Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: mjn.mixael on January 04, 2011, 10:48:01 pm

Title: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on January 04, 2011, 10:48:01 pm
Based on the warning note here. (http://www.hard-light.net/forums/index.php?topic=73731.msg1455598#msg1455598) I'm announcing that..

A: I am going to HTL the Arcadia.

B: I have 4 WIPs of the Arcadia from 4 different people.

C: This will be my WIP thread.

D: I'm awesome.

E: ???

F: Profit!
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Droid803 on January 04, 2011, 10:50:24 pm
4 versions?
HOT DAMN.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: CommanderDJ on January 04, 2011, 10:52:11 pm
inb4circularholevshexagonalhole

In all seriousness, I look forward to this.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Zacam on January 04, 2011, 10:53:59 pm
inb4circularholevshexagonalhole


It'll be whatever it will be.

I did put in the request though that if the hole is made circular, that the glowy bit/girder stuff around it remain hexagonal, as it's the glowing hexagon part that is really iconic in the appearance.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: rscaper1070 on January 04, 2011, 10:57:16 pm
Awesome! I'm hoping for a landing bay you can fly into and land. Also docking pylons that don't look like an elf hat. :yes:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on January 04, 2011, 11:00:21 pm
Also docking pylons that don't look like an elf hat.

BAHAHAHAHAHAHA  :lol:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Hades on January 04, 2011, 11:10:09 pm
It'll be whatever it will be.

I did put in the request though that if the hole is made circular, that the glowy bit/girder stuff around it remain hexagonal, as it's the glowing hexagon part that is really iconic in the appearance.
Definitely agreed, no t mention that since the hole is a repair bay (see the jotunhiem ani on the last mission of ST, the command briefing), a circle would be a better shape than a hexagon for this.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on January 04, 2011, 11:13:54 pm
Uh.. that ANI just calls it a "Central Dock Bay".

But I have not ruled out the possibility of a circle. IF it is a circle, the FEEL of the hexagon MUST remain. Zacam's suggestion has some merit, so I'll be playing around with it to find what works.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: T-LoW on January 05, 2011, 02:46:52 am
You HTL the Arcadia because it is overdue and
Spoiler:
you are attempting to redo the FS1 Intro!
Am I right? Please, tell me that I'm right! I love you! :shaking:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Solatar on January 05, 2011, 03:17:54 am
IF it is a circle, the FEEL of the hexagon MUST remain.

Not that I have much clout, but this is my only request. :yes:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Snail on January 05, 2011, 05:58:27 am
The HLP shop should now start selling "TEAM HEXAGON" and "TEAM CIRCLE" shirts.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: headdie on January 05, 2011, 07:39:12 am
The HLP shop should now start selling "TEAM HEXAGON" and "TEAM CIRCLE" shirts.

can I have the "I'm a sat on the fence" design
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: TacOne on January 05, 2011, 08:33:48 am
The HLP shop should now start selling "TEAM HEXAGON" and "TEAM CIRCLE" shirts.

can I have the "I'm a sat on the fence" design

E: Sell shirts.

F: Profit!


Sorry!  :nervous:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Kusanagi on January 05, 2011, 03:41:40 pm
I was always under the impression it was hexagonal because the artificial gravity for a circle to pull evenly on all sides would be a logistical nightmare :P
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Hades on January 05, 2011, 04:16:33 pm
I was always under the impression it was hexagonal because the artificial gravity for a circle to pull evenly on all sides would be a logistical nightmare :P
>implying it still wouldn't be difficult if it were hexagonal and that FreeSpace is realistic
(http://i293.photobucket.com/albums/mm56/HLPHades/ImageMacros/animuujpg.gif)
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Dragon on January 05, 2011, 04:21:23 pm
I think that it should be a hexagon, of exactly the same size and position (absolute and relative, but especially absolute) as the original one. Just too many campaigns depend on ships being inside the ring, not to mention addons used by INFA.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Hades on January 05, 2011, 04:25:40 pm
I don't think HTLs of canon ships should have to be modeled because of the way they were used in old, decrepit campaigns.


Not to mention that just because the hole is cylindrical doesn't mean that the addons won't fit.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Dragon on January 05, 2011, 04:39:24 pm
Wow, time really passes quick, last time I checked, Vassago's Dirge was a brand new campaign, recommended by almost everybody out here. Now it's old and decrepit (and I'm 90% certain that it has an Arcadia with something placed inside the hole).
I know that it'd be technically possible to fit a hexagonal plug on the INFA addons into a circular hole (that new technology really does wonders...  :)), but I think that it could cause potential problems.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Hades on January 05, 2011, 04:45:02 pm
First off, Vassago's Dirge does NOT use anything like the Arcadia addons in the circle at all, it doesn't have anything that'd need a hexagonal hole. Did you even play it?

And, using INFA, I can tell that a circular hole wouldn't cause any problems there.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Dragon on January 05, 2011, 04:52:04 pm
I'm not saying it uses addons, but it places a ship in the middle. If you'll mess with the shape too much (though it's more of the case of absolute position mattering more than shape), you'll end up with ship parts inside the wall.
Maybe it won't cause problems with current INFA release, but you're not in it's team, so you don't know what they're planning (and really, do you want to delay their release even further?).
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Nohiki on January 05, 2011, 04:57:56 pm
About the ship in the middle, it's a matter of totally 3 minutes per mission that uses that to fix it. If the campaign creator won't do it himself, i'm pretty sure that the dudes from CRP or any temporary hired muscle can do the job in one day given the list of campaigns. Not much of a problem as long as the diameter of the circle is big enough.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Hades on January 05, 2011, 05:02:08 pm
I'm not saying it uses addons, but it places a ship in the middle. If you'll mess with the shape too much (though it's more of the case of absolute position mattering more than shape), you'll end up with ship parts inside the wall.
uh, if the ship was small enough to be placed in the hexagon hole, it can be placed in a circular one on a new Arcadia since the hole will be almost exactly the sam.

Quote
Maybe it won't cause problems with current INFA release, but you're not in it's team, so you don't know what they're planning
...
Neither are you. Not to mention high-poly remakes of the Arcadia addons would likely fit in the same way, and uh

Quote
(and really, do you want to delay their release even further?).
This is extremely retarded. Really retarded. The shape of the Arcadia's hole won't hold back their release.

tl;dr you don't know what you're talking about
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Dragon on January 05, 2011, 05:18:25 pm
I'm not on INFA team, but I'm tring to anticipate what they could want to do (for example, if they used an addon from OTT which had engines and could slide into Arcadia's hole, they'd have a problem with a round hole unless it'd be bigger than the current one). Making a new, HTL version (if they haven't done so already, but then, it also fits into low-poly hole) would take time.
Of course, maybe there's really nothing to worry about, but I'm trying to anticipate potential problems. Not to mention that a hexagonal hole would fit better with the shape of Arcadia, which should, IMHO, be rather boxy and have a rugged, utilitarian feel. But that's just my personal preference.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: General Battuta on January 05, 2011, 05:22:36 pm
people could learn from Dragon's fairly mature response there, thank you for staying calm in the face of teen anguish  :yes:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Qent on January 05, 2011, 05:23:08 pm
Campaigns that need those addons can be patched to use the old Arcadia model.

That said, I like the look of hexagonal.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Mars on January 05, 2011, 05:37:10 pm
I think it doesn't matter that much, because if it actually comes up as a problem, it will be the easiest thing in the world to move the ship in question a little. That doesn't take any skills other than the ability to open FRED
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: FreeSpaceFreak on January 05, 2011, 05:37:56 pm
Thing is, it's not just that hole that's hexagonal. Those sloped walls appear all over the Arcadia. It's really built around the hexagon. If you make it circular, you may want to do something about all those other diagonals as well. In the end, it'll look more like an Arcadia Mk.2 than a suitable replacement of the current one. Which is - IMHO - the main problem with ragingloli's version.
The Asteria has a hexagonal hole too, and I dare say it looks quite good with it.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Thaeris on January 05, 2011, 05:38:36 pm
From an engineering/architectural standpoint, a hexagon is a far more likely a structural componet. Of course, that also assumes some degree of rationale in FS design (which does occaisionally occur). It's much easier to build and build upon upon straight members than curved ones.

Furthermore, due to circumstances as they lie, that hexagon is quite iconic. It would be a shame to let it go.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Dragon on January 05, 2011, 05:42:59 pm
Thanks Battuta.  :)
The problem with patching campaigns is that many people miss patches for some reason (especially for old campaigns), leading to them having problems (and sooner or later ending up posting yet another "help it doesn't work" thread). Having Arcadia's hole (and general shape as well, especially with regards to absolute positions) closer to retail would help to avoid such problems.
In general, the problem with finding a good way to HTL the Arcadia is that a lot of campaigns place things really, really close to it, sometimes even placing containers on the surface of the station. Completely avoiding all issues that could possibly be caused by that is impossible, but I think that care should be taken to ensure that the absolute position or most used docking areas (hole and the landing pad) is "compatible" with the retail model. Of course, that doesn't mean that nothing should be done to them, but rather (on the pad) that details shouldn't be extruded above the absolute position of it's surface on retail model and (inside the hole) that it should be kept in the similar shape and the same size, with details inside being recessions.
Of course, it's all up to modeller, I'm only pointing out the ways to minimize potential problems with existing campaigns, as there's no other model which has so much stuff placed so close to it in so many campaigns.

Aside from that, hexagon is really an integral part of Arcadia's aesthetics and indeed an iconic part of the station. But as I said, aesthetics are a personal preference (though boxy, utillitarian, not very high-tech look would be approbate for an utility installation like Arcadia).
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on January 05, 2011, 05:43:24 pm
Furthermore, due to circumstances as they lie, that hexagon is quite iconic. It would be a shame to let it go.

This pretty much sums up my thoughts on the matter.

If (IF) I go circular, the feel of the hexagon MUST remain.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Thaeris on January 05, 2011, 05:49:44 pm
Though I normally chant "DEATH TO THE BOX SHIPS!" repeatedly while donning my black robe (while also burning a cardboard box, of course), occaisionally function follows suit in form. In the case of the Arcadia, having a higher degree of angularity and thus presumably a higher internal volume is not a bad plan. In general, if a design does a job while looking like it's intended to do that job, it's going to look good in game.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Mongoose on January 05, 2011, 06:12:42 pm
My whole thought on the hexagon is that, if they'd wanted to, :v: could have easily added a handful more polies to make something more approximating a circle.  The fact that they didn't suggests that they were deliberately going for the hexagonal look, and I agree that it's iconic to the model.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Hellzed on January 05, 2011, 06:27:02 pm
Since I first encountered an Arcadia in the game, I always thought the hexagonal shape was a kind of opening in a massive superstructure with heavy armor plating.
Something which, even in the HTL way, should still be made of big blocks. But the inside should look like it is made of several much lighter components, for example, rings rotating inside the hexagonal hole, centered on the same axis as the door, but wider, sustained by heavy girders, and somehow a platform or a control room set inside the hole suspended between the rings, but not obstructing it.

My vision of the arcadia is a kind of huge sandwich of stocks, life support systems, living and control rooms, all between huge armor platings.

Though, moders who are obsessed with puting something inside the hole should meet Dr Freud.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Thaeris on January 05, 2011, 07:02:18 pm
You know, what if all that Freudian crap was just a means of justifying that codger's own sexual dispositions? I mean, seriously!

:p
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: General Battuta on January 05, 2011, 08:01:43 pm
nobody thinks freud was anything other than a crank
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Kusanagi on January 05, 2011, 10:18:12 pm
I agree about keeping the hexagon. Even with the lower poly budgets of FS1/2, there were round objects that made it fairly obvious they were round even with a low poly count. This was not the case with the Arcadia - I would keep the hole as a hexagon.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Liberator on January 06, 2011, 02:25:51 am
The hexagon stays, the way I look at it, the hex is like a docking bay for ships up to cruiser size to dock for refurbishment.  Like a drydock.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Pred the Penguin on January 06, 2011, 04:52:01 am
Who says you can't make a hexagon look highly detailed? :p
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Titan on January 06, 2011, 09:20:24 am
Hey mjn.mixael, I have a constructive question: You know all those antennas and stuff sticking out of the Arcadia in the FS1 opening? How much of that is going to be included?
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on January 06, 2011, 09:28:55 am
Hmmm, I hadn't thought of that. I'll have to look at the cutscene and see how much it is. Someone already said it, but the Arcadia is going to be a beast in terms of making sure it's as close to retail as possible in terms of dockpoints, size, etc. All that good stuff.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Titan on January 06, 2011, 09:30:26 am
Yeah, they stick out and interfere with docking a fair bit if I remember. But they made it look a lot cooler. I'm not saying add them all in, I'm just asking if you're include a few, or something in their place.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Kolgena on January 06, 2011, 02:24:04 pm
We could always have them as separate dockable antenna pieces, similar to how the rest of the Arcadia attachments work.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on January 07, 2011, 05:49:15 pm
This is Raginginloli + Esarai + MjnMixael

http://imagebin.org/131516 (http://imagebin.org/131516)
http://imagebin.org/131515 (http://imagebin.org/131515)

I just couldn't get the circle hole to work. I tried... but in the end, I really didn't like it so I went with the hexagon. Sorry to the circle lovers.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Galemp on January 07, 2011, 06:05:02 pm
I think you should lose the circle altogether. :eek: There's enough angles on the exterior that reinforce and emphasize the hexagonal shape that this feels really forced.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on January 07, 2011, 06:15:59 pm
Really? I kinda like how the hexagon is set inside there. Makes the docking hole thing seem like there is a reason it's not circular.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: General Battuta on January 07, 2011, 06:17:16 pm
I think I'm with Galemp.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Thaeris on January 07, 2011, 06:18:11 pm
I third Galemp's position. I'd even loose the arcing exterior curvature to a fair extent. It's a space dock/station, not a fast ship. Interior volume and ruggedness would go a long way.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: T-LoW on January 07, 2011, 06:22:34 pm
I really like mjn's solution. It maybe looks a little bit too puffy but besides that a great approach! :yes:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Hades on January 07, 2011, 06:29:31 pm
EDIT: Really now. - Zacam.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rga_Noris on January 07, 2011, 06:31:44 pm
I really think Galemp is just giving his opinion, not saying he could do better. In fact, his mannerisms were professional and clean.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Thaeris on January 07, 2011, 06:40:51 pm
EDIT: Same for you as well. - Zacam
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on January 07, 2011, 08:53:25 pm
View it without the ridiculous smoothing.

http://imagebin.org/131555 (http://imagebin.org/131555)

http://imagebin.org/131553 (http://imagebin.org/131553)
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rodo on January 07, 2011, 08:54:39 pm
Ahhh! nice :yes:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Solatar on January 07, 2011, 08:58:31 pm
I'm with Galemp in opposing the circle, BUT I think it has potential, depending on the textures.  It's just so angular (at least immediately around the hexagon area) that I feel the circle looks a tad out of place.

But seriously, other than that small quibble, this thing looks freaking bad. ass. :yes:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Kolgena on January 07, 2011, 09:14:34 pm
View it without the ridiculous smoothing.

http://imagebin.org/131555 (http://imagebin.org/131555)

http://imagebin.org/131553 (http://imagebin.org/131553)

I was just going to ***** and moan about the puffy jelly smoothing and thick cables, but you beat me to it :( Now it looks good and I don't get to raeg anymore.

More seriously, I think you could greeble the inside of the tube with recessed pipes and other assorted doodads. Might look cool. As for the bunch of stuff surrounding the hexagon, I think it looks quite good, and could see it making sense as some sort of structure required for station addons going through the tube. Actually, on second thought, the circle looks really good in the first picture because it's half recessed, but the side shown in the second picture seems (?) to have the circular stuff completely protruding. I think it'd look better if it was recessed a bit on that side as well.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: General Battuta on January 07, 2011, 09:22:20 pm
SOOO much better with the smoothing fixed
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Kolgena on January 07, 2011, 09:28:31 pm
Haha, I just remembered what word I was fishing for but couldn't quite place.

Edema. It has been resolved.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Galemp on January 07, 2011, 09:28:39 pm
SOOO much better with the smoothing fixed

Agreed!
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Zacam on January 07, 2011, 09:48:04 pm
Actually, on second thought, the circle looks really good in the first picture because it's half recessed, but the side shown in the second picture seems (?) to have the circular stuff completely protruding. I think it'd look better if it was recessed a bit on that side as well.


It's a trick of the lighting. It is actually recessed on both sides.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: swashmebuckle on January 07, 2011, 09:59:27 pm
I think the hexagon within a circle gives it a bit of a sphincter-like appearance--not that there's anything wrong with that, it just doesn't seem really terran to me.  Other than that though it looks really amazing.  I especially like the command tower things. :yes:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Solatar on January 07, 2011, 10:11:23 pm
 
sphincter-like appearance

I can't unsee that now. :P

Although if the second pic is indeed recessed like the first, I retract my opinion about not liking it. I just didn't like the "bubble" look.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: MatthTheGeek on January 08, 2011, 12:38:23 am
Big docking bay is big. Not that it's in any way a bad thing. possible to have a closer view on it ?
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: torc on January 08, 2011, 03:25:17 am
i think this arcadia version is very very good... a little bit ''rounded'' than the original, but amazing... can't wait to fly around her  :yes:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Pred the Penguin on January 08, 2011, 04:41:50 am
Looks like an amazingly good compromise! :yes:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: 666maslo666 on January 08, 2011, 04:58:50 am
I dont like teh circle.. It reminds me of a washing machine entrance..
http://img.diytrade.com/cdimg/503489/8600331/0/1239177296/Deluxe_7kgs_Washing_Machine_13E_S_N_LCD_Display.jpg

I dont want to think about the laundry everytime I see an Arcadia :D :(
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: ssmit132 on January 08, 2011, 05:02:13 am
Well, you have to clean your flight suit sometime!
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: TrashMan on January 08, 2011, 05:45:56 am
Hm...can't say I like it really..

The large flat platform is o.k., as well as the "booms" at the top and bottom. But the very center and the two protruding bits..they seem...off.
What's with the glass windows with a city behind them?
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on January 08, 2011, 01:21:12 pm
Quick, everyone think of a retail model you don't like. What did you do for years with that model until a new one was made?

You dealt with it.

You are certainly entitled to post your opinion, but I'm also entitled to ignore it. It's impossible to please everyone and I'm not going to try. I'm simply taking the unfinished Arcadia model and making usable. Better that then nothing at all. IF you don't like it, you can deal with it, or make a new one yourself.

Personally, I have next to no motivation to start a new Arcadia from scratch when we have this highly detailed and nice looking model sitting around.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Zacam on January 08, 2011, 01:24:09 pm

+1 and cheers. Not that you need this from me, but keep up the excellent work.

And if anybody has any issues, I'd advise them to look at the HTL Missiles thread and the Remastered Cutscenes and ANI's, Mainhalls, etc.

And while you're all looking at those, relax, enjoy the ride as it isn't finished yet. But you just might like it once it is.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rga_Noris on January 08, 2011, 02:18:48 pm
So a break down of my opinion of the work thus far:

Let's start with the hole: Great compromise. I like the hexagon-in-a-disc look. As I mentioned on IRC, this gives me the feeling that the hexagon can be rotated to serve multiple functionalities. There is some 'bubbleage' that appears to be in place in this shot: http://imagebin.org/131553, but I'm not sure that isnt due to a shading illusion made by that shot, as the other shot makes it look perfect. So spot on job here.

Next is the command towers (north and south pole): We cannot really see the south pole tower, so I will make no comment. The North tower looks good. It is pretty busy at the top, and that's a good thing, as that I imagine to be some sort of command tower with good visibility, while the shaft leading up to the "head" of the tower is more there for travel purposes. The tower illustrates that well.

The 'beak' portion (Opposite the platform): The beak features a lot of inset greebles. I think these greebles look good on their own, but they do tend to "de-volumize" the space station, in the sense that this is a structure that I anticipate having a large amount of space inside its massive hull, but these insets tend to take away from the perception of space. This is minor, however, and if they stayed it would by no means ruin the model for me. Just something to consider.

Overall great job, and thanks.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: ION3 on January 08, 2011, 05:10:29 pm
Quote
I like the hexagon-in-a-disc look. As I mentioned on IRC, this gives me the feeling that the hexagon can be rotated to serve multiple functionalities.

I feel exactly the opposite. I don't like it, because it feels like it could be rotated. It feels like the station was built around the hole. I think it should feel like someone just cut a hole through the station.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Droid803 on January 08, 2011, 05:15:09 pm
Why the hell would anyone cut a hole in a station? :wtf:
Of course they would build it around the hole.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rodo on January 08, 2011, 05:20:18 pm
Yes, the hole must be there for a purpose, and that purpose must be other than making the Cato miss.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Talon 1024 on January 08, 2011, 05:25:27 pm
In Sol: A History, the hole was used as a drydock for Fenris/Leviathan cruisers.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Vip on January 08, 2011, 06:55:44 pm
Yes, the hole must be there for a purpose, and that purpose must be other than making the Cato miss.

Actually, the first time I played FS2 I was SURE that the Arcadia in the training mission was the Orion from the intro which got hit by Lucifer :P

Anyway, amazing job, keep it up !
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Spicious on January 08, 2011, 08:54:54 pm
I think the hexagon within a circle gives it a bit of a sphincter-like appearance
Good to know it's not just me.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Hades on January 08, 2011, 08:57:47 pm
I should not have ever googled that word
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Droid803 on January 08, 2011, 08:59:04 pm
lol.
I would have thought it operates more like an iris...but that's probably more so for the Ganymede.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Snail on January 08, 2011, 09:40:42 pm
hungry asteria is hungry
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: CommanderDJ on January 08, 2011, 10:34:54 pm
This certainly looks a helluva lot better than the retail model. I'm going to wait for the textures and stuff to be done before I render final judgment, but so far it looks very promising. The hole was a very nice reconciliation between the circle and the hexagon (and as you intended, the feel of the hexagon has definitely remained). The station itself now looks a lot more realistic in some sense, I like the way the right side of this (http://imagebin.org/131553) pic looks, it looks more like people actually live on and use the thing now. I'd always thought the Arcadia looked a little flat on the sides, so enhancing the right side like that whilst keeping the lego block feel on the left was a great idea. Can't wait to see this textured and glowmapped/glowpointed.

tl;dr 5/5 from me.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Spicious on January 08, 2011, 11:50:47 pm
I should not have ever googled that word
Try playing Prey instead.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Commander Zane on January 09, 2011, 11:38:49 pm
So glad to see this again! :D
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 19, 2011, 12:51:27 am
 :nervous:
(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/screen0001.jpg)

The mesh has finally been merged and cleaned. It is being tested for any severe collision and lag problems. I'm probably not going to make many changes at this point. UV mapping commences next week! I definitely won't be making changes after that.

Images that won't get deleted...
(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/screen0004.jpg)
(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/screen0003.jpg)

Retail Arcadia.. ye have been warned!
(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/screen0002.jpg)
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Commander Zane on March 19, 2011, 01:12:17 am
That'll be fun to fly circles around.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: CommanderDJ on March 19, 2011, 01:41:59 am
Aweeeeesome.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: FreeSpaceFreak on March 19, 2011, 02:20:47 am
Great! Where's the turrets, though? Mounting them may require some mesh edits, which means you may want to add them before unwrapping.
E.g. the "building" on the docking plate, with the four docking points, is right where a turret should be. If you move that turret on top, that'll make a fairly large blind spot...
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 19, 2011, 02:28:45 am
Hmmm, fair point. I just compared the meshes again and that is the only turret that will have issues. I shall get advice from those who are smarter than I in the ways of FSO and see what they say.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Shivan Hunter on March 19, 2011, 02:39:37 am
Also about the building- turrets being in the exact same place they are in retail is a big issue for Multi. If the host is playing with MVPs and someone else isn't, and the other person shoots at where they think the turret is, they might miss it completely.

I don't play multi regularly but this is such a huge problem for those who do it warrants mentioning.

Otherwise- EXCELLENT mesh. Can't wait to blow it up :D
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 19, 2011, 02:43:45 am
Ummm.. I don't play multi at all, but, iirc... you shouldn't have people playing mixed MediaVPs and no VPs.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Mars on March 19, 2011, 02:50:00 am
I spy a control tower?
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: SypheDMar on March 19, 2011, 03:07:53 am
There shouldn't be much reason to change the turret position anyway, though. :nervous:

The Arcadia looks functional as if every part does something. Nice. :) When texturing, try to keep some areas of the panel to be solar panel-like.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: ktistai228 on March 19, 2011, 03:13:51 am
I think I could actually live with this one:). A bit too roundish for what I know as the Arcadia, but besides that nitpick :eek: :eek2:. Really really nice ship.
Also, the first pic looks really Vasudan-ish...
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Black Wolf on March 19, 2011, 03:28:33 am
I gotta be honest - I don't like this model - mostly because I don't like curvy Arcadias. Angularity may have been the result of an engine limitation in FS1, but it ended up being a defining stylistic trait of the terran design philosphy, typified by the Orion, Arcadia and Fenris. Losing it and putting on that big curvy thing on the side is, to me, akin to removing the blockiness off the Orion. Plus, I don't think it integrates well with the flat platform part, and the attempted compromise to appease the circle people just doesn't work for me. Honestly, I think its pretty obvious that this is a hodge-podge of parts rather than a coherent model designed from the ground up by one person - detail density feels all over the place and (as I said above) the platform looks essentially unrelated to the rest of the model.

Now, I recognize the circumstances behind its creation - you need a HTL model for cutscenes, and this was the easiest way to make it, and that it's probably way too close to finished for major changes to take place. I also recognize what you said before about people's opinions not being of the greatest importance, and that we will deal. And in all likelihood, I'll do just that. But I don't like it. Personal preference.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Snail on March 19, 2011, 04:49:19 am
I really, really hate to say it but I'm with BlackWolf on this one. I'm not a fan of curvy Arcadias. They really won't fit with blocky FS1-type ships and I think some of the character of the original was lost in translation.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: The E on March 19, 2011, 05:12:22 am
Meh. As far as I am concerned, that point would have more merit if we were updating FS1 exclusively. As it is, I believe that making stuff like the Arcadia look more seamless, more curvy and more detailed is a good thing, as it can be taken to imply that what you are seeing there is more of an Arcadia Mk 2 than a retconning of the original model. See also: ragingloli's Typhon, and the criticism of some people that its texture job was too FS2-ish.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: MatthTheGeek on March 19, 2011, 05:51:38 am
First, there is implied curviness in the original Arcadia, that this HTL reflects well. Second, contrary to the Fenris and Orion which are the perfect example of FS1-era Terran blockyness in military designs, the Arcadia is fundamentally a civilian design. While it's supposed to be functional, as the control towers and other utility details shows well in the HTL, it doesn't have to follow the same design characteristics as combat warships. Curviness fits well civilian designs, especially one that is supposed to be "a shining beacon of stability".
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Nyctaeus on March 19, 2011, 06:18:55 am
Not every Arcadia is civilian installation. I agree with Black Wolf and Snail, this HTL model don't reflect FS1 style and feel. If orginal model is blocky, HTL also should be blocky.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: ktistai228 on March 19, 2011, 06:25:09 am
and I agree with what E said. It really looks like Arcadia Mk2.
The original Arcadia HTL-ed... not so much.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Darius on March 19, 2011, 06:31:01 am
I'm going the other end of the spectrum and say that the curviness is the best thing that happened to the Arcadia.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Pred the Penguin on March 19, 2011, 06:32:51 am
I can sort of see the detail density issue Black Wolf issued, but that maybe just because it's not textured yet. (which I'm very much looking forward to)
I'm also one of the guys who loves the circle-hexagon compromise. :yes:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 19, 2011, 09:55:14 am
I'm upgrading FS2, not FS1. Just so happens, I'll be using it for both because it's a beautiful model.

Detail is all over the place because, well you just can't model that much detail and expect FSO to keep it. This thing already has 3 detail boxes. The rest I can do with textures.

Now.. Black Wolf. Firstly, the ONLY portion of this that changed significantly from Ragingloli's model is the center hole area. So saying that you can see hodgepodges all over is you making things up.

Oh, also, I highly resent the implication that I picked this up as a "quick fix" for my cutscene project. This was no quick fix... go look at the OP date. I've been working on this for a LONG time trying to clean it up and make it FSO compatible. If I wanted a quick fix, then I wouldn't have even bothered to do all that. It's also no "quick fix" that I'll be UV mapping and texturing this. Considering it took me a couple days to UV a fighter, this is going to take much, MUCH longer. (Still quick?) If there's anything I've proved in my time around here, it's that I don't cut many corners and I still put out a crapton of stuff.

No.. I picked up this one because I think the model straight up awesome and I'm tired of ugly retail Arcadia and no one else seemed to be working on it.

Now that I've pissed people off in two threads and it's only 10am here. I'm going to go eat breakfast and watch the poo hit the fan.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Mobius on March 19, 2011, 10:12:23 am
What about creating two separate installations? Keep the blocky one for the FSPort and mediavps, and release the other one (perhaps with more turrets?) as a new installation class, with a different name.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 19, 2011, 10:20:34 am
Um... no. That would contradict canon.

Also, FSPort has made no decisions on this model and if it will even work in the mod. Lay off the FS1 people. This is FSU.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Mobius on March 19, 2011, 10:28:15 am
Do you mind explaining us how that would contradict canon? You'd have:

1) A blocky Arcadia for the mediavps and FSPort, similar to the original;

2) A curvy Arcadia, released as a separate model, to be used in mods as a next generation Arcadia. As a completely different model, it could have more turrets (just a suggestion);
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 19, 2011, 10:32:46 am
Sorry, I thought you meant leave this one for FS2 and use retail for FS1. My bad.

Meh.. whatevs. I know which model will be MY Arcadia. (The one that doesn't look like a tile mapping monster puked on wooden block)
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: The E on March 19, 2011, 10:38:18 am
Okay, reposting a bit from irc here:

Quote
(4:13:42 PM) Wanderer: that is not exactly a good solution either - new one looks so different that should be arcadia II rather than HTL arcadia
(4:14:57 PM) The_E: Too bad that it's useless to argue about this
(4:15:13 PM) MjnMixael: do whatever you like.. I'll be using this one as my Arcadia until a better one is made
(4:15:26 PM) Wanderer: to argue against modelling? that is true... but i certainly will argue against adding it to mediavps
(4:16:05 PM) The_E: Wanderer: The problem is, it's very much a question of individual tastes
(4:16:47 PM) Wanderer: true. which necessites that there should be a consensus before something is changed
(4:17:13 PM) MjnMixael: or that there should be a FINISHED model before there is a consensus
(4:17:44 PM) The_E: Wanderer: I would agree with you, IF this was a case similar to TrashMan's Typhon
(4:19:44 PM) Wanderer: what sets this case apart - in your opinion?
(4:19:44 PM) The_E: As it is, I believe it is better to have a new model in there, even if it is somewhat controversial, than to leave it out just for the sake of not stepping on anyones toes
(4:20:11 PM) The_E: What sets this case apart is the quality of the work on display
(4:21:45 PM) The_E: Whether you agree with the specific design choices made or not, I think you'll agree when I say that it is really well executed.
(4:22:55 PM) The_E: So the question is, should we leave stuff out of the mediavps just because a vocal part of the community thinks that it's not what they wanted to see from the model?
(4:23:39 PM) The_E: Same for the new Typhon, should that one be left out as well because people think it's not FS1-ish enough?
(4:24:16 PM) Wanderer: that depends... vasudan models in fs always left more to imagination that purposedly blocky terran models
(4:24:54 PM) Wanderer: than
(4:25:19 PM) The_E: But couldn't the same be said of the terran models?
(4:27:16 PM) Wanderer: terran models featured hard edges, not rounded surfaces.. in general... i'm having much more difficulty in imagining hard edged flat panel as curved plated in terran designs than i am having with more organic shaped vasudan designs
(4:28:10 PM) The_E: Well, as MjnMixael said, a lot depends on the texture.
(4:29:19 PM) Wanderer: perhaps... however in retail arcadia textures i couldnt see anything even hinting of it being curved or rounded
(4:29:39 PM) MjnMixael: oh.. because of awesome tile textures?
(4:29:51 PM) MjnMixael: maybe if I tile it, people will be happy.. :/
(4:31:45 PM) The_E: At any rate, the general sentiment underlying my arguments is this. The MediaVPs are, to me, a testament to and celebration of the community, and what they do. As far as I am concerned, unless we have the luxury of choosing between several interpretations of the same design (See: Sathanas, Typhon), we should not leave stuff out that was provided by the community just because some people think it's not what they wanted.
(4:33:11 PM) MjnMixael: The_E: you should post that
(4:34:08 PM) Wanderer: all depends on what exactly is the role of the mediavps
(4:35:19 PM) The_E: Make FS2 look better. Utilize the possibilities of FS_Open to make FS2 look as fresh as we can make it.
(4:35:40 PM) Wanderer: first part i agree.. second part i don't
(4:36:04 PM) MjnMixael: probably because of the current argument...
(4:36:57 PM) MjnMixael: I wonder if that state was posted during a time when there were no controversial models being discussed... would people dissagree with teh statement
(4:37:04 PM) Wanderer: no... simply cause in my opinion that is not what mediavps should be doing. hell why dont rewrite the main campaign while you are at it to make it more fresh?
(4:37:27 PM) The_E: Because the writing and mission design are still good enough.
(4:37:45 PM) MjnMixael: oh.. so you are one of the people who wants us to upgrade the retail assets while keeping them the same...
(4:38:46 PM) Wanderer: no. i just want the improved assets to stay true to the retail assets
(4:39:12 PM) MjnMixael: XD
(4:39:14 PM) The_E: But that is a very purist stance
(4:39:51 PM) MjnMixael is now known as MjnMixael|AWAY
(4:39:55 PM) The_E: Look, if we had concept art from V that showed us what the "true" Arcadia looked like before it was translated into polygons, then we wouldn't have this argument
(4:40:21 PM) The_E: Then we could point and say "This is not what the designer intended"
(4:40:33 PM) The_E: As it stands, there is room for interpretation
(4:41:11 PM) The_E: And I, for one, am unwilling to tell people who want to work on FS stuff to keep it the same, just better.
(4:41:28 PM) The_E: That's the sort of thinking that brought us TrashMans Typhon
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Kolgena on March 19, 2011, 10:59:18 am
Heh. I like the punchline about trashman's loltyphon. (No offense to trashman)

I quite like the curvy arcadia, and think it's fine as is even in FSPort. The curves used look like they're arcs of circles for the most part, which still looks quite solid/rugged/terran for its simplicity. Vasudan curves are all over the place and far more organic, so in comparison I don't think its design has migrated to FS2 vasudan-terran architecture as much as a lot of people suggest.

To be fair though, pretty much everything made by ragingloli is freaking epic, but has a very distinct feel from the rest of FS, either retail or MVP. Doesn't mean that we shouldn't use the assets though, like The_E said.

(Also, the original Arcadia particularly suffers from blobitis. It's a huuuge installation with a few dozen polies and a massively tiled texture. It's hard to read much detail out of that without concept art.)
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rodo on March 19, 2011, 11:00:00 am
WOW, really?... was all that argument necessary?

This MUST go into the mvp's, anyone arguing it's too far from the retail model to be added, can later on either create it's own personal model or use the retail one.
Be a grown up and do that.

These lines I just read on the thread are not about people talking on model profile and compatibility, you are just using those topics to keep fueling an unnecessary dispute with "acceptable" reasons.

BTW MJN, this is pure win :yes:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Shivan Hunter on March 19, 2011, 11:08:28 am
This Arcadia is changed way too much from the original because it has more polygons. You need to stay true to the original and have less polygons so the geometry is the same as it was.

(I don't even think this is a strawman anymore. This is where purists' arguments all logically end up.)
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Commander Zane on March 19, 2011, 11:15:03 am
**** the truists that want new content to be the exact same pixel-for-pixel. It looks a lot better than Retail regardless. Get over it.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rga_Noris on March 19, 2011, 11:21:12 am
My stance on Terran ships is that they need to look industrial and utility-esque, blocky be damned. The Herc has curve in the cockpit and engines, yet no one would argue its Terran-ness. The Arcadia is, without a doubt, industrial and thus very very Terran.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 19, 2011, 11:25:27 am
Here's the way I see it.

There's 3 people groups to consider.


Now, the first two categories explain themselves. The third (new people) category is a group that is not looking at things through nostalgia glasses. In fact, it could be argued that because they never saw the original Arcadia as a staple of Terran design, they would probably choose the new one because it looks better and CAN WORK as an Arcadia installation.

Now, to those in the second group (those who don't like the new model)... Fine, whatever. This is an internet forum where people rarely if ever change their minds (or admit it even if they did). It's a matter of taste and if you don't like it, there's nothing I can do at this point to please you. However, if you are going to use your distaste of it to argue against it being included in the MediaVPs, I have something against that.

Why should the other two groups of people have to stare at the retail Arcadia simply because the new one doesn't fit into your likings? Did you like every single model that  :v: made in retail? Do you REALLY expect to have every upgraded asset to match perfectly to your vision of upgraded freespace? Should you really be expecting every new asset to please everyone?

Lastly, should you really argue against this model, when this vp is so readily available for you to replace it if it were to be included in the MediaVPs? (http://www.mediafire.com/?eagd6q55dskk6vb)

Now.. kindly take all the poo and throw it as if your life depended on it. I'm going to go play a happy game! (http://en.wikipedia.org/wiki/Super_Mario_Galaxy_2)
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Nyctaeus on March 19, 2011, 12:06:25 pm
FSU vision of the second group is Upgraded Freespace, vision of the first group is changing everything because "they likes curvy ships because they thinks curvy ships looks better" o___O. You can change everything in mods, but clear Freespace must stay unaffected. We shouldn't change anything big, like shapes of orginal models because we only refreshing it, not recreating with our own tastes.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 19, 2011, 12:09:58 pm
FSU vision of the second group is Upgraded Freespace, vision of the first group is changing everything because "they likes curvy ships because they thinks curvy ships looks better" o___O. You can change everything in mods, but clear Freespace must stay unaffected. We shouldn't change anything big, like shapes of orginal models because we only refreshing it, not recreating with our own tastes.

 :wtf:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Hades on March 19, 2011, 12:16:12 pm
I'm going the other end of the spectrum and say that the curviness is the best thing that happened to the Arcadia.
:yes:
I definitely agree here. I think it looks fine curvy and fits equally well in both games.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rga_Noris on March 19, 2011, 12:25:14 pm
There is no reason this should be excluded from the MVP's. If you do not like it, use the .vp MjnMixael provided. Simple as that. If another one pops up that people like more, then great. It would be stupid to not include this version in the next MVP's. Keeping it retail would just be unfathomably idiotic.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: The E on March 19, 2011, 12:28:31 pm
FSU vision of the second group is Upgraded Freespace, vision of the first group is changing everything because "they likes curvy ships because they thinks curvy ships looks better" o___O. You can change everything in mods, but clear Freespace must stay unaffected. We shouldn't change anything big, like shapes of orginal models because we only refreshing it, not recreating with our own tastes.

Way to misinterpret what was being said.

1. The basic shape of the Arcadia is unaffected. It is still recognizably an Arcadia.
2. "Recreating with our own tastes" is exactly what we (or rather, mjnmixael) is doing. You would do the same, given reversed positions. It's just that your taste is different from his. I am looking forward to your Arcadia though.
ALL models in the MVPs have varying degrees of artistic license applied. Every. Single. One. You want FS to stay the same it has been all this time. Which, as I said before, is the thinking that brought us TrashMan's Typhon.

In short, Haters gonna hate.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Dragon on March 19, 2011, 12:40:07 pm
There once was a more blocky HTL Arcadia, I recall that at least two people were once working on different versions (Vasudan Admiral and Ragingloli, perhaps, maybe also Trashman).
Mjn.mixael just decided to work on this one.
It would be nice it somebody found and started to work on one of the other versions, so people who like Arcadia blocky, with a circular hole, etc. would simply be able to use another version and stop complaining about this one.

EDIT: It looks like there were at least 4 different WiPs of HTL Arcadia when Mjn.mixael started work on his, so if somebody wants to finish one of them, there's plenty to chose from.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Mobius on March 19, 2011, 12:45:08 pm
Sure, but that wouldn't put an end to the debate. Only one Arcadia will make it to the mediavps.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rga_Noris on March 19, 2011, 12:53:05 pm
...and until someone pops another one out, there will be no question. This one will go in.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Droid803 on March 19, 2011, 01:16:40 pm
This one looks blocky enough for me.
Only parts of it have been rounded off.

Haters gotta hate.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: sigtau on March 19, 2011, 02:01:25 pm
This one looks blocky enough for me.
Only parts of it have been rounded off.

Haters gotta hate.

Couldn't agree more.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Nyctaeus on March 19, 2011, 02:03:14 pm
FSU vision of the second group is Upgraded Freespace, vision of the first group is changing everything because "they likes curvy ships because they thinks curvy ships looks better" o___O. You can change everything in mods, but clear Freespace must stay unaffected. We shouldn't change anything big, like shapes of orginal models because we only refreshing it, not recreating with our own tastes.

Way to misinterpret what was being said.

1. The basic shape of the Arcadia is unaffected. It is still recognizably an Arcadia.
2. "Recreating with our own tastes" is exactly what we (or rather, mjnmixael) is doing. You would do the same, given reversed positions. It's just that your taste is different from his. I am looking forward to your Arcadia though.
ALL models in the MVPs have varying degrees of artistic license applied. Every. Single. One. You want FS to stay the same it has been all this time. Which, as I said before, is the thinking that brought us TrashMan's Typhon.

In short, Haters gonna hate.
1. There is a BIG difference between adding detalis and changing basic geometry of model. Adding details without changing shapes is neutral solution. If you want more, change the model, but I think we shouldn't do big changes after V.
2. Mixael's Arcadia is awesome and this is fact, but awesome doesn't mean perfect. We're not "haters", we just think otherwise in that matter and we probably all like Mjn's model. Mixael is creator of model, he will do as he want but we can express our opionions about his work.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Snail on March 19, 2011, 02:06:57 pm
Deal with it.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rga_Noris on March 19, 2011, 02:28:21 pm
"Adding details without changing shapes is neutral solution."

Then you get instances where people greeble the retail hull and it looks barely better. Or the not much different option of smoothing the retail hull, then greebling. Betrayal, MjnMixael is not going to change it, and there are currently no other options, so if you do not like it, do not use it.  Simple.

EDIT: Also, are you suggesting it not be used in the MVP's? Before I write too many responses assuming you are, I should probably clear that up.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Shivan Hunter on March 19, 2011, 02:50:59 pm
he will do as he want but we can express our opionions about his work.

You have done so sufficiently. Stop.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Mars on March 19, 2011, 03:48:14 pm
You know, I miss the traditional shape a bit, it does feel a little less "Terran" to me.

It does, however look one hell of a lot better. It will stop being the ugly bane of Freespace 2 (The Sixth Wonder) or the beginning of AoA.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Dragon on March 19, 2011, 03:50:07 pm
Right, it's the only low poly thing in the AoA opening.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Mars on March 19, 2011, 03:52:03 pm
Right, it's the only low poly thing in the AoA opening.

lol, it (to me) is the ugliest. The light plays well with everything else.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rodo on March 19, 2011, 04:34:41 pm
Read the thread's title people, just the title  ;7
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Mongoose on March 19, 2011, 04:36:14 pm
I'm still not entirely sure how I feel about those big curved arcs, or about some of the detail work that "scoops" into them, though I think they'll probably grow on me.  That aside, even suggesting that a completed hi-poly model that still holds true to the overall spirit of the original shouldn't make it into the MediaVPs is just absurd.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Snail on March 19, 2011, 04:37:43 pm
Just for the record I was never saying this shouldn't go into the MediaVPs, simply that I personally didn't really like the curves. I still think it's a massive massive improvement and should go in regardless.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Luis Dias on March 19, 2011, 06:51:47 pm
I don't like it. Sorry Mixael.  "Haters gotta hate", I guess. Still, it looks like it will be "HTL'd" to the end, and that's something no one was able to do thus far, so I think that's great in itself.

Good luck.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Aurora Paradox on March 19, 2011, 07:13:16 pm
For the record I like the way this model is turning out.  I think the Arcadia was a model that may have been limited by the technology of the time.  They didn't have the hardware back then that we do now.  My point being, that if Volition made the Arcadia now it might look very different.  It might even have curves like this Arcadia does.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: FSW on March 19, 2011, 08:36:41 pm
I like the 'platform' part of this Arcadia, but something seems off with the general shape of the two big 'arms' sticking out of the other side. Perhaps the slopes are too gentle, giving the station as a whole a much less chunky, somewhat feminine feel. I do like the 'stack'-like details set into it, though.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Black Wolf on March 19, 2011, 09:08:15 pm
Now.. Black Wolf. Firstly, the ONLY portion of this that changed significantly from Ragingloli's model is the center hole area. So saying that you can see hodgepodges all over is you making things up.

Understood. I was under the impression (based on previous posts, including this one (http://www.hard-light.net/forums/index.php?topic=73732.msg1457113#msg1457113) and the original post) that this combined 3 or 4 of the older WiPs. If it doesn't then the stylistic variations I saw (and still see, TBH) were presumably pre-existing on ragingloli's model. That said, my original opinion still stands, but obviously I was mistaken as to the source of it.

Quote
Oh, also, I highly resent the implication that I picked this up as a "quick fix" for my cutscene project. This was no quick fix... go look at the OP date. I've been working on this for a LONG time trying to clean it up and make it FSO compatible. If I wanted a quick fix, then I wouldn't have even bothered to do all that. It's also no "quick fix" that I'll be UV mapping and texturing this. Considering it took me a couple days to UV a fighter, this is going to take much, MUCH longer. (Still quick?) If there's anything I've proved in my time around here, it's that I don't cut many corners and I still put out a crapton of stuff.

No.. I picked up this one because I think the model straight up awesome and I'm tired of ugly retail Arcadia and no one else seemed to be working on it.

I wasn't trying to belittle the amount of work being done, merely commenting on (what I thought was) an only-partiall-successful attempt to integrate multiple WiPs into one model as opposed to making one, coherent single model. Since that wasn't what actually happened, then the statement isn't really appropriate.

I'd also like to remark on the people trying to simplify the arguments against the model to "haters gotta hate" and "they want pixel for pixel sameness". I have to assume you're clever enough to know that both these are not the case - nobody's arbitrarily disliking the model or demading we hang onto the retail pof. There are many, many mediaVP models that retain the feel and large parts of the design of the original while also being significantly better - more or less all of VAs models do this, as does the Fenris/Leviathan, the Dis, the Valkyrie, the Hercules - dozens of them. That's what we want, not low poly + greebles or anything silly like that, and frankly, I think you all know it.

With regards to that argument as it relates to this particular model, multiple people have offered detailed reasons why they dislke the model. Some of those reasons have been addressed, many have not and very likely wont be. So be it. When/if it's textured (no slight on your commitment mjn, but as the very first post in this thread makes clea, the Arcadia has been attempted many times before), it'll most likely end up in the MediaVPs. I'm ambivalent about that if I'm honest (though I could be swayed by the texs - I'm interested to see how they turn out), but I'm willing to wait and see if a new version turns up. If it doesn't, as I said before, I'll deal with not liking the curvy Arcadia.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: sigtau on March 19, 2011, 09:28:39 pm
You purist people--dare I say fundamentalist FreeSpace fans--are quite hard to please.

Stop worrying and enjoy what you get, or you might not get it at all.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: BrotherBryon on March 19, 2011, 11:10:39 pm
Over all I really like it, The docking points are some of the most detailed I've ever seen and the slight curvature breaks up some of the originals blockiness that made it so unappealing. My only concern is a tactical one, Those large highly detailed recessed areas on the one side look kind of like a domed city and as such would be the first place I would send a missile. Blow out the protective glass and you expose nearly a quarter of the station to vacuum. Unless of course each of those areas are self contained units with limited to no outside access and I'm just not seeing them right. Will wait to see how it turns out before making a decision about those areas but as stated the rest looks really good.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 19, 2011, 11:21:40 pm
Those areas aren't enclosed. I thought about enclosing them in some sort of glass, but you're right.. it wouldn't make much tactical sense.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Sololop on March 19, 2011, 11:53:17 pm
It looks great. Can't wait to see it in-game.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Liberator on March 20, 2011, 05:15:58 am
But it makes perfect sense for a civilian station who sees combat rarely if at all to have large open areas with a view.  Also, loot at Macross Frontier, the main ship is basically a flying island with a dome and surface shields.  Besides who says the "glass" is not some kind of molecularally bonded crystal that is almost as strong as the surrounding armor?
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Snail on March 20, 2011, 05:45:16 am
You purist people--dare I say fundamentalist FreeSpace fans--are quite hard to please.

Stop worrying and enjoy what you get, or you might not get it at all.
There is absolutely no need to be condescending.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: sigtau on March 20, 2011, 07:54:47 am
You purist people--dare I say fundamentalist FreeSpace fans--are quite hard to please.

Stop worrying and enjoy what you get, or you might not get it at all.
There is absolutely no need to be condescending.

There's plenty of hate to the thread already.  Just joining in on the fun. :nervous:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: NeoKnight on March 20, 2011, 08:08:37 am
I for one think this looks very promising. The retail model is due for a much-needed retirement.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Snail on March 20, 2011, 08:43:24 am
You purist people--dare I say fundamentalist FreeSpace fans--are quite hard to please.

Stop worrying and enjoy what you get, or you might not get it at all.
There is absolutely no need to be condescending.
There's plenty of hate to the thread already.  Just joining in on the fun. :nervous:
Well don't, it undermines your point.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Mobius on March 20, 2011, 04:43:14 pm
What Snail said.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: sigtau on March 20, 2011, 06:55:34 pm
Alright, well, point is, what he have here--unless someone makes something better--is going into the Media VPs regardless, and it seems that a handful of you seem almost heartbroken that the design is the way it is.

Don't quote me on that, though, I don't know what goes on in every Hard-Lighter's mind.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Kolgena on March 20, 2011, 08:15:12 pm
I don't think usage of this model in the MVPs is the issue. It's going in, and people who dislike it can delete it in their local install. I'm guessing it's more the fact that people see a model that is very impressive, but stylistically disagreeable. They might be arguing for a "salvage" of said model to look closer to retail. Practically speaking though, at this point, it's pretty near impossible to remove the curves without redoing half of the entire thing, and might not even be worth the effort if the product that results isn't that great after all.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Luis Dias on March 21, 2011, 10:32:01 am
Ah well, I'll look forward to see it with textures. Perhaps that'll change my mind.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Snail on March 21, 2011, 12:18:18 pm
Alright, well, point is, what he have here--unless someone makes something better--is going into the Media VPs regardless, and it seems that a handful of you seem almost heartbroken that the design is the way it is.

Don't quote me on that, though, I don't know what goes on in every Hard-Lighter's mind.
And that's a 100% valid point.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Flaser on March 24, 2011, 01:35:10 pm
Here is my 5-cents:

The Arcadia is a civilian structure and most were probably built before or during the cold phases of the war. Therefore I think it appropriate they'd be given to flourishes of design and aesthetics.

So the curvy model is good, IMHO as it drives home all of these points.

The Orion by comparison is a military ship and was likely the result of a giant push to militarize as fast as possible... heh, for all we do know there could be curvy Orions out there with smooth and flowing panels. Then the war came, the ships got trashed, new ships were built and the flowing smooth finish and grandeur disappeared in a war-machine that didn't give a damn about style and was desperate for raw capability.

Kinda like how the new "modern" ships look in the Lost Fleet Series.
Oh, this call for a quote:

Quote from: Jack Campbell - Lost Fleet Series: Dauntless
He shifted position slightly, clenching his hands tighter against the cold that welled up from within, as one knee brushed against the rough edge of the small desk this stateroom boasted. He stared at that edge, trying to grasp what it meant. The future was supposed to be smooth. Smooth and clean and bright. It wasn’t supposed to be rougher and more worn than the past. Everybody knew that. But then, wars weren’t supposed to be apparently endless, going on and on and draining the smoothness and brightness from a future that could now only afford efficiency.

Quote from: Jack Campbell - Lost Fleet Series: Valiant
DAUNTLESS’S bridge had grown comfortingly familiar since his first time here in the wake of Admiral Bloch’s death. Not the physical layout, which now seemed natural, but the equipment both more advanced than he’d once known and cruder in its outward appearance, the triumph of necessity over form. A century ago, on Geary’s last ship, everything had been smooth, with clean lines and careful attention to outward show. But that ship had been designed and built with the expectation that it would serve for decades, one of comparatively few warships in a fleet not engaged in combat. Dauntless, on the other hand, reflected generations of warships constructed hastily to replace increasingly horrible losses, with an expected life span measured in a couple of years at best. Rough edges, ragged welds, uneven surfaces were good enough for a ship that might be destroyed in its first engagement, to be quickly replaced by another bearing the same name. Geary still hadn’t gotten used to the expendable-ship philosophy born of ugly experience, which those rough edges broadcast.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Enzo03 on March 28, 2011, 11:17:11 pm
Here is my $0.02:
I welcome the curviness.  I think a lot of parts on the Arcadia were definitely meant to be smooth and curved (NOT the hexagon in the center, glad it still is one!), and I can't say any of the places where curves are present shouldn't have them.  I do have a few gripes here and there, but they're just my opinion.  Hell I don't really think any of them are worth sharing except for a couple.
I really do not like the greebles you can see on this pic: http://i282.photobucket.com/albums/kk264/mjnmixael/Private/screen0003.jpg
It looks like someone did a cutaway diagram on it, which is cool except I wouldn't want to be on a space station with huge parts of its hull cut away from it.
also the basic shape of the area in the.. trench area thing.. what the..
Oh what the hell is it called??! I'm too lazy to go posting a pic of what I'm talking about.
Well anyway, the basic form of it is lost now, and it's completely flat... lol in that it makes for less detail than in the original model save for some line that I can see. (that was sorta a joke :-\)
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Kolgena on March 28, 2011, 11:45:33 pm
Actually you have a point. The inside surfaces of the two body sections (?) of the station are painfully flat, now that they've been pointed out. Mind, the original was flat as well, so I'm not sure what you mean by loss of detail. I still expect it to look okay with no geometry changes. I figure a good texture interpretation will be fine.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 29, 2011, 12:02:11 am
A good texture interpretation will be more than enough.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Enzo03 on March 29, 2011, 06:27:45 pm
The loss of detail comment is an example of what happens to my sense of humor when I'm stupendously bored.
Lemme get a pic now that I'm not feeling as lazy (nor as drunk) as I was last night:
(http://i268.photobucket.com/albums/jj35/IastarothI/retailarcadiaSS.png)

I think it'd definitely be noticeable.
I don't think it'd be something that could be fixed simply with a good texture implementation unless displacement maps really become that good. :P
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Kolgena on March 29, 2011, 06:37:46 pm
Hm, so we turned the residential areas inside out, so that they face space instead of a field of windows.

I can't imagine people complaining about the view on the new Arcadia. It's probably a change we'll (or at least I'll) be fine with.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 29, 2011, 06:41:57 pm
THE NERVE. Why would anyone remove the half-assed attempt at "detail" visible in the previous screenshot of the retail Arcadia and replace it with this.

(http://i282.photobucket.com/albums/kk264/mjnmixael/4temp.jpg)
(http://i282.photobucket.com/albums/kk264/mjnmixael/3temp.jpg)
(http://i282.photobucket.com/albums/kk264/mjnmixael/2temp.jpg)
(http://i282.photobucket.com/albums/kk264/mjnmixael/1temp.jpg)

Seriously man.. it just looks awful now...
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Commander Zane on March 29, 2011, 06:45:26 pm
Keep it up, I think it's turning out great. :)
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: sigtau on March 29, 2011, 07:03:15 pm
I quite like it.  Haters gonna hate, as someone above me said.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Hades on March 29, 2011, 07:14:18 pm
The loss of detail comment is an example of what happens to my sense of humor when I'm stupendously bored.
Lemme get a pic now that I'm not feeling as lazy (nor as drunk) as I was last night:

I think it'd definitely be noticeable.
I don't think it'd be something that could be fixed simply with a good texture implementation unless displacement maps really become that good. :P
What the hell are you talking about? A UVmapped version of MjnMixael's Arcadia can easily have more and nicer details in its diffuse texture alone, not to mention the mesh has much, much more detail. Using tilemapping as an example of 'texture detail' is a fail.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Kolgena on March 29, 2011, 07:22:55 pm
inorite! Look at all those extra polies, ruining the dtail.

More seriously, in all fairness, none of those extra bits were visible in the previously posted screenshots.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Luis Dias on March 29, 2011, 07:25:31 pm
inorite! Look at all those extra polies, ruining the dtail.
:lol:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rga_Noris on March 29, 2011, 08:22:22 pm
This thing is bombizzle fo shizzle.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Ulala on March 29, 2011, 08:52:52 pm
This is superb, Ragingloli, Esarai, Vasudan Admiral and mjn.mixael. I like the rounded parts; I think it has a very terran habitat-in-space look and feel, and doesn't need to be super boxy to convey that.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 29, 2011, 08:56:17 pm
I need to reiterate that I hardly did any actually modelling here. Most of the credit needs to go to Ragingloli, with chunks to Esarai and VA.

I just cleaned up the mesh and got it usable for FSO.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Ulala on March 29, 2011, 09:08:17 pm
I need to reiterate that I hardly did any actually modelling here. Most of the credit needs to go to Ragingloli, with chunks to Esarai and VA.

I just cleaned up the mesh and got it usable for FSO.

Thanks, I want to give credit where it's due! Fix't :)  You all blow me away.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Rodo on March 29, 2011, 10:32:47 pm
OH! new pics  :cool:
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Destiny on March 30, 2011, 12:41:33 am
Oh wow, I...actually like the rounded-ness. Can't wait to see how this turns out.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Luis Dias on March 30, 2011, 01:14:36 pm
Well sure so am I, but only to texture this giant thing, it will take months.
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: mjn.mixael on March 30, 2011, 01:24:10 pm
Well sure so am I, but only to texture this giant thing, it will take months.

Is that a challenge?
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: Luis Dias on March 30, 2011, 01:33:17 pm
Well sure so am I, but only to texture this giant thing, it will take months.

Is that a challenge?

I dare ya to do it within a week  ;7

Ahah, joking, I don't want you to make a sped-up texture ;).
Title: Re: Arcadia HTL (It's gonna happen!)
Post by: JCDNWarrior on April 03, 2011, 11:21:24 am
Looking at the Arcadia in  the current form ingame, it really has become much more bland in comparison to other stations. I very much encourage and look forward to the finished product that you're making here!