Author Topic: Arcadia HTL (It's gonna happen!)  (Read 37965 times)

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Offline Spicious

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Re: Arcadia HTL (It's gonna happen!)
I should not have ever googled that word
Try playing Prey instead.

 

Offline Commander Zane

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Re: Arcadia HTL (It's gonna happen!)
So glad to see this again! :D

 

Offline mjn.mixael

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Re: Arcadia HTL (It's gonna happen!)
 :nervous:


The mesh has finally been merged and cleaned. It is being tested for any severe collision and lag problems. I'm probably not going to make many changes at this point. UV mapping commences next week! I definitely won't be making changes after that.

Images that won't get deleted...



Retail Arcadia.. ye have been warned!
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Offline Commander Zane

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Re: Arcadia HTL (It's gonna happen!)
That'll be fun to fly circles around.

 

Offline CommanderDJ

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Re: Arcadia HTL (It's gonna happen!)
Aweeeeesome.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 
Re: Arcadia HTL (It's gonna happen!)
Great! Where's the turrets, though? Mounting them may require some mesh edits, which means you may want to add them before unwrapping.
E.g. the "building" on the docking plate, with the four docking points, is right where a turret should be. If you move that turret on top, that'll make a fairly large blind spot...

 

Offline mjn.mixael

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Re: Arcadia HTL (It's gonna happen!)
Hmmm, fair point. I just compared the meshes again and that is the only turret that will have issues. I shall get advice from those who are smarter than I in the ways of FSO and see what they say.
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Offline Shivan Hunter

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Re: Arcadia HTL (It's gonna happen!)
Also about the building- turrets being in the exact same place they are in retail is a big issue for Multi. If the host is playing with MVPs and someone else isn't, and the other person shoots at where they think the turret is, they might miss it completely.

I don't play multi regularly but this is such a huge problem for those who do it warrants mentioning.

Otherwise- EXCELLENT mesh. Can't wait to blow it up :D

 

Offline mjn.mixael

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Re: Arcadia HTL (It's gonna happen!)
Ummm.. I don't play multi at all, but, iirc... you shouldn't have people playing mixed MediaVPs and no VPs.
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Offline Mars

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Re: Arcadia HTL (It's gonna happen!)
I spy a control tower?

 

Offline SypheDMar

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Re: Arcadia HTL (It's gonna happen!)
There shouldn't be much reason to change the turret position anyway, though. :nervous:

The Arcadia looks functional as if every part does something. Nice. :) When texturing, try to keep some areas of the panel to be solar panel-like.

 
Re: Arcadia HTL (It's gonna happen!)
I think I could actually live with this one:). A bit too roundish for what I know as the Arcadia, but besides that nitpick :eek: :eek2:. Really really nice ship.
Also, the first pic looks really Vasudan-ish...

 

Offline Black Wolf

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Re: Arcadia HTL (It's gonna happen!)
I gotta be honest - I don't like this model - mostly because I don't like curvy Arcadias. Angularity may have been the result of an engine limitation in FS1, but it ended up being a defining stylistic trait of the terran design philosphy, typified by the Orion, Arcadia and Fenris. Losing it and putting on that big curvy thing on the side is, to me, akin to removing the blockiness off the Orion. Plus, I don't think it integrates well with the flat platform part, and the attempted compromise to appease the circle people just doesn't work for me. Honestly, I think its pretty obvious that this is a hodge-podge of parts rather than a coherent model designed from the ground up by one person - detail density feels all over the place and (as I said above) the platform looks essentially unrelated to the rest of the model.

Now, I recognize the circumstances behind its creation - you need a HTL model for cutscenes, and this was the easiest way to make it, and that it's probably way too close to finished for major changes to take place. I also recognize what you said before about people's opinions not being of the greatest importance, and that we will deal. And in all likelihood, I'll do just that. But I don't like it. Personal preference.
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Offline Snail

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Re: Arcadia HTL (It's gonna happen!)
I really, really hate to say it but I'm with BlackWolf on this one. I'm not a fan of curvy Arcadias. They really won't fit with blocky FS1-type ships and I think some of the character of the original was lost in translation.

 

Offline The E

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Re: Arcadia HTL (It's gonna happen!)
Meh. As far as I am concerned, that point would have more merit if we were updating FS1 exclusively. As it is, I believe that making stuff like the Arcadia look more seamless, more curvy and more detailed is a good thing, as it can be taken to imply that what you are seeing there is more of an Arcadia Mk 2 than a retconning of the original model. See also: ragingloli's Typhon, and the criticism of some people that its texture job was too FS2-ish.
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I really need lifе to touch me
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Offline MatthTheGeek

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Re: Arcadia HTL (It's gonna happen!)
First, there is implied curviness in the original Arcadia, that this HTL reflects well. Second, contrary to the Fenris and Orion which are the perfect example of FS1-era Terran blockyness in military designs, the Arcadia is fundamentally a civilian design. While it's supposed to be functional, as the control towers and other utility details shows well in the HTL, it doesn't have to follow the same design characteristics as combat warships. Curviness fits well civilian designs, especially one that is supposed to be "a shining beacon of stability".
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Offline Nyctaeus

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Re: Arcadia HTL (It's gonna happen!)
Not every Arcadia is civilian installation. I agree with Black Wolf and Snail, this HTL model don't reflect FS1 style and feel. If orginal model is blocky, HTL also should be blocky.
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Re: Arcadia HTL (It's gonna happen!)
and I agree with what E said. It really looks like Arcadia Mk2.
The original Arcadia HTL-ed... not so much.

 

Offline Darius

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Re: Arcadia HTL (It's gonna happen!)
I'm going the other end of the spectrum and say that the curviness is the best thing that happened to the Arcadia.

 

Offline Pred the Penguin

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Re: Arcadia HTL (It's gonna happen!)
I can sort of see the detail density issue Black Wolf issued, but that maybe just because it's not textured yet. (which I'm very much looking forward to)
I'm also one of the guys who loves the circle-hexagon compromise. :yes: