The CFLAGS ( CFLAGS="-march=core2 -O3 -pipe" CXXFLAGS="${CFLAGS}" ), and i always use inferno builds. I tried without it, the result is the same. The flags never caused me any trouble (on my computer, they speed up the game if used). But i don't remember exactly how i did get to this. Now i have some doubts about the importance of the information, since my problem seems architecture related (is it even possible ?)
Debug builds (3.6.12, 3.6.13, antipodes 6) fail on loading this mission, but no other mission. Release builds fail always at the same point during the mission.
It could be a model problem combined with a fs2_open bug, or something with the save and restore script (using checkpoints change the crash point). The other mission with a checkpoint crashed once, i had to clear the cache in .fs3_open, load the mission then load the checkpoint to get it passed.
There's definitely something odd here, while the game installation is not corrupted, and the same bug happens with all recent builds.
I could try an older graphics driver, but it will cause me some trouble for now (performance loss in other apps).
I also tried disabling all video enhancement settings (-normal -glow ..., keeping just the mod and some other flags needed by the mod). Changes nothing.
I'm running the game on a Dell XPS m1330 (Core2Duo T9300, 4Gb RAM, nvidia 8400m GS). It's Ubuntu 10.10, amd64, and nvidia proprietary driver 260.19.06. FS2 main campaign is ok, fsport 3.2 too (while i remember having trouble with fsport 3.1, don't know why, but likely the same problem, segfault caused by a mod). Derelict seems ok.
I also tested creating a new pilot then skip missions to bp2-15.fs2. The bug still happens.