Community Projects > The FreeSpace Upgrade Project
Current MV Assets Thread
(1/1)
FSU Staff:
After talk between FSU members, it's been decided a new thread was needed, because of the lack of frequent and recent updates.
NOTE: Due to the relatively common occurrence of two people unknowingly working on the same ship, we request that rather than keep it as a surprise, an announcement thread of some sort be made ASAP. This is ESPECIALLY encouraged for ships of corvette or above scales due to the huge amount of work involved in their construction. This is not intended to discourage anyone from upgrading whichever ship they please (though ships that do not already have upgraded versions are most definitely preferred!), but merely to try and reduce accidental doubling up.
* NAME: The name in Italics means that while there may be an updated Mesh (compared to Retail), it was either done a long time ago, or could still use more detail or another look.
* MESH: The model itself. Higher poly count, managed smoothing and where ever possible, textured details should be present or defined (within reason). (If it can or should be handled by the Normal map, then use the normal map for the feature)
* GLOWPOINTS: Glowing balls often times used to accentuate glows on a texture or use on edges of wings to simulate how we do it on fighters today, done via POF editor.
* MAPPING: A UVMap is usually 1 or 2 maps for the main LOD instead of having many tiles.
"UVMapped" looks better as it can have more dynamic detail present and it doesn't hit performance as hard as tiles do.
"Retail/Tile" means that the model is still Tile Mapped. Mixed means both a UVMap and/or additional Textures are used, or lower LODs are still separately mapped.
* TEXTURES: The original 256x256 8-bit PCX textures can be made larger and more detailed, with carefully designed glow and shine maps to match.
"Retail" means that it is an up-sized DDS version of the Retail map, rather than a unique to the model details map. While not a "bad" thing, not a lot of Retail maps were of the right resolution for the DDS "power of two", so whenever possible, a new map (even based on Retail alignment) should be made.
* NORMAL MAP: This new functionality greatly improves the appearance of every texture, it makes the illusion of more detail modeled than is actually modeled.
"Texture Based" means that somebody simply ran the base diffuse map through a Normal Map filter/generator. While not necessarily a bad thing, it can be noisy/messy (as indicated by italics).
* STATUS LINK: A link to the development thread or image to the completed in-use asset or Wiki page.
--==<< Terran Vessels >>==--
Fighters
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGTF Ulysses Yes Yes Retail Retail Texture Based Finished Link-/-Thread LinkGTF Hercules Yes Yes Mixed Yes Yes Finished Link-/-Thread LinkGTF Hecules MK II Yes Yes Mixed Yes Yes Finished Link-/-Thread LinkGTF Ares Yes Yes ??? Retail Texture Based Finished Link-/-Thread LinkGTF Erinyes Yes Yes Mixed Retail Texture Based Finished LinkGTF Loki Yes Yes UVMapped Yes Yes threadlinkGTF Pegasus Yes No Retail Retail Texture Based threadlinkGTF Perseus Yes Yes Mixed Retail Texture Based threadlinkGTF Myrmidon Smoothed Yes UVMapped Retail Texture Based threadlink
Bombers
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGTB Artemis Yes Yes Yes UVmapped Yes threadlinkGTB Artemis D.H. Yes Yes UVmapped Yes Yes threadlinkGTB Medusa Yes Yes Yes UVmapped Yes New-/-OldGTB Ursa Yes Yes UVMapped Yes Yes threadlinkGTB Zeus Yes Yes UVMapped Yes Yes threadlinkGTB Boanerges Yes Yes UVmapped Yes Yes threadlink
Large and Capital Ships
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGTC Fenris Yes Yes UVMapped* Yes Texture Based threadlinkGTM Hippocrates Retail/WIP No/WIP Retail/WIP Retail/WIP Texture Based/WIP threadlinkGTC Leviathan Yes* Yes UVMapped* Yes Texture Based threadlinkGTSC Faustus Yes Yes UVMapped Yes Yes threadlinkGTG Zephryus Retail/WIP No/WIP Retail/WIP Retail/WIP Texture Based/WIP threadlinkGTA Charybdis Yes Yes UVMapped Yes Yes threadlinkGTD Orion Yes/WIP Yes/WIP Tile/WIP Retail Based/WIP Texture Based/WIP threadlinkGTD Hecate Yes/WIP Yes/WIP Tilev Retail Based/WIP Texture Based/WIP threadlinkGTD Hades Yes Yes Yes Yes Yes threadlinkGTVA Colossus Yes No/WIP UVmapped Yes WiP threadlinkGTCv Deimos Yes/WIP No/WIP Tile/WIP Retail Based/WIP Texture Based/WIP threadlinkGTC Aeolus Yes Yes Mixed Yes Texture Based threadlinkNTF Iceni Yes No UVMapped Yes Yes threadlink
Installations
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGTI Arcadia Yes Retail/WIP UVMapped Yes Texture Based/WIP threadlinkNTF Boadicea WIP No UVMapped Yes No threadlinkGTI Ganymede Retail/WIP No/WIP Tile/WIP Retail/WIP Texture Based/WIP threadlinkKnossos Yes Yes UVMapped Yes Yes threadlink
Support and Cargo
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGTDr Amazon Yes No UVMapped Yes Texture Based threadlinkGTDr Amazon Adv Yes No UVMapped Yes Yes threadlinkGTS Hygiea Retail No Retail Retail Yes threadlinkGTFr Triton Yes No UVMapped Yes Yes threadlinkTC-Tri Yes No UVMapped Yes Texture Based threadlinkGTFr Poseidon Yes Yes UVMapped Yes Yes threadlinkTC2 Retail No No Retail Yes threadlinkTSC 2 Retail/WIP No/WIP No/WIP Retail/WIP Yes/WIP threadlinkTAC 1 Yes Yes Yes* Yes Yes threadlinkTTC 1 Yes No UVMapped Yes Texture Based/WIP threadlinkGTT Eysium Yes Yes UVMapped Retail Texture Based threadlinkGTT Argo Retail/WIP No Retail Retail Texture Based threadlink
Additional Misc
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGTNB Pharos Yes Yes UVMapped Yes Yes threadlinkGTSG Watchdog Yes* No UVMapped Retail Yes threadlinkGTSG Cerberus++ Yes* No UVMapped Retail Yes threadlinkGTSG Alastor Retail/WIP No/WIP Retail/WIP Retail/WIP Texture Based/WIP threadlinkGTEP Hermes Yes Yes Uvmapped Yes Yes threadlinkTC-Meson Bomb Yes No UVMapped Retail Based Deleted threadlinkGTSG Mjolnir Yes No No Yes Yes threadlink
--==<< Vasudan Vessels >>==--
Fighters
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGVF Seth Yes No UVMapped Yes Yes threadlinkGVF Horus Yes No UVMapped Retail Yes threadlinkGVF Thoth Yes No UVMapped Retail Texture Based threadlinkGVF Serapis Yes No UVMapped Retail Yes threadlinkGVF Tauret Yes No UVMapped Yes Yes threadlinkGVF Ptah Yes No UVMapped Yes Yes threadlink
Bombers
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGVB Sekhmet Yes No UVMapped Yes Yes threadlinkGVB Osiris Yes No/WIP Uvmapped Yes Yes threadlinkGVB Bakha Yes No UVMapped Retail Based Texture Based threadlink
Large and Capital Ships
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGVG Anuket Yes No UVMapped Yes Yes threadlinkGVC Aten Yes No UVMapped Yes Yes threadlinkGVC Mentu Yes Yes UVMapped Yes Yes/WIP threadlinkGVCv Sobek Yes No UVMapped Yes Yes ThreadLinkGVD Typhon Yes Yes Yes Yes Yes threadlinkGVA Setekh Retail No Retail Retail Texture Based threadlinkGVD Hatshepsut Yes No/WIP UVMapped Yes Yes threadlink
Support and Cargo
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGVS Nephthys Yes No UVMapped Yes Yes threadlinkGVT Isis Yes Yes UVMapped Yes Yes threadlinkPVFr Ma'at Yes No/WIP UVMapped Yes Yes threadlinkGVFr Bes Retail No Retail Retail Texture Based threadlinkVAC 5 Retail No Tile Retail Texture Based threadlinkVAC 4 Retail No Retail Retail Texture Based threadlinkGVFr Satis Yes Yes UVMapped Retail Texture Based threadlink
Additional Misc
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGVSG Ankh Yes Yes UVMapped Yes Yes Thread LinkGVSG Edjo Retail No Retail Retail Texture Based threadlinkGVEP Ra Retail/WIP No/WIP Retail/WIP Retail/WIP Texture Based/WIP threadlink
--==<< Shivan Vessels >>==--
Fighters
Name Mesh Glow-points Mapping Texture Normal Map Status LinkSF Dragon Yes No UVMapped Yes Yes Thread LinkSF Basilisk Yes No UVMapped Yes Yes threadlinkSF Manticore Yes No UVMapped Yes Yes threadlinkSF Aeshma Yes No UVMapped Yes Yes Thread LinkSF Mara Yes No UVMapped Yes Yes Thread LinkSF Astaroth Yes No UVMapped Yes Yes Thread Link
Bombers
Name Mesh Glow-points Mapping Texture Normal Map Status LinkSB Nephilim Yes No UVMapped Yes Yes threadlinkSB Taurvi Yes No UVMapped Yes Yes threadlinkSB Nahema Yes No UVMapped Yes Yes threadlinkSB Seraphim Yes No UVMapped Yes Yes threadlink
Large and Capital Ships
Name Mesh Glow-points Mapping Texture Normal Map Status LinkSC Lilith Yes No UVMapped Yes Texture Based threadlinkSC Rakshasa Yes No/WIP UVMapped Yes Yes threadlinkSC Cain Yes No UVMapped Yes Texture Based threadlinkSD Demon Retail/WIP No/WIP Retail/WIP Retail/WIP Texture Based/WIP threadlinkSD Ravana Yes No Tile Retail-ish Texture Based threadlinkSD Lucifer Yes No UVMapped Yes Yes threadlinkSSG Rahu Retail No Retail Retail Texture Based threadlinkSCv Moloch Yes No Tile Retail Based Texture Based threadlinkSJ Sathanas Yes Yes UVMapped Yes Yes threadlink
Support and Cargo
Name Mesh Glow-points Mapping Texture Normal Map Status LinkST Azrael Retail/WIP No/WIP Retail/WIP Retail/WIP Texture Based/WIP threadlinkSFr Dis Yes No Tile Retail-ish Texture Based threadlinkSAC 3 Yes No Tile Retail-ish Texture Based threadlinkSFr Mephisto Retail/WIP No/WIP Retail/WIP Retail/WIP Texture Based/WIP threadlinkSC 5 Retail No Retail Retail Texture Based threadlinkSFr Asmodeus Retail No Retail Retail Texture Based threadlinkSAC 2 Retail No Retail Retail Texture Based threadlink
Additional Misc
Name Mesh Glow-points Mapping Texture Normal Map Status LinkSSG Trident Retail/WIP WIP Retail/WIP Retail/WIP Texture Based/WIP threadlinkSSG Belial Retail/WIP No Retail/WIP Retail/WIP Texture Based/WIP threadlinkShivan Comm Node Retail/WIP No Retail/WIP Retail/WIP None threadlink
FSU Staff:
reserved
Nightmare:
Updation, por favor? It's been half a decade since the OP has been edited, some ships that weren't even mentioned (Setekh) are already part of the 2014 release, several got done in the meantime and others that are listed as WIP never surfaced (Demon). If the list is considered not necessary anymore for some reason, it could be unstickied then.
Navigation
[0] Message Index
Go to full version