Author Topic: <dshow.h>, and projects DSP  (Read 3964 times)

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Offline DTP

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<dshow.h>, and projects DSP
dowloading the SDK again zipfile was damaged, but

is there anything that prevents us from making the files needed for DX8.1 introduced into the project so that ppl dont have to eventually download A whole lot of other stuff, like for instance the 165 MB dx8.1 SDK.

in order to make a build.

I kind a like the" checkout, and build",

not the checkout, build, get-an error, download other stuff. install, and build again.

furhtermore, we should make two seperate dsp files for MSDEV.

freespace2Dx.dsp
and
freespace2opengl.dsp

Its a bit annoying having to check all settings before starting to build, for each checkout.
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Offline Inquisitor

<dshow.h>, and projects DSP
the libs and .h files SHOULD be in the DSW and in CVS.

and maintaining seperate dsp's is a pain in the ass...

Let's talk about it at the next meeting, which,  iam guessing should be in the next 2 weeks :)
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Offline DTP

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<dshow.h>, and projects DSP
Quote
Originally posted by Inquisitor
the libs and .h files SHOULD be in the DSW and in CVS.

and maintaining seperate dsp's is a pain in the ass...

Let's talk about it at the next meeting, which,  iam guessing should be in the next 2 weeks :)


Well, something aint working then.

e:\new_dir\fs2_open\code\directx\dx8show.cpp(1) : fatal error C1083: Cannot open include file: 'dshow.h': No such file or directory

from

Code: [Select]

#include
#include

#include "osapi/osapi.h"
#include "dx8show.h"
#include "debugconsole/dbugfile.h"

//
// Constants
//
const int KEYBOARD_SAMPLE_FREQ = 200;  // Sample user input on an interval


tell, ya what, i will take a look at the mather and see if I can fix it.

regarding Dsp files, ok, but then we should really get it settled if we want the opengl or the DX dsp file.
« Last Edit: March 02, 2003, 02:03:56 pm by 508 »
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
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Offline penguin

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<dshow.h>, and projects DSP
dshow is missing, it's preventing the movie code from being compiled under gcc as well.
your source code slave

 

Offline Inquisitor

<dshow.h>, and projects DSP
That would be my fault then :)

I'll committ later today, in the middle of another project right now...

Phreak had a stripped down dx8 sdk somewhere, if you find it all you have to do is add it to the VS path...
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Offline DTP

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<dshow.h>, and projects DSP
already downloaded the SDK, and just added the path.
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Offline phreak

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Offline Inquisitor

<dshow.h>, and projects DSP
Stealth, can you add these links to the getting started page?
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