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Dragon:
The "Giant Starfish" design is actually used in HW2, the Planet Killers in the final mission look suspiciously like the first two concept drawings.

Nuclear1:

--- Quote from: starlord on March 25, 2011, 04:34:03 am ---Also there is that pirate planetoid present I think in the demo disk...

--- End quote ---

Yep.  Once we get things really moving along here, I'm planning on FREDing a Raider's Retreat minicampaign.  But we're still quite a while away from actually starting FRED work.


--- Quote ---The "Giant Starfish" design is actually used in HW2, the Planet Killers in the final mission look suspiciously like the first two concept drawings.
--- End quote ---

:nod:  T-MAT as a race was never implemented in the original games because of engine limitations, but the Starfish design did survive through the Planet Killers. 

Hades:

--- Quote from: HunterKiller_ on March 13, 2011, 04:38:36 am ---I signed up just to post in this thread. I love Homeworld so much, and I've recently become a fan of Freespace.
As soon as I had started playing Freespace, I thought "this would be the perfect base for a Homeworld game, playing from the perspective of a pilot!"
This is a dream come true.

All the media released so far look fantastic!

I would so very much like to contribute, however the only skill I have to offer is in 2D artwork, which I would assume isn't top priority.
I do feel that I could also be of some help in the story/mission design aspect, having played many games and recognising the factors that make them good.

Keep up the excellent work!

--- End quote ---
If you see this, could you please post some examples? Some high quality 2d artwork (such as textures, if you can do those) would be fantastic.

starlord:
the megaship lava rock mesh and an eventual destroyer, frigate and fighter design might be nice... as well as those barnacle ships if the feature could be implemented...

AtomicClucker:
Someone has to do the lavaship for the sheer lavaness.

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