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FS2 Open Tools / Re: RELEASE: Knossos.NET (KNet)
« Last post by ShivanSlayer on March 28, 2024, 08:01:45 am »KNet is definitely an improvement over the old Knossos, though removing classic Knossos sure felt like the end of an era
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commit 197356077
Author: Goober5000
Commit: Goober5000
fix fixed-missile-detonation
code/weapon/weapons.cpp | 19 +++++++++----------
1 file changed, 9 insertions(+), 10 deletions(-)
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commit 168d3c9dd
Author: Goober5000
Commit: Goober5000
add "override submodel impact" subsystem flag
code/model/model_flags.h | 1 +
code/ship/ship.cpp | 1 +
code/ship/shiphit.cpp | 31 +++++++++++++++++--------------
3 files changed, 19 insertions(+), 14 deletions(-)
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commit 897e388d1
Author: Goober5000
Commit: Goober5000
allow boolean and numeric scripted SEXPs to return special values
code/parse/sexp/LuaSEXP.cpp | 40 ++++++++++++++++++++++++++++++++++++++-
code/parse/sexp/LuaSEXP.h | 3 +++
code/scripting/api/objs/enums.cpp | 8 ++++++++
code/scripting/api/objs/enums.h | 8 ++++++++
4 files changed, 58 insertions(+), 1 deletion(-)
While working on some custom models, i noticed that the environmental mapping effect via the alpha channel in -shine maps seems to be gone.
At first I thought it might be due to my DDS conversions, but checking in the current mediaVPs, I see the same there. The cockpit glass only shows the specular highlight of the local sun, but there are no reflections from the nebulae.
This happens on my machine both with FSO builds from 22.X/23.X and 24..0 (haven't checked further back), environment maps are not disabled in the launcher.
Was the feature deprecated for -shine maps when moving to PBR, or did I accidentally disable env mapping on my end?
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commit 338834134
Author: Asteroth
Commit: Asteroth
fix an issue with animation directions
code/model/animation/modelanimation.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
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commit db8a3651c
Author: Goober5000
Commit: Goober5000
additional lighting fixes
code/lighting/lighting.cpp | 2 +-
freespace2/freespace.cpp | 29 +++++++++++++++--------------
2 files changed, 16 insertions(+), 15 deletions(-)
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commit 620afa0c1
Author: Mike Nelson
Commit: GitHub
Cockpit fov option (#5924)
code/camera/camera.cpp | 46 +++++++++++++++++++++++++++++++++++++++---
code/camera/camera.h | 2 ++
code/cmdline/cmdline.cpp | 2 +-
code/localization/localize.cpp | 2 +-
4 files changed, 47 insertions(+), 5 deletions(-)
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commit 7fdcd4abc
Author: Mike Nelson
Commit: GitHub
Basic implementation of some audio options in-game (#5927)
code/localization/localize.cpp | 2 +-
code/sound/ds.cpp | 24 ++++-
code/sound/openal.cpp | 206 ++++++++++++++++++++++++++++++++++++++++-
code/sound/openal.h | 3 +
4 files changed, 231 insertions(+), 4 deletions(-)
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commit 8bde63a9a
Author: mjn-mixael
Commit: mjn-mixael
Don't init the debrief ui in API mode
code/missionui/missiondebrief.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)