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Off-Topic Discussion => Gaming Discussion => Topic started by: karajorma on May 27, 2017, 07:44:41 am

Title: Gwent
Post by: karajorma on May 27, 2017, 07:44:41 am
Those of you with GoG accounts may have noticed that Gwent is now in public beta. If you've played Witcher 3 you'll know the game (although it's been made vastly more interesting with the addition of lots of new card abilities). If you haven't played, what you've got is a collectable card game which you can play against the PC, or multiplayer (against friends or random people online).

I've played a couple of rounds and it seems interesting. If anyone fancies a friendly game just add me as a friend on GOG (as Karajorma) and we can play a few hands.
Title: Re: Gwent
Post by: 0rph3u5 on May 28, 2017, 04:03:17 pm
Signed up. And currently playing a to get a Sociatel-deck going.

You may have to deal with a few hick-ups on my end - the most recent GPU drivers are not working well with my set-up (NVidia-driver be NVidia drivers)
Title: Re: Gwent
Post by: MP-Ryan on May 28, 2017, 08:52:59 pm
Invite sent, though not signed up yet - been too busy playing Andromeda multi and the Witcher 3 campaign.  But I enjoy gwent, soooooo.

I'm MP-Ryan on GOG
Title: Re: Gwent
Post by: Buckshee Rounds on June 02, 2017, 07:46:23 am
I'm on GoG as "S h iteblast" (spaces to avoid profanity filter) if anyone wants a game.
Title: Re: Gwent
Post by: Enioch on June 02, 2017, 03:59:29 pm
Enioch. As expected.

Fair warning, I'm not giving a single penny until I'm sure I'll like this in the long run. With all that this entails for my progression...

Playing Skellige, BTW.
Title: Re: Gwent
Post by: karajorma on June 02, 2017, 11:30:38 pm
Same here. Although I'm pretty certain I'll give them at least some cash eventually even if I get bored. If you've played a game for 20 hours, then the developers deserve something for their effort. Even if it is only the minimum buy-in.

I tend to play northern kingdoms but I've been playing Monsters for the last couple of days just to get the hang of a different deck.
Title: Re: Gwent
Post by: 0rph3u5 on June 03, 2017, 12:56:43 am
You hobby-vikings sicken me ;)

I've diversified into Monsters as well ... though mostly because I keep getting Wild Hunt cards in my Kegs

EDIT: BTW anyone got the Roach-card? :)
Title: Re: Gwent
Post by: Enioch on June 03, 2017, 03:14:45 am
No, not yet. I've seen it in play a couple of times, and it's bloody annoying.  :mad:

I have my immortal triple Queensguard going, though.
Title: Re: Gwent
Post by: 0rph3u5 on June 03, 2017, 03:32:48 pm
Finally beat the Dagon-Challange, adding two Monsters-Decks in the process - now I only need to grind the cards to make them distinct enough (One is going to be centred around Necrophages with the Elder Vampire as Leader ... the other maybe Beasts or just Weather with Dagon as Leader)

My Rooster as of know:
- Socia'Teal, Eithné - focused on Elves
- Monsters, Eredin - focused on Wild Hunt
- Monsters, Unseen Elder - focues on Necrophages (WIP)
- Monsters, Dagon - focused on Beasts/Weather (WIP)

Because I am still missing a few cards you will see 3x Fog and 3x Foglets in all my Monster decks (small fact of life)
Title: Re: Gwent
Post by: Enioch on June 03, 2017, 04:49:43 pm
3x Fog and 3x Foglets in all my Monster decks (small fact of life)

You're a bad person and you should feel badm :mad:

****in' weatherdecks
Title: Re: Gwent
Post by: 0rph3u5 on June 03, 2017, 08:51:10 pm
It's a long weekend, bet if you check Monday with me I'll have that fixed. :D (actually just got the last Wild Hunt Rider I needed, so that deck already lost 2× Fog just to fit them in)

And, as I told you before, Skellige is awefully predictable when it comes to placement.  Other than that wheater decks suffer from not being able to stall, so if you can play an early lead in the first round they will have a hard time catching up or exhaust their cards doing so.
It's basically the opposite of my Elves-deck against which you dont want me playing cards (because I'll either play specials for my Dol Blathana Defenders or move my Blue Mountians Commandos around).
Title: Re: Gwent
Post by: Enioch on June 03, 2017, 09:03:56 pm
It's a long weekend, bet if you check Monday with me I'll have that fixed. :D (actually just got the last Wild Hunt Rider I needed, so that deck already lost 2× Fog just to fit them in)

Good. good.


Quote
And, as I told you before, Skellige is awefully predictable when it comes to placement.

Not any more... I have made...changes.  :drevil:

I need some specific silvers, though. I've got some truly terrifying discard / milling combos set up right now, with the skellige equivalents of the Defenders backing them up, but you really need that fourth resurrect and I'd certainly love that bloody weathermage.

Because Priestesses can turn into bears now.  :cool:

EDIT: Hey, Mom, look, I found a forum bug. Apparently yt brackets **** up emoticons.
Title: Re: Gwent
Post by: Enioch on June 04, 2017, 08:30:40 pm
Gremist and ultra-super-late-breaking-good-priestess acquired. With Decoy I can now resurrect five times, two of which can be silvers / golds. Topkek.  :drevil:  I also got Roach from a random keg, which was nice.

Met another queensguard deck in the ladder today. They had the Queen (http://gwentify.com/cards/cerys/). I was very envious (you need dimeritium to deal with her, she's bloody OP otherwise).

I'm ever so tempted to mill 'useless' golds to get the necessary scrap for her, but I'm not that stupid.
Title: Re: Gwent
Post by: 0rph3u5 on June 05, 2017, 05:59:30 am
Meanwhile I retried the Dagon-Deck, it simply didn't develop ... and I added quite a few new tricks to my Elves-deck, mostly because the Hawker Smuggler (http://gwentify.com/cards/hawker-smuggler/) never pans out...

Also to prove that I am superbly evil, I managed to find a way to play 4th Dol Blathanna Protector (http://gwentify.com/cards/dol-blathanna-protector/)  :drevil:

Now to solve the problem of the Nilfgaard-Decks that keep playing my Dol Blathanna Trappers (http://gwentify.com/cards/dol-blathanna-trapper/) back at me (they are too usefull againist Northern Realsm and Monsters to not have but if can't get of them in the draw they haunt you the entire game)

Title: Re: Gwent
Post by: Enioch on June 05, 2017, 06:26:59 am
Also to prove that I am superbly evil, I managed to find a way to play 4th Dol Blathanna Protector (http://gwentify.com/cards/dol-blathanna-protector/)  :drevil:

What, you mean at the same time ( :shaking:), or just four copies in total? I love the Protectors, they're so nasty. One thing you should be careful of is Scorch and Dimeritium though, especially if you let them build up too much.

The Skellige have the Captains (http://gwentify.com/cards/clan-dimun-pirate-captain/), which play a similar role to the Protectors in a discard-heavy deck, but I finally phased out my longships and am trying out Bears & Berserkers instead (more consistent damage and they set up the Shieldmaiden flood perfectly). I call the deck 'Mother Russia'.

I might set up another themed longship deck, just for the lulz. Maybe queensguard, three war longships, Pirates (http://gwentify.com/cards/clan-dimun-pirate/), Captains and Light longships (http://gwentify.com/cards/light-longship/), to feed off the Captains?

Hmmmmm.
Title: Re: Gwent
Post by: 0rph3u5 on June 05, 2017, 07:28:06 am
4 copies total if the draw goes my way :) I also got a card that allows me to play at least one as a reliable endgame - dont know how I am going to fit Tovuriel in my deck when I get her, silvers are full

Thanks to other shenenigans I have an answer to Scortch I think

I am also building a reliable thrid pillar into the deck but that will require more Scraps :)
Title: Re: Gwent
Post by: 0rph3u5 on June 05, 2017, 09:27:05 am
*Sry for the doublepost*

But I wish the game had a replay function or something similar ... I just beat a Nilfgaard Emhyr var Emreis/Rot Tosser-Deck 2-0 in the most devastating victory my Elves have dealt yet. Despite making his capapult 35 and Relentless in the 2nd round he couldn't get out under me - in no small part due to me playing no bronzes in the first round (no resurrections for you, mister) and then he threw just too many spies at me, blocking the use of his Rot Tosser. I also played all three pillars (incl. 3 Protectors at 13, 11 and 11)...

Sadly he forfeited before I could take a screenshoot.
Title: Re: Gwent
Post by: Enioch on June 05, 2017, 04:14:54 pm
Wow, you really are wiping the floor with them, 0rph3u5.

But gather 'round the fire and I'll sing you the Lay of King Bran and his Harem of Harpies

(https://s30.postimg.org/8t5l4rh81/Screenshot_7570.png)

You know how Donar (http://gwentify.com/cards/donar-an-hindar/) steals a Bronze card from the enemy deck every time he locks someone? Guess what this guy had stolen from his deck halfway through round 2 (http://gwentify.com/cards/celaeno-harpy/).

So, in the end of Round 2 I resurrect the harpy. Then I Decoy (http://gwentify.com/cards/decoy/) it. And then I cackle like mad when I start round 3 with 12 power on the board, all my Queensguard in the discard pile and 3 healers in my hand.

Not to mention the superbuff.  :drevil:  :lol:

Title: Re: Gwent
Post by: karajorma on June 05, 2017, 06:44:16 pm
If you've played the Witcher 3 DLCs you should know that man trying to control harpies does not end well. :p
Title: Re: Gwent
Post by: Enioch on June 07, 2017, 10:26:53 am
(https://s18.postimg.org/acpbsqdrd/Screenshot_(7574).png)

OH MY GOD, IT HAPPENED AGAIN.

King Bran confirmed Harpy fetishist (seriously this deck just lolnopes most monster decks, it's not even funny).

(https://s18.postimg.org/q9o3pg65l/Screenshot_(7575).png)

Also: screenshot of the final turn. His final play were the three crones. Still not enough to beat the bear (topkek, Priestess of Freya MVP).

Also, also: weather forecast says heavy storms are inbound (I am so happy about this drop)

(https://s30.postimg.org/l5adbdss1/Screenshot_7573.png)
Title: Re: Gwent
Post by: 0rph3u5 on June 07, 2017, 04:29:45 pm
You are not the only one who lucked out in his draw:

(http://i1020.photobucket.com/albums/af321/0rph3u5/Gaming%20Moments/Gwent_zpsjq1mracz.png) (http://s1020.photobucket.com/user/0rph3u5/media/Gaming%20Moments/Gwent_zpsjq1mracz.png.html)
"You think you won? - Pah, you fell right into my trap!" (EDIT: or as the soundbite that plays when she is revealed tells us: "I like the way you die, human.")

Now who has to go?

(And yes I am restructuring my Special Cards as well)
Title: Re: Gwent
Post by: Enioch on June 07, 2017, 05:13:15 pm
Good show, dear fellow!  :yes:  :pimp:

I think the murdervikings can really respect the stabbyelves now.
Title: Re: Gwent
Post by: MP-Ryan on June 07, 2017, 05:39:35 pm
I'm going to get murdered when I finally open this game, aren't I?
Title: Re: Gwent
Post by: 0rph3u5 on June 07, 2017, 06:12:27 pm
No, not really.

For one each faction starter sets you up with a nice deck and the singleplayer challenges teach you to counter the other archetypical decks. Both Enoich and I play variations/combinations/expanded versions of challenges.
Title: Re: Gwent
Post by: Enioch on June 07, 2017, 06:39:06 pm
Yeah, pretty much what 0rph3u5 said.

Also:

All-in-all, this is a surprisingly beginner-friendly game, I think.
Title: Re: Gwent
Post by: karajorma on June 07, 2017, 09:13:04 pm
Yeah. The game's matchmaking service ensures that you aren't put up against people who have been playing much longer than you. And if you play us we can always put together a deck that is more fair.
Title: Re: Gwent
Post by: 0rph3u5 on June 08, 2017, 04:58:06 am
Also, you gain tiered rewards for Rounds won each day (each game is a best-of-three) and you get rewards for sending a "Good Game" to your opponent after a match (they have a button for that) - and if you really want a card you can craft them from "Scraps" which either earn by gaining tiers, disassembling (aka "milling") other cards....

I have not worked out the pricing but generally Silver and Golds cost 200+, while Bronze Cards range from 30 to 200.
Title: Re: Gwent
Post by: Enioch on June 08, 2017, 06:24:24 am
Base, non-premium (i.e. non-animated) cards are priced as follows, in my experience:

Bronze Common: 30 Scrap
Bronze Rare: 80 Scrap
Silver: 200 Scrap
Gold: 800 Scrap

Premiumness considerably affects base value and also requires 'Meteor dust' (which you can get as real money resource or rank reward) to be used.

A 'good game' compliment from your opponent gives you 5 scrap or ore. The tiered rewards 0rph3u5 mentioned also grant you 15 scrap or ore (usually every 2 or 4 round wins), with big 'landmark' rewards being along the lines of 100 Ore (e.g. first six round wins of the day)

You can buy a pack of five cards (one rare or silver or gold guaranteed) for 100 Ore. So, essentially, you can easily earn five cards a day.
Title: Re: Gwent
Post by: karajorma on June 08, 2017, 06:41:29 am
And even if you're losing you should be able to win a round in every game simply by just going in harder than the other player (play all your gold in the first round and most people will fold cause they know they can take you in the next two). Since the game rewards you for winning rounds rather than games it just means it will take you twice as many games to collect the daily reward and build up your deck even if you completely suck.

The game is actually surprisingly newbie friendly.
Title: Re: Gwent
Post by: Enioch on June 08, 2017, 07:32:03 am
Geralt, move over. The Sparrowhawk is now leading the Guard.

(https://s18.postimg.org/9gc2pnpzd/Screenshot_7579.png)

I'm keeping the Royal Command, to double the chance I'll get her on the table in round 1. Timing is everything with this deck. If she's out in round 1 (and with the FIVE potential resurrection actions I have here, of which three can be triple Queensguards), her yield can be 18 power in total, over three turns. Not the highest of the Golds, by any stretch, but she does provide a considerable boost to the constant, relentless presence on the board that makes this deck so mother-freaking awesome.

Next gold to be crafted: Renew (http://gwentify.com/cards/renew/), to really **** with death and deal with smart-asses with big expensive golds. /kappa

Also, SIX resurrections.  :drevil:
Title: Re: Gwent
Post by: Enioch on June 08, 2017, 07:22:16 pm
Oh my God, so many keks (sorry for the double post, but not too sorry because of all the keks).

(https://s24.postimg.cc/uxs3xcfmt/Screenshot_7580.png)

(https://i.imgflip.com/1qkg5v.jpg)
Title: Re: Gwent
Post by: 0rph3u5 on June 09, 2017, 11:20:54 am
When you pull a Gold from a Keg, the choices are maddening...

(http://i1020.photobucket.com/albums/af321/0rph3u5/Gaming%20Moments/Gwent2_zps7dide2sc.png) (http://s1020.photobucket.com/user/0rph3u5/media/Gaming%20Moments/Gwent2_zps7dide2sc.png.html)

- Like all Skellige Cards I could mill Madman Lugos for some sweet Scraps,
- the base Ciri-Card has some awesome utility as an opener,
- but then Schirrú is ... a king of combacks.

Damn you random selection! *shackes fist*


ps. just kidding I love my random stuff :D
Title: Re: Gwent
Post by: Enioch on June 09, 2017, 11:56:40 am
So, what did you select, in the end?

If I wasn't maining Skellige, I would have gone with the Lady of the Worlds, myself.
Title: Re: Gwent
Post by: 0rph3u5 on June 10, 2017, 06:28:39 am
So, what did you select, in the end?

A man has to keep his secrets :P



Meanwhile with the White Hunt...

We both said "TONIGHT WE RIDE!" during the 2nd round, he won and I got my my Riders into the 3rd round...

His answer was to move one of my riders from to the Ranged Row .... but I would not have it...

(http://i1020.photobucket.com/albums/af321/0rph3u5/Gaming%20Moments/Gwent3-1_zps2pwsen5b.png) (http://s1020.photobucket.com/user/0rph3u5/media/Gaming%20Moments/Gwent3-1_zps2pwsen5b.png.html)
Too bad you can't see the Wild Hunt Riders are animated ones, makes it 10% more awesome - yeah I spend some of the Merteroid Dust I won
(http://i1020.photobucket.com/albums/af321/0rph3u5/Gaming%20Moments/Gwent3-2_zpsev02ghuu.png) (http://s1020.photobucket.com/user/0rph3u5/media/Gaming%20Moments/Gwent3-2_zpsev02ghuu.png.html)

... and so we rode to devastating victory :D


EDIT: Not even unspeakable, ancient evil from the Deep can stop the Hunt

(http://i1020.photobucket.com/albums/af321/0rph3u5/Gaming%20Moments/Gwent4_zpsp3a8wklg.png) (http://s1020.photobucket.com/user/0rph3u5/media/Gaming%20Moments/Gwent4_zpsp3a8wklg.png.html)

(Note this is only the 2nd round, 1st round tied after I tried to increase the number of Foglet in my deck to which my opponent responeded with Drought)
Title: Re: Gwent
Post by: karajorma on June 10, 2017, 07:02:42 am
Geralt, move over. The Sparrowhawk is now leading the Guard.

Make the most of her while you can. Queensguard are getting nerfed in the next update from what I've heard.
Title: Re: Gwent
Post by: Enioch on June 10, 2017, 11:26:53 am
Geralt, move over. The Sparrowhawk is now leading the Guard.

Make the most of her while you can. Queensguard are getting nerfed in the next update from what I've heard.

Goddammit. Typical. I start WoWs maining IJN DDs; they get nerfed to the ground. I start Gwent with the QG, they get nerfed immediately.

What pisses me off is that I didn't even netdeck. Ah well. Do you have a quote on this - any idea on what the nerf is like?

EDIT: Found it. Bears now hit after Medics; QG are no longer veterans. Well ****, deck is dead, esp vs. NG.

-And hunters are no longer revivable, apparently.  :wtf: There goes the basic Skellige weather counter.
Title: Re: Gwent
Post by: karajorma on June 10, 2017, 12:50:03 pm
Well on one hand, it sucks. On the other hand, you did know that they were massively OP. Not so much for advanced players but for the effort it costs to get them, they are way OP.
Title: Re: Gwent
Post by: Enioch on June 10, 2017, 01:50:36 pm
Sorry, kara, I disagree (although I'm more than open to discussion). The way I see it, what we have here is the exact same effect as the IJN DDs, in World of Warships, actually. I'll elaborate:

You can get a functional 4-QG deck with 3*80 (QG) + 1*200 (Operator) = 440 scrap. Add to that the 80 scrap you need to get three Freyas (you start with 2 in the starter deck) and you have a base entry requirement of 520 Scrap for the 'immortal guard' effect (provided your draws are good). You can complement that with other cards (Bears + Shieldmaidens for me, but I can imagine other additions as well). So, I'll grant you that it is possible for a starting player to something like this running pretty soon (I have no quarrel with that part of your argument - although I'd like to note that you can get similarly 'unfair' effects out of equally cheap decks for other factions as well).

So by level 10 or so (when you can start playing ranked), you can conceivably drop a QG deck in a game; and newbies see that massive 1-card drop at round 3, when you suddenly flood the deck with 18-20 power thanks to a single Freya and they cry OP; and it seems overwhelming. But to reach that point, you have to endure to get to round 3. That is not always possible.

My deck, at this point, has a 49/41 W/L ratio (54%). I am sorry, but that is not overpowered, by any stretch; not when there are budget netdecks around that advertise W/L ratios of 60%+ (looking at you, Monsters). And it may be confirmation bias, but I have never, so far, all the way up to rank 9 / Level 16 faced a single other QG deck. Not one. If it's so cheap and OP, why aren't more people playing it @ low levels?

My argument is that what people remember about QG decks is the one time the QG player managed to pull the combo off and smash their face in with the monster resurrection. Just like in WoWs they tend to remember the one time they sailed in a straight line and got torped by the invisible ninjaboat. What they don't remember is all the times draw RNG meant that the QG player had no Bear out when the Vicovaros stole half the QGs from their Graveyard. Or when the buffing units never came out. Or when the QG player hadn't drawn the Clear Skies they needed to deal with the 5+ Weathers the opponent has been throwing into their melee row. Or when there was no way to counter tempo play. Or when a Dwarf deck got 3 10+ Resilient units on the board.

What the changes mean is that a) Vicovaros will now be able to raid Skellige Graveyards with impunity, when before they were countered by Bears, not just denying the Skellige player the QGs (or any other high-value unit, really), but also repurposing them for themselves, with NO existing counter (wtf?); b) that , from a conservative estimate, the QGs lose a total of 3 power at round 2 and 6 power at round 3 (assuming no Operator and only Bran's buff, that's a 23% nerf) and c) that the Skellige no longer have a bronze weather counter unit (because Hunters are now regressive and non-veteran) unlike any other faction.
Title: Re: Gwent
Post by: 0rph3u5 on June 10, 2017, 04:36:23 pm
Well, the problem as I see it is that Skelliges main buff mechanic is not -like everyone else- Boost but Strengthen. There are plenty of Boosts but Strenghen is more common than any other deck. This is otherwise fine for a deck that replays cards, otherwise what's the point.

(The difference is fine but important, Strengthen give the card a new base powerlevel, Boost just gives it more strength. When the card enters the Graveyard (i.e. is removed from the field) its powerlevel is reduced to the base value.)

This allows a QG deck to continiously up the powerlevel individual QG cards (e.g. with Smiths) and since you don't strenghen several cards at once but only one at time, you wind up with deck that can basically play cards with high strengh after a long turn 1, which due to unquel strengh are also impervious to Scorch, Epidemic and the similar.
Plus, Reseting a buffed QG card doesn't remove the accumulated buff at present, which is who usually get rid of super-buffed units like Marakham Defenders of the Dwarf-deck.

Re: Hunters:
The notion that "Skellige no longer have a bronze weather counter unit" is blowing it out of proprotion. What you lost is ability to play the same card per resurrection and that card gains power in later turns. The first part simply means that you have to add more of them or alternative means (remember, First Light doubles as playing a random Bronze Unit if there is no weather to remove - which in a Skellige deck is not that bad of deal as it is others). The second part maybe best viewed in context what other effects the card has.

Re: Vicovaros:
Welcome to everyone elses problems :D
Title: Re: Gwent
Post by: Enioch on June 10, 2017, 05:06:27 pm
Fair points, all around.

May I ask a question? Beside myself, how many QG decks have you seen in casual play or ladder? I wonder if the Matchmaker has been taking the piss just with me, or whether they are truly rare in lower tiers. If they are, why do you think that is the case (if QG is so powerful)?

Regarding Queensguard, in particular: one interesting nerf that I saw suggested was this:

--------------
Veteran 1
When a Queensguard enters play, Resurrect this unit.
--------------

Do you see the difference? Locking this Unit would keep it in the Graveyard, unlike now (where a Queensguard immediately resurrects all her copies, locked or not). Comments?

You may be right on the Hunters; I need to have a better look at potential synergy with longships. I grant you that an 18+ strength Hunter in the lategame is ridiculous and that something needed to be done; I still find the nerf too drastic, for now, but I am more than willing to change my mind pending post-patch testing.  :nod:

And as for the medics: my argument is that, for every other faction, they steal a graveyard unit and play it on their side. Other factions do have options to resurrect, but that is not a main part of their gameplay as is the case with Skellige. When a Medic steals a Skellige card (QG or otherwise), they don't just spawn a (usually) powerful unit on their side; they also deny the Skellige player that Unit. Until now, Skellige players had one option to counter this: the Bears (and, in turn, NG players always had the option of nuking / locking the Bears to let their Medics have free reign). So, no: it's not "everybody elses' problems" here, because nobody else is as massively susceptible to graverobbing as Skellige, and their one counter to it is being removed.
Title: Re: Gwent
Post by: 0rph3u5 on June 11, 2017, 08:17:29 am
And as for the medics: my argument is that, for every other faction, they steal a graveyard unit and play it on their side. Other factions do have options to resurrect, but that is not a main part of their gameplay as is the case with Skellige. When a Medic steals a Skellige card (QG or otherwise), they don't just spawn a (usually) powerful unit on their side; they also deny the Skellige player that Unit. Until now, Skellige players had one option to counter this: the Bears (and, in turn, NG players always had the option of nuking / locking the Bears to let their Medics have free reign). So, no: it's not "everybody elses' problems" here, because nobody else is as massively susceptible to graverobbing as Skellige, and their one counter to it is being removed.

1. You are determined to see the problem, not the opporunity in this. I had to come up with a solution to stop being dealt my own Trappers (Elves) or Earth Elementals (Wild Hunt), I guess the same is true for a Nothern Realms Infantrymen deck which relied on Neeke (http://gwentify.com/cards/nenneke/) or Shani (http://gwentify.com/cards/shani/) to get their multiples back (which is the only other Resurrection Deck I could think of). Solutions that work for other decks may be applicable to your deck if you just bother to look.

2. "Denial" of units in the graveyard is not only Skelliges Problem, with a Necrophage deck this is true to a lesser extend since you cannot control which units your Ghouls (http://gwentify.com/cards/ghoul/) consume (the only option is the Grave Hag (http://gwentify.com/cards/grave-hag/) which takes two turn to consume your own graveyard) and have access to the enmies graveyard as well. Granted the saving graces of the Necrophage deck are to play one of your Nekkers (http://gwentify.com/cards/nekker/) (and swell the ranks of copies with Nekker Warriors) or Arachas (http://gwentify.com/cards/arachas/) Swarm (http://gwentify.com/cards/arachas-behemoth/) (which hasn't unlimited numbers as the Behemoths' Effort cost and has to played in sequence).

3. How do you deal with Griffins (http://gwentify.com/cards/griffin/)?



May I ask a question? Beside myself, how many QG decks have you seen in casual play or ladder? I wonder if the Matchmaker has been taking the piss just with me, or whether they are truly rare in lower tiers. If they are, why do you think that is the case (if QG is so powerful)?

While I am not sure of purpose of this exercise, as you already presented the argument concerning a Bizzarness/Von Rostorff-bias.... but for completeness I will inducldge you.

The Number is 2.5 3.5 - 12 instances were I am 100% sure, and 3 intances were I am not sure if it actually was a deck focussed solely on Queensguard.

EDIT:Correction



I am proud to say that my Wild Hunt-deck now no longer contains any Fog or Foglets *cue the fireworks*

I can still deal 5 rows worth of Frost however, and I am aiming for 6 once I get Caranthir (http://gwentify.com/cards/caranthir/). To make an offset for this I will be phasing out the Ice Giants (http://gwentify.com/cards/ice-giant/) next...
Title: Re: Gwent
Post by: Enioch on June 11, 2017, 10:43:29 am
1. You are determined to see the problem, not the opporunity in this. I had to come up with a solution to stop being dealt my own Trappers (Elves) or Earth Elementals (Wild Hunt), I guess the same is true for a Nothern Realms Infantrymen deck which relied on Neeke (http://gwentify.com/cards/nenneke/) or Shani (http://gwentify.com/cards/shani/) to get their multiples back (which is the only other Resurrection Deck I could think of). Solutions that work for other decks may be applicable to your deck if you just bother to look.

2. "Denial" of units in the graveyard is not only Skelliges Problem, with a Necrophage deck this is true to a lesser extend since you cannot control which units your Ghouls (http://gwentify.com/cards/ghoul/) consume (the only option is the Grave Hag (http://gwentify.com/cards/grave-hag/) which takes two turn to consume your own graveyard) and have access to the enmies graveyard as well. Granted the saving graces of the Necrophage deck are to play one of your Nekkers (http://gwentify.com/cards/nekker/) (and swell the ranks of copies with Nekker Warriors) or Arachas (http://gwentify.com/cards/arachas/) Swarm (http://gwentify.com/cards/arachas-behemoth/) (which hasn't unlimited numbers as the Behemoths' Effort cost and has to played in sequence).

The above points are good points (especially regarding the Necrophage deck, which I have no true experience playing with; thank you for the insight). I would like to argue, however, that both units that you mentioned above (Trappers and Elementals) are good because they do something. The Trapper plants the mine that nukes an entire row; the Elemental has a shield and carries over 4(?) Power to the next round, but their effect takes time to work (even if it's just one round for the Trapper) and it gives you an opportunity to counter them (Roar, any Lock, any targeted damage for the trap etc.) The value of the Queensguards lies in their power alone - and in that their resurrections trigger Cerys (if you have her in the deck). There is no 'counter' to a medic stealing power (and only power) from your graveyard; if you are aware of any such methods, I truly want to hear them. I do not want to toss this deck, because it gives me true joy to play; if there are ways I can modify it and keep it at least moderately effective, I'd be quite eager to try them out.

Quote
3. How do you deal with Griffins (http://gwentify.com/cards/griffin/)?

I...don't? Griffins are not so bad, because they might steal a card, but they don't play it as part of the same action. In order to utilise the power of the stolen card, the enemy needs to play another one (a Necrophage, for instance), which I find perfectly acceptable (and perhaps a bit weak, in all honesty), as it generally gives you (the SK player) a card advantage.



Quote
While I am not sure of purpose of this exercise, as you already presented the argument concerning a Bizzarness/Von Rostorff-bias.... but for completeness I will inducldge you.

The Number is 2.5 3.5 - 12 instances were I am 100% sure, and 3 intances were I am not sure if it actually was a deck focussed solely on Queensguard.

EDIT:Correction

Interesting. I still haven't en****ered a single QG deck on the ladder. Most Skellige decks seem to focus on the Werewolf  (http://gwentify.com/cards/morkvarg/)and the Boar (http://gwentify.com/cards/wild-boar-of-the-sea/).

Statistics show that less than a third of the total Skellige decks in the past month have been running QG (http://www.gwentdb.com/cards/5114-queensguard) (and it's impossible to say how many of those are focused on the card / QG archetype).

My point was - if QG are OP enough that they warrant a nerf (and apparently, they have been nerfed once already in the past), why aren't more people playing them? Why aren't QG decks the equivalent of, say, Rot Tosser NG?

Anyway - I'm more than willing to let the post-patch meta settle before continuing this discussion. It was actually good to have this talk - helped me cool off on the matter quite a bit.



Quote
I am proud to say that my Wild Hunt-deck now no longer contains any Fog or Foglets *cue the fireworks*

I can still deal 5 rows worth of Frost however, and I am aiming for 6 once I get Caranthir (http://gwentify.com/cards/caranthir/). To make an offset for this I will be phasing out the Ice Giants (http://gwentify.com/cards/ice-giant/) next...

Hm. Gud Job on the ice; but why remove the Giants when you are specifically going for ice as a weather effect? I'd imagine the synergy would be good?
Title: Re: Gwent
Post by: 0rph3u5 on June 12, 2017, 01:16:30 am
Hm. Gud Job on the ice; but why remove the Giants when you are specifically going for ice as a weather effect? I'd imagine the synergy would be good?

The Ice Giants have good synergy with Frost but I rather not be too dependent on a single trick with my decks. If you pardon the turn of phrase, I like to have just another (metaphorical) card to play.

For as the new play in their place, I don't know yet. Once I have Caranthir, I will see what takes the Giants' place.
Title: Re: Gwent
Post by: Mikes on June 13, 2017, 06:23:06 pm
So I tried this out and still getting my bearings ...

But the biggest "LOL" moment in the game so far was realizing that they made the Keg guy a ... Troll.

They kinda had to, didn't they? ;-)
Title: Re: Gwent
Post by: 0rph3u5 on June 13, 2017, 07:21:36 pm
There is a Nothern Realms Silver you should see then :D
Title: Re: Gwent
Post by: 0rph3u5 on June 14, 2017, 03:31:15 am
Caranthir acquired.

For as the new play in their place, I don't know yet. Once I have Caranthir, I will see what takes the Giants' place.
(sry for self-quote)

Griffins, three of them.
Title: Re: Gwent
Post by: Enioch on June 14, 2017, 07:55:59 am
Griffins, three of them.

You evil bugger  :p

So, I went back to my raiders / warbotes / discard deck. And I milled my QGs taking advantage of the limited-time-refund-offer (immediately rebought them as static cards, obviously), and I got the seafaring piggy. (http://gwentify.com/cards/wild-boar-of-the-sea/)

It synergises very well with Mork (http://gwentify.com/cards/morkvarg/), especially if you spawn Mork via Alzur (http://gwentify.com/cards/alzurs-double-cross/) (for the extra strength). If your opponent is one of those people who insist on taking the first round NO MATTER WHAT, you can start round 2 with a 15+ Mork on the table, which is just dirty.

Plus, every time you discard stuff, the warbotes (http://gwentify.com/cards/war-longship/) do damage and the captains (http://gwentify.com/cards/clan-dimun-pirate-captain/) get pissed off.

I still feel the deck lacks...well, oomph, for lack of a better word, especially in later rounds.
Title: Re: Gwent
Post by: 0rph3u5 on June 16, 2017, 06:13:40 pm
Changes before the weekend:

- The inclusion of Aeromancy brings the number of rows of Frost I can play in Wild Hunt deck up to 8 in a favourable draw (White Frost and Aeromancy in the same draw). Evil gets eviler.

- I created a Franseca-deck for the "new" Socia'Teal-Buffness after the Dol Blathana Protectors were adjusted. Shuffling cards to success might however even be too random for my liking.

- I finally crafted the Grave Hag for my Necrophages; sadly I can't get a game that let's my experiment with that deck against a human anymore  :sigh: (so I don't get to test the synergy the Arachas Behemoth)
Title: Re: Gwent
Post by: 0rph3u5 on June 19, 2017, 02:17:29 am
(http://i1020.photobucket.com/albums/af321/0rph3u5/Gaming%20Moments/2017-06-19_0854_1_zpsbckegiiu.png) (http://s1020.photobucket.com/user/0rph3u5/media/Gaming%20Moments/2017-06-19_0854_1_zpsbckegiiu.png.html)
thats the final moment of the round

I may have lost the game in the end but the Arachas-phobia is real :D (hey, new name for the deck)

Of course this was fluke, so not quite reflective of the deck's abilites, due to a little card-play including 1x Nekker Warrior (putting 2 extra Arachas in my deck to played when new Arachas were spawned), 2x Arachas Behemoth (make new Arachas everytime a consume ability is triggered), 1x Vran Warrior (every 2 turns consumes the unit next to it), 2x Ghuls (consums a unit from the Graveyard), 1x Celaeno Harpy (spawns eggs for consumtion, eventually consumed by the Vran as well) and finally the Unseen Elder (consumed the high-powered Ghuls and Vran Warrior my enemy had moved to the back row). Result: 14 Arachas.



What worse than Arachas-Spawning? - If the Monster-player gets dealt the Grave Hag as final card after a round of Arachas-Spawning :D

(http://i1020.photobucket.com/albums/af321/0rph3u5/Gaming%20Moments/2017-06-19_1105_1_zps4ghueooc.png) (http://s1020.photobucket.com/user/0rph3u5/media/Gaming%20Moments/2017-06-19_1105_1_zps4ghueooc.png.html)



... and the streak keeps on streaking ....

(http://i1020.photobucket.com/albums/af321/0rph3u5/Gaming%20Moments/th_2017-06-19_1126_1_zps6gfqzhw1.png) (http://s1020.photobucket.com/user/0rph3u5/media/Gaming%20Moments/2017-06-19_1126_1_zps6gfqzhw1.png.html) (http://i1020.photobucket.com/albums/af321/0rph3u5/Gaming%20Moments/th_2017-06-19_1129_1_zpsrv4n5ovw.png) (http://s1020.photobucket.com/user/0rph3u5/media/Gaming%20Moments/2017-06-19_1129_1_zpsrv4n5ovw.png.html)
15 is the new record on Arachas played in a single round :D It's still 14, I ignored that I buffed 3 of them, so its not narachas=45/3 but narachas=(45-6)/3
Title: Re: Gwent
Post by: Enioch on June 19, 2017, 09:14:32 am
This is both an ingenious deck and highly balanced (I'm serious).  :yes:

Lacerate and Dbomb would **** you up something fierce, but I can but marvel at the synergy.
Title: Re: Gwent
Post by: 0rph3u5 on June 19, 2017, 03:10:49 pm
Thank you...

... but I got lucky no one played the obvious counter this morning (putting the weather effects in the row the arachas will spawn to - I cannot control that and the would be dead 2-3 rounds depending on the weather card; my only weather removal in the deck are Archgriffins because the set-up requires so many units present).
Title: Re: Gwent
Post by: karajorma on June 19, 2017, 06:44:37 pm
I'm playing something similar actually. I'll post some pictures when I have time.

EDIT: Here's my current deck. The strategy is based around boosting the Neckers up to high power so that they can be used to swing rounds two or three.

[attachment stolen by Russian hackers]
Title: Re: Gwent
Post by: 0rph3u5 on June 21, 2017, 01:50:56 am
Nice and tidy. But I wonder if Nekker Warriors or something can trigger the Nekkers deathscream (Harpies or Shadow) would be a good addition.
Title: Re: Gwent
Post by: karajorma on June 21, 2017, 04:54:04 am
I have three sets of harpy egg laying Celanos so I often get accidental deathwish triggers. To be honest I'd prefer not to trigger the Nekkers most of the time. Normally I want to have more in reserve in case the other player kills them.
Title: Re: Gwent
Post by: 0rph3u5 on June 21, 2017, 09:40:19 am
I have three sets of harpy egg laying Celanos so I often get accidental deathwish triggers. To be honest I'd prefer not to trigger the Nekkers most of the time. Normally I want to have more in reserve in case the other player kills them.

That's why I keep Nekker Warriors in my deck:

(http://i1020.photobucket.com/albums/af321/0rph3u5/Gaming%20Moments/2017-06-21_1633_1_zpsefdm2jhj.png) (http://s1020.photobucket.com/user/0rph3u5/media/Gaming%20Moments/2017-06-21_1633_1_zpsefdm2jhj.png.html)

I still have to invest in more Golds, so I may still make changes.

(I rather have more cards to play more combinations, even if you only ever draw 14 cards per match. While I loose more games to bad draws that way, I also keep making strategies up on the fly. I hope that keeps me more mentally agile in the long run.)
Title: Re: Gwent
Post by: karajorma on June 21, 2017, 10:12:09 am
I tried nekker warriors but the problem is that they can only affect units which are on the board already and they only create base copies of the unit they copy. So if I play my 3 strength Nekker, there's a pretty good chance of my opponent wiping it off the board before I can play the Warrior in the next round. Which puts me back down to only 2 nekkers left (a bad idea when they are the heart of your strategy).

Are you finding that a deck with 40 cards works for you? I usually keep my deck as small as possible to maximise the chance of me getting my Harpy / Vran / Nekker combo along with useful golds and silvers.
Title: Re: Gwent
Post by: 0rph3u5 on June 22, 2017, 03:51:47 am
Are you finding that a deck with 40 cards works for you? I usually keep my deck as small as possible to maximise the chance of me getting my Harpy / Vran / Nekker combo along with useful golds and silvers.

As I said before, I happen to have more game with bad draws due to the increased number of cards - but then again, I enjoy the thrill of improvising a strategy out of a draw more than the perfection of a formula. So while I win less than I like, I quite enjoy myself.

Another upside is that you have more than strategy you can follow - the "Arachas-Phobia"-Deck may be a bad example - and if you have cards that are played from the deck when you play just one (e.g. Arachas or Blue Mountain Commandos) or cards that allow you to access your deck regardless of the draw (e.g. White Hunt Navigators) it is quite versitile.

If I was highly competitive, I would see that I strink a deck down to the essentials too. But right now this is for the fun of.
Title: Re: Gwent
Post by: karajorma on June 22, 2017, 06:07:21 am
Fair enough, I tend to use my monsters deck to win me my first 6 rounds each day. After that, I experiment. I'm currently playing around with a elf mulligan deck the rest of the time.
Title: Re: Gwent
Post by: karajorma on June 29, 2017, 08:40:07 am
For those who think that Gwent isn't an amusing game, this is the deck I'm experimenting with now. The idea came about when I got sick of having my Harpy eggs killed with weather. I realised that by putting a cow on the board and then maybe boosting it with potions (Or better yet, Bekker's mirror) I could spawn a constant array of chorts to eat AND beat my opponents in the most humiliating manner possible. I've only played one game so far and only just lost the 3rd round by about 10 points (despite pulling no gold cards until the 3rd round and having Ge'els as my only card in that round).

If you've got any idea for how to make things funnier/better I'm all ears.

[attachment stolen by Russian hackers]
Title: Re: Gwent
Post by: karajorma on June 29, 2017, 08:29:48 pm
Oh man, I'm having so much fun with this deck, I think I may have actually stumbled onto something really good in an effort to troll.

I next came up against a Nilfgaard resilience deck. As you can see the players strategy was to boost his resilient cards past the point where I could do anything nasty in the next round and hope to take the second round as well as the first. He went into the 2nd round having won the first with only one card left. He then boosted the Imperia Brigand up to 46 points somehow on his first move. Sure I had card advantage but he knew he had another resilience card. My first move was to play the harpy, not an impressive move at all. He then made the brigand resilient again meaning that I'd need to somehow come up with 76 points this round and 46 the next. Which seemed like a good idea until played Bekker's mirror boosted an egg up to 48 points. He forfeited before I managed to send in a Vran Warrior to eat the egg as a final insult.

I'm 10 more games in now and apart from the first time I played the deck, only been beaten twice. Although three of those were from people looking at 5 chorts looking back at them and then ragequiting.

[attachment stolen by Russian hackers]
Title: Re: Gwent
Post by: Enioch on July 16, 2017, 10:24:19 am
So, here's an interesting one. It originally started off as a thematic experiment - a way to play a deck focused on the raider and viking aesthetic of SK.

The tempo and thinning capabilities of this thing are insane, and if you're lucky enough to land one (or, heaven help your opponent, both) the War Longships in Turn 1, you absolutely rock.

Win condition is 1-2 Captains at 13+ strength being played at turn 3.

(https://s12.postimg.org/46rp1jh3x/Screenshot_7583.png)
Title: Re: Gwent
Post by: karajorma on July 31, 2017, 10:33:46 pm
And the trolling continues. Here's me using a Reaver Hunter Trio....while playing as Monsters!

My opponent gave me one by using The Operator. I stole one with the Succubus and then stole the third one from my opponents graveyard (I'd previously killed two of them with Geralt) with the Caretaker. That gave me the trio, something my opponent never managed despite having 4 of the buggers at one point.

[attachment stolen by Russian hackers]