Author Topic: Warships of the TEI (GTD Titan WIP)  (Read 117794 times)

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Offline General Battuta

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Re: Warships of the TEI (Updated 18-09-12)
!!!

We'll get on checking this out right now.

 
Re: Warships of the TEI (Updated 18-09-12)
The Indus was down to 1% when I played through with it, though I didn't think to mention it at the time. Makes Simms' boasting rather empty.
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Offline Mars

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Re: Warships of the TEI (Updated 18-09-12)
My first play through the Valarie was at 70-something percent hull when the Indus went down.

 

Offline Aesaar

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Re: Warships of the TEI (Updated 18-09-12)
Hmm, that is a problem.  I could add something behind the beam cannons to prevent them from covering the back of the ship.  The old model had a fat midsection which prevented this from happening most of the time.  If the shudder idea goes forward, they could, in their folded position, be used to block the area behind the beams.

A simple FOV reduction of the back pair of beam cannons to, say, 160 might work as well.

I hadn't noticed this in my playtests, but that's probably because I set a wing of Uriels to spawn before the Indus arrives with orders to disarm the ship.  I really need to do these on a vanilla version of the campaign.
« Last Edit: October 04, 2012, 05:53:13 pm by Aesaar »

 

Offline Droid803

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Re: Warships of the TEI (Updated 18-09-12)
I hadn't noticed this in my playtests, but that's probably because I set a wing of Uriels to spawn before the Indus arrives with orders to disarm the ship.  I really need to do these on a vanilla version of the campaign.

why now, just one wing of uriels would NEVER affect balance of a mission.  :rolleyes:
(´・ω・`)
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Offline Mars

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Re: Warships of the TEI (Updated 18-09-12)
IDK if anything drastic or permanent really needs to be done. If the Valarie was set to fly in a straighter line, I don't think the cannons could engage. What's happening (from what I can see) is that the fore section of the ship turns up when the Indus arrives, so the Indus ends up being at a relatively high angle compared to the Valarie (roughly 20 degrees or so)

 

Offline Aesaar

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Re: Warships of the TEI (Updated 18-09-12)
why now, just one wing of uriels would NEVER affect balance of a mission.  :rolleyes:

Absolute end of the mission.  I added them because I needed a real reason for why the Valerie would stop shooting at Rheza and why it wouldn't turn and kill the Indus like what's happening here.

 
Re: Warships of the TEI (Updated 18-09-12)
This might be way too late to mention, but now that I've upgraded to the new Diomedes, the Valarie now reliably creams the Indus during Darkest Hour. Literally the only way I've found of preventing this is by cheating the Indus to be invulnerable.

Really? What difficulties was this on?

My recent playthroughs had the Indus win fairly handily.
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Offline Mars

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Re: Warships of the TEI (Updated 18-09-12)
Medium difficulty 30fps average . What difficulty were you on, and how was your framerate Salty?

Difficulty shouldn't effect beams much.

 

Offline Aesaar

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Re: Warships of the TEI (Updated 18-09-12)
So Battuta, being completely and utterly awesome, wrote up a new tech description for the Diomedes:


   Conceptualized early in the Threat Exigency Initiative warship program, the Diomedes-class strike corvette was shaped by the necessities of two worlds: the tactical realities of the post-Capella battlefield and the political turmoil of a Fleet in crisis.

   GTVA designers conceived the Chimera and Bellerophon-class corvettes hand in hand with new doctrines of of massive force application. These designs were intentionally overspecialized to neutralize Shivan destroyers and juggernauts with beam alpha strikes. Strike craft support, aggressive subspace maneuvering, and sheer shock would, it was argued, allow the Chimera and Bellerophon to outrun their own design weaknesses.

   But more conservative factions of the GTVA military agitated for a less specialized next-generation design, a successor to and improvement upon the still-young Deimos corvette. Politically, they needed a warship that would fit the operational profile of line as well as elite units, but they also offered compelling tactical reasoning. Agile, aggressive combatants lacked the staying power for prolonged defensive operations at hardpoints, nodes, or convoys. A cheaper, more all-round design could supplement Deimos production with a powerful corvette leader or a supporting element to cover the flanks of destroyers or sister corvettes. Other camps in the Fleet added their own requirements: the addition of a fighterbay would open up possibilities as an SOC platform, or in the independent strike role through organic escorts or bombers. Missile launchers and magazines would allow for selectable munition loads.

   The notional Diomedes became a rallying point for design schools who had been pushed out of the main thrust of Threat Exigency Initiative work. The design went forward, but these competing requirements should have produced a catastrophic compromise.

   Instead, GTVA designers produced a fascinating warship, one whose weaknesses are addressed by carefully counterpointed strengths. Armed with four Bull Frost next-generation anti-warship beams in a pair of twinned lateral batteries, the Diomedes relies on its startling agility to bring its firepower to bear. Designed to engage targets abeam, the class rewards flanking tactics and circling engagements against larger hostiles and aggressive action against multiple lighter opponents. Considerable sacrifices were made to operationalize the ship's fighterbay, but the potency of an on-board interceptor or bomber unit justified the cost, particularly in the areas of point defense and counter-air.

   Even as the GTVA has cracked down on its own patronage system, dissolving the lines of influence that connected warship designers and commanders to particular schools, the Diomedes has acquired a reputation for scrappy flexibility and solitary pluck. Neglected by formal doctrine on the eve of the UEF-GTVA conflict except as a general 'flank escort' and 'fast response expedient', Diomedes captains drilled their own tactics and built a quiet professional community.

   The ongoing conflict has found the Diomedes thrown into the fire, often alone, often undersupported, acting on sketchy intelligence to provide decisive force at key moments. Casualties among the Diomedes class exceed that of any other next-generation warship, but GTVA commanders have taken note of the design's successes, and of the discipline and capability of her crews. Once seen as the ugly duckling of the TEI warship line, the Diomedes now finds itself in strategic and tactical demand.



EDIT: Drogoth:  Corrected.
« Last Edit: October 06, 2012, 12:49:44 pm by Aesaar »

 

Offline General Battuta

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Re: Warships of the TEI (Updated 18-09-12)
Yeah, even without Supernovas the Valerie is kicking the Indus' ass. This is partly, however, because the deck is enormously tilted in her favor by mission scripting. I've evened the playing field a little now and the Indus now wins as she should.

No idea when the next patch will roll out, but we don't have to officially support the new Dio until then.

 

Offline Drogoth

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Re: Warships of the TEI (Updated 18-09-12)
I'm a grammar stickler for tech room stuff.

 But more conservation factions of the GTVA military agitated for a less specialized next-generation design, a successor to and improvement upon the still-young Deimos corvette. Politically, they needed a warship that would fit the operational profile of line as well as elite units, but they also offered compelling tactical reasoning. Agile, aggressive combatants lacked the staying power for prolonged defensive operations at hardpoints, nodes, or convoys. A cheaper, more all-round design could supplement Deimos production with a powerful corvette leader or a supporting element to cover the flanks of destroyers or sister corvettes. Other camps in the Fleet added their own requirements: the addition of a fighterbay would open up possibilities as an SOC platform, or in the independent strike role through organic escorts or bombers. Missile launchers and magazines would allow for selectable munition loads.


Shouldn't it read 'more conservative factions'?
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Offline General Battuta

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Re: Warships of the TEI (Updated 18-09-12)
Yeah, just a typo.

 

Offline -Norbert-

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Re: Warships of the TEI (Updated 18-09-12)
This is the first time I see "agitated" used as a verb.
Not that I mind though.

 

Offline Aesaar

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Re: Warships of the TEI (Updated 18-09-12)
New update! The Bellerophon UV mapping was getting really tedious, so to mix things up a little, I decided to start work on another ship that needed a new model.  A fighter this time.  If you hang around #BP, you've almost certainly seen it.

New, shinier, faster-looking GTF Draco, with an Uhlan for scale: http://p3d.in/itVhH

Cockpit internals and wings are placeholders, though the wings will be of that size and shape, and will fold forward when afterburning.
« Last Edit: October 09, 2012, 12:01:04 pm by Aesaar »

  

Offline crizza

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Re: Warships of the TEI (Updated 09-10-12)
Looks a little bit like a child of an F-14(got to play AC - fires of liberation again...) and an hiigarian interceptor. :yes:

 
Re: Warships of the TEI (Updated 09-10-12)
I like it, the old Draco I always found looked much more like a Vasudan fighter than a Terran one. Maybe that was the intent, but I found it didn't match the more traditional designs of the other new fighters like the Nyx and Atlanta.

 

Offline An4ximandros

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Re: Warships of the TEI (Updated 09-10-12)
Should we not split the discussion of things out of this thread? It's real topic was, after all, the new models by Aesaar...

And I get mad every time I get in and not see an update by Aesaar :doubt:

 

Offline Nyctaeus

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Re: Warships of the TEI (Updated 09-10-12)
I've never liked the old Draco. You turned it into a beauty :yes: !
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Offline MatthTheGeek

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Re: Warships of the TEI (Updated 09-10-12)
And I get mad every time I get in and not see an update by Aesaar :doubt:
:7 u mad
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