Author Topic: RELEASE: Homesick, a 30+ mission campaign  (Read 131703 times)

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Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
RELEASE: Homesick, a 30+ mission campaign
man this guy reminds me of myself, before I got pissed and canned UA.... except that he actually finished his masterpiece.  ahh... for the days when I have time... hmm... maybe next summer.... ...
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
RELEASE: Homesick, a 30+ mission campaign
Quote
Originally posted by Kazan
before I got pissed


Wait one second. There was a time you weren't pissed? :wtf:  :rolleyes:

 

Offline Blaise Russel

  • Campaign King
  • 29
    • http://mysite.freeserve.com/sbre/index.html
RELEASE: Homesick, a 30+ mission campaign
Quote
Originally posted by DragonClaw
There's one mission I find impossible in Homesick. Even on hte easiest difficulty setting. I'm too lazy to find hte name of it :p

Its the one where a cain jumps in, you kill it. lilith jumps in, you kill it. 2 cains jump in... There's no way to stop both the Cains from destroying the Shield. I've gone straight for the beam cannons in every instance, even setting all the fighters in the mission to destroy one of them while i destroy the other, but the Shield dies every time.

Arghhhhh... Help!


Oh dear. I found that one challenging too. But definitely possible, else I would have changed it.

Is the Shield getting hit only by the beams, or by other stuff too? Hmm... I'll go through 'Porcupine Defence' in a moment or two, depending on how quickly I do some real-life work, and I'll stick up a strategy.

Unfortunately, this is the problem with making a campaign all on one's own - nobody to test it on, so the balancing goes all skewiff.

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
RELEASE: Homesick, a 30+ mission campaign
Well I noticed some rockets hitting the Shield after I destroyed the first Cain... brought it down 40% hp. I had absolutely no idea where they came from, maybe from the dead Cain. At the mission debriefing it says the bombers go for the corvettes, but I also saw a wing of bombers attacking the Shield too...

 

Offline Blaise Russel

  • Campaign King
  • 29
    • http://mysite.freeserve.com/sbre/index.html
RELEASE: Homesick, a 30+ mission campaign
Krishna wing.

However, I've tweaked it so that it's not quite so soul-destroyingly difficult. Beams aren't quite as important now.

 

Offline Flaser

  • 210
  • man/fish warsie
RELEASE: Homesick, a 30+ mission campaign
Finished it.

It was:

GOOD, GOOD, GOOD!!!!!

As for that last mission on the end - it was quite brave of you to pull a stunt like that - I don't remember the last time I enjoyed a tragedy as much as this.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Blaise Russel

  • Campaign King
  • 29
    • http://mysite.freeserve.com/sbre/index.html
RELEASE: Homesick, a 30+ mission campaign
Quote
Originally posted by Flaser
Finished it.

It was:

GOOD, GOOD, GOOD!!!!!

As for that last mission on the end - it was quite brave of you to pull a stunt like that - I don't remember the last time I enjoyed a tragedy as much as this.


What, blowing up all the ships involved in the campaign in a massive battle royale as credits? ;)

 

Offline Flaser

  • 210
  • man/fish warsie
RELEASE: Homesick, a 30+ mission campaign
The one before....you know western culture loves happy endings.

To hell with it IMHO.

Excelent campaign.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Blaise Russel

  • Campaign King
  • 29
    • http://mysite.freeserve.com/sbre/index.html
RELEASE: Homesick, a 30+ mission campaign
'Sactly.

It doesn't get any better in the sequels. :devil:

 

Offline Gloriano

  • silver dracon
  • 210
  • Machina terra
RELEASE: Homesick, a 30+ mission campaign
i played your campaign Homesick and i liked good work:yes: :)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Culando

  • 27
RELEASE: Homesick, a 30+ mission campaign
Ok, I finished SAH a while back, and I'm currently in the middle of Homesick. And these campaigns are both excellent.

Currently, I like SAH better. Not that Homesick is bad, just that I like more action like in SAH than the focus on story in Homesick. Also, I don't mind flying a Loki for a while, but the entire campaign? Eh, I need more. Again, I'm not saying that I dislike Homesick in any way. It is a very excellent campaign, well made and fun.

SAH, this is just fun. I love it so much. You really get the feel that you're in a war, that you're a pilot in the navy. In FS1 and 2, I don't know. I just didn't get the feeling that I was in a war. The T-V war didn't last long in the first game, and fighting against the Shivans was just trying to survive. FS2 was kinda the same, but the NTF wasn't really a rival power. They were mostly organized rebels.

In this campaign, you're in a serious war. You fight off attacks of enemy armies, go and conquer bases and worlds of your enemies. It's just really fun. Plus I have never feared cruisers until this. XD Well, Great War era weaponry on them anyway. Beams overpowered the cruisers in my opinion.

It's just too bad I can't use all of the SCP goodies in SAH. As far as I know, the Inferno guys haven't released any shinemaps or updated thrusters yet. I think they did glowmaps though.

Anyway, extremely happy with these missions. :D
The boy who cried project.

 

Offline Woad

  • 21
RELEASE: Homesick, a 30+ mission campaign
A comment, a nitpick and a possible bug to report

The comment is that I very much enjoy this campaign so far, espically the radio chatter that goes on, really adds to the missions.

The nitpick is that blue supergiant stars are pretty darn rare. Thus the Custodian should be able to pinpoint where they are given that fact but I digress, I'll chalk it up to artistic integrity:)

The bug is in the mission "Where Heros go to Die." I haven't seen this reported in the board and from the looks of things other people have gotten past this mission so I think I'm in the minority here. But anyways the supply ship makes its way to one of the first cruiser and roughly 30 seconds into the mission I'm kicked out to the desktop. The only other campaigns that I'm using are the Freespace Port version 2.2. Has anybody else have this happen?

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
RELEASE: Homesick, a 30+ mission campaign
Quote
Originally posted by Woad
The nitpick is that blue supergiant stars are pretty darn rare. Thus the Custodian should be able to pinpoint where they are given that fact but I digress, I'll chalk it up to artistic integrity:)


I partly agree with you here. If the Custodian carried suitable astronomical data they should instantly be able to figure out which system they are in by looking at the spectra of the star.

But suppose they did identify the star as being Rigel for instance. That still wouldn't help them much. They still wouldn't know how to get out of the system. Also it's possible that the Custiodian (which is after all a mercenary ship and didn't expect to go exploring) didn't carry the data it needed.

Anyway :welcome:  Enjoy your stay
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
RELEASE: Homesick, a 30+ mission campaign
The Alpha 1 in tow thread reminded me of a bug I encountered in one of the missions. Basically I called in the support ship to rearm me and it was doing so just as the mission ended. This resulted in the support ship jumping out and taking me with it.

Might be worth checking that the support ship isn't docked with Alpha when telling it to jump out.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
RELEASE: Homesick, a 30+ mission campaign
i am playing the second neb mission as i type this. /me likes.

one thing though, if you let the support ship blow up AFTER it reaches the deimos, you get the victory debrief, but you can;t continue the camp.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
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Offline Woad

  • 21
RELEASE: Homesick, a 30+ mission campaign
Well I have some more information about that problem I've been having in "Where Heros go to Die." It doesn't look like it's a matter of timing when I'm kicked out it's where I'm at. Seems that when I get close to where the Custodian will park between the two destroyers that's when it'll kick me out. I was able to finish the mission by doing my best to stay out of that zone..go figure.:wtf:

 Oh and there's a typo in the debriefing in the mission where you first meet with the GTVI thugs. The word "civilised" should have a z instead of a s. Anything to make this already enjoyable campaign look a little more polished!

 

Offline Blaise Russel

  • Campaign King
  • 29
    • http://mysite.freeserve.com/sbre/index.html
RELEASE: Homesick, a 30+ mission campaign
Quote
Originally posted by Woad
Oh and there's a typo in the debriefing in the mission where you first meet with the GTVI thugs. The word "civilised" should have a z instead of a s. Anything to make this already enjoyable campaign look a little more polished!


That's Yank spelling. I'm British. :)

 

Offline Woad

  • 21
RELEASE: Homesick, a 30+ mission campaign
Fair enough! :)

 

Offline Beowulf

  • 27
Wow. Impressive.

I'd play it but I've no afterburners. Now all I do is play with models willing them to texture themselves, waiting for SCP to fix my burner woes. :sigh:

I'd FRED too... same cork. :sigh:
Never Forget

"It is always better to avenge dear ones than to induldge in mourning. For every one of us, living in this world means waiting for our end. Let whoever can win glory before death. When a warrior is gone, that will be his best and only bulwark."
                               --Beowulf


"... and no, real life sex is not just a myth. You just need to come out of your house once every while..." ~Tiara

YeeeeHoooooh! is the mood of the day. :p

 

Offline TheVirtu

  • Firedancer
  • 28
    • http://autoassault.edgegaming.com
RELEASE: Homesick, a 30+ mission campaign
Tonight I decided to hook up my joystick and return to Freespace 2 and go campaigning! My first choice was this, Homesick.

I load up the first mission screen and see words relating to janitors...I about have a heart attack and then see that its not one of those lamer joke campaigns.

I played through the first mission and got addicted to the campaign, I played through every mission and I have to say, DAMN! You have to be one of the first to make boring escort missions fun with funny pilot conversations. I mean sheesh, I've never seen anything so good in that category.

The overall theme for the campaign at first glance does seem a bit...used. But the mission design/storyline keeps you from ever noticing that this is another "holy hell we're lost!" campaign. There are a couple minor glitches in the campaign that I did observe, one mission without a debriefing for example. Some of the missions are extremely short, and some are long (they go along with the story quite well actually).

While playing this I was actually feeling lost, hopeless, and frightened of what is gonna happen next. And the storyline has many twist and turns that made me think twice about predicting whats going to happen, especially in the ending! (Hehe no spoilers!)

It took me about 5-6 hours to beat this. And now I'm feeling a little depressed from the ending :)

If this was your first campaign, WOW! This map is going right next to Direlict in my favorite campaigns list.

(Hehe I had to bump this to review it)
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