So here I was fast debugging two of my favorite mini campaigns under TBP 3.7. First I went over Darkmaster's Vorlon campaign "Guardian of Light" and except for some minor issues that I could fix everything was fine and I already sent it to OverDhill. Then I played Vidmaster's Shadows campaign "Dark Children" and found even less issues, except for one minor detail that is bugging me! You fly a Shadows Spitfire in this campaign and of course it has no secondary banks like the Vorlon fighter you fly in the other. But while the later has secondary banks "none" which sounds correct, the Spitfire has "Nothing" with an ammo of 1, which can even be fired! I would really like the later to have "none" too, especially as secondary fire is used to slow down time in that campaign and it's really confusing to get "Nothing" fired away with the empty sound while you do. Below are the object lines which are the same for both fighters, any ideas? You might also have to look into the missions themselves which are called DC* for the time slowing. Maybe "Nothing" is needed for that?
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )