That article is partially right but there is also some BS. Let me point it out:
1. Once again, bugs are to be expected in a pre-alpha. Period. The game occasionally crashes or behaves weirdly, this is fine as long as it does not happen too often. And it does not. Lots of people regularly enjoy long gaming sessions without problems, including me.
2. Long loading times? Loading times are like the last thing to optimize in a game development, so this is fine. In my experience, SC takes around 4 minutes to load from a HDD, which is considerable, but not really excessive. Also, there is a bug where loading occasionally gets stuck indefinitely, indeed. And for ****s sake, it is 2016, get an SSD if you are bothered by loading times.
3. Sabre entry point:
https://imgur.com/a/Vwda6Removal of the stock Cryengine "USE" thingy is just a matter of time, it was never supposed to stay like that for final game. But with SC being as complex as it is, interaction with usable items is complex, too. So it takes time to do it correctly. There was a video of new interaction system in bugsmashers like two weeks ago, looks good.
4.
"5 years in development" (first line)
"Kickstarter in 2012" (next paragraph)
LOL! It even contradicts itself blatantly.
The objective fact is, Star Citizen is 3.5 years in development. Meaning a period from the beginning of 2013 to July 2016. No more, no less.
I said it before many times and I will say it again, it takes 5 years, so end of 2017 is when we can realistically expect a game as complex as SC to be considered "finished". It probably still wont be, but at least by then criticism of it being late and unpolished will hold a much greater weight.