Recent Posts

Pages: [1] 2 3 4 5 6 7 8 ... 10 Next >
1
Wing Commander Saga / Re: Kilrathi Death Message bug
« Last post by CT27 on March 27, 2024, 07:16:03 pm »
Unfortunately in the Caliban/Torgo part of the game I'm now in, it looks like Kilrathi capships are back to displaying the "Hull is rupturing! AAHH" human audio/ani again.
2
Nightly Builds / Nightly: 27 March 2024 - Revision 6f94d67cf
« Last post by SirKnightly on March 27, 2024, 01:31:00 am »
Here is the nightly for 27 March 2024 - Revision 6f94d67cf



Group: Linux
nightly_20240327_6f94d67cf-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240327_6f94d67cf-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240327_6f94d67cf-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240327_6f94d67cf-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240327_6f94d67cf-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 197356077
Author: Goober5000
Commit: Goober5000

    fix fixed-missile-detonation
 code/weapon/weapons.cpp | 19 +++++++++----------
 1 file changed, 9 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit 168d3c9dd
Author: Goober5000
Commit: Goober5000

    add "override submodel impact" subsystem flag
 code/model/model_flags.h |  1 +
 code/ship/ship.cpp       |  1 +
 code/ship/shiphit.cpp    | 31 +++++++++++++++++--------------
 3 files changed, 19 insertions(+), 14 deletions(-)

------------------------------------------------------------------------
commit 897e388d1
Author: Goober5000
Commit: Goober5000

    allow boolean and numeric scripted SEXPs to return special values
 code/parse/sexp/LuaSEXP.cpp       | 40 ++++++++++++++++++++++++++++++++++++++-
 code/parse/sexp/LuaSEXP.h         |  3 +++
 code/scripting/api/objs/enums.cpp |  8 ++++++++
 code/scripting/api/objs/enums.h   |  8 ++++++++
 4 files changed, 58 insertions(+), 1 deletion(-)
3
Ah yes, forgot to mention that I disabled postprocessing for this screenshot, since the tonemappers seem to wash out a lot of the shinemap effect, so it's more visible with postprocessing disabled.
But the env maps are not working for me with or without postprocessing.
4
While working on some custom models, i noticed that the environmental mapping effect via the alpha channel in -shine maps seems to be gone.

At first I thought it might be due to my DDS conversions, but checking in the current mediaVPs, I see the same there. The cockpit glass only shows the specular highlight of the local sun, but there are no reflections from the nebulae.
This happens on my machine both with FSO builds from 22.X/23.X and 24..0 (haven't checked further back), environment maps are not disabled in the launcher.
Was the feature deprecated for -shine maps when moving to PBR, or did I accidentally disable env mapping on my end?

Looks like you have the `Disable Post processing` box checked? Highly recommend enabling post processing since a lot of the modern FSO shaders need it to work properly :)
5
While working on some custom models, i noticed that the environmental mapping effect via the alpha channel in -shine maps seems to be gone.

At first I thought it might be due to my DDS conversions, but checking in the current mediaVPs, I see the same there. The cockpit glass only shows the specular highlight of the local sun, but there are no reflections from the nebulae.
This happens on my machine both with FSO builds from 22.X/23.X and 24..0 (haven't checked further back), environment maps are not disabled in the launcher.
Was the feature deprecated for -shine maps when moving to PBR, or did I accidentally disable env mapping on my end?


6
Nightly Builds / Nightly: 26 March 2024 - Revision 8f6f6ab97
« Last post by SirKnightly on March 26, 2024, 01:31:57 am »
Here is the nightly for 26 March 2024 - Revision 8f6f6ab97



Group: Linux
nightly_20240326_8f6f6ab97-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240326_8f6f6ab97-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240326_8f6f6ab97-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240326_8f6f6ab97-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240326_8f6f6ab97-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 338834134
Author: Asteroth
Commit: Asteroth

    fix an issue with animation directions
 code/model/animation/modelanimation.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit db8a3651c
Author: Goober5000
Commit: Goober5000

    additional lighting fixes
 code/lighting/lighting.cpp |  2 +-
 freespace2/freespace.cpp   | 29 +++++++++++++++--------------
 2 files changed, 16 insertions(+), 15 deletions(-)

------------------------------------------------------------------------
commit 620afa0c1
Author: Mike Nelson
Commit: GitHub

    Cockpit fov option (#5924)
 code/camera/camera.cpp         | 46 +++++++++++++++++++++++++++++++++++++++---
 code/camera/camera.h           |  2 ++
 code/cmdline/cmdline.cpp       |  2 +-
 code/localization/localize.cpp |  2 +-
 4 files changed, 47 insertions(+), 5 deletions(-)
7
The Scroll of Atankharzim / Re: Review of 4.7
« Last post by Goober5000 on March 25, 2024, 03:22:36 pm »
This turned out to have two particularly complex causes, both requiring changes to FSO.  Fixes have been applied to the development modpack and PRs have been submitted.
8
Nightly Builds / Nightly: 25 March 2024 - Revision 7fdcd4abc
« Last post by SirKnightly on March 25, 2024, 01:32:12 am »
Here is the nightly for 25 March 2024 - Revision 7fdcd4abc



Group: Linux
nightly_20240325_7fdcd4abc-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240325_7fdcd4abc-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240325_7fdcd4abc-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240325_7fdcd4abc-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240325_7fdcd4abc-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 7fdcd4abc
Author: Mike Nelson
Commit: GitHub

    Basic implementation of some audio options in-game (#5927)
 code/localization/localize.cpp |   2 +-
 code/sound/ds.cpp              |  24 ++++-
 code/sound/openal.cpp          | 206 ++++++++++++++++++++++++++++++++++++++++-
 code/sound/openal.h            |   3 +
 4 files changed, 231 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit 8bde63a9a
Author: mjn-mixael
Commit: mjn-mixael

    Don't init the debrief ui in API mode
 code/missionui/missiondebrief.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)
9
FS2 Open Tools / Re: RELEASE: Knossos.NET (KNet)
« Last post by wookieejedi on March 24, 2024, 08:49:38 pm »
Thanks, z64555 did a fantastic job implementing multi-input support for FSO, which was added in nightly builds in later 2020 and stable builds in early 2021 :)
10
FS2 Open Tools / Re: RELEASE: Knossos.NET (KNet)
« Last post by Venicius on March 24, 2024, 03:26:41 pm »
Wow! I was finally able to get rid of the buggy CH Control software, this should be put up in a big announcement that FSO can now do this without the need for 3rd party software....unless it's been able to do this for awhile now, it's been a couple years since I checked on this. Anyways, much appreciated! Fantastic work!
Pages: [1] 2 3 4 5 6 7 8 ... 10 Next >