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new bulk freighter

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Limbert:
making a new bulk freighter model for the mod. I've been following this mod for a while and i thought i would contribute while getting back into modeling.

I've never done any FSO stuff so I'm not sure how to format the model and texture files. Also, is 14.5k triangles ok?
edit:


wookieejedi:

--- Quote from: Limbert on February 20, 2019, 09:57:28 pm ---making a new bulk freighter model for the mod. I've been following this mod for a while and i thought i would contribute while getting back into modeling.

I've never done any FSO stuff so I'm not sure how to format the model and texture files. Also, is 14.5k triangles ok?

--- End quote ---

First, welcome to HLP as an official forum member!

Thanks for your enthusiasm and offer to help model! We are always happy to talk with interested modelers about submissions, and your work looks very nice. We do also have a need for a Gallo-free transport (ie Rebel Transport), so if you were interested in possibly assisting with that model we would be happy to discuss more details for that as well. Feel free to ask on our Discord channel also: https://discord.gg/W3vGft!

As for modelling for FSO there are some good guides written on the modding sub-forum, and you can always ask in the Discord channel, too. Here is a good starting post http://www.hard-light.net/forums/index.php/topic,37158.0.html. Also, are you comfortable doing textures for any models you make?

Thanks again for your interest! We look forward to talking with you more.

Limbert:
Glad to help. I've been working on the texture for the past few days, hoping to finish it soon. I will post it.

wookieejedi:

--- Quote from: Limbert on February 21, 2019, 02:27:41 pm ---Glad to help. I've been working on the texture for the past few days, hoping to finish it soon. I will post it.

--- End quote ---

Fantastic! Looking forward to seeing it, and hopefully talking more! And again, feel free to PM me on Discord or post the shots in our #fotg subchannel in the HLP Discord channel!

zookeeper:
The guide linked above is pretty good. I'd say 14.5 tris is perfectly fine; it seems quite a lot for a ship of that shape, but we can just have the first LOD distance be short so it's not like that causes a performance problem as such.

If you want, you may want to consider modelling and texturing the cargo containers as separate objects so that they can optionally be removed/destroyed/undocked/etc. It's by no means required, but if you'd like to see that capability then I'm sure it'd be welcome.

I do pretty much all the model rigging as well as LODding, and for that I will eventually need the model in a format I can import into 3ds Max. Although if you do want to do at least some of the LODding yourself, I certainly don't mind and can give you some tips and guidelines for that when that time comes.

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