Author Topic: Using TTS in campaigns that do not already use it  (Read 1923 times)

0 Members and 1 Guest are viewing this topic.

Offline Iain Baker

  • Moderator
  • 210
  • 'Sup?
    • Steam
    • Twitter
    • NOMAD's Reviews
Using TTS in campaigns that do not already use it

If you would like to enable TTS narration in a campaign that does not natively support it - due to the campaign using blips and static bursts to indicate when you have received a message - then follow the handy little guide you can access via the link below.  :)

https://docs.google.com/document/d/1wUHhqPi1kW8UGD3khaSBPIbqX3ojJ1mX/edit?usp=sharing&ouid=101417727212119794448&rtpof=true&sd=true
Wanna check out my video games, technology and media website? If so, visit; https://www.nomadsreviews.co.uk/

Interested in hiring my freelance writing, proof-reading, editing, SEO, TTSO, Web Development or Social Media Management services? If so, please messege me at [email protected]