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Off-Topic Discussion => Gaming Discussion => Topic started by: FlamingCobra on October 20, 2011, 07:45:45 pm

Title: Cyberpunk City
Post by: FlamingCobra on October 20, 2011, 07:45:45 pm
I know this is going to be met with "tl;dr" but please read it anyway.

What I really want is a sandbox style cyberpunk game. Imagine a cross between Grand Theft Auto and either The Fifth Element or Blade Runner. Which I need to watch, because I have not seen it yet. Or Snatcher. Kega won't save Sega CD for me for some strange reason. I have done some research and I found out there is a Star Wars mod for GTA (PC). But Star Wars is more sci-fi than cyberpunk. And sci-fi =/= cyberpunk.

I can think of only one attempt at such a game. Jak II. But that was more cartoony than cyberpunk. Which isn't a bad thing, considering what the series was built on.

Anyway, here's what I want in my conceptual game that I'm going to simply call "Cyberpunk City" for now.

Weapons Under Consideration
Pistols: Blaster, something similar to PDZ's MAGSSEC pistol, a silenced pistol
Shotguns: Don't know yet
Assault: Some kind of short-range gun that sprays out tiny balls that explode. (don't know how this would work, but who cares? It's a game with flying cars! We checked reality at the door.) EDIT: On second thought, I realized that this would make it a lot like FS2's flak guns, albeit on a much smaller scale.
Sniper: Particle sniper rifle like PDZ's Shockwave
Heavy: Chaingun, Gauss gun, Jak 3-like grenade launcher
Thrown: Incendiary/Thermite Grenades, EMP Grenades, Nuclear Football Grenade (limit 1), Drone (assist) (limit 1), some kind of super shrapnel grenade.
Melee: Taser, taser-knife, nightstick, shockstick (electrified nightstick/taser+nightstick), vibroblade, lightsaber

Some potential problems:

I realized some of you might would ask rhetorical questions such as, "if this is such a good idea, why hasn't it been made yet?" The answer is probably because... well, I guess cyberpunk isn't a super popular genre, so it might not be very profitable.

From a coding point of view, making flying cars that are restricted to "hover zones" rather than having full flight like an aircraft wouldn't be difficult. However, getting the AI to drive and utilize those hover zones in a realistic manner would be nothing short of a nightmare. Note that this is coming from someone who knows zilch about coding.



Haven't come up with anything else yet. I just kind of thought this might be a good idea and I decided I was going to post it. I'd like to hear feedback from you all. Maybe some suggestions. Things to add, things to take out. Whether this would be cool or not, ect.

I know many of my posts/topics have been met with copious amounts of criticism. I am slowly becoming aware of the reasons many of you look upon me with disapproval. I do not believe this is a stupid topic. I am not trying to start a war. I am not trying to troll. I simply came up with this, thought it was a good idea, and wanted to get it out there.
Title: Re: Cyberpunk City
Post by: Black Wolf on October 20, 2011, 08:05:07 pm
So what you really want is GTA:Coruscant?
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 20, 2011, 08:35:36 pm
I don't know. I never actually watched all of the Star Wars movies. I need to get around to doing that.
Title: Re: Cyberpunk City
Post by: Polpolion on October 20, 2011, 08:51:08 pm
cyberpunk ∈ scifi, just for clarification

also if you have to append "Note that this is coming from someone who knows zilch about coding" to something chances are you are safe leaving it out.

other than that literally what you've described is nothing more than a sandbox cyberpunk game. System Shock 2 and Deus Ex, to name the two best, both have essentially all necessary of your ideal characteristics excluding those that are impossible without being a sandbox game.

personally I don't think adding cyberpunk motifs into the mix will be anything but a novelty for sandbox FPS. it doesn't actually change much at all in terms of gameplay. contrast with post-apocalyptic sandbox games where the change in setting makes a fundamental change in gameplay.
Title: Re: Cyberpunk City
Post by: General Battuta on October 20, 2011, 08:58:01 pm
play system shock 2 and deus ex
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 20, 2011, 09:16:28 pm
<snip> FPS. <snip>

Noooo.... nonononono. Third person.
Title: Re: Cyberpunk City
Post by: General Battuta on October 20, 2011, 09:23:10 pm
<snip> FPS. <snip>

Noooo.... nonononono. Third person.

they're two of the greatest games of all time, it really does not make one iota of difference where the camera is

play deus ex and system shock 2
Title: Re: Cyberpunk City
Post by: Polpolion on October 20, 2011, 10:55:20 pm
<snip> FPS. <snip>

Noooo.... nonononono. Third person.

I cannot for the life of me see what people like about shooters being third person.
Title: Re: Cyberpunk City
Post by: Ravenholme on October 21, 2011, 12:42:20 am
<snip> FPS. <snip>

Noooo.... nonononono. Third person.

I cannot for the life of me see what people like about shooters being third person.

Glad I'm not the only one.
Title: Re: Cyberpunk City
Post by: newman on October 21, 2011, 02:10:20 am
...or Blade Runner. Which I need to watch, because I have not seen it yet.

Yes, you do.

I never actually watched all of the Star Wars movies. I need to get around to doing that.

No, you don't.
Title: Re: Cyberpunk City
Post by: MP-Ryan on October 21, 2011, 10:24:57 am
<snip> FPS. <snip>

Noooo.... nonononono. Third person.

they're two of the greatest games of all time, it really does not make one iota of difference where the camera is

play deus ex and system shock 2

This.  Absolutely this.

Also, play KOTOR.

Those three games are all in the top 5 all time list.  You don't need sandbox if you have a well-written game, and all three of them are precisely that.

(SS2 is without a doubt my favorite game of all time.  It is also ****ing HARD).
Title: Re: Cyberpunk City
Post by: Enzo03 on October 21, 2011, 11:23:27 am
<snip> FPS. <snip>

Noooo.... nonononono. Third person.

I cannot for the life of me see what people like about shooters being third person.

Glad I'm not the only one.
I cannot for the life of me see why it matters.  I play both.
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 21, 2011, 03:46:02 pm
It seems you all have misunderstood me. I meant I wanted this games, or like games, to be in third person. I could never play a grand theft auto game in first person.

However, I generally like my shooters to be first person. Except destroy all humans.
Title: Re: Cyberpunk City
Post by: Polpolion on October 21, 2011, 05:19:49 pm
I cannot for the life of me see why it matters.  I play both.

I've generally found TPS to either use TP as an excuse for a limited FOV and the controls are really awkward, and when you enter any sort of constricted area, the camera movement is jarring and also usually awkward. Haven't played a TPS where none of these have been true. It's not a game-breaker, but srsly it's annoying.
Title: Re: Cyberpunk City
Post by: redsniper on October 21, 2011, 05:51:43 pm
Try Mercenaries.
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 21, 2011, 06:00:02 pm
I was actually expecting support and creative suggestions from you guys. This is a modding community, after all.
Title: Re: Cyberpunk City
Post by: Turambar on October 21, 2011, 06:09:36 pm
What engine you using?
Title: Re: Cyberpunk City
Post by: Droid803 on October 21, 2011, 06:15:29 pm
I cannot for the life of me see what's fun about a sandbox game. I tend to get bored of those in 1-2 hours.
Title: Re: Cyberpunk City
Post by: Pred the Penguin on October 21, 2011, 06:21:49 pm
Depends on how much time you're willing to commit to exploring I think. Sandbox games are not for everyone, and especially not gamers that are just looking for a quick fix.
Title: Re: Cyberpunk City
Post by: BloodEagle on October 21, 2011, 06:32:16 pm
I was actually expecting support and creative suggestions from you guys. This is a modding community, after all.

To be entirely fair, your proposal was poorly written.  And people respond poorly to poorly written proposals.
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 21, 2011, 06:39:32 pm
I was actually expecting support and creative suggestions from you guys. This is a modding community, after all.

To be entirely fair, your proposal was poorly written.  And people respond poorly to poorly written proposals.

That's why I'm not going to major in English. A edit button exists, so what, in your opinion, makes it poorly written? (so I can change it)
Title: Re: Cyberpunk City
Post by: Cobra on October 21, 2011, 06:44:00 pm
I was actually expecting support and creative suggestions from you guys. This is a modding community, after all.

Lol. You're not the first person with ZERO modding/coding experience to come out and say they want to make some new game/game engine/epic mod/whatever the hell notion you have. A new game takes years for a staff of hundreds to make, and you making a sandbox game of this magnitude by yourself is, frankly, laughable. Please, spare yourself more embarrassment.
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 21, 2011, 06:48:04 pm
I was actually expecting support and creative suggestions from you guys. This is a modding community, after all.

Lol. You're not the first person with ZERO modding/coding experience to come out and say they want to make some new game/game engine/epic mod/whatever the hell notion you have. A new game takes years for a staff of hundreds to make, and you making a sandbox game of this magnitude by yourself is, frankly, laughable.

BUT

I'm not useless because I know about SEXPs!

(http://www.kikamaca.com/wp-content/uploads/2011/02/skeptinen.jpg)
Title: Re: Cyberpunk City
Post by: Cobra on October 21, 2011, 06:54:16 pm
(http://i78.photobucket.com/albums/j84/xsoverload/Misc/picard-facepalm.jpg)
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 21, 2011, 06:58:01 pm
Besides, if people can make a Star Wars mod of GTA on their own, then with enough ambition, I can learn to mod GTA too.

Although I'd probably need other people to do stuff like make cars fly.


The only reason I'm not experimenting with it now is because I don't have the money to get the PC version of GTA4. But I don't really want to since I have the console version. Besides, I doubt my computer could handle it.
Title: Re: Cyberpunk City
Post by: Turambar on October 21, 2011, 07:14:34 pm
(http://4.bp.blogspot.com/_L7-5D2uVxTo/SvJbf-XkMMI/AAAAAAAAAFQ/iFeyDBp0W-0/s400/double-facepalm-picard-riker.jpg)
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 21, 2011, 07:18:15 pm
I don't understand.........

anyway, this is a lot like what I'm talking about. Grand Theft Auto, This:
(http://lh4.ggpht.com/-_NfZs2bvd04/S7jyTObLPYI/AAAAAAAAAIw/luvwWKZIqj0/future-city.jpg)
Title: Re: Cyberpunk City
Post by: Cobra on October 21, 2011, 08:00:54 pm
The only reason I'm not experimenting with it now is because I don't have the money to get the PC version of GTA4. But I don't really want to since I have the console version. Besides, I doubt my computer could handle it.

Do you have any idea how much you keep contradicting yourself? This right here is a perfect example.

"I wanna mod GTA4"
*several posts later* "I don't wanna get the PC version of GTA4 because I already have it for xbox/ps3 and I don't think my computer can handle it."

How the hell do you plan on modding a game that your PC can't play or you don't even want to buy?!
Title: Re: Cyberpunk City
Post by: Ghostavo on October 21, 2011, 08:06:20 pm
(http://animediet.net/wp-content/uploads/2010/05/g00Facepalm.jpg)
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 21, 2011, 08:07:48 pm
The only reason I'm not experimenting with it now is because I don't have the money to get the PC version of GTA4. But I don't really want to since I have the console version. Besides, I doubt my computer could handle it.

Do you have any idea how much you keep contradicting yourself? This right here is a perfect example.

"I wanna mod GTA4"
*several posts later* "I don't wanna get the PC version of GTA4 because I already have it for xbox/ps3 and I don't think my computer can handle it."

How the hell do you plan on modding a game that your PC can't play or you don't even want to buy?!

I plan on having a better computer when I get into State. I'll also probably have some spending money then.

Also, State has a game design course/program, so that should help me figure out how all this stuff works.



I mean, I got the console version of L4D, but I don't have XBL, so I can't play online. PC version has free online & custom campaigns. I didn't want to get the PC version, but I forked out the dough and got it anyway.
Title: Re: Cyberpunk City
Post by: General Battuta on October 21, 2011, 08:11:20 pm
That picture isn't very cyberpunk

Read Neuromancer

Play Deus Ex
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 21, 2011, 08:13:20 pm
That picture isn't very cyberpunk

Read Neuromancer

Play Deus Ex

Jeremiah actually let me borrow neuromancer. I haven't gotten around to reading it yet.

Also, it's hard finding exactly what you want by using google images. I can only get gradually closer approximations by searching images with another image.
Title: Re: Cyberpunk City
Post by: BloodEagle on October 21, 2011, 08:27:20 pm
I was actually expecting support and creative suggestions from you guys. This is a modding community, after all.

To be entirely fair, your proposal was poorly written.  And people respond poorly to poorly written proposals.

That's why I'm not going to major in English. A edit button exists, so what, in your opinion, makes it poorly written? (so I can change it)

No, and no.

The only reason I'm not experimenting with it now is because I don't have the money to get the PC version of GTA4. But I don't really want to since I have the console version. Besides, I doubt my computer could handle it.

Do you have any idea how much you keep contradicting yourself? This right here is a perfect example.

"I wanna mod GTA4"
*several posts later* "I don't wanna get the PC version of GTA4 because I already have it for xbox/ps3 and I don't think my computer can handle it."

How the hell do you plan on modding a game that your PC can't play or you don't even want to buy?!

I plan on having a better computer when I get into State. I'll also probably have some spending money then.

Also, State has a game design course/program, so that should help me figure out how all this stuff works.



I mean, I got the console version of L4D, but I don't have XBL, so I can't play online. PC version has free online & custom campaigns. I didn't want to get the PC version, but I forked out the dough and got it anyway.

Don't major in game design (or any design, really) at a state-level university.  You'll waste your time.

Assuming that you actually want to design games, rather than make "the parts": a better plan would be to embrace a technical school for modeling and/or game development (which will give you experience with toolsets and specific problem solving), and flesh it out with a BA-level computer science degree.  A film minor/major wouldn't hurt, either.
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 21, 2011, 08:35:08 pm
I was actually expecting support and creative suggestions from you guys. This is a modding community, after all.

To be entirely fair, your proposal was poorly written.  And people respond poorly to poorly written proposals.

That's why I'm not going to major in English. A edit button exists, so what, in your opinion, makes it poorly written? (so I can change it)

No, and no.

The only reason I'm not experimenting with it now is because I don't have the money to get the PC version of GTA4. But I don't really want to since I have the console version. Besides, I doubt my computer could handle it.

Do you have any idea how much you keep contradicting yourself? This right here is a perfect example.

"I wanna mod GTA4"
*several posts later* "I don't wanna get the PC version of GTA4 because I already have it for xbox/ps3 and I don't think my computer can handle it."

How the hell do you plan on modding a game that your PC can't play or you don't even want to buy?!

I plan on having a better computer when I get into State. I'll also probably have some spending money then.

Also, State has a game design course/program, so that should help me figure out how all this stuff works.



I mean, I got the console version of L4D, but I don't have XBL, so I can't play online. PC version has free online & custom campaigns. I didn't want to get the PC version, but I forked out the dough and got it anyway.

Don't major in game design (or any design, really) at a state-level university.  You'll waste your time.

Assuming that you actually want to design games, rather than make "the parts": a better plan would be to embrace a technical school for modeling and/or game development (which will give you experience with toolsets and specific problem solving), and flesh it out with a BA-level computer science degree.  A film minor/major wouldn't hurt, either.

But I had my heart set on NCSU! :(

btw, is this better?
(http://img714.imageshack.us/img714/9951/highresidentialpartcath.jpg)
Title: Re: Cyberpunk City
Post by: Cobra on October 21, 2011, 08:39:19 pm
I plan on having a better computer when I get into State. I'll also probably have some spending money then.

... Get a job, stop waiting for allowances from your mother or saving up said allowances for 2 years. :wtf:

[EDIT] Also, can this thread get locked? I don't think its original purpose will ever resurface.
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 21, 2011, 08:45:27 pm
I plan on having a better computer when I get into State. I'll also probably have some spending money then.

... Get a job, stop waiting for allowances from your mother or saving up said allowances for 2 years. :wtf:

Not allowed. I pretty much can't even leave the house without my mother's permission.


closest thing yet. Now just make it grimier.
(http://4.bp.blogspot.com/_2ywfUIjQQs0/TOm0c3e7ubI/AAAAAAAAGso/3hnvpUlRwqI/s1600/Futuristic_City_by_JJasso.jpg)
Title: Re: Cyberpunk City
Post by: Cobra on October 21, 2011, 08:50:26 pm
Oh, NOW this all makes sense.

[EDIT] Jesus christ add some ****ing lvlshot tags.
[EDIT2] Hmm. I wonder when you'll realize nobody cares?

/me reiterates locking notion
Title: Re: Cyberpunk City
Post by: JGZinv on October 22, 2011, 12:11:40 am
You've got vision. Just realize that what you want and what is do-able with the resources at hand are always two different things.  If you want to mod then start small or get into another team that already started a project. Pick up the skills while you're young... art, modeling, programming.. . those are the building blocks.

Going to Uni won't be as much of a help as you're thinking. Besides small indie games ie. sub phone complexity you won't find much that is made by a single person.  Something like you're thinking of will take a large team of guys a few years  to finish.

I'm not saying it can't be done or you shouldn't try...  everything starts with an initial idea. Just realize where you stand now, what it will take to get there, and decide if it's worthwhile to spend that much of yourself in pursuit of it.
Title: Re: Cyberpunk City
Post by: Davros on October 22, 2011, 05:24:31 am
I think you would like Omnicron - the nomad soul
Title: Re: Cyberpunk City
Post by: BlueFlames on October 22, 2011, 06:35:28 am
*Record scratch*

Hold on one bloody second here.

The only reason I'm not experimenting with it now is because I don't have the money to get the PC version of GTA4. But I don't really want to since I have the console version. Besides, I doubt my computer could handle it.

You don't have seven dollars? (http://store.steampowered.com/app/12210/)  You could work at McDonalds for an hour (okay, maybe an hour and ten minutes to cover federal income tax), quit immediately, and come out of it with enough money to buy the PC version of GTA4 this weekend.  You probably wouldn't even have to be there long enough to hear the whole health and safety training lecture.

The crux of the issue here, though, is that you have presented an idea and given us little to no reason to care.  There's nearly seven billion people in the world, each of whom has enough neurons to rub together to form about seven billion ideas of his/her own.  An idea on its own isn't worth anything.  "A dime a dozen" overstates the value of an idea.

You can flesh it out all you like.  You can cull as many pretty pictures from the internet as you like to attempt to make us visualize the idea.  The fact of the matter is that you've been consistently telling us two things in this thread:  (1) You don't want to invest the effort in realizing this project yourself.  (2) You can't be bothered to spend seven dollars to see the platform upon which you want to build your project.  If this idea is so worthless to you that it's not worth your time or that modest monetary investment, it's pretty goddamn disrespectful to tell anybody else that it should be worth their time, effort, and money.  Modding communities aren't your servants, and the members of those communities have ideas of their own to invest their efforts in implementing.
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 22, 2011, 11:58:13 am
I have $42, but last time I checked, games at Wal-Mart are always at least $60.
Title: Re: Cyberpunk City
Post by: MP-Ryan on October 22, 2011, 12:08:13 pm
I have $42, but last time I checked, games at Wal-Mart are always at least $60.

Stop buying games at Wal-Mart.
Title: Re: Cyberpunk City
Post by: BloodEagle on October 22, 2011, 12:15:37 pm
I have $42, but last time I checked, games at Wal-Mart are always at least $60.

(http://img.photobucket.com/albums/v74/GenoStar/PicardDoubleFacepalm-1.jpg)
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 22, 2011, 12:26:06 pm
Seven dollars = buy used

Buy used = buy on ebay/amazon. That requires a credit card.

or

Buy at gamestop/eb games, which means I have to drive all the way to durham or all the way to south boston. And I can't leave the house, remember?
Title: Re: Cyberpunk City
Post by: JGZinv on October 22, 2011, 12:37:55 pm
7 GTA games - $13
http://store.steampowered.com/agecheck/sub/4466
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 22, 2011, 12:42:07 pm
Hmmmmmmmm.............. perhaps it is time to initiate negotiations.  ;7

Also, if I see random black triangles every now and then when I play GTA IV, would that indicate a problem with the disc or a problem with the 360's laser? Especially if I got the 360 Core system.
Title: Re: Cyberpunk City
Post by: JGZinv on October 22, 2011, 12:53:05 pm
More like the box is probably overheated and eventually you'll get a RRoD.

This isn't a Xbox centric forum, you'd have better luck asking elseware.
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 22, 2011, 01:19:24 pm
7 GTA games - $13
http://store.steampowered.com/agecheck/sub/4466

DONE!

EDIT: Poor hard drive.  :sigh:

More like the box is probably overheated and eventually you'll get a RRoD.

This isn't a Xbox centric forum, you'd have better luck asking elseware.
That already happened one time. I had jeremiah open it up and clean the heat sink.


EDIT2: Did some research and found out that star wars mod does nothing but put light sabers in the game and replace a couple of characters with star wars characters. It's not a total conversion mod after all.
Title: Re: Cyberpunk City
Post by: Davros on October 25, 2011, 01:10:20 am
who's jeremiah ?
Title: Re: Cyberpunk City
Post by: Mongoose on October 25, 2011, 03:04:46 am
A bullfrog.
Title: Re: Cyberpunk City
Post by: MP-Ryan on October 25, 2011, 09:45:00 am
A bullfrog.

And a good friend of mine.

:P
Title: Re: Cyberpunk City
Post by: Mikes on October 25, 2011, 10:28:26 am
Frankly... I can't yet find out who is trolling whom in this thread. :)

/gets popcorn...
Title: Re: Cyberpunk City
Post by: Cobra on October 28, 2011, 05:32:45 pm
Hmmmmmmmm.............. perhaps it is time to initiate negotiations.  ;7

Also, if I see random black triangles every now and then when I play GTA IV, would that indicate a problem with the disc or a problem with the 360's laser? Especially if I got the 360 Core system.

It means you're 360 is ****ed. 'Tis only a matter of time now.

This thread makes me want to run screaming out of this room.
Title: Re: Cyberpunk City
Post by: jr2 on October 28, 2011, 09:02:33 pm
RRODs can sometimes be solved by reflowing the GPU AFAIK.  Google / YouTube it.  Basically, XBOX gets too hot and the solder melts, so the connections to your GPU are lost, causing RROD.  To fix, it needs to be re-heated to the melting point for the solder so that the connections are active again.

This is why some people can temporarily fix an RROD by wrapping a towel around their XBOX and leaving it overnight.  It causes enough heat to re-melt the solder around the GPU and make the connections again.

BTW, ofc it would make sense, after you re-flow your solder, to try to find a way to mod your XBOX so it doesn't overheat again.  Extra fans, IDK.  Google it.
Title: Re: Cyberpunk City
Post by: JGZinv on October 28, 2011, 09:18:09 pm
Considering the age of the owner in question, just find someone local to repair it for you.

Could be warpage of the mobo too, then you'd need an X-brace mod instead installed.
Title: Re: Cyberpunk City
Post by: Pred the Penguin on October 29, 2011, 05:49:01 pm
He's not that young. o_o
He should try to fix it himself if his warranty is already expended.
Title: Re: Cyberpunk City
Post by: Polpolion on October 29, 2011, 07:46:12 pm
Soldering is a great skill to have, but your 360 isn't the thing you want to try it on for the first time.
Title: Re: Cyberpunk City
Post by: JGZinv on October 29, 2011, 08:46:45 pm
Yeah... considering I've soldered the hair thin points on the Xbox controllers... it ain't for the faint of heart or shaky hands.
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 30, 2011, 04:07:43 pm
GTA 4 has finally finished downloading today. I guess I'm about to find out whether or not it will run on my PC.

And guys, considering the age of my 360 and the VERY limited size of its hard drive, I'd be better off getting a whole new 360.
Title: Re: Cyberpunk City
Post by: jr2 on October 30, 2011, 09:43:54 pm
And guys, considering the age of my 360 and the VERY limited size of its hard drive, I'd be better off getting a whole new 360.
I have $42, but last time I checked, games at Wal-Mart are always at least $60.

(http://img.photobucket.com/albums/v74/GenoStar/PicardDoubleFacepalm-1.jpg)
Title: Re: Cyberpunk City
Post by: Mikes on October 31, 2011, 06:44:40 am
And guys, considering the age of my 360 and the VERY limited size of its hard drive, I'd be better off getting a whole new 360.

Don't. You'll be worse off if you get another 360. :)
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 31, 2011, 09:21:32 am
And guys, considering the age of my 360 and the VERY limited size of its hard drive, I'd be better off getting a whole new 360.

Don't. You'll be worse off if you get another 360. :)

Wha?
Title: Re: Cyberpunk City
Post by: Turambar on October 31, 2011, 10:12:34 am
And guys, considering the age of my 360 and the VERY limited size of its hard drive, I'd be better off getting a whole new 360.

Don't. You'll be worse off if you get another 360. :)

Wha?

PC gaming will make you smarter, faster, and more attractive.  Trufax.
Title: Re: Cyberpunk City
Post by: FlamingCobra on October 31, 2011, 12:56:31 pm
And guys, considering the age of my 360 and the VERY limited size of its hard drive, I'd be better off getting a whole new 360.

Don't. You'll be worse off if you get another 360. :)

Wha?

PC gaming will make you smarter, faster, and more attractive.  Trufax.
Yeah but what about the 360 games I already have?
Also, I am skeptical of those "facts."
Title: Re: Cyberpunk City
Post by: Mongoose on October 31, 2011, 03:52:25 pm
Feel free to ignore the fanboys, FlamingCobra.  If they want to miss out on fun stuff that happens to only be released on consoles, their loss. :p
Title: Re: Cyberpunk City
Post by: jr2 on October 31, 2011, 05:14:13 pm
Hmm, I prolly wouldn't mind consoles if they allowed me to hook up my regular KB + mouse and play that way.  ... Or do they?  My bro is supposed to be mailing me his extra 360 when he gets a chance; so I guess I'll find out then.
Title: Re: Cyberpunk City
Post by: Mongoose on October 31, 2011, 05:27:41 pm
A few games might, but to be perfectly honest, there are any number of genres where a gamepad simply works out as a better control scheme.  Platformers and third-person action games tend to be rather awkward with WASD+mouse, at least in my experience.
Title: Re: Cyberpunk City
Post by: jr2 on October 31, 2011, 06:04:31 pm
Sure, but then I can always plug in my controller.  I actually had a XBOX-360 controller for my PC until a few months ago, and probably will again in the future.  It's nice for playing Crysis, however, I don't like trying to snipe with the darn thumbstick... accuracy suffers.  :doubt:
Title: Re: Cyberpunk City
Post by: Mongoose on October 31, 2011, 06:30:48 pm
True, but again, there are a number of terrific franchises out there that are console-exclusive.  Said exclusivity may sometimes be annoying, but it does mean that you need to buy a certain console if you want to play its titles.
Title: Re: Cyberpunk City
Post by: Mikes on November 01, 2011, 04:00:31 am
True, but again, there are a number of terrific franchises out there that are console-exclusive.  Said exclusivity may sometimes be annoying, but it does mean that you need to buy a certain console if you want to play its titles.

Like uh... FSO? :) or Civilization5, Galciv2, the Witcher2 etc... exclusivity works both ways, so I guess it comes down to what games you enjoy?

:shrugs: Personally, I understand if someone wants a console when they already have a computer, to play some of those *exclusive* titles. But a console *instead* of a computer? I'd be missing out on most of the games I want to play. (And  I would have to endure a consoles inferior graphics and lack of control scheme choice with all games that are available on both platforms.)

Besides... FlamingCobra is in the age bracket where he could (possibly) use the oldest trick in the book to get a computer for free ... (But mommy I need it for school/work! :) )
Title: Re: Cyberpunk City
Post by: Pred the Penguin on November 01, 2011, 03:36:35 pm
Yes, definitely get a computer, especially at this age. Not only will you be able to play games whenever you want if it's decent :P , you'll also be able to use it for more productive work.
Title: Re: Cyberpunk City
Post by: FlamingCobra on November 01, 2011, 04:32:10 pm
I always try to use a 360 gamepad w/ my PC games. Whenever possible.

Except for space combat simulators.
Title: Re: Cyberpunk City
Post by: MP-Ryan on November 01, 2011, 04:39:27 pm
I always try to use a 360 gamepad w/ my PC games. Whenever possible.

Ew.

I don't care how good someone is with a controller, when it comes to first-person games with any sort of tactical element (as in, semi- or realistic damage modelling), a mouse/keyboard will always outperform a controller.

In fact, I seem to think there was a competition along these lines sometime ago where m/kb users faced off against console controller players and absolutely destroyed them...
Title: Re: Cyberpunk City
Post by: Mongoose on November 01, 2011, 04:56:09 pm
Yeah, I'd never think of using a gamepad on a first-person game when given the choice.  The sole exception to that would be something like Metroid Prime 3/Trilogy on the Wii, since that setup approximates WASD+mouse extremely well.