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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on July 26, 2007, 05:34:37 pm

Title: Fate of the Galaxy Shipset (Updated Dec 1, 2021)
Post by: brandx0 on July 26, 2007, 05:34:37 pm
(http://swc.fs2downloads.com/img/new_logo.png)
Fate of the Galaxy Shipset
Updated 12/01/2021
Included in this post is a list of all ships confirmed to appear in Fate of the Galaxy.  This list is neither comprehensive, nor final


Alliance to Restore the Republic / New Republic

T-65c X-wing Starfighter
     Artist: Brand-X

BTL-S3 Y-wing Starfighter
     Artist: Brand-X

BTL-LP Longprobe Recon Fighter
     Artist: Brand-X/CountBuggula/Zookeeper

RZ-1 A-wing Interceptor
     Artist: Brand-X

B-wing Starfighter
     Artist: Brand-X

E-wing Escort Starfighter
     Artist: Brand-X

U-wing support craft
     Artist: LarsH

Nebulon-B escort frigate
     Artist: bobbtmann

Braha'tok-class gunship
     Artist: bobbtmann

Home One   
     Artist: bobbtmann

Liberty-class star cruiser
     Artist: Agent_Traitor
    
Galactic Empire

T.I.E. Starfighter
     Artist: Brand-X

TIE/ln Starfighter
     Artist: Brand-X

TIE/In Interceptor
     Artist: Brand-X

TIE/sa Bomber
     Artist: Brand-X

TIE Advanced x1
     Artist: Brand-X/zookeeper

TIE/rc Recon Fighter
     Artist: Brand-X

TIE/sh Shuttle
     Artist: Brand-X

V38 Assault Fighter
     Artist: First Strike mod: RedMonkey/Ramseus

Carrack-class light cruiser
     Artist: bobbtmann

Strike-class medium cruiser
     Artist: bobbtmann

Imperial II-class Star Destroyer
     Artist: Brand-X/zookeeper

Executor-class Star Destroyer
     Artist: XWA Upgrade Team

Neutral

Z-95 Headhunter
     Artist: Brand-X

Cloakshape fighter
     Artist: bobbtmann

N-1 Starfighter
     Artist: rhettro/limbert

Corellian CR90 corvette
     Artist: bobbtman

Marauder-class corvette
     Artist: bobbtman

Dreadnought-class heavy cruiser
     Artist: bobbtmann

Corellian Star Shuttle
     Artist: bobbtmann

XQ1 space platform
     Artist: bobbtman/zookeeper

XQ2 space platform
     Artist: bobbtmann

Transports

YT-1300 Light Freighter
     Artist: Brand-X/zookeeper

Modified YT-1300 Light Freighter (Millennium Falcon)
     Artist: Brand-X

Action VI Transport
     Artist: greyleader

BFF-1 Bulk Freighter
     Artist: Warfull

Gallofree GR-75 medium transport (WIP)
     Artist: Limbert

Lambda-class T-4a shuttle
     Artist: Axem (Model) Brand-X (Texture)

Delta-class DX-9 stormtrooper transport
     Artist: newman

Rayter-class transport
     Artist: bobbtman

Star Shuttle
     Artist: bobbtman

StarSpeeder 3000
     Artist: Dark Visor

Zeta-class heavy cargo shuttle (WIP)
     Artist: Dark Visor
Title: Re: Fate of the Galaxy Shipset
Post by: chief1983 on July 27, 2007, 10:52:15 pm
Thanks Brand, I guess my post in that WIP thread was a bit hard to find :(

Edit:  I plan on revamping the Ship DB to include a file for each of these ships, and detailed information including size comparisons, speeds, armament, progress and anything else we know about them, as pertains to our mod.  Anyone wishing to start a model can then just refer to the already existing library of info on it (hopefully).
Title: Re: Fate of the Galaxy Shipset
Post by: brandx0 on August 01, 2007, 06:43:34 pm
Hey guys, just a bit of an update, I'm seeing a lot of great work progressing here, but we're running into a bit of a problem:  Too Many Transports.  While we all know that these are very important for a mod, they're not the focus, and as such we don't need to have such a huge variety.  Look at the ship list and check out the rebel side.  We NEED those ships.  Priority 1 models are labelled as such for a reason.  Please guys help us out by looking at this list and taking a cue from it as what is needed. 

I'd like to ask that if you're going to start a new model, we suspend any work on new transport or shuttle meshes, and please please please, if you want your model in game, pick something from this list!  As of now any model produced that isn't included on the list above won't be able to be in the game until we get these core models done.

Happy modeling guys!
Title: Re: Fate of the Galaxy Shipset (Updated Aug 2, 07)
Post by: maje on August 03, 2007, 11:07:16 pm
Out of curiosity, wouldn't certain prequel ships be closer in the priorites list?  Not so much things like the Naboo ships, but say some of the Trade Federation Donut Ships (as opposed to the true battleships constructed during the Clone Wars), or even some of the ships of the Old Republic?  Heck I think it was even mentioned that the Rebel Alliance had an old Resuscant-class cruiser in their fleet at one point.
Title: Re: Fate of the Galaxy Shipset (Updated Aug 2, 07)
Post by: chief1983 on August 03, 2007, 11:55:34 pm
We're least concerned with campaigns set in the New Trilogy era using New Trilogy ships.  We're more focusing on Original Trilogy and post-OT EU stuff, which is what more of the staff, and probably the fanbase will want to see.
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: Vidmaster on October 07, 2007, 09:07:08 am
what's the Modular Conveyor ? I don't know that one  :nervous:
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: chief1983 on October 07, 2007, 12:54:58 pm
It's pretty much a ship from the older games, but it might be needed for general FREDing purposes.  It's not high on our list to get in game though.

http://starwars.wikia.com/wiki/Modular_Conveyor (http://starwars.wikia.com/wiki/Modular_Conveyor)
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: Tempest on October 07, 2007, 02:57:01 pm
Having a rich, diverse collection of transports and stations is excellent from a FRED perspective- we can design many varied bases. FS2 had a fair number of freighters, but only one installation, and they were still able to pull off some good stuff in that area. We're going to do much better, since we won't have to repeat many freighters. It's a win for everyone...except maybe people with slow internet connections who have to download it...
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: maje on October 07, 2007, 04:24:47 pm
You know, I was checking out the shiplist for what's currently planned and am wondering if you're going to include the Assault Gunboat.  Supposedley, these were the Imperial Starfighters used in conjunction with Assassin-class Corvettes and Stormtrooper Transports that formed up the core of the Empire's System Patrol Squadrons.

And then there are a whole bunch of TIE series variants such as the TIE/gt (the original heavy fighter that got phased out by the TIE Bomber), the TIE/fc, TIE/rc and TIE Vanguard (TIE/rc mkII), TIE Scout, TIE Avenger, and TIE Defender.

This isn't so much a request as if depending on when the official Fate of the Galaxy campaign takes place, certain ships may simply not be available (either to being phased out completely, not in widespread use, or haven't been invented yet).

Also, what is the maximum amount of ship slots that Fate of Galaxy will be able to support?

One last thing (there's always a last thing)  :p what model are you thinking basing the MC40a off of? the TG version, or the XWAU version?  I always felt that the TG version seemed a bit too different and thus made it so the XWAU version would more reflect the designs seen in the movies.
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: chief1983 on October 07, 2007, 05:56:48 pm
I can't seem to find much reference on these ships, the Wookiee articles are very sparse, and don't cite where these ships originally came from.  So they're not at the level of canon we're concerned with right now, but if we do hit that time period, and need these types of ships, we'll keep them in mind.
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: maje on October 07, 2007, 06:56:02 pm
Well the Gunboat was in all of the X-wing games, and may have had some mentions in the Essential Guide to Vehicles and Vessels.  The TIE Avenger and TIE Defender were introduced in the X-wing series and have been mentioned in other EU sources (again the EGVV among others).

The Gunboat was introduced prior to the Battle of Yavin and has been in service at least until after the Battle of Endor (this is really a conjecture since the only time this ship appears is during the X-wing games).

The TIE Avenger is the TIE Advanced AD series Production model introduced shortly after the Battle of Hoth, however, is only reserved for top TIE starfighter pilots (the cream of the crop for TIE Interceptor pilots I believe).  The TIE Defender was also developed and introduced shortly after the TIE Avenger and was intended to be the next generation fighter that would phase out the TIE Fighter, however only a few of these ships ever survived as most wound up in the hands of rogue Grand Admiral Zaarin, and a handful were kept in reserve by Grand Admiral Thrawn.
These ships pretty much didn't see much if any, action after the Battle of Endor.

The TIE Scout, TIE Vanguard, TIE/rc, TIE/fc, and TIE/gt were all constructed pre-Battle of Yavin.  The TIE/rc and later TIE Vanguard were outfitted for armed reconnaissance duty, the TIE/fc provided for long range fire control, the TIE/gt carried a payload of several proton bombs before being phased out by the TIE Bomber, and the TIE Scout was a long-range scout ship.

PS, has a set core campaign been established, or will missions be more along the lines of 'Historical Combat Scenarios'?  If the former, will be set during the original trilogy and tie into movie events (I'm wondering due to the priorities on both Death Stars being high), or post-Jedi?  For anything post-Jedi, about how many years after are you looking around?  From what I remember, there would not be anything covering the NJO.

Sorry for asking so many questions, but I'm interested to see where you guys are planning to take this.  :cool:
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: chief1983 on October 07, 2007, 07:33:34 pm
Ok, I guess I was mainly referring to the gt and the fc, and a few others.  The gunboat I'm a fan of, the defender may be too imbalanced, and the rest just may not be large enough production to serve a huge purpose.  Rest assured though, just because a ship isn't on the list, doesn't mean it will never be in the game, it just means that no one has claimed it yet, or it's not a high priority ship.
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: Turey on October 10, 2007, 01:25:32 am
DEATHSEED!  :D
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: Zenchi Senkusha on October 10, 2007, 09:52:50 am
Tempest sure is a beast.
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: Tempest on October 10, 2007, 10:06:41 pm
Yeah, those shuttles are Axem's domain. I don't want to encroach by making the gunboat.

And for the record, turey, I hate uglies with a vengeance. I really do.

I am taking requests for meshes, so if anyone wants something I'll see what I can do.
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: EvilleJedi on October 11, 2007, 05:06:48 pm
http://warlords.swrebellion.com/g2/main.php/v/Development/mc30cx.jpg.html
http://warlords.swrebellion.com/g2/main.php/v/Development/mc30cxy.jpg.html

MC30 anyone?

might have to modify it to meet the game requirements, but it doesn't need a ton of work to finish.

Any and all of the warlords models (even stuff that isn't released yet) are open to this project btw.
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: chief1983 on October 11, 2007, 05:16:26 pm
We know, MetalD converted a bunch a while back and we've been using some as internal testing stubs.  But, we're going for a significantly higher level of detail than was used in most of the Warlords models.  Nevertheless, they've been great fun for testing purposes.
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: EvilleJedi on October 11, 2007, 05:24:51 pm
heh I'm not opposed to poly bumping some of the ships, most of them are built with the intent of making 20k-30k models easily. Let me know if you need anything. I'm impressed at the progress and it's great to see the project is moving along quite well now.
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: Hades on October 11, 2007, 05:42:15 pm
:welcomegreen:
These ships look cool, but I think this StarWars mod will make there own ships.
I am not sure, but I think I remember some one that.
Title: Re: Fate of the Galaxy Shipset (Updated Sept 13, 07)
Post by: MetalDestroyer on October 13, 2007, 06:23:42 am
http://warlords.swrebellion.com/g2/main.php/v/Development/mc30cx.jpg.html
http://warlords.swrebellion.com/g2/main.php/v/Development/mc30cxy.jpg.html

MC30 anyone?

might have to modify it to meet the game requirements, but it doesn't need a ton of work to finish.

Any and all of the warlords models (even stuff that isn't released yet) are open to this project btw.

Heya ! You 've finally come here ^^ You should integrate the current Team :D You've done a lot of great model for several Star Wars mod for several game :D
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: EvilleJedi on October 13, 2007, 04:26:48 pm
Okay, I will officially sign up for the Braha'tok-class gunship and the Quasar Fire-class bulk cruiser, both of which I need for my mod anyway, I will just make a higher detail lod. I have an Ewing I haven't UV'd yet that could be poly bumped a bit (right now is around 4K)

the offer stands for the MC-30c as well

I also have a high poly Allegiance that is partially finished
http://warlords.swrebellion.com/g2/main.php/v/nonmod/allegiancerehash4.jpg.html
and a victory I
http://warlords.swrebellion.com/g2/main.php/v/Development/victorytextes4.jpg.html
that would need to have details added  (though I know both have been claimed, but not started)

I could be persuaded to texture some models, but I usually don't like to because I have a nasty habit of changing the models to make UVing better :-p


What poly limit and texture size are you targeting for the various ships?
are mirrored and overlapping UVs for normal maps allowed?
what about open edges?
how are detail meshes and lods handled? (context switch of model? progressive mesh reduction, or subobject elimination?)
triangulation rules?
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: jr2 on October 13, 2007, 04:46:20 pm
(http://i18.tinypic.com/4zkqdxl.jpg)

XD  The Interdicter is Turambar's, the ISD is Brandx0's  (EDITED, sorry, thought both were Turambar's .. :sigh: )
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: brandx0 on October 13, 2007, 05:28:37 pm
Uh, the interdictor is turambar's, the ISD is mine.
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: Tempest on October 13, 2007, 08:39:59 pm
What poly limit and texture size are you targeting for the various ships?
are mirrored and overlapping UVs for normal maps allowed?
what about open edges?
how are detail meshes and lods handled? (context switch of model? progressive mesh reduction, or subobject elimination?)
triangulation rules?

Poly Range: (We're not too tough about this as long as the detail justifies the polycount and it's not rediculous)
Fighters: 4000-8000
Freighters/Small Capitals: 6000-20k
Large Capitals: 10k-20k
Supercapitals: 30k+

I believe there are no UV restrictions. Normal maps will obey the same restrictions as the diffuse texture, which can be mirrored and overlapped.

Open edges should not cause a problem, but should be avoided anyway.

The model file has several model files contaned in it- the LODS, turrets, and debris. LOD switching is done via the ship's file specifying where the changes in what model is rendered occur.

All models are required to be fully triangulated.
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: chief1983 on October 14, 2007, 02:28:30 am
I was always under the impression you wanted an airtight model just for sanity's sake.
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: brandx0 on October 14, 2007, 04:04:37 am
Models will be autotriangulated in FS2.  This is where the difference between polycount and triangle count comes into play.  Regardless of the geometry, a high poly/tri model will run more slowly in FS2, however, a model which is well modeled (low number of polygons) will load more quickly.  Thus, still try to keep polygons to a minimum, even if triangles are insane, a 5k poly/tri model will load more slowly than a 5k tri/2k poly model will.
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: EvilleJedi on October 14, 2007, 10:05:13 am
so a high poly mesh should have a closed mesh? No detail meshes of surface plating? I'm trying to find out if I need to build the mesh for automatic progressive refinement.

I understand that the base object should be closed hull, but I'm curious about the surface details. (I think unless scp is moving to dx10 soon or has really bad zbuffer issues that detail meshes are fine, it looks like what you are doing with the ISDs etc, otherwise I am doubly impressed if those vessels have closed meshes for all the detail)
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: brandx0 on October 14, 2007, 11:36:52 am
My ISD is a closed mesh, not so much out of neccessity rather than it's just a good habit.  For highly detailed surfaces like that, however, I will be detaching some parts for detail box implimentation afterwards.
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: chief1983 on October 14, 2007, 02:19:49 pm
Oh yeah, you can detach for detail boxing and subobjects, but then I think those things should be closed individually as well.  But no, not moving to DX10, in fact they're gutting D3D support altogether in future versions to work on optimizing the code for OpenGL.  There's a lot of stuff they want to do but couldn't because it was required to keep D3D support as well.  That's changing now though, finally.  If only Intel cards had some decent OpenGL support...
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: Flaser on October 15, 2007, 06:57:07 am
Before you ask D3D was dropped because there wasn't anyone to support it anymore (no programmers to implement/optimize the code).
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: jr2 on October 15, 2007, 03:13:09 pm
/me wishes we would stumble over 10 programmers that like integrating Open GL & Direct 3D together & optimizing them all to 1337ness.
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: chief1983 on October 15, 2007, 04:09:23 pm
Really, I could care less about D3D.  The game is cross platform, why develop for an API that's only on one platform?
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: jr2 on October 15, 2007, 05:24:32 pm
Eh... because OGL has problems on some GFX cards (Intel, some ATi)?
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: chief1983 on October 15, 2007, 05:26:58 pm
Most of the Ati issues are just bad drivers, and Ati is working on getting better OpenGL support apparently.  But Intel, well, they just plain suck.  Bad.  At anything related to a graphics card.  If you have an integrated Intel chipset, go buy a real card.  Seriously, $50 is all it takes to be any integrated Intel chipset.  Maybe not even that much.
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: jr2 on October 15, 2007, 05:29:20 pm
I know.  But how many new FS-ers would try the game out, see it doesn't work, throw up their hands, and attribute it to shoddy game design on our part?  Whilst Intel still happily rakes in the millions.  :mad2:
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: chief1983 on October 15, 2007, 05:31:19 pm
Easy.  They shouldn't even be trying it if they read the system requirements and don't meet them.  They just need to be better stated in advance, so there's no confusion as to why it doesn't run.
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: jr2 on October 16, 2007, 12:28:39 am
Point me to the system requirements, please.
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: chief1983 on October 16, 2007, 02:21:36 am
I'm currently trying to convince Turey to put them in the installer.  So far it should probably be something like, slightly better than what FS2 ran on, except no Intel cards.  That should just about do it.
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: jr2 on October 16, 2007, 02:43:40 am
...Exactly.  There aren't any.  :p
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: chief1983 on October 16, 2007, 09:00:00 am
What are you talking about?  Just cause there are no exact numbers doesn't mean the game doesn't have requirements.
Title: Re: Fate of the Galaxy Shipset (Updated Oct 11, 07)
Post by: jr2 on October 16, 2007, 10:52:16 am
Easy.  They shouldn't even be trying it if they read the non-existent in the Installer files or information system requirements and don't meet them.  They just need to be better stated in advance, so there's no confusion as to why it doesn't run.

...Err, I didn't see that last bit there. :nervous:  Actually, they just need to be flat out stated in the first place.  Thing is, I don't know if anyone knows the actual minimum requirements... :/
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: Topgun on November 09, 2007, 09:26:24 am
can I get dibs on the tie adv? I mean, can you guys work on something else? that is the last ship left on there that I know really well.
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: chief1983 on November 09, 2007, 09:29:38 am
I think so, brand never seemed too enthused about doing that one.  No one else has mentioned it that I know of, so knock yourself out.
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: maje on November 09, 2007, 10:17:23 am
Out of curiosity, what's more in demand right now? Finishing the modeling for all priority 1 ships, then texturing, or just texturing in general?

I'm just trying to get an idea for what my next project might be (thinking of either tackling the Gallofree Transport, Home One (if Snaga doesn't mind of course, I know he's doing both Reef Home and Liberty), or texturing the Nebulon-B (if Tempest doesn't mind)).

Also, are the cockpits a real priority at the moment, because if not, I'll probably just see about finishing the Z-95's LOD models and knocking out the UV Maps.

In the meantime, I'm going to try and finish the Black Snowflake of Death that I plan contributing to The Babylon Project   :drevil:
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: chief1983 on November 09, 2007, 10:27:16 am
If we could get enough fighters finished, we could really focus on other elements of a very basic fighter combat release.  So, if we want to go that route, then getting just some fighters modeled and textured and in game, and stable, would be high priority I think.  Then we can get some effects and such going.
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: brandx0 on November 09, 2007, 03:23:21 pm
Yeah, Tie Advanced is still up for grabs.

I think at this point our first priority is getting all those fighters textured.  Then after that it's completing the modeling and texturing on our Priority 1 ships, and after that we can work more on the rest.
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: aRaven on November 09, 2007, 11:39:58 pm
speaking of the tie advanced...what modelstyle is it going to be...the orginial round canopy of the TIE fighter game oder the angular one from XvsTIE?
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: brandx0 on November 10, 2007, 06:27:50 am
We're actually talking about Vader's TIE, which was a precursor to both of the TIE Advanceds you're talking about.  I believe we'll be going with the round cockpit.  I think the angular cockpit was a modeling design due to low polycounts at the time, which became commonplace.  Remember that in TIE fighter the cockpit was round in cinamatics, but angular in game, which is probably where the discrepancy came about.  All TIEs for the most part have Ball cockpits, therefore, so should the TIE Advanced, based on Vader's TIE.  Once again, however, on the shiplist is mentioned Vader's TIE Advanced x1, not the TIE advanced from the games; a different design.
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: TopAce on November 10, 2007, 08:45:44 am
The TIE Advanced that you can see in games is referred to TIE Avenger in other sources. I think we should use this naming system to disambiguate.
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: Topgun on November 10, 2007, 03:48:53 pm
speaking of the tie advanced...what modelstyle is it going to be...the orginial round canopy of the TIE fighter game oder the angular one from XvsTIE?
the one from the movies :p
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: Flaser on November 21, 2007, 10:42:18 am
*edited.

I was mixing things up with the Tie-Defender.
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: chief1983 on November 21, 2007, 10:59:02 am
Oh.  If we have a defender, it will be a rounder version, that looks more like the majority of the other TIEs I believe.
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: MI123645 on November 25, 2007, 01:50:12 am
One could say that the angular version (TIE Defender) in TIE Fighter was just a prototype. The final had a round cockpit.


Of course, don't quote me on that  :D
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: Akalabeth Angel on March 13, 2008, 02:40:39 pm
       I've often heard that the Y-Wing as seen in the movies is not the ship in the original form, but rather a ship devoid of much of its hull plating for the sake of ease of maintenance. Is a "complete" Y-Wing planned at all?
Title: Re: Fate of the Galaxy Shipset (Updated Nov. 7, 07)
Post by: brandx0 on March 13, 2008, 03:31:49 pm
Yes, I'll be doing that one, should be fairly simple, all I've gotta do is surround my current Y-Wing in a box hehe
Title: Re: Fate of the Galaxy Shipset (Updated June 5, 08)
Post by: chief1983 on June 05, 2008, 03:29:43 pm
That Y-Wing is now done by the way, it's thread is here (http://www.hard-light.net/forums/index.php/topic,54234.0.html).  Also, the list has been vastly updated by Brand, and it should much more closely reflect what we still need and where we currently want to go.
Title: Re: Fate of the Galaxy Shipset (Updated June 5, 08)
Post by: Rolf on June 17, 2008, 04:59:59 pm
Maybe for some sort of expansion you could make these, it would be really cool to see them in this:

http://starwars.wikia.com/wiki/Eclipse-class_Star_Dreadnought (http://starwars.wikia.com/wiki/Eclipse-class_Star_Dreadnought)

http://starwars.wikia.com/wiki/Nebulon-B2_frigate (http://starwars.wikia.com/wiki/Nebulon-B2_frigate)

http://starwars.wikia.com/wiki/Star_Galleon-class_frigate (http://starwars.wikia.com/wiki/Star_Galleon-class_frigate)

http://starwars.wikia.com/wiki/Container_Transport (http://starwars.wikia.com/wiki/Container_Transport)

http://starwars.wikia.com/wiki/Blastboat (http://starwars.wikia.com/wiki/Blastboat)

http://starwars.wikia.com/wiki/IPV/1_Patrol_Craft (http://starwars.wikia.com/wiki/IPV/1_Patrol_Craft)

http://starwars.wikia.com/wiki/Arc_Hammer (http://starwars.wikia.com/wiki/Arc_Hammer)

http://starwars.wikia.com/wiki/Broadside-class_cruiser (http://starwars.wikia.com/wiki/Broadside-class_cruiser)

http://starwars.wikia.com/wiki/TIE_Scout (http://starwars.wikia.com/wiki/TIE_Scout)

http://starwars.wikia.com/wiki/Tartan-class_patrol_cruiser (http://starwars.wikia.com/wiki/Tartan-class_patrol_cruiser)

http://starwars.wikia.com/wiki/Assault_Frigate_Mk._II (http://starwars.wikia.com/wiki/Assault_Frigate_Mk._II)

http://starwars.wikia.com/wiki/MC30c_frigate (http://starwars.wikia.com/wiki/MC30c_frigate)

I have also noticed that there is no station (http://starwars.wikia.com/wiki/XQ2_Platform) on that list or cargo containers (http://starwars.wikia.com/wiki/Xizor_Cargo_Containers), though those are probably not important at this point.

The Assassin-class corvette is good too, it is an excelent example of the empires constant need to have an improved version of any ship the rebels have whenever possible, there was also one in the Maw Irregular Fleet.

These are just ideas for ships you can do once you finish the core files.
Title: Re: Fate of the Galaxy Shipset (Updated June 5, 08)
Post by: brandx0 on June 17, 2008, 05:05:57 pm
Thanks for the suggestions.  Some of those will make it in at some point, others probably not.  We're mostly staying away from ships that only appeared in the games, so several of those probably won't make it in (We do have a ship limit to contend with)
Title: Re: Fate of the Galaxy Shipset (Updated June 5, 08)
Post by: Snail on June 17, 2008, 05:24:33 pm
Is the website shiplist up-to-date?
Title: Re: Fate of the Galaxy Shipset (Updated June 5, 08)
Post by: brandx0 on June 17, 2008, 05:44:53 pm
I don't believe so.  The most up to date one is on here, whatever's on the website shiplist can be considered possibilities.
Title: Re: Fate of the Galaxy Shipset (Updated June 5, 08)
Post by: chief1983 on June 18, 2008, 12:55:14 am
The website shiplist is mostly stuff that we have something to show for or some set of info for it.  It's not as inclusive as this list as some of these have had no planning that I've heard of, we just know we'll want them at some point.
Title: Re: Fate of the Galaxy Shipset (Updated June 5, 08)
Post by: Rolf on June 18, 2008, 05:13:56 pm
Thanks for the suggestions.  Some of those will make it in at some point, others probably not.  We're mostly staying away from ships that only appeared in the games, so several of those probably won't make it in (We do have a ship limit to contend with)

I should of added this too:
http://starwars.wikia.com/wiki/Bulk_cruiser (http://starwars.wikia.com/wiki/Bulk_cruiser)

It was mentioned in Episode 4, but I am not completely sure they were refering to this one specifically, however it has been seen outside the games many times.

While I understand that you may want to keep things that only appear away for now, the only problem is that the X-wing series was the only one in which cargo containers appear.

Still I am egerly awaiting the first release.
Title: Re: Fate of the Galaxy Shipset (Updated June 18, 08)
Post by: brandx0 on June 18, 2008, 05:29:01 pm
The Quasar fire will most likely make it in early, as we can dual use it as a bulk cruiser and a rebel carrier
Title: Re: Fate of the Galaxy Shipset (Updated June 18, 08)
Post by: Rolf on June 24, 2008, 07:15:49 am
Also, I noticed the entry on that list which said "Allegiance-class Star Cruiser", would that happen to be this (http://Allegiance-class Star Cruiser)? If so, cool.

Also if you decide to do the eclipse you might want to do this (http://galactic-voyage.com/Dark%20Side-Capital%20Ships-Sovereign%20Super%20Star%20Destroyer.htm) too.
Title: Re: Fate of the Galaxy Shipset (Updated June 18, 08)
Post by: Revan on June 24, 2008, 10:24:17 am
Also if you decide to do the eclipse you might want to do this (http://galactic-voyage.com/Dark%20Side-Capital%20Ships-Sovereign%20Super%20Star%20Destroyer.htm) too.
It is unclear whether the Sovereign Class Star Destroyer really were built. Afaik we only see their descirbtion in the Dark Empire Roleplay Books. In no other source these ships appear. I would suppose that these ships were planned, but were never ordered in favour of the Galaxy Gun.
Title: Re: Fate of the Galaxy Shipset (Updated June 18, 08)
Post by: brandx0 on June 24, 2008, 02:50:39 pm
Yes, the Sovereign won't be going in, mostly because we have no references of any kind to model it off of. 

And this is the Allegiance, and your link doesn't work.
(http://www.theforce.net/swtc/Pix/comics/de/destroyer2.jpg)

Normally I'd try to avoid models which appear only in comics, but we know we're going to have an Executor, and it's at least something to fill the gap between that and an ISD, and something on the scale to contend with Home One.
Title: Re: Fate of the Galaxy Shipset (Updated June 18, 08)
Post by: Revan on June 25, 2008, 04:08:05 am
If sometime the Eclipse will be added (Must not be in the first release), I would be quite grateful. ^^

If you want something between the ISD and the Home One, I consider the Praetor, Mandator and Procurator from the kuat sector fleet.
And if I remember right, the ancient hutt-dreadnoughts where verry large too.
Title: Re: Fate of the Galaxy Shipset (Updated June 18, 08)
Post by: brandx0 on June 25, 2008, 05:30:38 am
Well out of those 3 you've mentioned, none have any visual representation anywhere, hence why we went with the Allegiance.  At least it has a picture to base it off of.  Also, really none of those have any sort of info about them at all.
Title: Re: Fate of the Galaxy Shipset (Updated June 18, 08)
Post by: Galemp on June 26, 2008, 08:11:12 am
I always liked Admiral Giel's flagship, despite the fact that it never had a name...
Title: Re: Fate of the Galaxy Shipset (Updated June 18, 08)
Post by: Rolf on June 26, 2008, 10:20:25 am
Well out of those 3 you've mentioned, none have any visual representation anywhere, hence why we went with the Allegiance.  At least it has a picture to base it off of.  Also, really none of those have any sort of info about them at all.

Here are some screens of the Mandator:
(http://img247.imageshack.us/img247/2962/mandatorsw1.png) (http://imageshack.us)
(http://img247.imageshack.us/img247/2962/mandatorsw1.1399d11bf5.jpg) (http://g.imageshack.us/g.php?h=247&i=mandatorsw1.png)

(http://img377.imageshack.us/img377/6171/mandator2sm2.png) (http://imageshack.us)
(http://img377.imageshack.us/img377/6171/mandator2sm2.9d0f4f6cba.jpg) (http://g.imageshack.us/g.php?h=377&i=mandator2sm2.png)

A screen of the Praetor is here:
http://www.eawpr.net/units/dreadnoughts/ (http://www.eawpr.net/units/dreadnoughts/)

And here is the Procurator:
http://galactic-voyage.com/Old%20Republic-Capital%20Ships-Procurator%20Star%20Battlecruiser.htm (http://galactic-voyage.com/Old%20Republic-Capital%20Ships-Procurator%20Star%20Battlecruiser.htm)
Title: Re: Fate of the Galaxy Shipset (Updated June 18, 08)
Post by: brandx0 on June 26, 2008, 02:05:15 pm
Fanart doesn't count.
Title: Re: Fate of the Galaxy Shipset (Updated June 18, 08)
Post by: Akalabeth Angel on July 02, 2008, 11:52:44 pm
      People should remember that whenever FotG sees a release, that for people who decide to create missions for it, you aren't limited to what's in the release. If the FotG team isn't ever doing an Eclipse, but you want one for your campaign, then make it yourself. And yeah, if you're like me, it definitely won't be of the same quality but that doesn't mean you can't still make it.

      If The Babylon Project is any indication, there will likely be a lot of people contributing their new missions and their new ships to the abundance of work that the official team has already done. So if you want X ship but they won't make it, and you both can't make it and won't be bothered to learn how to make it, then don't despair because one day, someone probably will make it. :D Unless you like some super obscure, random ship or fighter, then you might be out of luck.  :(
Title: Re: Fate of the Galaxy Shipset (Updated June 18, 08)
Post by: chief1983 on July 03, 2008, 08:26:21 am
And, having the vast majority of a campaign already completed could always push us in the direction of filling a ship request too :)  Note that's might, there's some the staff will probably refuse to make, I can't help you there.
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: ettet on February 08, 2009, 01:34:35 pm
Hey can any of the modelers make a firespray. Its the Slave I ship that boba fett and jango fett fly. It's a heavy fighter and would be in the common section. It a frickin nice ship.

(http://swg.warcry.com/media/images/ships/Firespray_s01.jpg)
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: brandx0 on February 08, 2009, 02:35:33 pm
It is a nice ship, but it's not on our priority list, as it's a unique craft and unless we want to have Boba Fett himself in our game, we couldn't use it.  It only goes into mass production many years after the timeframe we're looking at.
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: On_Your_Six on February 08, 2009, 04:47:31 pm
Mass production many years -after- the timeframe you're looking at?  Z'ah?

There must be some retconned canon I haven't heard about as far as the Firespray is concerned.
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: aRaven on February 08, 2009, 04:52:01 pm
just release a small pack with few quality ships and missions and let the community make custom missions etc...

like the original xwing had very few ships originally, but still manages to fill over 100 missions. i still love it :D
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: chief1983 on February 08, 2009, 11:37:12 pm
Its the Slave I ship that boba fett and jango fett fly.

I find your lack of faith in our knowledge of Star Wars...disturbing.
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: StarSlayer on February 09, 2009, 12:12:07 am
Don't try to frighten us with your sorcerous ways, chief. Your sad devotion to those ancient movies hasn....


Hurk, hack...  urk

*collapses on his keyboard*
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: ettet on February 09, 2009, 09:18:17 am
Slave 1 is the ship that fetts flies, that's y I asked for the firespray and not slave 1. I played star wars galaxies and people had those ships all the time cuz it's a type of ship.

And I guess I should of shared more of my knowledge of star wars now knowing you didn't know that star wars galaxies takes place in the time frame of this mod, so I'm guessing from the other common ships. The firespray was made in the time frame of get Fate of the Galaxy.

Just plz consider adding it as at least an AI ship and maby a players ship. The player could do something special in the mod to be awarded the ship.

W/e u want to do with the ship is up to you just consider adding it.
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: General Battuta on February 09, 2009, 09:44:41 am
Slave 1 is the ship that fett flies, that's y I asked for the firespray and not the slave 1. I played star wars galaxies and people had those all the time cy it's a type of ship.

And I guess should of shared more of my knowledge of star wars now knowing you didn't know that. The firespray was made in the time span of this mod.

Just plz consider adding it.

Actually, their knowledge appears superior to yours.

The Firespray class only went into mass production after Fett had made a name for himself. (http://starwars.wikia.com/wiki/Firespray-31-class_patrol_and_attack_craft) This was presumably towards the late end of, or completely, after the Galactic Civil War.
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: Topgun on February 09, 2009, 09:46:18 am
The firespray was used for prison control on some prison moon thing before jango and boba where using it.
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: General Battuta on February 09, 2009, 09:59:38 am
The firespray was used for prison control on some prison moon thing before jango and boba where using it.

It looks like that would've been a prototype.
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: chief1983 on February 09, 2009, 10:08:07 am
I just meant we know that Slave I is a Firespray just like we know that the Falcon is a YT-1300.  What Brand meant is that the Firespray used by Jango and Boba wasn't a mass-produced version, it was one of the original prototypes.  KSE didn't mass produce it until years later, after the timeframe we're focusing on currently.
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: ettet on February 09, 2009, 02:54:53 pm
Oh my bad sry. I just really wanted it... Oh well.

Just plz plz plz hry with the mod.

I can't wait!!!!!!!!!!!

Oh and I know a bit about star wars but not everything. Sry again.
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: ettet on February 09, 2009, 05:11:46 pm
Hey can you add the TIE Hunter. It's actually in this time period lol.

(http://images4.wikia.nocookie.net/starwars/images/2/2a/Hunter.jpg)
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: aRaven on February 09, 2009, 06:34:19 pm
Hey can you add the TIE Hunter. It's actually in this time period lol.

(http://images4.wikia.nocookie.net/starwars/images/2/2a/Hunter.jpg)

please stop these wierd EU requests
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: chief1983 on February 09, 2009, 07:11:01 pm
It was also requested a while back but that's probably long buried.  We're focusing on more recognizable and useful ships for now.  It doesn't fill any niche a more recognizable ship doesn't already fill so probably don't expect it anytime soon.
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: ettet on February 09, 2009, 09:29:46 pm
K np
Title: Re: Fate of the Galaxy Shipset (Updated January 25, 09)
Post by: Topgun on February 10, 2009, 11:18:24 am
if you want it so bad, send me the blueprints and maybe I will make it.
maybe.
Title: Re: Fate of the Galaxy Shipset (Updated August 10, 2010)
Post by: JarekCyphus on June 30, 2011, 08:07:52 pm
It was also requested a while back but that's probably long buried.  We're focusing on more recognizable and useful ships for now.  It doesn't fill any niche a more recognizable ship doesn't already fill so probably don't expect it anytime soon.

Looks like it's time to revisit the idea of throwing the MandalMotors Star Viper into the Common fleet.  It'll definitely fill a niche and it is an iconic class of ship from an actual canonical chapter in the Star Wars universe (SotE).
Title: Re: Fate of the Galaxy Shipset (Updated August 10, 2010)
Post by: chief1983 on June 30, 2011, 11:05:29 pm
Yeah but it looks too much like a ship from EVE now.
Title: Re: Fate of the Galaxy Shipset (Updated August 10, 2010)
Post by: Archaic on July 01, 2011, 01:21:05 am
i would like to second the request for a Star Viper, unless the eve thing is license related.
Title: Re: Fate of the Galaxy Shipset (Updated August 10, 2010)
Post by: swashmebuckle on July 01, 2011, 01:47:38 am
We already have a couple unaligned fighters with those types of capabilities (Z-95 and Cloakshape), and Brand might be redoing his uglies at some point to give us even more options, so I don't imagine something like the Star Viper is particularly high up on our priority list.  Bobbtmann has filled out a lot of the ship class categories we were lacking over the past year or so, but there are still quite a few things we need more than other EU fighters from a gameplay standpoint.
Title: Re: Fate of the Galaxy Shipset (Updated March 29, 2012)
Post by: Dragon on June 12, 2012, 03:13:08 pm
No TIE Defender? I thought there's already a fairly good model for it. I know it's rather overpowered, but made for a couple of interesting missions in XWA (where you're flying against it).
Title: Re: Fate of the Galaxy Shipset (Updated March 29, 2012)
Post by: brandx0 on June 12, 2012, 03:16:16 pm
No, no TIE Defender.
Title: Re: Fate of the Galaxy Shipset (Updated March 29, 2012)
Post by: swashmebuckle on June 12, 2012, 03:53:34 pm
Just say no to EU superships.
Title: Re: Fate of the Galaxy Shipset (Updated March 29, 2012)
Post by: Dragon on June 12, 2012, 04:48:10 pm
That's a shame. I really liked it, and I recall FoTG having this model (in a rather high quality, too) at one point. I'm pretty convinced it could be both balanced and true to it's depictions in EU. Since it seems the gunboats won't make it in too (wasn't somebody making an Assault Gunboat some time ago?), and there's no Escort Carrier on the list, that leaves the Empire without any options for deploying fighters into mission without using at least a cruiser.
Title: Re: Fate of the Galaxy Shipset (Updated March 29, 2012)
Post by: jd823592 on August 09, 2012, 07:15:01 am
Is there a chance of seeing T-47 airspeeder in FotG (despite the fact it is more of a surface vehicle? in SW Rogue squadron it often started from a vessel on orbit) - (http://mitglied.multimania.de/STARWARS_Blueprints/2rebel_surface/rebel_snowspeeder.jpg)
Title: Re: Fate of the Galaxy Shipset (Updated March 29, 2012)
Post by: Droid803 on August 25, 2012, 01:29:16 am
I always liked Admiral Giel's flagship, despite the fact that it never had a name...

Okay, kind of a really dumb bump (4 years lol), but it does have a name now (and a class).
It's the Helmsman (http://starwars.wikia.com/wiki/Helmsman_%28battlecruiser%29), a Praetor Mk2-class Battlecruiser. (why the mark 2 is necessary I have no fricken clue it's not like the mark 1 was ever depicted, just mentioned with the hoth base shield generator)

IMO it'd make a better Home One counterpart than the Allegiance, which just looks like...an Imperial-class scaled up 1.4 times for all intents and purposes. At least Giel's battlecruiser looks sufficiently different to be visually interesting (IMO), while still being a giant flying grey imperial wedge.

Apparently FractalSponge's stuff went "canon" (EU, eeeh  :nono:). Well, at least now there's some nice references for both, including a bunch of comic panels.  :p



That's a shame. I really liked it, and I recall FoTG having this model (in a rather high quality, too) at one point. I'm pretty convinced it could be both balanced and true to it's depictions in EU. Since it seems the gunboats won't make it in too (wasn't somebody making an Assault Gunboat some time ago?), and there's no Escort Carrier on the list, that leaves the Empire without any options for deploying fighters into mission without using at least a cruiser.

I would much rather have the Escort Carrier than some UBERFIGHTER. The escort carrier is actually useful FRED-wise. (Also, there's the Strike-class cruiser which is actually smaller than the Escort Carrier and can have a hangar module).

Uberfighters not so much - just something for (bad) FREDders to control-click down when they need a "challenge". Don't need that!

As for SnowSpeeders...
ohgodpleaseno, I have no love for those things - they are the least fun things to fly and all they're good for is that cable exploit which won't work in FSO XD (V-wing airspeeders however, I can get behind. Cluster Rockets FTW)
Title: Re: Fate of the Galaxy Shipset (Updated March 29, 2012)
Post by: mandobardanjusik on August 26, 2012, 06:41:08 pm
I was always a fan of giels ship as well, and I would consider if, it wasnt for the fact I would never be able to finish something of that scale sadly
Title: Re: Fate of the Galaxy Shipset (Updated January 10, 2015)
Post by: Rolf on January 20, 2016, 08:59:26 am
Should this list not be updated? I noticed several ships listed on your site are not listed here...
Title: Re: Fate of the Galaxy Shipset (Updated January 10, 2015)
Post by: CountBuggula on January 20, 2016, 10:17:28 am
Should this list not be updated? I noticed several ships listed on your site are not listed here...

Looks like it's been a year since the last update, so I suppose I'm overdue.  Thanks for the reminder, I'll work on getting that up to date.
Title: Re: Fate of the Galaxy Shipset (Updated March 3, 2017)
Post by: CountBuggula on March 03, 2017, 04:06:26 pm
Updated to current state.
Title: Re: Fate of the Galaxy Shipset (Updated March 3, 2017)
Post by: CountBuggula on December 01, 2021, 12:08:13 pm
Updated with Star Cruiser, StarSpeeder, U-Wing, Liberty, and Nebulon-B all added to the game since my last update.
Title: Re: Fate of the Galaxy Shipset (Updated Dec 1, 2021)
Post by: Colonol Dekker on December 01, 2021, 02:58:42 pm