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Off-Topic Discussion => Gaming Discussion => Topic started by: redsniper on July 26, 2007, 05:43:30 pm

Title: Mech games
Post by: redsniper on July 26, 2007, 05:43:30 pm
I've been watching a heckuva lot of Gundam lately (all of SEED and most of 08th MS) and I've got a giant robot itch. I re-installed MW3 which is good and all, brought back fond memories, but it's not really what I'm looking for.

I think what I really want is the mecha equivalent of FSO, something where people can easily make their own campaigns and mods, which I'm pretty sure doesn't exist.

I've played most of the Mechwarrior games, Earthsiege 2, and Starsiege. I bought an Armored Core game once and didn't like it. The Heavy Gear games have slightly piqued my curiousity, and something called Shogo has piqued it moreso, but I believe neither of these is moddable.

The reason FS2, NWN, and Half-Life are some of my favorite games, is because you can keep going after you've finished the main story because there's so much user-created stuff. Now I just want to do that with giant robots.
Title: Re: Mech games
Post by: Unknown Target on July 26, 2007, 05:57:50 pm
Well Mechwarrior Mercenaries has MekTek (www.mektek.net), which is basically a giant and updating Mechwarrior mech pack.
Title: Re: Mech games
Post by: brandx0 on July 26, 2007, 06:40:13 pm
I've been looking myself for such a game, but nobody seems to have come up with one.

I know there's a gundam mod in the works for FSO but I have no clue where they're at or what sort of progress they've made.  For myself, I know I have future plans to make a jovian chronicles mod for FSO, but that's a long time coming, more of an idea now than any sort of plan, but I have my ideas.  my First priority is the Star Wars conversion, however.
Title: Re: Mech games
Post by: Sarafan on July 26, 2007, 09:22:07 pm
 :lol: Shogo is a really great game, you should try it if you have the chance. The problem is that the Mech games suffered the same fate as space sims, both are quite dead (with the exception of Japan for obvious reasons).

As for modding, this is something rather limited, for example: MW4: Mercs has, like Unknow Target said, the Mekpaks, but they only add more mechs and weapons, which while nice gets boring too fast. Moreso because you cant use anything (well, only a very, very few things) of it in the main campaign. :(

You can also try something like Front Mission as well, it has mechs. :) And there also is Starsiege 2845, but that is going to take ages to get it done.
Title: Re: Mech games
Post by: redsniper on July 26, 2007, 10:15:08 pm
:sigh:
/me waits for gravity, terrain, and "mecha" ship class in FSO.
Title: Re: Mech games
Post by: brozozo on July 26, 2007, 10:20:46 pm
:lol: Shogo is a really great game, you should try it if you have the chance. The problem is that the Mech games suffered the same fate as space sims, both are quite dead (with the exception of Japan for obvious reasons).

As for modding, this is something rather limited, for example: MW4: Mercs has, like Unknow Target said, the Mekpaks, but they only add more mechs and weapons, which while nice gets boring too fast. Moreso because you cant use anything (well, only a very, very few things) of it in the main campaign. :(

You can also try something like Front Mission as well, it has mechs. :) And there also is Starsiege 2845, but that is going to take ages to get it done.

I'm glad Shogo is getting some representation here. Also, I thought Starsiege 2845 was canceled. Their website directs to another site, but there's a link to something called Starsiege Survivors.
Title: Re: Mech games
Post by: Nuke on July 27, 2007, 08:01:01 am
i finally got mechwarrior 2 to work again. that game kicks ass with the full ch setup i got. ive also been playing mw4 but i still think 2 is better.

ive also been contemplating a battletech mod. it would require alot of script but i figure it would be possible. you would need to override pretty much everything. terrain would be in pof format but a secondary elevation map wound need to be used for vertical colisions. mech physics would be trickey, youd need a vertical bob in sync with the stepping motion. animation and turret functions could be simulated (i have code for some fo this already).

cameras would be used to simulate the pilot viewpoint and the hud replaced with a new one. which would need to be in one of the turret sobjs. there would technically be no turrets used, theese would all be handled in lua. alot of extra matrix math would need to be done because of the complex heirarchy requirements. to be true to battletech each arm would have several joints and could act as an individual turret. torso and sholder would give the first set of x,y gimbals and this is what the player has control of. the upper arm rotation and elbow joint would be handled by firecontrol to make the shot converge on the crosshair at target distance and compensate for ballistic falloff, which i would want in the mod.

the spine joint, which connects the pelvis with the torso, is essentially the top most part of the heirarchy. 3 segment legs would opperate of somewhat of a keyframe system. the file would be based on a cyclical system where the joint angles would be stored at intervals along a time scale. the rate this cycle operates on would be based on throttle position so throttleing up and going into reverse could be handeled properly, this also ties into vertical bobbing motion.

weapon handeling would probibly need to be redone as well. you would have 6 trigger weapons, which would represent firing groups. each trigger weapon takes up one bank. script scans for theese weapons and replaces them with the actual battletech weapons which you have armed. you can have multiple types of weapons on a bank if the mech profile (yet another custom table file to be parsed and handeled by lua) stores the hardpoint count. trigger weapons would be hanled with the cycle flag. so if you know how many guns you have and you have counted how many shots have passed, then you can reference a list of installed weapons and fire them one at a time. bting all this together with some models and you have a really cool mod.
Title: Re: Mech games
Post by: brandx0 on July 27, 2007, 03:41:56 pm
Nuke, if I ever do my own Jovian Chronicles mod I SO want you on the team, hehe
Title: Re: Mech games
Post by: Nuke on July 27, 2007, 07:22:48 pm
i dont work well in groups, i have a tendancy to impale my teammates and feed their corpses to bears.
Title: Re: Mech games
Post by: redsniper on July 28, 2007, 03:07:29 pm
http://www.fantasyanime.com/squaresoft/fm_downloads.htm
Front Mission in english.
Title: Re: Mech games
Post by: Unknown Target on July 28, 2007, 06:34:45 pm
It was mentioned before, but Shogo: Mobile Armored Division was quite awesome, I suggest you try it out. It's not moddable, unfortunately, and neither is Heavy Gear 2, but the latter is what I consider to be the pinnacle of mech games (except maybe Mechwarrior 3).
Title: Re: Mech games
Post by: Sarafan on July 28, 2007, 09:14:54 pm
Speaking of Shogo, does anyone knows how to make it work properly in XP? I've tried everything and in the end it works only in software mode. :no:
Title: Re: Mech games
Post by: ToecrusherHammerjaw on July 28, 2007, 09:27:24 pm
I read this and suddenly find myself wishing I could mod Virtual On.  Hands down my favorite mech series, so many awesome mechs to use.
Title: Re: Mech games
Post by: asyikarea51 on July 28, 2007, 10:37:35 pm
:wtf: Shogo.

I miss that one. Yeah, I remember trying it on my previous comp loaded with XP - HUD overlay was completely missing, i.e. no HP/AP/ammo readouts/crosshair.

Heavy Gear 2's fun, only I die too fast :wtf: :lol:. And for a Gatling gun, the VHAC isn't graphical enough to feel "awesome"... :lol: :lol: :lol:

Well, that's just me I guess. XD
Title: Re: Mech games
Post by: redsniper on July 28, 2007, 10:43:10 pm
I'm trying out MegaMek. It's hard, the AI keeps owning me. :(
Title: Re: Mech games
Post by: Sarafan on July 29, 2007, 12:05:20 am
I'm trying out MegaMek. It's hard, the AI keeps owning me. :(

Ahhh, megamek, I didnt even managed to understand that thing when I tried it.
Title: Re: Mech games
Post by: brandx0 on July 29, 2007, 03:06:08 am
That's cause it's based on a board game and they can't legally give out the rules of the board game in their product.  To play megamek you really need to buy the board game rules.  Megamek isn't a game, it's a gaming aid
Title: Re: Mech games
Post by: NGTM-1R on July 29, 2007, 04:29:04 am
Megamek is CBT with the dice rolls automated.
Title: Re: Mech games
Post by: Nuke on July 29, 2007, 05:21:45 am
mw2 is one of the best i think. not the best graphics or most well designed, but it has mech gameplay second to none.
Title: Re: Mech games
Post by: Davros on July 29, 2007, 06:46:34 am
shogo does work on xp
i think you either have to enable or disable vsync

or possibly limit the max fps to 60 or less

Edit :
open autoexec.cfg in your shogo folder and add the line

"MaxFps" "30"
Title: Re: Mech games
Post by: Davros on July 29, 2007, 06:53:43 am
asyikarea51 when you installed haevy gear 2 was it under xp could you run it without installing the ias audio engine ???
Title: Re: Mech games
Post by: NGTM-1R on July 30, 2007, 07:06:55 pm
mw2 is one of the best i think. not the best graphics or most well designed, but it has mech gameplay second to none.

There is an excellent quote about the MechWarrior games and their relative "feel"...let me find it. As put so well by Dropshipcommand's Jaegerurbie:

Quote
Since the poesy spell doth strike you, sir, I say it comes down to feel and aesthetics. The common complaint about MW4 is that it feels cartoony plastic and lacks a sense of scale and mass. I agree. MW4 gives up a lot and only gets rid of lag shooting, which isn't necessarily a horrible thing in some people's books. MW4 smells like pixie stix.

I dislike MW3's blandness of colors and terrain (which is really due to its campaign -- you don't expect much on a barren CSJ outpost planet), but the mechs were incredible -- they look dirty and menacing, they feel big and powerful. If you disliked MW3 because of lag shooting, you clearly didn't play MW2. MW3 smells like grease and coolant, burning lubricant, molten metal.

MW2 is almost perfect. Less is more when it's done so evocatively, as MW2 is. MW2 smells like brushed metal and ozone, or helium boiling up from the depths of some forsaken rock under the dawn of a distant star in the cold vastness of space.


Title: Re: Mech games
Post by: Unknown Target on July 30, 2007, 11:22:15 pm
I loved MW2, I really did. The computer voice, the realism, it was awesome. But Mechwarrior 3 was more immersive, you felt huge, from the way your gigantic feet thundered across the terrain (and even changed pitch based on material), to all the little intricacies that the game had (like cooling down faster in water), to even the different cockpits for each mech, and fuggin awesome damage effects, especially the limping animations - the whole game just exuded "Mechwarrior". MW2 felt more like you were in the cockpit of a mech, while MW3 felt more like you were in a mech that was big and huge, if that makes sense.
Title: Re: Mech games
Post by: jr2 on July 31, 2007, 03:44:04 am
My uncle played MW.. I think it was 2 or 3, I forget... I loved watching him; cool game.  What's the consensus on MW4?
Title: Re: Mech games
Post by: NGTM-1R on July 31, 2007, 04:29:45 am
It's a MechWarrior game, but not the best of them. Still, it's enjoyable as such. If not for the fact MW3 has issues with Windows XP I would wholeheartedly recommend MW3 over MW4.

And if you get MW4, do yourself a favor and get the Mercs standalone rather than Vengence.
Title: Re: Mech games
Post by: Nuke on July 31, 2007, 06:39:14 am
i got all the mw4 games and theyre pretty good, but they seem to be missing something. i only played the first couple levels of mw3, after that the game just started acting wierd, mechs and tanks bouncuing around for no reason at all, random crashes and lockups, missions dont end when you complete the goals, ect. i havent played enough of it to form an opinion.

i just found a patch to get mw2 to run under xp (and it works in vista too aparently), its nice to be able to fight for the clans again. that is also something i missed in mw4. you could use clan mechs, but you never had any runins with them.
Title: Re: Mech games
Post by: Unknown Target on July 31, 2007, 11:30:00 am
Weren't the clans pretty much dead by then?

And MW4 was very arcadey - there was no sense of scale. All you had were little people bitmaps running around (which A, looked awful, and B, made me really miss the little people in MW3 you could step on :D). You felt very small, mostly due to tiny sound effects with almost no base, and lots of buildings and trees that were much taller than you. On top of that, there was almost -no- cockpit, so it was basically an arcade game.
Title: Re: Mech games
Post by: Roanoke on July 31, 2007, 11:54:42 am
I doubt if the corporate M$ suits would approve of giant robots stepping on people  :doubt:

I don't think the clans, other than Jade Falcon and Wolf, were dead. More a kind of Clan/IS stalemate (IIRC, haven't played Mercs or MW4 for ages).
Title: Re: Mech games
Post by: Unknown Target on July 31, 2007, 03:32:44 pm
I doubt if the corporate M$ suits would approve of giant robots stepping on people  :doubt:

Which is too bad, cuz it was wicked fun :D
Title: Re: Mech games
Post by: Roanoke on July 31, 2007, 04:08:20 pm
I doubt if the corporate M$ suits would approve of giant robots stepping on people  :doubt:

Which is too bad, cuz it was wicked fun :D

 :D
Title: Re: Mech games
Post by: asyikarea51 on August 02, 2007, 02:02:21 am
asyikarea51 when you installed heavy gear 2 was it under xp could you run it without installing the ias audio engine ???

Don't remember. It's been a VERY long time since I touched it, I last played it on my older computer which is junk now (XP Home).

As for MW... I prefer MW4's PPC over the MW2 one (near-instant flight time), but MW2 Mercs' autocannons rock!!! *BOWM BOWM BOWM BOWM BOWM!!!!*

Installing MC2 as ATTOT, I seem to have misplaced my MCG original discs :(, now scouring the 'net for any MC2 "expansion packs". Any suggestions? :sigh: :)
Title: Re: Mech games
Post by: jr2 on August 02, 2007, 03:22:09 am
MCG?  Bittorrent?  Use uTorrent as a client.  If you need more help, let me know... you should have no problems using this method.  And I have no problems telling you, since you have the original discs somewhere.
Title: Re: Mech games
Post by: NGTM-1R on August 02, 2007, 05:25:52 am
Check around the Dropshipcommand.com forums for Magic's Unofficial Expansion for MC2.
Title: Re: Mech games
Post by: asyikarea51 on August 02, 2007, 01:23:41 pm
MCG, check. :D :yes:

Dropshipcommand.com... I got a whole bunch of files, from the unofficial expansion to something from a guy going by the term wolfman-x. The phrase 'extreme difficulty' scared me away LOL... and do you need the unofficial patch, or is the expansion by itself enough? And I think they could really use a "beginner's guide" easily accessible from a central source, like what the SCP guys have done... in a way... *points at karajorma's FAQ in :doubt:*

:)
Title: Re: Mech games
Post by: NGTM-1R on August 02, 2007, 08:16:42 pm
Magic's Unofficial Expansion. It ought to be stickied. It's simple to install with instructions in it IIRC. It can be tough, but it's doable on lowest difficulty, and if all else fails go into the mission with the mission editor and use the "break" tool on whatever it is you find most offensive.

Wolfman-x I don't fully trust, and he certainly didn't do nearly as much. Magic added something like 100 new 'Mechs and vehicles, and he certainly kept closer to the spirit of the BattleTech universe.
Title: Re: Mech games
Post by: Unknown Target on August 02, 2007, 11:59:21 pm
I wasn't a fan of MC2 because the combat kinda sucked...I mean, the mechs just stood and place and pounded each other, no circling or anything :(
Title: Re: Mech games
Post by: JGZinv on August 03, 2007, 03:23:15 pm
Not to break up the PC games...

Dismissing the story, Zone of the Enders was good.
The second more so than the first, repetitive at times but still
has beaten out any Gundam game that's come to the states in 3D.
Oddly the GBA prequel game had a decent story... the PS2's did not..

The Dynasty Warriors: Gundam game I've heard is very repetitive, but also
fun in short bouts. (360 demo)

Wartech: Sekai no Ronde (360) is a current title with similarities to Virtual On.

Might be worth a look if you've not tried them before.

Personally, I want a Z.O.E 3 Online...
Title: Re: Mech games
Post by: Pathwarden on August 03, 2007, 03:53:27 pm
I liked the story to zone of the enders! :P

Part two was decent as well, another Mech game that I havent seen mentioned was the Gundam (Cant remember the exact title) game for the dreamcast, gameplay was made it feel as if you were controlling a 500(?) ton behemoth, along with the abilty to command your sqaud gave it a tactical vibe.

Its wasn't a popular game, but definalty a gem imo, another mech game on the PS2 I enjoyed was the armored core series. 
Title: Re: Mech games
Post by: phatosealpha on August 04, 2007, 02:11:32 am
uh, you don't mean the stupidly easy GBA zone of the enders, do you?

At any rate, I have yet to find a mech game as satifying as MW2:Mercs.  And to be honest, when I think space trading games, I'm actually thinking MW2:Mercs in fighters, not elite.
Title: Re: Mech games
Post by: redsniper on August 13, 2007, 03:22:05 pm
Arrrrr! Grrrrr! But why can't MW2 be open source? It's old! It would be easy to add new content since the graphics are so primitive, and how cool would it be to have custom campaigns or even dynamic campaigns? But no, Microsoft has the rights to Mechwarrior now (AFAIK) so we'll never see anything like that ever.

And yes I know they released the Mechcommander source but that's not the same. :hopping:

[/rant]
Title: Re: Mech games
Post by: Nuke on August 13, 2007, 10:35:03 pm
when you think about it how many game companies release their code? seriously, i can only think of 2. parallax/[v] and id.
Title: Re: Mech games
Post by: jr2 on August 14, 2007, 03:08:40 am
Don't you know that Steve Ballmer called (http://www.hard-light.net/forums/index.php/topic,48817.0.html) Linux "Communism" and Open Source software "Cancer"?  :p  to him!
Title: Re: Mech games
Post by: Davros on August 14, 2007, 04:50:21 am
razorworks released the source to comanche vs hokum
rowan released mig alley and battle of britain
micorsoft (yes microsoft) released the source to mech commander 2 + alleigence
Title: Re: Mech games
Post by: Grizzly on August 16, 2007, 03:10:15 am
mw2 is one of the best i think. not the best graphics or most well designed, but it has mech gameplay second to none.

seconded, Mw2: Mercenaries was the best of the three mechwarrior 2's, especially the titanium edition with the XP Patch.

Allegiance is a fun combat game, by the way.

And mechcommander 2 is a good strategy game.

and then... there is Mechwarrior 3. It has the atmosphere that is similar to Freespace, FS2, and Wing Commander: Secret Missions (we're doomed, outnumbered, outgunned, etc.) funny thing is, in MW2:Mercs you could buy your mechs or salvage them, in MW3, you were COMPLETETLY dependent on salvage, so the thing was not to destroy the mech, but to cripple it by shooting trough the cockpit (Kill the meat, save the metal), or blowing the leg off. Unfortanly, it doesn't work well in XP, and i do not have the spare space for a partition with Win98 on it.

And now, I am off to play MW2: Mercenaries!
Title: Re: Mech games
Post by: jr2 on August 16, 2007, 03:28:09 am
Umm, did you try running it in compatibility mode?  (No, I'm not trying to imply your stupid or anything silly like that.)
Title: Re: Mech games
Post by: NGTM-1R on August 16, 2007, 06:54:30 am
Umm, did you try running it in compatibility mode?  (No, I'm not trying to imply your stupid or anything silly like that.)

Doesn't work, there is something fundemental in XP that pisses the MW3 engine off. You can't progress in the campaign beyond the briefing for Op2Mis1, and there will be random crashes in the instant action.
Title: Re: Mech games
Post by: jr2 on August 16, 2007, 07:14:19 am
Hmm.  http://www.ntcompatible.com/Mechwarrior_for_XP_t28195.html

Does any of that work for you?  (Acquiring MW3 Gold)
Title: Re: Mech games
Post by: Sarafan on August 16, 2007, 11:46:27 am

Doesn't work, there is something fundemental in XP that pisses the MW3 engine off. You can't progress in the campaign beyond the briefing for Op2Mis1, and there will be random crashes in the instant action.

That's crazy, I managed to finish the game in XP, aside from using compability mode, I switched the game to software mode, that took care of most things.
Title: Re: Mech games
Post by: jr2 on August 16, 2007, 01:14:31 pm
Apparently the "Gold" edition works as long as it's patched to 1.2 or somesuch...
Title: Re: Mech games
Post by: Cyker on August 24, 2007, 12:40:08 pm
If you like MW3, never EVER play Pirate's Moon, the 'expansion'. I can't believe they managed to have a mech game with an Atlas in it and still make the game crap  :hopping: :(

The thing with MW3 that made it so awesome was the sound. Sound is so under used in modern games; The Doom shotgun sound still manages to sound cooler than every other shotgun sound I've ever heard, and that's just not right!

MW3 had the perfect feel, but I miss all the cool Clan stuff from Mech2 - Enhanced Imaging was simply awesome, and the fact you could get the AI to walk with you *in different formations* (!)... man... even MW4 can't do that! And the AI was better than MW3's... MW3 had the most useless AI I've ever seen...
It's a bit like how X-Wing's AI trounces FS' :P

MW4 just sucked. It was like playing Metal Gear 1 (Which felt and played like a bloody FPS, not a Mech game!  :hopping:)

Shogo looks horrifically ugly now, even compared to MW2, but it's so much fun ^_^
I can't believe I had to look for someone's goddamned cat...
Title: Re: Mech games
Post by: NGTM-1R on August 24, 2007, 01:10:33 pm
If you like MW3, never EVER play Pirate's Moon, the 'expansion'. I can't believe they managed to have a mech game with an Atlas in it and still make the game crap  :hopping: :(

(http://img.photobucket.com/albums/v307/ngtm1r/youlie.jpg)
Title: Re: Mech games
Post by: Roanoke on August 24, 2007, 04:39:50 pm
I remember reading about Shogo in Manga Mania. I wonder what I did with my copy.....
Title: Re: Mech games
Post by: Inquisitor on September 09, 2007, 03:32:16 pm
Quote
I doubt if the corporate M$ suits would approve of giant robots stepping on people 

You step on people ad naseum in Mechassault.

I played ALOT of MW4 when it was out, its no where near as sim-my as MW3 but it was still a competent mech game. Shogo was awesome.

Of course, we made a mech game 3 years ago that the people who still play it love, but its MUCH more a FPS than a sim. I have sig's turned off, I'll check my profile and see if the download links are still accurate.
Title: Re: Mech games
Post by: Grizzly on September 27, 2007, 03:34:45 pm
Umm, did you try running it in compatibility mode?  (No, I'm not trying to imply your stupid or anything silly like that.)

Doesn't work, there is something fundemental in XP that pisses the MW3 engine off. You can't progress in the campaign beyond the briefing for Op2Mis1, and there will be random crashes in the instant action.

www.mech3.org
Title: Re: Mech games
Post by: Grizzly on September 27, 2007, 03:37:04 pm
If you like MW3, never EVER play Pirate's Moon, the 'expansion'. I can't believe they managed to have a mech game with an Atlas in it and still make the game crap  :hopping: :(

Its called MechAssault.
Title: Re: Mech games
Post by: Cyker on October 16, 2007, 01:36:40 pm
A friend of mine recently managed to finally get a copy of Steel Battalion, with the controller!

It's so cool. :D
Title: Re: Mech games
Post by: jr2 on October 16, 2007, 08:33:47 pm
I picked up MechWarrior 2 Pentium edition from the Garage Sale... $10?  Maybe it was $2.  w/e.  Eventually I'll look into trying to make it work.
Title: Re: Mech games
Post by: Cyker on October 30, 2007, 12:55:29 pm
The DOS one? That's by far the easiest one to get working on modern machines - If by some miracle you have an ISA sound card you can boot into Real DOS and it'll just work, but failing that DOS Box works pretty well.

The Windows ones suck - I managed to get my hands on the Titanium Edition pack a few years ago - What a disappointment :(

You loose a lot of cool features (Like Enhanced Imaging!), and it's buggy as hell.

In fact, I only got it to work on my Win'98 partition on my Voodoo2!
The 6600GT couldn't render anything properly; You just got washed out textures and gemoetry flicking in and out of existance, not to mention the sudden attacks of psychedelic landscapes!

I got Mercs Titanium to run in 2k, but none of the others.

I still have the 3Dfx GLIDE version of Mech2, and that still works very well. Well, not in Windows 2000 because it doesn't support Voodoo2....
Title: Re: Mech games
Post by: Inquisitor on October 30, 2007, 01:41:57 pm
The problem I always had with early MW games was getting the installer to actually run :)  Once I got them installed I was usually able to run them.

And for the record, Microsoft has released game source a couple of times: Allegiance and Mechcommander (don't remember if it was 1 or 2 or both) come to mind.

-edit-
Completely missed Davros pointing out that up there about MS... Sorry for the repeat :)
Title: Re: Mech games
Post by: jr2 on October 31, 2007, 01:57:29 am
I still have the 3Dfx GLIDE version of Mech2, and that still works very well. Well, not in Windows 2000 because it doesn't support Voodoo2....

No.. WinDOwS  :(  Oh, and get zeckensack's Glide Wrapper.  http://www.zeckensack.de/glide/  Works like a charm, at least for FS1  ;)
Title: Re: Mech games
Post by: nvsblmnc on October 31, 2007, 03:23:02 am
Thinking bout mech games, has anyone else experienced MW3's amazing bouncy tank glitch? 

I've almost eliminated it from my system, but it still seems that every time I initially target a tank it leaps a few miles into the sky, lands upside down and then attacks me sliding around the battlefield on it's turret.  :eek2:

And I'll kind of agree with the anti-pirate's moon sentiment, although I did like the fact that every opposing mech had a custom weapons config.  I just can't believe that so many pilots would take out stock chasssis as you find in the other games.
Title: Re: Mech games
Post by: Cyker on October 31, 2007, 05:08:16 pm
Yeah, this is very typical running MW3 under WinNT-based systems.

The mech3.org folks have found ways to reduce it happening (Fire up dxdiag and hard-limit the refresh to 60, turn on as many enhancements as you can (Full AA, Aniso etc.)... basically try and slow it down as much as playable.

I wish Mech3 had its code available as its definitely the better of the modern Mech games.

If some stuff from Mech2 (Things that just worked better lie the AI, formation and cool stuff like Enhanced Imaging and how weapons fired out of the right hard-point locations!) were ported to Mech3 it would be the best Mech sim bar none ;)

I never liked Mech4; It just doesn't feel like you're driving a 75T death machine with a nuclear reactor stuck to it :(
Title: Re: Mech games
Post by: nvsblmnc on November 01, 2007, 02:48:36 am
I though MW4 was okay - especially with the MekTek add-ons.

There were too many 'mechs inthe missions, though and they felt less powerful for it.  In MW3 every 'mech was a serious adversary just because they were so rare.

When you drop into a mission in MW4 and immediately take on a dozen light 'mechs, they seemed to be less the 'awesome weapons of war' and more of an expendable, conventional vehicle.
Title: Re: Mech games
Post by: Flaser on November 05, 2007, 02:23:23 pm
A couple of months ago I *cough* got Heavy Gear 2.

Now the fun part: I can install it, it works...
...and I can't even bloody move my gear!

I've found out it has to do with the Direct Input code - which simply can't accept that there are nations whose alphabet require a unicode or the ISO-8859-2 charset.

Anyone else had any luck with circumventing this?
Title: Re: Mech games
Post by: Roanoke on November 08, 2007, 05:32:10 am
I though MW4 was okay - especially with the MekTek add-ons.

There were too many 'mechs inthe missions, though and they felt less powerful for it.  In MW3 every 'mech was a serious adversary just because they were so rare.

When you drop into a mission in MW4 and immediately take on a dozen light 'mechs, they seemed to be less the 'awesome weapons of war' and more of an expendable, conventional vehicle.

I never thought of MW4 like that, but that is a good point.
Title: Re: Mech games
Post by: Sarafan on November 08, 2007, 05:25:09 pm
I though MW4 was okay - especially with the MekTek add-ons.

There were too many 'mechs inthe missions, though and they felt less powerful for it.  In MW3 every 'mech was a serious adversary just because they were so rare.

When you drop into a mission in MW4 and immediately take on a dozen light 'mechs, they seemed to be less the 'awesome weapons of war' and more of an expendable, conventional vehicle.

What the heck are you talking about? In MW4 you faced a lot more conventional vehicles than MW3 and I mean a lot more, there's even that one mission we're you face only one mech and dozens of hovercraft!

In MW3 there werent that many vehicles and most of the enemies were mechs. The problem was the way the made the mechs, it was too cartoony were it should've been with a more serious thing like MW3.
Title: Re: Mech games
Post by: NGTM-1R on November 08, 2007, 08:20:50 pm
Hold on; he does have a point. Perhaps AI was better, but it was uncommon to engage more than one enemy lance/star at a time in MW3, and always a cause for serious concern. This isn't true in MW4.
Title: Re: Mech games
Post by: Sarafan on November 08, 2007, 08:50:49 pm
Hold on; he does have a point. Perhaps AI was better, but it was uncommon to engage more than one enemy lance/star at a time in MW3, and always a cause for serious concern. This isn't true in MW4.

I know and I agree he has a point in that, what I'm talking about is the number of vehicles you faced, it was clearly a lot more in MW4 than MW3.
Title: Re: Mech games
Post by: nvsblmnc on November 09, 2007, 01:43:58 am
I realise that there were many more opponents in MW4, and I'll agree that the tanks you face are much more dangerous.

I just didn't feel threatened by the 'mechs though.  In the Eaton Revolution mission (mercs) a full medium/heavy lance comes right at you, and I've always felt safe charging my Argus head-on to meet them (even though they occasionally roll right on over me).

In MW3, I felt a huge amount of trepidation at approaching a single Orion or Vulture, even when I was in a heaver 'mech.  The lights were less of a worry (except the puma), but anything bigger than a Strider was something to respect.

I also think that one of the things that should've been kept was the recoil from firing A/Cs and gauss rifles - the thought that the muzzle burst from a gun could shake a 75-ton walker made them seem much more frightening to face.
Title: Re: Mech games
Post by: Grizzly on November 09, 2007, 04:17:39 am
Quote
In MW3, I felt a huge amount of trepidation at approaching a single Orion or Vulture, even when I was in a heaver 'mech.  The lights were less of a worry (except the puma), but anything bigger than a Strider was something to respect.

Agreed.

MW4:, oh, just another Daishi.
MW3: OMG! ITS AN ANNIHILATOR! Concentrate your fire! Retreat!
Title: Re: Mech games
Post by: brandx0 on November 09, 2007, 05:32:16 am
The first annihilator in MW3 was friggin terrifying.  It took me a good number of tries to beat that mission
Title: Re: Mech games
Post by: redsniper on November 09, 2007, 12:03:23 pm
I recall the last mission in MW3 being kind of rough, and it's just a 1 to 1 fight between two lances, IIRC. Yeah, it's all coming back to me now. The enemy commander has a Daishi with double ultra-autocannons that knock you down every time no matter what you're piloting. UltraACs were actually dangerous in MW3, I recall reading somewhere that they fired explosive shells, meanwhile in MW4: "Ooooh, it shoots two bullets at once instead of one. Yippee." :doubt:
Title: Re: Mech games
Post by: nvsblmnc on November 09, 2007, 12:53:39 pm
I recall the last mission in MW3 being kind of rough, and it's just a 1 to 1 fight between two lances, IIRC. Yeah, it's all coming back to me now. The enemy commander has a Daishi with double ultra-autocannons that knock you down every time no matter what you're piloting. UltraACs were actually dangerous in MW3, I recall reading somewhere that they fired explosive shells, meanwhile in MW4: "Ooooh, it shoots two bullets at once instead of one. Yippee." :doubt:
Yep, MW3 ultras were incredibly nasty.  Mount a UAC/20 and anything lighter than a Blackhawk gets knocked straight over.  Of course, the recoil was horrific, but that's where pilot skill comes in.
Title: Re: Mech games
Post by: Sarafan on November 09, 2007, 02:25:35 pm

Agreed.

MW4:, oh, just another Daishi.
MW3: OMG! ITS AN ANNIHILATOR! Concentrate your fire! Retreat!

The two Annihilators on the mission were you have to use artillery to take down a gate is something I'll always hate, the first not so much but the second is right in the middle of the town and it's a pain to take it out. :ick:
Title: Re: Mech games
Post by: BlueFlames on November 09, 2007, 11:48:44 pm
Quote
The first annihilator in MW3 was friggin terrifying.  It took me a good number of tries to beat that mission.

[PTSD]So many LBX autocannons....[/PTSD]

The four LBX5's (I think they were fives, anyway) were brutal.  "Oh, just snipe the thing!"  I'm ****ing trying, but it's got mother****ing shotguns that can fire out to eight hundred mother****ing meters!

Honestly, though, the heat system made MechWarrior 3 for me.  In any given fight, managing heat was as much a battle as outmaneuvering your opponent.  MechWarrior 4 then proceeded to nerf the effect of heat to the point where they may as well have taken the damn heat gauge out.  For this reason, I call MW3 a sim to which my heart belongs, and MW4 a shooter that I only got much play-time out of due to its better network code.
Title: Re: Mech games
Post by: nvsblmnc on November 10, 2007, 09:16:13 am
The Ani had LBX10s, and was an incredibly crunchy infighter.  The only real tactics are to rush it or wait for it to run out of ammo, both of which almost guarantee you're gonna get mauled in the process.

And that's what I like about it.  I was afraid to engage other 'mechs because I knew they could hit back at least as hard as I could hit them.  In MW4, I remember the mission where I took on two Zeus (80t) and a pair of Thanatos (75t) straight away, then a pair of Fafnir (100t) followed by four more Zeus and a quartet of Longbows (85t).

That's 1,170 tons of hostiles - and I never felt truly threatened.  That first Ani terrified me, though, especially since the first time I saw it it flattened Epona's Bushwacker with it's opening salvo.
Title: Re: Mech games
Post by: jr2 on November 10, 2007, 07:52:13 pm
Ahem.. :nervous:  Is there a MW3 > MW4 conversion project around?  That'd be awesome!  I remember my uncle playing MW3, it was teh pwnage, but from what I'm hearing here, MW4 was wussed out.
Title: Re: Mech games
Post by: Sarafan on November 10, 2007, 08:02:30 pm
The Ani had LBX10s, and was an incredibly crunchy infighter.  The only real tactics are to rush it or wait for it to run out of ammo, both of which almost guarantee you're gonna get mauled in the process.

And that's what I like about it.  I was afraid to engage other 'mechs because I knew they could hit back at least as hard as I could hit them.  In MW4, I remember the mission where I took on two Zeus (80t) and a pair of Thanatos (75t) straight away, then a pair of Fafnir (100t) followed by four more Zeus and a quartet of Longbows (85t).

That's 1,170 tons of hostiles - and I never felt truly threatened.  That first Ani terrified me, though, especially since the first time I saw it it flattened Epona's Bushwacker with it's opening salvo.

You have to note that in MW4:Mercs, you had two lances to back you up, so that's why you could face that many mechs, try going with a lance only and things get that much harder.

Ahem.. :nervous:  Is there a MW3 > MW4 conversion project around?  That'd be awesome!  I remember my uncle playing MW3, it was teh pwnage, but from what I'm hearing here, MW4 was wussed out.

That would be cool but I never heard of anyone making that. There is a MW mod for Crysis though.
Title: Re: Mech games
Post by: jr2 on November 10, 2007, 08:10:29 pm
Darn.
Title: Re: Mech games
Post by: nvsblmnc on November 11, 2007, 10:46:19 am
You have to note that in MW4:Mercs, you had two lances to back you up, so that's why you could face that many mechs, try going with a lance only and things get that much harder.
I can see that, but between the two heavies the player has at that point and the medium being piloted by Rhi, you still outwigh the first Ani by 90-100 tons.  It's presence was just so much more frightening.

I like the idea of taking a single lance, though, and I'll try that next time.  Most of my lancemates couldn't hit the ground if they fell over, anyway...
Title: Re: Mech games
Post by: NGTM-1R on November 11, 2007, 02:28:43 pm
Normally I went after that first Ani in a Thor, packing an LB-10X of my own and dual CERPPC. I've never found it quite so threatening as most of you, I think, but that's because Epona makes an excellent distraction if you're quick and gives you some free backshots/legshots. I've never bothered trying to make it salvageable, mind you, simply kept hitting the chest with all the guns I could carry. Most of the time I don't even lose a lancemate.

This served me in poor stead for the rest of the Annihilators in the game my first time through because I didn't learn to respect them. After being repeatedly dumped on my butt during the assault on Durgan that changed.
Title: Re: Mech games
Post by: Vasudan Commander on November 14, 2007, 07:24:10 am
Masakari (aka 'Warhawk'). 4 ER PPC's, (set to chain fire) and a pack of C LRM 20, thanks very much. :D


Unfortunately there hasnt been any pure mech games released since Mechwarrior 4. Unfortunately, when you talk of the 'sim' genre, people think 'railroad tycoon' or 'the sims'  :sigh:

And even more unfortunate is the fact that what little there is of the mektek multiplayer scene is full of hackers and evil server hosts (they'll kick you for killing them)
Title: Re: Mech games
Post by: Steel Prophet on November 14, 2007, 07:49:50 am
Quote
And even more unfortunate is the fact that what little there is of the mektek multiplayer scene is full of hackers and evil server hosts (they'll kick you for killing them)

Maybe in the US  :p Here in europe you only get flamed when you kill someone who's in a lighter mech (even if it was him who attacked you first)  :pimp:
Title: Re: Mech games
Post by: jr2 on November 14, 2007, 09:25:48 am
Buncha n00bs.  People like that make me angry... although, I'll be honest, half the time I wonder if people in Tremulous or Urban Terror aren't using bots... I mean, c'mon, sniping me mid-jump??  They don't aim at all!  Just shoot from the hip, yeah, and get a head shot.. uh-huh.  While I realize there are players that are this good, I also realize there are aimbots available too.  I can't ever decide which is being employed, skill or hax.
Title: Re: Mech games
Post by: Steel Prophet on November 14, 2007, 09:42:26 am
were you jumping there or the others?
Title: Re: Mech games
Post by: jr2 on November 14, 2007, 10:14:13 am
I was... jumped, and about 0.5 seconds after my feet lifted off the ground, got smakked.  Oh, and I was running before that, and I jumped sideways.  It's not like they could have guessed which way I was going to jump, at least I don't think they could have.  Perhaps they just have super-fast reflexes, and when they saw me twitch up in that direction, the made an instantaneous snap shot?
Title: Re: Mech games
Post by: Steel Prophet on November 14, 2007, 10:21:36 am
Or maybe they saw you on radar and just had to follow your mech with their guns until you came up behind the cover... no problem with a little pratice. Done this like a thousand times.
Title: Re: Mech games
Post by: jr2 on November 14, 2007, 10:32:20 am
Eh.. I was referring to Urban Terror / Tremulous, where that would not be possible.  Only Tremulous has radar, and it is 2D and very limited in function.
Title: Re: Mech games
Post by: Steel Prophet on November 14, 2007, 03:21:51 pm
Ooooops sorry thought you talked about MW4  :blah:
Title: Re: Mech games
Post by: Fearless Leader on November 15, 2007, 04:15:15 am
Im a bigger fan of MW3 than MW4.

I mean if you blow somethings leg off it dosent limp around on the stub, it falls down and dosent get back up.
Title: Re: Mech games
Post by: Flaser on November 18, 2007, 02:50:01 pm
I'm among the few who even liked the Pirate's Moon expansion for MW3.

The Atlas may have been a disappointment for some of you, but for me it was the best portrayal I could hope for: powerful, can take an insane pounding (the attacks this one can shrug off - along with a lot of armor would kill even heavies then and there) and is awkward until you're in the proper mindset of a giant sledgehammer.
Title: Re: Mech games
Post by: Nuke on November 19, 2007, 01:29:07 am
one thing mw2 had over 3 and 4 is better input code. you could use up to 3 input devices other than the keyboard. you had more axial commands. 3 axis view commands (yaw pitch and zoom), in addition to your legs and torso yaw, turret pitch, and throttle. and you could assign anything to anything.  you could use your mouse to aim and a joystick to navigate, or vice-versa. i also rather liked the absolute axis system of mw2 over the relative control you had in 4. in 4 i frequently loose my center because you only control the rate of turn and not the desired positon.

anyway i used ch control manager to stick my extra rudder pedal axes on the stick and throttle virtual controls, this freed up a 3rd controller that i used the ppjoy+tir2joy so i could use my track ir. unlike using mouse emulation, it maintained absolute axis control. i managed to slave my turret to my head motion, so now i can kill things by looking at them. freakycool! :D
Title: Re: Mech games
Post by: jr2 on November 19, 2007, 02:00:28 am
Sounds like that thing they've got with the Apache and some Advanced F-15s and the F-22.
Title: Re: Mech games
Post by: Nuke on November 19, 2007, 02:16:26 am
sorta like that. lomac emulates that system pretty well. look and lock. but in those actual systems youre only aiming the radar array which provides targeting data for guided weapons. where as im actually aiming the guns on my mech at whatever im looking at. still im having some trouble getting used to not being able to aim with my joystick. so i switched the track ir to my view axes for better situational awareness. its nice when your turrets pointing sideways to be able to glance over and see where youre going. ive never really liked view buttons because theyre too restrictive. track ir makes it more natural and therefore faster. if i had a wearable display it would even be better.
Title: Re: Mech games
Post by: Fearless Leader on November 19, 2007, 02:59:31 am
The thing I liked most about MW3 is that yo could beat any mission in any mech.

Also.
Nuke, wow :yes: sweet setup.
Title: Re: Mech games
Post by: Nuke on November 19, 2007, 03:20:19 am
ive encountered problems going back to the control options in mw2 to change settings. every time i go there the game says the controllers have been disconnected and removes them from the setup. meaning that i have to redo all my bindings each time i want to tweak something. anyone by chance know where mw2 sticks its control settings so that i can hack them directly?
Title: Re: Mech games
Post by: redsniper on November 19, 2007, 10:58:33 am
I just reinstalled mw2 myself. 'twas a pain to get working, but DOSBox and some hacked exes helped that. I don't think the music is working though. :(
Title: Re: Mech games
Post by: Sarafan on November 19, 2007, 11:38:50 am
I just reinstalled mw2 myself. 'twas a pain to get working, but DOSBox and some hacked exes helped that. I don't think the music is working though. :(

Please, tell me how you did! I have the win95 version right here and cant get it to work.
Title: Re: Mech games
Post by: redsniper on November 19, 2007, 12:33:06 pm
Oh, well I have the DOS version, so I don't know.
Just google mechwarrior 2 xp and you'll find stuff like this: http://www.ntcompatible.com/mechwarrior_under_windows_xp_t27064.html

http://www.mektek.net/forums/index.php?showtopic=55242&st=0
Title: Re: Mech games
Post by: jr2 on November 19, 2007, 09:27:26 pm
I have Win95 version, too. :ick:
Title: Re: Mech games
Post by: Nuke on November 20, 2007, 01:12:39 am
this is the patch i used

http://kontza.googlepages.com/mechwarrior2%3Amercenariesxppatching
Title: Re: Mech games
Post by: jr2 on November 20, 2007, 01:19:50 am
Nuke, which version you using?  (DOS, '95)

I actually use '95 "Pentium" edition, so the patches don't work right... greeeaaat.  :rolleyes:
Title: Re: Mech games
Post by: Nuke on November 20, 2007, 03:32:00 am
titanium
Title: Re: Mech games
Post by: Flaser on November 20, 2007, 01:11:42 pm
I use a Monster 3DFx (AKA Voodo 1) edition, with a Glide and dll wrapper.
Details can be found on the VOGONS forums.
Title: Re: Mech games
Post by: redsniper on November 20, 2007, 01:48:39 pm
It's a shame about the music though; I can't get DosBox to recognize the cd. :(
Title: Re: Mech games
Post by: jr2 on November 21, 2007, 01:38:12 am
Hmm.... you can't get DOSBox to mount the CD?
Title: Re: Mech games
Post by: redsniper on November 21, 2007, 02:15:38 am
I got it to recognize an image of the cd now, so I don't need the hacked .exes, but I'm still not hearing any music.
Title: Re: Mech games
Post by: Nuke on November 21, 2007, 06:15:03 pm
just play the redbook in winamp. the cd sound was supposed to come through an analog cable as far as the game was concerned. that was what was used and not the data interface which all modern cd drives use for audio these days. the game is oblivious to the newer technology. all it does is unmute the cd in line and order the disc to play. and thats exactly what happens. but because the legacy analog audio connection between the drive and the sound card isnt there, all you get is quiet. you might be able to put one in if the correct headers are available. you can also run a line from the front jack to the line in jack of the sound card. id sooner just rip the tracks to mp3 and play em when i play the game.