Hosted Projects - Standalone > Fate of the Galaxy

Could this be the year?

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CountBuggula:

--- Quote from: Jammer on December 29, 2016, 05:56:44 pm ---Not complaining, but...




--- End quote ---

I would have really loved to.  We had high hopes early in the year, but circumstances proved otherwise.  I can't go into all the reasons why it didn't happen, but not all of them were in our hands.  I can say that we've picked up momentum again towards the end of this year and I have very high hopes of some sort of public release in 2017.  Stay tuned, and check our open positions board for ways you can help make that a reality.

Speaking of, I need to update the job board, but we don't have any currently active modelers/texture artists to do some mostly minor fixes and tweaks that are needed before final release.  If you or someone you know can assist, please contact us.

Tnadz:
I'm very excited that you guys have reached campaign testing.  Very cool to see this project coming along.  Very fine work.

CountBuggula:

--- Quote from: Tnadz on February 07, 2017, 07:33:55 pm ---I'm very excited that you guys have reached campaign testing.  Very cool to see this project coming along.  Very fine work.

--- End quote ---

Thanks, the encouragement goes a long way with a project like this.  I can say that we're at a feature complete but unpolished state right now.  Everything (except multiplayer, which is out of our hands) pretty much works and is at least playable in its current form.  We've got relatively few minor issues we need to take care of before we launch a closed beta, which I very much hope will happen within the next few months.  The closed beta will be focused on making sure there aren't any leftover problems with the campaign missions, as well as taking a serious look at ship balancing.  Other than that, there's just a few rough edges here and there that we need to polish out before an official public launch.

So could that all happen this year?  Potentially.  But keep in mind that this all depends on a bunch of enthusiasts doing the work in their spare time, and we all have other jobs, families, lives, etc that do a very good job of disrupting our best laid plans.  As always with this sort of project it will be done When It's Done(tm).  Meanwhile, we'll try to keep sharing as much of our progress as we're able, and definitely value the comments, suggestions, and contributions from forum members who are not officially part of the team.  So stick around, enjoy the ride, and maybe even try and find a way you can contribute to the project.

I'm also happy to state that we don't plan on disappearing after our first release - we have a number of goals and ideas for the future that we'll continue to work on, including new missions, campaigns, and ships.  We'll also need community feedback for further balance efforts in the hopes that multiplayer will eventually be a possibility.  The SCP also continues to give us new features and opportunities to play with, and we look forward to continuing to improve the experience of FotG through game engine enhancements.

Dain:
I think I've said this before, but I think the scope for post-release 3rd party campaigns is pretty good. A Star Wars flight sim in a modern engine with easy to use mission design tools and a fairly sizable number of ships.. there's a lot of potential to tell a whole bunch of stories in the SW universe and the tools to do it. I was mainly thinking about this in comparison to Diaspora, which is utterly fantastic but limited by its universe. All your stories pretty much have to be "and THIS Battlestar also survived.." which I feel has limited the number of campaigns for it (Though one was just released, so what do I know!)

So hopefully upon release there is a wave of enthusiasm if the word gets out there (though I appreciate that this is a balancing act with lawyers.. but there are a few free fanmade standalone SW games on ModDB so perhaps it's best not to worry TOO much) it certainly seems like a good time to be a Star Wars fan at the moment..

Rolf:

--- Quote from: Dain on February 08, 2017, 03:50:34 pm ---I think I've said this before, but I think the scope for post-release 3rd party campaigns is pretty good. A Star Wars flight sim in a modern engine with easy to use mission design tools and a fairly sizable number of ships.. there's a lot of potential to tell a whole bunch of stories in the SW universe and the tools to do it. I was mainly thinking about this in comparison to Diaspora, which is utterly fantastic but limited by its universe. All your stories pretty much have to be "and THIS Battlestar also survived.." which I feel has limited the number of campaigns for it (Though one was just released, so what do I know!)

So hopefully upon release there is a wave of enthusiasm if the word gets out there (though I appreciate that this is a balancing act with lawyers.. but there are a few free fanmade standalone SW games on ModDB so perhaps it's best not to worry TOO much) it certainly seems like a good time to be a Star Wars fan at the moment..

--- End quote ---

This is partly why an early public release might be a good idea, evn if it is rather unpolished. I remember watching a video by totalbiscuit where he discussed why the MERP (Middle-Earth Role-playing) mod for Skyrim got CnD'd but Third Age Total War didn't. The obvious reason he gave was that Third Age was already out, and that this made any kind of CnD entirely pointless. Hundreds, if not thousands of people had already downloaded the mod and would easily be able to put up versions for download all over the web, and third parties would continue to work on it.

Keeping these kind of mods in closed development for so long increases the risk of a MERP scenario.

Another reason totalbiscuit suggested for what happened to MERP was that Warner Brothers might have had their own Lord of the Rings RPG in the works (Shadow of Mordor, it could be argued, was this) and they were concerned MERP might have drawn attention and enthusiasm away from that product. So this mod might be in trouble if Disney decides they want to make some Star Wars space sim.

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