Hello all,
I have noticed that when you have a 4+ mechs firing at an enemy mech, even an assault, they go boom real fast. This made me look at the armor/damage balance of weapons. There is a problem here. In battletech 1 ton of armor = 32 points of protection, an Atlas has 19 tons of armor which = 608 points of protection.
HOWEVER, in MC2 max armor is set to 432, which is 71% of BT #'s. This is fine and all... if we also adjust the weapons down to about ~70% of their BT #'s.
Some of the weapons do seem to be scaled while others keep their BT numbers... with a doubled fire rate (which makes their heat index way off).
Some weapons, like Heavy Gauss, are insanely OP as things stand right now. I had a Fafnir chew threw 6 enemy mediums in as many volleys.
Then there is this whole other problem where most of the lights and mediums have proportionately more armor than the assaults do and some of the mechs have notably upgraded weapons from what they are supposed to, while other don't (Marauder v Catapult). (Don't get me started on the poor tanks with their terrible armor and generally reduced weapons load).
It seems like the weapons need an overhaul in damage and fire rate.