Author Topic: BP: Age of Aquarius - The Director's Cut discussion  (Read 138850 times)

0 Members and 1 Guest are viewing this topic.

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: BP: Age of Aquarius - The Director's Cut discussion
Also, this build?
fs2_open_3_6_10r-20081210_r4989.exe ?

It's not 3.6.10 Final. It's not Inferno. Unless you're using .10 Inferno final or later, do not expect any help.

So, grab the 3.6.12 RC2 Inferno build from the SCP board, and run that. While you're at it, please post a debug log generated with the .12 RC2 executable. I'm betting there are even more installation snafus on your system.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: BP: Age of Aquarius - The Director's Cut discussion
(This error most likely means that you are missing required 640x480 interface art.)
You are playing with a resolution lower than 1024x768. As a wild guess.
Then that's the default; I've never messed with the resolution.  Ah well, I'll load up without the mod and change the res.  Thanks.  
Also, this build?
fs2_open_3_6_10r-20081210_r4989.exe ?

It's not 3.6.10 Final. It's not Inferno. Unless you're using .10 Inferno final or later, do not expect any help.

So, grab the 3.6.12 RC2 Inferno build from the SCP board, and run that. While you're at it, please post a debug log generated with the .12 RC2 executable. I'm betting there are even more installation snafus on your system.
Probably.  My joystick broke some time ago and I haven't played since; I only just managed to get the warranty straightened out so I could get it fixed and start playing again.  Doesn't surprise me that there've been build changes since then.  

Edit:  With the 3.6.12 build, I get this instead: 

Verify failure: Vbuf0 != NULL

<no module>! KiFastSystemCallRet
<no module>! CreateThread + 30 bytes
<no module>! <no symbol>
<no module>! <no symbol>

When I try to run the debug build, I instead get this: 
Code: [Select]
Assert: bm_bitmaps[bitmapnum].handle == handle
File: bmpman.cpp
Line: 1103

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! RegisterWaitForInputIdle + 73 bytes
Followed by this: 
Code: [Select]
Verify failure: Vbuf0 != NULL

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! RegisterWaitForInputIdle + 73 bytes
« Last Edit: April 27, 2010, 02:21:08 pm by Renegade Paladin »
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: Age of Aquarius - The Director's Cut discussion
Debug log, please. You can find it in your freespace2/data/ directory after running a debug build. It's called 'fs2open log' or somesuch.

Also, you can set the resolution in the launcher; there's no need to set it in-game. What mod you have selected shouldn't matter.

Also! How did you manage to get through the installation instructions without catching all the exhortations to use an Inferno build? Are our instructions that bad?  :( Could it be made clearer?
« Last Edit: August 08, 2010, 06:11:00 am by Jeff Vader »

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: BP: Age of Aquarius - The Director's Cut discussion
Also, you can set the resolution in the launcher; there's no need to set it in-game. What mod you have selected shouldn't matter.

Slightly wrong. There is NO WAY to set the resolution in-game, the Launcher HAS to be used (The 5.5e Launcher mentioned in the .12 RC2 release thread, specifically).

Quote
Also! How did you manage to get through the installation instructions without catching all the exhortations to use an Inferno build? Are our instructions that bad?  :( Could it be made clearer?

No, our instructions are fine. It's just that people think that they can ignore them.
« Last Edit: April 27, 2010, 03:34:45 pm by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: Age of Aquarius - The Director's Cut discussion
Be nice!
« Last Edit: April 27, 2010, 06:58:42 pm by General Battuta »

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: BP: Age of Aquarius - The Director's Cut discussion
Pew Pew Pew ?
 
What's all that then?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: BP: Age of Aquarius - The Director's Cut discussion
Debug log, please. You can find it in your freespace2/data/ directory after running a debug build. It's called 'fs2open log' or somesuch.
You mean this thing? 
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -3dwarp
  -warp_flash
  -mod blueplanet,mediavps
Building file index...
Found root pack 'C:\Program Files\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0xcc452f9d
Found root pack 'C:\Program Files\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0x060bee91
Found root pack 'C:\Program Files\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0x5eebfd21
Found root pack 'C:\Program Files\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x30ee5a34
Found root pack 'C:\Program Files\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x39f81ddc
Found root pack 'C:\Program Files\Freespace 2\mediavps\mp-710_adveffects.vp' with a checksum of 0x55caf318
Found root pack 'C:\Program Files\Freespace 2\mediavps\mp-710_effects.vp' with a checksum of 0xe22bdcc2
Found root pack 'C:\Program Files\Freespace 2\mediavps\mp-710_models.vp' with a checksum of 0x20b9069a
Found root pack 'C:\Program Files\Freespace 2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\Program Files\Freespace 2\mediavps\mv_adveffects.vp' with a checksum of 0xfeb54970
Found root pack 'C:\Program Files\Freespace 2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\Program Files\Freespace 2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\Program Files\Freespace 2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\Program Files\Freespace 2\mediavps\mv_models.vp' with a checksum of 0x2f8a711a
Found root pack 'C:\Program Files\Freespace 2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\Program Files\Freespace 2\mediavps\mv_textures.vp' with a checksum of 0x2c43a80e
Found root pack 'C:\Program Files\Freespace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Program Files\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Program Files\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Program Files\Freespace 2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files\Freespace 2\blueplanet\' ... 1 files
Searching root pack 'C:\Program Files\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Program Files\Freespace 2\blueplanet\bp-audio2.vp' ... 685 files
Searching root pack 'C:\Program Files\Freespace 2\blueplanet\bp-core.vp' ... 46 files
Searching root pack 'C:\Program Files\Freespace 2\blueplanet\bp-visuals1.vp' ... 373 files
Searching root pack 'C:\Program Files\Freespace 2\blueplanet\bp-visuals2.vp' ... 1440 files
Searching root 'C:\Program Files\Freespace 2\mediavps\' ... 128 files
Searching root pack 'C:\Program Files\Freespace 2\mediavps\mp-710_adveffects.vp' ... 2063 files
Searching root pack 'C:\Program Files\Freespace 2\mediavps\mp-710_effects.vp' ... 91 files
Searching root pack 'C:\Program Files\Freespace 2\mediavps\mp-710_models.vp' ... 31 files
Searching root pack 'C:\Program Files\Freespace 2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\Program Files\Freespace 2\mediavps\mv_adveffects.vp' ... 299 files
Searching root pack 'C:\Program Files\Freespace 2\mediavps\MV_Assets.vp' ... 1867 files
Searching root pack 'C:\Program Files\Freespace 2\mediavps\MV_Core.vp' ... 139 files
Searching root pack 'C:\Program Files\Freespace 2\mediavps\MV_Effects.vp' ... 1032 files
Searching root pack 'C:\Program Files\Freespace 2\mediavps\mv_models.vp' ... 399 files
Searching root pack 'C:\Program Files\Freespace 2\mediavps\mv_music.vp' ... 32 files
Searching root pack 'C:\Program Files\Freespace 2\mediavps\mv_textures.vp' ... 1526 files
Searching root 'C:\Program Files\Freespace 2\' ... 18 files
Searching root pack 'C:\Program Files\Freespace 2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Program Files\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Program Files\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Program Files\Freespace 2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\Freespace 2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 32 roots and 20243 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 640x480 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 7300 LE/PCI/SSE2
  OpenGL Version    : 2.0.3

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
    Compiling main shader ->  b-v.sdr (b-v.sdr) / b-f.sdr (b-f.sdr) ...
    Compiling main shader ->  b-v.sdr (b-v.sdr) / bg-f.sdr (bg-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lb-f.sdr (lb-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lbg-f.sdr (lbg-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lbgs-f.sdr (lbgs-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lbs-f.sdr (lbs-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lbgse-f.sdr (lbgse-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lbse-f.sdr (lbse-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lbgn-f.sdr (lbgn-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lbgsn-f.sdr (lbgsn-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lbn-f.sdr (lbn-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lbsn-f.sdr (lbsn-f.sdr) ...
    Compiling main shader ->  lne-v.sdr (lne-v.sdr) / lbgsne-f.sdr (lbgsne-f.sdr) ...
    Compiling main shader ->  lne-v.sdr (lne-v.sdr) / lbsne-f.sdr (lbsne-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfb-f.sdr (lfb-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfbg-f.sdr (lfbg-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfbgs-f.sdr (lfbgs-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfbs-f.sdr (lfbs-f.sdr) ...
    Compiling main shader ->  lfe-v.sdr (lfe-v.sdr) / lfbgse-f.sdr (lfbgse-f.sdr) ...
    Compiling main shader ->  lfe-v.sdr (lfe-v.sdr) / lfbse-f.sdr (lfbse-f.sdr) ...
    Compiling main shader ->  lfn-v.sdr (lfn-v.sdr) / lfbgn-f.sdr (lfbgn-f.sdr) ...
    Compiling main shader ->  lfn-v.sdr (lfn-v.sdr) / lfbgsn-f.sdr (lfbgsn-f.sdr) ...
    Compiling main shader ->  lfn-v.sdr (lfn-v.sdr) / lfbn-f.sdr (lfbn-f.sdr) ...
    Compiling main shader ->  lfn-v.sdr (lfn-v.sdr) / lfbsn-f.sdr (lfbsn-f.sdr) ...
    Compiling main shader ->  lfne-v.sdr (lfne-v.sdr) / lfbgsne-f.sdr (lfbgsne-f.sdr) ...
    Compiling main shader ->  lfne-v.sdr (lfne-v.sdr) / lfbsne-f.sdr (lfbsne-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / null-f.sdr (null-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lg-f.sdr (lg-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lgs-f.sdr (lgs-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / ls-f.sdr (ls-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lgse-f.sdr (lgse-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lse-f.sdr (lse-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lgn-f.sdr (lgn-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lgsn-f.sdr (lgsn-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / ln-f.sdr (ln-f.sdr) ...
    Compiling main shader ->  ln-v.sdr (ln-v.sdr) / lsn-f.sdr (lsn-f.sdr) ...
    Compiling main shader ->  lne-v.sdr (lne-v.sdr) / lgsne-f.sdr (lgsne-f.sdr) ...
    Compiling main shader ->  lne-v.sdr (lne-v.sdr) / lsne-f.sdr (lsne-f.sdr) ...
  Shaders Manager initialized.

  Max texture units: 4 (16)
  Max elements vertices: 4096
  Max elements indices: 4096
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.10 NVIDIA via Cg 1.3 compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'bp-exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
ANI radar1 with size 130x106 (17.2% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp_merc.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (shockwave02.eff) with 29 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
BMPMAN: Found EFF (Shockwave01.eff) with 94 frames at 61 fps.
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_textures-shp.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 666
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ASSERTION: "bm_bitmaps[bitmapnum].handle == handle" at bmpman.cpp:1103
Int3(): From g:\fso\fs2_rc2_export\code\globalincs\windebug.cpp at line 902

I also have a bone to pick with the SCP build in general (it spews errors at me when I start the 5.5e launcher; I upgraded from 5.5d at the same time I got the 3.6.12 Inferno build), but I'll do that over in the SCP forum. 
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: Age of Aquarius - The Director's Cut discussion
It shouldn't be spewing errors - trust me, I've tested that build with that launcher. There's got to be something going wrong.

As for the log (nice work, by the way), your MediaVPs are a mess. You're mixing the 3.6.7 MVPs with the 3.6.10 ones. Please delete all the VPs in your MediaVPs folder that aren't capitalized, including all the mp-710 ones. You should be left with MV_Advanced, MV_Assets, MV_Core, and MV_Effects. You can keep mv_music as well. Everything else needs to go - it's crashing your game.

Let me know if that fixes it.

 

Offline Fury

  • The Curmudgeon
  • 213
Re: BP: Age of Aquarius - The Director's Cut discussion
The 3.6.10 mediavps Renegade Paladin has, are all outdated as well. None of the checksums match and he doesn't have the 3.6.10 patch either.

What I would suggest to do is to deleted the mediavps folder entirely and follow mediavps installation instructions.
http://www.hard-light.net/forums/index.php?topic=65038.0

Edit: Renegade Paladin's "Windows - No Disk" error has been split and moved to http://www.hard-light.net/forums/index.php?topic=69279.0
« Last Edit: April 28, 2010, 12:06:36 am by Fury »

 
Re: BP: Age of Aquarius - The Director's Cut discussion
I now have the new VPs and the patch.  It still crashed, but then I changed the resolution and it started working.  It's worth noting, I think, that this only ever happened with the latest Blue Planet release. 

Now I just need to wait for my X52 stick/throttle to get fixed or replaced, because playing on an old Cyborg Evo stick with a broken trigger is no fun.   :lol:
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: Age of Aquarius - The Director's Cut discussion
I now have the new VPs and the patch.  It still crashed, but then I changed the resolution and it started working.  It's worth noting, I think, that this only ever happened with the latest Blue Planet release. 

Now I just need to wait for my X52 stick/throttle to get fixed or replaced, because playing on an old Cyborg Evo stick with a broken trigger is no fun.   :lol:

You need to run with a minimum resolution of 1024x768 for now, I'm afraid.

 

Offline Fury

  • The Curmudgeon
  • 213
Re: BP: Age of Aquarius - The Director's Cut discussion
Resolution bug was fixed exactly three weeks ago. But we haven't released the fix yet.

 
Re: BP: Age of Aquarius - The Director's Cut discussion
The following species are missing flyby sounds in sounds.tbl:
UEF

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF_RC2.exe! <no symbol>
fs2_open_3_6_12d_INF_RC2.exe! <no symbol>
fs2_open_3_6_12d_INF_RC2.exe! <no symbol>
fs2_open_3_6_12d_INF_RC2.exe! <no symbol>
fs2_open_3_6_12d_INF_RC2.exe! <no symbol>
fs2_open_3_6_12d_INF_RC2.exe! <no symbol>
fs2_open_3_6_12d_INF_RC2.exe! <no symbol>
fs2_open_3_6_12d_INF_RC2.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Help!!!

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: BP: Age of Aquarius - The Director's Cut discussion
Dude, are you running a debug build?

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: BP: Age of Aquarius - The Director's Cut discussion
And if you are, can we see the fs2_open.log it generated?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: BP: Age of Aquarius - The Director's Cut discussion
^,^^ Never mind! I fixed it i think...  Didn't delete the old blueplanet vp... and now I feel like a retard!  :wtf:

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: BP: Age of Aquarius - The Director's Cut discussion
Don't, we all make mistakes. :)

And I may have made a similar mistake to yours at one stage.

 

Offline PeterX

  • 27
    • Peter
Re: BP: Age of Aquarius - The Director's Cut discussion
Hi,
I´d use the 3.6.12r.exe and Launcher 5.5c inclusive all MVP´s 3.6.10 and the 3.6.12 featurepatch. :cool:
If i´m not using "Disable parsing errors" in troubleshootmenu then i´ve the same errors.  :mad:
If i use it then the mod starts normal,but the last mission is missing 1 shipclass(UTF-ship)   :) and can play the campaign.
Peter
If i can´t model any ship then i use "flying trains" :-)

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: BP: Age of Aquarius - The Director's Cut discussion
G'day mate,

Are you using an Inferno build? If not, try these.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: BP: Age of Aquarius - The Director's Cut discussion
Hi,
I´d use the 3.6.12r.exe and Launcher 5.5c inclusive all MVP´s 3.6.10 and the 3.6.12 featurepatch. :cool:
If i´m not using "Disable parsing errors" in troubleshootmenu then i´ve the same errors.  :mad:
If i use it then the mod starts normal,but the last mission is missing 1 shipclass(UTF-ship)   :) and can play the campaign.
Peter

What. One: You need to use the 3.6.12 Inferno builds.
Two: You need to use the 5.5e Launcher.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns