Off-Topic Discussion > Gaming Discussion

World of Warships - Now Available

(1/259) > >>

TechnoD11:
There has been some discussion in the "what have you been playing" thread about World of Warships and I figured I would create a place for that content here.
The game is currently in closed beta, and you can apply here
http://worldofwarships.com/
to get access.

I figure I'll also add my thoughts on the game here as well.

SHIPS AND SHIP CLASSES
In World of Warships, there are 4 classes of ships:
Destroyers - fast, maneuverable ships that have little to no armor, lack gun firepower, but have large quantities of torpedoes
Cruisers - Not as fast and maneuverable as destroyers, generally larger, and have more armor. Also have more guns, but less (or no) torpedoes
Battleships - Very large, very slow, very well-armored, and feature large caliber guns (300mm+) and no torpedoes.
Carriers - Largest ship class in the game, feature aircraft of various rolls (fighters, bombers, torpedo bombers), very slow, not maneuverable, poorly armored and armed.

GAMEPLAY
Each side consists of around 10-15 ships, and each side spawns opposite sides of the map. Depending on the game mode, you either have to capture one base, capture the enemy base, or hold any one of 3 center bases. Victory can be achieved by either destroying the enemy team, capturing an enemy base, or in what I believe is called assault mode, accumulate a specific number of points.

GRAPHICS
I play on max graphics with an i7 7970 build and it looks great (get about 60-80fps), especially given the shoddy history of the bigworld engine this is an impressive feat.

CRITICISMS
I personally think that Wargaming has a winner on their hands, but there are a few setbacks worth noting. First off, it is still beta and I find that my ship sometimes gets stuck in "invisible sand". Also, occasionally when aiming at targets at long range, I find the ships kinda lurching instead of moving seamlessly, which makes aiming more difficult and takes away from the realism.
Also, it seems to me like the battleship firepower is a little lackluster, given the size of the guns (but this could just be my crap aiming)

Overall, I am looking forward to an open release and getting my hands on an Iowa class battleship!

EDIT: List of current WoWS Players and servers!
TechnoD11         NA
NGTM-1R             NA
TheStarSlayer     NA
SpardaSon21     NA
Crizza                 EU
TrashMan           EU

Reply to this thread with your username and server and I'll add you!
 


Spoon:
Poi

SpardaSon21:
Battleship firepower is far, far from underwhelming.  Nailing a fellow BB in the citadel with a round or two of AP will murder their hitpoint bar.  AP against a cruiser or destroyer will just overpenetrate, so smack them there with HE to also set them on fire.  If you want to know where the citadel on a ship is: center mass of the hull.  Nailing a ship dead center with a penetrating shot against their armor will hurt them bad.  That's the one serious advantage a BB has over something smaller: its armored citadels can't be critically hit by the much, much smaller cannons on destroyers and cruisers.  The biggest cruiser cannons on either current nation are just eight inch cannons, and the Yamato's armor belt is a tad over twice as thick, so good luck getting through its belt with those.

That being said, it needs to be seen whether or not the U.S. "all or nothing" armor protection schemes will actually be useful.  Against a BB, it probably would be very useful at preventing your major areas from being damaged, but against a cruiser in a hitpoint bar game...

TrashMan:
Uuuuuu..... got to check it out

headdie:
HE = General purpose ammo which has added benefit of chance of fire but does not deal with armour very well
AP = Useful against Battleships due to armour rating but over penetrates everything else vastly reducing damage done
Torpedoes = Good damage against everything but slow refire and transit speed so need to lead your target being aware of land masses and friendly ships that might get in the way

Navigation

[0] Message Index

[#] Next page

Go to full version