Author Topic: Warships of the TEI (GTD Titan WIP)  (Read 116945 times)

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Offline QuakeIV

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Re: Warships of the TEI (Updated 18-09-12)
Those I suppose projections sticking out of the back of the ship seem to be really big, it kinda messes up the front profile of the ship if you ask me.  It seemed like one of the selling points of these shock jump ships was a low forward profile and an overall longer design to compensate for the lack of internal area, to make it harder for its prey to score a hit.

Perhaps shorten the projections a bit?  They just look weird to me at their current size.

 

Offline crizza

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Re: Warships of the TEI (Updated 18-09-12)
I guess...after redownloading the Diomedes, I'm the only one who has only the Diomedes with drones in Fred? -.-

 

Offline Black Wolf

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Re: Warships of the TEI (Updated 18-09-12)
Notice I've added a small utility hangar to the top, right behind the bridge.  This isn't meant to have any gameplay purpose whatsoever.  It is not a fighterbay, but rather where I'd expect shuttles and such to dock.  I'm not sure about it, so I thought I'd ask you guys what you think.
I think you should scale it for this and make it functional within the pof, but I may be slightly biased there. ;) NB: Those of us on mobiles and netbooks can't access p3d - can someone post some pictures?
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Offline Scotty

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Re: Warships of the TEI (Updated 18-09-12)
I guess...after redownloading the Diomedes, I'm the only one who has only the Diomedes with drones in Fred? -.-

IIRC the newest downloads replace the old Diomedes entirely, including the name, and relegate the old Diomedes to Diomedes#Old.

 

Offline crizza

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Re: Warships of the TEI (Updated 18-09-12)
I guess...after redownloading the Diomedes, I'm the only one who has only the Diomedes with drones in Fred? -.-

IIRC the newest downloads replace the old Diomedes entirely, including the name, and relegate the old Diomedes to Diomedes#Old.
Sry, but the only Diomedes I have in Fred is Diomedes#Drones...that's odd...

 

Offline bfobar

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Re: Warships of the TEI (Updated 18-09-12)
I love the little bay in the back. In fact, if it isn't too much trouble, I would suggest bringing it up a bit so that it isn't recessed into the main hull. Besides being able to see it better, I think if you wanted to script anything flying into or out of it, it would be less likely to get snagged. It reminds me of the little single helicopter bay on the back of some navy destroyers. You could even do a little spaceship helipad on the texture there with landing lights, were you so inclined.

Directly forward of the top turret, maybe add some sort of heat spreader looking thing that makes that BBlue look like it has more bulk to it than the two MBlues? The old Bellerphon model always bothered me with that. It was so symmetrical with the beams, but that center beam was so much more powerful. I noticed that you already beefed up its beam emitter.
« Last Edit: September 19, 2012, 02:46:18 pm by bfobar »

 

Offline MatthTheGeek

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Re: Warships of the TEI (Updated 18-09-12)
Wat.

1) The only thing that has a HBlue is the Raynor, and currently is beam dish is exactly similar to all the other beam dishes.

2) The Chimera's beams are all MBlues. The centre beam is exactly the same as the two others.

I think you've been mixing up all the names.
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Offline The E

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Re: Warships of the TEI (Updated 18-09-12)
Notice I've added a small utility hangar to the top, right behind the bridge.  This isn't meant to have any gameplay purpose whatsoever.  It is not a fighterbay, but rather where I'd expect shuttles and such to dock.  I'm not sure about it, so I thought I'd ask you guys what you think.
I think you should scale it for this and make it functional within the pof, but I may be slightly biased there. ;) NB: Those of us on mobiles and netbooks can't access p3d - can someone post some pictures?

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Offline Aesaar

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Re: Warships of the TEI (Updated 18-09-12)
Is there a Perseus modelled into the hangar?  :wtf:
Yes, only for scale purposes.

Sry, but the only Diomedes I have in Fred is Diomedes#Drones...that's odd...
That is odd.  Do you get errors if you open up TBI, Darkest Hour, or Aristeia?

I think you should scale it for this and make it functional within the pof, but I may be slightly biased there. ;)
Absolutely.  I've already replaced the Hermes with your shuttle in What Binds Us and Ceremony.  I'll also take a few pictures when I get back to my other computer, since this one doesn't have Kerkythea on it.

Perhaps shorten the projections a bit?  They just look weird to me at their current size.
I could try it.  I'll put what I've got now and a shorter-winged version and put it up for a vote.

bfobar: I'll see what I can do.

Col. Hornet: Armor plates could definitely work up front.

 

Offline crizza

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Re: Warships of the TEI (Updated 18-09-12)
Heres the log:


[attachment removed and sold on the black market]

 

Offline Aesaar

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Re: Warships of the TEI (Updated 18-09-12)
Yeah, for some reason, it can't find the standard Diomedes in your tables.  I do not know why this is.

Try redownloading.  The version before the one I released this Monday had a lot of issues.  I don't know if the table was the issue, but I made another anyway.

 

Offline crizza

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Re: Warships of the TEI (Updated 18-09-12)
I downloaded the whole thing just yesterday....
I have a ship table in the table folder, but don't lnow why I added this...


[attachment removed and sold on the black market]

 

Offline bfobar

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Re: Warships of the TEI (Updated 18-09-12)
The old table made my freespace grab its head and scream. I built a new one using your new table entries on the drone version and pasted them into the nodrone one, and canned the old one. Works great now. (I am testing this as a stand alone without the blue planet mod and with altered guns, so it might just be me.)

 

Offline bfobar

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Re: Warships of the TEI (Updated 18-09-12)
Wat.

1) The only thing that has a HBlue is the Raynor, and currently is beam dish is exactly similar to all the other beam dishes.

2) The Chimera's beams are all MBlues. The centre beam is exactly the same as the two others.

I think you've been mixing up all the names.

You are correct sir! That will teach me to post while working. I went back and edited BBlue and Bellerphon into the original post.

 

Offline Aesaar

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Re: Warships of the TEI (Updated 18-09-12)
I downloaded the whole thing just yesterday....
I have a ship table in the table folder, but don't lnow why I added this...

The Diomedes isn't in there.  That's the problem.  The standard Diomedes in Diomedes-shp.tbm is a +nocreate entry, so it requires the original bp2-shp.tbm entry, which isn't in yours.  Delete your bp2-shp.tbm, and it should work fine.
« Last Edit: September 19, 2012, 03:33:28 pm by Aesaar »

 

Offline crizza

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Re: Warships of the TEI (Updated 18-09-12)
As of now I try to figure out, why I have this table in the first place^^

 

Offline Aesaar

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Re: Warships of the TEI (Updated 18-09-12)
Probably because Dio 1.0 required you to delete the original entry from bp2-shp.tbm because the way I went about it was stupid.

So yes, it's still my fault.

 

Offline crizza

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Re: Warships of the TEI (Updated 18-09-12)
Dude...don't know, the table is gone, the Diomedes is happily killing stuff again, so everythings fine^^
But I wonder...is there a mission where a Diomodes would be better suited in the vanilla FS2 campaign?
« Last Edit: September 19, 2012, 03:53:47 pm by crizza »

 
Re: Warships of the TEI (Updated 18-09-12)
The Diomedes does everything a Deimos does, but better.  I'm not sure there isn't a mission in vanilla FS2 that wouldn't be easier if a Diomedes were on your side instead of a Deimos.
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Offline Dragon

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Re: Warships of the TEI (Updated 18-09-12)
Diomedes has poor forward firepower. That's about the only thing Deimos does better, as Diomedes has a big blind zone in front of it's prow.