hello,
only an idea/question/request - so don't throw it away to fastly -
i haven't fredded a long time now, and also i have to say, because of my very limited time i have played fs2_open with a few missions but haven't started fred_open at all...
and multiplayer... i havne't played fs or fs2 in mp since 98/99... huh, a long time...
so, my first question:
1 ) Server has a mission file which one or all of the client(s) do not have. What's the result ?
a ) this mission won't be played (perhaps you even can't join)
b ) the mission is transfered
if b ) (if not then could that be integrated in fs2_open?)
next ones are part of the idea:
2) now what would be, if there are sexps which would SAVE parameters/values to disk ?
could that be implemented ? (yes) could it be easily done ? (maybe - your answers here)
3) from these values and some mission templates (to be more exactly the whole next mission with some place holders (right word?) for missing parameters like money, weapons, names or what ever you need - and what has to be saved to disk during the last mission) you (the server) could generate the next mission.
then when next mission starts it would be transfered to all others and fine... next stage in the dynamic storyline
only an idea, so please think twice before you hit it
btw. are there any german here who would test some very old
missions (i only would rework them if they would fit "your" needs - i mean if they are "worthy" to be reworked).
missions includes speech, "but" are made for vanilla FS1...