Author Topic: Old bug discussion  (Read 9905 times)

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Offline Goober5000

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Freespace Port 3.0 Released!
but when i looked through all the tables that should contain 'initial', i found nothing wrong. in fact, i couldn't even find initial! :wtf:

It's caused by the media VPs.

 
Freespace Port 3.0 Released!
Hey, sorry about the barrage of errors and mishaps with FSPort 3.0, but here are some more minor issues...
    
    1. Like Cobra's problem with the mouse, I cannot run my mouse over "options" or the game will crash straight to the desktop.
    2. I am getting the GTF Pegasus problem as stated earlier in this post. I ran the FSPort 2.3 with the 3.6.8 media vps, so I was just wondering what caused this error to show each time I click on the Pegasus in 3.0.
    3. After the Lucifer is destroyed, the ending video does not play, and when the game loads again, I get this error...

Error: Can't open model file <>
File:\fs2_open\code\model\modelread.cpp
Line: 1779
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

   4. The starfield isn't present in the final missions of the game, starting when you have to escort the Bastion to the jump node. I think this was before FSPort 3.0 came out, however.
   5. Finally, the turretangle table either isn't in the vps or is not functioning, because I always see the turrets on the Bastion and on any other ship in the 90 degree position.

Thanks.  

 

Offline Trivial Psychic

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Freespace Port 3.0 Released!
For build 2006/03/01, the debug wants it spelled properly as "initial", and it also doesn't want quotes around it, as has been previously the way.
The Trivial Psychic Strikes Again!

 

Offline Cobra

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Freespace Port 3.0 Released!
meh.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline ShivanSpS

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Freespace Port 3.0 Released!
Well Im close to finish (again) que Main fs1 campaing which port 3.0..
so far I discover 1 Bug, 1 minor bug, and 1 posible tweak...

the Bug:
----------
On the mission "Running the Gaunlet" The Zenith still there at 0%.

the "Minor" Bug:
---------------------
On the mission of escorting the 3 shield prototipes, the freighters go too fast... They reach the Node and jump before the Shivan send all waves and come the HOL...

The Posible tweak:
------------------------
On the mission of escorting the Plato, set Taurus Self destruction Hull check to 88%...

 

Offline Goober5000

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Freespace Port 3.0 Released!
[snip]

Remove all mediaVPs and third-party stuff for 2.3, and use either retail or latest CVS (March 1 or later).  Then see if you still have problems.

On the mission "Running the Gaunlet" The Zenith still there at 0%.

A SCP bug.  It's in Mantis.

Quote
On the mission of escorting the 3 shield prototipes, the freighters go too fast... They reach the Node and jump before the Shivan send all waves and come the HOL...

I uploaded a new mission pack a few hours ago that fixed this.

Quote
On the mission of escorting the Plato, set Taurus Self destruction Hull check to 88%...

What do you mean?

 

Offline ShivanSpS

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Freespace Port 3.0 Released!
Quote
On the mission of escorting the Plato, set Taurus Self destruction Hull check to 88%...

What do you mean?

Well is suposed that the Shivans destroy that cruicer fast, that is why their have self-destruct, but, the Shivans have problems in hit em... if I remember well, the self destruct is tigger at 79%? They take too much time to do this... One problem that I see, that those fighters dont use Hornets on the cruicer, that happend in the retail, and that is why their is killed which the correct speed. Because that those fighter maybe already use the Hornet on the Vasudan Fighters, There is two ways to fix this... set the self destruct to 87% or add an event to rearm those shivan fighters afer their destroy the Vasudan wing.

 
Freespace Port 3.0 Released!
I did as you said and removed the VPs that you were talking about. The mouse cursor problem is gone now, but the other 4 problems still remain. In fact, the problems have flooded over to the Freespace 2 campaign... the flyable ships are limited now, weapons aren't automatically installed on your ship, and there are zero cannons to install, leaving me to use only missiles and rockets. I am pretty stuck right now  :confused:
« Last Edit: March 04, 2006, 01:39:23 am by m2258734a »

 

Offline ShivanSpS

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Freespace Port 3.0 Released!
I did as you said and removed the VPs that you were talking about. The mouse cursor problem is gone now, but the other 4 problems still remain. In fact, the problems have flooded over to the Freespace 2 campaign... the flyable ships are limited now, weapons aren't automatically installed on your ship, and there are zero cannons to install, leaving me to use only missiles and rockets. I am pretty stuck right now  :confused:

You have the mod.ini that refers to mediaVps?

You have installed the Fs_port 3.0.vp, sparky_hi_fs1.vp, mission_pack.vp?

and finally, :P you ahve deleted the fs_port_2.3.vp? lol i no know what can happend if you have the 2.3 and 3.0 togheter... problems for sure.

 

Offline jr2

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Freespace Port 3.0 Released!
Quote
and finally, :P you ahve deleted the fs_port_2.3.vp? lol i no know what can happend if you have the 2.3 and 3.0 togheter... problems for sure.
Don't forget to delete fs1_scp.vp and fsport_music.vp :)

 
Freespace Port 3.0 Released!
um im sorry if this sounds odd but there was never a vp entitled missions.vp i thought the campigns were included in the files in the fsport2_3.vp. When I go to the Fs port main site there is no missions.vp, only the awakening.vp which is a seperate campaign.

Edit: Nevermind. I have been going to the old gamespot site where evreything is out of date.  There is a mission pack at the new site

you should update your link here ]]http://www.hard-light.net/project_show.php?pro=10&cat=5
« Last Edit: March 04, 2006, 09:48:29 am by Darklord42 »

 

Offline jr2

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Freespace Port 3.0 Released!
http://fsport.hard-light.net/website/
Click "Downloads"
-3rd link down the list.  "Freespace Port 3.0 Mission Pack" -> fsport_missions.zip contains fsport_missions.vp
-Make sure you have the latest patch, as Goober updated it today to fix a bug. (March 4 '06)

 
Freespace Port 3.0 Released!
dang you noticed before I could edit :o

 
Freespace Port 3.0 Released!
I too have trouble with the homescreen. it seems to crash after the animation now of the options desk and the techroom, luckely it doesnt crashs if i click on it quickly.  Also the campaign missions are now missing the starfeilds that us SCP users were enjoying from the patch before you updated to 3.0. Is there going to be a new patch that has this in the near future?
« Last Edit: March 04, 2006, 11:58:27 am by Darklord42 »

 
Ah... that's what I am missing. I thought that I could ignore it for so long, but now it has finally caught up with me. Where can I find the mod.ini that refers to the media vps? Thanks.
« Last Edit: March 05, 2006, 12:24:14 am by Goober5000 »

 

Offline ShivanSpS

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Freespace Port 3.0 Released!
the mod.ini you can find them in the karjoma guide.

Well everything is fine until the last mission... When you reach the Node... CTD, but the mission is saved anyway, so you can continue to destroy the lucifer, when you destroy the Lucifer reactors, the mission finish and start to load a new one and this happend...

Error: Can't open model file <>
File:\fs2_open\code\model\modelread.cpp
Line: 1779
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Then another CTD that dont allow to load that mission afer the destruction of the lucifer, but The ENDGAME.avi still not played? I dindt see then.

 

Offline CaptJosh

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Freespace Port 3.0 Released!
Not getting any sound effects or music for some reason. Audio on my computer is fine, though. The sound for the intro movie works great.

EDIT: I did use the update patch, so I'm going to try the full download instead to see what happens.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 
Freespace Port 3.0 Released!
Thanks. Yeah, I get that exact same error too after the Lucifer is destroyed. The end video does not play and I get that error when the game loads up again. I also get that error with the Pegasus in the tech room.

 

Offline ShivanSpS

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Freespace Port 3.0 Released!
I created a own mod.ini and a image for port for SCP... a mod.ini is needed to link port to you mediavps, so I created one, which a little text in Goober first post, and I make an port image :D



Download http://galeon.com/shivansps/portmod.zip

Install:
---------
Just unzip, cut and paste the mod.ini and portv3.bmp to your port folder.

The mod.ini contains:
[launcher]
image255x112 = portv3.bmp;
infotext     = This is a brand spanking new version of the Freespace Port that has been rebuilt from the ground up to provide you with the best possible Freespace 1 experience. We've abandoned the attempt to keep the Port compatible with the main Freespace 2 campaign (considering the now-common use of the -mod feature and the fact that several ship stats changed between FS1 and FS2) and turned it into its own separate mod.  We've re-imported the original tables and missions from FS1 with the absolute minimum changes necessary to get them working in FS2.  It's just about as close as you can get to playing FS1 without actually playing FS1. ;
website      = http://fsport.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php/board,39.0.html;

[multimod]
secondarylist = ,mediavps;
« Last Edit: March 04, 2006, 01:39:17 pm by ShivanSpS »

 

Offline Shade

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Freespace Port 3.0 Released!
Good initiative, but the zip appears to be damaged. Tried redownloading 4 times so I doubt it's just bad luck. Anyways, you might want to set the website to http://fsport.hard-light.net/ instead of just linking to the main HLP site (which reminds me, some people need to update their signatures as well to reflect the move from 3dap ;)).
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