Author Topic: RELEASE: Inferno 20th Anniversary Edition  (Read 6258 times)

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Offline Goober5000

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RELEASE: Inferno 20th Anniversary Edition


In the year 2400, contact with Sol was established, but with dire consequences: a war between the Earth Alliance and the GTVA. A year has passed and both sides have suffered heavy losses. With reports of black ships appearing in the Ross 128 system, the greatest fear of the GTVA has been realized: the Shivans have returned once again.

Project Lead:
  • Woomeister
Senior Staff:
  • Darkage
  • Venom
  • Sadistic Sid
Other Staff:
  • Alikchi
  • Knight Templar
  • Phreak
  • RoachKoach
  • Roy Fokker
  • Sesquipedalian
  • Si|eNt(\/)inion
  • Spicious
  • Stealth
  • StratComm
  • Tiara
  • Untouchable
Checkpoint Script:
  • Admiral MS
  • Goober5000
Additional CBAnimations:
  • Ormuni
Voice Producer:
  • Goober5000
Sound Editor/Designer:
  • João Guimarães
Vasudan Voice Effects:
  • Gamma39er
Voice Talent:
  • Admiral Nelson - EAD Devout
  • Amy O'Grady - SOSD Olemus, Wingman 2 (Ice Queen), Wingman 7 (Female Vasudan)
  • Andros Urbana - GTCa Independence
  • Caiaphas - Admiral Dren (SOC Command)
  • Caleb Smith - GTD Harmonium, GVD Nefertiri, GVCa Rhemet, Vasudan Command
  • Cobra - GVD Hathor, Lieutenant Higgins, Wingman 1 (Ace)
  • Colonol Dekker - Briefing Officer
  • Mauri "Darkblade" Majanoja - SOD Orpheus
  • Dilmah G - EAC Praetorian, Sol Gate
  • Eamonn Riley - Admiral Falon (EASD Nemesis)
  • Eleven Labs - GTD Aquitaine
  • Fusionblaster - Wingman 3 (Rookie)
  • HulkyKrow - GTD Ramanaya, Wingman 5 (Sidekick)
  • Kehra - EACv Iasius
  • Logomancer - GVD Khedess, GTT Mylae, EAI Verdun
  • Mobius - GTCv Mako
  • Nicolle Zambrano - GTCv Carolina, GTCv Keyes, GTD Reyes, GTC Yukon
  • Nyctaeus - GTCv Punishment
  • RedMageJoe - Wingman 4 (Hotshot), Wingman 6 (Male Vasudan)
  • Renegade Paladin - Allied Command, Untranslated Vasudan
  • Sparda - EAD Arethusa
  • Tim Valencia (The Kunked Slump) - Admiral Ramsey (Command Briefing Officer)
  • Vindicare Assassin - GTT Azure, Lambda 1, EAC Redavi, GTT Renegade

Original release threads: Inferno board | FreeSpace Modding board
Previous rerelease thread: Inferno board
Release news: ModDB



Twenty years ago today, on July 16, 2003, Inferno was released.  To celebrate the 20th anniversary, the entire Release 1 campaign has been voice acted.  The voice acting features many actors and actresses who have contributed roles to previous mods, and it is also the first major release to include Vasudan voice processing by Gamma39er!  Gamma39er did an incredible job to exactly reproduce the sound effects used for both the untranslated and translated Vasudan speech.  Pay attention to the Vasudan characters in the campaign; they sound just like the ones from Volition.

A few other bugs have been fixed since the last rerelease in 2017, mainly mission event sequence breaks in uncommon situations, a few debriefing bugs, as well as a few model bugs.

Both the FSO Installer and Knossos have been updated.  If you prefer to install it manually, download it here and here.
« Last Edit: October 09, 2023, 03:36:52 pm by Goober5000 »

 

Offline Mobius

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Re: RELEASE: Inferno 20th Anniversary Edition
Thank you for delivering this. It really does some justice to the legacy of INF in the world of FreeSpace modding.  :yes:
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline Vidmaster

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Re: RELEASE: Inferno 20th Anniversary Edition
Thanks thanks THANKS! I have been hoping for this for....    well...    decades.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Mobius

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Re: RELEASE: Inferno 20th Anniversary Edition
Two decades, at most.  :P
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Admiral Nelson

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Re: RELEASE: Inferno 20th Anniversary Edition
It is really great to see this! Voice really does make such a difference.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Iain Baker

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Re: RELEASE: Inferno 20th Anniversary Edition
Superb! I had been meaning to give Inferno another whirl, looks like Noe’s the time 😎
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Offline Colonol Dekker

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Re: RELEASE: Inferno 20th Anniversary Edition
Can't wait to find time to download it and give it a playthrough.
« Last Edit: July 17, 2023, 06:57:07 am by Colonol Dekker »

 

Offline Fusion

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Re: RELEASE: Inferno 20th Anniversary Edition
It was an absolute privilege to be a part of this momentous occasion. Here's to another two decades!

 

Offline Mongoose

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Re: RELEASE: Inferno 20th Anniversary Edition
WHAT?! This is awesome! (Hell of a birthday present, too. :D) Reading about Inferno was what got me to try fiddling around with FSO all those years ago. Thanks to everyone involved with creating and updating an all-time classic.

 

Offline CT27

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Re: RELEASE: Inferno 20th Anniversary Edition
This was one of the first mods (campaigns outside of FS canon) that I played.  It's been fun so far.  Thanks for the excellent work!

 

Offline Col. Fishguts

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Re: RELEASE: Inferno 20th Anniversary Edition
To celebrate the 20th anniversary, the entire Release 1 campaign has been voice acted.

This is awesome, great work!

Twenty years ago today, on July 16, 2003, Inferno was released. 

This makes me feel old.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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Offline Cobra

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Re: RELEASE: Inferno 20th Anniversary Edition
To celebrate the 20th anniversary, the entire Release 1 campaign has been voice acted.

This is awesome, great work!

Twenty years ago today, on July 16, 2003, Inferno was released. 

This makes me feel old.

Did you first find the mod on Fileplanet? :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Colonol Dekker

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Re: RELEASE: Inferno 20th Anniversary Edition
I remember the old mods....

I remember freespace.actionplanet and the gamespy site.

 

Offline Col. Fishguts

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Re: RELEASE: Inferno 20th Anniversary Edition
I was reading VBB and VWBB back in those days, I think I found Inferno and TBP via VWBB. Weren't most MODs hosted on 3dactionplanet(or similar) back then?
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Colonol Dekker

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Re: RELEASE: Inferno 20th Anniversary Edition
Yep :) 


 

Offline Androgeos Exeunt

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Re: RELEASE: Inferno 20th Anniversary Edition
freespace.actionplanet

I really want to kick some great frolicking llamas up the ass now.

Cheers to 20 years of Inferno! :D
My blog

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Offline Colonol Dekker

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Re: RELEASE: Inferno 20th Anniversary Edition
Before a hyperintelligent shade of blue....before derelict.  Before Squadwar died.....MsN and ICQ were still going, winamp was king and flash was owned by macromedia 🤣

 

Offline CT27

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Re: RELEASE: Inferno 20th Anniversary Edition
Does anyone have any advice on how to beat "Intangible Factors"?  That's the mission where you try to defend the Vasudan heavy carrier from boatloads and boatloads of bombers.  It's technically possible, but I only got past the mission with the carrier having only 1% health left.  I was doing this on "very easy" too.

Is there an ideal strategy for this mission?

I've heard people say "Nemesis" was the hardest mission from Inferno Classic, but I have to disagree.  "Nemesis" wasn't easy but IMO was noticeably easier.  It was challenging and you had to constantly remain aware of what was going on around you and constantly remain on the move but to me never felt frustrating or overwhelming.



If Inferno Classic ever gets another update, I would suggest a slight balance tweak to "Intangible Factors":  A simple thing to do would be just give your carrier a health boost.  Instead of starting the mission with 50%, perhaps have it start with 70%.


 

Offline Colonol Dekker

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Re: RELEASE: Inferno 20th Anniversary Edition
Never an icanus around when you need one.

 

Offline Goober5000

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Re: RELEASE: Inferno 20th Anniversary Edition
Does anyone have any advice on how to beat "Intangible Factors"?

It's a very difficult mission, and it was difficult back in 2003 too.  (In fact, if early threads are accurate, this mission was actually toned down from its pre-release version.)

What I've found helps is to use your wingmen.  A lot.