Keep the placement if at all possible, and please, please keep all the subsystem and turret names EXACTLY the same. This is super important.
Acknowledged. Any word on the drone size? There's a suitable area near the bow, but if they're the size of an Ursa or Vajradhara, I'm not sure it'll work. A picture of one would help in making the dockpoint more than a simple circle, but if you'd rather not reveal that right now, I completely understand.
I'd personally prefer the docks under the wings, but I'll defer to you.
I would only suggest that the beam emitters be put closer to either end of the craft, seems a bit weird that they are so close together. What with those four emitters being everything on the ship. You could still stick pretty close to the original and make it look more sensical.
I modelled the beam cannon layout after the starboard side of the current model, where they're very close together. I find it contrasts the Deimos' spread out firepower quite nicely.
For me, the real establishing moment for the Diomedes wasn't the Valerie or Triteia, it was the Medea jumping in and shredding Torpedo Two with its starboard battery. I wanted this version to look very similar when doing that. Also makes it look like the beams are linked to the same fire control. If I could, I'd make both beams do the exact same movement when slashing.
The other reason is that I'm really not keen on redoing the UV map for that area again.