inb4circularholevshexagonalhole
Also docking pylons that don't look like an elf hat.
It'll be whatever it will be.Definitely agreed, no t mention that since the hole is a repair bay (see the jotunhiem ani on the last mission of ST, the command briefing), a circle would be a better shape than a hexagon for this.
I did put in the request though that if the hole is made circular, that the glowy bit/girder stuff around it remain hexagonal, as it's the glowing hexagon part that is really iconic in the appearance.
IF it is a circle, the FEEL of the hexagon MUST remain.
The HLP shop should now start selling "TEAM HEXAGON" and "TEAM CIRCLE" shirts.
The HLP shop should now start selling "TEAM HEXAGON" and "TEAM CIRCLE" shirts.
can I have the "I'm a sat on the fence" design
I was always under the impression it was hexagonal because the artificial gravity for a circle to pull evenly on all sides would be a logistical nightmare :P>implying it still wouldn't be difficult if it were hexagonal and that FreeSpace is realistic
I'm not saying it uses addons, but it places a ship in the middle. If you'll mess with the shape too much (though it's more of the case of absolute position mattering more than shape), you'll end up with ship parts inside the wall.uh, if the ship was small enough to be placed in the hexagon hole, it can be placed in a circular one on a new Arcadia since the hole will be almost exactly the sam.
Maybe it won't cause problems with current INFA release, but you're not in it's team, so you don't know what they're planning...
(and really, do you want to delay their release even further?).This is extremely retarded. Really retarded. The shape of the Arcadia's hole won't hold back their release.
Furthermore, due to circumstances as they lie, that hexagon is quite iconic. It would be a shame to let it go.
View it without the ridiculous smoothing.
http://imagebin.org/131555 (http://imagebin.org/131555)
http://imagebin.org/131553 (http://imagebin.org/131553)
SOOO much better with the smoothing fixed
Actually, on second thought, the circle looks really good in the first picture because it's half recessed, but the side shown in the second picture seems (?) to have the circular stuff completely protruding. I think it'd look better if it was recessed a bit on that side as well.
sphincter-like appearance
I like the hexagon-in-a-disc look. As I mentioned on IRC, this gives me the feeling that the hexagon can be rotated to serve multiple functionalities.
Yes, the hole must be there for a purpose, and that purpose must be other than making the Cato miss.
I think the hexagon within a circle gives it a bit of a sphincter-like appearanceGood to know it's not just me.
I should not have ever googled that wordTry playing Prey instead.
(4:13:42 PM) Wanderer: that is not exactly a good solution either - new one looks so different that should be arcadia II rather than HTL arcadia
(4:14:57 PM) The_E: Too bad that it's useless to argue about this
(4:15:13 PM) MjnMixael: do whatever you like.. I'll be using this one as my Arcadia until a better one is made
(4:15:26 PM) Wanderer: to argue against modelling? that is true... but i certainly will argue against adding it to mediavps
(4:16:05 PM) The_E: Wanderer: The problem is, it's very much a question of individual tastes
(4:16:47 PM) Wanderer: true. which necessites that there should be a consensus before something is changed
(4:17:13 PM) MjnMixael: or that there should be a FINISHED model before there is a consensus
(4:17:44 PM) The_E: Wanderer: I would agree with you, IF this was a case similar to TrashMan's Typhon
(4:19:44 PM) Wanderer: what sets this case apart - in your opinion?
(4:19:44 PM) The_E: As it is, I believe it is better to have a new model in there, even if it is somewhat controversial, than to leave it out just for the sake of not stepping on anyones toes
(4:20:11 PM) The_E: What sets this case apart is the quality of the work on display
(4:21:45 PM) The_E: Whether you agree with the specific design choices made or not, I think you'll agree when I say that it is really well executed.
(4:22:55 PM) The_E: So the question is, should we leave stuff out of the mediavps just because a vocal part of the community thinks that it's not what they wanted to see from the model?
(4:23:39 PM) The_E: Same for the new Typhon, should that one be left out as well because people think it's not FS1-ish enough?
(4:24:16 PM) Wanderer: that depends... vasudan models in fs always left more to imagination that purposedly blocky terran models
(4:24:54 PM) Wanderer: than
(4:25:19 PM) The_E: But couldn't the same be said of the terran models?
(4:27:16 PM) Wanderer: terran models featured hard edges, not rounded surfaces.. in general... i'm having much more difficulty in imagining hard edged flat panel as curved plated in terran designs than i am having with more organic shaped vasudan designs
(4:28:10 PM) The_E: Well, as MjnMixael said, a lot depends on the texture.
(4:29:19 PM) Wanderer: perhaps... however in retail arcadia textures i couldnt see anything even hinting of it being curved or rounded
(4:29:39 PM) MjnMixael: oh.. because of awesome tile textures?
(4:29:51 PM) MjnMixael: maybe if I tile it, people will be happy.. :/
(4:31:45 PM) The_E: At any rate, the general sentiment underlying my arguments is this. The MediaVPs are, to me, a testament to and celebration of the community, and what they do. As far as I am concerned, unless we have the luxury of choosing between several interpretations of the same design (See: Sathanas, Typhon), we should not leave stuff out that was provided by the community just because some people think it's not what they wanted.
(4:33:11 PM) MjnMixael: The_E: you should post that
(4:34:08 PM) Wanderer: all depends on what exactly is the role of the mediavps
(4:35:19 PM) The_E: Make FS2 look better. Utilize the possibilities of FS_Open to make FS2 look as fresh as we can make it.
(4:35:40 PM) Wanderer: first part i agree.. second part i don't
(4:36:04 PM) MjnMixael: probably because of the current argument...
(4:36:57 PM) MjnMixael: I wonder if that state was posted during a time when there were no controversial models being discussed... would people dissagree with teh statement
(4:37:04 PM) Wanderer: no... simply cause in my opinion that is not what mediavps should be doing. hell why dont rewrite the main campaign while you are at it to make it more fresh?
(4:37:27 PM) The_E: Because the writing and mission design are still good enough.
(4:37:45 PM) MjnMixael: oh.. so you are one of the people who wants us to upgrade the retail assets while keeping them the same...
(4:38:46 PM) Wanderer: no. i just want the improved assets to stay true to the retail assets
(4:39:12 PM) MjnMixael: XD
(4:39:14 PM) The_E: But that is a very purist stance
(4:39:51 PM) MjnMixael is now known as MjnMixael|AWAY
(4:39:55 PM) The_E: Look, if we had concept art from V that showed us what the "true" Arcadia looked like before it was translated into polygons, then we wouldn't have this argument
(4:40:21 PM) The_E: Then we could point and say "This is not what the designer intended"
(4:40:33 PM) The_E: As it stands, there is room for interpretation
(4:41:11 PM) The_E: And I, for one, am unwilling to tell people who want to work on FS stuff to keep it the same, just better.
(4:41:28 PM) The_E: That's the sort of thinking that brought us TrashMans Typhon
FSU vision of the second group is Upgraded Freespace, vision of the first group is changing everything because "they likes curvy ships because they thinks curvy ships looks better" o___O. You can change everything in mods, but clear Freespace must stay unaffected. We shouldn't change anything big, like shapes of orginal models because we only refreshing it, not recreating with our own tastes.
I'm going the other end of the spectrum and say that the curviness is the best thing that happened to the Arcadia.:yes:
FSU vision of the second group is Upgraded Freespace, vision of the first group is changing everything because "they likes curvy ships because they thinks curvy ships looks better" o___O. You can change everything in mods, but clear Freespace must stay unaffected. We shouldn't change anything big, like shapes of orginal models because we only refreshing it, not recreating with our own tastes.
This one looks blocky enough for me.
Only parts of it have been rounded off.
Haters gotta hate.
1. There is a BIG difference between adding detalis and changing basic geometry of model. Adding details without changing shapes is neutral solution. If you want more, change the model, but I think we shouldn't do big changes after V.FSU vision of the second group is Upgraded Freespace, vision of the first group is changing everything because "they likes curvy ships because they thinks curvy ships looks better" o___O. You can change everything in mods, but clear Freespace must stay unaffected. We shouldn't change anything big, like shapes of orginal models because we only refreshing it, not recreating with our own tastes.
Way to misinterpret what was being said.
1. The basic shape of the Arcadia is unaffected. It is still recognizably an Arcadia.
2. "Recreating with our own tastes" is exactly what we (or rather, mjnmixael) is doing. You would do the same, given reversed positions. It's just that your taste is different from his. I am looking forward to your Arcadia though.
ALL models in the MVPs have varying degrees of artistic license applied. Every. Single. One. You want FS to stay the same it has been all this time. Which, as I said before, is the thinking that brought us TrashMan's Typhon.
In short, Haters gonna hate.
he will do as he want but we can express our opionions about his work.
Right, it's the only low poly thing in the AoA opening.
Now.. Black Wolf. Firstly, the ONLY portion of this that changed significantly from Ragingloli's model is the center hole area. So saying that you can see hodgepodges all over is you making things up.
Oh, also, I highly resent the implication that I picked this up as a "quick fix" for my cutscene project. This was no quick fix... go look at the OP date. I've been working on this for a LONG time trying to clean it up and make it FSO compatible. If I wanted a quick fix, then I wouldn't have even bothered to do all that. It's also no "quick fix" that I'll be UV mapping and texturing this. Considering it took me a couple days to UV a fighter, this is going to take much, MUCH longer. (Still quick?) If there's anything I've proved in my time around here, it's that I don't cut many corners and I still put out a crapton of stuff.
No.. I picked up this one because I think the model straight up awesome and I'm tired of ugly retail Arcadia and no one else seemed to be working on it.
You purist people--dare I say fundamentalist FreeSpace fans--are quite hard to please.There is absolutely no need to be condescending.
Stop worrying and enjoy what you get, or you might not get it at all.
You purist people--dare I say fundamentalist FreeSpace fans--are quite hard to please.There is absolutely no need to be condescending.
Stop worrying and enjoy what you get, or you might not get it at all.
Well don't, it undermines your point.There's plenty of hate to the thread already. Just joining in on the fun. :nervous:You purist people--dare I say fundamentalist FreeSpace fans--are quite hard to please.There is absolutely no need to be condescending.
Stop worrying and enjoy what you get, or you might not get it at all.
Alright, well, point is, what he have here--unless someone makes something better--is going into the Media VPs regardless, and it seems that a handful of you seem almost heartbroken that the design is the way it is.And that's a 100% valid point.
Don't quote me on that, though, I don't know what goes on in every Hard-Lighter's mind.
He shifted position slightly, clenching his hands tighter against the cold that welled up from within, as one knee brushed against the rough edge of the small desk this stateroom boasted. He stared at that edge, trying to grasp what it meant. The future was supposed to be smooth. Smooth and clean and bright. It wasn’t supposed to be rougher and more worn than the past. Everybody knew that. But then, wars weren’t supposed to be apparently endless, going on and on and draining the smoothness and brightness from a future that could now only afford efficiency.
DAUNTLESS’S bridge had grown comfortingly familiar since his first time here in the wake of Admiral Bloch’s death. Not the physical layout, which now seemed natural, but the equipment both more advanced than he’d once known and cruder in its outward appearance, the triumph of necessity over form. A century ago, on Geary’s last ship, everything had been smooth, with clean lines and careful attention to outward show. But that ship had been designed and built with the expectation that it would serve for decades, one of comparatively few warships in a fleet not engaged in combat. Dauntless, on the other hand, reflected generations of warships constructed hastily to replace increasingly horrible losses, with an expected life span measured in a couple of years at best. Rough edges, ragged welds, uneven surfaces were good enough for a ship that might be destroyed in its first engagement, to be quickly replaced by another bearing the same name. Geary still hadn’t gotten used to the expendable-ship philosophy born of ugly experience, which those rough edges broadcast.
The loss of detail comment is an example of what happens to my sense of humor when I'm stupendously bored.What the hell are you talking about? A UVmapped version of MjnMixael's Arcadia can easily have more and nicer details in its diffuse texture alone, not to mention the mesh has much, much more detail. Using tilemapping as an example of 'texture detail' is a fail.
Lemme get a pic now that I'm not feeling as lazy (nor as drunk) as I was last night:
I think it'd definitely be noticeable.
I don't think it'd be something that could be fixed simply with a good texture implementation unless displacement maps really become that good. :P
inorite! Look at all those extra polies, ruining the dtail.:lol:
I need to reiterate that I hardly did any actually modelling here. Most of the credit needs to go to Ragingloli, with chunks to Esarai and VA.
I just cleaned up the mesh and got it usable for FSO.
Well sure so am I, but only to texture this giant thing, it will take months.
Well sure so am I, but only to texture this giant thing, it will take months.
Is that a challenge?