Author Topic: FS Turn-Based Strategy Game  (Read 15185 times)

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Offline KappaWing

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Re: FS Turn-Based Strategy Game
Hey AArd, just to let you know i am following this.  :)

I have nothing to suggest that hasent been suggested already. Keep up the good work!  :nod:
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Offline Aardwolf

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Re: FS Turn-Based Strategy Game
OK, I am almost ready to release this version. Please note however that (if I release it in its current form) there is no point in building supply depots or loading freighters with sentries.

Rule for building supply depots: It must be at least 3 away from a planet, star, or jump node.

 

Offline Aardwolf

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Re: FS Turn-Based Strategy Game
Download here, maybe later it will appear somewhere else if people complain about this hosting service. The download link is between the two sets of Google advertisements.

http://www.filefactory.com/file/168f6d/

Comments?

Edit: do not build supply depots except for testing it out, they are useless except as a blockade, and for that you'd need a ton of them. However, they can store and retrieve cargo containers.
« Last Edit: October 16, 2006, 05:06:12 pm by Aardwolf »

 
Re: FS Turn-Based Strategy Game
We gonna see some other species (Vasudans, Shivans, Ancients)? Might even give each special attributes, a la Starcraft... though of course nowhere near that complex! :D
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Offline Aardwolf

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Re: FS Turn-Based Strategy Game
Vasudans and Shivans will come once the Terran set is completed, although I don't have a full plan (programming-wise) for how I will do it.

Ancients? Sorry, but no Ancients. I'm not even sure if there will be any knossos portals. As for nebulae... since players are able to see what the other player is doing, a nebular environment could not act as a "fog of war," so I'd have to find some other use for it. Suggestions are welcome, but be advised that I am nowhere near the point where I would implement nebulae (except for as backdrops, which I have already done). Also note (at least in real life) that nebulae are huge, much larger than the average star-system. How would I go about including such a massive area, with (probably) multiple stars?

Edit: the same version is also now available from http://razorskiss.net/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=4 just in case something is/goes wrong with the filefactory thing. I haven't checked this one yet, but I assume it is fine. Oh, and the manual is included.

Edit: New List of Tasks/Goals:
  • :) New Cargo Type: Weapons (secondaries)
  • :) New Unit: Bomber Squadron (similar to fighter squadron)
  • :) Add Missiles/Bombs to F & B Squadrons
  • :) New Unit: Support Ship
  • :doubt: Let Destroyers and Flagships take F & B Squadrons as tapped modifiers
  • :doubt: Let Destroyers and Flagships deploy F & B Squadrons, rearmed, repaired (but not with any new ships?), tapped
  • :) Give Supply Depots the ability to resupply Support Ships
  • :) Give Support Ships the ability to resupply F & B Squadrons
  • New Unit: Arcadia Installation
  • Let Arcadias take, rearm/repair, and deploy F & B Squadrons
  • Give Arcadias the defensive attack feature, similar to the Supply Depot
  • :mad: New Unit: Science Vessel
  • New Unit: Ganymede Installation
  • :doubt: Rework unit construction to add additional options for each type of ship
  • :) Create multiple stats for each ship class/subtype
  • :) Make 140x140 graphics for new ship subtypes, etc.
  • :) Create tree structures to hold statistics
  • :) Load said tree structures from file "unitstats.dat"
  • :) Make the loaded tree structure available to all objects (by having it be a public method of the TBSG class)
  • :mad: Make it so that action icons don't necessarily cancel the previous action, i.e. the action icon to specify a specific subclass of ship, like the Leviathan
  • :) Reconfigure HP list load and save process for variable length lists
  • Use "f" and "u" to designate asteroids and units in asteroid fields in the save game files
  • Use "a" to designate asteroid fields in the map files
  • Add the option for a map to be "nebular" (as a flag in the map entries of a map file, and in the save game files)
  • Give Ganymedes the ability to repair/upgrade neighboring capital ships
  • Give both installations the ability to accept weapons/parts (as a quantity, not as a modifier)
  • :mad: Make Science Vessels able to research upgrades/technologies
  • :mad: Add a bunch of available upgrades and technologies
  • Come up with effects for nebular environments and asteroid fields
  • Make the main screen scrolling accelearte as scroll keys are held
  • New Object: Uncolonizable Planet, like a gas giant or pluto or venus, indicated in the map file as "*" or "+" or "%" and maybe "$"
  • New Object: Knossos Portal, same as Jump Node only with HP, even though destroying it does nothing (what should the after-icon be?)
  • :mad: Cargo Type: Meson Bomb, can be deposited as a unit
  • :mad: Allow Meson Bomb to be loaded on freighters
  • :mad: New Unit: Meson Bomb, can be blown up, but comes into play tapped (and must be armed?) to work
  • :mad: Add "disarm" action to Meson Bomb, lets you load it on a freighter again using an action of the freighter
  • Make all cargoes (except resources) recyclable (you can dump them on a planet for resources)
  • :) Change the condition for destruction of a Supply Depot
  • Make it so that a freighter can "raid" a supply depot that isn't theirs

Bonus Stuff:
  • Made most if not all actions use the system used by the Jump action
  • Made sequential hotkeys for some actions (press a pair of keys in sequence, the first hides things that don't "start with" the first letter)

Edit: Smilies (currently being added) mean the same thing as with the other list.
« Last Edit: October 28, 2006, 09:20:23 pm by Aardwolf »

 

Offline Dark RevenantX

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Re: FS Turn-Based Strategy Game
I have had an idea for a FS TBS for a long time, but I lack the programming knowledge to do so.

A cool thing would be to have a battle simulator thing where you get to fight out the battles when you execute them.

 

Offline KappaWing

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Re: FS Turn-Based Strategy Game
*snippage*

A cool thing would be to have a battle simulator thing where you get to fight out the battles when you execute them.

Bingo!!!

If you got the skills, this would be awesome to impliment. like you could have a choice, either have the strategy game determine the outcome or go fight it yourself! =D
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"

 

Offline Einstine909

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Re: FS Turn-Based Strategy Game
finaly got to playing it... the only thing i don't like is the drag and drop to select

oh and ai would be nice, once you get the other stuff figered out

good game so far :yes:

 

Offline Ulala

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Re: FS Turn-Based Strategy Game
*snippage*

A cool thing would be to have a battle simulator thing where you get to fight out the battles when you execute them.

Bingo!!!

If you got the skills, this would be awesome to impliment. like you could have a choice, either have the strategy game determine the outcome or go fight it yourself! =D

I think they did something like that in Star Wars: Empire at War...
I am a revolutionary.

 

Offline Aardwolf

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Re: FS Turn-Based Strategy Game
My internet's been down these past couple of days, and I had some ideas to make the game more keyboard-compatible which are currently in getting more attention than the things on the list. If I make the game playable using entirely the mouse, entirely the keyboard, or using some combination of the two, would that be good?

Also, I hope none of you really wanted me to keep the current system of selecting targets (for actions other than jumping), because I made it be the same as the jump system. I also made it so that for all actions that require a target, the valid squares are indicated now by green outline and not by transparent overlay, as even a region of radius 4 of these slowed the game down incredibly, an entire map full of them would be insane. To make things better, though, you can now also select the location the targeter hexagon is on by pressing space.

Edit: Screenshots from the version as of right now. They are in gif format so i could upload them faster, but the idea is still there.

« Last Edit: October 19, 2006, 09:15:42 pm by Aardwolf »

 

Offline BS403

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Re: FS Turn-Based Strategy Game
 :eek2: so many different ships
great work :yes:
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Offline Colonol Dekker

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Re: FS Turn-Based Strategy Game
Which is the LAtest DL, all the links are struck-through :confused:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline Aardwolf

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Re: FS Turn-Based Strategy Game
Latest DL was here:

http://www.hard-light.net/forums/index.php/topic,42596.msg875712.html#msg875712

but it'll be easier just to put up the link again, so...

http://razorskiss.net/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=4

Edit: The manual is out of date, and the fleet lacks "diversity," but I am working on that right now.

http://www.filefactory.com/file/fdc811/ is where it's at!
« Last Edit: October 28, 2006, 09:33:50 pm by Aardwolf »

 

Offline Aardwolf

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Re: FS Turn-Based Strategy Game
I have implemented a system of unit stats that makes it more complicated how damage is dealt, but more true to FS, in my opinion.

Here is a table of all of the different ships, their HP, and the average amount of damage they will do per attack to the target (targets are in the same order as attackers):

Code: [Select]
Perseus Squadron (360)   199.5   199.5   133.5   199.5   265.5   265.5   265.5   265.5   133.5   133.5   133.5   133.5   133.5   133.5   199.5   133.5   
Herc Squadron (300)      265.5   199.5   199.5   199.5   133.5   199.5   133.5   133.5   199.5   199.5   199.5   133.5   133.5   133.5   199.5   133.5   
Myrmidon Squadron (420)  265.5   265.5   199.5   265.5   199.5   199.5   199.5   199.5   133.5   133.5   133.5   67.5    67.5    67.5    199.5   67.5   
Ares Squadron (492)      289.5   217.5   217.5   217.5   145.5   217.5   145.5   145.5   217.5   217.5   217.5   181.5   73.5    73.5    217.5   73.5   
Medusa Squadron (996)    85.5    85.5    85.5    85.5    169.5   253.5   169.5   169.5   337.5   337.5   295.5   337.5   295.5   295.5   253.5   253.5   
Ursa Squadron (1296)     199.5   199.5   199.5   199.5   199.5   298.5   199.5   199.5   397.5   397.5   348.0   397.5   397.5   397.5   298.5   397.5   
Artemis Squadron (1044)  100.5   100.5   100.5   100.5   199.5   298.5   199.5   199.5   397.5   397.5   348.0   397.5   397.5   397.5   298.5   298.5   
Zeus Squadron (744)      79.5    79.5    79.5    79.5    157.5   235.5   157.5   157.5   313.5   313.5   274.5   313.5   235.5   235.5   235.5   235.5   
Fenris Cruiser (725)     176.5   176.5   176.5   176.5   176.5   176.5   176.5   176.5   176.5   176.5   176.5   88.5    88.5    88.5    176.5   88.5   
Leviathan Cruiser (900)  221.5   221.5   221.5   221.5   221.5   221.5   221.5   221.5   221.5   221.5   221.5   221.5   111.5   111.5   221.5   111.5   
Aeolus Cruiser (750)     301.5   301.5   301.5   301.5   201.5   201.5   201.5   201.5   201.5   201.5   201.5   201.5   201.5   201.5   201.5   201.5   
Deimos Corvette (1350)   301.5   301.5   301.5   301.5   301.5   301.5   301.5   301.5   301.5   301.5   301.5   301.5   301.5   376.5   301.5   151.5   
Orion Destroyer (3000)   526.5   526.5   526.5   526.5   526.5   526.5   526.5   789.0   789.0   526.5   526.5   526.5   526.5   526.5   526.5   526.5   
Hecate Destroyer (3000)  414.0   414.0   414.0   414.0   414.0   414.0   414.0   620.0   620.0   414.0   414.0   414.0   414.0   414.0   414.0   414.0   
Hades Destroyer (5250)   326.0   326.0   326.0   326.0   651.5   651.5   651.5   651.5   976.0   976.0   976.0   976.0   976.0   976.0   651.5   976.0   
Colossus Flagship (7500) 801.5   1201.5  1201.5  1201.5  801.5   801.5   1201.5  1201.5  1601.5  1201.5  1201.5  1601.5  1201.5  1201.5  801.5   1601.5

Edit: As an alternative (the file used for this is incompatible with the released version, but it is compatible with the next version, if I don't make any major changes), this table, in which capital ships take higher damage from all attacks:

Code: [Select]
Perseus Squadron (360)   199.5   199.5   133.5   199.5   265.5   265.5   265.5   265.5   166.5   166.5   166.5   199.5   232.5   232.5   298.5   265.5   
Herc Squadron (300)      265.5   199.5   199.5   199.5   133.5   199.5   133.5   133.5   232.5   232.5   232.5   199.5   232.5   232.5   298.5   265.5   
Myrmidon Squadron (420)  265.5   265.5   199.5   265.5   199.5   199.5   199.5   199.5   166.5   166.5   166.5   133.5   166.5   166.5   298.5   199.5   
Ares Squadron (492)      289.5   217.5   217.5   217.5   145.5   217.5   145.5   145.5   253.5   253.5   253.5   253.5   181.5   181.5   325.5   217.5   
Medusa Squadron (996)    85.5    85.5    85.5    85.5    169.5   253.5   169.5   169.5   379.5   379.5   337.5   421.5   421.5   421.5   379.5   421.5   
Ursa Squadron (1296)     199.5   199.5   199.5   199.5   199.5   298.5   199.5   199.5   447.0   447.0   397.5   496.5   546.0   546.0   447.0   595.5   
Artemis Squadron (1044)  100.5   100.5   100.5   100.5   199.5   298.5   199.5   199.5   447.0   447.0   397.5   496.5   546.0   546.0   447.0   496.5   
Zeus Squadron (744)      79.5    79.5    79.5    79.5    157.5   235.5   157.5   157.5   352.5   352.5   313.5   391.5   352.5   352.5   352.5   391.5   
Fenris Cruiser (725)     176.5   176.5   176.5   176.5   176.5   176.5   176.5   176.5   219.5   219.5   219.5   176.5   219.5   219.5   307.5   263.5   
Leviathan Cruiser (900)  221.5   221.5   221.5   221.5   221.5   221.5   221.5   221.5   276.0   276.0   276.0   331.5   276.0   276.0   386.0   331.5   
Aeolus Cruiser (750)     301.5   301.5   301.5   301.5   201.5   201.5   201.5   201.5   251.5   251.5   251.5   301.5   351.5   351.5   351.5   401.5   
Deimos Corvette (1350)   301.5   301.5   301.5   301.5   301.5   301.5   301.5   301.5   376.5   376.5   376.5   451.5   526.5   601.5   526.5   451.5   
Orion Destroyer (3000)   526.5   526.5   526.5   526.5   526.5   526.5   526.5   789.0   920.0   657.5   657.5   789.0   920.0   920.0   920.0   1051.5 
Hecate Destroyer (3000)  414.0   414.0   414.0   414.0   414.0   414.0   414.0   620.0   723.0   516.5   516.5   620.0   723.0   723.0   723.0   826.5   
Hades Destroyer (5250)   326.0   326.0   326.0   326.0   651.5   651.5   651.5   651.5   1138.5  1138.5  1138.5  1301.5  1463.5  1463.5  1138.5  1626.0 
Colossus Flagship (7500) 801.5   1201.5  1201.5  1201.5  801.5   801.5   1201.5  1201.5  1801.5  1401.5  1401.5  2001.5  1801.5  1801.5  1401.5  2401.5

Suggestions needed for how to properly balance. For example, a Colossus, IMO, should be in between these two, it shouldn't be able to take a Colossus down in one turn (three attacks), although a Sathanas (will come later) should be able to do it in maybe two turns.

Edit: These tables have both been replaced by a new set of "damage modifier expressions," and there are now three tables, all viewable in the (unreleased) "Other Options" menu.

Table 1: Raw Damage:
Code: [Select]
Perseus Squadron (360)   52.13   49.51   51.53   68.3    128.84  150.15  131.19  101.68  166.5   166.5   166.5   166.5   166.5   166.5   199.5   166.5   
Herc Squadron (300)      62.29   48.88   65.52   70.67   83.35   120.81  88.68   72.35   199.5   199.5   199.5   133.5   133.5   133.5   199.5   133.5   
Myrmidon Squadron (420)  60.21   52.26   60.34   72.04   97.34   115.67  109.39  91.22   133.5   133.5   133.5   67.5    67.5    67.5    199.5   67.5   
Ares Squadron (492)      54.32   49.21   66.66   74.72   91.76   117.03  88.57   76.04   217.5   217.5   217.5   181.5   73.5    73.5    217.5   73.5   
Medusa Squadron (996)    37.27   37.42   45.78   43.27   100.16  136.64  95.62   75.72   222.0   224.5   228.5   261.5   257.5   274.5   253.5   253.5   
Ursa Squadron (1296)     39.99   38.66   42.28   46.67   110.4   136.63  108.18  87.42   253.5   257.0   262.0   308.0   328.0   348.0   298.5   348.0   
Artemis Squadron (1044)  49.34   41.4    53.56   61.69   103.73  144.93  112.02  87.12   253.5   257.0   262.0   308.0   328.0   348.0   298.5   298.5   
Zeus Squadron (744)      45.47   32.22   47.39   49.2    97.12   139.2   97.04   73.94   216.0   218.0   222.0   242.5   219.5   235.5   235.5   235.5   
Fenris Cruiser (775)     41.87   40.82   48.21   54.97   88.07   98.73   99.67   67.91   176.5   176.5   176.5   88.5    88.5    88.5    176.5   88.5   
Leviathan Cruiser (900)  46.28   43.01   52.47   66.99   98.03   112.36  104.34  77.67   221.5   221.5   221.5   221.5   111.5   111.5   221.5   111.5   
Aeolus Cruiser (800)     48.93   46.38   62.25   67.54   97.81   109.27  101.54  66.6    201.5   201.5   201.5   201.5   201.5   201.5   201.5   201.5   
Deimos Corvette (1350)   53.12   49.4    60.52   66.62   108.15  129.16  107.51  90.96   301.5   301.5   301.5   301.5   301.5   401.0   301.5   151.5   
Orion Destroyer (3000)   61.04   47.35   71.29   80.14   140.04  175.89  144.33  117.59  789.0   526.5   526.5   526.5   526.5   526.5   526.5   526.5   
Hecate Destroyer (3000)  61.32   49.39   72.01   72.26   122.47  152.24  139.95  128.68  620.0   414.0   414.0   414.0   414.0   414.0   414.0   414.0   
Hades Destroyer (5250)   48.71   44.19   59.41   65.04   153.07  163.76  143.24  109.68  976.0   976.0   976.0   976.0   976.0   976.0   651.5   976.0   
Colossus Flagship (7500) 64.8    58.72   82.32   96.46   145.76  186.56  175.74  132.17  1301.5  901.5   901.5   1301.5  901.5   901.5   801.5   1501.5

Table 2: Percent Damage:
Code: [Select]
Perseus Squadron (360)   27%     32%     25%     27%     25%     21%     25%     29%     43%     37%     42%     25%     11%     11%     8%      4%     
Herc Squadron (300)      34%     30%     30%     28%     16%     16%     17%     18%     51%     44%     50%     20%     9%      9%      8%      4%     
Myrmidon Squadron (420)  33%     34%     30%     30%     22%     18%     21%     23%     34%     30%     33%     10%     4%      4%      8%      2%     
Ares Squadron (492)      33%     29%     29%     27%     17%     19%     16%     22%     56%     48%     54%     27%     5%      5%      8%      2%     
Medusa Squadron (996)    35%     34%     32%     28%     28%     33%     29%     37%     86%     75%     86%     58%     26%     27%     14%     10%     
Ursa Squadron (1296)     33%     40%     32%     34%     33%     34%     30%     35%     98%     86%     98%     68%     33%     35%     17%     14%     
Artemis Squadron (1044)  41%     41%     36%     36%     34%     35%     30%     37%     98%     86%     98%     68%     33%     35%     17%     12%     
Zeus Squadron (744)      33%     37%     35%     32%     28%     32%     27%     34%     84%     73%     83%     54%     22%     24%     13%     9%     
Fenris Cruiser (775)     23%     26%     22%     21%     19%     16%     17%     19%     46%     39%     44%     13%     6%      6%      7%      2%     
Leviathan Cruiser (900)  28%     29%     27%     23%     20%     17%     20%     22%     57%     49%     55%     33%     7%      7%      8%      3%     
Aeolus Cruiser (800)     27%     31%     29%     23%     20%     17%     18%     21%     52%     45%     50%     30%     13%     13%     8%      5%     
Deimos Corvette (1350)   29%     35%     28%     26%     22%     19%     21%     25%     78%     67%     75%     45%     20%     27%     11%     4%     
Orion Destroyer (3000)   50%     46%     49%     47%     41%     36%     43%     51%     305%    176%    197%    117%    53%     53%     30%     21%     
Hecate Destroyer (3000)  50%     50%     47%     45%     39%     36%     36%     50%     240%    138%    155%    92%     41%     41%     24%     17%     
Hades Destroyer (5250)   43%     47%     48%     44%     39%     39%     41%     48%     378%    325%    366%    217%    98%     98%     37%     39%     
Colossus Flagship (7500) 51%     64%     56%     58%     45%     45%     51%     51%     504%    300%    338%    289%    90%     90%     46%     60%     

Table 3: Cost Inflicted per Cost Paid:
Code: [Select]
Perseus Squadron (360)   12%     15%     8%      8%      5%      4%      6%      7%      17%     18%     14%     7%      2%      2%      2%      1%     
Herc Squadron (300)      13%     17%     10%     8%      4%      3%      3%      5%      21%     23%     18%     6%      2%      2%      2%      1%     
Myrmidon Squadron (420)  13%     18%     10%     8%      4%      3%      4%      6%      14%     15%     11%     3%      1%      1%      2%      0%     
Ares Squadron (492)      13%     16%     11%     7%      4%      3%      4%      5%      22%     24%     18%     7%      1%      1%      2%      0%     
Medusa Squadron (996)    17%     26%     15%     12%     9%      8%      9%      12%     49%     54%     42%     24%     8%      7%      5%      4%     
Ursa Squadron (1296)     21%     29%     17%     13%     9%      9%      10%     13%     59%     64%     51%     29%     10%     9%      6%      5%     
Artemis Squadron (1044)  25%     32%     20%     16%     10%     9%      11%     14%     62%     68%     53%     31%     11%     9%      6%      5%     
Zeus Squadron (744)      19%     27%     15%     11%     7%      7%      8%      11%     44%     48%     38%     20%     6%      5%      4%      3%     
Fenris Cruiser (775)     20%     29%     17%     13%     8%      5%      8%      12%     39%     42%     33%     8%      3%      2%      3%      1%     
Leviathan Cruiser (900)  32%     45%     28%     22%     12%     9%      14%     15%     71%     77%     59%     29%     5%      4%      6%      2%     
Aeolus Cruiser (800)     20%     33%     21%     13%     8%      5%      8%      9%      40%     43%     33%     16%     5%      4%      3%      3%     
Deimos Corvette (1350)   29%     41%     26%     22%     11%     9%      11%     15%     83%     90%     69%     34%     11%     12%     7%      3%     
Orion Destroyer (3000)   78%     105%    66%     60%     37%     25%     34%     53%     527%    378%    292%    144%    47%     38%     28%     23%     
Hecate Destroyer (3000)  73%     82%     56%     41%     24%     19%     28%     37%     333%    240%    185%    91%     30%     24%     18%     15%     
Hades Destroyer (5250)   155%    174%    113%    95%     74%     55%     70%     88%     1202%   1294%   998%    493%    161%    129%    65%     79%     
Colossus Flagship (7500) 343%    379%    259%    222%    124%    89%     150%    198%    2680%   1998%   1541%   1099%   248%    200%    133%    204%   

This last one is the "ultimate" one (as far as data type, not the info that went into it) that all the expressions should be modified to suit. I can see already that it is majorly unbalanced, and I would like suggestions for how to balance it. Other tables are important to a degree, particularly the second one (a better analysis of the first). The first table also can be used just to make sure that, for example, all bombs do more damage than lasers.
« Last Edit: October 22, 2006, 05:24:05 pm by Aardwolf »

 

Offline Aardwolf

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« Last Edit: November 08, 2006, 08:14:09 pm by Aardwolf »

 

Offline Iron Wolf

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Re: FS Turn-Based Strategy Game
Edit: figured it out, nut mow I need to know what exactly do frieghters do?
« Last Edit: October 29, 2006, 06:43:05 pm by Iron Wolf »
Come on now, be honest. Wouldn't you all rather listen to your hairdressers than Hercules? Or Horatius? Or Orpheus? All those old bores! people so lofty they sound as if they s**t marble! - Mozart, Amadeus

 

Offline Polpolion

  • The sizzle, it thinks!
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Re: FS Turn-Based Strategy Game
Any chance of getting an AI in here eventually?

 

Offline Aardwolf

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Re: FS Turn-Based Strategy Game
AI? Possibly. It would be added before netplay probably, but after the three species. I am also taking suggestions for how to make Shivans, be they playable or non-playable, as no FS game would be complete without them. The current working plan is as follows:

Instead of a homeworld, Shivans have a "Point of Entry," effectively an uncharted or unstable subspace node. Instead of building new units, they call in reinforcements. (Action name? Summon = too fantasy-ish, Build = incorrect) Shivans get resources by mining gas from gas giants or nebulae, and they also have a slower but steadier supply that is built up at the Point of Entry (PoE). To defeat a Shivan player, what would you have to do? Blow up the PoE? To do that would probably require a meson bomb, but I'm worried that including them would mean one action would have too much power.

As for freighters:

Freighters are most useful for transferring resources from planet to planet. It's up to you to decide which way and when to do this, I don't even have a well-defined idea of the strategy behind it. The other purposes are building supply depots and carrying cargo, particularly weapons, to the supply depot. The supply depot can be used to drop off cargo if you don't need it but you put it on the freighter anyway, and it can also resupply support ships. Support ships can take weapons cargo from a supply depot and can then rearm fighter and bomber squadrons with missiles and bombs (respectively). Missiles are used by fighter squadrons to increase offense and odds of a hit against other squadrons (of either type). Bombs are used by bomber squadrons against capital ships and installations (which don't exist yet).

I am working on gas miners and awacs, and i will also be adding nebulae and stealth and non-colonizable planets. I will also have to come up with one or more "full-scale" maps, including far more star systems than the existing max, found in "Quatra." I also plan to make a star system navigator that will jump the camera from system to system without having to select the jump nodes.

 

Offline Iron Wolf

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Re: FS Turn-Based Strategy Game
How do you offload sentries?

Just a suggestion, but me thinks you should improve the manual a wee bit.
Come on now, be honest. Wouldn't you all rather listen to your hairdressers than Hercules? Or Horatius? Or Orpheus? All those old bores! people so lofty they sound as if they s**t marble! - Mozart, Amadeus

 

Offline Aardwolf

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Re: FS Turn-Based Strategy Game
To build a supply depot (that's what sentries are for) you must the freighter carrying the sentries move to a location outside a certain distance from all planets, jump nodes, and stars. Then if you have enough energy points remaining, or on your next turn, you will have the "build supply depot" action available.

Yes.

Also, note that in the game it says the keyboard shortcut for the repair action (for squadrons loaded onto carriers) is R but it's sensitive to G instead, so either remember this until I fix it or drag the icon instead of using the keyboard.

Also, note that in the game it says... er... note there are a few bugs with carriers, for example moving them from system to system doesn't quite work (the carried squadron doesn't come with it, for some reason), and the minimap doesn't update them right. By carrier, I mean, a ship that can carry squadrons, like a destroyer or a flagship, not some special class of ship.

Also... i plan to make it so that a special name can be defined in the unitstats.dat file, so that it doesn't just assume that the name of the ship is the name you referred to it in the file as. This will allow names with spaces, for example.