Author Topic: Teaser  (Read 35686 times)

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Offline Goober5000

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Offline Vasudan Admiral

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Rightyoh then:

Well, the hades is the most complex model I've built to date, surpassing even TI's 'Spaceball-One' look alike. The greebles on it will make heavy use of detail boxes, and the entire ship will be mapped as efficiently as I can possibly make it. The geometry is completely stable, and if all goes to plan the full detail version shouldn't be too much of a performance hit in-game. :)

I expect there will be two versions eventually - one of around 30 000 polys and one of around 80 000 for those with higher end machines. If you can run ships like the HTL Orion and HTL Hecate with the MVPs, you should at least be able to use the lower detail one. :)












And finally, to show the model works in-game:


Edit: Fixed piccy.
« Last Edit: September 07, 2008, 01:55:14 am by Vasudan Admiral »
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Offline Goober5000

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That last thumbnail leads to the picture before it.

Otherwise, great pictures. :yes:

 

Offline Hellstryker

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This most definately warrants a WHAT THE ****? 80000 POLYS!?  :jaw:

 

Offline Vasudan Admiral

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Because I can. :p

    Damn, how long have you been working on that thing?
    The ship has kinda an unfinished look to it, or it looks like a model someone would make for some space series from the the 1980s.
    Pretty damn cool.

    I think you just raised the bar.

 

Offline azile0

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Holy jesus.. What is that? WHAT THE **** IS THAT?!

Great job, man.. wow..
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Offline Water

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Because I can. :p
So how much texture space are you planning on using.  ;)

 
Oh my *beep* god. I can't wait for this! although, if i'm going to use the 80 K poly version then you guys must fix the asteroids. I only lag whenever i look at asteroid fields in SCP

 

Offline MC_Kejml

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Looking great. I liked how you combined the music with the vid :)

 

Offline Androgeos Exeunt

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That's a very nice Hades model, VA (= Vasudan Admiral?). I want to hug it. :D

It makes the Hades look very, very pretty.

Now waiting for the trailer to download...

...looks like a lot of people have been patiently waiting for ST:R, eh? Silence is golden. :)

...still downloading...

I wonder how nice the trailer will be. I can't wait to see it!

Got it.

* Androgeos Exeunt watches the trailer.

:yes2: ;) :yes:

Every thing about the trailer is great. Even the pylons. :drevil:

It's good to know that everything's still running.
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Quote: 16 September 2016 Friday, 2028hrs UTC+8, #hard-light
[20:28:44] <Hades> i want you guys to know that i'm using the stop font as my irc font
[20:28:46] <Hades> it is a bad time
[20:29:12] <Oddgrim-Work> Change the font to vasudan standard and then you'll have a bad time
[20:29:24] <Hades> http://i.imgur.com/N2f8qA4.png
[20:29:47] <z64555> change the font to vasudan comic sans, then you'll have a real bad time
[20:30:02] <Oddgrim-Work> Thats a terrible font
[20:30:06] <EvilBagel> comic headz

 

Offline Vidmaster

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please, stick with that release date. great teaser  :)
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Offline Al Tarket

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shafik just saw your video teaser, he wants to convert it on to youtube. i assume permission is not a problem?
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Offline Goober5000

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Well, shafik, whoever he is, isn't affiliated with the FreeSpace Port.  So, I think I have to deny permission.

We do plan to put it on YouTube.  I think we'll set up a port-specific account for all the videos we've made so far.

 

Offline Al Tarket

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Cowardice is no selfishness, Friendliness is no enemy and Information is no attack platform.

Judge these words wisely and you might make it through this cruel world.

 

Offline Spicious

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Does anyone else think it would work with the opening theme from Red Dwarf?

 

Offline Vasudan Admiral

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So how much texture space are you planning on using.  ;)
lol, well....errrm.....haven't gotten that far yet, so I'm not sure myself. :D

I'm hoping to cap it at 2 2048 res textures as a maximum for the 30k poly version, though I can probably go up to around a 4096 res for the 80k.
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Offline Droid803

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Woah...:eek2:
Epic win.
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Offline Goober5000

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K, YouTube link added.

 

Offline Polpolion

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I'm getting really excited for this release. This stuff looks great. :nod:

BTW, how are you guys doing with roles for voice acting? Are they all assigned?