Author Topic: DirectX 10 for Windows XP - the Alky Project  (Read 9762 times)

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Offline jr2

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DirectX 10 for Windows XP - the Alky Project
http://www.fallingleafsystems.com/  Halo 2 for XP  :yes:

EDIT: The Alky project allows 2 things: DX 10 on XP, and also Vista-only games on XP... at least, that's the picture I got.  Someone correct me if I'm wrong.  If you think it's impossible, then go tell the folks at the Alky project that.  :p

Quote from: http://www.fallingleafsystems.com/compatibility/
Overview

The Alky Project started with the ambitious and somewhat vague goal of running Windows games on alternative platforms. As the project progressed, the goal was refined and focused to implement libraries which would allow DirectX 10 based games to run atop Windows XP and eventually other platforms as well.

In May of 2007, project VAIO, who had implemented a set of libraries of their own to allow certain Windows Vista-only applications to run atop XP, merged with the Alky Project and became a part of Falling Leaf Systems.

These circumstances have led to the creation of two distinct incarnations of the Alky product line.



Alky for Applications

Alky for Applications targets Vista-only application software such as the Windows Sidebar, Windows Vista Screensavers, and Windows Mail. The final release of 1.0 is now available!

Alky for Applications Version 1.0 - Download (Supported Applications)



Alky for Games

Alky for Games is set to launch in the fourth quarter of 2007 or the first quarter of 2008. When launched, it will support all games based upon DirectX 10. You may download a rough, pre-alpha preview copy below. It comes with no support and may or may not work with the current releases of the DirectX 10 SDK from Microsoft. Please download the ZIP file and carefully follow the instructions in the README file inside.

Alky for Games - Download
« Last Edit: December 15, 2007, 11:08:14 pm by jr2 »

 

Offline karajorma

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Re: DirectX 10 for Windows XP - the Alky Project
Considering that Halo 2 doesn't use DirectX 10 someone's got the wrong end of the stick here. :p


A backport of DX10 could be really nice for future DX10 only games but you most certainly don't need this to run Halo 2.
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Offline gevatter Lars

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Re: DirectX 10 for Windows XP - the Alky Project
From what I heard Halo2 is even worse then the first one....and that was allready quite bad on the PC...at least in my opinion.
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Offline Kosh

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Re: DirectX 10 for Windows XP - the Alky Project
Halo 2 wasn't bad, I thought it was great  :nervous:
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Mefustae

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Re: DirectX 10 for Windows XP - the Alky Project
Halo 2 wasn't bad, I thought it was great  :nervous:
It's not a bad game in and unto itself, but it's been borked so heavily in porting that i'd rather play Superman 64. :doubt:

 

Offline MetalDestroyer

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Re: DirectX 10 for Windows XP - the Alky Project
Halo 1/2 are good games. It just depends on your preferences. However, Direct X 10 can't be ported to XP for the reason Microsoft have to redo all the OS core and not just bring Direct X 10 librairies, plus nVidia/AMD/ATI have to build Dx 10 driver that support Win XP and perhaps the AlkyProject.

So if you want Dx 10 on your rig, just buy Vista and a Dx 10 GPU. If you hate Microsoft so just don't buy Vista and stay with XP and you have to play only Dx 9 video games. Put in mind that you don't spend every year an OS.

 
Re: DirectX 10 for Windows XP - the Alky Project
Halo 2 wasn't bad, I thought it was great  :nervous:
It's not a bad game in and unto itself, but it's been borked so heavily in porting that i'd rather play Superman 64. :doubt:

Actually, IMHO, Bungie's error in porting Halo 2 was that the developer didn't change enough. They said that Halo 2 would (I think) be a DX10 game, support 1080i resolution, be retextured, etc, etc. Add in that they dumbed down the editor, and you've got yourself a waste of 50 bucks if you already have played the Xbox version...  :hopping: :mad:

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline CP5670

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Re: DirectX 10 for Windows XP - the Alky Project
Halo 1/2 are good games. It just depends on your preferences. However, Direct X 10 can't be ported to XP for the reason Microsoft have to redo all the OS core and not just bring Direct X 10 librairies, plus nVidia/AMD/ATI have to build Dx 10 driver that support Win XP and perhaps the AlkyProject.

So if you want Dx 10 on your rig, just buy Vista and a Dx 10 GPU. If you hate Microsoft so just don't buy Vista and stay with XP and you have to play only Dx 9 video games. Put in mind that you don't spend every year an OS.

DX10 by itself isn't worth much right now anyway, as the games currently supporting it either look almost the same as in DX9 or are artificially limited to show certain effects only in their DX10 mode (and can often be tweaked to get the same stuff in DX9). One common "feature" many games use is larger textures in DX10 modes, which obviously has nothing to do with the DX version.

 
Re: DirectX 10 for Windows XP - the Alky Project
Added to that is that DX10 runs a lot slower than DX9 on mid-range rigs (and even on the higher-end ones), so you pretty much have to have dual 880GTXs in SLI configuration, with 4Gbs of RAM and at least a 2.7GHz dual-core processor to run DX10 smoothly   :rolleyes: :mad:

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline BloodEagle

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Re: DirectX 10 for Windows XP - the Alky Project
Added to that is that DX10 runs a lot slower than DX9 on mid-range rigs (and even on the higher-end ones), so you pretty much have to have dual 880GTXs in SLI configuration, with 4Gbs of RAM and at least a 2.7GHz dual-core processor to run DX10 smoothly   :rolleyes: :mad:

Note: 4GB of RAM would only help on the 64bit version of XP Pro.

 
Re: DirectX 10 for Windows XP - the Alky Project
Or if you're running Crysis on a DX10 chip.

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline MetalDestroyer

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Re: DirectX 10 for Windows XP - the Alky Project
Added to that is that DX10 runs a lot slower than DX9 on mid-range rigs (and even on the higher-end ones), so you pretty much have to have dual 880GTXs in SLI configuration, with 4Gbs of RAM and at least a 2.7GHz dual-core processor to run DX10 smoothly   :rolleyes: :mad:

Huhu -_- Company of Heroes (Dx 10 mode) runs pretty well except when you try to view the horizon. And It doesn't need a SLI/Crossfire setup. World in Conflict runs well, ok you don't have a stable framerate but it's only a RTS so, having 15 or 20 fps it's enought to play and beat the game. Crysis is the only game which use all the GPU resources. Lost Planet is okay for me. The framerate is pretty good.

So I don't see a point to critisize Dx 10 games.

 

Offline BloodEagle

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Re: DirectX 10 for Windows XP - the Alky Project
Added to that is that DX10 runs a lot slower than DX9 on mid-range rigs (and even on the higher-end ones), so you pretty much have to have dual 880GTXs in SLI configuration, with 4Gbs of RAM and at least a 2.7GHz dual-core processor to run DX10 smoothly   :rolleyes: :mad:
Note: 4GB of RAM would only help on the 64bit version of XP Pro.
Or if you're running Crysis on a DX10 chip.

32bit operating systems can only allocate 2 gigabytes of RAM to any given process.

 

Offline jr2

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Re: DirectX 10 for Windows XP - the Alky Project
@You all: See my edit on post one.  :p

 

Offline karajorma

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Re: DirectX 10 for Windows XP - the Alky Project
However, Direct X 10 can't be ported to XP for the reason Microsoft have to redo all the OS core and not just bring Direct X 10 librairies, plus nVidia/AMD/ATI have to build Dx 10 driver that support Win XP and perhaps the AlkyProject.

If MS have to redo their entire OS core in order to port an API they've ****ed up making the API in the first place.
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Offline MetalDestroyer

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Re: DirectX 10 for Windows XP - the Alky Project
In fact, with Vista, MS try to allocate all the graphic stuff directly in the GPU instead by going into the CPU then to the GPU. Plus, the OS try and do use all your system memory for best performance (I mean, all your recent program are in the memory so, the more you execute the same programs,  and more they'll be loading faster).

I think, we should wait a little more and see other Dx 10 games or other GPU in the next few month and see if performance will be better.

 

Offline gevatter Lars

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Re: DirectX 10 for Windows XP - the Alky Project
I heard that the first Vista patch will increase performance quite a lot, beside fixing various errors and bugs. On the other hand I heard that even MS isn't giving to much care about Vista themself. Working on something people call XP2.
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Offline Unknown Target

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Re: DirectX 10 for Windows XP - the Alky Project
It's actually "Windows 7" they're working on, and it's going to be their new OS, due out in 2 years. IIRC Microsoft is going for an episodic type release of it's OSs now, forcing users to upgrade every time a new one comes out, instead of letting them use XP for the next ten years.

 
Re: DirectX 10 for Windows XP - the Alky Project
It's actually "Windows 7" they're working on, and it's going to be their new OS, due out in 2 years. IIRC Microsoft is going for an episodic type release of it's OSs now, forcing users to upgrade every time a new one comes out, instead of letting them use XP for the next ten years.

Considering the fiasco we have seen with Valve and their episodic content, I don't think this is going to go smoothly.




Edit:  Also, Truespace isn't necessary for modeling, and neither is purchasing the full version.  3.2 is available freely and still capable of making models.  There's also Blender, 3ds Max, Wings3d, Sketchup, Solid Modeling applications, etc...


but you most buy everything for modelling full version

 

Offline jr2

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Re: DirectX 10 for Windows XP - the Alky Project
What is meant by "episodic"?  :shaking:  This can't be good.  What is it?