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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 08, 2016, 03:31:44 am

Title: Nightly: 08 October 2016 - Revision 4b4b865
Post by: SirKnightly on October 08, 2016, 03:31:44 am
Here is the nightly for 08 October 2016 - Revision 4b4b865


Group: Linux
nightly_20161008_4b4b865-builds-Linux.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20161008_4b4b865-builds-Linux.tar.gz)
SHA1: b82423f39ecb51be7c24e2287ae50a31191fefa0


Group: MacOSX
nightly_20161008_4b4b865-builds-MacOSX.tar.gz (https://dl.bintray.com/scp-fs2open/FSO/nightly_20161008_4b4b865-builds-MacOSX.tar.gz)
SHA1: 8c46f43d94acd9aaa1f6531932252ce335d7e8cd


Group: Win32
nightly_20161008_4b4b865-builds-Win32.zip (https://dl.bintray.com/scp-fs2open/FSO/nightly_20161008_4b4b865-builds-Win32.zip)
SHA1: a778057be55e7f94eb15f960936c4159673ce446


Group: Win64
nightly_20161008_4b4b865-builds-Win64.zip (https://dl.bintray.com/scp-fs2open/FSO/nightly_20161008_4b4b865-builds-Win64.zip)
SHA1: 21fc24e5f3f8c421faa7c9025439817c7d65eddd


Code: [Select]
------------------------------------------------------------------------
commit 7be17c9
Author: asarium <Fri Oct 7 11:09:45 2016 +0200>
Commit: asarium <Fri Oct 7 11:09:45 2016 +0200>

    Fix a few Coverity issues in the Particle effects code
 code/particle/ParticleEffect.h                  |  6 +++---
 code/particle/ParticleManager.cpp               |  8 ++++----
 code/particle/ParticleManager.h                 |  2 +-
 code/particle/ParticleSourceWrapper.cpp         |  3 +--
 code/particle/ParticleSourceWrapper.h           |  2 +-
 code/particle/effects/BeamPiercingEffect.h      | 10 +++++-----
 code/particle/effects/ParticleEmitterEffect.cpp |  4 ++++
 code/particle/effects/ParticleEmitterEffect.h   |  6 +++---
 8 files changed, 22 insertions(+), 19 deletions(-)

------------------------------------------------------------------------
commit 33be5b0
Author: asarium <Thu Oct 6 12:41:00 2016 +0200>
Commit: asarium <Thu Oct 6 13:15:23 2016 +0200>

    Fix some audio issues
 code/sound/ffmpeg/WaveFile.cpp | 46 ++++++++++++++++++++----------------------
 code/sound/ffmpeg/WaveFile.h   |  6 ++----
 code/sound/sound.cpp           | 13 ++++++------
 3 files changed, 30 insertions(+), 35 deletions(-)

------------------------------------------------------------------------
commit 73034ed
Author: asarium <Wed Oct 5 14:57:13 2016 +0200>
Commit: asarium <Wed Oct 5 14:57:13 2016 +0200>

    Fix audio clipping of sounds
 code/sound/ds.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit c58195f
Author: asarium <Mon Oct 3 22:15:55 2016 +0200>
Commit: asarium <Wed Oct 5 11:02:36 2016 +0200>

    Fix MSVC warnings
 code/sound/ds.cpp    |  2 --
 code/sound/sound.cpp | 22 +++++++++++-----------
 code/sound/sound.h   |  3 +--
 3 files changed, 12 insertions(+), 15 deletions(-)

------------------------------------------------------------------------
commit 1cf11d3
Author: asarium <Sun Oct 2 18:06:38 2016 +0200>
Commit: asarium <Wed Oct 5 11:02:36 2016 +0200>

    Use FFmpeg for normal audio loading
 code/gamesnd/eventmusic.cpp        |  14 +-
 code/libs/ffmpeg/FFmpegContext.cpp |   8 +-
 code/sound/audiostr.cpp            |   4 +-
 code/sound/ds.cpp                  | 760 ++-----------------------------------
 code/sound/ds.h                    |  20 +-
 code/sound/ffmpeg/WaveFile.cpp     |  46 ++-
 code/sound/ffmpeg/WaveFile.h       |  34 +-
 code/sound/rtvoice.cpp             |   5 +
 code/sound/sound.cpp               | 133 ++-----
 code/sound/sound.h                 |   2 -
 10 files changed, 137 insertions(+), 889 deletions(-)
Title: Re: Nightly: 08 October 2016 - Revision 4b4b865
Post by: niffiwan on October 08, 2016, 05:26:12 am
Just noting that this build will start warning about stereo audio tracks assigned to 3D sounds. FSO converts them to mono for you and has done this for ages, however they should really be converted to mono by the modder, and in the past I've seen at least one assertion hit in debug regarding stereo used for 3D (with the afterburner sounds IIRC?).
Title: Re: Nightly: 08 October 2016 - Revision 4b4b865
Post by: m!m on October 08, 2016, 06:29:50 am
The warning also appears for some retail sounds right now but that will be fixed soon.
Title: Re: Nightly: 08 October 2016 - Revision 4b4b865
Post by: nickd0121 on October 12, 2016, 10:02:57 pm
Tried to use this nightly build with my friend last Saturday for a LAN party... for the life of me could not get it to work over LAN! Firewalls disabled, our IPs were in each other's multi screens, changed our NICs to use static IP addresses, switched from a router to a T1 switch... The instant I switched to the current stable release of 3.7.4 RC1 we were able to see each other. Have not tested on newer nightly builds but thought I would share.
Title: Re: Nightly: 08 October 2016 - Revision 4b4b865
Post by: Yarn on October 13, 2016, 12:59:04 am
The instant I switched to the current stable release of 3.7.4 RC1...
Um, the current stable release is 3.7.4 Final (http://www.hard-light.net/forums/index.php?topic=92181.0), not 3.7.4 RC1. (Builds with "RC" in the name are release candidates (https://en.wikipedia.org/wiki/Software_release_life_cycle#Release_candidate) and not the final versions.)
Title: Re: Nightly: 08 October 2016 - Revision 4b4b865
Post by: chief1983 on October 13, 2016, 03:51:42 pm
Yup.  That said, matched nightlies should still be able to see each other on the LAN.