Author Topic: Large amount of errors at startup again  (Read 2014 times)

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Offline Galwail

  • 21
Large amount of errors at startup again
Hello everyone!

I have recently finished playing FreeSpace Port and it runs without any warnings (and it was awesome! Lucifer with FS2 style beam lasers :eek:). But then I tried launching Silent Threat: Reborn and got 62 warnings. A also tried FS2 with MediaVPs 3.6.12 and again it runs without any errors, so I guess it something related to the Silent Threat: Reborn.

OS: Windows 7

log file:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod fsport-mediavps,fsport-str,fsport,mediavps
Building file index...
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xb5009f03
Found root pack 'C:\Games\Freespace 2\fsport-str\fsport-str-voice.vp' with a checksum of 0xe72dc0dc
Found root pack 'C:\Games\Freespace 2\fsport-str\fsport-str.vp' with a checksum of 0x08d3d38c
Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0xfa6606cf
Found root pack 'C:\Games\Freespace 2\fsport\fsport3_2.vp' with a checksum of 0xfd80cf91
Found root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x39438fdb
Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x060994cb
Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0xac31d566
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi_fs1.vp' with a checksum of 0x44e81e9f
Found root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'C:\Games\Freespace 2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 29 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 487 files
Searching root 'C:\Games\Freespace 2\fsport-str\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport-str\fsport-str-voice.vp' ... 943 files
Searching root pack 'C:\Games\Freespace 2\fsport-str\fsport-str.vp' ... 59 files
Searching root 'C:\Games\Freespace 2\fsport\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 160 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_2.vp' ... 866 files
Searching root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1229 files
Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 85 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi_fs1.vp' ... 33 files
Searching root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' ... 111 files
Searching root 'C:\Games\Freespace 2\mediavps\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\mediavps\3610_Patch.vp' ... 180 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Music.vp' ... 32 files
Searching root 'C:\Games\Freespace 2\' ... 17 files
Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 33 roots and 19062 files.
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Mobility Radeon HD 5870
  OpenGL Version    : 3.2.9236

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
    Compiling main shader ->  b-v.sdr (b-v.sdr) / b-f.sdr (b-f.sdr) ...
    Compiling main shader ->  b-v.sdr (b-v.sdr) / bg-f.sdr (bg-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lb-f.sdr (lb-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lbg-f.sdr (lbg-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lbgs-f.sdr (lbgs-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lbs-f.sdr (lbs-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lbgse-f.sdr (lbgse-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lbse-f.sdr (lbse-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lbgn-f.sdr (lbgn-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lbgsn-f.sdr (lbgsn-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lbn-f.sdr (lbn-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lbsn-f.sdr (lbsn-f.sdr) ...
    Compiling main shader ->  lne-v.sdr (lne-v.sdr) / lbgsne-f.sdr (lbgsne-f.sdr) ...
    Compiling main shader ->  lne-v.sdr (lne-v.sdr) / lbsne-f.sdr (lbsne-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfb-f.sdr (lfb-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfbg-f.sdr (lfbg-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfbgs-f.sdr (lfbgs-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfbs-f.sdr (lfbs-f.sdr) ...
    Compiling main shader ->  lfe-v.sdr (lfe-v.sdr) / lfbgse-f.sdr (lfbgse-f.sdr) ...
    Compiling main shader ->  lfe-v.sdr (lfe-v.sdr) / lfbse-f.sdr (lfbse-f.sdr) ...
    Compiling main shader ->  lfn-v.sdr (lfn-v.sdr) / lfbgn-f.sdr (lfbgn-f.sdr) ...
    Compiling main shader ->  lfn-v.sdr (lfn-v.sdr) / lfbgsn-f.sdr (lfbgsn-f.sdr) ...
    Compiling main shader ->  lfn-v.sdr (lfn-v.sdr) / lfbn-f.sdr (lfbn-f.sdr) ...
    Compiling main shader ->  lfn-v.sdr (lfn-v.sdr) / lfbsn-f.sdr (lfbsn-f.sdr) ...
    Compiling main shader ->  lfne-v.sdr (lfne-v.sdr) / lfbgsne-f.sdr (lfbgsne-f.sdr) ...
    Compiling main shader ->  lfne-v.sdr (lfne-v.sdr) / lfbsne-f.sdr (lfbsne-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / null-f.sdr (null-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lg-f.sdr (lg-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lgs-f.sdr (lgs-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / ls-f.sdr (ls-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lgse-f.sdr (lgse-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lse-f.sdr (lse-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lgn-f.sdr (lgn-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lgsn-f.sdr (lgsn-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / ln-f.sdr (ln-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lsn-f.sdr (lsn-f.sdr) ...
    Compiling main shader ->  lne-v.sdr (lne-v.sdr) / lgsne-f.sdr (lgsne-f.sdr) ...
    Compiling main shader ->  lne-v.sdr (lne-v.sdr) / lsne-f.sdr (lsne-f.sdr) ...
  Shaders Manager initialized.

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.50
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'flak-sct.tbm' ...
TBM  =>  Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_tech-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'str-aip.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_density-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Apollo" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Valkyrie" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Loki#stealth" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Angel" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Athena" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class GTS Centaur" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class GTT Hunter" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class GTFr Chronos" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class Terran Probe" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Amadeus" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Bastion" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Eisenhower" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Galatea" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Goliath" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Intrepid" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Krios" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Legion" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Minnow" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Myrmidon" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Orion" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Repulse" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Soyakaze" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Hades#scan" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTI Polaris Extension" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTI Polaris Pylon" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Terran Asteroid Base" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTSC Faustus#medical" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class GTFr Chronos#medical" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class TAC 1#medical" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class GTT Elysium#medical" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVF Ulysses" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVF Anubis" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVF Seth" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVF Horus" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVF Thoth" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVB Osiris" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVB Amun" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVB Sekhmet" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVDr Jackal" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class PVS Scarab" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class PVT Isis" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class PVFr Bast" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class VC 3" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class PVFr Satis" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class PVC Aten" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class PVSC Imhotep" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vasudan Probe" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class PVD Typhon" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class PVI Karnak" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class Karnak Reactor" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class Karnak Reactor#cargo" at ship.cpp:2042
Freeing all existing models...

EDIT: And I have tried the advise from http://www.hard-light.net/forums/index.php?topic=73755.0 with no effect
« Last Edit: January 09, 2011, 10:55:41 am by Galwail »

 

Offline Galwail

  • 21
Re: Large amount of errors at startup again
Ok, I have just finished playing the datadisk. I didn't encounter any problem, so those warnings probably weren't important...