also, my interent was dead for a while so I must have missed the frist re-set?
Normally, when you let a destroyer close within three klicks of your battleship, you are a dead man. For some reason I spent last night disproving that with the Kawachi, culminating in getting swarmed by two Watatakes and a Wickes, and not taking a single torpedo.
I got two of them with main and secondary battery fire, and my secondaries chewed up the last guy, but it was a good distraction for the guy in the Omaha I'd been trying to fight previously and...well, Kawachi ain't really equipped to gunfight anything two tiers up.
Sometimes I think I am a boat.
I am the poi-est
"Minekaze is the best DD in the game. After that, the IJN DDs just suck."I started playing the Mutsuki yesterday and due to a lack of Free-XP I'm stuck at stock config. This is by far the worst ship I ever had to play. 6km torpedo range and those horrible cannons. No other choice than to go into short range duels where everyone can see you. Still was the best player in my team more than once just by doing a suicide run towards an enemy CV or BB sinking them while going underwater myself...
Not really. It's not the ship, it's how you drive it. Coldly calculating sniper into opportunistic, merciless ganker instead of 'close' range invisible torp DPS guy.
Only 20k XP to the Fubuki. Oh, Fubuki, you beautiful little thing, I'm only a breath away.
HE spamming on cruisers and how often it sets fires (but maybe that's just a low tier thing?)
ships are significantly larger than they should be; North Carolina, for example, is nearly 700m long ingame. This is to allow more than occasional hits.
Length: 728.8 ft (222.1 m)
Those ships were bad ideas when the Japanese tried to make them work (look up Hyūga), and I don't quite see how they'd fit into the paradigm that has been established for Carriers in WoWS.
I'm wondering if the Tirpitz torpedo launchers will actually come in handy or not^^
Part of the issue with people's perceptions of them being ridiculously powerful is the things that normally protected the heavies from getting torpedoed, like a screen, simply do not exist with this level of teamwork. We're recreating a confused melee off Guadalcanal more than we are the Battle of Jutland; and unlike Laffey, our torpedoes run hot, straight, and normal every time. This is part of the much shorter games' need to have things be more lethal for the time limit.
Accuracy has actually been significantly buffed from realistic dispersion and ships are significantly larger than they should be; North Carolina, for example, is nearly 700m long ingame. This is to allow more than occasional hits.
Iowa had 220m dispersion at max range.
Normally, a battleship secondaries don't have **** for range, damage and accuracy and no DD would survive coming close to a BB either.
I'm miffed how it seems impossible to actually fire your mainguns at planes. Something that did actually occure quite a bit in WWII.
Iowa had 220m dispersion at max range.
During Gulf One, but not at any timeframe covered by this game.
In combat conditions during early 1944, at 35000 yards Iowa's dispersion was well over a half-mile. This compares favorably to reported dispersions of the Center Force against Gambier Bay and to Hiei against USS Edsall. At 25000 yards dispersion was expected to be small enough to obtain a first-salvo hit against a battleship, but probably not with multiple shells.
Normally, a battleship secondaries don't have **** for range, damage and accuracy and no DD would survive coming close to a BB either.
Scharnhorst's last battle, the British destroyer attacks on Bismarck. And these are against ships that have fairly modern secondary batteries. A ship with casemate mounts, simple and unstabilized? Laffey vs. Hiei and Hoel vs. Kongo both provide instructive examples where destroyers literally approached so close the casemates couldn't depress to hit them. The second of those happened in broad daylight.
tl;dr: You're wrong and you don't know what you're talking about.
IIRC WG has some weird height of range finder/gun director logic limiting gunfire rather than the capabilities of the particular naval rifle. Since Japan invested in towering Pagoda masts they get to out range the USN.That has to be the most ass-backwards thing ever considering we didn't need giant towering pagoda masts to accurately direct our cannon fire at those ranges.
That has to be the most ass-backwards thing ever considering we didn't need giant towering pagoda masts to accurately direct our cannon fire at those ranges.
I distinctly remember reading reports of Iowa accuracy made in 1945 and it sure as hell wasn't half a mile.
At 1300, with Katori back underway and showing very little sign of damage according to American observers, over the horizon comes a surface sweep for escaping warships, centered on Iowa-class battleships USS Iowa and USS New Jersey. Maikaze, Katori, and Shonan Maru No. 15 charge the American battlewagons.
New Jersey engages Maikaze with her secondary and primary battery at the short range of only 7000 yards; the destroyer's torpedo salvo passes between the American battleships, and heavy cruisers USS Minneapolis and USS New Orleans are detailed to finish Maikaze off. A shell from one of them detonates the destroyer's aft magazine, and she sinks by the stern. Her forward gun is still firing as she goes under. New Jersey's portside secondary battery leisurely finishes off Shonan Maru No. 15 while the heavy cruisers deal with Maikaze.
Iowa engages Katori with 46 rounds 16" HC in eight salvos (indicating she wasn't firing full salvos) and 124 5" rounds. All salvos are reported to straddle the target, and Katori is observed to be listing heavily after the fourth salvo. It is believed Katori took at least sixteen major-caliber shell hits, a surprisingly respectable total for a ship built to merchant standards. Katori's own torpedo retaliation misses Iowa astern. Fire is checked when Katori sinks.
Nowaki, showing more sense, runs for her life. The two American battleships crank their throttles open and pursue at 32.5 knots, in what must be an unpleasant surprise for the the Japanese destroyer. Nowaki is straddled by the first American salvos at 35000 yards, and attempts to hide in the sunglare on the water, causing both US ships to switch over to pure radar fire-control at 38000 yards. The last salvo is fired at range of 39000 yards and is still a straddle at nearly 22 miles, but Nowaki somehow avoids being hit directly, though badly hurt by fragments and fire they started.
That has to be the most ass-backwards thing ever considering we didn't need giant towering pagoda masts to accurately direct our cannon fire at those ranges.
You haven't even heard ArdRaiess ranting on how radar FC sucks yet. The WG devs are either terrified of or hate USN fire control.
I'm inclined to think its both, given their native market's contempt if not outright hatred of anything American these days. I would not want to be their Russian PR rep telling those forums that American naval quality was the best in the world in WW2.That has to be the most ass-backwards thing ever considering we didn't need giant towering pagoda masts to accurately direct our cannon fire at those ranges.
You haven't even heard ArdRaiess ranting on how radar FC sucks yet. The WG devs are either terrified of or hate USN fire control.
People complained about Mutsuki being a step down from Minekaze.Please tell me they will buff the furutaka in some kind of meaningful way.
"Minekaze, a too effective, elusive, and dangerous Japanese destroyer, will lose her top torpedoes and three kilometers of range with them.The traversing angles of her torpedo tubes were reduced a little, while the detection distance was increased by almost one kilometer. It's cool to be a ninja, but it's time to draw a line."
WG heard your complaints. :P
I'm inclined to think its both, given their native market's contempt if not outright hatred of anything American these days. I would not want to be their Russian PR rep telling those forums that American naval quality was the best in the world in WW2.Well, it was in the later part of WWII, when 'murica finally got their heads out of their isolated asses and joined the war, only to realized they didn't actually had much of a proper navy to begin with, and just build a new modern one in a few years time :p
Well, it was in the later part of WWII, when 'murica finally got their heads out of their isolated asses and joined the war, only to realized they didn't actually had much of a proper navy to begin with, and just build a new modern one in a few years time :p
It's not our fault nobody else had a world-class navy to start with and could also build a completely new one twice as powerful as anyone elses'.Nonsense.
Or put another way, if it had been the Royal Navy's Pearl Harbor, they wouldn't have been able to keep fighting the war. The USN not only did, but what was left afterwards was able to go blow-for-blow with what was at the time the most powerful navy in the world.
At the start of Second World War in 1939, the Royal Navy was still the largest in the world, consisting of 15 battleships and battlecruisers with five under construction, seven aircraft carriers, 66 cruisers with 23 more under construction, 184 destroyers with 52 under construction, 45 escort and patrol vessels with nine under construction and one on order, and 60 submarines with nine under constructionThe kriegsmarine was basically nothing but submarines, something battleships aren't going to be hunting.
The Japanese were fools for drawing the US into war in the first place. Supplies gone or not, the US would have eventually recuperated and sent Japan to slam-town New Jersey.America sort of forced the Japanese hand.
A salvo dispersion of only 220m would have never allowed Nowaki to escape alive considering the number of salvos fired.
I'm inclined to think its both, given their native market's contempt if not outright hatred of anything American these days. I would not want to be their Russian PR rep telling those forums that American naval quality was the best in the world in WW2.
The losses the USN incured during pearl harbor was like 2 sunk battleships, and 6 battleships that got damaged, repaired and rejoined the fleet after. And like 3 cruisers sunk cruisers and destroyers.
If the RN suffered the exact same losses during their fictional pearl harbor attack, as the USN suffered, they would still have so many ships left. It might have affected their naval battles against the Regia Marina for a bit and they might have needed to redraw some ships from the pacific for a while, but it ultimately wouldn't have affected the outcome of the war by a lot.
If everything worked out as the Japanese had hoped (destruction of a few carriers at pearl, a decisive fleet battle at midway), they definitely had a chance of 'winning'. Ergo, make a favorable peace treaty with the USA while they held naval superiority over the pacific.
They were fully aware they had not a snowballs chance in hell if they let the US get to buildin'.
The Japanese were fools for drawing the US into war in the first place. Supplies gone or not, the US would have eventually recuperated and sent Japan to slam-town New Jersey.America sort of forced the Japanese hand.
If everything worked out as the Japanese had hoped (destruction of a few carriers at pearl, a decisive fleet battle at midway), they definitely had a chance of 'winning'. Ergo, make a favorable peace treaty with the USA while they held naval superiority over the pacific.
They were fully aware they had not a snowballs chance in hell if they let the US get to buildin'.
For superb analysis of the IJN at Midway read Shattered Sword, it is mad awesome. :yes:
NGTM-1R do you have any suggestions on the ETO? I'd be interested in looking at something similar for the Atlantic.
Damn! that's a close one indeed.
BTW, I'm having troubles with the Cleveland... I feel like the shell velocity is quite low.. could it be because I don't have the upgraded turrets?
Anyways, I hope it gets better when upgraded.
Yeah, but you'd think Wargaming would be reluctant to drop the beta tag with all of the balancing issues and other problems the game currently has.
I'll have to see what's new with this latest patch though.
Well, lots of Boats have been nerfed, while others have been buffed.
Not sure if i like the buffs the IJN Cruisers did get, maybe it takes just time adjusting to flying Furutakas...
God, I wish I still had a Sampson or a Wickes. The tears I could harvest...
Frak the Tirpitz, I want the bloddy Bismark.
In other news, upgraded the Cleveland. Didn't like it. Sold it and bought back the Omaha.
I like the underdogs.
Tier 8 gets bollocks with repair costs. If you don't score at least 60k damage and survive with an Amagi, the ship will cost you credits... a lot of it.
I can only imagine what Tier 9 and 10 will be like.
That battle netted me the Königsberg :D
All right... that... Ognevoi is also mine...
All right... that... Ognevoi is also mine...
New Mexico is a beast.
The Colorado is s*** tough.
The grind to the Iowa is a long one.
(Stock) Izumo is as bad as everyone says. What an incredible expensive piece of junk. I'm bleeding credits playing it and it's nearly impossible to achieve results with it. The fact that its slow big and fat and doesn't have AA that cant even stratch midway planes doesn't help either.
scratch Midway planes
Would you pick the Myoko over the Aoba every time?
I'm in position to progress over to the Myoko, but I kinda love the Aoba.
I have a soft spot for the "underdogs", but if it is a super noticeable upgrade then...
Didn't they commission some design studies from the Italians in the interwar years?
Because live servers, that's why.
Anyone tried or had the Mikasa? is it any good?
Because live servers, that's why.
Anyone tried or had the Mikasa? is it any good?
It hasn't been released NA yet, for reasons that they won't tell us.
Saint Louis is basically the best Tier 3 BB.
WG fixed an existing issue regarding ricochets off the top of Citadels counting as Citadel pens. My understanding is that a lot of the balancing was based around the previous setup and now that large caliber naval rifles are no longer getting those extra citadels BBs are having a difficult time racking up damage. WG does not want to roll back and reintroduce the bug but in the meantime as they address the new state of the game BBs in particular are having a un-fun time of it.
They buffed Cap XP last patch but apparently not for Zone?Did they? I didn't notice getting any reasonable amount of XP in the last few games where I played DD and capped stuff - then died anyway without hitting a single torpedo. Curse those speedboat BBs that can evade my spread even when fired from 2 km distance.
They buffed Cap XP last patch but apparently not for Zone?Did they? I didn't notice getting any reasonable amount of XP in the last few games where I played DD and capped stuff - then died anyway without hitting a single torpedo. Curse those speedboat BBs that can evade my spread even when fired from 2 km distance.
It seems odd that no one went into the big circle. Usually people seem to like going into it...
Looks like an Izumo class disaster to me.
Ask me how much I'm enjoying the Izumo :p
Its the same problem as post CBT Cleveland, I can send the shells faster via post and save myself from needing to file a flight plan with the FAA.:lol:
Is Rank 10 and up significantly different than before or are there still plenty of plebs who don't bother with angling and like handing out citadels like party favors?Rank 10 to 5 is pretty tame. Its from rank 5 upward that the skill level becomes significantly higher. Though I would imagine that by now the really good players have already reached rank 1, and that the 'above average, but not incredible' players are still around that area right now.
Soviet high-tiers can fire their guns from stealth, and hit like light cruisers. They are indeed scary.I would go so far as to call them cancer.
Soviet high-tiers can fire their guns from stealth, and hit like light cruisers. They are indeed scary.
However, they can not fire from stealth, this was nerfed before they got released to the public.Except, you are wrong. And they can.
However, they can not fire from stealth, this was nerfed before they got released to the public.
I sux so bad with carriers.
I sux so bad with carriers.
CVs are tough to do damage with, and tougher to keep your planes alive, and toughest to do both. Do you captain American or Japanese carriers?
Carriers have largely been nerfed into unworkablity.
I sux so bad with carriers.
Carriers have largely been nerfed into unworkablity.
From videos the gameplay in CVs looks very different but the carrier nerd in me is lusting for a Lexington.
So, are any of you veterans here playing CVs regularely and having fun with them? Or should I rather go down the DD line?
From videos the gameplay in CVs looks very different but the carrier nerd in me is lusting for a Lexington.
So, are any of you veterans here playing CVs regularely and having fun with them? Or should I rather go down the DD line?
I did, but by now there's no point. Carriers have to be matched against carriers, people whined, but almost nobody plays carriers, so that's a problem. Torpedo bombers are your primary weapon, but they've been heavily nerfed, so that's a problem.
4: 4 out of 5 ships will turn into a torpedo spread to dodge it. Use this information to set up your first strike to pin it against an island, or to divert a ship toward friendly fire, or into a second salvo of torps.
Use those AP shells on the Furu, the Kongo is it's own breed of a beastly heavy cruiser disguised in the shape of a BB.
You'll have fun with them both.
The IJN DDs are a dead end to me.
I cannot cope with the Mutsukis torps, so I'll switch back to the US line.
Other than that, the Colorado is fun, while I'm in love with the Fuso.
So, after a month of derping around in warbotes, I'm having a lot of fun, but still I'm not sure which line to level up first.
- US DDs: They are a lot of fun. The fully buffed Clemson does evil things to other DDs with its guns and the torps have decent range. If I survive the inital clash with other tin cans, lobbing torps at BBs results in lots of XP.
- US BB: While I can see the fun of the slower and more tactical gameplay in battleships, the dispersion of Wyoming's guns has be regularly frustrated (maybe I'm spoiled from the Königsberg), and from what I've read it doesn't get much better at higher tiers? The shotgun style dispersion is useful when shooting at DDs though, it's fun to watch them go pop from a single HE round. But maybe I should play Japanese BBs instead, since they have a bit better accuracy?
- CVs: Is just unlocked the Langley and played a few games with it... but I'm still more fighting with the control interface than against enemy ships :/
- German cruisers: After suffering through Kolberg/Karlsruhe, the Königsberg is a joy to drive around. The ability to touch people out at 16.5 km with highly accurate AP fire with a ridiculous ROF is great. Like its lower tier sister, it still pulls aggro like crazy. If spotted, everybody and his mother is shooting at you expecting an easy kill. This bloodlust it creates in others is useful for kiting though... they seem to get serious tunnel vision when hunting after me, happily ignoring my BB team mates are suddenly much closer than me, until they get a nice broadside from them.
- Japanese: I haven't played much yet past Chikuma. The stealth DDs sound kinda fun, but maybe the BBs are more enjoyable?
- Aurora cruiser: This was part of the invite code I got. It's a fun shooty tier III flamethrower with good range and decent armor.
So, my fellow HLP skippers... what are your recommendations for further boat grinding?
CVs are kind of messed up right now and don't get a lot of play. Basically making one of USN cruisers great AA moot. Even so the high tiers are very scary platforms.
Sexy German engineering, ja.
Sexy German engineering, ja.
Hipper is a gorgeous beast, she's the main reason I'm leveling up the German line. But how did you experience the grind up to her?
I'm currently still plonking around in the Königsberg and have almost unlocked the Nürnberg.
But today I had a match that scared me of the future that awaits me. I was placed with my Königsberg in a mostly-Tier-VI match, with two Yorcks in the enemy team, into both of which I rant into during the match.
The first one was about to engage one of our BBS, so he was ignoring me and presenting his flanks nicely. He had around 90% health when I started shooting at ~12km, my first volley cut that in half and the 2nd volley made him go pop, and there was only one citadel hit involved.
The second Yorck I encountered alone, so it was a fair 1:1. We both closed in on each other and started firing roughly simultaneously. I was expecting to loose that duel, but I could land more hits while dodging most of the return fire... he exploded after the sixth volley.
This match made we wonder how painful Yorck will be. I mean in the Königsberg I know that I have cardboard for protection, but at least I have the speed and maneuverability to dodge most of the nasty stuff coming my way. Nünrnberg seems to be roughly on equal terms from what I gathered with my duels with them. But Yorck just seems to be a big lumbering slouch with a kick-me sign on the back :/
Also in other matches, where I didn't murder them myself, they always seem to be dead latest 5 minutes into the match.
Nürnberg
They buffed Yorck last patch so the turret traverse is acceptable for most situations and the RoF is pretty good. Her main sticking point is the shell flight time, if I'm not mistaken her guns were originally spares for SMS Blücher that were later used in WW2 as shore battery guns when the Yorck project never came to fruition. Because of the quirks of WG and history the ship has WWI AP that just hangs for days and WW2 HE with decent flight performance. In short you should rely on HE at range and switch to AP when the distance closes. To be honest I would have preferred keeping the crap traverse for better AP arcs.
If you have played US Cans, Atlanta or Cleveland you will notice they tend to arc shells so high they occasionally lose some in orbit, which makes pinning down an enemy at range an exercise in frustration at times. Yorck suffers some of the same issues with her AP which is why its useful to sling the better HE until the arcs flatten out and then switch to the AP. If this is your first Tier VII CA then it may not even be a noticeable issue but after running IJN 203s for so long her guns can be annoying. Again she isn't terrible but she wasn't a keeper for me and certainly isn't Myōkō.
I don't understand DDs firing from smoke without breaking stealth...
THere are contradicting information on this topic.
Whenever I ask ingame it's either a "They need to stay still", "firing increases detection range" and so on.
I'm not complaining that he hit me, cause a Tirpitz was homing in anyway, just the fact that he was moving, while firing at very close range.
But thanks anyway for your kind reply.
*snip*No carrier, StarSlayer? Not that I would blame you if you had none. :blah:
Purple Glow Battleship achieved. The 150 planes objective proved a major roadblock, I was going nowhere with that objective until I started maining Nagato and the planes started coming to me. Slap on the cat fighter and the AA signal flag and she actually proved pretty adept at swatting down planes. She of course punched out the final million points of damage objective in a couple nights' sessions.
Nagato is such a superlative BB, she ticks off all the qualities you could want in a battleship so long as it doesn't involve going fast. Those 41cm guns just reach out and wreck whatever you aim for.
These ship mission/projects that WG has been spooling up recently are definitely worthwhile, even if you are not interested in the end ship reward. They typically can be easily achieved with normal game play and have a ton of worthwhile milestone prizes. Project R jump started my Roon credit drive with an easy five million, not to mention all the flags, camo and consumables it handed out. Stupid entitled people have complained that the Emden or Tachibana are poor rewards for all their "hard work" but seriously most of these missions have been participation level difficulty and the secondary prizes are not trivial.
My understanding is that originally the Kamikaze clones were not as good as Minekaze but after they took away her 10km fish and nerfed her launch arcs they are likely on par. I anticipate I might find the Kamikaze R a little more flexible with the wider arcs, which for me was the much more painful nerf. That's not to say Minekaze isn't still a great boat, if you're a good hand in a can she is absolutely devastating.
None of you Cans seem to understand. I'm not locked in here with you, you're locked in here with me.
I had their last Mutsuki dead to rights and then I would have eaten their New Mex alive. Seriously my back is up to the task, just give me a few more minutes!
I love this ship.
None of you Cans seem to understand. I'm not locked in here with you, you're locked in here with me.
I had their last Mutsuki dead to rights and then I would have eaten their New Mex alive. Seriously my back is up to the task, just give me a few more minutes!
I love this ship.
Yeah, its pretty awesome, and it's going to get better. Nagato (and other high tier IJN battleships) is due to get some serious buffs in the upcoming patch. You can already extend her secondary range into the 7km range with the right upgrades, flags and skills, but the magic will come when they add the new captain skills. Including one where secondary accuracy increases immensely at the cost of being forced to manually designate targets.
https://www.youtube.com/watch?v=VJHIsOFl2tk
It annoying how many people are flooding thechat with questions about the Kamikaze...
I know that I'll most likely not get her, but looking forward to sink some of them with my Nürnberg :D
So the new patch is out with amazing changes (my Cleveland now has an 81 AA rating, (rip every plane)).I have bad memories of Clevelands massacring my squadrons using that AA consumable, so I generally avoided them anyway in a carrier.
They also added a new team battle mode, so we could actually get together now and help rule the seas.I wouldn't mind joining an HLP team, but since I'm in Australia it might be hard to actually play with you guys (except on weekends). Plus I'm only at Tier V on NA so far.
So I started the Hard Light Bravos team, message OmegaAxem in game if you're interested!
(Oh note, I'm on the NA server, so if you're in another server, you'll probably have to make some other team there)
A friend of mine invited me into this team that got recruited off the wows reddit, the team maker selected members based on their stats, so we got this team of really competent people. We won every match except one due to a combination of getting slightly careless and bad luck. I'm not sure how many people a team can have though, if there's still a spot open by tomorrow I can ask him to invite you, Enioch.Alas, team has been filled already. :(
Most games were complete stomps too, almost kind of boring :p
A friend of mine invited me into this team that got recruited off the wows reddit, the team maker selected members based on their stats, so we got this team of really competent people. We won every match except one due to a combination of getting slightly careless and bad luck. I'm not sure how many people a team can have though, if there's still a spot open by tomorrow I can ask him to invite you, Enioch.Alas, team has been filled already. :(
Most games were complete stomps too, almost kind of boring :p
You can be on multiple teams so there is nothing stopping you guys from forming a Hard Light Bravos EU.Yeah, but with the limited times at which you can do team battles, it'll be a chore to juggle time between multiple teams.
I'm in love again. Zekamashi-chan will always be my favourite, but Ibuki has taken my heart by storm and I now have dreams of threesomes under the sakura blossoms.L-lewd..!
I'm in love again. Zekamashi-chan will always be my favourite, but Ibuki has taken my heart by storm and I now have dreams of threesomes under the sakura blossoms.L-lewd..!
Oh and apparently making racial slurs based on your ship is a thing. Though the ignorant stupidity is compounded when they choose a Korean oriented slur because I'm skippering Myōkō.
Mmm... invisible nerf hand! My koni is suspiciosly failing to pen cits on omahas and other yummy softy targets.a Lot
Might be me just getting horrible luck, but damn! How much bad luck can one have before pressing that exit button?
What.Too plain for such fancy cloaking devices! (I did buy one just now, making me broke once again)
You're taking Bucky out without the Concealment module?
This is inexcusable and equivalent to shooting yourself in the foot (similar to taking a DD out without stealth camo). Play low-tiers until you get the money. Seriously, stop playing her now.I don't think too many conclusions should be drawn yet from my 20 something games sample size. (Though amazingly, my winrate went down to 30% now :p )
Without the concealment module, you're forced to play Fubuki like a fleet destroyer (a la mini-Shima), sniping from max range with the OMGslow top torps. As soon as you get all stealth modules, you can play it like a ganker, which, i believe, is how it should be played. Close in to ~6.5 km and blap a BB with 9 torpedoes point-blank.
Look at the stat differences. You survive more games, because you don't get as close and take fewer risks, but I have a huge advantage in damage and XP earned.
I don't think too many conclusions should be drawn yet from my 20 something games sample size. (Though amazingly, my winrate went down to 30% now :p )
I didn't find Hatsuharu did very well as a ninja DD, so I played her as a fleet destroyer, and with bucky's higher detection range I was kind of forced to play similar to that.Hatsu is very definitely NOT a good Ninja, especially since she often goes against the super-stealth Mutsukis. Anything can out-spot you at that tier. Hatsu needs to be played as a fleet destroyer / gunship (!) early on in the game, until the enemy DDs are cleared and then switch to ninja.
Even so, I don't think I quite agree Fubuki should be played as a ganker, or at least, I don't think thats how I'll ever play her. Something like a Benson with 10x9km torpedoes and mean guns seems far more suited for that to me. What I feel makes Bucky mostly a poor ganker is her slowness. 35kts :blah:
I've already been in two-three situations where I was going to have alone time with an enemy carrier, just for them to outrun me and kill me with bomber rng. Which made me feel very sad.
Milady Roon, it has taken some effort to gain your favor but now obtained let us dance together you and I.
(http://i67.tinypic.com/35jl4x4.jpg)
(http://i64.tinypic.com/np4a3q.jpg)
(http://i67.tinypic.com/2elf2is.jpg)
Seriously this ship murderates flat surfaces.
I've made a minor, silly mod. But I'm kind of proud of it:
http://forum.worldofwarships.com/index.php?/topic/71157-mod-converting-arpeggio-captains-to-kantai-collection-girls/
I've made a minor, silly mod. But I'm kind of proud of it:
http://forum.worldofwarships.com/index.php?/topic/71157-mod-converting-arpeggio-captains-to-kantai-collection-girls/
BTW:Translation: the second set of Arpeggio missions have gone up for the EU server, as well as the SEA server.
http://worldofwarships.eu/de/news/special/sse-sisters-of-fog/
BTW:Translation: the second set of Arpeggio missions have gone up for the EU server, as well as the SEA server.
http://worldofwarships.eu/de/news/special/sse-sisters-of-fog/
No news yet on what NA's next set of Arpeggio missions are.
Saipan was a standard tree ship in the US CV line before they added Bogue and bumped up the Indy. I don't recall it being particularly overpowered or anything, its the same cruiser hulled carrier conversion as Indy. I think the majority of the opposition to the Prem CV concept isn't because they would be OP but rather that they have a bit of a learning curve to use effectively and the prospect of a bunch of complete noobs ineffectually flailing about with a medium or high tier CV doesn't bode well for your team.
I mean, apart from the Graf Zepellin and B, no CVs had started construction and the Kriegsmarine planned only four CVs, two 20.000ton and two 12.000ton ships.
According to this, it would be plausible to scratch the german CV-line.
But then again...
My understanding is the problem isn't just ships but aircraft. Both the VMF and KM had a few ship prospects they never really fleshed out the aviation assets.
I think the basic problem is Hermann Goering. (Now there's a non-surprise.)THe Z-Plan inclouded exactly four CVs, like I wrote, so there are not any other paper ships.
The KM simply didn't have interest in carriers because of Herr Goering, so even in terms of paper ships there are only a few viable designs. (Four or so, realistically.) That's counting paper. WG would have to completely make up more than half the line, and would lack aircraft for the majority of it as well. That's just too much.
THe Z-Plan inclouded exactly four CVs, like I wrote, so there are not any other paper ships.
There are also the GFKs but those are in the same boat as Ise and Haruna in that nobody knows if they're even doable.I think you mean Hyūga and not Haruna?
There are also the GFKs but those are in the same boat as Ise and Haruna in that nobody knows if they're even doable.I think you mean Hyūga and not Haruna?
That sexy Atlantic bow, finally. It's a shame the C hull ruins her firing arcs.
Best cruiser in the game? No. Zao has her beat in everything. Favourite cruiser in the game? Yes. No doubt.
Which reminds me of something I've been wondering... why does the Zao do so significantly more average damage (according to Warships Today (https://warships.today/vehicle/4259231440/eu/Zao)) than the Des Moines and Hindenburg?
Is it because of the massive torps?
Hindie is AP all the time which takes more finesse than invisifiring HE, Des Moines has American Shell Arcs and Moskva has guns that don't know the definition of balance.
I'd check out Flamu or Voulezvous TV on youtube, they do some ridiculous damage with the Roon and Hindie.
Tier 10 - Großer Kurfürst - no - thats not the WW1 Battlecruiser - it is the H-44 Class ;)
Tier 10 - Großer Kurfürst - no - thats not the WW1 Battlecruiser - it is the H-44 Class ;)
Nope. Actually that video's really bad, confusing Tier 9 and Tier 10 for the same ship when it comes to guns. That's H41, sort of.
And waaay down at Tier III
SMS König Albert
(https://i.ytimg.com/vi/zJ3WlPWv30c/maxresdefault.jpg)
I typically wouldn't be interested in a Tier III but it is a WWI German Dreadnought so maybe the wallet might open a little.
By squinting hard at the tech tree icons it looks like they have modernized the Kaiser, König and Bayern classes but I might have to run stock on principle :P least in CoOp.
Tell me, if you wanna run a division :D
I've finally managed to acquire the ship I always wanted since starting the US BB line: The Iowa.
Now to figure out how to be actually good with it.
Why would the Soviets commision turrets for german battleship design/concept studies?
I like Iowa's tooWhat kind of stuff do you feed your pilots for this damage?
(https://ibin.co/2quWrKkCmTuk.jpg)
I wish I had the Iowa instead of my stock North Carolina that gets dumped into Tier 10 matches way too often. Actually doing a Citadel on a Yamato or Montana happens like once in a month. Also I always end up doing melee duels against Tirpitzes (or whatever the plural of that thing is) who at least show their broadside for glorious damage while trying to torpedo me (and often end up missing them anyway). Or having short range duels with whatever flavor of Tier 9-10 IJN or US DD decides to show up and thinks I will shoot that cruiser 12 km away instead of wasting my AP on them. Overpenetration damage on a DD gives more XP and money than on a CA... :D Now if it could turn like a Colorado and shared its 39% torpedo damage reduction instead of a mere 19% that might work out better.
Well, I like my Colorado and just couldn't sell it, or remove my only US captain close to 15 points from it.
What kind of stuff do you feed your pilots for this damage?Battleships
I wish I had the Iowa instead of my stock North Carolina that gets dumped into Tier 10 matches way too often. Actually doing a Citadel on a Yamato or Montana happens like once in a month. Also I always end up doing melee duels against Tirpitzes (or whatever the plural of that thing is) who at least show their broadside for glorious damage while trying to torpedo me (and often end up missing them anyway). Or having short range duels with whatever flavor of Tier 9-10 IJN or US DD decides to show up and thinks I will shoot that cruiser 12 km away instead of wasting my AP on them. Overpenetration damage on a DD gives more XP and money than on a CA... :D Now if it could turn like a Colorado and shared its 39% torpedo damage reduction instead of a mere 19% that might work out better.
Well, I like my Colorado and just couldn't sell it, or remove my only US captain close to 15 points from it.
Stock North Carolina is a pain, especially when you get crapped on by the matchmaking. Not only do you have to deal with guns that do not follow the same ballistics profile as the other US guns, you're also stuck in a ship that has relatively low health combined with a low top speed that wants to go into brawling matches with other ships. Your best bet in this ship is to exploit angling at all times; your rear turret will not be doing much damage, but at least you'll have a chance to get into range of the enemy (well, into ranges where you can hit people, anyway).
I don't know what to say. Guess your pilots are badasses not matter what you give them to chew on :lol:What kind of stuff do you feed your pilots for this damage?Battleships
I also won't research it as the gunnery module already adds more range than needed. I mean I rarely hit anything past 20 km distance - even a BB can evade shots at 15+ seconds flight time. One way or another I'll have many more matches with the NC until I can get my hands on the Iowa. It could be worse, my results with the NC are ok and I'm pretty good at anticipating torpedo attacks and generally fighting DDs (having played IJN DDs a lot in high tier matches until they got nerfed).Stock North Carolina is a pain, especially when you get crapped on by the matchmaking. Not only do you have to deal with guns that do not follow the same ballistics profile as the other US guns, you're also stuck in a ship that has relatively low health combined with a low top speed that wants to go into brawling matches with other ships. Your best bet in this ship is to exploit angling at all times; your rear turret will not be doing much damage, but at least you'll have a chance to get into range of the enemy (well, into ranges where you can hit people, anyway).
I skipped stock NC with a ****load of free xp, but as with my Iowa, I never researched the range upgrade :D
Scharners just dropped on NA. While I did pick one up I will probably skipper my Nagato during the new ship bubble in order to farm damage and bounce 11" shells.
Scharners just dropped on NA. While I did pick one up I will probably skipper my Nagato during the new ship bubble in order to farm damage and bounce 11" shells.
How? You free-XPd straight up to Tier7?
Scharners just dropped on NA. While I did pick one up I will probably skipper my Nagato during the new ship bubble in order to farm damage and bounce 11" shells.
How? You free-XPd straight up to Tier7?
I'm actually pretty hipped for the Kaiser's Dreads
Not me, but I recognize that signature...It's a quote from Firefly.
It's a quote from Firefly.
(http://i1054.photobucket.com/albums/s490/kingspoon/Junk/dontdoxxmebro_zpsn2jfj8ay.jpg)
Okay speak up, who of you tophats is this? :p
Nothing... yet
Heh heh heh
This game seems to want me to stop playing. After roughly 50 games my Ibuki has a winrate of 32% (tendency downwards) while the other stats are around or slightly above average according to warships today. Most of my other ships are around 50-60% winrate. It also doesn't feel like I'm playing that bad to warrant falling below afk/bot levels of winrate while things are much better for most of my other ships. I completely at a loss why this is happening :(
So how can you play this ship to actually win instead of just doing it the normal like with any other ship?
When a ship gets the curse, the only way to lift the bad luck is to play other things.I know and I never played Ibuki more than maybe 3-4 times per day but it seems the curse is stuck to her - contrary to the other two ships I'm currently playing which have a winrate of above 60%. Maybe the MM just compensates for that...
Quitting the game for a few days also seems works.
And no, I'm not being delusional or trying to be funny.
At that point you are probably losing just because MM decided you'd get a team full of cowards, newbs or just bad players... or any combination of those.
It can happen one time, it can happen 3 times in a row. If it happens any more then your patience is just being put to test.
Hey, MS. I think I've figured her out. By no means a purple, but I'm among the top 25% in her in the EU server.I'm not sure I have saving replays enabled cause that folder ended up being annoyingly full and for some reason my client often crashes while running replays. I'll check that and see if I can produce some meaningful replays.
...
Let me know how you've set her up and send me some replays and I'll give feedback if I can. Before anything else, be aware that you'll need to fully kit her out with equipment / upgrades and have a 15-point captain with Concealment Expert for her. If you don't, she can perform, but nowhere near her top capabilities.
Though I can tell you my captain skills and module setup now:
The captain on her has Basic Firing Training, Last Stand, Superintendent, Advanced Firing Training and Concealment Expert. The first two are relics from good old low tier times cause changing skills costs dubloons :rolleyes:
Modules are Main Armament 1, Aiming Systems 1, Gun Fire Control System 2, Damage Control System 1, Stearing Gears 2, Concealment System 1.
As I said I'm not happy to invest money besides premium account so I rarely reskill a captain though I might do it once cause he is supposed to command the Zao in the end. I can't remember the last time engine or rudder were destroyed on Ibuki so I do know that Last Stand is kinda wasted. This IJN captain is the only one with 15 points who isn't stuck on a DD and he has AFT since last year when CVs where still a thing :lol:
I...what? :nono:
No, dude. You're not playing her to her strengths.
For captain skills:
Basic firing training is OK, because there is no better T1 alternative; Last Stand is a big NO, because if you're taking enough fire in the Ibuki to overwhelm the premium damage control party (because you are running premium damcon and damrepair...aren't you? :nervous:) you're doing it very wrong. Get Marksman for 31sec traverse, or even torpedo rearm (yes, it helps!). Superintendent is a no-brainer (although I could understand Vigilance, given where you'll be spending most of the match). AFT is just...why? Secondaries are non-existant and IJN AA builds are inferior to their USN counterparts. Get DemoExpert and burn everything with 10x20% fire chance every 15 seconds. And yeah, CE is obviously the only choice for T5.
Modules are OK, but you might want to consider swapping GFC2 for MBM3. Personally, I'm setup as you are, but if you're having trouble hitting targets at beyond 16 km, it might be that the FULL INVISIFIRE build is not for you. The HEEEEERE'S JOHNNY build (i.e. sneak close, blast them, re-stealth in 20 seconds) is also good, though and I'm closely leaning in this direction lately. Still trying to decide which is better.
In game as it is, the size of the secondary gun more-or-less defines what shell type it will fire, but it is a somewhat blurry line as guns between 1mm-150mm fire HE, however guns between 140mm-155mm fire AP. that small overlap is more or less picked by balancing. This shell type issue is why USN BBs, of which ALL secondary guns on them are 127mm, all fire HE shells. As opposed to all the casement guns lining IJN bbs till tier 8 which are 140mm-152mm all fire AP shells. This is the probable reason as to why USN BBs get shorter ranges on their secondary armament. This theme is quirked by the fact that Izumo and Yamato switch over to primarily 127mm guns, and in addition receive even farther range on them.
Not to take away from your Beats cuz they was Dank but why stop in front of your DP guns? :nono:
Just sold the Clev and bought the Pepsicola.
First game with 50% commander and I'm like... "not bad". Though shell flight time still feels a little on the slow side.
how do you play this thing now i forgot everything ahhh
Where can you even get a Scharnhorst? I don't see it in the NA premium/gift shop, only the Derpitz, and I don't think I saw it in-game for dubloons either.Looks like the Scharnhorst is currently not up for sale.
You know you are getting nice and cozy when you've got secondary hit ribbons in an Ibuki.
Finals are going to be thursday 10 november at 20:30 european time
:D
Well played. Those 12 fires. And 23 decaps. In Ocean.
:yes:
Looks like you've mastered the ship. So proud. ;)
It means you are close enough to actually hit something with the torpedoes :pYou know you are getting nice and cozy when you've got secondary hit ribbons in an Ibuki.
FTFY
Rip
Keep a reasonable distance for the first 8-10 minutes, then bring her fat ass to the front and pepper your foes with a silly amount of secondaries and her massive **** you guns. Everybody loves to shoot at the yam, getting in close early almost always results in what you described. Because you can't count on your random team members to join you in the fray.
Her massive guns are actually kind of a disadvantage against cruisers, expect a lot of overpens at closer ranges. If the shots don't plunge, they just make small airholes.
I usually like to shoot at battleboats over cruisers with yammy, but then again I am a massive scrublord.
Hey, Spoon, I hear there's a new tournament vs the Americans?Cheers, it's going to be a showmatch against the russians not the yanks though. I may or may not be playing in it, depending if anyone else in my clan would like to try his hand at competitive for a change.
Make us proud, dude! *fingers crossed*
Started giving the Japanese tree another look, as the Pensacola has almost killed desire to advance up the American cruiser tree.Dunno about the AP on soviert cruisers, but as soon as a soviet cruiser fires HE at my ships, they usually burn merily remainder of the match.
Schors and Chapayev may explode, but those guns are delicious. I managed to pull 4k XP last night in a pretty crazy match with my Budy.
Good Riddance to the Pepsicola.
x5 games, wiped out in the first two minutes.
I seriously hate this f**king thing. The faster I get a New Orleans, the better, even then, going full Soviet.
I added Spoon to my friend-list, but I would never dare to play with him :DI wouldn't either, he's a very mean and unfriendly person! :p
Nah, I never play in divisions,'cause I play for fun.I added Spoon to my friend-list, but I would never dare to play with him :DI wouldn't either, he's a very mean and unfriendly person! :p
https://my.mixtape.moe/tjtjcm.webm
I'm skycancer
Don't listen to the Feindpropaganda.Bad analogy. The Protoss are known for A+rmb in terms of micro. Deathball it (or at least, they still were, two expansions in). The zerg is a lot more microintensive.
US carriers are a lot of fun, except Langley... she can (and will often) go and die in a fire.
The US playstyle is basically more like Protoss rather than Zerg, so get ready to micromanage a lot.
What I'm basically getting at is, you're wrong and I'm right :p
What's a can?
BTW are Cans weighted differently than other classes for WTR? I went on a long stretch playing IJN and KM BBs and despite wracking up higher than average stats in every category with them my WTR just kept sliding. I switched back to IJN cans for the line rework and its fricken purple all the time.
I don't understand WTR.WTR should be pretty easy to understand. It takes the average damage players do, the average kills and the average winrate of each ship. Damage is weighted 50%, kills 30% and winrate 20%. To be a unicorn in a Hakuryu you're gonna have to do like 150k damage and get 2 kills and win the game. Whereas for a koningsberg just having 50k average damage with 1 kill probably already is enough.
Guys, can I just say as a general thing that posting result screenshots is really boring?
I got the Spee through the Chistmas campaign. What upgrade/captain build suits her best... long range/accuracy or moar secondaries?
I got the Spee through the Chistmas campaign. What upgrade/captain build suits her best... long range/accuracy or moar secondaries?
Doesn't the Spee have like only three secondary guns? I'd say that since it's main advantage is the big cannons, and it's main weaknesses are it's speed and armor, focus on those.
I'd argue that non-gunboats benefit even more - for you have the chance to see the DD-killer coming. My Shima has Radio Location and she worksbetter than everjust fine (2 games yesterday, 107k damage average).
I'd argue that non-gunboats benefit even more - for you have the chance to see the DD-killer coming. My Shima has Radio Location and she worksI'm usually getting spotted somewhere and then killed by a radar cruiser. It's just no fun always being forced to run away from everything while being slower and turning like a cruiser. Half of my last 10 Shima rounds were below 10k damage. Well maybe I became bad with IJN DDs over the last year and in turn better with CAs/BBs... I mean its funny to see how I don't care much about Shimas in my Montana cause they are easy to hit and I can see their torps pretty early contrary to US and RU DDs which are a pain in the ass.better than everjust fine (2 games yesterday, 107k damage average).
Some interesting points regarding HEAP ammo:
http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/ (http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/)
Some interesting points regarding HEAP ammo:
http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/ (http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/)
Interesting! I just skimmed it though, and read the TL;DR. I have HEAP on my Amagi (IJN Tier 8 bb) Captain, is this a good choice, or pointless? It seems like it would still be beneficial.
No, the debate is about gun caliber.
TLDR: HEAP, essentially, gives a net improvement to HE shells fired from guns that are of smaller caliber than 155mm (with the extent of the net gain varying between ships and tiers).
Well, about what I expected, time to uninstall at last.
Any recommendations for recording software on WoW?
I need to start capping some of my mundane turned stupid gameplay.....
Any recommendations for recording software on WoW?
I need to start capping some of my mundane turned stupid gameplay.....
I'm waiting on the okay from Tanz to use some of his shared components and then I will look into releasing it to the community. I also have an Amagi, König Albert and Mikasa(1905) in the pipe.
Can someone please test the below package for the Nagato?
Let me know that the link and files work, Thanks.
Oh yes! Finally a reason to re-buy Bogue :) Looking good!But why though? You never look at your carrier during gameplay :confused:
Oh yes! Finally a reason to re-buy Bogue :) Looking good!But why though? You never look at your carrier during gameplay :confused:
How do you know?(http://i.imgur.com/0KRRs82.png)
Things have changed since you left the game Spoon. :nono: Now everybody plays carriers and the UI has changed radically. All has been fixed. It's really a pity that you've left. :p
Okay, I started a thread with the initial run of skins on the NA WoWs Forum (http://forum.worldofwarships.com/index.php?/topic/117054-mod-slayers-skins-mostly-historical/)
So far I have Nagato, Amagi, Mikasa, König Albert and Bogue. hopefully everything works :nod:
Speaking of planes, Flamu posted a vid pointing out that by using Spotter Planes instead of Cat Fighters you can leverage the top down view to reliably smack stationary boats in smoke. I may need to take out Nagato with the E13A "Jake" and nuke some Belfasts.
Feel free to leave a comment on the WoWs thread if you're on NA so I can break up the double posting. Honestly there is such a dearth of feedback I have no idea if anybody is using them :P
Feel free to leave a comment on the WoWs thread if you're on NA so I can break up the double posting. Honestly there is such a dearth of feedback I have no idea if anybody is using them :P
Yep, that happens with mods. Can you check the download numbers? That might give a better idea of if anybody is using it.
Anybody have an Arkansas Beta?
The Yellow Rose of Texas has been added in MS 31.
Anyway Fusō is available:
New Kriegsmarine side-branch incoming, honhonhon.
Hadn't actually got a chance to download your skins yet; doing it now. But...
Damn it, how do you know which ships I have? :P Literally the only one I don't have is Saipan (though I don't own Bogue at the moment on my NA account, I've used it before)
New Kriegsmarine side-branch incoming, honhonhon.I was tired of all the flogged to death surrender tropes on the WoWs forum but that was actually clever.
Do you have a Leander? That's what I'm playing with ATM.
Do you have a Leander? That's what I'm playing with ATM.
Seriously, Slayer. Did you think I wouldn't recognise my darling under that red paint? :wtf:
I know that red wunz go fastah (http://i.imgur.com/zM8HkQ2.jpg)
Totally missed info about italien ships.
Just watching Flamuu testing them.
Working on Sara at the moment
Thats looks great!
Btw, can you export the UV layout from the models somehow, or do you need to go all trial&error? (paint stuff on the texture and then check where it ends up on the model)
That is an excellent Dazzletoga. :yes:
Meanwhile, I hate hate hate my team. Seriously, go die in a fire. :mad:
How is the Ibuki post 6.3? Did she suffer much from the loss of her stealth firing envelope? Since 155 Mogami is getting a big traverse buff in 6.4 I think I may partake in some IFHE memes and finish the grind to the Tier IX.
I know its a lot to ask but if somebody on NA with a fully upgraded Lex would not mind letting me borrow their credentials for an evening to wrap this up please send me a PM.
Thanks a bunch.
Saratoga Project is complete!
Roughly based on a scheme worn by the QE in 43.
Queue for battle: 2 CVs, 167 BBs, 5 CAs, 4 DDs
Love a new ship line launch <3
Holy minollies, put Enioch down for a spine replacement cause he used up all the carry potential of the current one :P
Also the new weapons/damage graphic effects look fidelitous!The same old weapon effects, they're just scaled up.
Wow, the salt, Poi-senpai... :pI'm just speaking the truth though. WoWS uses explosion spritesheets, most of these sheets don't exceed more than 60 frames. I know because I extracted them. They're just reusing the same explosion sprite effects but upscaled them. The impact effects on the water are all exactly the same sprite, so it looks kind of weird and fake to have every shell throw up the exact same splash of water.
In all fairness, the new effects look big and impressive and the dynamic lighting is very nice, but they sometimes give me the impression that they're low-FPS or something.
Come back to the game and then say that. There's a new premium wehraboo T8 carrier I'm hearing the absolute best about. ;):lol:
WoWS has been a pretty nice experience so far (unlike the last FTP game I played... cough MW:O)
Those are some nice paint jobs, the Kaiser boats look hawt with their red funnel.
Do you do the weathering yourself, or is that already present in the original maps?
In case you ever feel like doing more US CVs and need to borrow an account, PM me.
I used the recent ranked season to level up the Lexington (AP bombs on German BBs = topkek) and now have a brand new Essex sitting in port.
Let me know when you have the Hull upgrades all available and I will probably start up on that project.
Pan Asian DDs VIII-X in MS 22
I had a phenomenal game yesterday in my Friedrich der Große. I feel it was a fitting send-off for the ol' girl before she gets retired for a Großer Kurfürst tomorrow. Unfortunately, I didn't realize that I had forgotten to re-enable replays in June, so this screenshot is all that remains of the battle:
How does one counter a decent Hindenburg, in say, a Grosser Kurfurst? In, hypothetically, a ranked situation?
Anyone still in the low tiers? I unlocked the Hosho today and dear god it is savage! I know tier IVs can't manual drop, but you can still pick your bombing direction. Had a lot of fun pincering some poor BBs.