Preproduction is still production time. Is that too hard to understand for you? Work was done (presumably) to define the scope of the project, models were made, code was written, concepts were .... conceptualized. Development did not start from zero.
No, a kickstarter video was made. With models of unusable quality and standards, and just a few concepts. Really, pre-production itself did not really start until 2013, too.
I don't know if you're merely lying to our faces or you really believe this bull****. I'll assume the latter.
Let's get some **** straight here. Production times *always* includes preproduction, and that's what people are referring to. Conceptualization, design, themes, writing all of that **** *is* production and it takes time. Guess what, they did that work
before their presentation in 2012. Roberts stated they were
working on this for a year now. If you are saying that this "doesn't count", you're basically calling Roberts a lazy ass who wasted a year of his life. This is simply bull****.
Then there's the matter of the delivery date. You handwave it away as an impossible deadline anyway. Well,
I didn't propose it, now did I? Who proposed it? The same moron who proposed to build this giant space MMO with a
hundred different systems, stories, Squadron 42, and a million other ****s.
This
moron, who has a 30 year experience on building games proposed to do something that you now call "simply wrong". Well, extend that rationale to all of the rest. It's
impossible to do the kind of game he wants, and especially so with his (1) lack of focus, (2) incompetent management, (3) feature bloat, (4) impossible to meet expectations.