Author Topic: RELEASE: Dusk Wars Act II  (Read 27026 times)

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Re: RELEASE: Dusk Wars Act II
Sorry to necro this thread, but the link to DW Act II appears to be inoperative. Can anyone provide a working link please?

Moreover, the DL link on freespacemods.net for DW Act I always stops at ~390 MB/680 MB for me. Is this normal?

 

Offline Makhpella

  • 27
  • Kharak is burning!
Re: RELEASE: Dusk Wars Act II
Don't know about your download stopping, mine worked fine just now.

Confirming the dead Act II link though.
'I'm from the marksman school of conversation.' -Kovacs

 
Re: RELEASE: Dusk Wars Act II
Not sure if anyone is still keeping up with this mod, but I am having a problem with both Dust Wars I and Dusk Wars II on Knossos.  I've never seen a problem quite like this before.  I tried running the debug build, and this is the spew I got.

Interestingly, whether I am in the debug build or the regular build, I'm not getting past the slash screen before I'm sent back to my desktop.  There is an instance of FS2Open still running on the task bar.  Whenever I click on it, I get an error message popping up asking me to either debug or exit.  But I cannot click anywhere on that window, let alone one of the buttons!  If I try, my screen flashes and the window disappears back into the taskbar.

Weird.  Something wrong with my setup?

Code: [Select]
Uploaded on: 13.12.2018
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Wed Dec 12 22:49:18 2018 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.8 (compiled with 2.0.8)...
FreeSpace 2 Open version: 3.8.1.20181107_0396d56
Passed cmdline options:
  -no_emissive_light
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -fxaa_preset 9
  -fb_explosions
  -fb_thrusters
  -enable_shadows
  -ballistic_gauge
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -stretch_menu
  -mod DWA1-2.0.0-A,MVPS-3.8.2
  -parse_cmdline_only
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_CBAnims.vp' with a checksum of 0xc571891d
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Effects.vp' with a checksum of 0x761b52dd
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_HUD.vp' with a checksum of 0x7f51628c
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Interface.vp' with a checksum of 0xc51576f1
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Maps.vp' with a checksum of 0x959dd671
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Missions.vp' with a checksum of 0x46608a0b
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Models.vp' with a checksum of 0x1b399ea7
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Music.vp' with a checksum of 0x91942a99
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Sounds.vp' with a checksum of 0x1c864655
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Tables.vp' with a checksum of 0xf7330faa
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Voices.vp' with a checksum of 0xe6208bcf
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Advanced.vp' with a checksum of 0xaa083400
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_animglows.vp' with a checksum of 0x59d9b456
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets.vp' with a checksum of 0x040bf9ff
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_s.vp' with a checksum of 0x09bf6875
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_t.vp' with a checksum of 0xbf6bf3ee
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_v.vp' with a checksum of 0x28766e56
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_cb_ani_1.vp' with a checksum of 0xe74894ce
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_2.vp' with a checksum of 0x704bef0b
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_3.vp' with a checksum of 0x4dd494ae
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Compatibility.vp' with a checksum of 0x8e4d6abc
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_effects.vp' with a checksum of 0x6ad58327
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_music.vp' with a checksum of 0x12918c9a
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_radaricons.vp' with a checksum of 0xb29bee49
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_root.vp' with a checksum of 0xf04deb91
Found root pack 'C:\Games\FreespaceOpen\FS2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreespaceOpen\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreespaceOpen\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\DWA1-2.0.0-A\' ... 0 files
Searching root 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.8.2\' ... 0 files
Searching root 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 1 files
Searching root 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_CBAnims.vp' ... 5 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Effects.vp' ... 715 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_HUD.vp' ... 54 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Interface.vp' ... 1149 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Maps.vp' ... 391 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Missions.vp' ... 9 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Models.vp' ... 102 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Music.vp' ... 166 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Sounds.vp' ... 21 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Tables.vp' ... 21 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Voices.vp' ... 6 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_animglows.vp' ... 1735 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets.vp' ... 1106 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_s.vp' ... 190 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_t.vp' ... 333 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_v.vp' ... 209 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_2.vp' ... 31 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_3.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Compatibility.vp' ... 943 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_effects.vp' ... 2080 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_music.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_radaricons.vp' ... 24 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_root.vp' ... 688 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 3 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 57 files
Found 44 roots and 19205 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.8.1
TBM  =>  Starting parse of 'DWA1-mod.tbm' ...
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (ASUS Xonar DG Audio Device)
  Capture device: OpenAL Soft on Microphone (ASUS Xonar DG Audio Device)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 950/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 388.13

Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:

Compiling new shader:
Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA Prepass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
  Joystick name: CH COMBATSTICK USB
  Joystick GUID: 030000008E060000F400000000000000
  Joystick ID: 0
  Joystick device ID: 0
  Using 'CH COMBATSTICK USB' as the primary joystick

  Number of axes: 3
  Number of buttons: 10
  Number of hats: 1
  Number of trackballs: 0

  Initializing Haptic...
  Available haptic devices:
    <none>
    ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp2-mus.tbm' ...
TBM  =>  Starting parse of 'Dusk-mus.tbm' ...
Compiling new shader:
Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'ASW_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (bomb_flare.eff) with 100 frames at 25 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
ANI Kratos_impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (ParticleExp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (sup.eff) with 109 frames at 25 fps.
BMPMAN: Found EFF (ScythImpact.eff) with 4 frames at 30 fps.
WARNING: "Couldn't load effect 'Kayzer_Impact' for weapon 'Quasar'." at weapons.cpp:1637
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline PIe

  • 28
  • GTVA POLICE
    • freespace3.com
Re: RELEASE: Dusk Wars Act II
Interestingly, whether I am in the debug build or the regular build, I'm not getting past the slash screen before I'm sent back to my desktop.  There is an instance of FS2Open still running on the task bar.  Whenever I click on it, I get an error message popping up asking me to either debug or exit.  But I cannot click anywhere on that window, let alone one of the buttons!  If I try, my screen flashes and the window disappears back into the taskbar.
That is a known SDL issue.  You could revert to an older version but the easiest solution is running in windowed mode.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: Dusk Wars Act II
Wait, people are still interested in this?
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline CT27

  • 211
Re: RELEASE: Dusk Wars Act II
Wait, people are still interested in this?

Absolutely.  I'd love to see that DW3 someday that you talked about previously.

 
Re: RELEASE: Dusk Wars Act II
Sure!  Being uploaded to Knossos makes it so darn easy to try something new there's little excuse not to.  I've been working my way through quite a large back-catalog of campaigns I didn't have time for previously.  You know.  Bit by bit.  This had the sound of something a bit more novel than yet another post-Capella campaign, so sure I'm interested!  Especially since you went to the trouble of making a sequel.
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: Dusk Wars Act II
Sure!  Being uploaded to Knossos makes it so darn easy to try something new there's little excuse not to.  I've been working my way through quite a large back-catalog of campaigns I didn't have time for previously.  You know.  Bit by bit.  This had the sound of something a bit more novel than yet another post-Capella campaign, so sure I'm interested!  Especially since you went to the trouble of making a sequel.

Well, your determination has swayed me. I will be removing Dusk Wars from Knossos pending a refurbish and both Acts will be reuploaded at a later date: modernized and fixed of any nuisances, bugs and other unsavorery and cringy problems with its gameplay and story.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline CT27

  • 211
Re: RELEASE: Dusk Wars Act II
Awesome news! 

Does this mean that further down the road there's a chance for the DWA3 you talked about?

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: Dusk Wars Act II
Awesome news! 

Does this mean that further down the road there's a chance for the DWA3 you talked about?

Perhaps, I won’t make any promises though.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 
Re: RELEASE: Dusk Wars Act II
 :yes: :D :yes:
Always glad to provide encouragement!
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline CT27

  • 211
Re: RELEASE: Dusk Wars Act II
On the mission "Enemy Of My Enemy Is My Friend" I ran into a technical error.


It seems you're not allowed to change the default ship for that mission.  I tried changing to the Aether assault fighter but the game crashed after I tried to click the button to begin the mission.  It's a pity because the Aether is much better than the interceptor that's default for that mission. 

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: Dusk Wars Act II
On the mission "Enemy Of My Enemy Is My Friend" I ran into a technical error.


It seems you're not allowed to change the default ship for that mission.  I tried changing to the Aether assault fighter but the game crashed after I tried to click the button to begin the mission.  It's a pity because the Aether is much better than the interceptor that's default for that mission. 

Which version are you playing? Knossos or the original?
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 
Re: RELEASE: Dusk Wars Act II
Huh? There is no Dusk Wars on Knossos.  :wtf:

 

Offline Novachen

  • 29
  • The one and only capella supernova
    • Twitter
Re: RELEASE: Dusk Wars Act II
Huh? There is no Dusk Wars on Knossos.  :wtf:

It was ^^. Made even some fixes and balancing changes for some missions back then, so that it is the same versions i used in my Video playthrough (surprisingly it is still available here). But because of some compatibility errors which most had in reasons in Knossos back then, i took it down at least a half year ago and forgot to reupload it after most of the problems were fixed  :D.
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 

Offline CT27

  • 211
Re: RELEASE: Dusk Wars Act II
On the mission "Enemy Of My Enemy Is My Friend" I ran into a technical error.


It seems you're not allowed to change the default ship for that mission.  I tried changing to the Aether assault fighter but the game crashed after I tried to click the button to begin the mission.  It's a pity because the Aether is much better than the interceptor that's default for that mission. 

Which version are you playing? Knossos or the original?

Original.  Though the problem seemed to fix itself in later missions and eventually the Aether was selectable again (in other words, for a few missions after that the Aether defacto couldn't be selected but eventually you could play as it after a few missions).

 

Offline 5thAce

  • 26
Re: RELEASE: Dusk Wars Act II
Sorry to necro, but is Dusk wars act 2 available somewhere? The link on the first page is not working for me. On another note, is dusk wars going to be returning to knossos?

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: Dusk Wars Act II
Sorry to necro, but is Dusk wars act 2 available somewhere? The link on the first page is not working for me. On another note, is dusk wars going to be returning to knossos?

It is presently not available and Dusk Wars won't be returning to Knossos for the foreseeable future.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline CT27

  • 211
Re: RELEASE: Dusk Wars Act II
So basically, if we have a copy/download of DW2 that works for the most part...hold on to it?

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: Dusk Wars Act II
So basically, if we have a copy/download of DW2 that works for the most part...hold on to it?

If you want. Due to present IRL obligations I cannot divert any time to the production of a Total Conversion mod and I have no plans to modify Dusk Wars on Knossos to work properly.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.