Author Topic: RELEASE: CATACLYSM BETA 1.1.1  (Read 2151 times)

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Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
RELEASE: CATACLYSM BETA 1.1.1

Cataclysm Version 1.1.1 is Released to the Masses

In 2367, the Shivans blew up Capella. What followed was 10 years of no subspace, no interstellar travel, and no communications. In 20 years, the Terran and Vasudan societies of the galaxy arose to a new, reshuffled universe filled with new and old faces emerging from the dark.

In a somewhat impulsive decision, here's Cataclysm in its completed* form. Cataclysm Version 1.1.1 contains the following goodies compared to its previous version:

  • 22 Playable Missions
  • 3 ingame cutscenes
  • Two new weapons
  • New soundtrack
  • Small balance changes
  • New custom cb_default animation

Cataclysm galaxy node map, relevant to the campaign.

Patch Notes
Code: [Select]
Patch Notes Beta 1.1.1

New Additions:

Full Cataclysm 1 Campaign, 22 total playable missions and 3 cutscenes.

Additional Shivan ships from Retail:
*Sathanas
*Mara
*Azmodias
*Dis
*Mephisto
*Azrael
*Associated Cargo Units

New Pretan Ships
*Necropolis Installation

New cb_default animation
*Initial model and render by Neon Shivan
*Final model by Nyctaeus
*Final render by Neon Shivan

New Weapons:
*Obsidian AC - Anti-armor ballistic weapon
*Siren SDC - Anti-shield energy weapon

Balance Changes:

Reduced afterburner speeds across all Union bombers to put them more in line with traditional FS2 bomber specifications

Modified the Carnus' rotation speeds to compensate for slower afterburner velocity

Improved the Helios AAC damage output to put it more in line with the new Obsidian cannon

New Rework - Vasudan Ships:

Although not seen during the initial release, Vasudan ships were still apart of the modification. The ships were radically changed so they are more consistent with each other.

Removed:
*Seshat
*Inpu

Added:
*Ennead
*Reshef

Weapons Reworked/Added:
*Sahr RBL-10 - Rapid fire burst gun
*Mekhu HL-C - Vasudan version of the Helios AAC
*Arbiter - General purpose weapon
*Justice - Interceptor weapon, similar to the Sapphire, has Esuck flag
*Cull - Subsystem Disruptor

Credits
Code: [Select]
Models (may not include Texture Artist credits):
SUF Achilles - PetreV
SUF Theseus - Esarai
SUF Peleus - PetreV
SUB Carnus - Nyctaeus
SUB Proteus - Col. Fishguts
SUB Hera - Blowfish
ANF Perseus - Nyctaeus
ANF Durandal - FreeSpaceFreak
ANF Hati/Skoll - Nyctaeus
ANF Talos - Nyctaeus
ANF Iapetus - Bobbtmann
ANB Danaus - Nyctaeus
ANB Nereus - Moonred
IVF Mihos - Rampage
IVF Reshef - Aldo, Sesquipedalian, fightermedic
IVF Ennead - Venom, Rampage
IVB Petbe - BrotherBryon
IVB Hathor - TheDagger
SF Hydra - TBA
SF Ashtur - TBA
SF Serpent - BrotherBryon
SF Danta - TBA
SB Kahlan - Moonred
SB Durja - BrotherBryon
PF Djall - Aldo
PF Veles - Aldo
PF Orcus - Aldo conv by Droid803
PF Poltergeist: Model from Scrin Stellaris ship pack, texture work by Nyctaeus
PB Viduus - Aldo conv by Droid803
SUT Wyvern - TBA (prob Nyctaeus)
SUT Anteros - Nyctaeus
SUC Garm - Nyctaeus
SUC Bellorophon - Nyctaeus
SUFg Sangarius - Nyctaeus
SUD Thanatos - Nyctaeus
SUI Olympus - Vasudan Admiral
SUFr Quirinus - Nyctaeus
Quirinus Cargo Models - Headdie
ANC Vanir - Nyctaeus
ANC Atlantis - Oddgrim
ANCv Eurynome - Nyctaeus/Col. Hornet
ANCa Sagittarius - Nyctaeus
AND Hecate - Nyctaeus
IVC Newet - Oddgrim
IVC Selket - TheDagger
IVCv Udjat - Nyctaeus
IVD Nehebkau - Nyctaeus
SC Lamia - Axem
SC Gania - BrotherBryon
SCv Scylla - Nyctaeus
SJ Amritaya - Nyctaeus
PC Yama - Unknown
PC Vetala - Model from the Stellaris Scrin Ship pack, texture work by Nyctaeus
PFg Leraje - iggy-design conv by Nyctaeus
PD Kalma - Aldo conv by Droid803
PI Necropolis - Retextured Arachnas, model by Nyctaeus

Music

Soundtrack from Earth Defense Mod Dump
Decisive Battle - Modern Trailer Music by LiteSaturation
Chandelier Soundtrack from Ace Combat 6 by Project Aces
Cosmic Glow from Pixabay
The Epic Inspiring by SigmaMusicArt


Interface

Interface from Earth Defense Mod Dump
CB_Default Animation:
*Model and Textures by Nyctaeus
*Render by Neon Shivan

Sound Effects

Pretan SFX - from Homeworld: Cataclysm, Beast ships
Weapon SFX from the following sources (list is incomplete):
*Homeworld
*Descent
*Tachyon
*Sinistar
*Quake
*Shadow Genesis (Pretan Beams)
*Earth Defense Mod Dump (Union of Sol Beams)

Testing
Nyctaeus
Triikor
Sparda
perihelion

Art
DamnDirtyCat
Nyctaeus

If I missed you in the credits, please let me know! I have a poor memory and taking long breaks in between development spurts doesn't help.

How To Install: It is highly recommended to install the modification via the Knossos mod launcher tool developed by ngld.

Some disclaimers below for you, my favorite peeps.

This mod is still a beta, due to long periods of no development and my inability to maintain proper documentation it is guaranteed that I've missed some critical game breaking bugs but as of the time of writing the campaign functions and operates as designed. I welcome everyone to try to break it so I may learn new ways to make my current and future modifications sturdy as well as learn how to do better note keeping. Grammar and spelling mistakes are also possible, as well as formatting issues that arise when taking words from a word processing engine and slapping it into FRED, only for Freespace not to properly understand that an " ' " is still an " ' " no matter what form it chooses to wear. I've done my best in between my development spurts to comb through for these issues but I won't be surprised if I missed a few.

Now, you may ask: "Neon, if it isn't complete then why release it?"

Simple, it'll never be released otherwise. I've reached a point in my on and off development where polishing is requiring far more energy than I'd like. I'd rather release an "unfinished" modification for people to enjoy and/or grill than not release anything at all. It's been awhile since I've done anything as big as this, let alone actually finish it so frankly I don't really remember what else I need to do, because again, aforementioned lack of note taking is biting me in the ass. Again. My lack of notes is actually why my "patch notes" are, for the most part, useless. I know I made changes to certain things, but because it was so long ago and I didn't make notes, I don't remember what I did.

Nonetheless, I do hope you guys enjoy it, my writing skills are by no means up to snuff with Blueplanet or Solaris, but I do intend to take whatever feedback that's given here to improve upon it. I'd like to be as good as Darius or Battuta someday, but I'll never learn if I don't release anything. Have fun and fly recklessly.

Additional Note: Campaign was developed and tested on Insane.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 
Re: RELEASE: CATACLYSM BETA 1.1.1
Found a progress killing bug in Cataclysm in the mission "Bull Run." After the objectives are complete I can't RTB, whether inside or outside the Vega node. This needs to get fixed

Overall tho, digging the update! :)

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: CATACLYSM BETA 1.1.1
Found a progress killing bug in Cataclysm in the mission "Bull Run." After the objectives are complete I can't RTB, whether inside or outside the Vega node. This needs to get fixed

Overall tho, digging the update! :)

FRED why must you forsake me so. I'll look into this and throw out a hotfix asap.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 
Re: RELEASE: CATACLYSM BETA 1.1.1
Found a progress killing bug in Cataclysm in the mission "Bull Run." After the objectives are complete I can't RTB, whether inside or outside the Vega node. This needs to get fixed

Overall tho, digging the update! :)

FRED why must you forsake me so. I'll look into this and throw out a hotfix asap.

I forgot to mention...there is a bug in another mission. I forgot what the mission is called, but you have to escort a bunch of bombers to hit the shivan jugg's nav systems. They go above the jugg when the nav is on the bottom of the ship. They then fly to and orbit the forward guns. I had to use archers to take out the navs myself which was painful to do

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: CATACLYSM BETA 1.1.1
Found a progress killing bug in Cataclysm in the mission "Bull Run." After the objectives are complete I can't RTB, whether inside or outside the Vega node. This needs to get fixed

Overall tho, digging the update! :)

FRED why must you forsake me so. I'll look into this and throw out a hotfix asap.

I forgot to mention...there is a bug in another mission. I forgot what the mission is called, but you have to escort a bunch of bombers to hit the shivan jugg's nav systems. They go above the jugg when the nav is on the bottom of the ship. They then fly to and orbit the forward guns. I had to use archers to take out the navs myself which was painful to do

Now that's a new one, I'll check that out. Thank you for the report :D
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: CATACLYSM BETA 1.1.1
Hotfix 1.1.2 Released

Code: [Select]
Patch Notes 1.1.2

Bug Fixes

Mission 19

Fixed an issue where the player couldn't complete the mission after satisfying the mission objectives.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 
Re: RELEASE: CATACLYSM BETA 1.1.1
Hate to break this but that progress killing bug I told you about has reared its ugly head in "jailbreak" :/ Good thing this mod is in beta

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: CATACLYSM BETA 1.1.1
Hate to break this but that progress killing bug I told you about has reared its ugly head in "jailbreak" :/ Good thing this mod is in beta

Bruh lmao, I'm gonna get a fix out and then take myself out back.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline Kher

  • 24
Re: RELEASE: CATACLYSM BETA 1.1.1
thanks for the release, was waiting for this for a long time, to bad u couldn't do was u wanted to do at beginning, this story have so much potential, anyway, thanks again  :yes:

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: CATACLYSM BETA 1.1.1
thanks for the release, was waiting for this for a long time, to bad u couldn't do was u wanted to do at beginning, this story have so much potential, anyway, thanks again  :yes:

Thank you for your kind words! I do intend to make future additions to the initial campaign overtime (such as completed command briefing animations) but initial burn out was starting to hit so I made the impulsive decision to just release it as it is and add onto it overtime. I figured it may be better for the community overall (and my ADHD) to just release an initially buggy, bare bones campaign rather than not release anything at all.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline Kher

  • 24
Re: RELEASE: CATACLYSM BETA 1.1.1
no problem m8, ur life come first, if only i had time and motivation to learn how to FRED properly, i would have helped, it's kinda refreshing to see new things like ur campaign or Solaris, Dark Water and Shadow Genesis for exemple, i hope some ppl will use Cataclysm as a base to create some more campaign around this plot, as i said, there so much potential

  

Offline CT27

  • 211
Re: RELEASE: CATACLYSM BETA 1.1.1
I completed this and overall it was pretty good.  The unique setting felt ominous.

Who would you say is worse (this question can be for NeonShivan or anyone else who'd like to answer):  the Shivans or Pretans?

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: CATACLYSM BETA 1.1.1
I completed this and overall it was pretty good.  The unique setting felt ominous.

Who would you say is worse (this question can be for NeonShivan or anyone else who'd like to answer):  the Shivans or Pretans?

A filthy xeno is a filthy xeno.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline CT27

  • 211
Re: RELEASE: CATACLYSM BETA 1.1.1
The impression I got from the campaign was that the Shivans are kind of an 'orderly evil' while the Pretans are more of a 'chaotic evil'.  Is that an accurate read?

 

Offline ssmit132

  • 210
  • Also known as "Typhlomence"
    • Steam
    • Twitter
Re: RELEASE: CATACLYSM BETA 1.1.1
I'm excited to see what the updated Cataclysm brings after playing the previous version earlier this year. :)

I encountered a bug with mission 2, though: If you leave before all (non prototype) cargo containers are destroyed, but without failing the main objectives, after the debriefing you'll get kicked back to the main hall and the campaign will be treated as complete. Thankfully I only have to redo one mission to get back where I was! :p

EDIT: Another problem in mission 3 - maybe I got unlucky on the ships' positioning, but after the Tagus jumped in, it didn't close into range of the Eurynome but simply sat there to get beamed to death. There's no message or debriefing for losing the Tagus (I killed the Eurynome with cheats to check) so that's clearly not intended.
« Last Edit: December 08, 2023, 06:20:17 am by ssmit132 »