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Archived Boards => The Archive => Earth Defence => Topic started by: Nighteyes on November 10, 2010, 07:09:55 pm

Title: RELEASE: some new HIGHREZ shockwaves :)
Post by: Nighteyes on November 10, 2010, 07:09:55 pm
well, I figured I'll post it here, as most people don't know we moved over here...
keeping with my tradition, I'm making these public, so post feedback and enjoy :)
there are 4 shockwaves in the pack, fiery orange and the classic blue, 2D versions come at a 1024x1024 rez, while the 3D versions at 512x512(the way its rendered they appear same rez as the 2D ones)

http://www.mediafire.com/?z4uhbnyvxfnz3a3

*to get these working in-game
first, choose a color :P
for 2D shockwaves drop the appropriate files(shockwave01) into folder: mediavps_3612/data/effects
I forgot to add the EFF file, so grab it here or create it yourself, drop it into the same folder as well:
http://www.mediafire.com/?7j94tr9t95lbmq3

for 3D shockwaves, drop the appropriate files(shockwave3D-glow) into folder : mediavps_3612/data/maps
the EFF file should be the same, just rename it to shockwave3D-glow.eff, place it also in the same folder.

I figured some screenshots would help
(http://img208.imageshack.us/img208/6050/screen1354.th.png) (http://img208.imageshack.us/i/screen1354.png/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img257.imageshack.us/img257/2818/screen1373.th.png) (http://img257.imageshack.us/i/screen1373.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: CommanderDJ on November 10, 2010, 07:30:47 pm
Downloading now.  :yes:
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Droid803 on November 10, 2010, 07:39:46 pm
Coolio.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: CommanderDJ on November 10, 2010, 07:57:02 pm
I hate to be the n00b, but how do we get these working in game? :(
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Droid803 on November 10, 2010, 07:58:52 pm
just drop them in <yourmod>/data/effects, and change the tables to use that shockwave.

EDIT: actually, from the way they're named you just need to drop them into effects.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Mongoose on November 10, 2010, 07:59:47 pm
Very smexy.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: CommanderDJ on November 10, 2010, 08:01:53 pm
just drop them in <yourmod>/data/effects, and change the tables to use that shockwave.

EDIT: actually, from the way they're named you just need to drop them into effects.

All of them? Or just one? :embarrassed:
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: IronBeer on November 10, 2010, 08:10:58 pm
Niiiiice. Now to make these bad boys standard kit...
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Nighteyes on November 10, 2010, 08:14:29 pm
I updated the first post for anyone who can't figure out how to get them to work.
also note people, that these versions are in TGA uncompressed format, so I'm sorry in advance for anyone who it may kill his framerate
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Spoon on November 10, 2010, 08:50:22 pm
I tried the orange 3d version, I quite like how it looks but it feels rather choppy to me.
The one I've been using all this time (I think it was dabrain who made it?) is 159 frames (and there are version with even more frames than that). The extra frames definitely gives it a more smooth overal feeling.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Nighteyes on November 10, 2010, 09:16:22 pm
when you consider most of the smaller shockwaves are very fast, 98 frames played over a split second can't be choppy, 98 frames played at 30 fps should last for a perfectly smooth shockwave that can last a bit more than 3 seconds, thats a very long time to a shockwave...
try converting it to DDS, it probably a framerate thing
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Spoon on November 11, 2010, 08:32:51 pm
My framerate is a constant 60 frames. My pc can handle a few .tga's just fine.
It's really noticable when bigger ship explode, the large slow expanding ones, those that are more then just 3 seconds on your screen. Which also happen to be the ones you get the best look at. (Since they tend to be filling your whole screen)
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Droid803 on November 11, 2010, 08:37:19 pm
Well feel free to modify the EFF and increase the FPS :/
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Spoon on November 12, 2010, 10:56:13 am
Well feel free to modify the EFF and increase the FPS :/
Even though we explained to you on irc about your fail, you still posted this?  :p
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: MatthTheGeek on November 12, 2010, 11:07:54 am
What's the fail about ?
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Nighteyes on November 12, 2010, 11:30:47 am
I assume Spoon is referring to the fact that the shockwaves don't render according to the EFF file, but according to the shockwave speed that is set in the ships.tbl.
so as Spoon pointed out, on REALLY big and slow moving shockwaves, you will be able to see the individual frames, and not a perfectly smooth transition... changing the EFF won't do a thing about that, I'll need to recreate the effect itself with more frames in it(won't happen anytime soon)
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Fury on November 12, 2010, 11:48:41 am
Shockwave speed on each ship and weapon should be adapted to shockwave effect, not the other way around. Current mediavps shockwave speeds are optimized for the mediavps shockwave, so it's natural other shockwaves won't look as good if tables aren't edited accordingly.

In other news, here's black and white version of the ED shockwave. Blue and orange colored shockwaves look purdy, but real shockwaves don't have color.
http://www.mediafire.com/?93237726v0ob22l
Tga and dds included.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: MatthTheGeek on November 12, 2010, 11:53:49 am
Blue and orange colored shockwaves look purdy, but real shockwaves don't have color.
And why that ? Oh, and your black and white shockwaves look just wrong for some reason.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: General Battuta on November 12, 2010, 11:55:11 am
In other news, here's black and white version of the ED shockwave. Blue and orange colored shockwaves look purdy, but real shockwaves don't have color.
http://www.mediafire.com/?93237726v0ob22l
Tga and dds included.

Real shockwaves don't exist in space. In atmosphere they would definitely have a color. If they did exist in space, as shells of excited plasma, they would also definitely have color based on temperature and composition.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: bigchunk1 on November 12, 2010, 03:40:51 pm
Aah what a treat! The ED team is cool. Works perfectly and looks nice. I used the 2D shockwaves.

I like fury's choice of color. Looks more realistic to me, even though it might not objectively be the case. I'm so accustomed to living in atmosphere. 

/Puts on a monocle and a tophat and takes a sip of tea with the pinkey extended

I am going to invent the term 'Psychological Realism' to adequately describe this phenomenon of the human condition.

 
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Fury on November 13, 2010, 07:42:57 am
Edit: Bah, can't read apparently.

Nighteyes, could you upload 3D shockwaves in 1024^2 regardless of what you said in your first post, pretty please?
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Nighteyes on November 13, 2010, 03:35:27 pm
sorry... the 2D version was made at 1024, and the 3D one is made from it, its a 1/4 of the 2D one... I tried making it higher rez than that, but my poor laptop rendered it out the whole night, and any kind of editing on it was so slow I couldn't bare it... so these are the shockwaves we shall have for the time being... :(
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Starman01 on November 13, 2010, 05:07:30 pm
Man, these look awesome  :eek2:  Remind me a lot of the cool shockwaves from WCP, only that yours are much more prettier and sharper :)
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Angelus on November 13, 2010, 06:04:28 pm
These are great! Keep it up Nighteyes! :yes:
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Fury on November 14, 2010, 01:48:10 am
sorry... the 2D version was made at 1024, and the 3D one is made from it, its a 1/4 of the 2D one... I tried making it higher rez than that, but my poor laptop rendered it out the whole night, and any kind of editing on it was so slow I couldn't bare it... so these are the shockwaves we shall have for the time being... :(
That's too bad. In 3.6.12 MV_Advanced both shockwaves are in 1024^2 DXT1 because it provides best compromise between quality and memory usage. In lower resolution there can be noticeable pixellation larger the generated shockwave is.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: TopAce on November 14, 2010, 05:04:52 am
I placed all the files into mymod/data/effects, but it still displays the normal MVP shockwave. Does the EFF file go to effects/ and is it INDEED only 35 bytes?
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Satellight on November 14, 2010, 05:08:41 am
I placed all the files into mymod/data/effects, but it still displays the normal MVP shockwave. Does the EFF file go to effects/ and is it INDEED only 35 bytes?

If you are using the 3D shockwaves, the files are going in mymod/data/maps... I made the same mistake. I read the first post too fast  :doubt:

But if you are using the 2d ones...  :confused:
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: TopAce on November 14, 2010, 05:09:37 am
I'm using the 2D one.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Satellight on November 14, 2010, 05:22:06 am
I just tried myself the 2D for testing, and I had the same problem.
Then I de-activate the "3D shockwave" flag in the launcher and it just work fine. Maybe you have it checked ?
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: TopAce on November 14, 2010, 05:25:58 am
Yeah, right. It works fine now. Thanks, Satellight. :yes:
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Satellight on November 14, 2010, 05:32:38 am
My pleasure  :yes:

BTW, I just tried the white shockwaves by Fury, and I found them awesome !
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Nighteyes on November 14, 2010, 02:05:30 pm
My pleasure  :yes:

BTW, I just tried the white shockwaves by Fury, and I found them awesome !

I still prefer the blue versions :D
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Quanto on November 15, 2010, 10:10:32 pm
Aah what a treat! The ED team is cool. Works perfectly and looks nice. I used the 2D shockwaves.

I like fury's choice of color. Looks more realistic to me, even though it might not objectively be the case. I'm so accustomed to living in atmosphere. 

/Puts on a monocle and a tophat and takes a sip of tea with the pinkey extended

I am going to invent the term 'Psychological Realism' to adequately describe this phenomenon of the human condition.


Well put, as I too have experienced that particular phenomenon.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Shivan Hunter on November 24, 2010, 10:59:04 pm
Reality is unrealistic- don't make me link to tvtropes :P
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Buckshee Rounds on November 25, 2010, 11:08:20 am
I can't get the 3d ones to work. The EFF file is in there renamed to shockwave3D-glow.eff, I've got the files in mediavps_3612/data/maps...oddly enough 2d works fine.

EDIT: I'm a huge ****ing liar, they work fine, thankyou so much!  :)
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Jessnec on November 29, 2010, 11:53:26 pm
The blue version looks so cool!

Awesome!  :D
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Kolgena on December 01, 2010, 02:15:42 am
Has um, somebody already converted the 2D blue shockwaves to DDS yet? I'd like a copy if that's the case >.> <.<
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Commander Zane on December 01, 2010, 11:10:40 am
Can I make a request for pink shockwaves? ;7
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: rscaper1070 on December 03, 2010, 10:50:39 am
So I did a mash up of the orange and the white 2d shock waves and I think it looks pretty cool. I used orange for the first 60 frames and then white for the rest. Kind of makes the shock wave look like it's being lit by the flash point.

(http://thumbnails35.imagebam.com/10926/3da182109250863.jpg) (http://www.imagebam.com/image/3da182109250863)

(http://thumbnails23.imagebam.com/10926/2a559f109250866.jpg) (http://www.imagebam.com/image/2a559f109250866)

(http://thumbnails30.imagebam.com/10926/472802109250870.jpg) (http://www.imagebam.com/image/472802109250870)

(http://thumbnails32.imagebam.com/10926/ae8ce6109250872.jpg) (http://www.imagebam.com/image/ae8ce6109250872) 
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Dragon on December 04, 2010, 02:05:02 pm
Can you share it?
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: rscaper1070 on December 04, 2010, 02:51:28 pm
All I did was use files that are available here from this thread but ok here you go.

http://www.mediafire.com/file/wdoi42b777dh3m8/whitenorangeSW.rar (http://www.mediafire.com/file/wdoi42b777dh3m8/whitenorangeSW.rar)
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Deadly in a Shadow on December 28, 2010, 06:13:08 am
I did all rigt but it didn't work.

Problem solved.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Topgun on January 17, 2011, 10:45:10 pm
Can you upload the source?
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Ariel on February 23, 2012, 01:32:15 am
i coulden't put the shockwave the work partialy :(  i'm such a noob. how should i put the files?
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: -Norbert- on February 23, 2012, 03:43:24 am
What more is there to say, than what's in the first post?

The .tga files from the 2D folder and the "shockwave01.eff" file belong into "...\mediavp_3612\data\effects"
The .tga files from the 3D folder go into the "...mediavp_3612\data\maps".

Which ones are used ingame, depends on the settings you made in your launcher ("graphics->enable 3D shockwaves").
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: yomi on April 04, 2012, 08:09:54 am
could someone re-upload files? links are dead
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Col.Hornet on August 18, 2012, 02:00:23 pm
Do anyone have these files ? I would be very grateful :)
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Master_of_the_blade on September 16, 2012, 08:16:21 am
Dead link.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: Talon 1024 on September 16, 2012, 09:39:30 am
Reuploaded to a more permanent site... (http://www.ciinet.org/kevin/myimages/others/Nighteyes shockwaves.rar)
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: iVoid on February 03, 2013, 02:29:19 pm
Thank you for reuploading but it's still missing the EFF file... Could somebody please reupload that?

EDIT: If I wanted these shockwaves to work with only one of the mods I have installed, could I for example put the files in <mod folder>/data/effects instead of mediavps_3612/data/effects ?
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: An4ximandros on February 03, 2013, 02:40:33 pm
Yes.
Title: Re: RELEASE: some new HIGHREZ shockwaves :)
Post by: deathspeed on March 31, 2013, 06:17:31 pm
Anyone have the EFF file for this?  I am very new to this stuff and don't know if there is another source or if/how some other file can be used or modified to work for this.

thanks!
Title: shockwaves some :) new RELEASE: HIGHREZ Re:
Post by: BlasterNT on April 01, 2013, 11:26:38 am
here are the specficiatons for the eff file format:

http://www.hard-light.net/wiki/index.php/EFF#ANI

so for shockwave01, create a textfile in the same directory as the frames named shockwave01.eff with the contents: 
$Type: tga
$Frames: 98 (remember numbering starts at 0)
$FPS: 30 (or whatever)