Author Topic: Problem with 3.6.10 and 3.6.9  (Read 11340 times)

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Re: Problem with 3.6.10 and 3.6.9
The hardware isn't helping, either. Not with XP, at least.

I should have mentioned I'm playing it on 2000 now, I tried to put OpenGL, and it 'partially' worked, despite the fact I chose 16 or 32 bit (which my video card doesn't support), FSO showed up in 256 colors, and the ships were invisible, just like the screens before, but this time it wasn't compressed textures. Strange I could see thrusters and lights but I couldn't see nebulaes either.
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Offline colecampbell666

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Re: Problem with 3.6.10 and 3.6.9
Why not? Your hardware isn't supported, and it's bound to be too slow and cause issues.

Because FSO Lags even with mediavps turned off.
So let me get this straight:
You're hoping to run FSO MVPs on a card that can't run the original?
Gettin' back to dodgin' lasers.

 
Re: Problem with 3.6.10 and 3.6.9
You're hoping to run FSO MVPs on a card that can't run the original?

No, you're wrong, I can perfectly run the original. However FSO performance is laggy, maybe something to do with the .9 build.
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

  

Offline chief1983

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Re: Problem with 3.6.10 and 3.6.9
I think he meant the original data.  Maybe.  I would assume retail FS2 exe would work ok on that hardware and Win2k, as I played it on less back in the day (although I had a 'better' graphics card, a Voodoo Banshee).  But D3D performance isn't going to be what it used to be with FSO, and you'd really be better off with a card with decent OpenGL acceleration.  Even a Radeon 7000 would probably be better, or a Geforce 2 MX.  I find those in trash piles.  Ask a local computer store if they have a stack they're getting ready to throw out.
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