Author Topic: RELEASE - Into the Halls of Valhalla  (Read 30012 times)

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Re: RELEASE - Into the Halls of Valhalla
Very much enjoying the campaign so far.  I like the Valhalla's approach to combat.  It's like death by a thousand paper cuts instead of being skewered by a knife.

I am having a problem in the missions towards the end when I get to fly a modified Apollo.  Whenever the Apollo is a flyable ship, I get a CTD if I try to go to the "select ship" screen.  I can still choose my weapons, just not my ship.

I didn't start the campaign with a "brand new" pilot file, so that could be causing it, but I wanted to check and see if anyone had other ideas.  I'm using the latest setup from Turey's installer.

Also curious, were any of Lightspeed's nebulae used, or any other improved backgrounds?  'Cause all the backgrounds appear to be retail (which is fine if that was intended, I'm just a little surprised.)

Again, thanks!
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Offline TopAce

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Re: RELEASE - Into the Halls of Valhalla
No idea about the Apollo thing, it probably doesn't have an icon and that causes the crash. Try the graphic setting which displays the 3-D model instead of its 2-D icon in the ship and weapon selection.

As for the nebulae: ITHOV uses no special, non-retail background. Nebulae are named like retail: neb01, dneb01 etc., so both retail and Lightspeed's nebulae should work.
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Re: RELEASE - Into the Halls of Valhalla
*Tips hat*

That did the trick.  Finished the campaign too.  Very nicely done.
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline TopAce

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Re: RELEASE - Into the Halls of Valhalla
By the way, don't be frightened to bump this thread when needed. You have my permission. :p
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Offline CKid

Re: RELEASE - Into the Halls of Valhalla
Here is a problem. Whenever I start the mission after Nowhere to hide, on the loading screen I get the following error:
          Error: Invalid subsystem name.
          In sexpression: ( when
              (true)
              (turret-lock
                  "PRCv Skeleton"
                  "turret25"
                  "turret26"
            )
          )
          (Error appears to be: turret25)
         File:C:\temp\fs2_open_3_6_9.t\code\Mission\MissionParse.cpp
         Line: 5754
Any help would be great, Thanks.
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Offline Qwer

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Re: RELEASE - Into the Halls of Valhalla
Finished first mission so far (I hadn't got time before to play it). Looks promising. :) Expect me to give full review in at most one week. ;)
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Re: RELEASE - Into the Halls of Valhalla
Someone care to explain what in gods name happened, like who killed Adliss, in the last mission :confused:
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Offline TopAce

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Re: RELEASE - Into the Halls of Valhalla
His character is unspecified. I guess it's not the character that is important, but the fact that he did what he did.
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Offline Sarafan

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Re: RELEASE - Into the Halls of Valhalla
I just finished the campaign and I have to say its a good one but it could've been better. The ending was good and like you say if it lead to Blackwater Ops it would be better (I really want my explanation :P and sequels are always good to have).
Two things that I noticed that hurted the campaign are how the text is written, several things more so on the beginning are written, IMO, rather poorly and be could be better. The second is that the story should've been told better (some corrections in the dialogue could easily correct this), I didnt found out what Mcarthy was doing with the Shivans until Yssim talked to the Vasudan 6th Battlegroup, also the pirates werent presented in a good manner, I found myself asking ''Who is that guy?'' when the name of the pirate leader was mentioned but didnt even knew he was a pirate.

 
Re: RELEASE - Into the Halls of Valhalla
WOW @ the ending.


All I am going to say about that.

 

Offline Qwer

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Re: RELEASE - Into the Halls of Valhalla
Haven't had time for playing this, so I've completed it just now. Campaign is above average, but not exellent. Idea of bad-guy-who-wants-to-control-Shivans was used before and gets boring. IMHO ITHoV was very good in beginning where you didn't know WTF is going on, but the closer it got to the end, it became more predictable and boring. Some plot stuff is unreallistic. Still I can give you overall grade 7/10.
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Offline TrashMan

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Re: RELEASE - Into the Halls of Valhalla
I wonder why I had massive slowdowns on the last mission every 30 seconds or so when I faced the Lucifer and the Hatshupset. It was a similar situation of what happened in the mission "Breaking Sirius 2" in the Flames of War campaign. It is hard to believe that with my system, I sometimes have slowdowns with FSO.

My system is:

Windows XP Professional OS
AMD Athlon 3200+ 64 bit processor
1 GB of DDR RAM 2700PC
SATA 7200 RPM hard drive
Radeon Viper X1600 512MB AGP 8X video card
2ms 1280x1024 monitor with DVI connection to the video card

Edit: Now it is slowing down in a mission it never did before. I'm now assuming that it is because I'm using a November CVS build. It was really hanging badly in even the first Flames of War mission and it didn't take much.

Strangness... my machine is similar to yours (only the graphics card is GForce 6800 GS, 256MB) and I had no slowdons whatsoever in neither campaign.
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Offline TopAce

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Re: RELEASE - Into the Halls of Valhalla
Haven't had time for playing this, so I've completed it just now. Campaign is above average, but not exellent. Idea of bad-guy-who-wants-to-control-Shivans was used before and gets boring. IMHO ITHoV was very good in beginning where you didn't know WTF is going on, but the closer it got to the end, it became more predictable and boring. Some plot stuff is unreallistic. Still I can give you overall grade 7/10.

It's a pity you didn't like it. To be honest, I don't know where it was used before, and it wasn't me who added this genetic-thingy to the plot.
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Offline Dysko

Re: RELEASE - Into the Halls of Valhalla
To be honest, I don't know where it was used before
IIRC, it was used in Warzone.
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Offline Mobius

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Re: RELEASE - Into the Halls of Valhalla
To the creator of this campaign:

Where did you take names like Cinquencento,Ambedue,Nessuno?
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Offline TopAce

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Re: RELEASE - Into the Halls of Valhalla
Those are existant Italian words. Why?
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Offline Dysko

Re: RELEASE - Into the Halls of Valhalla
Probably he found a bit strange having ships named Five Hundred, Both Of Them and Nobody.

Actually, I didn't even notice them :nervous:
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Offline Mobius

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Re: RELEASE - Into the Halls of Valhalla
Well I noticed them and almost suspected that the creator of the campaign was KARMA.
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Offline neoterran

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Re: RELEASE - Into the Halls of Valhalla
Karma ? who's that ?
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Offline TopAce

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Re: RELEASE - Into the Halls of Valhalla
KARMA is an Italian HLPer; he used to be the leader of the Star Wars Conversion project. He made the hi-poly Fenris in co-operation with Vasudan Admiral.

He's the most senior Italian HLPer.
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