Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: FreeSpaceFreak on November 15, 2012, 02:30:01 pm

Title: RELEASE: Ancient-Shivan War II
Post by: FreeSpaceFreak on November 15, 2012, 02:30:01 pm
EDIT: Released! (http://www.sectorgame.com/forums/viewtopic.php?f=54&t=4812) Announcement post preserved below; all images are in-game screenshots from the campaign.

Final rehearsing is underway...

(http://i.imgur.com/sjkvb.jpg)

The public is gathering...

(http://i.imgur.com/PAKZu.jpg)

The actors are taking position...

(http://i.imgur.com/21x7m.jpg)

... and the premiere has been announced. See you all back here in a week!

(http://i.imgur.com/SfD58.jpg)
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: Rodo on November 15, 2012, 04:06:12 pm
woot!

will be there waiting.
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: starbug on November 15, 2012, 05:40:21 pm
Oh boy! Oh boy! Oh boy! Oh boy! Oh boy!!! cant wait, totally enjoyed act 1
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: CKid on November 15, 2012, 06:41:36 pm
Fantastic! Will there be a update for act 1 as well?
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: Mongoose on November 15, 2012, 07:43:24 pm
Woo!  I should run through Act 1 again to make sure my body is ready.
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: FreeSpaceFreak on November 15, 2012, 11:57:21 pm
Fantastic! Will there be a update for act 1 as well?

Yes there will be, although it's mostly a bugfix release this time; the major improvements already came with the 3.6.12 update.
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: Col.Hornet on November 16, 2012, 02:01:08 am
One question to ASW team. Did the Akrotiri get a new main gun? (I don't like this flying beamglow much   :drevil:)
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: Droid803 on November 16, 2012, 09:39:19 pm
Did you prefer the giant space shuriken? :P
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: Mongoose on November 16, 2012, 11:35:46 pm
I liked the shuriken. :(
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: ssmit132 on November 17, 2012, 02:14:59 am
I'm pretty sure there was a VP available that restored the shuriken (I myself have it).

Anyway, glad to hear that it's going to be released properly soon. I did play the test release and thought it was really good - this will be an excellent excuse to play both acts again. :)
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: Nyctaeus on November 17, 2012, 03:36:37 am
I liked the shuriken. :(
I liked it too, but the best option would be bigger version of standard Ancient Cannon with particles and other glowing stuff. Akrotiri's main cannon is only thing I don't love in ASW :P
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: FreeSpaceFreak on November 17, 2012, 04:52:06 am
One question to ASW team. Did the Akrotiri get a new main gun? (I don't like this flying beamglow much   :drevil:)

Akrotiri's main cannon is only thing I don't love in ASW :P
Nope, the flying beamglow is still in, but you can still replace it with the optional Space Shuriken add-on if you like that one better.

If anyone can make a better cannon effect before Thursday, we'll consider putting it in :P
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: Nyctaeus on November 17, 2012, 05:10:36 am
Particle Plasma Cannons from Shadow Genesis? For ASW I would sacryfice them :P
(http://i.imgur.com/QaRAG.jpg)
(http://i48.tinypic.com/2lbdd9l.jpg)
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: Col.Hornet on November 17, 2012, 03:37:15 pm
3x YES  :D They are beautiful, specially with properly used pspew and trails :D, believe me
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: Apollo on November 19, 2012, 03:56:05 pm
Nice. :yes:
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: rubixcube on November 19, 2012, 05:23:07 pm
I played the beta for Act II, and I was very impressed, so this should be fantastic. How many changes did you make since you released the public beta?
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: FreeSpaceFreak on November 20, 2012, 12:10:12 pm
I played the beta for Act II, and I was very impressed, so this should be fantastic. How many changes did you make since you released the public beta?

Not too many, just some spit & polish here and there. Bugfixes, mostly.
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: FreeSpaceFreak on November 20, 2012, 04:37:56 pm
Last-minute feature creep! Great thanks to our neighbours from Shadow Genesis (http://www.sectorgame.com/forums/viewforum.php?f=90) for donating this beautiful Super Cannon!

(http://i.imgur.com/4TJRb.jpg)

(http://i.imgur.com/jIhJD.jpg)
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: bigchunk1 on November 20, 2012, 05:42:21 pm
Huge praise to FSF for being an excellent project lead. This project would not be a shadow of what it is without his intervention.
Title: Re: RELEASE ANNOUNCEMENT: Ancient-Shivan War, Act II
Post by: FreeSpaceFreak on November 22, 2012, 02:46:50 pm
Well, there's good news and there's bad news. Which one do you prefer to take first? Your choice!

Good news (http://www.sectorgame.com/forums/viewtopic.php?f=54&t=4812)
Bad news (http://www.sectorgame.com/forums/viewtopic.php?f=54&t=4815)
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Kobrar44 on November 22, 2012, 04:02:58 pm
Bad news (http://www.sectorgame.com/forums/viewtopic.php?f=54&t=4815)

Dafuq? Just DAFUQ. One of the best and most intriguing storylines out there and.. damn   :(
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Deepstar on November 22, 2012, 04:45:42 pm
Yeah, these are indeed bad news. Because i enjoyed both Act 1 and the Public Beta of Act 2.

Maybe there is hope, that another people will complete Act 3. Are there any mission/story concepts for the remaining Act 3 missions or even acts? And if it only to know what we will missing, now.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Droid803 on November 22, 2012, 04:58:34 pm
There are even some missions FREDed for Act 3. So yes, there are mission and story concepts.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Deepstar on November 22, 2012, 06:32:35 pm
Yes, i played the Dump already. It produces even more questions than Act 2. :D.

So i mean concepts for unfredded missions or how the further story would look like.
Spoiler:
and an answer how the Lucifer reach Epsilon Pegasi
. I would love to read those things, because i do not like unfinished stories :).

But even with this cliffhanger ending, i enjoyed both campaigns :). Good work :).
Title: Re: RELEASE: Ancient-Shivan War II
Post by: An4ximandros on November 22, 2012, 06:41:11 pm
Nooo! (http://www.youtube.com/watch?feature=player_detailpage&v=NW5EJ2Ua9zg#t=2s) This death is Illusive Mind émotif deserving sad. :(

*sob* At least we have this. :sigh:

This is one of the most ambitious FS Canon mods I've had the pleasure of laying eyes upon, what a shame.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Dragon on November 22, 2012, 07:29:21 pm
If it had hosting on HLP instead of Sectorgame, maybe it wouldn't have died like that. Somebody, pick it up!
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Droid803 on November 22, 2012, 07:43:45 pm
I could just copy-paste the Act 3 plot & mission scripts thread, I donno if it would count as a leak XD
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Black Wolf on November 22, 2012, 08:14:19 pm
If it had hosting on HLP instead of Sectorgame, maybe it wouldn't have died like that. Somebody, pick it up!

 :rolleyes: No.

I don't want to speak for FSF, but I can't imagine that this makes any more sense to him than it does to me.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: rubixcube on November 22, 2012, 09:23:37 pm
Can you guys release a written summary of how the story would have progressed?
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Droid803 on November 22, 2012, 11:38:41 pm
Alright, since this was discussed on internal a while back, and since the consensus was to "make the beta Act 3 missions and script available in ONE OPTIONAL PACKAGE next to ASW2's release", I present:

Act 3 Script.
Spoilered for those who do not wish to see it.
Spoiler:
For reference: Nodemap (http://www.sectorgame.com/ASW/classified-pictures/ASW_nodemap.gif)

Cutscene 1: Introduction - FSF

Command briefing:

The Shivans disappeared cycles ago. But the legacy they left, was fear. Never before, and never since have we encountered such a potent foe. Indeed, the name "Inferiors" does not apply to them. While the Androgeos is the crown gem of our Race, the Shivans have scores of ships that size. And their abilities are far beyond our wildest dreams. While our Race has the power to destroy all life on a planet, the Shivans have the might over life and death... of a star. We always saw stars as a shining beacon of stability, a source of light, warmth, and indeed, life. We used to face a star, and feel its warmth, as a reminder that there was more out there. It assured us about the greater good, and that we would fight to defend it. We purged the Voids of those unworthy to travel them.

But the Shivans have demonstrated the ability to turn such a star into a devastating weapon. They can turn a star against us, make it unleash its full power upon our ships and our colonies. Who knows what more they can do? It seems impossible that a race with this kind of abilities should exist, a race with power over the ways of the Voids themselves. But their existence cannot be denied, however much we would want to.

Word about the Shivans spread all over the Empire, and the rumour brought fear to every one who heard it. Some even say that we have faltered in our job to cleanse the Voids, and therefore we are to be purged ourselves... But such reasoning only leads to despair.

The fear, that the Shivans brought upon us, brought with it a desire to survive. Never before have our great minds worked harder. To the Shivan shields, we responded with new weapons. And while the Shivan capital ships are powerful opponents to their equals, their weakness lies in their poor defences against small ships. Hence, new fighters and bombers have been developed and deployed, ready for use should the Shivans ever return. But only time can tell whether all this shall be enough to defeat them.

The Sopul Fleet was officially disbanded soon after the closing of the gate to Sopul. What remained of it was spread out over the different Fleets of the Empire. The Akrotiri was assigned to the Home Fleet; Fleetmaster Ty'Vlayl was made Vice Fleetmaster, under Fleetmaster Kagi'Craydo. Officially, master Ty'Vlayl was honoured by becoming Vice Fleetmaster of the Home Fleet; however on the Akrotiri, rumour has it that the Core wanted to keep a close eye on him, given his temporary 'desertion' during the Shivan incursion.

Either way, the Home Fleet is tasked with defending the Home System and the surrounding systems from unexpected incursions. Should a jump node open within our territory, we are to make sure there is no threat on the other side, and lay the foundations for colonization. But the birth of a jump node is a very rare occasion, and so our duties are usually limited to patrolling around the colonies. This way, we assure the non-combatants of our Race that the Fleet is guarding them.

Cutscene:

<cue a convoy of Ancient ships withdrawing, flying past the camera, kinda like in this pic (http://i.imgur.com/8CpbU.jpg)>
And we retreated to our home system. Abandoned our empire. We believed at home we would be safe. For they are not a terrestrial species.

<view on Homeworld> We knew when we entered subspace we were trespassers. But our planet is our home.

<Lucifer flies in from behind the camera> And yet still they came. And our world is gone.

Mission 1: Shock and awe - FSF

In command briefing, the player is informed that the Akrotiri is currently on its way towards Epsilon Pegasi. It was dispatched there to assist the Epsilon Pegasi fleet in their war with the Adharans, another inferior race the Ancients recently encountered (we won't be needing actual ships for these ones). They are slightly more advanced than the Aesdherians were, in that they can perform intersystem jumps. The Adharans have already been beaten back to their home system, Adhara, where they have assembled a stronghold - the Epsilon Pegasi fleet called for reinforcements to smash it, that's why the Akrotiri is being dispatched there.

Briefing. The Akrotiri is currently in Epsilon Pegasi, ready to proceed towards Adhara. There have been some skirmishes around the node, so it will deploy a fighter escort upon arriving there.

Mission. On arriving near the node, all is quiet. The Akrotiri is a few kilometers away from the node, heading towards it. The pilots banter somewhat, curious to what their new enemy will be like, and happy to see some action again.

Suddenly, a lone Gordia cruiser jumps in through the node, and speeds towards the Akrotiri at full throttle.
From here on, the mission will be parallel to the FS1 intro cutscene. The cruiser starts with some vague banter, about the Adharans and the Ancients in the system suddenly being attacked by a third species. Seconds later, the Lucifer arrives through the node, and opens fire on the Akrotiri. Akrotiri does a crash jump, player is to follow her out.

End mission 1

The Akrotiri has signalled the return of the Shivans to the Core, who have immediately started spreading the word all over the Empire. The Akrotiri receives orders to gather survivors of the Shivan onslaught, and try to get back to the Home system.

Mission 2: Metronome - FSF

A Shivan cruiser/corvette fleet is attacking one of the few civilian stations in Epsilon Pegasi. The player is dispatched with one or two heavy fighter/fighter-bomber wings to repel the attack, while other fighters are to protect the evacuation transports.

When a few of the Shivan warships are destroyed, another Shivan fleet (cruisers, corvettes) arrives to reinforce them. Player must disarm their heavy cannons as well, to buy more time for the evacuation of the station. When that's done, the Ancients send in a couple corvettes, to attack the fleet. Player must try and keep the Shivans from escaping, by destroying their engines. The station is evacuated by now, but the Ancients continue attacking the Shivans.

However, the Shivans aren't gonna just sit there and get shot at - the Demon-class SD Obizoth soon arrives into the fray, and chases away the Ancients.

End mission 2

Meanwhile, the Akrotiri has a few stealth fighters constantly tracking the Lucifer, so they have at least some idea of what it's up to.

Mission 3: Goliath - FSF

While the Lucifer is attacking Epsilon Pegasi Fleet HQ, the player is dispatched to escort an evacuation convoy out of the system. Amount of friendly and hostile forces is up to the FREDder, though preferably nothing of destroyer level yet.

A while into the mission, the Akrotiri alerts all allied forces that Epsilon Pegasi Fleet HQ has been destroyed (many perished on board, there was not enough time to evacuate), and that the Lucifer seems to be headed for the Capella node, where the player is.

Not much later, the Lucifer jumps in right above the convoy, freaking out all the civilians. Although it launches lots of fighters and bombers onto the convoy, the Lucifer itself heads straight for the Capella node and jumps through, ignoring everything that happens to be in its path.

When the remainders of the convoy have left the system, the Akrotiri jumps in as well. Player is ordered to land immediately - the Akrotiri is following the Lucifer to Capella.

End mission 3

Vice Fleetmaster Ty'Vlayl, who still commands the Akrotiri, has decided to follow closely behind the Lucifer, so that they can pick up survivors in the wake of destruction and keep the Core informed on current events. Hence, the Akrotiri makes the jump to Capella as well.
Of the known Shivan destroyers leading the attack, only the Lucifer is currently in Capella. The Obizoth (see mission 2) is still in Epsilon Pegasi, but is expected to traverse the node to Capella soon. This gives the Ancients a prime opportunity to mount an attack on it. They expect that this will slow down the Shivan advance.

Mission 4: <title> - Bigchunk1

As soon as the Obizoth arrives through the node, the plan is to use Satyr heavy bombers to disable its engines before it can jump out again, and subsequently destroy it. The player's task in this is to ensure space superiority (aka good ol'dogfight mission), and pave the way for the bombers to attack the Obizoth.

The Obizoth shouldn't necessarily be the first or only ship to arrive through the node, of course. It may be a good idea to only send in the heavy bombers when the player has ensured space superiority, or when the Obizoth arrives, for their own safety. When the Obizoth is disabled, the Ancients could deem it safe enough to send in some cruisers and/or corvettes to help finish off the destroyer, if needed - the Akrotiri herself remains safely hidden, away from the front lines.

It's probably best if the mission proceeds more or less to plan, let the Ancients win for a change.

End mission 4

Contrary to expectations, the Lucifer keeps up its pace after the Obizoth was destroyed. It is already on its way to the Vega node now. The Ancients are quite puzzled as to why the Shivans are completely uninterested in both Mirfak and Gamma Draconis, despite a significant Ancient presence in both of these systems.
While the Akrotiri follows the Lucifer to Vega, the player is dispatched to a Shadow Fleet (special ops) destroyer in Capella, the Minos-class Vrysinas, which had asked for assistance in behind-the-lines operations against the Shivans.

Mission 5: Sand fortress - FSF

High Exarch Goz'Taray welcomes the warriors from the Akrotiri on board the Vrysinas. The first operation they'll be doing is a depot raid. At the Capella side of the Epsilon Pegasi - Capella node, the Shivans are setting up a large cargo depot. Goz'Taray has decided that no more Shivans are to get through there for a while. Fighters will take out all cargo and freighters/transports already present at the node; then they will attack and destroy anything that comes through the node. Bombers will be sent in for anything above Cain specs that may arrive.

Player flies an assault fighter, tasked with destroying the cargo. Initially, the Shivans are guarding the depot with just one or two Cains, which the player's heavy fighters can easily deal with. After destroying the cruisers and freighters, there's some time to destroy all cargo in the area. Soon, however, the next wave of Shivans arrives through the node - corvettes, cruisers. Ancient bombers are sent in to deal with them, the player must disarm the warships to clear a path for the bombers.
Next up is a Vassago, with a large warship and fighter escort. This is deemed too much to attack directly, player is ordered to return to base.

End mission 5

High Exarch Goz'Taray decides to try and destroy the Vassago they just met. The player is sent to do stealth reconnaissance near the node, where it was last seen. The goal is to extract enough data from the Shivan navigation systems to determine their upcoming plans.

Mission 6

Most of the Vassago's escorts are still near the node - however, the destroyer itself is already gone. The player will have to scan enough of the escorts to reconstruct the Shivan battle plans, and thus locate the Vassago. The escorts are also leaving the area, however. If the player fails to scan a certain number of escorts, mission fails. This could be an interesting time management game.

End mission 6

Since the location of the Vassago remains unknown, the Ancients are gonna try and lure it into position, then attack it.

Mission 7

The plan is as follows. Recon has determined that the Vassago's escorts have spread out over the system. A Shivan rally point has been located, with a Moloch and possibly one or two Cains, depending on mission balance. The plan is to attack it with a Mochlos corvette, and hope to get the Vassago to do a counterattack. When it arrives, the corvette will jump away and the Vrysinas will jump in on the flank of the Vassago, for a full-on broadside battle.

The player's task is to defend the Mochlos from Shivan fighters and bombers. The Mochlos jumps in on the rear of the Moloch, uses its side cannon to take out the Moloch's rear engines while bombers disable the front ones. Make sure the Moloch isn't destroyed too quickly now, they need to give the Shivans some time to react. (If Shivan cruisers are present, they can be destroyed.)
However, the Vassago fails to show up. Instead, ever-increasing numbers of Shivan bombers attack the Ancient corvette, which is getting an increasingly hard time. In the end, they have to give up the plan - they destroy the Moloch, and depart to a safer place. The Ancients are gonna have to think of something else to attack the Vassago.

End mission 7

Mission 8

Recon has located the Vassago near the node to Vega. Now's the time to act. The Ancients send in bombers to disable it before it can enter the node, the player's one of them. There's not much time! If the Vassago escapes, the mission failed. If the player manages to disable it in time, the Vrysinas jumps in on its flank for a full-on broadside battle (Achladias are much better at that than Vassagos). The player helps in taking out the destroyer. When that's done, the Vrysinas makes the jump to Vega, player is to follow.

End mission 8

They've drawn the attention of the Shivans now... Luckily, the Lucifer has already proceeded to Beta Aquilae - they won't have to deal with that one.

Mission 9

Shortly after arriving in Vega, the Vrysinas receives a distress signal from an asteroid field. The player is sent in to investigate. As it turns out, there's a corvette hidden inside an asteroid field. It's heavily damaged, and has no engines anymore. Several cycles ago, they were attacked by several Shivan warships, and fled into the asteroids. They managed to repel the Shivans, but not without getting their engines blown out first. Apparently the Shivans then lost track of them. Only now have they dared to signal for help. The player and his wing are ordered to stay with the corvette until a repair transport from the Vrysinas arrives.

At this point, the first Shivan fighters arrive. They must have picked up the signal as well. Luckily, the Shivans cannot field any heavy bombers - they have no destroyer-size ships in Vega at this moment, and the Moloch cannot carry Nephilim or Seraphim. So fighters and Shaitans. Player has to make sure that the transport reaches the corvette, and that the corvette can jump out safely after its engines are repaired.

End mission 9

Scans have determined that another Shivan destroyer-class vessel has arrived in the system, and apparently it's on to the Vrysinas. Since the Vrysinas is in poor shape by now, High Exarch Goz'Taray decides to try and get his ship back to the Ancient side of the front lines.
They make the jump to Beta Aquilae just as the Lucifer, and the Akrotiri still following it, are jumping towards Antares. The Vrysinas is ordered to evacuate the Quasar (?) artisanate (= factory) installation, which the Lucifer hasn't attacked yet, then follow towards Antares. They also receive word that two more Lucifers have shown up in the systems beyond Ross 128, and they are making way towards Beta Aquilae. So the Vrysinas better hurries.

Mission 10

The Vrysinas jumps in below the artisanate (so the transports don't have to fly too much). Player flies space superiority/intercept. At first the Shivans only field fighters and lighter bombers, but suddenly heavy Nephilim/Seraphim start arriving in large numbers. Not long after, a Demon jumps into the fray. High Exarch Goz'Taray knows that his ship, still damaged from previous engagements, cannot stand up to this. The Vrysinas jumps out, leaving the station only partially evacuated, and with a Demon next to it. Such is war...

End mission 10

The Vrysinas makes the jump to Antares, where the front lines currently are. The Shivans have set up a blockade at the Antares end of the node, consisting of corvettes and cruisers.

Mission 11

High Exarch Goz'Taray wants to smash the Shivan blockade at once - if the Shivans suspect that something is up, they might call for the Lucifer. In that case, the Vrysinas wouldn't be getting through the node anytime soon.
So the player flies bomber, he arrives through the node together with the Vrysinas. The ship will need some time (five minutes?) to recharge its jump drives; the player's job is to keep the Shivan warships' cannons from destroying the Vrysinas before it can jump out again. It'll be a short but intense battle - the player doesn't need to destroy all Shivan warships, just make sure the Vrysinas survives.

End mission 11

The player is transferred back to the Akrotiri, while the damaged destroyer heads towards the Home System, away from the front lines. Shortly after, the Demon following the Vrysinas arrives in Antares as well; the Ancients plan revenge for the deaths it has already caused. Although it would be too risky for the Akrotiri to engage the Demon directly, she has a complement of Satyr bombers on board, which should be able to do it.

Mission 12

The Akrotiri has received a distress signal from an Ancient corvette, which has come under attack from the Demon. The player will take two wings of Satyr bombers to disable and subsequently destroy the Shivan destroyer, while trying to save the corvette (possibly a bonus objective?). A large fighter escort is provided to take out the Demon's fighter escort. The mission proceeds more or less to plan; the player must quickly disable the Demon (else it'll jump out!), then succeeds in destroying it. All the while, more and more Shivan fighters are pouring in from the Demon as well as from subspace. We're nearing the end of the campaign, so this shouldn't be too easy. (Good or bad idea: if the player isn't fast enough in destroying the Demon, he and the others are overwhelmed by increasing numbers of Shivan fighters.)

End mission 12

Despite the Demon being destroyed, the first Lucifer jumps towards Vasuda, followed by the Akrotiri. The other two, meanwhile, have been sighted in Beta Aquilae.
Vasuda is important, because it is the birthplace of one of the few races that the Ancients found worthy to survive (as slaves, of course). The Ancients plan to buy time there, so that the Vasudans can be prepared as much as possible for whatever awaits them.

Mission 13

In order to try and buy some time, the player will fly intercept escorting two corvettes doing a diversionary strike on the Lucifer. The corvettes jump in on the Lucifer's rear, and start pummeling it. Not much use with the Lucifer's shields, but they hope to keep it busy for a while.

But it's no use. The Lucifer completely ignores the corvettes. After a few minutes, a Vassago destroyer jumps in and opens fire on the corvettes, which then have to withdraw. When the corvettes are gone, the Lucifer warps out.

End mission 13

Time's up for the Vasudans.

Cutscene 2

The Lucifer jumps in near Vasuda Prime, which is still a lively planet with lots of water at that time. It starts bombarding... camera fades out.

End cutscene 2
End part 1 of act 3

FSF's writing AFAIK.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Apollo on November 23, 2012, 01:00:42 am
Bad news (http://www.sectorgame.com/forums/viewtopic.php?f=54&t=4815)

Nooooooooooooo! :(

Well, at least ASW got a significant amount of content out the door. That's more than most of the other megaprojects can say.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: TopAce on November 23, 2012, 03:54:14 am
You guys are now featured on the Wiki .

I will play this mod as soon as I get a semi-decent computer.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: PeterX on November 23, 2012, 09:28:38 am
I´m just downloading.
Peter
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Jellyfish on November 23, 2012, 10:00:35 am
Was there a script for Acts 4 and 5 too?
Title: Re: RELEASE: Ancient-Shivan War II
Post by: FreeSpaceFreak on November 23, 2012, 02:26:35 pm
*script*

Right, completely forgot about that :nervous: Here's the full plot outlines (http://sectorgame.com/forums/viewtopic.php?f=54&t=4818) of acts 3-5, as far as they ever got. Spoiler alert, you're recommended to play act 2 first!
Title: Re: RELEASE: Ancient-Shivan War II
Post by: yuezhi on November 23, 2012, 02:39:56 pm
we most have that map for wiki!
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Woolie Wool on November 23, 2012, 10:44:04 pm
Man, this sucks. I was looking forward to playing the rest of the pack, and to see the revamped hi-poly versions of the Corybant and Silenus, which I dragged out from the darkest depths of the sands of time for you guys.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: FreeSpaceFreak on November 24, 2012, 05:44:59 am
[...] the revamped hi-poly versions of the Corybant and Silenus, which I dragged out from the darkest depths of the sands of time for you guys.

For which, much obliged! To be fair, the upgraded models are fully in-game: in fact, you can already fly them in the released ASW3 missions. The only issue is that freespaceking never got around to texturing them.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Woolie Wool on November 24, 2012, 10:58:56 am
I hope you can somehow get him to texture it then, just as a final sendoff for the project.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Alpha1 on November 26, 2012, 12:58:02 pm
 :( Next to Blue Planet, ASW was my favourite... i hope there is still life in the project, somewhere, waiting to rise from the ashes.
These new fighters and bombers really had potential! As the whole project has.
I hope some of you guys finish Act 3 someday ;-)
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Droid803 on November 26, 2012, 05:10:25 pm
I hope you can somehow get him to texture it then, just as a final sendoff for the project.
First, we need to find him.
I haven't seen him in god knows how long...
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Nyctaeus on November 26, 2012, 06:07:50 pm
As I know he's busy as hell with his real life issues. Too bad, he offered to work for Shadow Genesis too, and promised to texture Magnus... And than, disappeared :( . He wanted to finish also a few projects for Inferno, and possibly for other projects too...
Title: Re: RELEASE: Ancient-Shivan War II
Post by: perihelion on November 28, 2012, 10:08:58 pm
Finished Act 2.  That was really well done, and it's a shame that the momentum isn't there to see it further, but at least it is ending on a good note.

Thanks for posting the info on the other Acts.  There were some interesting ideas there.

Basically, thanks for all the work you guys put into this!  I had a lot of fun, and I wish you the best.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Penfold on December 04, 2012, 01:27:49 pm
Would anyone care to comment on the following message:
"Invalid species LSF defined in table entry for ship LSF Ray MkIII # LSF"

I've played Act I prior, no problem.
Act II (and also Act I now), I get this after the splash screen then all goes blank!

I ran the log file, though just wanted a quick return first, if possible, to help me out.
{Alms for the old guy!}

FSO3.6.14, Mediavps 3.6.12 / Win 7, Core I5 @3GHz, 8GB RAM, GeForce 555M.


Thanks in advance,
Penfold
Death from the Crease!
Title: Re: RELEASE: Ancient-Shivan War II
Post by: MatthTheGeek on December 04, 2012, 02:37:17 pm
Are you sure you've selected the correct campaign and mod ? The game is trying to load a WoD ships here.

Otherwise, log. (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359)
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Penfold on December 04, 2012, 05:16:31 pm
MatthTheGeek,
Finished WoD, Stranded. Loaded ASW1 and ASW2.
Launcehed, selected no mod, then select mod ASW1. Got splash, then error message.
Re-launched and tried ASW2. Same thing.
Perhaps a wipe and re-install would clear it quicker if that's it.
Thanks,
Penfold
Death from the Crease!
Title: Re: RELEASE: Ancient-Shivan War II
Post by: General Battuta on December 04, 2012, 05:23:22 pm
Your debug log will let us solve the problem. I suspect you've got loose VPs in your main directory.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Penfold on December 05, 2012, 04:23:17 pm
MatthTheGeek and General Battuta,
Sorry General, I already wiped out and re-installed. (However, I did not find any loose vp to note).
The re-install worked perfectly.
Two curiosities though - (1) No "Features" special flags set in ASW1(is that right?), and, (2) why would a completed WoD Stranded hang up ASW?
I was thinking of installing "elsewhere" and retrying the whole thing to see if it repeated. Well, soon as I make it to my next contract job!!!

Thank you both for fast, helpful replies...ala HLP!!!

Penfold
Death from the Crease!
Title: Re: RELEASE: Ancient-Shivan War II
Post by: FreeSpaceFreak on December 06, 2012, 11:52:54 am
"Features" special flags? We have -ship_choice_3d in the mod.ini, if that's what you mean. The WoD issue was either a corrupt install, or (I think, correct me if I'm wrong) a corrupted pilot file. You weren't trying to use the same pilot for multiple mods, were you?
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Penfold on December 06, 2012, 12:19:47 pm
FSF,
No, I had finished the WoD Stranded (actually, the second runthrough for an "alternate" ending).  Afterwards, I installed both ASW1 and 2. Then, I ran ASW1, got the initial splash screen, then the error message. I didn't get in far enough to select or create a pilot!
I got "quick" and uninstalled FS2, re-installed, and installed both WoD, Stranded, ASW1 ansd ASW2, then started with ASW1, and no problems.
As a consultant in medical devices, I took the quick route via the re-installs, as I am constantly on the move and have little time for enjoyments like FSO! Next "event", I will have to pay the piper and do the log file properly.
This was the first time I have ended one mod, and had a problem starting another straight away, so I either wrecked the pilot file, or WoD didn't release me!!
And, I forgot about the ini! (red-faced thank you)!
Is "1_Shuriken.vp" correct, or is it "Shuriken.vp"??
You'll cringe, though...ASW's are so good.....I wish you would stay through ASW10!
Many thanks for the reply...even more for great mods.

Penfold
Death from the Crease!
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Deepstar on February 03, 2013, 04:33:48 pm
Maybe some of you are interested.
I am hosting a Playthrough of Act I on Insane difficulty (http://www.youtube.com/playlist?list=PLsuchTlhr9YzDzxZLRo8-r-i3dsApOxyo) (as well from Dimensional Eclipse (http://www.youtube.com/playlist?list=PLsuchTlhr9YzImaub1sOIsAnDLOUkW34n), too) on my YouTube channel. The last mission of Act I was released a few minutes ago :-).

If you need help in some missions, or want to watch another player, take a look.

As far as i know, the Insane Playthrough of Act II will start in a few days :).


I hope it is not forbidden to inform you about this, though this thread is about Act II aswell the last reply was two months ago.  :nervous:
Title: Re: RELEASE: Ancient-Shivan War II
Post by: azile0 on February 05, 2013, 05:17:35 pm
Finished Act 2. I loved it. If the project is picked up again, I will be one of the first to play it. :D
Title: Re: RELEASE: Ancient-Shivan War II
Post by: BengalTiger on March 18, 2013, 11:38:05 am
Since I didn't comment on Act I, I'll put both parts in this post.

The good:

The Ancients, their fleet, language, background- all had quite a bit of work put into them.

War against the Aestherians, and the Aestherians themselves- these guys also had a few tricks up their sleeves and managed to get the Ancients quite angry sometimes.

Image feed from recon in Act II, while I knew what they were up to it gave a new feel to it.

The bad:

The Shivans. Why? I don't really know, but they seemed to give an impression that I've seen nearly everything before somewhere.

The ugly:

I'm now second in line to play Act III.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: potterman28wxcv on November 20, 2017, 05:12:00 pm
I just finished the story, and well what a ride!

Gameplay is absolutely awesome. It's definitely playable on Insane, and I enjoyed every little bit of it. The ancient weapons look so cool you really feel powerful when using them. The stealth missions are one of the bests I have ever played.

The Ancient ship designs is just wonderful. These giant cannons are superb. The first specie we fight also has very cool design - I really liked how they had plenty of turrets in their fighter/bombers and had shields, while the Ancients priviledged strong armor. It gives some kind of "civilization design" to the whole thing.

I had the "wow" moments more than once. Especially later on in Act 2, shivans are absolutely everywhere and you really feel it in the mission.

The only gripe I had is plotwise and weapon wise in regards to the Shivans
Spoiler:
First they encounter a Demon, then the Lucifer.. Ok, very FS1. And just as I thought "Ok right now, Sathanas is the only thing missing to the party", a couple of missions later there goes the Sathanas! The problem I have is that it's supposed to happen way before the Great War. If they already had Sathanas back then, why didn't they launch them during the Great War ? Especially since they destroy a star before attacking the homeworld. In FS1 it's the contrary - first they try attacking Earth, then somehow Shivan forces retreat with the loss of the Lucifer, only to get back in FS2 with the Sathanas.

So I find that the events in the Ancients era aren't really logical compared to what we saw in FS1. Also, reading through the draft for the other acts, multiple Lucifers?? It's clearly not compatible with the fact that Shivans "lost the will to fight" after Lucifer's destruction in FS1.. To me, the Lucifer really was a flagship for the Shivans, and was the biggest flagship back then. Between FS1 and FS2 I can only imagine that the Shivans got stronger and got enough power to build all the Sathanas.. But I don't see the Shivans having Sathanas during the Ancient-era.

And if Lucifers are really an actual part of the Shivan armada (like, not a flagship, but an actual weapon used to destroy homeworlds), then why don't we see any Lucifer in FS2 ?

In terms of lore I would have preferred to stick to Lucifer being the flagship destroying everything in its path ; then they discover it can be destroyed in subspace, but it's too late and they have too small of a force to do it.. Then I would imagine the Lucifer destroying whatever remains of the Ancients, and go back to whatever dimension to they belong after the ancients got wiped out.

But these lore points aside, it's really a must play for me. Tons of fun guaranteed :)
Title: Re: RELEASE: Ancient-Shivan War II
Post by: FreeSpaceFreak on January 02, 2018, 01:10:31 pm
Glad you enjoyed! :) Good feedback too, I guess we did take some influence from both FS1 and FS2 in the plotline - in hindsight it might have been executed a bit less predictable...

Spoiler:
Out of curiosity, how would you fit the origin of the Nebula beyond Gamma Draconis into a hypothetical revised storyline? (If at all?)
Title: Re: RELEASE: Ancient-Shivan War II
Post by: woutersmits on January 26, 2018, 05:35:15 am
on act2 no weapons on act 1 well how to fix
i useing knosses
i cant find debug mode on them
normal mod wontload my save it says invailid mod

[attachment stolen by Russian hackers]
Title: Re: RELEASE: Ancient-Shivan War II
Post by: FreeSpaceFreak on January 27, 2018, 09:17:34 am
You seem to have both ASW1 3.6.12 and 3.6.14 installation active at the same time, that will probably screw things up. Try removing all files with "3612" in the name from your ASW1 folder, then try again if it works - if it still doesn't, please post a new log file.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: woutersmits on January 27, 2018, 09:38:39 am
listen i have konnos launcher i tryied with that no weapons
Title: Re: RELEASE: Ancient-Shivan War II
Post by: PIe on January 27, 2018, 10:24:57 am
It doesn't look like that debug log is the proper one.  In Knossos, ASW installs to AncientShivanWar-2.0.0, whereas your VPs are in in ASW1 and ASW 2.  Furthermore, your MVPs 3.6.12 are installed to mediavps_3612 while Knossos installs them to MVPS-3.6.12.
Are you sure that log isn't from launching FSO through wxLauncher?
If you can't figure out how to run a debug build in Knossos, hover over the tile for ASW on the Home tab.  Then click on the dropdown arrow and hit Run Fast Debug.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: mjn.mixael on January 27, 2018, 11:45:25 am
You seem to have both ASW1 3.6.12 and 3.6.14 installation active at the same time, that will probably screw things up. Try removing all files with "3612" in the name from your ASW1 folder, then try again if it works - if it still doesn't, please post a new log file.

Based on this, the Knossos ASW install needs to be reworked, I'll do that soon.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: PIe on January 27, 2018, 12:39:57 pm
You seem to have both ASW1 3.6.12 and 3.6.14 installation active at the same time, that will probably screw things up. Try removing all files with "3612" in the name from your ASW1 folder, then try again if it works - if it still doesn't, please post a new log file.

Based on this, the Knossos ASW install needs to be reworked, I'll do that soon.
I don't think so.  I downloaded ASW from Knossos today, and the only 3.6.12 VP I have is ASW_3612_Animaps.  The debug log woutersmits provided shows a bunch of other 3.6.12 VPs that aren't in the Knossos download.  To me, it looks like the problem is either the debug log isn't from ASW on Knossos or that woutersmits' install is somehow messed up independent of Knossos.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: woutersmits on January 29, 2018, 03:44:19 pm
https://fsnebula.org/log/5a6f957dcb8db12dc8508142 (https://fsnebula.org/log/5a6f957dcb8db12dc8508142)
now from knossus
Title: Re: RELEASE: Ancient-Shivan War II
Post by: tomimaki on January 30, 2018, 10:39:53 am
Code: [Select]
MISSION LOAD: 'ASW2_Cut1.fs2'It's cutscene. Just watch it.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: woutersmits on January 30, 2018, 11:00:46 am
woops wrong logs save
Title: Re: RELEASE: Ancient-Shivan War II
Post by: woutersmits on January 31, 2018, 02:40:10 am
heres corrrect one
https://fsnebula.org/log/5a718084cb8db12dbc508142
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Bryan See on January 31, 2018, 03:05:22 am
I knew it. Make sure ASW 3.6.12 installed.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: woutersmits on January 31, 2018, 04:00:08 am
https://1drv.ms/i/s!Anh2Q9xPqybihNBdRbPuoqZUvj_omw
its installed
proof no weapons
https://1drv.ms/f/s!Anh2Q9xPqybihNBrlQwI06VYHIC9dA (https://1drv.ms/f/s!Anh2Q9xPqybihNBrlQwI06VYHIC9dA)
Title: Re: RELEASE: Ancient-Shivan War II
Post by: woutersmits on February 02, 2018, 06:14:58 am
can someone fix this
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Novachen on February 02, 2018, 07:00:18 am
If i play ASW in Knossos, i can not reproduce this. Except for a Act I preview screen instead of the Act II one and the missing radar symbols, everything seems to work as it should. Do not have any mission with no weapons.

(https://abload.de/img/asw9hs23.png)


I do not know the FSOInstaller version unfortunately, but i know that these manual installable releases (http://www.moddb.com/mods/ancient-shivan-war-act-iii-part-1-completion/downloads) should also still work.

No idea where the problem is...
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Nyctaeus on February 02, 2018, 09:32:45 am
Lack of support for radar icons for sure. ASW just require a proper implementation of this. It's easy and may be done via modular table.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Bryan See on February 02, 2018, 11:32:27 am
Woutersmits should make sure it's installed. If not, install it already.

BTW, I have a ASW reboot, called Shattered Stars. The previous iteration, a TC, is now renamed to a name I don't reveal in this post.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Mobius on November 14, 2020, 02:05:33 am
I managed to complete my playthrough of ASW Acts I&II, no bugs reported using recent FSO builds. I remember playing through ASW Act I back in the day but I stopped right in the middle of the campaign for reasons I don't remember.

The campaign is very enjoyable even though it shows its age. A future update could significantly boost its graphics, especially when it comes to backgrounds (standard nebula bitmaps are outdated by modern standards).

Finally, one question: have the plans for ASW Act III ever been revealed?
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Novachen on November 14, 2020, 02:51:02 am
Finally, one question: have the plans for ASW Act III ever been revealed?

Yes. There was even an incomplete Release of Act III Part 1.
Furthermore the ASW team released the rough Roadmap up to Act 5 was released for the public after the announcement of the abandoned development of ASW.

Somewhere on my Hard Drive is even still a further fleshed out version of Act III Part 1 as i picked up the development to finish it... but well, i do not tell something new, if i say, that i never finished it either.  :D
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Mobius on November 14, 2020, 03:07:28 am
Could you kindly provide links to these roadmaps? Also, any chance to get the WIP Act III?
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Nightmare on November 14, 2020, 05:32:49 am
Outline: https://sectorgame.com/forums/viewtopic.php?f=54&t=4818
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Nightmare on November 14, 2020, 05:52:09 am
https://www.mediafire.com/file/8vkqe2oaueobron/Dump_ASW.7z/file
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Mobius on November 14, 2020, 06:02:27 am
Wow, thanks!  :yes:

The planned preload pic is stunning.
Title: Re: RELEASE: Ancient-Shivan War II
Post by: BlackViper on May 31, 2022, 03:38:11 pm
What is supposed to happen when you disable Demon in ASW? Every other enemy ship is dead, Demon is at 1 %, but still launches fighters and nothing happens
Title: Re: RELEASE: Ancient-Shivan War II
Post by: Nightmare on June 01, 2022, 06:20:51 am
Probably a bug. At which mission does that occur?